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Author SHA1 Message Date
Hornwitser 464d588b5e v2.0.0-alpha.18 2024-04-28 19:14:27 +02:00
Hornwitser 0ddc1899fa Merge pull request #616 from Hornwitser/fix-mod-settings-types
Handle bad mod setting types
2024-04-28 19:12:22 +02:00
Hornwitser 4e1116ae2d Gracefully handle bad mod setting types in Web UI
Make sure all cobinations of missmatched types and missing mod settings
are gracefully handled by the Web UI.

Fixes #609.
2024-04-28 16:59:03 +02:00
Hornwitser 3cf9f96233 Coerce mod settings types during data export
Use the settings prototypes to coerce any incorrectly typed mod settings
to the correct type either by casting or by replacing the value with the
default value from the prototype.

This will fix cases where an update to a mod changes the type of ono of
its defined settings.
2024-04-28 16:52:33 +02:00
Cooldude2606 c37fe0f438 Merge pull request #613 from Danielv123/Fix-patch-with-missing-file
Correctly handle module files missing from a previously patched save
2024-04-27 22:12:35 +01:00
Danielv123 8831b33c01 Filter out missing files on load 2024-04-27 22:09:16 +02:00
Hornwitser 56124574fb Add changelog for #614 2024-04-27 19:58:00 +02:00
Hornwitser 9b416583f0 Add changelog for #570 2024-04-27 19:57:28 +02:00
Hornwitser b885e37b5b Add changelog for #606 2024-04-27 19:39:57 +02:00
Hornwitser 7e7e763517 Add changelog for #600 2024-04-27 19:38:21 +02:00
Daniel 811c4f7127 Use shell:true when running non-user input .cmd files on windows (#614)
Required after CVE fix: https://nodejs.org/en/blog/vulnerability/april-2024-security-releases-2/
Resolves #612
2024-04-23 22:19:30 +01:00
Danielv123 f0fb471ea1 Correctly handle module files missing from a previously patched save
Resolves #611
2024-04-23 21:57:55 +02:00
Hornwitser 79c1a2dc99 Fix plugin hooks called before host removal (#607)
Due a bad order of operations when a host connection was closed the
event handler listening on "close" to remove the host from the
hostConnections mapping was added after the HostConnection's event
handler listening on "close" and invoking plugin hooks in response to
the host going offline.  This in turn causes plugins that send
broadcasts in repsonse to thos hooks to throw an error due to the
broadcast sending code assuming connections that exist are valid target
to send messages to.

Fix by ordering the listener for the removal of the host connection
before the listener invoking plugin events.
2024-03-10 00:43:38 +01:00
Cooldude2606 a8ce8e7cc0 Merge pull request #570 from Cooldude2606/feature/plugin-template
Add command to create a new plugin from a template
2024-03-08 23:05:40 +00:00
Cooldude2606 50687515fa Merge branch 'feature/plugin-template' of https://github.com/Cooldude2606/clusterio into feature/plugin-template 2024-03-08 22:00:55 +00:00
Cooldude2606 6f81216e7c Addressed remaining review comments 2024-03-08 22:00:38 +00:00
Cooldude2606andHornwitser 3423e0a30c Apply suggestions from code review
- Copy paste errors.
- Incorrect capitalisation.
- Incorrect exports.
- Missed find and replace.

Co-authored-by: Hornwitser <github@hornwitser.no>
2024-03-08 20:08:16 +00:00
Cooldude2606 8fbdb5dfab Merge branch 'master' into feature/plugin-template 2024-03-06 20:12:08 +00:00
Hornwitser 7625fd82e3 Cache ModInfo to reduce startup time (#606)
Store and use a cache of the loaded ModInfo data to mod-info-cache.json
in the mods directory during startup.  For simplicity this does not
cache mods added to the controller or host after startup, these get
added to the cache on the next startup.
2024-03-06 17:30:45 +00:00
Cooldude2606 5dcc66034b Fix possible undefined title error (#605) 2024-03-06 18:11:45 +01:00
Cooldude2606 a66b1af454 Extra touch ups 2024-03-05 00:56:01 +00:00
Cooldude2606 3adfcf0a29 Updated web content permission 2024-02-28 16:36:35 +00:00
Cooldude2606andHornwitser 9a4241e4cd Update flags for output file
Co-authored-by: Hornwitser <github@hornwitser.no>
2024-02-28 16:26:53 +00:00
Cooldude2606 8dcb2197d6 Use try catch for output file existing 2024-02-28 15:25:08 +00:00
Cooldude2606 a168f7db5e Add call to action for config desc 2024-02-27 23:57:13 +00:00
Cooldude2606 283aba70df Update descriptions 2024-02-27 23:53:20 +00:00
Cooldude2606 62abfa903b Change to new preprocessor style 2024-02-27 23:07:38 +00:00
Danielv123 b7fec4c700 Set codecov to informational 2024-02-27 12:09:15 -06:00
Cooldude2606 ec19d5456e Merge branch 'master' into feature/plugin-template 2024-02-27 13:07:08 +00:00
Danielv123 e5d82dcfde Don't fail CI due to project level codecov regressions 2024-02-26 22:34:41 -06:00
Daniel a68bb9c0a8 Increase libLink event emitter leak warning limit (#600) 2024-02-25 23:50:14 +01:00
Hornwitser 2075814ed1 Add changelog for #598 2024-02-23 18:09:09 +01:00
Hornwitser f07ee22969 Add changelog for #556 2024-02-23 18:06:02 +01:00
Cooldude2606 a70490648f Fix total db size calculation for inv sync (#598) 2024-02-23 16:53:15 +00:00
Hornwitser e3abf8ba33 Merge pull request #556 from Cooldude2606/feature/http-logging
Add logging for express requests and errors
2024-02-23 17:35:06 +01:00
Cooldude2606 46309ce5b8 Lint Fixes 2024-02-18 17:58:16 +00:00
Cooldude2606 f392b258f7 Add subscriptions and luacheck 2024-02-17 03:11:54 +00:00
Cooldude2606 1afee2ede5 Merge branch 'master' into feature/http-logging 2024-02-14 22:46:19 +00:00
Cooldude2606 0b2fcdcec4 Merged redundant middleware 2024-02-14 22:37:48 +00:00
DanielandHornwitser 735faf4b2c Apply suggestions from review
Co-authored-by: Hornwitser <github@hornwitser.no>
2024-02-14 09:26:13 +01:00
Danielv123 d2775e4db9 Update message section of writing-plugins document 2024-02-14 09:26:13 +01:00
Hornwitser b3fc278b2c Add template to CHANGELOG.md
Document the format and expected sections of entries as a template in
the changelog so that it's easier to add new log entries.
2024-02-12 18:21:46 +01:00
Hornwitser 5f85c0575e v2.0.0-alpha.17 2024-02-12 17:54:48 +01:00
Hornwitser cf2b3db20d Add thank you note to contributors of Alpha 17 2024-02-12 17:53:16 +01:00
Hornwitser a9c6430531 Document current publishing workflow
Docement the adaptations I've made to the publishing procedure which
uses a less dangerous publish command and removes the dist folders
before publishing to avoid accidental upload of stale build files.
2024-02-12 17:53:13 +01:00
Hornwitser 8a580a66be Add breaking change note for 535e43b 2024-02-12 17:37:27 +01:00
Hornwitser 8ae5e11021 Add changelog for #587 2024-02-12 17:33:13 +01:00
Hornwitser fac04adc6f Add known issue about the base mod 2024-02-12 17:29:51 +01:00
Hornwitser d8f1d8a3e2 Add known issue about Factorio migrations 2024-02-12 17:25:10 +01:00
Hornwitser abcbf3fddc Add pagination to saves list (#592)
Prevent the saves list from pushing the console and config off the
screen by turning on the pagination for it.
2024-02-12 17:24:00 +01:00
Cooldude2606 e5a4d51c86 Merge pull request #590 from Hornwitser/bugfixes-3
Bugfixes 3
2024-02-11 23:01:43 +00:00
Hornwitser 97e615fc21 Merge pull request #584 from Hornwitser/build-rework
Build rework
2024-02-11 22:14:35 +01:00
HornwitserandCooldude2606 e990134b70 Use suggested wording in docs/contributing.md
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2024-02-11 21:40:32 +01:00
Hornwitser c2af8a2377 Merge pull request #587 from Danielv123/make-resource-references-clickable
Make resource references clickable
2024-02-11 16:58:50 +01:00
Hornwitser c9609259db Ignore error loading mod in fetchMod
If a bad download or file transfer causes a mod in a host's mod folder
to become corrupt the attempt to load the mod will throw an error that's
not the file not existing.  This in turn causes starting the instance to
always fail as the mod is never attempted to be re-downloaded.

Fix by ignoring errors attempting to load mods already present in the
mods folder that aren't in the mod store so that a new download is
attempted after that fails.
2024-02-11 15:48:45 +01:00
Danielv123 3cddd2b9f8 Export Link component for use by plugins 2024-02-10 16:33:22 +03:00
Danielv123 8879f8dd80 Replaced react Link with custom component
The custom component merges the behaviour of antd Typography.Link and the react-router.dom Link after the custom component prop was removed in v6 according to this guide: https://reactrouter.com/en/main/upgrading/v5#remove-link-component-prop
2024-02-09 09:11:53 +03:00
Danielv123 4aca5050b9 Allow sending instance management messages from controller plugins 2024-02-09 07:00:05 +03:00
Danielv123 89919f7a89 Fix inconsistent indentation 2024-02-09 06:49:17 +03:00
Danielv123 e2da9ac03d Make role tag in users table clickable
As per issue #572
2024-02-09 06:30:43 +03:00
Hornwitser e8d9eb6916 Convert prototype icons to array during export
It's possible to set the .icons to an arbitrary key value mapping
instead of an array and the game will still accept it.  Convert the
icons to an array if it's an object mapping to handle this case.

Note that this doesn't preserve the order the game reads the keys in
because JavaScript reorders numeric key indexes on objects differently
to how the game orders them.
2024-02-08 21:18:48 +01:00
Hornwitser 8865509011 Delete player statistics when deleting instances
Clear the statistics stored per user for the instance when an instance
is deleted.
2024-02-08 19:06:21 +01:00
Danielv123 bcda88710e Make host name in instance list clickable
As per issue #572
2024-02-08 20:50:14 +03:00
Danielv123 d6b0e88dda Make host name on instance page clickable 2024-02-08 20:49:33 +03:00
Hornwitser 1021e29c98 Support shorthand notation for colours
Implement the shorthand notations that Factorio recognises for colours
where individual components may be left out or the colour specified as
an array of values instead of an object.
2024-02-08 18:42:38 +01:00
Hornwitser 96082e32b7 Replace deprecated usage of Select bordered 2024-02-08 15:25:06 +01:00
Hornwitser f70b4f74b1 Add watch script to rebuild on changes 2024-02-08 05:23:48 +01:00
Hornwitser ebb93ada94 Replace babel and ts-loader with swc
Build and minify the Web UI using swc instead of babel, tsc and terser.
This results in a significant speedup of the build process as it skips
checking types and uses native code to do the minification.

To prevent accidental type errors being introduced the TypeScript
compiler is still used to perform type checking on the Web UI files.

Due to peer dependency resolving shenanigans the swc/core package had to
be added to the workspace, controller and web_ui to avoid pnpm creating
a duplicate install of webpack that break the build.
2024-02-08 04:57:19 +01:00
Hornwitser 597d080d71 Add tsconfig.json that references both builds
Add back unqualified tsconfig.json files to each package that references
both the Node.js build and the browser build.  This makes tsc --build
compile both builds when the variant to do is not specified.
2024-02-08 03:20:26 +01:00
Hornwitser e4f90b3480 Move tsconfig.json to tsconfig.node.json
Distinguish the Node.js build in the same way the browser build is with
the .node suffix to the tsconfig files it uses.  This means
tsconfig.node outputs to dist/node and tsconfig.browser outputs to
dist/browser.
2024-02-08 03:20:26 +01:00
Hornwitser 8c4d2db192 Move TypeScript Node.js build to dist/node
Use a separate folder for the TypeScript build for Node.js in the dist
folder.  This makes each type of build consistently have its own output
folder instead of being interleaved with the Node.js build.
2024-02-08 03:20:26 +01:00
Hornwitser 152eb7d454 Move TypeScript browser build to dist/browser
Use dist/browser as the output of the browser oriented TypeScript build
of packages instead of dist/web/build.  This distinguishes it better
from the Web UI bundle which is put together with webpack.
2024-02-07 18:35:05 +01:00
Hornwitser 8e5d581b9b Move tsconfig.web.json to tsconfig.browser.json
Rename the config files for the browser build of modules to better
communicate that it's purpose is to compile code for a browser
environment rather than the Web UI in particular.  This also aligns with
the "browser" option in package.json, the existing browser.ts entrypoint
in lib, and how the browser environment is typically referred to.
2024-02-07 17:42:39 +01:00
Hornwitser 99990c7a0d Fix incorrect header level in CHANGELOG.md 2024-02-07 00:05:13 +01:00
Hornwitser ffd61b961d Merge pull request #583 from Hornwitser/bugfixes-2
Bugfixes 2
2024-02-07 00:03:05 +01:00
Hornwitser dcf216ca09 Fix research sync applying progress to wrong level
When the level of a technology changes either by setting level
directly or by setting researched to true, the saved progress of the
research is reset only if the technology is not the current research.

If during the initial synchronisation with the controller an instance
has progressed on a multi level research, it's the current research, and
the controller's level of that research is higher, then the level is set
to the higher level and the game keeps the progress.  This in turn
results in all of the progress made on the previous level being added to
the higher level.

Fix by setting the progress to zero when changing the level or
researched status of a technology that's the active research.
2024-02-06 22:43:04 +01:00
Hornwitser 6bf2bf51f2 Remove deprecated showArrow prop
Ant design has deprecated the Select's showArrow prop.  It's now always
shown by default.
2024-02-06 22:43:04 +01:00
Hornwitser 44b0a8ff83 Throw error on bad permission check in Wed UI
Throw an error if an attempt is made to check for a permission that does
not exist in the Web UI to prevent future bad permission checks going
unnoticed.
2024-02-06 22:43:04 +01:00
Hornwitser d3f8c993b1 Fix bad permission checks in Web UI
Fix attempts to check for permissions that don't exist in the Web UI
that has gone unnoticed because the check still succeeds when the
account has the cluster admin permission.
2024-02-06 22:43:04 +01:00
Hornwitser 535e43b527 Rename save.list.subscribe permission
Follow the same pattern as all the other subscribable lists by having a
separate .list and .subscribe permissions for saves.  This also fixes
the save list not being visible due to a typo in the permission in the
Web UI.
2024-02-06 22:43:04 +01:00
Hornwitser 2df67e32da Set key for top level page fragment
Without a unique per page key set react will try to reuse the existing
state and components of the previous page and update them to match the
new page.  This causes unexpected behaviour as components get turned
into into a Frankenstein abomination of the previous page and the
current one fused into one.

Fix by setting a key on the top level fragment of the page which in turn
forces React to re-render the whole page whenever the user switches to
another page.
2024-02-06 22:43:04 +01:00
Hornwitser 6b85567bc6 Provide theme to top level ErrorBoundary
If the theme is not provided then the App's ErrorBoundary will render
white text on white background, and vice versa for black.
2024-02-06 22:43:04 +01:00
Hornwitser 2e25831b4d Warn on subscription updates with same timestamp
If the value in a subscribed list is updated while the updatedAtMs
timestamp is kept the same then the caching logic of the subscription
system will cause updates to be silently dropped.  Log a warning if a
subscriber catches this happening to help tracking down such cases.
2024-02-06 22:43:04 +01:00
Hornwitser 021af793fc Handle instance status updates with port change
If an instance is reassigned its port may change without the status
changing, these updates should not be ignored.
2024-02-06 22:43:04 +01:00
Hornwitser 7ba14f7433 Fix instance details not updating on reassigmnent
Always send the instance details update when an instance is reassigned,
not just when it is unassigned.  The idea for not sending an update when
assigned to a host was that the host would send an update on the status
that in turn updates the instance details.  However this is not actually
the case; when a stopped instance is reassigned its status does not
change so the update is ignored.
2024-02-06 22:43:04 +01:00
Hornwitser 40f5a6ab7c Fix timestamp not set on clearing instance saves
Set the save's updatedAtMs timestamp when clearing the save list of a
reassigned or deleted instance.  This fixes the Web UI not updating the
saves list to remove the saves when an instance is reassigned.
2024-02-06 22:43:04 +01:00
Hornwitser 48c31b4825 Fix unhandled rejection on disconnect (#582)
If a link is closed while the prepareDisconnect action is in progress
the link will still try to signal the disconnect ready over the socket
when the prepareDisconnect action completes, which throws due to the
socket no longer being present.  This error is not caught due to the
catch happening before the finally on the promise and triggers an
unhandled rejection.

Fix by rearranging the finally to come before the catch on the promise
so that errors are always handled, and checking that the link still has
a session before attempting to send the disconnect ready signal.
2024-02-05 23:36:43 +01:00
Hornwitser 520007c8d1 Fix unhandled rejection on RCON lost (#580)
When using .finally on a promise a new promise is created which calls
the handler passed to it when the the original promise is resolved or
rejected, and resolves or rejects with same value as the original
promise.  This means if the rejection of the new promise that was
created by finally is not handled then an unhandled promise rejection
will be raised.

Fix by making sure the promise rejection from the finally promise
created in subspace_storage's handleUpdateStorageEvent is properly
handled.
2024-02-05 15:51:15 +01:00
Hornwitser c2b6a6e1c0 v2.0.0-alpha.16 2024-01-26 13:04:07 +01:00
Hornwitser f5255d6f76 Fix message seq reuse on forwarding (#579)
When messages were forwarded they were sent using the low level
connector .send method which accepts a message and sends it over the
link.  This method sends the message as is with no modification which
means that at no point during the forwarding logic was the message
sequence number that originated from Link A renumbered to the correct
sequence number to send out on Link B which it was forwarded on.

This in turn caused the logic which drops acked messages from the send
buffer to break which in turn meant the resume could cause duplication
of message and/or messages to be lost.  With enough duplicated messages
the resume of one connection could cause other connections to drop and
also initiate resume.

Fix by renumbering the sequence on forwarded messages.  In the future
the sequences sent and received should also be checked to make sure this
kind of problem does not happen again, this is not done here because
partially updating a running cluster with sequence problems to one that
checks and enforces sequences numbers will be problematic.
2024-01-26 13:02:26 +01:00
Hornwitser 7d6eac6558 v2.0.0-alpha.15 2024-01-24 04:40:21 +01:00
Hornwitser 6732397061 Fix Web UI not clearing config props (#578) 2024-01-24 04:35:24 +01:00
Cooldude2606 2020024b68 Merge pull request #577 from Hornwitser/small-things-15
Small things 15
2024-01-24 03:18:07 +00:00
Hornwitser 499e973db9 Fix InstanceConfigSetPropRequest schema
Fix the value incorrectly being set as required in the schema and thus
preventing props on config field objects of the instance from being
removed.
2024-01-24 03:43:21 +01:00
Hornwitser e3cfc090d3 Fix string format of Address
When host and instance id in Address was reordered in 1e66f11 the
toString method Address was updated to account for this.  Fix toString
showing host addresses as being instance addresses and vice versa.
2024-01-24 03:43:21 +01:00
Hornwitser 38dcff2225 Use h: as short form of host in log lines
Before the rename from hosts were called slave which is why s: made
sense. Use h: instead.
2024-01-24 03:43:21 +01:00
Cooldude2606 a1109b9354 Merge pull request #576 from Hornwitser/fix-plugin-broadcast
Fix plugin broadcasts not being filtered
2024-01-24 02:42:30 +00:00
Hornwitser 2a57ddb02e Add note about send and bcast test functions 2024-01-24 03:08:24 +01:00
Hornwitser 847945cfdd Fix plugin broadcasts not being filtered
When a plugin broadcasts an event to instances there may be hosts and
instances in the cluster which does not have the plugin loaded.  This
would cause an error to be logged for every instance which does not have
the plugin loaded.

Filter out broadcast events sent to hosts and instances such that
instances and hosts that does not have the event do not received them.
2024-01-24 01:56:01 +01:00
Cooldude2606 58231cc02c Add IPC to templates and handle helper function server 2024-01-24 00:40:22 +00:00
Cooldude2606 ab88955111 Merge pull request #574 from Hornwitser/fix-auto-start
Fix instance auto start
Fix host hang on stopping during create save
2024-01-23 18:41:44 +00:00
Hornwitser fc5701f243 Fix instance auto start
Bypass the Link layer and invoke the handleInstanceStartRequest method
directly on the Instance object during the host's instance auto start
phase.
2024-01-23 16:23:09 +01:00
Hornwitser 256b455315 Fix host hang on stopping during create save
If during the startup of an instance the Factorio server is started up
to create a new save and the host shutdown in initiated then the
instance will be commanded to stop while the FactorioServer state is
"create".  This was was not handled by Instance.stop leaving the
child_process running after the host is done shutting down.

Kill the FactorioServer on stop if the current state of it is stopping
or create to make sure the server actually stops.
2024-01-23 16:18:21 +01:00
Cooldude2606 2916dcc58c Fix hang from rl.close on windows 2024-01-23 02:47:10 +00:00
Cooldude2606 b9a2d6b7bd Add current folder as default for plugin name 2024-01-23 01:00:04 +00:00
Cooldude2606 224a451bbd Fix lint for jsx template 2024-01-23 00:34:46 +00:00
Cooldude2606 b222f6dcb1 Update plugin creation docs 2024-01-23 00:24:54 +00:00
Cooldude2606 9b0293501f Add js templates and config templates 2024-01-23 00:14:08 +00:00
Cooldude2606 2733f2e3c5 Merge pull request #571 from Hornwitser/link-bugfixes
Link bugfixes
2024-01-22 21:57:50 +00:00
Hornwitser 96bd5fb1c2 Handle virtual links in Link._clearPendingRequests
When a request is forwarded from a virtual link to a WebSocket link as
is the case when an instance sends a request to the controller the
origin for the request is a virtual link.  Handle this case in
_clearPendingRequests instead of throwing an assertion error.
2024-01-22 20:48:01 +01:00
Hornwitser 123148e277 Fix pending request not deleted on response
Fix memory leak due to the recorded _pendingRequests entry for a request
not being deleted when the response for the request has been received.
2024-01-22 20:48:01 +01:00
Hornwitser d7edae99c5 Add metrics for pending request
Track the number of requests currently awaiting a response from a
request handler both from interally issued requests and requests
forwarded from other parties.
2024-01-22 20:48:01 +01:00
Cooldude2606 de00a043c3 Update lint rules for templates 2024-01-22 19:09:48 +00:00
Cooldude2606 396e2c59c7 Revert accidental edit to vscode settings 2024-01-22 18:55:34 +00:00
Cooldude2606 c3b2c846b7 Add package.json template 2024-01-22 18:42:37 +00:00
Cooldude2606 be8bba8ff8 Complete template files 2024-01-22 05:01:09 +00:00
Cooldude2606 c81d2b61a6 Add template copying 2024-01-22 02:47:34 +00:00
Cooldude2606 534dc14221 Add create command mode/args for plugin templates 2024-01-21 23:36:27 +00:00
Hornwitser 51fe6c9519 Merge pull request #569 from Hornwitser/bugfixes
Bugfixes for Alpha 14
2024-01-22 00:35:28 +01:00
Hornwitser e0161114e7 Fix --no-download-headless conflict in installer
Fix installer incorrectly exiting with a conflicting options errors when
the --no-download-headless option was used in conjunction with the
--factorio-dir option.
2024-01-21 23:49:19 +01:00
Hornwitser 2872faab98 Skip loading plugins without entrypoint on hosts
If a plugin only has entrypoints at the controller level the config will
skip adding a "load_plugin" config option for the given plugin to avoid
making options that do nothing.  If such a plugin is added to a host it
will still reach loadPlugin which in turn tries to check the load_plugin
config and throw an error on startup due the field being missing.

Skip trying to load plugins without an entrypoint at the instance or
host level in hosts before checking the load_plugin config field.
2024-01-21 23:49:19 +01:00
Hornwitser 1d1e80fbf0 Export Control and related types from ctl 2024-01-21 23:49:19 +01:00
Hornwitser 3d7c11a8b6 Add missing enable source maps for host service 2024-01-21 23:49:19 +01:00
Hornwitser 72264f0c53 Add suport for color mod setting (#568)
Implement the color-setting type in ModPack and display a color picker
for it in the Web UI. This type of setting was added in Factorio 1.1.77.
2024-01-21 23:48:26 +01:00
Hornwitser d6d6c052aa Add known issue about being kicked out of the Web UI 2024-01-21 02:17:12 +01:00
Hornwitser 901ce4e08e Add broken instance data export to known issues 2024-01-21 01:01:08 +01:00
Hornwitser 5fdc585212 Add known issues section
Some problems were not caught during testing and is not straight forward
to fix.  Add them to the known issues section for now.
2024-01-20 22:48:20 +01:00
Hornwitser 0aa330561b Update migration guide
Add a note about double checking which version of Node.js is installed
to avoid accidentally updating on an outdated version, and fix migrate
arguments.
2024-01-20 22:44:28 +01:00
Hornwitser 1be1b029a0 2.0.0-alpha.14 2024-01-20 21:58:42 +01:00
Hornwitser cafafbd540 Fix handleFetchPlayerCodeRequest returning incorrect properties 2024-01-20 21:58:42 +01:00
Hornwitser 5ae19042f1 Fix capacity typo in metrics 2024-01-20 20:37:13 +01:00
HornwitserandCooldude2606 90969bd90b Add changelog for 2.0.0-alpha.14 (#562)
Add changelog and migration guide for alpha 14.

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2024-01-20 20:33:45 +01:00
Hornwitser c53781d16c Add time unit suffixes to variables (#561)
Add suffixes like Ms and Ns to variables whos time unit is not in
seconds.  This is aligning with a new code style of putting units
on variables that are not in SI base units.
2024-01-20 13:26:55 +01:00
Hornwitser 9842705eb9 Improve error reporting of plugins in the Web UI (#557)
Keep the error message and display it in the plugin page when loading
the plugin info or the plugin itself fails to load in the Web UI.
2024-01-20 05:20:24 +01:00
HornwitserandCooldude2606 f702c956a5 Document migration of plugins to alpha 14 (#558)
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2024-01-20 05:13:55 +01:00
Hornwitser ca58e2f0a6 Merge pull request #560 from Hornwitser/small-things-14
Small things 14
2024-01-20 04:36:09 +01:00
Hornwitser c3c2528c30 Add missing updates to instance.updatedAt
Fix instances not properly updating their status to unassigned and
unknown due to the updatedAt field not being updated with the current
timestamp.
2024-01-20 02:44:55 +01:00
Hornwitser 1e66f11917 Reorder members of Address
The logical order of clusterio's components are in most places
controller, host, instance, control.  It is confusing that Address
breaks this convention and I do not remember I wrote it that way.
Reorder and renumber the host and instance members of Address to
be consistent with most other places.
2024-01-20 02:19:47 +01:00
Hornwitser bb1401a683 Update jsonwebtoken used by player_auth
This was missed during 1a9cbd2 which updated jsonwebtoken in other
packages.
2024-01-20 02:03:23 +01:00
Hornwitser 96f48ca102 Fix installer breaking on setting up plugins
The entrypoint of plugins were changed in 50f12c7 and b0f6c95 but the
installer's loading of plugin info to get the correct plugin name was
not updated for these changes.  Update installer plugin loading to use
the correct entrypoint.
2024-01-20 01:50:42 +01:00
Hornwitser 671ff23085 Write new run scripts during migration
If the old run-master or run-slave scripts are present write the new
run-controller and/or run-host scripts.
2024-01-20 01:30:24 +01:00
Hornwitser 5e2221796a Rename sharedMods to mods on migration
The place for storing mods was changed from sharedMods to mods when mod
management was implemented.  Rename the old sharedMods folder to mods
when the migration script is invoked.
2024-01-20 01:22:29 +01:00
Hornwitser adc2d9cb4d Fix HostInfo.name description 2024-01-19 19:17:16 +01:00
Hornwitser d5626d31e6 Fix rendering of ModDetails 2024-01-19 19:17:16 +01:00
Hornwitser b0f6c95fca Move export for plugin declaration (#555)
Change the expected exported name of plugin declarations to be "plugin"
at the main entrypoint instead of the default export.  This makes the
plugin's code organisation more flexible especially when using CommonJS
JavaScript modules as they can export additional symbols from the
plugin declaration file.
2024-01-18 20:31:52 +01:00
Cooldude2606 fcf174376d Clean up the request correctly 2024-01-18 18:50:31 +00:00
Cooldude2606 0e68596fbd Remove insecure and bloated module 2024-01-18 18:50:30 +00:00
Cooldude2606 9bcbc1e7f3 Add http logging for express 2024-01-18 18:50:29 +00:00
Hornwitser 8884116ee9 Implement stop and restart of controller/hosts (#554)
Implement remotely initiated stopping and restarting of the controller
and hosts.  Restarting is implemented by exiting with a non-zero exit
code and relying on a process manager to start the procress again.  To
prevent accidentally trying to restart on a system that doesn't have a
process manager present the --can-restart command line option needs to
be passed to enable the restart operation.
2024-01-18 16:10:42 +01:00
Lars Corbijn 885c18c0d4 Use a relative path for commands in create (#553)
The create.js script in development mode used to use hard coded paths to
the other cluster commands (ctl, controller etc.). This means that in
dev mode a cluster could only be created from the root directory of the
project.

By using relative paths one can also create a cluster in a subdirectory.
For example by using the following:

mkdir test-cluster
cd test-cluster
node ../packages/create --dev
2024-01-17 21:44:08 +01:00
Hornwitser 527c98d378 Add first join at player statistic (#551)
Record the time a player was first seen joining an instance in
PlayerStats.  For existing stats this value is set to the last
joined time when it is first loaded.
2024-01-17 20:29:30 +01:00
Hornwitser 863d90c7fb Implement custom input for mod pack config (#547)
Add custom input component support to the Web UI config in order to
provide a user friendly dropdown selector for the Mod Pack that is
configured as default on the controller and overridden instances.
2024-01-17 20:29:04 +01:00
Hornwitser 80f0c63113 Merge pull request #552 from Hornwitser/additional-system-info
Additional system info
2024-01-17 20:28:06 +01:00
HornwitserandCooldude2606 4628e0ad59 Fix incorrect test description for SystemInfo
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2024-01-17 06:46:18 +01:00
Hornwitser a786f186a2 Merge pull request #546 from Hornwitser/support-reverse-proxies
Use X-Forwarded-For header on trusted proxies
2024-01-17 05:27:45 +01:00
Hornwitser b5ed0800cf Add address host connected from to the host info
Provide an easy way to see where a host is connecting from in the web UI
and clusterioctl list.
2024-01-16 21:27:02 +01:00
Hornwitser de47989527 Add system info to SystemInfo
Provide the kernel, machine, CPU Model, hostname, and Node.js version
fields to SystemInfo and display them in the Web UI.  These were added
as metrics exposed to prometheus in b46efeb.
2024-01-16 21:27:02 +01:00
Hornwitser 4e36fa1b4e Rename SystemMetrics to SystemInfo
There are more pieces of information about a system than just its CPU,
Memory and disk metrics.  To avoid having to build a separate collection
and subscription for metrics and system info, rename the existing system
metrics to system info in anticipation of providing additonal static
system information such as CPU model in it.
2024-01-16 21:27:02 +01:00
Hornwitser 5f25aad273 Use X-Forwarded-For header on trusted proxies
If the controller is behind a proxy then the socket.remoteAddress will
be that of the proxy instead of the end client that connected.  In this
case the X-Forwarded-For header will contain the address of the end
client, but this should only be relied upon if the party connecting is a
trusted proxy, otherwise a malicious user could spoof the IP address
that is logged by providing a forged X-Forwarded-For header.

Implement a trusted proxy list consisting of a configured list of IP
addresses and/or CIDR blocks and use the last address[1] in the
X-Forwarded-For header if the remoteAddress address of the connecting
party is in the trusted proxy list.

[1]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/X-Forwarded-For
2024-01-16 06:21:48 +01:00
Hornwitser c2a3d4361a Merge pull request #545 from Hornwitser/remote-host-config
Remote host config
2024-01-16 04:18:20 +01:00
Hornwitser 688ddc529b Separate connection related data from host data
Split out host specific data from RegisterHostData that is not related
to the establishment of a connection to the controller into it's own
HostInfoUpdate event.  This allows this data to be updated when the
config values they are taken from are changed.
2024-01-15 22:19:38 +01:00
Hornwitser 790f880e98 Split up BaseConfigTree component
Pull out the computation of the tree data into a separate function to
reduce the complexity of the BaseConfigTree component.
2024-01-15 20:32:56 +01:00
Hornwitser 707c0bb453 Add remote configuration of hosts
Implement remote editing of the host config in a similar fasion to how
the remote editing of the controller config works.
2024-01-15 20:28:44 +01:00
Hornwitser 7dce25423c Add non_blocking_saving to instance defaults (#544) 2024-01-15 05:04:34 +01:00
Hornwitser 705fb90740 Remove agent string
The agent string was inspired by the HTTP User-Agent header to serve as
a way to identify what's connecting to the cluster.  While there may
have been vision of other software connecting to a controller than the
Clusterio provided ones this seems highly unlikely to ever happen.

Remove redundant agent string for now.
2024-01-15 03:49:41 +01:00
Hornwitser 8704a24f26 Sort hosts in AssignInstanceModal (#542) 2024-01-15 03:36:02 +01:00
Hornwitser 6f6fe54d5c Merge pull request #541 from Hornwitser/system-metrics
Real-time metrics
2024-01-15 03:34:44 +01:00
Hornwitser d2861c4457 Add tests for derived SystemMetrics 2024-01-15 03:27:37 +01:00
Hornwitser ae2c5cf98e Implement power of two size suffies for memory
Memory sizes are usually written using the prefixes with a base of 1024
instead of 1000.  Implment formatting of the power of two based prefixes
for displaying memory sizes.
2024-01-14 09:57:44 +01:00
Hornwitser d64bf6015e Show System metrics in hosts page
Implement simple collection of basic real time system metrics of hosts
and the controller for the purpose of displaying them in the Web UI. The
metrics are collected by the controller at a configurable interval and
pushed out to web clients currently subscribed to the metrics.
2024-01-14 09:57:44 +01:00
Hornwitser 69bdc8e884 Update antd
Use the latest version of antd to get support for the hidden property on
table columns.
2024-01-14 00:42:43 +01:00
Hornwitser b46efeb4e3 Add system info, CPU, memory and disk metrics
Collect basic metrics about the system the controller and hosts run on
including CPU, memory and disk capacity and usage.
2024-01-14 00:42:43 +01:00
Hornwitser 81d6369a34 Fix incorrect merging of samples from hosts
The Prometheus library has an optimisation for metrics that expose
multiple time series such as Summary that provide two values in the
time series consisting of the metric name suffixed with _sum and _count.
These are provided as a series of sufixes with corresponding samples such
that a serialised summary metric named some_value would have a samples
mapping looking something like this:

[
    ["_sum", ["label=\"value\"", 3]],
    ["_count", ["lavel=\"value\"", 2]],
]

If multiple hosts expose the same metric then these need to be merged,
which is the job of mergeSamples, which merges the samples from each
sufix into the destination.

One corner case that may occur is if the source and destination metric
that's being merged have different lists of suffixed samples.  In this
case the suffixes that are present in the source but not in the
destination needs to be added verbatim to the destination.  The code for
handling this case incorrectly added these samples to the source metric
instead of the destination metric.

This corner case only occrs if a metric's type differs between two
hosts connected to the same controller.  For example if a Gauge metric
is turned into a Summary metric.
2024-01-14 00:42:43 +01:00
Hornwitser 32d70a83d1 Fix debug dump-ws crashing the controller
When ws was updated to version 8 it came with a breaking change where
message data was no longer utf8 decoded from binary to a string.  The
main codepath handling messages was updated to handle this but the ws
dump path was not resulting in the controller crashing when receiving
a message that is then forwarded to the dumper without decoding.

Fix by decoding the message in the dump-ws path.
2024-01-14 00:42:43 +01:00
Hornwitser 1f61e49599 Merge pull request #539 from Hornwitser/small-things-13
Small things 13
2024-01-11 02:26:49 +01:00
Hornwitser b976de926b Fix unassigning instances broken in Web UI 2024-01-11 01:21:35 +01:00
Hornwitser 880216b775 Add typing to column render methods
The render method for columns in Antd Table take the three arguments
value, record, index. If dataIndex is set then value is the property
given by dataIndex in record, otherwise value and record is the same.
Unfortunately only record has the proper type while value is the type
any.  Change usage of `render: value =>` to `render: (_, value) =>` to
get proper typing for the render methods defined on columns.
2024-01-11 01:21:35 +01:00
Hornwitser e530bbc83a Replace deprecated usage of Breadcrumb.Item 2024-01-11 01:21:35 +01:00
Hornwitser a67a4a41da Use separate build for web version of lib
Use a separate ES Module based build for the web version of the lib
package.  This fixes the rebuild on watched files changing in lib
failing with a TS1479 error.
2024-01-11 01:21:35 +01:00
Hornwitser 2bdb03b0a9 Merge pull request #538 from Hornwitser/host-port-ranges
Host port ranges
2024-01-11 00:57:01 +01:00
Hornwitser 8733575255 Assign game port from host configured port ranges
Add host.factorio_port_range config to hosts that specify a pool of
ports that gets automatically assigned to instances which do not have a
game_port set on them.  This allows setting up a port range that's
forwarded to the host on the router and then configure that port range
on the host and have instances automatically get assigned an available
port when they start up.

Resolves: #448
2024-01-11 00:19:19 +01:00
Hornwitser 9742eb1645 Add parser for simple range expression
Implement parsing of ranges of the form "1, 3-5" into a set of all the
numbers it represents.
2024-01-11 00:19:19 +01:00
Hornwitser c87493af0c Merge pull request #537 from Hornwitser/refactor-config
Refactor config
2024-01-11 00:05:44 +01:00
Hornwitser d8301f3c61 Rename RawInstanceInfo to HostInstanceUpdate
Due to configs needing a location to be deserialised it's not possible
to cleanly replace RawInstanceInfo with the InstanceInfo class.  Rename
it to HostInstanceUpdate to better represent its purpose.
2024-01-10 23:52:43 +01:00
Hornwitser c38a63692d Fix docs for initialValue
Remove reference to async function support in the doc for initialValue
that was removed in 27af142.
2024-01-10 23:37:50 +01:00
Hornwitser 1f19f1bfcb Add note about config value cast through unknown 2024-01-10 23:29:32 +01:00
Hornwitser c0f65e0610 Revert mistaken removal of await
Revert mistaken removal of await from controller plugin initialization
in 27af142.
2024-01-10 23:16:29 +01:00
Hornwitser 1985abbe6c Fix web interface not loading
The config refactor accidentally introduced a circular dependency loop
which would break the web interface from loading.
2024-01-09 02:25:36 +01:00
Hornwitser e74065a493 Remove config groups
Refactor away the config group concept and simplyfy the way config
fields are defined.  Fields are defined directly as properties of the
static field fieldDefinitions on the class itself with a separate
interface to declare the types of fields.

This makes it possible to easily make accessing the config fields type
checked in a way that lets plugins extend the interfaces with their own
config options by adding additional fields to the interface via
declation merging.
2024-01-09 02:19:07 +01:00
Hornwitser 96210373f3 Move IpcPlayerData out of inventory_sync/instance.ts
Remove circular dependency between inventory_sync/message.ts and
inventory_sync/instance.ts by moving the IpcPlayerData type from
message.ts to instance.ts.  This solves a problem with the web
build checking types in instance.ts that it dosen't use.
2024-01-08 23:54:12 +01:00
Hornwitser 7bbb44d4e6 Move TypedEventEmitter into its own file 2024-01-08 23:47:24 +01:00
Hornwitser 943c0d9cb4 Merge pull request #534 from Hornwitser/refactor-subscriptions
Refactor subscriptions
2024-01-07 02:54:20 +01:00
Hornwitser 001db4befe Refactor config to JSON data class pattern
Refactor the Config and ConfigGroup classes to match the JSON data class
pattern with toJSON, toRemote and fromJSON methods replacing the load,
init, and serialize methods.  Since fromJSON requires extra information
the messages structures passes around the plain JSON representation of
the configs instead of serialising instances of the config classes
automatically.
2024-01-06 19:53:32 +01:00
Hornwitser 27af142a87 Remove silly support for async initial_value
This complicates the handling of configs for no good reason.
2024-01-06 19:49:35 +01:00
Hornwitser ede150d80f Add roundtrip test for InstanceInfo 2024-01-06 19:32:42 +01:00
Hornwitser 699ef2c3cb Separate updatedAt from mtime in SaveDetails
If a new save is added to the saves list of an instance the current save
selected to be loaded by default changes its state without updating the
mtime of the file on disk, which in turn means basing the updatedAt
property on mtime will not work with caching.  Fix by having a separate
updatedAt property that is set by the controller whenever the save
details changes from the controller's perspective.

Noticed-By: @Cooldude2606
2024-01-06 18:52:41 +01:00
Hornwitser 1ae686b3ea Don't initalize activeModPack to an empty mod pack
Avoid possible use of an unintended empty mod pack by not setting the
activeModPack on the Instance until it's loaded in syncMods.  This was a
leftover from when a newly created empty mod pack was supposed to act as
the default when no mod pack was set.
2023-12-21 00:43:12 +01:00
Hornwitser 6d840fc1e7 Remove redundant .pop() in test 2023-12-20 22:32:12 +01:00
Hornwitser c62ea697fe Fix typos 2023-12-20 22:29:44 +01:00
Hornwitser 8c17adf15b Refactor EventSubscriber to track its resource
Process updates of the resource EventSubscriber are subscribed to and
have it keep a mapping of id to value syncronised with event provider as
long as there are subscription callbacks registered with it.  The
mapping is kept around after the last callback is unsubscribed so that
it can be efficiently resynced with the resource based on the updatedAt
timestaps of individual elements.

This allows the EventSubscriber to provide the right building blocks to
provide its values to React components via the the useSyncExternalStore
hook.  This in turn greatly simplifies the web_ui models for the
subscribed resources.
2023-12-12 23:40:29 +01:00
Hornwitser 867bb0c646 Add ModInfo.id getter
Provide a simple unique identifier for mods consisting of the name
followed by an underscore and then the version.
2023-12-12 00:08:25 +01:00
Hornwitser ddba58ca99 Require control in EventSubscriber.constructor
Reduce complexity in the implementation of EventSubscriber by requiring
a control link be passed to its constructor.  This is possible after the
change in 8c724e3 made the web interface control instance available to
plugins at init time.
2023-12-11 23:14:37 +01:00
Hornwitser 6cab1fa842 Remove SubscriptionResponse
Since subscriptions are handlede per link there's no need for the
eventReplay to be returned as a part of the SubscriptionRequest, it can
be sent and processed normally as an event.  Simplify the logic by
sending eventReplay as an event and remove SubscriptionResponse.
2023-12-11 21:47:15 +01:00
Hornwitser 4439691695 Decouple SubscriptionController from Controller
Remove the reliance a reference to the Controller to get the link that a
subscription is tied to by explicitly handling the SubscriptionRequest
and passing the link to the SubscriptionController.
2023-12-11 21:47:15 +01:00
Hornwitser 1d729adbb7 Move responsibility of handling unsubscription on close
Notify the SubscriptionController that a connection closed from the
Connection instead of having the subscription controller set up an event
to do so.  This simplifies the logic on the SubscriptionController's
side.
2023-12-11 21:47:15 +01:00
Hornwitser 0df672ecca Implement subscription handlers for resources
Send the hosts, instances, saves, mods, mod packs and users that has
updated since the lastRequestTime provided in the request.
2023-12-11 20:21:43 +01:00
Hornwitser 0c4387769e Use -1 as the default lastResponseTime
Entites that didn't have an updatedAt time at the time of creation will
default to having one set to 0.  Since entities with an updatedAt time
greater than lastResponseTime is expected to be returned this means that
these entities would not be included when a client does its initial sync
subscribing to a resource.  Change the default lastResponseTime
requested so that these entities are included.
2023-12-11 20:21:43 +01:00
Hornwitser 5748f834ff Only call subscription update function on subscribe
Skip calling the subscription function that should provide an event
replay if the client is unsubscribing from the event.  This avoids
having to check if the client is subscribing in every subscription
function.
2023-12-11 20:21:43 +01:00
Hornwitser a2914bda33 Cache save details on the controller
Keep a copy of the instance saves details on the controller so that
saves can be queried even when the host is disconnected and the
controller can properly track and provide updates on the saves to
its clients.
2023-12-11 20:21:43 +01:00
Hornwitser d186f85773 Refactor InstanceInfo
Refactor to store instance status, gamePort, and updatedAt to disk for
instances.  This enables InstanceDetails to properly record when it was
updated.
2023-12-09 17:23:24 +01:00
Hornwitser c248363895 Implement HostInfo as a class
Replace POJO definition of HostInfo with a class that properly manages
its own serialisation to JSON.
2023-12-09 17:23:24 +01:00
Hornwitser 20330bc2c3 Push multiple updates in each update event
Refactor HostUpdatesEvent, InstanceDetailsUpdatesEvent, ModUpdatesEvent,
ModPackUpdatesEvent and UserUpdatesEvent to have multiple updates of the
entities they support in each event. This is intended to make the events
capable of syncing the entire list that they represent.
2023-12-08 22:01:46 +01:00
Hornwitser f12a9926eb Add isDeleted and updatedAt to subscribable types
Prepare for subscriptinos being able to be cached and resumed by adding
updatedAt and isDeleted fields to the subscribable types.
2023-12-08 18:22:34 +01:00
Hornwitser f00995a7f9 Merge pull request #533 from Hornwitser/sync-mods-with-controller
Sync mods with controller
2023-12-04 02:19:29 +01:00
Hornwitser 58914042cc Remove channels to simplify subscription
Make subscriptions either on or off to greatly simplify the logic of
subscribing to events.
2023-12-03 20:32:48 +01:00
Hornwitser a2eb98ac93 Implement hosts downloading needed mods
Download and cache needed mods to run instance mod packs on instance
startup.  To avoid opening too many download streams at once only one
mod is downloaded at a time.
2023-12-03 20:15:07 +01:00
Hornwitser 853866492b Refactor controller mod storage into ModStore
Structure the storage of mods on the controller into into a reusable
component in preparation for the host using the same kind of mod storage
to retrieve and cache the mods it needs to run mod packs on instances.
2023-12-03 19:59:14 +01:00
Hornwitser 448cfbbb51 Log errors on more instance failures conditions
Log errors messages to the log when setting up an instance fails in the
preparation phase, creating save phase, starting up phase, and so on.
Previously these were only sent back as a an error response to the
request that iniatied the wakeup of the instance.
2023-12-03 19:59:14 +01:00
Hornwitser 1095d2466d Fix path traversal on mod upload
Fix possibility of a maliciously crafted mod being written outside of
the mods directory and thus possibily overwriting unrelated files.
2023-12-03 19:59:14 +01:00
Hornwitser 94cb607930 Improve typing of various controller entities 2023-12-03 19:59:14 +01:00
Hornwitser 8b0d7a67b5 Automatically obtain required mods in test
Build the clusterio_lib mod from source and download and copy the
subspace_storage mod used for testing if it's not present in the mods
directory.  This removes a manual step needed to run tests on a new
clone of the repository.
2023-12-03 00:05:44 +01:00
Hornwitser 94d67cef71 Add AsyncSerialCallback helper
Add helper to serialise the calls made to an async function such that no
overlapping invocations happen to the async function by queue up calls
made while it's running to continue after it's running.
2023-12-03 00:01:23 +01:00
Hornwitser 07160c2fe0 Merge pull request #532 from Hornwitser/small-things-12
Small things 12
2023-12-02 14:57:58 +01:00
Hornwitser ec734c92bc Fix bad typings detected by linting
Fix badly typed expressions that were detected by turning on
`@typescript-eslint/no-unnecessary-condition` in eslint.
2023-12-02 01:47:02 +01:00
Hornwitser 90a88f7e01 Fix /api/plugins leaking filesystem paths
Replace PluginWebApi's requirePath member with npmPackage which is only
populated if the package is not marked as private and the requirePath
matches the name. This prevents the public /api/plugins endpoint from
leaking filesystem paths into the controller.
2023-12-02 01:43:28 +01:00
Hornwitser 42ae4d6897 Fix research finished not syncing properly
Fix the research finished event not being sent to the controller, which
in turn meant it would not sync properly.
2023-12-02 01:43:28 +01:00
Hornwitser 11ffee646e Add the other packages to typedoc output
Add controller, host, ctl, and web_ui packages to the typedoc output.
2023-12-02 01:43:28 +01:00
Hornwitser e453a80155 Refactor User and Role into data classes (#531)
Use the JSON data class pattern for User, Role, and PlayerStats and move
them into lib/src/data.  This means that User is purely data now and
can't reference role objects directly.  To make it possible easily check
permissions attached to roles and store data only visible on the
controller on user objects a ControllerUser type is introduced which is
linked with the UserManager and can therefore reference role objects
directly.

Resolves #525.
2023-12-02 01:41:43 +01:00
Hornwitser f802e6ba67 Merge pull request #527 from Hornwitser/autosave-data
Implement autosaving of data held in memory
2023-12-01 02:30:54 +01:00
Hornwitser ab52cc35bf Provide controller resources at construction time
Load hosts, instances, mod packs, mods and users before constructing the
Controller instances.  This allows these resources to be correctly typed
as always available and prevents any possibility of save being initiated
on these resources before they are loaded.
2023-11-30 18:31:42 +01:00
Hornwitser a0b02ee68b Separate updates of Instance and InstanceDetails
Some updates for instances trigger instance details updates, while other
updates to instances are not visible on instance details. Rename
instanceUpdated to instanceDetailsUpdated to better represent what it
does and only set instancesDirty when an update is made to the
instances.
2023-11-30 15:01:14 +01:00
Hornwitser fae6ed3297 Implement serial calls to save with a helper
Separate out the serialisation of the invocations to saveData with an
AsyncSerialMergingCallback helper than has unit tests covering its
functionality.
2023-11-30 01:57:18 +01:00
Hornwitser a0807b22a4 Fix inventory wipe on SE remote view (#530)
Exit the Space Exploration remote view if its active to prevent the
empty remote view "character" being serialized as the inventory instead
of the real character for the player.

Original-patch-by: @Reavershark
Fixes: #513
2023-11-30 01:32:13 +01:00
Hornwitser 2c0c84b191 Add the ctl counterpart to the revoke host action. (#528)
Resolves #512.
2023-11-30 01:24:23 +01:00
Hornwitser d5bcd34cdb Use .tmp before the file extension (#529)
When creating temporary files use the pattern `.tmp.ext` instead of
`.ext.tmp` to be consistent with Factorio which creates `.tmp.zip` files
during saving.

If patching fails this will leave a `.tmp.zip` file in the instance saves
directory which is ignored by the default save selector.

Resolves #486.
2023-11-30 01:21:06 +01:00
Hornwitser ffe5040644 Implement autosaving of data held in memory
Add controller.autosave_interval config that specifies the frequency
which controller config, hosts, instances, users, mod packs and plugin
specific data which is held in memory should be automatically flushed to
disk if they have changed since the last time they were saved.  This
prevents data loss in the event of a server crash.

Plugins can use the onSaveData hook to save its own data at the same
time as the controller does and this obsoletes making an autosave
interval in the plugin.

Resolves #523.
2023-11-29 20:18:50 +01:00
Hornwitser faadf873fb Merge pull request #524 from Hornwitser/typescript-plugin-web
Port plugin web code to TypeScript
2023-11-29 20:16:24 +01:00
Hornwitser 1434ede2dc Improve error reporting when web_ui fails to load
Catch uncaught errors and display the error message on the page itself
if bootstraping fails. This should prevent most cases of the of the web
interface being stuck on "Loading web interface..." after an error was
thrown and the loading failed.
2023-11-29 19:01:46 +01:00
Hornwitser f1edbd78cb Move dist/web_build inside dest/web
By default webpack-dev-middleware will refuse to delete files outside of
its working directory. This becomes dist/web in the configuration
currently set up, which means that a rebuild triggered on the watched
files will fail when declaration files are output to to dist/web_build.

Fix by moving dist/web_build to dist/web/build.
2023-11-29 18:02:27 +01:00
Hornwitser 0a4368d1c0 Rename index.css to style.css
Make the tab completion on web/in<Tab> give the TypeScript code instead
of annoyingly stopping at the extension.
2023-11-28 15:52:54 +01:00
Hornwitser 6a404d9fb3 Refactor and port plugin web code to TypeScript
Clean up the configuration for compiling TypeScript for the Web
interface to us its own tsconfig.web.json config files and reference the
TypeScript source files directly in the configuration and imports
instead of files compiled to dist.

To properly support recompliation with TypeScript's projects feature
each package's tsconfig.web.json file is set to output the build to
dist/web_build which is then ignored in .npmignore.  Webpack is still
used to create the proper build in dist/web, so this is mainly to make
TypeScipt's compiler happy but it also allows the root tsconfig.json
file to include the web interface code, meaning running the build script
now also checks the typing of the web interface.

Final part of #491.
2023-11-28 15:52:54 +01:00
Hornwitser 8c724e3bc5 Provide control at init time for web plugins
The control interface is required for adding handlers for message types
a plugin defines, but the plugins were loaded before the Control
instance was created. This meant there was no sensible way for web
plugins to register handlers for their own message types.

Move the creating of the Control instance to before plugins are loaded
and set this.control for web plugins before init is called.
2023-11-28 15:35:40 +01:00
Hornwitser 70d2b319b3 Fix types related to plugins and the web interface 2023-11-28 15:35:40 +01:00
Hornwitser 8b5c66d900 Output compiled validator to source tree as well
Output message_validate.js to both dist/src/data and src/data. This
allows tools to directly consume the TypeScript sources in src/data
without throwing an error due to message_validate being missing.
2023-11-28 15:35:40 +01:00
Hornwitser ceb7e48c99 Fix global declaration of staticRoot and webRoot
These variables were intended to be globals declare in the global
namespace. That this ends up on the window object is an implementation
detail of JavaScript. Remove the window. prefix put in front of
staticRoot and webRoot and include the global declaration in the
TypeScript module.
2023-11-28 15:35:40 +01:00
Hornwitser 9df6717364 Move PluginWebApi to lib
Resolve circular dependency of controller depending on web_ui and web_ui
depending on controller by moving the type from controller that was used
in web_ui to lib.
2023-11-28 14:48:06 +01:00
Hornwitser 47c5a727b5 Merge pull request #522 from Hornwitser/base-plugin-move
Refactor plugin code
2023-11-28 14:47:23 +01:00
Hornwitser 654df76065 Strongly type invokeHook
Add strong typing of the invokeHook function to prevent incorrect
paramaters being passed to plugin hooks. This detected a few places
where the parameters passed were incorrect.
2023-11-28 14:28:22 +01:00
Hornwitser e3e5867d60 Fix PlayerEvent being completely broken
Fix the name being passed as the type when deserialising the event, the
stats being missing, and incorrect parameters passed to plugins.
2023-11-28 14:28:22 +01:00
Hornwitser b9c3458cc2 Fix onMetrics using the wrong iteration type 2023-11-28 14:07:38 +01:00
Hornwitser ee9c200ebf Implement host plugins
Add ability to define plugin code that runs in the context of a host,
starts up with the host does, and stops when the host shuts down.
2023-11-25 19:18:33 +01:00
Hornwitser 808eda0513 Move base plugins to their respective packages
Move BaseControllerPlugin to controller/src/BaseControllerPlugin.ts
Move BaseInstancePlugin to host/src/BaseInstancePlugin.ts
Move BaseControlPlugin to ctl/src/BaseCtlPlugin.ts
Move BaseWebPlugin to web_ui/src/BaseWebPlugin.ts

This solves the circular package dependency problem of the base plugins
needing types that are available only in the dependencies to lib.
2023-11-25 18:41:43 +01:00
Hornwitser 63dc370ea0 Merge pull request #520 from Hornwitser/vs-code-config
Add VSCode workspace config
2023-11-25 18:41:23 +01:00
Hornwitser 26827ec8a7 Configure VSCode Workspace
Add configuration for VSCode to use tabs for indent, unix style endings
and leave a newline at the last line of the file.  This will make
editing from VSCode less error-prone as it will select the right
settings by default.
2023-11-25 18:36:30 +01:00
Hornwitser 87e52b804e Convert JSON file indents to tabs
Be consistent with the usage of tabs as indents in all JSON files in the
project.  This makes it easier to configure editors to emit the right
indents when manually editing these files.
2023-11-25 18:19:15 +01:00
Hornwitser 702c323610 Merge pull request #519 from Hornwitser/small-things-11
Small things 11
2023-11-25 17:53:08 +01:00
Hornwitser d47fd20926 Fix --dev broken after 7517917 2023-11-24 21:11:56 +01:00
Hornwitser 51f7430a4b Add warning to generated server-settings.json
Leave a warning in case someone opens and tries to modify the
server-settings.json file in the instance folder, as any changes
made will be lost when it's overwritten.
2023-11-24 21:07:17 +01:00
Hornwitser fc6e9d0002 Fix type checking on Request and Event types
When defining a generic type where a type argument is never used
as a part of the type itself, TypeScript will consider two instances of
the generic type with different values for the type to be the same.
This caused the handle method to accept any handler for any
Request/Event, ignoring the event/request type completely.

Fix by specifying the constructor to return the intersection of the type
itself and the Request/Event type.
2023-11-24 20:56:02 +01:00
Hornwitser f23e442c4c Ignore BOM in locale files
Ignore BOM at the start of Factorio locale files as this is a thing
Factorio also does.

Fixes #507
2023-11-24 20:53:16 +01:00
Hornwitser 6eda1f78d5 Turn on --enable-source-maps
Turn on source map deduction in stack traces from thrown errors. This
feature is off by default due to potential performance degration in
certain corner cases.  For the dev environment add instructions for
passing the option to node.
2023-11-24 20:53:16 +01:00
Hornwitser 142cf8a626 Fix log splitting not happening on UTC boundnary 2023-11-24 20:53:16 +01:00
Hornwitser 56d3997675 Refactor to keep handle to Instance in connection
Keep a handle to the Instance in the connection the host has to the
instance so that methods can be called directly on the Instance. This
simplifies logic that exists outside of the link system like the host
shutting down all of its instances when it exits.

Fixes validation error thrown on host shutdown with running instances.
2023-11-24 20:53:16 +01:00
Hornwitser 82ed0adfc3 Merge pull request #517 from Hornwitser/setup-typescript-eslint
Setup TypeScript ESLint
2023-11-20 16:04:47 +01:00
Hornwitser 9f31394318 Name a type for event data
Use a named type for the EventData used in subscriptions.  This was done
as a workaround for a bug in the linter.
2023-11-20 14:43:03 +01:00
Hornwitser 2a1821993c Remove .js extension from import
This confuses the node/no-missing-import linter rule.
2023-11-20 14:03:52 +01:00
Hornwitser 3cc9ec3c68 Ignore complexity in ConfigGroup.define
This method will most likely be rewritten in a future config refactor.
Ignore linter complexity for now.
2023-11-20 13:50:20 +01:00
Hornwitser 52d3bba6f6 Move instance buttons out of InstanceViewPage
Break out the button row at the top of the instance page into its own
component to reduce the complexity of InstanceViewPage.
2023-11-20 13:49:23 +01:00
Hornwitser 0de70df472 Move dev server logic out of _startInternal
Break out the logic for setting up the webpack dev server into its own
method to reduce the complexity of _startInternal.
2023-11-20 13:46:51 +01:00
Hornwitser 7517917832 Move controller's TypeScript output to dist
Be consistent with the other packages and set the controller's
TypeScript compilation outDir to dist instead of dist/controller.
2023-11-20 13:46:25 +01:00
Hornwitser af9ed19af0 Setup typescript-eslint
Configure eslint to work with TypeScript via the typescript-eslint
plugin.
2023-11-19 04:50:07 +01:00
Hornwitser b78ca31b09 Add typing for serialized collector type
Setup TypeScript tyings and JSON schema for serializeResult and
deserializeResult and use these in the metrics related requests.
2023-11-19 04:50:07 +01:00
Hornwitser b66138587b Move exposition content type to its own var
Remove anti-pattern of setting properties on Function object that is
difficult to document.
2023-11-19 04:50:07 +01:00
Hornwitser 80e1904175 Fix bad typings left over from the migration 2023-11-19 04:50:07 +01:00
Hornwitser 7314dc99c8 Fix code style errors
Remove extra whitespace, use more consistent spacing, add missing
semicolons, using dangling commas, break up long lines, consistent
multiline operator placement, add missing JSDoc strings and so on.
2023-11-19 04:48:38 +01:00
Hornwitser 97e05c0610 Update GitHub actions 2023-11-18 22:14:29 +01:00
Hornwitser 2c9b07b8d6 Add subscription handlers in constructor
Move the calls to add subscrition handlers into the constructor of
Controller to reduce the amount of code in the start logic.
2023-11-18 22:12:14 +01:00
Hornwitser 60f09b11f9 Merge pull request #510 from Cooldude2606/refactor/subscriptions
Refactor/subscriptions - Create a generalized event subscription class
2023-10-13 14:45:44 +02:00
Cooldude2606andHornwitser 54cb483a31 Convert overloads to generic function
Co-authored-by: Hornwitser <github@hornwitser.no>
2023-10-13 11:21:55 +01:00
Hornwitser d58602f1a1 Fix merge conflicts 2023-10-12 17:21:56 +02:00
Hornwitser d84445baa1 Fix line endings and indents 2023-10-12 17:07:07 +02:00
Jonas Meeuws d73f26c83f Fix subspace_storage IpcItems type and UpdateStorageEvent.type (#516) 2023-10-12 16:20:27 +02:00
Cooldude2606 23ba5d612a Fixed failing tests for unsubscribe 2023-10-06 18:56:27 +01:00
Cooldude2606 b15b1a6007 Fixed bugs found during pre-review 2023-10-06 18:30:15 +01:00
Luciole e2dea35e02 allow to revoke host tokens from web ui (#511)
* allow to revoke / restore host access from web ui

* refector to what is expected

* remove core.admin check on HostViewPage.tsx

* update core.host.revoke_token description
2023-09-29 19:50:14 +02:00
Cooldude2606 11d820b085 Increase patch coverage 2023-09-07 22:31:09 +01:00
Cooldude2606 4986a06cdf Fixed web_ui websocket type error 2023-09-07 21:58:10 +01:00
Cooldude2606 621f850804 Some cleanup 2023-09-07 21:36:27 +01:00
Cooldude2606 2afddafe4d All tests passing 2023-09-07 20:54:21 +01:00
Cooldude2606 2c9050824e Test suite mostly ready 2023-09-07 03:36:38 +01:00
Cooldude2606 cccb27c733 Add test skeleton 2023-09-06 21:16:31 +01:00
Cooldude2606 71166af75b Fixed TestControl subscription requests 2023-09-06 01:09:02 +01:00
Cooldude2606 da25196830 Refactor to use subsribers 2023-09-05 01:46:45 +01:00
Cooldude2606 17943c48c3 A few renames and comments 2023-09-04 22:26:18 +01:00
Cooldude2606 62e69e3dbf Add SubscriptionController and EventSubscriber 2023-09-04 21:46:28 +01:00
Luciole 838170a9ff Port packages/web_ui to TypeScript (#508)
* .jsx to .tsx

* controller: tsc --build before webpack-cli

* Type Annotation

* disabled move into the <Input/> and <Checkbox/>

* cleanup debug left over

* documentation

* default ModPack

* modPackUpdateHandlers no undefined

* PluginInfo changes proposition

* PluginInfo changes proposition miss

* ModRecord & ModInfo feedback loop at const mods = [ ?

* ["connect", "drop", "resume", "close"] as const

* .tsx to .ts when possible
2023-09-02 14:51:35 +02:00
Cooldude2606 a4893751e9 Add module export detection (#505)
Allow modules to include a module_exports.lua file in their root which
will cause the file save/modules/module_name.lua to be generated
pointing to the exports file.
2023-08-27 17:47:37 +02:00
Hornwitser ee105e0e28 Merge pull request #504 from Hornwitser/tsconfig-cleanup
TSConfig cleanup
2023-08-27 17:33:49 +02:00
Hornwitser 55da662344 Rebuild TypeScript files on test
Prevent testing the wrong files by making sure the TypeScript build is
up to date before running the tests.
2023-08-26 17:11:47 +02:00
Hornwitser 425daac6b6 Set up references in TSConfig
Link the projects together properly so that builds don't use out of date
files and editor "go to definition" function give the right file.
2023-08-26 17:11:47 +02:00
Hornwitser c3d78a8cb8 Organise TSConfig files using inheritance
Removed duplicated TSConfig options by using a shared base config which
all plugins inherit shared settings from.
2023-08-26 17:11:46 +02:00
Luciole 1afbbe04e1 Fix issue with research_sync plugin (#502)
* fix type issues on loading technologies and broadcasting progress

* Distinguish Technology and TechnologySync type
2023-08-26 16:35:39 +02:00
Hornwitser 36ced0d3ba Merge pull request #503 from Luciole0x/inventory_sync-fix
fix inventory_sync plugin
2023-08-26 14:52:25 +02:00
Luciole 318a4301c0 Define responses types, DownloadResponse.player_data > playerData 2023-08-26 00:16:31 +02:00
Luciole 29eccb27ed Allow pluggins to get custom config field 2023-08-26 00:08:56 +02:00
Hornwitser 06f28eced9 Merge pull request #501 from Hornwitser/module-locale
Module locale
2023-08-25 22:07:11 +02:00
Hornwitser cc8ec36e5a Map locale from modules into the save's locale
Map locale files located at locale/{lang}/{file} in a module to
locale/{lang}/{module-name}-{file} in the save. This additionally
support a shorthand notation by mapping locale/{lange}.cfg to
locale/{lang}/{module-name}.cfg.

Resolves #500.
2023-08-25 16:46:13 +02:00
Hornwitser a1148c7ec9 Refactor module patching logic
Break out the module info and patch info into data classes and pack all
the files for a module into one more easily modified structure.
2023-08-25 16:33:02 +02:00
Hornwitser b1a6628bfa Remove left over load entries from 7b8127f
Remove save_crafts.lua and restore_crafts.lua entries in the module.json
for inventory_sync which was left over from the removal in 7b8127f.
2023-08-25 15:26:44 +02:00
Hornwitser 6d1ff4c178 Fix web interface broken by TypeScript porting 2023-08-25 15:25:43 +02:00
Luciole 0b3550b472 Port remaining plugins to Typescript (#499)
* .js to .ts

* Allow access to _items entries; getItemCount return number

* add permission field to PluginPage interface

* port plugins to typescript

* update Request classes

* fix IpcFlowType
2023-08-22 16:17:16 +02:00
Luciole 50f12c719b Port global_chat plugin to typescript (#497)
* .js to .ts

* translate

* update paths to dist/plugin

* add "tsc --build" to prepare

* use field main in package.json de find info

* tsc --build need to append before webpack

* update test and use for plugins package.main
2023-08-18 00:06:49 +02:00
Hornwitser 477b600b1b Merge pull request #498 from Hornwitser/typescript-host
Port host package to TypeScript
2023-08-17 19:48:22 +02:00
Hornwitser 946c6e93c4 Port host package to TypeScript 2023-08-17 16:47:09 +02:00
Hornwitser 880fc77b88 Fix logger.child returning incorrect type 2023-08-17 16:47:09 +02:00
Hornwitser 94fbb8a92f Rename MessageSrcDst to MessageRoutable 2023-08-17 16:47:09 +02:00
Hornwitser d088219d8d Merge pull request #496 from Hornwitser/fix-tests-on-windows
Fix tests on windows
2023-08-17 16:46:38 +02:00
Hornwitser 47375ec075 Skip unknown instance status check on Windows
The unknown status happens when an instance is on a host that has
disconnected, but since alt-host is not spawned in the tests on
Windows this status is not observed.
2023-08-15 18:44:53 +02:00
Hornwitser 115cb3fd5d Fix path slash issue in plugin loader test
On Windows require paths use a mix of forward and backward slashes due
to require path possibly being a package path which can't have backward
slashes, or a Windows file path which can have have either.  Fix plugin
loader test failing on Windows due to not using the same combination of
forward and backward slashes for require file paths.
2023-08-15 18:44:53 +02:00
Hornwitser 8bf5296fe6 Gracefully handle error linking mods on Windows 2023-08-15 18:44:53 +02:00
Hornwitser 9c9adf7c8e Use return type deduction for timers
Fix updates to Node.js timers types breaking the TypeScript build by
deducing the correct type from the return type of the
setTimeout/setInterval functions.
2023-08-15 18:01:27 +02:00
Hornwitser e51a644788 Merge pull request #495 from Luciole0x/master
Transition controller package to TypeScript.
2023-08-15 17:11:26 +02:00
Luciole e59027f557 don't cast filename to string 2023-08-14 22:27:35 +02:00
Luciole 4024969be8 no default for routes 2023-08-14 18:54:49 +02:00
Luciole f2736bae40 tsconfig update; fix function signature; test: add .default 2023-08-14 14:34:56 +02:00
Luciole a26dcf5075 defaultRoleId: explicitly check for null 2023-08-14 13:31:55 +02:00
Luciole 8108fcac81 update package.json to fix test running and import version 2023-08-14 11:56:41 +02:00
Luciole 8256f06a6a update QueryLogFilter: make maxLevel optional 2023-08-14 11:29:24 +02:00
Luciole 25e65910dd Controller: back to hosts, instances, modPacks, mods init to null 2023-08-14 11:26:48 +02:00
Luciole ef32f6f466 .closing > .connector.closing 2023-08-14 11:03:44 +02:00
Luciole 23089aa1af createUser: if no default_role_id, assign no role 2023-08-14 11:00:11 +02:00
Luciole 3036507baa clarify null / undefined / 0
remove useless type import and signature
export directly
cleanup
2023-08-14 10:54:30 +02:00
Luciole c96a13ef30 fix removed Buffer from base64 auth_secret 2023-08-14 10:03:31 +02:00
Luciole 3fac5b00d3 non-null assertion on response.socket 2023-08-14 09:48:38 +02:00
Luciole 3e4acaaf4e use instance.game_port 2023-08-14 09:47:50 +02:00
Luciole 799cfe7ff2 test: import controller/* from dist folder 2023-08-13 19:21:51 +02:00
Luciole 6104843858 transition of controller package to typescript 2023-08-13 18:12:12 +02:00
Luciole e011625a2d expose and/or modify signatures from lib package 2023-08-13 16:53:03 +02:00
Hornwitser b72fa25d3f Merge pull request #494 from Hornwitser/typescript-ctl
Port ctl package to Typescript
2023-08-12 20:52:14 +02:00
Hornwitser ec0fded0cc Port ctl package to TypeScript 2023-08-12 20:36:33 +02:00
Hornwitser 5ec7c9f99c Fix bad typings in lib
These were missed or broken in the in the inital porting of lib to
TypeScript.
2023-08-12 19:59:44 +02:00
Hornwitser 6d523096ce Merge pull request #493 from Hornwitser/typescript-lib
Port lib package to TypeScript
2023-08-12 14:44:59 +02:00
Hornwitser f875843c5c Turn on source maps for .ts files
Fix coverage checking not being able to deduce the original TypeScript
files due to lacking a way to link the compiled .js output files with
the .ts input files.
2023-08-12 14:34:36 +02:00
Hornwitser 954bc9b314 Use composite build
Make TypeScript build faster for a multi package setup by allowing the
compiller to quickly determine if a package is already built.
2023-08-12 02:31:17 +02:00
Hornwitser a66e930997 Use strict type checking 2023-08-12 02:31:17 +02:00
Hornwitser 2ca8e69025 Remove message_validate.js ignore
This file was relocated to the dist folder.
2023-08-11 01:16:12 +02:00
Hornwitser 679c00527f Port remaining lib/data modules to TypeScript 2023-08-11 01:13:38 +02:00
Hornwitser 2a52a82fb7 Port message types to TypeScript 2023-08-11 00:24:00 +02:00
Hornwitser 15ea9a91dc Port basic lib sub-modules to TypeScript 2023-08-06 18:38:20 +02:00
Hornwitser e0c197b9bc Port basic lib modules to TypeScript 2023-08-06 01:03:13 +02:00
Hornwitser 2988cd962c Port stream.ts to TypeScript 2023-08-03 15:51:58 +02:00
Hornwitser dedb42447c Port helpers.js to TypeScript 2023-08-03 15:03:52 +02:00
Hornwitser 74e9ed8257 Replace jsdoc with typedoc
Use TypeDoc instead of JSDoc because it has better support for
documenting TypeScript APIs.
2023-08-03 15:02:31 +02:00
Hornwitser 3a321b39e1 Remove incorrect validation of forwared messages
Messages are forwareded when received from another link, this means it's
too late to throw an error that bubbles up to the code trying to send
the incorrect message thus defeating the purpose of the validation.
2023-08-03 15:01:34 +02:00
Hornwitser 90798205e0 Set up TypeScript for lib
Add a TypeScript build suitable for incremental migration to TypeScript
to the lib package.
2023-08-03 15:01:34 +02:00
Hornwitser a1ee147c46 Merge pull request #490 from Hornwitser/speedup-ctl
Speedup ctl
2023-07-30 02:27:19 +02:00
Hornwitser 5eb91be6fb Pre-compile Message validator
Use a script to pre-compile the validator for the Message class to
reduce the loading time for ctl by about 40ms.
2023-07-30 01:54:59 +02:00
Hornwitser 83695e3e4c Merge pull request #488 from Hornwitser/refactor-lib
Refactor lib
2023-07-30 00:10:25 +02:00
Hornwitser ae542e9501 Lazy compile schema validators for ctl
Speed up the startup time for ctl by delaying schemas compilation until
the validator is used. Saves approximately 120ms on startup time.
2023-07-28 21:36:43 +02:00
Hornwitser a5c7eb3a27 Move user token signing to UserManager
Only the controller has access to the secret needed to sign user tokens
so it makes sense for the user signing code to live in the controller.
This saves about 20ms on the time ctl takes to start up due to lib no
longer needing to import jsonwebtoken.
2023-07-28 16:03:29 +02:00
Hornwitser 6af25e085c Move Factorio server implementation to host
Move Factorio related code in lib that's only used by the host into the
host package.
2023-07-28 16:03:29 +02:00
Hornwitser bc574ee1cb Reorganise packages/lib
Move the majority of the script files into a src directory to be
consistent with the organisation of the other packages.
2023-07-28 16:03:29 +02:00
Hornwitser bfe119eaa3 Flatten lib namespace
Move all functions and classes currently available through lib/name and
libName to be under a single flat namespace in lib.  This make
reorganising the lib namespace much simpler as the location of symbols
can move without breaking the consumers of lib.

The multi-entrypoint design was already problematic for the web plugin
system which couldn't effectively use it due to how webpack's shared
module system is awkward to set up with multiple entrypoints per package.
2023-07-28 16:03:29 +02:00
Hornwitser bb58670597 Merge pull request #487 from Hornwitser/node-js-16
Bump supported Node.js to v18 and update dependencies
2023-07-27 23:17:09 +02:00
Hornwitser c2fa873d85 Update version of pnpm used on CI 2023-07-27 21:04:27 +02:00
Hornwitser d9e94648d3 Fix wrong Node.js version in contributing docs. 2023-07-27 17:55:34 +02:00
Hornwitser fd709fd98c Update web dependencies
- react: Update to new root rendering method
- react-router: Replace useHistory with useNavigate
- react-router: Replace <Switch> with <Routes>
- reimplement sticky notice from scratch in ModPackViewPage
- remove isomorphic-ws as it's latest version doesn't work and only
  saves one line of code.
- remove import of antd.dark.css
- fix misc css breakages.
2023-07-27 17:50:14 +02:00
Hornwitser 8d98eaf3a5 Reimplement PageHeader
Implement our own version ofwhe PageHeader component, due to it being
removed from ant design v5.
2023-07-27 17:37:27 +02:00
Hornwitser 789c02b5c7 Fix missing return in applyModPackChanges 2023-07-27 13:43:32 +02:00
Hornwitser a1c9bc5f9b Migrate deprecated ant design APIs
Rename visible to open and use menu instead of overlay in Dropdown as
both of these have been removed in the next major version of Antd.
2023-07-27 13:42:35 +02:00
Hornwitser 2de029b96e Fix strict mode warnings from Ajv
Add type object to schemas specifying properties and minItems to schemas
specifying tuples. Disable strictTuples because it's desirable to be
able to add additional items to the tuples in the future.
2023-07-27 00:35:26 +02:00
Hornwitser 1a9cbd26b3 Update non-web dependencies
Update non-web related dependencies to their latest version were
possible. It appears yargs has changed its parsing of command line
options to no longer remove a layer of quotes.
2023-07-27 00:35:26 +02:00
Hornwitser a96a8a6d25 Bump minimum supported Node.js version to v18
The LTS releases for v12 and v14 are already end of life and the v16 is
end of life in under two months from now on.  Bump supported version up
to v18 as it does not make sense to continue to support EOL releases.
Even if we wanted to keep supporting them, our dependencies will not.

Note that Node.js v18 is currently not avaliable via the NodeSource PPA
on Ubuntu 19.10 and below or Debian 9 and below.
2023-07-27 00:35:26 +02:00
Hornwitser 93b19110df Merge pull request #485 from Hornwitser/data-class-refactor
Data class refactor
2023-07-27 00:34:57 +02:00
Hornwitser 295cc7543a Reverse argument order for sendTo
It makes more sense to put the address first then have the large
structure to send as the second argument to sendTo.  The opposite order
was originally chosen to be similar to that of sendto in BSD sockets.
2023-07-27 00:24:24 +02:00
Hornwitser 183d2921a8 Up timeout of mod-pack roundtrip test 2023-07-26 14:36:01 +02:00
Hornwitser 156d517976 Prefer putting nested structures on new lines
Format arguments to have nested structures start on a new line instead
of inline to make it easier to see where the structures starts and what
structure it is.
2023-07-26 14:27:49 +02:00
Hornwitser cb21a63ac2 Track forwarded requests to notify if link dies
Keep track of requests that have been forwarded over a link in a similar
manner to requests that were initiated on a link in order to properly
return an error response to the sender of the request if the link goes
down while the request is still pending at the forwarded node.
2023-07-25 21:01:48 +02:00
Hornwitser 0f9224a4ef Add lint-fix script to auto fix linter errors 2023-07-25 17:26:12 +02:00
Hornwitser adb9ebafe1 Fix broken tests under fast-test 2023-07-25 17:25:39 +02:00
Hornwitser 87172dfb8d Implement basic ingress filtering on controller
Validate messages received on the controller from hosts and control
nodes before handling or forwarding them.  This should prevent
performing actions that are not allowed by the role system and block
simple attacks such as spoofing the source address of a message.
2023-07-25 17:21:44 +02:00
Hornwitser 7a9aec74b5 Optimize ModPackViewPage performance
Avoid re-rendering everything by using useCallback and memo to skip
rendering of form elements that haven't changed.
2023-06-11 17:30:29 +02:00
Hornwitser 790b03bc03 Fix accidentally duplicated imports
Import lib instead of lib/data in the messages files to avoid these
getting packed with the web build.
2023-06-11 17:30:24 +02:00
Hornwitser 04b46540fb Fix minimized web_ui build stripping class names
The data class pattern used for request and event payloads require the
class names to be preserved as they are used for identifying the type of
the requests and events.
2023-06-11 17:30:11 +02:00
Hornwitser 7f8a700716 Refactor message registration and validation
Split up the action of registring an event or request data class to be
decoded by the Link class and the action of registring a handler for
those requests and events.  This moves the validation work from Link
instantiation time to startup initialisation which makes logic errors
fail on startup instead of failing instantiation of the link when a
connection attempt is made.

Additionally implement a partial validation logic for messages received
using the newly refactored message registration.  This unfortunately
ended up merged with the registration refactor.
2023-06-03 16:47:47 +02:00
Hornwitser bcd94709d2 Refactor link system to JSON serialisable class pattern
Reverse the direction of the API for sending messages from

    messageDefinition.send(link, { content });

to

    link.send(new MessageClass(content));

and convert all message definitions to use the JSON serialisable class
pattern and explicit registration of message handlers, along with a
end-to-end based routing of messages instead of link to link.

The experience I gained from the existing way messages were defined and
sent over links was that it was difficult to understand for people
unfamiliar with the system.  The automatic registration of message
handlers ment that code was being called as if by magic from nowhere
with no easy way to discover it.  The manual forwarding and rules for
what can be sent where and how obscured its working.

The use of pure JSON as both input and output from message handlers made
it tedious to work with.  Data had to be manually converted between the
program representation and the over the wire format, which made handler
code unplesant to write.  Particularly because the over the wire format
used snake_case while the program code uses camelCase for variables.
The idea behind the decision to do it this way was to make it more clear
which data came from the wire and which from the program, and while this
worked it didn't make message handlers any nicer to write.

The direction of the API and magic registration of message handlers also
meant that a future migration to TypeScript would be troublesome.  While
it may be possible to implement, the degree of TypeScript magic required
would go starkly against the principle of keep it simple stupid.

By refactoring to using the JSON serialisable class pattern most of
these issues go away.  There is no longer a need to distinguish the on
wire format of messages with the program representation because the only
place that deals with the wire format of messages are the toJSON and
fromJSON methods on the classes themselves.  Message handlers will work
with proper instances of classes instead of raw data, something that
makes them easier to write, and trivial to type with TypeScript.

End-to-end routing also simplifies sending messages that need to do
mulitple hops to reach the destination.  And removes the need for having
all messages be specified in plugin's info module, as they can be routed
without having to be parsed completely.

The explicit registration of message handlers is something that I
thought would be tedious boilerplate code that could be automated away.
But experience now shows it to be the opposite.  Allthough dull
repetition, the purpose it serves is to link together the code in a way
that humans can easily find.  With explicit registration searching the
name of the message handler in the editor will show the registration that
ties it together with the type of message it handles and the kind of
registration.  With implicit registration searching the name of the
message handler turns up only the handler with no clue as to what calls
it.
2023-04-23 13:19:46 +02:00
Hornwitser 9a967a5779 Refactor JSON serialiable class pattern
Change the JSON seriasiable data classes to use an explicit static
fromJSON method and an optional toJSON method for turning them to and
from JSON.

This improves over the previous pattern of passing the JSON to the
constructor as it frees up the constructor to be able to take whichever
argument types suits the code instead of being beholden to the JSON
serialised form.
2023-02-25 00:02:12 +01:00
Hornwitser a448d87e3a Fix instanceCreate example 2023-02-24 23:29:06 +01:00
Hornwitser 538159dd71 Remove time dependency in HttpCloser tests (#484)
Attempt to fix the HttpCloser tests failing due to timing issues by
replacing dodgy time based logic with explicit synchronisation.
2023-02-24 15:41:17 +01:00
Hornwitser a8af39e675 Merge pull request #483 from Hornwitser/control-connection-refactor
Control connection refactor
2023-02-24 15:40:59 +01:00
Hornwitser 05e9230e9e Add .id shorthand to InstanceInfo
Turn instance.config.get("instance.id") into instance.id.
2023-02-24 02:00:12 +01:00
Hornwitser f662437b3f Refactor actions out of ControlConnection
Move implementation of instance related actions out of ControlConnection
and into Controller to allow plugins to easily make use of these methods.
2023-02-24 02:00:12 +01:00
Hornwitser 496ebd18a5 Put instance runtime state into InstanceInfo class
Use the data class pattern for storing the instance data on the
controller.  Improves documentation for plugins trying to use it.
2023-02-24 02:00:12 +01:00
Hornwitser 6a2aaf3d26 Merge pull request #481 from Hornwitser/rename-master-slave
Rename master/slave terminology to controller/host
2023-02-23 19:53:42 +01:00
Hornwitser 56106d41eb Add migration mode to installer
Add migration code to installer fixing the names used in configs,
logs, database, and packages to reflect the new controller/host names
for people updating from alpha-13.
2023-02-23 00:12:48 +01:00
Hornwitser a32fb81273 Bump LogIndex version
The rename means that the log index is no longer correct. Bump the
version so that its content is ignored and a new index is generated.
2023-02-23 00:12:48 +01:00
Hornwitser 10528fbb90 Allow pre-rename host tokens
Ease migration to the new controller/host naming by allowing tokens
issued to the slave naming to be authenticated by the controller.
2023-02-23 00:12:48 +01:00
Hornwitser b4259f59cf Match process title with script name
The clusteriocontroller and clusteriohost scripts don't use camelCase so
the process title set by these scripts shouldn't use it either.
2023-02-22 15:50:02 +01:00
Hornwitser 116eceaac4 Remove migration of alpha-10 single file logs
This code is no longer functional after the master/slave rename and has
served its purpose to migrate the exsting logs to the new format.
2023-02-22 15:47:19 +01:00
Hornwitser 6fc3abafd5 Rename Slave to Host
The role of a slave as a host for Factorio servers is not well reflected
in its name and has caused confusion among users.  Rename slave to host
to better reflect its role as a host of Factorio servers.
2023-02-22 15:30:51 +01:00
Hornwitser 70ad295a89 Rename Master to Controller
The role of the master server as the party controlling every part of the
cluster is not well reflected in its name and has caused confusion among
users on several occasions.  Rename master to controller to better
reflects its role.
2023-02-22 15:30:51 +01:00
Hornwitser 6ae4c8ef46 Merge pull request #480 from Hornwitser/small-things-10
Small things 10
2023-02-22 15:28:34 +01:00
Hornwitser 8662243ed1 Show which config entries requires a restart
Add a label in the web UI to config entries that require a restart to
take effect as this is not obvious to end users.
2023-02-21 22:39:23 +01:00
Hornwitser 0af1a25c93 Fix bad identifier in copy save code 2023-02-21 22:39:23 +01:00
Hornwitser 57c7e04f04 Use Summary metric for query log duration 2023-02-21 22:39:23 +01:00
Hornwitser 2960db2cca Add revoke user token action
Implement revoking of user tokens to allow lost credentials to be
invalidated.
2023-02-21 22:39:23 +01:00
Hornwitser 5426d9b2bd Log warning on mismatched slave or plugin versions
Log warning to the master log if a slave connects with a missmatched
version, missmatched plugins or missmatched plugin versions.
2023-02-21 19:35:35 +01:00
Hornwitser 17e4b088f1 Fix crash when game starts tick_paused
Check patch number in update_instance step to ensure the clusterio_api
is properly initialized if the game started tick paused and no ticks
to trigger the patch check have happened yet.
2023-02-20 17:45:10 +01:00
Hornwitser 475182efd0 Ignore techonolgy enabled status for sync
Technologies that were disabled were ignored completely by research sync
due to a missunderstanding of what disabled means.  Disabled does not
mean the tech is somehow inaccessible and completely out of play, it
only means it can't be selected in the technology screen.

Ignore the enabled status of technologies in research_sync to fix a
crash that happened when a mod enables a disabled by default technology
and the player attempts to research it.
2023-02-20 04:45:18 +01:00
Hornwitser c60abdc349 Call fsync on patching saves
Similar to 1b2a20c call fsync on the newly written patched save before
renaming it to prevent data loss in the event of a system crash.
2023-02-17 23:52:31 +01:00
Hornwitser 43e6dd60b3 Removed duplicated rejection handling
Remove code accidentally left out by the change in 50703f8.
2023-02-17 23:52:31 +01:00
Hornwitser b7b7aa737a Merge pull request #479 from Hornwitser/small-things-9
Small things 9
2023-02-16 20:15:26 +01:00
Hornwitser 1b2a20c395 Call fsync on safeOutputFile
If a system crash occurs after a simple write file + rename operation
the target file that was renamed over may end up being empty if the data
for the file written had not yet been committed to disk.  This is
possible because no part of the open file, write data to it, close it
and then rename it ensure the data was actually written to disk prior to
the rename happening. See this discussion on the btrfs wiki[1].

Fix this possible data loss scenario by calling fsync on the temporary
file that is written prior to calling close on it.

[1] https://btrfs.wiki.kernel.org/index.php/FAQ#What_are_the_crash_guarantees_of_overwrite-by-rename.3F
2023-02-16 05:19:04 +01:00
Hornwitser 50703f8ae6 Treat unhandled errors as fatal
All possible Promise rejections and exception bubbling should be handled
by either the code creating the exception or the code invoking the
operation that could fail.  Treat therefore uncaught exceptions and
unhandled promise rejetions as fatal errors that log a traceback and
immedately terminate the Node.js process.
2023-02-16 01:52:42 +01:00
Hornwitser 27633d51b6 Fix log filtering in Web UI
Remove broken alternative logFilter implementation in
web_ui/src/websocket in favour of having one proper
function in lib/logging
2023-02-16 01:22:30 +01:00
Hornwitser 4f6452c90c Fix Web UI not removing log subscriptions 2023-02-16 01:07:42 +01:00
Hornwitser 5bb10ef970 Attribute instance logged errors
Fix errors during startup and from plugins not being correctly
attributed to the instance they originate from.
2023-02-16 01:06:03 +01:00
Hornwitser 59eca88e91 Filter out instance logs from slave console
Exclude instance related logs from the slave console as these are not
significant for the running of the slave and just add noise.
2023-02-16 00:57:54 +01:00
Hornwitser bfe523ac45 Fix disabled mods still being loaded
The format of mod-list.json written on syncMods would incorrectly write
a base mod without an enableds key which is required, causing Factorio
to ignore the file entirerly.  Furthermore the enabled status was not
written causing all mods to be loaded even if they were disabled in the
mod pack.
2023-02-15 20:31:02 +01:00
Hornwitser fda2d7f574 Fix error applying factorio.settings log location
Log to the instance instead of the generic logger when an error occurs
applying a factorio.settings config entry.
2023-02-15 20:31:02 +01:00
Hornwitser 1ba091fd0e Fix WebConsoleFormat not using names
The logging format provides both the name and id of slaves and
instances.  Use the name when formatting for the web console just like
the TerminalFormat does.
2023-02-15 20:31:02 +01:00
Hornwitser 5e01f427af Fix slave crashing when Factorio server is not executable
Handle errors events emitted from the child process created by
lib/factorio/server and translate this error if it's EACCES.
2023-02-15 20:31:02 +01:00
Hornwitser 0341d41165 Fix debug dump-ws command broken by 246ce73 2023-02-15 20:31:02 +01:00
Hornwitser 082d07d718 Fix no way to unassign instances in Web UI 2023-02-15 20:31:02 +01:00
Hornwitser 2d8b35291d Fix incorrect JSDoc async return annotations
The return type of an async function should be documented as a Promise
of what the function returns as this is what JSDoc expects.
2023-02-15 20:31:02 +01:00
Hornwitser a7dedcd3b7 Trim whitespace from token login in Web UI
Prevent accidentally copying spaces before and/or after the token when
pasting it into the login form from failing to log in.
2023-02-15 20:31:02 +01:00
Hornwitser d39b525b07 Add clusterio_master_log_bytes metric
Export a metric for total size of logs stored on the master server.
2023-02-15 20:31:02 +01:00
Hornwitser 351fcba4f8 Print version on startup
Help determining what is running by printing the version that is running
on master and slave startup.
2023-02-15 20:31:02 +01:00
Hornwitser 3d186a24ff Fix incorrect handling of 0 ids
Fix tests of slave and instance ids that incorrectly return the wrong
result when the id is 0.
2023-02-15 20:31:02 +01:00
Hornwitser 5ad89f072f Replace endpointHitCounter
Track summary statistic of total HTTP response durations using a
middleware that applies for all requests instead of having every request
needing to update the hit counter manually.  Deprecates
endpointHitCounter.
2023-02-15 20:31:02 +01:00
Hornwitser 98dc0174d6 Implement basic Summary metric
Provide the basic version of Summary that does not report quantiles in
the prometheus library.  Useful for geting averages of observed values.
2023-02-15 20:31:02 +01:00
Hornwitser d29715e9ad Allow players to list users by default
The rationale for not allowing players to list users in the cluster by
default was that this would be an information disclosure of banned users
in the cluster, but given that a player is a user that can connect to a
server, and anyone that can connect to a server get the full banlist
from the server during the connection phase this does not make much
sense.  Grant permission to list users by default for players.
2023-02-15 20:31:02 +01:00
Hornwitser 58e5d96e1d Annotate error when loading module.json fails
If a plugin has an invalid module/module.json file this should also give
a readable error.
2023-02-15 20:31:02 +01:00
Hornwitser 033de0e20a Validate plugin entrypoint
Check that Master/Instance/Control plugins export the correct class and
that this class is a subclass of the correct base class.  This gives a
better user experience when plugins are incorrectly set up and loads a
duplicated clusterio/lib, and when accidentally using the wrong name
when developing plugins.
2023-02-15 20:31:02 +01:00
Hornwitser 6d7a2d46d6 Fix sorting of last seen column 2023-02-15 20:31:02 +01:00
Hornwitser bf92dde28d Merge pull request #478 from Hornwitser/mod-management
Add mod pack oriented mod management
2023-02-15 18:32:37 +01:00
Hornwitser 0eabdf011b Fix mod loading tests 2023-02-02 01:07:33 +01:00
Hornwitser 91af66e2db Fix export when default mod pack is used 2023-02-02 01:07:08 +01:00
Hornwitser 8db1b48691 Fix export for mods with uncommon root directory
The directory which all files are placed under in a mod is commonly
named <mod-name>_<mod-version>, but this is not a requirement as it can
be named anything.  Fix code incorrectly assuming the zipped mod's root
folder follows this pattern during data export.
2023-02-02 00:28:58 +01:00
Hornwitser 3f6a7e4336 Format mod settings with prototypes and locale in web UI
Use exported settings prototypes and locale to format the settings UI to
with mod names, settings names, and select dropdowns.  This is a crude
approximation of how the game presents these settings to the user.
2023-02-02 00:28:58 +01:00
Hornwitser ddc548f590 Set default values for mod settings on export
Add missing mod settings set to their default values to a mod pack when
performing a data export based on the settings prototypes that were
extracted from the game. This mirrors the behaviour of Factorio when new
setting prototypes are added by a mod.
2023-02-02 00:28:58 +01:00
Hornwitser 39ed098a64 Fix error messages changing with Node.js version
Updates to Node.js error reporting have caused tests to fail due to them
being hardcoded to expect a certain format that has since changed.  Fix
by making Node.js create the error message for us.
2023-02-02 00:28:58 +01:00
Hornwitser 13e12f7335 Tie data exports to mod packs
Store the export manifest in ModPack to allow mulitple mod packs to have
different data exported. This is necessary as the export contains the
settings prototypes needed to create a proper UI for mod settings.

For now the useLocale and useItemMetadata interfaces uses the manifest
for a default mod pack set in the master config.
2023-02-02 00:28:58 +01:00
Hornwitser 7c6aaeb05d Export settings and all prototypes
Add settings and all prototypes to the export of data done.  Settings
are needed for a settings GUI to function, while prototype data would be
useful to display any sort of information about things from the game.
2023-02-01 15:29:23 +01:00
Hornwitser fb75e47eda Mark missing or missmatched checksum for mods in mod packs
Mark mods in the UI and the mod-pack show ctl command that are missing
with a question mark and mark mods with a missmatched checksum with an
exclamation mark.
2022-11-10 00:28:50 +01:00
Hornwitser e6add2f7e6 Fix handling of numeric settings in ModPackViewPage
Due to a mistake in the logic numeric settings would end up getting
converted to string settings when edited.
2022-11-10 00:28:50 +01:00
Hornwitser 32cf9321cc Make sure checksum matches in ModsTable
Validate sha1 sum matches for a mod used in ModsTable if it is present.
This prevents showing details for a zip file where the version matches
but the cheksum does not.
2022-11-10 00:28:50 +01:00
Hornwitser dfadc62720 Prety print database/mod-packs.json 2022-11-10 00:28:50 +01:00
Hornwitser fb4ffaffed Implement mod pack loading for shared mods
Wipe and reconstruct the instances' mods/ folder using the configured
ModPack for the case were the mods folder is shared with the master
server.  This assumes the master server will check the mod checksums
before sending the start request.
2022-11-10 00:28:50 +01:00
Hornwitser 0ebb2f5858 Add import and export mod-pack commands 2022-11-10 00:28:50 +01:00
Hornwitser 87598b24ee Use pre-generated certificate for HttpCloser test (#477)
Remove ugly hack to generate and use an insecure certificate on the fly
in the HttpCloser's https tests and replace it with the already existing
properly generated test certificate. Removes the dependency on node-forge.
2022-11-09 20:18:24 +01:00
Hornwitser 4e9f3ee173 Merge pull request #475 from Danielv123/slaves-generate-random-token
Generate a new random slave token on opening modal
2022-11-09 20:17:54 +01:00
Daniel 4eb4bb9623 Fix slave token modal form validation 2022-10-17 08:23:43 +00:00
Daniel 7bb33554f4 Generate a new random slave token on opening modal 2022-10-16 18:49:48 +00:00
Hornwitser 2ae8270a1d Don't hypenate mod-pack 2022-10-15 18:01:54 +02:00
Hornwitser 20e620993b Use Factorio's version component names
Minor nitpick: The coponent names of the Factorio version is called
main, major, minor.  Change integerFactorioVersion to match.
2022-10-15 18:01:54 +02:00
Hornwitser 660d0f08a1 Fully specify mod pack Factorio version
Remove support for major only versions of Factorio being specified in
mod packs.
2022-10-15 18:01:54 +02:00
Hornwitser 53a5d7ea6f Add ModPack.toModSettingsDat
Add utility function to convert the settings representation of a ModPack
into the mod-settings.dat format which Factorio reads.
2022-10-15 18:01:54 +02:00
Hornwitser fafdac21fb Follow mod pack string proposal
Make all properties on the mod pack object except sha1 required and add
the base mod if it does not exist in order to align the JSON
representation with the proposed Mod Pack String format I published on
the Factorio Forums (https://forums.factorio.com/103578)
2022-10-15 18:01:54 +02:00
Hornwitser f863aee3c2 Add enabled field for mods in mod packs
Make it possible to disable built in mods like base by providing an
enabled field that can be set to false in mod packs.
2022-10-15 18:01:54 +02:00
Hornwitser 2384c48749 Document and expose data members under lib/data
Make members of lib/data exposed under lib/data instead of
lib/data/<member>.
2022-09-26 16:54:19 +02:00
Hornwitser 7072b94355 Derive mod filename from name and version
Enforce the filename of uploaded mods match {name}_{version}.zip with
name and version taken from the zip file's info.json entry.  This allows
it to be used as a unique key for the mod and solves part of the issues
with mods having different number of leading zeros in their version.
2022-09-26 00:34:25 +02:00
Hornwitser 7d34c60dd1 Break out version to integer functions
Move the multiple implementation of version to integers calculation to
dedicated functions in one place.
2022-09-25 23:33:22 +02:00
Hornwitser af79e2abbd Remove includeHash option to toModPackString
Since the Mod Portal provides SHA1 hashes it makes sense to always
include the hashes with mod pack strings if they are available.
2022-09-24 21:49:41 +02:00
Hornwitser 9b4ca86650 Rename mod hash field to sha1
The Factorio Mod Portal uses and provides SHA1 hashes of mods, so it
makes sense to align the ModPack and ModInfo structures to sha1 by
renaming the genericly named hash property to sha1.
2022-09-24 21:43:07 +02:00
Hornwitser bddde30be4 Add web UI for mod packs
Implement create, import, show, export, update, and delete UI for mod
packs on the master server.
2022-09-24 21:17:18 +02:00
Hornwitser 3eb63db313 Add search mods request
Add paged search mods request suitable for showing a real time list of
results for a user provided search expression.
2022-09-24 21:10:38 +02:00
Hornwitser 6039715a53 Wrap section header extra content under the header
Make the extra content for section headers flow under the heading when
there is not enough space to show both the heading and the extra content
in a single line.
2022-09-24 00:49:56 +02:00
Hornwitser 85cec761e1 Use overflow clip in site layout
Use overflow clip instead of hidden in the page area of the site layout
to avoid creating a formatting context that would make sticky not work
as expected inside the page area.
2022-09-24 00:46:38 +02:00
Hornwitser 476f460f75 Add react wrapper for navigator.clipboard
Add a thin wrapper of the navigator.clipboard interface suitable for
use with React.
2022-09-24 00:44:13 +02:00
Hornwitser 40a0b929d0 Break mod details out into a component 2022-09-24 00:39:16 +02:00
Hornwitser 82c6448149 Use no-break space in formatBytes
Prevent tables cells containing byte sizes from having a line break
inserted between the number and the byte unit when they get squished by
using a no-break space instead of a regular space.
2022-09-24 00:30:18 +02:00
Hornwitser 9fb3d6d8db Implement mod pack storage
Add ModPack data type with corresponding storage on the master, messages
to create, update and delete them, as well as commands to invoke them.
The ModPack data type contains a list of mods with versions and optional
sha1 hashes, and mod settings to be used.
2022-09-16 02:44:06 +02:00
Hornwitser dfcbc559b8 Add parseSearchString to helpers
Implement parsing of a search string into terms which can be used to
match results with them.
2022-09-16 02:44:06 +02:00
Hornwitser 3b57c1e0ae Add shared mods management
Add the ability to manage a set of mods to be shared by the master
server to the rest of the cluster.  This implements storage, uploads,
downloads, deletetion, and listing details of mods but does not actually
do anything with the stored mods.
2022-09-13 19:15:46 +02:00
Hornwitser 2ab915cc00 Move formatBytes to libHelpers 2022-08-24 15:42:26 +02:00
Hornwitser 921ebad8fb Allow importing libHash to succeed in browser
Alsthough this does not make libHash work in the browser it allows other
modules to require libHash while still being exported to the browser.
2022-08-24 15:42:26 +02:00
Hornwitser a40fefc8d7 Pull findRoot out into libZipOps
The findRoot function useful for managing mod zip files on the master.
2022-08-24 15:42:26 +02:00
Hornwitser 9a1c7b2ecd Bad Windows names also apply with any extension
A file name con.zip is also treated in the same way as the special CON
redirection and may not be used as a normal filesystem path in Windows.
This includes any extension, even with multiple dots.  Fix checkFilename
and cleaneFilename not handling these cases.
2022-08-24 15:42:26 +02:00
Hornwitser 14934a0d3a Move checkFilename and cleanFilename to libFileOps
These are also useful for managing mod zip files on the master.
2022-08-24 15:42:26 +02:00
Arvids Godjuks e82914c4e1 Merge pull request #473 from rstrom1763/master
Corrected assorted spelling and grammar in README
2022-07-30 23:38:28 +03:00
Ryan 190db2f98b Corrected assorted spelling and grammar in README
Corrected assorted spelling and grammar in the README.md file.
2022-07-30 15:02:26 -05:00
Hornwitser 5570d2da38 Update instructions for publishing
Manual workflow for now.
2022-07-20 15:27:37 +02:00
Hornwitser 949ba708ea Hotfix installer wiping package.json
Fix the installer wiping the package.json file due to a call to
outputFile that needed to target the original file being incorrectly
changed to safeOutputFile.
2022-07-20 14:40:41 +02:00
Hornwitser bcb2365c9a 2.0.0-alpha.13 2022-07-20 13:30:35 +02:00
Hornwitser 259d18eb30 Fix Web UI not displaying date for last seen 2022-07-20 13:30:35 +02:00
Hornwitser 04852196ad Rename play time to online time
Be a bit more accurate in the online time stat name and call it for what
it is.  It counts time spend online on the server, not necessarily
time spent playing.
2022-07-20 13:18:47 +02:00
Hornwitser fc1daa7e71 Bump path traversal test timeout (#472)
Double timeout on these two tests as they sometimes time out on GitHub
Actions.
2022-07-19 21:24:44 +02:00
Hornwitser e234d3db36 Fix disconnect_reason missing before Factorio 1.1.3 (#471)
Provide "quit" as the reason for disconnecting in versions of Factorio
before 1.1.3 which added reason to the on_player_left_game event.
2022-07-19 21:24:26 +02:00
Hornwitser 7b8127fef8 Refactor inventory_sync serialisation (#470)
Fix broken support for retrying uploads and background downloads by
making crafting queue serialisation non-destructive and only performing
the serialisation and deserialisation while the player is online.

This removes the /save-crafts and /restore-crafts commands because the
existing implementation would voids the non-saved crafting queue items
if /save-crafts is performed and then new items are added to the
crafting queue before switching server.

Fixes #419.
2022-07-19 21:24:12 +02:00
Hornwitser db84b5a6ce Shut up Dependabot (#469)
If only the bot was clever enough to see that node-forge is only used
for a test that has no user input it might have had the foresight to
realize that crying wolf about completely irrelevant security issues
will only lead to legitimate issues being ignored in the future. But
alas, the AI overlords are not taking over any time soon.
2022-07-19 21:23:33 +02:00
Hornwitser c79ced28dd Merge pull request #468 from Hornwitser/installer-fixes
Installer fixes
2022-07-19 21:23:09 +02:00
Hornwitser 2408dc8985 Remove obsolete Factorio download instructions
On Linux the installer offers to correctly download and install the
latest version of Factorio.  Remove no longer needed instructions for
how to do it incorrectly.
2022-07-18 20:10:08 +02:00
Hornwitser 2953eb17d6 Refuse installing Clusterio as root
I have seen multiple people have installed Clusterio as the root account
and then run it as root when tasked with setting up Clusterio on Linux.
Make this mistake harder to do by refusing to install as root by
default.
2022-07-18 20:05:37 +02:00
Hornwitser c9619397b6 Use current user's group for systemd files
Generate systemd files using the current user's main group name instead
of nogroup as the latter is not present in all systems.
2022-07-18 19:39:01 +02:00
Daniel c8a6b8094e Merge pull request #452 from Danielv123/slave-guided-setup
Added setup guide for slaves from web interface
2022-07-16 16:51:41 +02:00
danielv 7ee9c60e38 Add syntax highlighting to codeblock 2022-07-16 15:59:57 +02:00
danielv 4b0a33174d Added setup guide for slaves from web interface 2022-07-16 15:59:27 +02:00
Hornwitser db27650b60 Merge pull request #467 from Hornwitser/user-ui-update
User UI update
2022-07-16 15:11:21 +02:00
Hornwitser aadf24db99 Add test for sending user ban_reason 2022-07-16 14:30:06 +02:00
Hornwitser 2496e756f1 Fix display of stats in Web UI when empty 2022-07-15 16:14:04 +02:00
Hornwitser 5ba9f94b7e Only show admin/whitelist switches if usable
Since the admin and whitelist status is shown with a tag next to the
name it's no longer necessary to show the admin and whitelisted switches
when the user does not have permission to use them.
2022-07-15 16:14:04 +02:00
Hornwitser 9fa41e37f3 Show ban reason in Web UI
Show and update live the reason given for someone being banned in the
Web UI.
2022-07-15 15:57:45 +02:00
Hornwitser d184b9db81 Merge pull request #466 from Hornwitser/player-tracking
Per player statistics
2022-07-13 22:49:33 +02:00
Hornwitser 08e7434d24 Add command to extract play time from save
Add command that extracts play time (and players) from the currently
running save to the recorded instance statistics.  This is useful for
getting correct play time statistics when an existing save game is
imported.
2022-07-13 00:31:02 +02:00
Hornwitser 0245ccd16c Share player stats with master server
Send the per player stats with the player event updates to the master
server and expose it to the Web UI and ctl interfaces.
2022-07-12 23:03:50 +02:00
Hornwitser deb6842a4d Record all players as leaving on server exit
In the case of shutdown the Factorio server will not notify the
currently online players as leaving the game.  Notify the master server
that all remaining online players quit the game in this case.
2022-07-12 23:03:50 +02:00
Hornwitser ac62f66aa1 Move PlayerStats to separate data class 2022-07-12 23:03:50 +02:00
Hornwitser 097827b515 Update linter for ES2022 syntax
Allow modern JavaScript syntax including class property declarations
since Node.js v12 supports this.
2022-07-12 17:29:22 +02:00
Hornwitser 9a3edc8c11 Fix web build broken by assert and buffer imports
Not sure what made it break, but it seems like it shouldn't have worked
to begin with.
2022-07-08 01:00:54 +02:00
Hornwitser 096f338277 Add live updating of users
Provied a subscription for user updates and send updates whenever the
details of a user account is changed.
2022-07-08 01:00:54 +02:00
Hornwitser db562ce6a0 Provide reason for player leaving
Expose the reason for why a player is leaving a server in playerEvent.
2022-07-08 01:00:54 +02:00
Hornwitser 8017497bdd Merge pull request #464 from Hornwitser/player-time-autosave
Player online autosave pool
2022-06-30 14:33:19 +02:00
Hornwitser 3cb9843f23 Add player online autosave pool
Add separate autosave pool for autosaves that have had players online
since the previous autosave.
2022-06-30 01:03:29 +02:00
Hornwitser a063cf2db5 Track player stats on instances
Track which players are online and record basic stats for each player on
each instance including when save patching is disabled.
2022-06-29 21:35:56 +02:00
Hornwitser 72357dfd23 Fix wrong action in load scenario error message 2022-06-29 21:25:25 +02:00
Hornwitser 0df6701326 Use consistent path for saves in Instance 2022-06-29 21:25:25 +02:00
Hornwitser f5e558cb2f Sneaky tab removal 2022-06-29 21:25:25 +02:00
Hornwitser 995f0934ed Merge pull request #463 from Hornwitser/player-time-autosave-bugfixes
Player time autosave bugfixes
2022-06-24 13:08:35 +02:00
Hornwitser ef74436cde Fix jsdoc for #462
Fix references and missing files from the jsdoc output after the
refactor in #462.
2022-06-23 16:57:52 +02:00
Hornwitser 51c025c79b Fix Log out button not logging out 2022-06-23 16:57:52 +02:00
Hornwitser 12767fd58c Merge pull request #462 from Hornwitser/minor-refactor
Minor refactor
2022-06-23 16:40:14 +02:00
Hornwitser 826d89c7dc Fix race condition on creating instance directory 2022-06-23 00:09:28 +02:00
Hornwitser 393652c1d9 Allow instance names to be any string
Replace bad characters with underscore instead of rejecting bad instance
names.
2022-06-23 00:08:23 +02:00
Hornwitser 246ce73d94 Break commands out of ctl.js 2022-06-22 22:33:54 +02:00
Hornwitser 951bad4134 Refactor slave code
Move classes from slave.js monolit into their own source files.
2022-06-22 22:16:58 +02:00
Hornwitser ae17b00b6f Hide start button based on permissions
Hide the start/stop buttin in instance view if the current used does not
have permission to use it.
2022-06-22 21:26:41 +02:00
Hornwitser 36808b34de Merge pull request #461 from Hornwitser/small-things-8
Small things 8
2022-06-20 13:26:14 +02:00
Hornwitser 105f99ced3 Preserve entered vehicle on inventory sync
Save vehicle the player is driving before downloading the inventory and
restore the player position to this vehicle if possible.
2022-06-19 19:51:22 +02:00
Hornwitser 430a64722e Use empty slots as end for logistics requests
Count up to 100 empty slots past the last seen slot with data in it
before stopping to look for personal logistics slots in inventory_sync.
Allows unlimeted amount of logistics request slots to be used for
heavily modded games.
2022-06-19 17:03:08 +02:00
Hornwitser 7e9604a254 Fix LogConsole scroll anchor trasmutation
Fix react mutating the scroll anchor element in LogConsole into a log
line and breaking scroll anchoring to the bottom as a result.
2022-06-19 16:38:02 +02:00
Hornwitser 5369f283d7 Merge pull request #460 from Hornwitser/cache-web
Cache static web files
2022-06-19 15:34:19 +02:00
Hornwitser 654465e4eb Fix LogConsole using duplicated keys
Fix past lines loaded from the log containing keys that clash with new
items logged.
2022-06-09 00:53:12 +02:00
Hornwitser c5a0c0a873 Migrate to new <Menu> syntax
The use of <Menu.Item> children to <Menu> is deprecated, convert
existing code to use the new items={...} syntax.
2022-06-09 00:52:27 +02:00
Hornwitser 16a466aed0 Merge pull request #458 from Hornwitser/replace-npm
Replace npm and lerna with pnm
2022-06-09 00:11:24 +02:00
Hornwitser 3e836c1dd3 Fix web interface breaking when disabling plugins
Fix incorrect logic to set up plugins in the web interface causing an
emptry plugin to be atempted to be loaded when a plugin was disabled.
2022-06-08 23:26:33 +02:00
Hornwitser ddf15f9b92 Add option to turn on authentication server bans
Factorio 1.1.40 added a feature to use a centralized banlist maintained
by Wube.  For the dedicated server this needs to be turned on with the
command line flag --use-authserver-bans.
2022-06-08 22:43:58 +02:00
Hornwitser 54897c1447 Fix deserializing to a smaller inventory
Void excess slots when deserializing an inventory to a target that has
fewer slots than what was serialized.  This fixs inventory sync failing
when a stored inventory has trash slots in use but the player does not
have the slots unlocked.
2022-06-08 22:26:08 +02:00
Hornwitser 2a221456d9 Fix exported data loading in web interface
Store exported data files with a hash in the filename to allow the new
caching stategy for static files to work with it and provide a manifest
for the web interface to find the exported files with.
2022-06-08 21:01:36 +02:00
Hornwitser 48a57bf16c Use name of the cluster as web title
Set the title attribute of the web interface page to the name of the
cluster.
2022-06-08 21:01:36 +02:00
Hornwitser 8742b4127c Improve pre-loaded feedback of website
Render the web interface as early as possible with a black background
and show a message to indicate whether the interface is actually loading
or if an error occured loading the main bundle.
2022-06-08 21:01:36 +02:00
Hornwitser e32637503d Move all web assets to shared cached space
Put all web assets including plugin assets under a shared static/ route
in the web interface that's declared as immutable and cacheable for 1
year.  This allows all JavaScript bundles to be loaded from disk instead
of having to check with the web server each time and significantly
speeds up the web interface load time.  It also fixes the public path
issue when using the --dev-plugin option behind a proxy.

To prevent collisions and stale data all assets now include a hash in
the filename.  This means the entrypoint is now dynamic and specified in
a manifest.json file created from the web build.  For plugins this means
the filename attribute needs to be removed from webpack.config.js.
2022-06-08 21:01:36 +02:00
Hornwitser 2401fe25fa Remove test package
Mocha's recursive search feature finds all files and then removes paths
that match the exclution filter, except that the globstar filter doesn't
match directories with a dot in them which is created by pnpm.  Avoid
this madness by removing the test package.
2022-06-08 16:48:40 +02:00
Hornwitser f0b60119cb Add pnpm to GitHub Action
Based on https://pnpm.io/continuous-integration#github-actions
2022-06-05 17:00:21 +02:00
Hornwitser 4d5597a1da Use prepare instead of build as script
The prepare script runs before publishing a package, after installation
of a package from source, and when running npm install without
arguments in the repository.  These are the times where a build of the
web interface files are required to make the web interface work and
removes a manual step from using the package(s). The "build" script on
the other hand is never automatically invoked by npm.
2022-06-05 16:13:53 +02:00
Hornwitser 2973485321 Replace npm and lerna with pnpm
Save disk space, time and sanity by replacing npm and lerna with pnpm.
This is more performant and doesn't have developer experience ruining
bugs like npm link removing all previous links before creating the
requested one.
2022-06-05 16:13:53 +02:00
Hornwitser 1e4292876c v2.0.0-alpha.12 2022-04-22 12:36:00 +02:00
Hornwitser ca6464baeb Merge pull request #456 from Hornwitser/save-transfer
Save transfer
2022-03-30 22:51:04 +02:00
Hornwitser c2cb58d088 Comment out command logging in tests
Don't log commands executed while running tests as these spam the output
more than they are useful right now.
2022-03-29 22:55:13 +02:00
Hornwitser 38c249ec70 Implement save transfer
Add ability to move or copy saves between instances.  For instances on
the same slave the saves are transferred with filesystem operations, for
instances on two different slaves the proxy stream interface is used to
send the save via the master server.
2022-03-28 20:42:08 +02:00
Hornwitser 2e1c1fd3c8 Remove duplicated instance check
Deduplicate instance existence check for requests in master.
2022-03-28 20:42:08 +02:00
Hornwitser 4edc7a2949 Implement rename and copy save
Add ability to rename and copy existing saves on an instance.
2022-03-27 19:59:29 +02:00
Hornwitser 9b5c6f8554 Remove duplicated request checks
Move duplicated checking of save filenames and instance existing from
requests into separate functions.
2022-03-27 18:50:15 +02:00
Hornwitser 0de964ec02 Reorganise instance save commands
Move create, list, upload and dalete save management commands to its own
'instance save' namespace in the command line interface.
2022-03-27 15:50:42 +02:00
Hornwitser 7db091d427 Simplify wording of save permissions
Use shorter and more consise titles for the save management related
permissions.
2022-03-27 15:39:40 +02:00
Hornwitser 9cf7dea579 Add mods for subspace_storage in GitHub Actions (#455)
The GitHub Actions workflow was missing the mods needed to do the tests
for subspace_storage, causing coverage to be lower than it should be.
2022-03-27 13:16:12 +02:00
Hornwitser 9465a488cc Migrate coverage reporting to GitHub Actions (#454)
Travis seems to be going away from supporting Open Source Software for
free and their proceedure to gaining free tokens is getting harder and
hander to find for each year that passes.  Remove Travis CI integration
and migrate the coverage reporting previously provided by the Travis
build over to the GitHub Actions.
2022-03-26 21:23:19 +01:00
Hornwitser 5e94198216 Merge pull request #453 from Hornwitser/small-things-7
Small things 7
2022-03-26 21:22:35 +01:00
Hornwitser 854d2b3c79 Suggested grammar fix 2022-03-26 20:27:59 +01:00
Hornwitser 946847c95d Send save list update after manual save
Trigger a save list update in the event an admin manually saves the game
with the /server-save command.
2022-03-25 23:15:07 +01:00
Hornwitser ce95f868fd Fix curently typo 2022-03-25 23:15:07 +01:00
Hornwitser e5a63a3508 Add start-stop button to instance list 2022-03-25 23:15:07 +01:00
Hornwitser 1e4d709a06 Implement kill instance
Add ability to kill running instances in case it is desirable to stop
the server without saving over the current save file.
2022-03-25 20:52:31 +01:00
Hornwitser a93f048814 Add support for sidebar groups
Allow sidebar entries to be grouped together by specifiying a name under
which they will be grouped.  To avoid confusion groups are rendered at
the bottom of the list.
2022-02-10 14:51:51 +01:00
Hornwitser 5319ff3907 Add hook to add extra content to Web UI pages
Allow plugins to extend Web UI pages provided by Clusterio by
adding components in the componentExtra property of the plugin.
2022-02-10 14:51:51 +01:00
Hornwitser 68b8ac6b8c Add onMasterConfigFieldChanged hook
Add hook for master plugin code to react to the master config changing.
2022-02-10 10:29:47 +01:00
Arvids Godjuks a979c0cfac Merge pull request #446 from jake-87/ctl-docs
Added more documentation for managing-a-cluster.md
2022-01-19 13:39:45 +02:00
J87 3da8c30a64 Remove unnecessary information 2022-01-11 19:55:18 +11:00
J87 f8c72a1e0a Fixed wording issue 2022-01-10 12:37:02 +11:00
Hornwitser 4a059efe18 Merge pull request #447 from Hornwitser/lgtm-alerts
Fix issues detected by lgtm.com
2022-01-09 19:06:38 +01:00
Hornwitser dec5467538 Use anonymous master metrics
Convert the master metrics to void instead of storing them in a variable
as they are completely self contained, and this makes it more clear that
there are no use of references to the metrics.
2022-01-05 19:45:24 +01:00
Hornwitser 61cd5bd76c Fix issues detected by lgtm.com 2022-01-03 19:45:46 +01:00
jake-87 1b1524e787 Fix poor wording 2022-01-02 19:23:54 +11:00
jake-87 488d81f424 Updated wording in docs
Also added more information on the banned-bulk-import option.
2022-01-02 19:16:23 +11:00
Hornwitser 1ff1e3e5f8 v2.0.0-alpha.11 2021-12-19 15:57:08 +01:00
Hornwitser decee0ecc2 Merge pull request #445 from Hornwitser/log-fix
Fix logs
2021-12-19 15:14:52 +01:00
Hornwitser 170a3d3cf7 Use stream.finished for detecting end of streams
There are some corner cases with streams that cause them to not emit
finish close or end events which in turn means that code liseting for
these events directly may end up hanging forever.  Use stream.finished
to detect end of streams which will handle these cases correctly.
2021-12-19 03:21:00 +01:00
Hornwitser 601ebba919 Replace log query implementation
The interface provided by Winston is unusably slow for querying large
logs.  Reimplement the log querying with both forwards and backwards
line reading and a simple file based index to skip files which do not
contain any lines matching the filter.
2021-12-19 02:06:59 +01:00
Hornwitser fd1f3329bd Split logs by date
Move the default location of the log files into a configurable logs
folder and split the written logs up by UTC date to more easily allow
deleting of old logs to be performed.  The log rotation is implemented
by winston-daily-rotate-file.

The old log format will automatically be migrated to the new format and
location if the target folder for the new logs don't yet exists.
2021-12-19 01:42:34 +01:00
Hornwitser fd72cd4fd5 Fix serialization of burner equipment (#443)
The burner equipment serialization code was never tested and
consequently never worked.  Wasn't noticed before now because burner
equipment isn't in the vanilla game and few mods use it.

Fixes #442.
2021-12-15 16:22:19 +01:00
Hornwitser 200ccf8e06 Fix LogConsole re-requesting logs
Turns out objects in the second argument to useEffect is compared by
Object.is(), this means if the array containing the instances or slaves
to show logs for get re-created during an update the LogConsole
component would send a new request for the logs.

Fix by converting the slave_ids and instance_ids arrays into strings
before passing them on to useEffect.
2021-12-15 00:19:47 +01:00
Hornwitser 285d71e13d Add ReverseLineSplitter
Add splitter based on LineSplitter which splits lines in reverse from a
reverse stream created from the added createReverseReadStream function.
Enables line processing of files starting from the last line and going
towards the first.
2021-12-14 18:44:19 +01:00
Hornwitser 8de76b5cfe Refactor LineSplitter
Pull the LineSplitter class out of lib/factorio to its own stream module
and refactor it to be based on stream.Transform.  This allows composing
with other streams by piping it around.
2021-12-11 21:31:15 +01:00
jake-87 8ecc6d1c83 Added instance and user documentation 2021-12-10 13:01:03 +11:00
Hornwitser 6da7b84757 v2.0.0-alpha.10.c hotfix for installer 2021-12-09 00:14:19 +01:00
Arvids Godjuks 072e95046a Merge pull request #436 from jake-87/patch-1
Wrong capitalisation on `process.env`
2021-12-09 01:04:43 +02:00
Hornwitser 5aa4d99ea3 Fix installer ignoring --plugins argument (#440)
Fix issue passing --plugins to installer which was discovered in #438.
2021-12-09 00:03:45 +01:00
Hornwitser f1ac22881c Use strict parsing in installer (#439)
Bail out if arguments that aren't understood are passed to the
installer script instead of silently ignoring them.
2021-12-08 23:59:40 +01:00
J87 fb85869d09 Fix spelling mistake 2021-12-07 22:13:28 +11:00
J87 c69672ec60 Variable misspelling 2021-12-07 21:42:58 +11:00
J87 3e1a41393a Fix incorrrent spelling of variable
Honestly not sure how this one slipped through
2021-12-07 21:42:10 +11:00
J87 e9225a4b2c Wrong capitalisation on process.env 2021-12-07 21:38:46 +11:00
Arvids Godjuks df80effbdf Merge pull request #434 from Danielv123/small-changes-for-plugins
Small changes for plugins
2021-11-25 01:37:28 +02:00
Arvids Godjuks 35a60e798e Merge pull request #431 from jake-87/user-editable-config
Implementing user editable config for CLI editors
2021-11-25 01:35:14 +02:00
J87 dfd0cb2d36 Fix linter issue 2021-11-25 07:45:56 +11:00
danielv da941a299c Start all and stop all instance buttons 2021-11-24 21:33:55 +01:00
J87 81e3c9e19b Removed unnecessary double negation 2021-11-24 14:31:42 +11:00
J87 b9e8ffa3d1 Fix linting error 2021-11-24 09:33:08 +11:00
J87 62efc63830 Fixed variable definition 2021-11-23 22:03:36 +11:00
J87 e6e5805a49 Refactored serializedConfigToString into function
I'm unable to test right now, so this is currently not yet tested. Will test asap.
2021-11-23 13:12:49 +11:00
Danielv123 a3d98595e2 Fix linter errors 2021-11-22 13:28:29 +01:00
Danielv123 6af34dc3a6 Update BaseConfigTree when props.id changes 2021-11-22 13:17:39 +01:00
Danielv123 1cf3e39d72 Avoid savesProvider throwing errors on missing instanceId 2021-11-22 12:44:48 +01:00
Danielv123 b192c82dcc Export induvidual components from the web interface for plugin use 2021-11-22 10:20:44 +01:00
Danielv123 9138efca6f Clear log console when changing props 2021-11-22 10:20:06 +01:00
Danielv123 52238de9b3 Expose react-router-dom to allow plugins to use useHistory()
See https://githubmemory.com/repo/module-federation/module-federation-examples/issues/716
2021-11-22 10:19:43 +01:00
J87 cc064c2fd1 Fix mistake with Instance descriptions
Also added warning for description not found in master.
2021-11-22 09:36:20 +11:00
J87 baf7dbfe0d Fixed linter issue 2021-11-21 20:26:17 +11:00
J87 0bc6cf1178 Minified getEditor function. 2021-11-21 20:25:33 +11:00
Daniel 8638632600 Merge pull request #425 from Danielv123/fix-invokeHook
Add timeout to invokeHook on plugins
2021-11-21 10:03:30 +01:00
jake87 6d5d9ced47 Refactored editor selection to function 2021-11-21 13:39:23 +11:00
jake87 e825f643e2 Refactored string processing to function
Previously string processing was done the exact same way for both master
and instance; this has now been refactored into a function.
2021-11-21 13:31:12 +11:00
jake87 c4f656996e Fixed linting issues 2021-11-21 12:24:00 +11:00
J87 103c0e3820 Fix missing brace from conflict merge 2021-11-21 12:15:46 +11:00
J87 6da349c888 Fix commented out catch bracket 2021-11-21 12:14:49 +11:00
J87 15c3bb81a6 Fix "emitter" spelling & rename to be more descriptive 2021-11-21 12:12:54 +11:00
J87 4a628df108 Remove unneeded backslash 2021-11-21 12:11:18 +11:00
J87 25ae9b9a0d Add example to "no editor" error 2021-11-21 12:10:24 +11:00
J87 6b10f2ab7d Resolve function style 2021-11-21 12:07:30 +11:00
danielv 770e6a41d4 Add timeout to invokeHook on plugins 2021-11-20 12:44:46 +01:00
J87 375f591fe5 Remove outdated comments 2021-11-20 22:28:21 +11:00
Daniel fcdbf59f7a Merge pull request #433 from Danielv123/fix-node12-support
Support node12 by removing optional chaining
2021-11-20 12:17:34 +01:00
Danielv123 6c80227103 Support node12 by removing optional chaining 2021-11-20 12:03:46 +01:00
Daniel 0016c6271a Merge pull request #427 from Danielv123/gh-actions
Gh actions
2021-11-20 11:50:24 +01:00
Daniel c557b7d6b2 Merge pull request #428 from Hornwitser/fix-localhost-resolve
Fix error when localhost resolves to ::1
2021-11-20 11:49:56 +01:00
J87 64c328c53d Merge branch 'master' into user-editable-config 2021-11-20 16:37:49 +11:00
J87 e5994287fb Remove outdated comments 2021-11-20 16:33:47 +11:00
jake87 7126014619 Added editing for instances
Instances require a number of modifications leading to it not being
able to be converted into a function. The main one is that there is a
list of config elements that cannot be set via the edit command and
either have to be set via different means or cannot be set. To stop
these fields constantly sending error messages, we disregard adding them
to the file in the first place.
2021-11-20 16:23:21 +11:00
Arvids Godjuks 3b8e89ea00 Merge pull request #424 from bbassie/slave-instance-ui-updates
Slave instance UI updates
2021-11-19 21:48:52 +02:00
Danielv123 e72ee3ecaf Added linter to CI action 2021-11-19 17:58:54 +01:00
jake87 31cfc45e58 Fix null processing ( again ) 2021-11-17 21:16:22 +11:00
jake87 834fc8cf98 Fixed null value parsing 2021-11-17 18:16:24 +11:00
jake87 eb3b7df390 Fix to be more consistant with the rest of clustorio
Also made sure "null" is entered as empty as to be consistant with the
rest of clustorio.
2021-11-17 17:45:54 +11:00
jake87 76882ad1c4 Fix styling to be more consistant with the rest of clustorio 2021-11-17 17:42:39 +11:00
bbassie 15381ac260 Final running status color update 2021-11-16 23:50:13 +01:00
bbassie b7e6acb24e Added instance deleted alert and updated not found 2021-11-16 23:44:07 +01:00
bbassie b86305db8c Updated colors of the instance tag 2021-11-16 23:42:02 +01:00
bbassie fe803a99ca Instance status tag color changes 2021-11-16 21:50:21 +01:00
jake87 4612826664 spelling mistake 2021-11-16 21:43:59 +11:00
Hornwitser a5a99e2ab1 Fix error when localhost resolves to ::1
Some systems may resolve localhost to ::1 while Factorio doesn't respond
to RCON connection over IPv6 loopback, this causes instances startup to
fail.  Fix by using 127.0.0.1 instead of localhost.
2021-11-15 21:29:51 +01:00
Danielv123 56584a25c8 Remove old pipeline 2021-11-15 10:26:32 +01:00
Danielv123 03ba7cb68c Added new testing pipeline 2021-11-15 10:20:18 +01:00
jake87 cc605250db removed final debugging helpers 2021-11-14 20:55:16 +11:00
jake87 ae34a86cbf Removed debugging prints, and added removing of tmpFile 2021-11-14 20:54:27 +11:00
jake87 86de5ae151 Fixed config editing, fixed child spawning, fixed config setting
Using an event emmiter, the fields can now be set correctly in the
master config. Null values are now handled correctly, and numbers are also set
correctly.
2021-11-14 20:51:06 +11:00
jake87 bcc25047f2 Readded config file editing, working on config file value setting 2021-11-13 22:35:15 +11:00
bbassie f5ce0a8a8c Missing import 2021-11-07 22:00:27 +01:00
bbassie 55bbc10986 Added slave status indicator tag to slave details page
Co-authored-by: Danielv123 <danielv@live.no>
2021-11-07 21:54:10 +01:00
bbassie 4fef2d8143 Fix message null issues 2021-11-07 21:35:48 +01:00
bbassie 4432a689bb Fix instance list 2021-11-07 21:31:56 +01:00
jake87 6013fcd528 Started rework of file loading system 2021-11-06 17:04:34 +11:00
jake87 71fb8541d5 Added more comments, added quotes around strings 2021-11-06 14:32:13 +11:00
jake87 4398d33fea Fixed definitions to be consistant with bullet points. 2021-11-05 23:32:18 +11:00
jake87 92814aa9b3 Reworked to use config list's grabber system
Also now using the system described by Hornwitser, in using
libConfig.MasterConfig.groups to get definitions. Now all that's needed
is to re-read the updated data back into clustorio.
2021-11-05 23:24:13 +11:00
bbassie 69d4a883ad Add copy public address button 2021-11-04 22:25:53 +01:00
bbassie 2e5617c4b5 Fix instance port and status update
Master was not recieving instance status after restart. Instead only a status from the slave but the slave doesn't store the full instance status.
2021-11-04 22:25:36 +01:00
bbassie f930ed36a0 Changed to using the real factorio port 2021-11-04 21:29:53 +01:00
bbassie 83b720eade Added public_address field to lists
- InstanceList
- SlavesPage
Added public_address field to messages
- slaveProperties
- instanceProperties
2021-11-04 01:39:28 +01:00
bbassie c3a1b420ea Added InstanceStatusTag react component
- Modified InstanceList & InstanceViewPage to use it
2021-11-04 01:36:56 +01:00
Hornwitser c889d8f325 Ignore SessionLost from updateInstances (#422)
Don't shutdown the slave if the connection session is lost during
updateInstances.  Resolves #418.
2021-11-03 16:27:21 +01:00
Hornwitser e23d07e965 Use safe file writing pattern (#421)
Write new file contents to a temporary file and then rename over the
target file to avoid data loss in the unlikely event there's an error
writing the new file contents or the process is interrupted.

Resolves #416.
2021-11-03 16:14:18 +01:00
jake87 08a8182173 Reworked to use throw error, added system for getting config groups
Now using `throw error` to exit out, instead of exit(1). Reworked config
get system to use the map of configs in libConfig.MasterConfig.groups .
2021-11-01 20:40:44 +11:00
Hornwitser 9e7a7a602f Merge pull request #420 from Hornwitser/slave-page
Slave page
2021-10-31 16:53:34 +01:00
Hornwitser 6e5e5f0aeb Show log console for master and slaves in web UI
Rename InstanceConsole to LogConsole and use it to show logs for the
master server and slaves as well.
2021-10-31 10:41:25 +01:00
Hornwitser 7769c1f89e Add SlaveViewPage
Add slave overview page displaying instances assigned and some basic
properties.
2021-10-31 10:41:25 +01:00
Hornwitser a2a5cf6d4c Warn on instances with duplicated ids
It's possible that someone copies an instance folder and don't change
the instance id in it.  Emit a warning in case this happens.
2021-10-31 07:26:56 +01:00
jake87 77e9b929dc Testing why config not being returned correctly 2021-10-30 12:31:20 +11:00
jake87 b6306031dc Reworked some of editor logic to work with async functions
Now async functions can be used after the editor returns, as before they
couldnt be used due to .on being non-async.
2021-10-29 22:21:46 +11:00
jake87 0564eee400 Experementing with the master config
no important work, commit for my own sake
2021-10-29 22:09:01 +11:00
jake87 f548ac2ecc Added more logic into ctl.js
Now prints out a basic approximation of the final look of the config
file; with comments on the function of each part.
2021-10-29 20:42:32 +11:00
jake87 c9fd99589b Added more selection options for the edit
ctl master config edit [editor]
is the new structure; it can take an optional editor, and will prio this
editor over any other editor, such as one set by env vars. Generally,
the prio goes like this: argv supplied editor > EDITOR env var > VISUAL
env var. Things needing to be done are marked with a TODO.
2021-10-27 20:16:37 +11:00
jake87 23d8a819af Added basic framework for edit command
Implimented framework for edit command, including ability to get a temp
file, open an editor on the file, then resume code execution once the
editor exits.
2021-10-26 21:23:23 +11:00
jake87 14b3331c8e Added basic logic for config edit command
Added groundwork for the ctl master config edit command,
including temporary file grabbing and JSON config fetching.
2021-10-26 20:46:24 +11:00
jake87 f266c441db Fixed async logic within lib/file_ops.js 2021-10-26 20:46:24 +11:00
jake87 ed73e3ad1e Fixed variable naming issue with file_ops.getTempFile 2021-10-26 20:46:05 +11:00
jake87 4f9a8fb45c Rewrote temp function to be safer, using findUnusedName 2021-10-26 17:50:39 +11:00
jake87 6910737374 Added function in lib/file_ops.js to return a temp filename with salt 2021-10-25 21:58:56 +11:00
Hornwitser bdfe8e630e v2.0.0-alpha.10.b hotfix for installer 2021-10-05 20:19:58 +02:00
Hornwitser 66719375af Fix installer not setting address and ctl config (#417)
Somehow the step of automatically obtaining the right address to apply
to slave.public_address, and asking for the master url and token for ctl
installations was implemented but the code to actually set it in the
relevant config was forgotten.
2021-10-05 20:05:44 +02:00
Hornwitser ef3d5209eb v2.0.0-alpha.10 2021-10-01 17:59:16 +02:00
Hornwitser e4eac3f9ad Merge pull request #415 from Hornwitser/small-things-6
Small things 6
2021-10-01 17:55:07 +02:00
Hornwitser 107284e796 Fix &gt; and &lt; being present in docs
< and > must apparently not be escaped inside backticks.
2021-10-01 01:52:18 +02:00
Hornwitser bad86a5ff2 Fix inventory_sync uploading editor mode
The serialization and deserialization of editor mode is not supported by
the current code, and while the download correctly checked for the
player being in editor mode, the upload did not check for the player
being in editor mode causing players in editor mode to break. Fix by
adding check in upload_inventory.
2021-10-01 01:52:18 +02:00
Hornwitser 034ca4c250 Fix research_sync sending commands before instance start
Fix commands syncing researces being sent before the instance is started
up, and potential desync of research progress as a result of out of
order execution of RCON commands sent.
2021-10-01 01:52:18 +02:00
Hornwitser 2b101d594a Fix statistics_exporter sending commands before start
Fix statistics_exporter potentially sending commands before an instance
is started when metrics are collected.
2021-10-01 01:52:18 +02:00
Hornwitser c40362fa7f Add sendOrderedRcon for plugins
Add BaseInstancePlugin method for sending RCON commands in order to
simplify logic in plugins that depend on commands being delivered in
order.
2021-10-01 01:52:18 +02:00
Hornwitser e8b515c733 Update missing docs from connector refactor
Fix documentation of max_reconnect_delay, heartbeat_interval and
session_timeout which where changed with the connector refactor.
2021-09-28 23:04:30 +02:00
Hornwitser e5582b5558 Skip gatherng metrics from dropped slaves
Avoid stacking up huge amounts of metrics requests while a slave
connection is in the dropped state.
2021-09-28 21:36:28 +02:00
Hornwitser 3b6ebeb653 Handle errors gathering metrics from slaves
If the session to a slave is lost while gathering metrics the error
would propagate out to the metrics route handler and break collection of
statistics.  Fix by handling errors thrown from sending the getMetrics
request to slaves.
2021-09-28 21:32:29 +02:00
Hornwitser bfec83996a Expect close in WsServer connection disconnect
Don't bother doing the prepareDisconnect dance if the connection is
already broken. This avoids having to wait until the connection times
out when a slave gives up on a current connection and starts a new one.
2021-09-28 21:28:38 +02:00
Hornwitser 4a72c14b74 Terminate connection on timeout
If a connection has timed out the most likely cause is the connection
going stale, in which case calling close could take up to 30 seconds
before the ws lib gives up on waiting for the close message.  Terminate
the connection instead on the Node.js side.  Note that Firefox does not
permit applications from closing connections with a code other than
1000, or in the range 3000-4999.
2021-09-28 21:24:42 +02:00
Hornwitser f529457f96 Replace ini packages with homebrew module
The INI format Factorio use differs from what the ini package parse and
produce.  Most notably no escape mechanism exists in Factorio's parser
which causes instance paths containing among other thing the # character
to completely break.  Fix by replacing the ini package with a Factorio
compatible implementation of INI parsing and serialization.

Resolves the problem in #414.
2021-09-27 03:45:52 +02:00
Hornwitser 642504874b Fix error on slave reconnect of stale connection
Remove call to removed function setTimeout on connector that was left
over from the connector refactor.
2021-09-27 03:45:52 +02:00
Hornwitser d99e160a27 Remove unused node-factorio-api dependency 2021-09-27 03:45:52 +02:00
Hornwitser 714e590496 Add sorting to web interface tables
Add sort options to the slave, instance, user, role and plugins tables.
2021-09-27 03:45:52 +02:00
Hornwitser bfcb57002d Merge pull request #413 from Hornwitser/hide-unauthorized-controls
Hide unauthorized controls
2021-09-22 22:14:15 +02:00
Hornwitser 8b59c89322 Link account menu name to user account
Take the user to the user view page for their own account when clicking
on the name in the top right account menu.
2021-09-20 00:57:38 +02:00
Hornwitser 31e9f59d8d Move save list subscription permission
Move the save list subscription permission to be after the save list
permission as these two permissions are logically related to each other
and both need to be granted to view the save list in the web interface.
2021-09-20 00:56:47 +02:00
Hornwitser 0c74aef68e Hide unauthorized web interface controls
Hide or disable controls in the web interface that the user for the
control connection it's connected as don't have the requisite
permissions to use.
2021-09-20 00:54:43 +02:00
Hornwitser 18e9fc8e7c Provide roles and permission for the control user
Add the roles and their permissions for the user the control connection
is connected as along with updates when these change.  This enables the
web interface to know which permissions it has available to it.
2021-09-20 00:52:59 +02:00
Hornwitser 1035389c9e Hotfix new player sync logic
Fix has_data not being checked by sync_player, dialog being stuck open if
no data is received by the master and master server refusing to server
empty data.
2021-09-12 00:27:46 +02:00
Hornwitser 8c62213a52 v2.0.0-alpha.9 2021-09-11 23:37:28 +02:00
Hornwitser e7248bfd98 Merge pull request #412 from Hornwitser/small-things-5
Small things 5
2021-09-11 21:50:07 +02:00
Hornwitser 8c0e883b23 Add Inventory Sync to the installer plugins 2021-09-11 19:23:23 +02:00
Hornwitser e3d8aa1a9b Add limit and order to query log request
Add optional limit to the number of log records to return in the
log query request to avoid having the web interface instance console
download the entire log for only to show a few hundred lines from it.

To make it possible to query the end of the log instead of just the
start add an order option as well.
2021-09-11 19:11:30 +02:00
Hornwitser 9aebeeac02 Fix offSlaveUpdate and offSaveListUpdate
Fix unreachable code and use of slice instead splice turning
offSlaveUpdate and offSaveListUpdate into no-ops.
2021-09-11 17:42:26 +02:00
Hornwitser 049ccee94e Disable save buttons when slave is offline
With the instance status unknown now meaning assigned slave is offline
the save list buttons can now easily be disabled using this status.
Disable the upload save, download save and delete save buttons when the
slave is offline or the instance is not assigned to a slave.
2021-09-11 17:40:38 +02:00
Hornwitser c59267d5ee Set status to unknown on slave disconnect
Change the instance status to unknown if the slave it's connected to
is disconnected rather than leaving them at their previous state
indefinitely.
2021-09-11 17:12:06 +02:00
Hornwitser c9ae964eee Correct filetype of headless server
The Factorio headless archive is actually an xz compressed tar, not gz.
2021-09-11 04:19:51 +02:00
Hornwitser 89cf89670f Add rate limiting to storage updates
Limit the rate of storage updates broadcasted by subspace_storage to at
most one per second.
2021-09-11 04:18:17 +02:00
Hornwitser 3b659116db Don't ping subspace_storage mod if master connection is down
The system for preventing items being sent without a connection to the
master and (and thus voiding the items) is to only do so if a ping from
the plugin has been received in the last 5 seconds of in-game time.
Don't send pings without being fully connected to the master to make
sure this system actually activates during connection downtime.
2021-09-11 04:18:17 +02:00
Hornwitser ddd1bde1b4 Fix bad command and request sending in subspace_storage
Ignore inventory updates and orders while the instance is not in the
running state to avoid sending commands before the server has started
up, and also ignore orders if the connection to the master server isn't
isn't online to avoid piling up requests in the buffer during session
resume attempts.
2021-09-11 04:18:17 +02:00
Hornwitser 715ab343bf Explicitly drop events events to the master if no session exists
Since the connector refactor the action of sending a message on a
connector that is in the process of connecting changed from queuing up
the message to send it to throwing an error.  To avoid events forwarded
by the slave to to the master when the connection is down from being
logged as an error forwardEventToMaster has to explicitly drop them.
2021-09-11 04:18:17 +02:00
Hornwitser 7430212ac8 Send save list explictitly on stop
Prevent ordering issues with save notifications on stop by making the
save list update part of the stop action instead of some unspecificed
amount of time later.

This also fixes the issue of the connection being closed before the last
instance sends it save list on slave shutdown.
2021-09-11 01:02:24 +02:00
Hornwitser 33efb32aa9 Add connected property to Slave and BaseConnection
Provide a convenience method for checking if the Master-Slave link is
fully online via a .connected property.  This is true if the link has
been establised, is not in the dropped state, and not in the process of
disconnecting.
2021-09-11 01:02:24 +02:00
Hornwitser 679eec05bc Fix copy-paste mistake 2021-09-11 01:02:24 +02:00
Hornwitser b019d44d0b Fix active connectors leaking after refactor
The activeConnectors mapping is from session id to connector, but the
master refactor in 67219ed accidentally changed it to try deleting the
entry by the connector reference instead.  Possibly mistaking it for a
Set instead of a Map.
2021-09-11 01:02:24 +02:00
Hornwitser efc71580ea Fix Lua global leaks
Fix unintended leaked globals in the clusterio and player_auth modules.
2021-09-11 01:02:24 +02:00
Hornwitser 90dacd98b2 Rework inventory_sync (#411)
Complete rework of the inventory synchronization to reduce the number of
times the inventory has to be downloaded and the possibilities for item
loss/duplication.

The basic concept is to acquire exclusive access to the player data
before downloading the data.  This prevents the player from logging in
to two servers at the same time and getting the synced inventory twice.
The acquisition will in most cases execute faster than the player can
provide input to the game on login, and if the player data on the master
isn't what was previously uploaded then the player inventory is deleted
and the player is turned into a spectator while the updated inventory is
being transferred into the game.  This model allows for the downloading
of the synced inventory to be skipped in the case the player joins the
same server they left from.

The synced data is expanded to include more than just the character and
inventory to properly handle sync of dead players.  If the player leaves
dead on one server this state will be saved and when the player joins
another server they continue off as dead.  The ghost, god, and spectator
controllers are supported, while the cutscene and editor controllers are
not.  For players in a cutscene when joining the acquisition will be
attempted immediately, but the scenario waits until the player is out of
the cutscene before acting upon the response to the acquisition.  For
players in the editor mode the scenario toggles them out of the mode
before syncing data.

Since uploads to the master can fail handling of this is also added.
The scenario will retry uploading the player data at exponentially
increasing intervals until it gets the message back that the upload
succeeded.  Since it's possible for servers to go down and stay down for
a long time the exclusive access held by these servers are released after
a timeout.  This means that a player could be playing and or have
uploaded newer data by the time the instance comes back online and tries
to upload the inventory, in this case the master will report the upload
succeeded but discard the data.  Instances may also upload old data if
they load back to an earlier save, which will also be discarded by the
master.

Other small improvements made by this rework:
- Add a retry button to the failed download dialog
- Update the existing progress dialog instead of destroying and
  recreating it every time.
- Automatically stuff the items from the temporary inventory into the
  synced inventory if they fit.
- Move player back to the position they started the download from if
  they were turned into a spectator for the download.
- Ensure the player has a character if the stored data is wiped.
- Add error checking of the RCON commands sent by the instance.
2021-09-07 15:49:53 +02:00
justchen1369 f9a1e28074 Add option to download and unpack latest Linux headless in installer (#409) 2021-09-07 03:12:53 +02:00
Hornwitser de3f5da9d4 Merge pull request #407 from Hornwitser/refactor-connectors
Refactor connectors
2021-08-31 20:18:14 +02:00
antt1995 abe2acd0dc Add description for running via Systemd (#408) 2021-08-31 20:14:35 +02:00
Hornwitser de48d807f1 Refactor connector logic
Refine the state flow used in the connector abstractions to better
handle close while connecting and resuming.  The new logic is to close
the connection immediately in these two states instead of continuing
trying to connect and then giving up some point later.

For the connectors the handshake state is split into connecting
and resuming, new is replaced by closed, and the closing state is turned
into a boolean flag as it's possible that closing is desired while
connecting, connected or resuming.  The connecting state is not present
in the server connector because there's nothing for the server to do in
that connector state.

The timeout logic is completely removed, once a connection attempt is
started for the client it will continue to attempt to connect, attempt
to resume dropped connections and attempt reconnects until either an
authentication error occurs or the client explicitly requests to close
the connection.

A new session timeout is added to control how long to attempt to resume
the connection until it's considered dead and invalidated.  This allows
stale connections to give up earlier, and swallow up less data while in
the dropped but not yet invalidated state.

For the client side sending messages while it's connecting has been
changed to throw an error instead of queuing up the message and
(possibly) sending it after the connection is established.  Code
shouldn't try to send messages without knowing if the connection it's
trying to send them over is active or not.
2021-08-30 20:20:49 +02:00
Hornwitser 22032ae4f8 Describe how to set up Subspace Storage (#404)
Add descriptions to the README detailing how to set up mods, and how to
set up Subspace Storage which requires manually setting up mods to work.
2021-08-19 19:10:51 +02:00
Hornwitser 3e617a81cf Add exponential backoff helper
Add helper class for implementing exponential backoff delay.
2021-08-17 05:07:46 +02:00
Hornwitser 9005b6cef9 Merge pull request #403 from Hornwitser/single-web-lib-entrypoint
Single web lib entrypoint
2021-08-17 03:27:54 +02:00
Hornwitser f4635a79f9 Remove ajv from plugin webpack config
The ajv module was made shared to reduce package size, but it turned out
the package size was large because of a missunderstanding in how imports
to sub-paths works with module federation.  Since that was fixed the ajv
module was no longer shared, but plugins incorrectly still specified it.
2021-08-17 01:42:45 +02:00
Hornwitser 8a0c1e8a4b Use single entrypoint for lib in web interface
In order to import a path inside packages/lib/ in the webpack shared
module environment it has to be declared as shared in both the web_ui
webpack config and the plugin's webpack config.  This is rather error
prone and easy to miss.  Move the burden of specifying which entrypoints
are valid in lib to lib itself by changing all imports in the web
interface code to import from @clusterio/lib instead sub paths.

For web code this means imports is done like this from now on:

import { libConfig, libLink } from "@clusterio/lib";

For info.js which has to be loadable by both Node.js and web code the
imports are done as follows:

const { libConfig, libLink } = require("@clusterio/lib");

While the Node.js only code can either continue to import sub paths
directly or use the info.js style.
2021-08-17 01:42:45 +02:00
Hornwitser e3b662717b Merge pull request #391 from Danielv123/inventory_sync
Inventory sync
2021-08-14 19:23:08 +02:00
Hornwitser cbfc0adf3d Remove extra whitespace in inventory_sync plugin 2021-08-13 06:22:45 +02:00
Hornwitser 4a29c13acb Fix bad reference in inventory_sync stat request 2021-08-13 06:21:32 +02:00
Hornwitser 60e434e4ac Fix inventory_sync player created/removed
Create entries for players that are present in the save on server
startup to preserving their inventory and fix attempting to reference the
player object after it had been removed in on_player_removed.
2021-08-13 06:17:59 +02:00
Hornwitser d126e7f25a Validate GUI element in on_gui_click
Make sure the GUI element in the on_gui_click event is valid before
attempting to access this, as another module may have destroyed it
during its event handler.
2021-08-10 18:19:18 +02:00
Hornwitser ecbce16c99 Be more defensive with global table initialization
When upgrading or downgrading the inventory_sync plugin it's possible
an different structure of the global.inventory_sync table is left behind
which could cause the code to crash when certain sub tables are not
present.

Be more defensive in the initialization of the table to make sure all
sub-tables are present on startup.
2021-08-10 17:41:40 +02:00
Hornwitser 0576308187 Fix unable to clear number fields in web UI (#402)
Fix setting a nullable numeric field to blank in the web UI return error
that the value cannot be a string due to the field returning null and
this being converted to the string "null".
2021-08-03 16:09:17 +02:00
Hornwitser f2c9cd0c62 Don't try stopping if instance is already stopped (#401)
Ignore stop if instance status is already stopped. Fixes instance status
getting stuck at stopping if Factorio exits during startup due to the
stopped status having already been sent at the time stop is invoked.

Fixes #400
2021-08-03 16:08:16 +02:00
Daniel f72995ec8b Remove control plugin 2021-08-01 21:54:46 +02:00
Daniel 2ffb848fe6 Replace spaces with tabs 2021-07-29 23:59:37 +02:00
Daniel e63f1246da Offer the player a temporary inventory while waiting for master 2021-07-29 23:55:48 +02:00
Hornwitser dbe623c9a7 Replace spaces with tabs for Lua, and more (#399)
Convert code indents to tabs to be consistent with the rest of the
JavaScript code.  This commits covers all of the lua code, some of the
hand written JSON code and the lone HTML and CSS files that were not
using tabs.
2021-07-13 17:18:44 +02:00
Hornwitser dbe01c6c23 Decode master secret from base64 (#398)
The jsonwebtoken accept strings as input for secrets which is
nonsensical from a cryptographic standpoint as the algorithms all
operate on byte sequences.  Worse still, strings are encoded into bytes
using UTF-8, which disallows certain sequences of bytes from appearing
and potentially weakening the cryptography.

For legacy reasons the master secret was encoded into base64 _and passed
as a string to jsonwebtoken_.  This further weakened the crypto as the
bytes that can appear in base 64 is only 1/4 of the 256 possible values
for bytes.  This could significantly weaken the cryptographic strength
of the tokens.

I have known of this issue for quite some time but has put off actually
fixing it for too long now.  Since the master secret is already
documented as being in base 64, decode it as base 64 and pass it as a
byte Buffer to jsonwebtoken.  This will ensure every byte value is
possible in the byte sequence passed to the jsonwebtoken crypto.

The impact of this change is unfortunately that all tokens will become
invalid and will have to be reissued.
2021-07-13 17:16:10 +02:00
Daniel 29917fb85a Maintain nodejs v12 support 2021-07-12 23:30:41 +02:00
Daniel 1a1b4fb0d2 Fix invincible ghost character creation on first join
Inventory sync will now wait intil the player has a character.
This means sync won't happen ex during respawn animations
or freeplay intro cutscenes.
2021-07-12 23:28:16 +02:00
danielv 4027a4f310 Cleanup, sync more player properties 2021-07-12 22:05:54 +02:00
danielv 37052e1f68 Changed inventory storage to use Map 2021-07-12 22:05:54 +02:00
danielv 98f801e244 Changed usage of globals, worked around edge cases 2021-07-12 22:05:54 +02:00
Daniel f9ef2ebbe1 Microoptimizations after code review 2021-07-12 22:05:54 +02:00
Daniel a939e11641 Fixed bug with import of logistics slots
Slots were shifted 1 slot to the right every time due to off by one issue in the deserializer
2021-07-12 22:05:54 +02:00
Daniel a4a667ef06 Reimplement core method for crafting_queue sync
* New method avoids all dataloss and prefectly replicates the queue
* Made proper description in readme
* Added packages to make lerna build happy
* Added reference to main readme
2021-07-12 22:05:54 +02:00
Daniel 87218e4803 Support for transferring crafting queues 2021-07-12 22:05:54 +02:00
Daniel 40301f59b7 Transfer all misc properties as well 2021-07-12 22:05:54 +02:00
Daniel 5db9cad7e5 Removed unused settings 2021-07-12 22:05:54 +02:00
Daniel e4bdf996f7 Serialize hotbar&logistics&data, show download progess 2021-07-12 22:05:54 +02:00
Daniel c1d0404f23 Made inventories download in chunks to prevent blocking rcon 2021-07-12 22:05:54 +02:00
Daniel 6bb2c50e5c Implemented changes suggested by linter 2021-07-12 22:05:54 +02:00
Daniel 8a85cfc8da Added small web interface with the most vital stats 2021-07-12 22:05:54 +02:00
Daniel 86bd07666f First working draft of inventory sync 2021-07-12 22:05:53 +02:00
Hornwitser a578719fc5 v2.0.0-alpha.8 2021-06-28 16:29:34 +02:00
Hornwitser 72e0b6a3b1 Merge pull request #397 from Hornwitser/fix-export
Fix export
2021-06-28 16:17:50 +02:00
Hornwitser 90a400b782 Handle mod not found in data export
Handle the case of the mod file not being found from the mod version.
This could happen if the naming scheme is weird or the mod is unpacked.
2021-06-26 17:59:48 +02:00
Hornwitser 80eae94fe1 Handle leading zeros in mod filenames
It's possible to put leading zeroes in the names of mod zip files which
cause the existing algorithm to find the mod zip from the mod version to
fail.  Fix by listing the mods directory and fixing the version numbers
for any of the mods with leading zeros in them.
2021-06-26 17:59:48 +02:00
Hornwitser 5daa492f68 Emitt more useful error on parse error
Rethrow parse errors with the JSON content that failed to parse for JSON
content sent to Clusterio from Factorio.
2021-06-26 17:59:48 +02:00
Hornwitser b43a181bf4 Fix JSON serialization in export mod
Fix incorrect serialization of control characters to \xHH escapes since
JSON only support \uHHHH escapes, and serialization of infinite and NaN
numbers.
2021-06-26 17:59:48 +02:00
Hornwitser a31ba31567 Fix Docker build referencing the old mod branch 2021-06-26 17:42:34 +02:00
Hornwitser b03b201c20 Merge pull request #395 from Hornwitser/rename-repository
Rename repository
2021-06-22 18:46:24 +02:00
Hornwitser af995428bc Rename clusterio/factorioClusterioMod repository
The mod was rebranded to subspace_storage quite some time ago.
2021-06-22 18:36:02 +02:00
Hornwitser d79e30f9be Rename clusterio/factorioClusterio repository
Drop the factorio part of the Clusterio repository name.
2021-06-22 18:36:02 +02:00
Hornwitser f5228e6c2e Merge pull request #396 from Hornwitser/fix-upload
Fix upload
2021-06-21 17:44:57 +02:00
Hornwitser ea77e09058 Show upload progress
Add progress bar for file uploads in progress and notify user if the
upload fails.
2021-06-21 16:59:36 +02:00
Hornwitser 5ab4b95e3c Support non-standard zip mime types in save upload
Browser like Chrome doesn't use the application/zip mime type when
uploading .zip files.  Add support for application/x-zip-compressed to
the save upload endpoint.
2021-06-21 16:59:36 +02:00
Hornwitser 8dc1415404 Skip slaveUpdateEventHandler test on Windows
Due to the lack of a simple way to automate graceful shutdown of a slave
on Windows causing the test to be unreliable, skip it on Windows.
2021-06-21 16:59:04 +02:00
Hornwitser 122bab303d Remove suggestion to use the 1.2.x branch (#394)
Development on 1.2.x has effectively been abandoned.  Discourage
installing or working on 1.2.x.
2021-06-18 14:00:21 +02:00
Hornwitser 160051fc3c Merge pull request #392 from Hornwitser/installer
Add Nodej.s based installer
2021-06-17 15:13:11 +02:00
Hornwitser 500baffb2b Use installer in installation guide
Switch over to referencing the installer as the method for installing
Clusterio in the readme and contributing docs.
2021-06-16 21:04:58 +02:00
Hornwitser 4c77f5ac31 Add installation script
Provide a create package for the clusterio npm org which gathers the
necessary details to install a working cluster either as standalone or
as separate nodes.
2021-06-16 18:56:37 +02:00
Hornwitser 8ad518e7b6 v2.0.0-alpha.7 2021-06-16 13:08:58 +02:00
Hornwitser 1faf6df5a3 Merge pull request #390 from Hornwitser/alpha-7
Alpha 7 preparations
2021-06-16 13:06:30 +02:00
Hornwitser fc08438164 Add generate slave token button
Add a generate slave token button to the web interface and modify the
generateSlaveToken message and corresponding ctl command to have the
slave id be optional.  The random id is the desired behavior when adding
a slave with the installer, as it'll ask for the token for the new slave
and deduce the id from the token.
2021-06-15 14:46:44 +02:00
Hornwitser cc562a451e Fix create instance modal
Fix copy and paste bug in the name check for the create instance moddal.
2021-06-15 14:25:45 +02:00
Hornwitser 782e93f4a1 Add changelog entry for #380
Add entry in CHANGELOG.md for the save management feature.
2021-06-15 14:24:35 +02:00
Hornwitser cf1e333191 Add bootstrap command to generate slave token (#389)
To simplify the standalone installation add command to create a slave
token without having to start up the master server.
2021-06-14 12:08:24 +02:00
Hornwitser 31f1099dc0 Expect error loading configs (#388)
Rethrow error loading configs as StartupError as these are most likely a
result of user error.
2021-06-14 12:07:59 +02:00
Hornwitser ddaaf15b2e Merge pull request #383 from Danielv123/documentation-updates
Documentation updates
2021-06-12 15:15:19 +02:00
Hornwitser a6cafeb5c6 Merge pull request #386 from Hornwitser/instances-page
Instances page rewrite
2021-06-12 15:15:04 +02:00
Hornwitser 9b34b949a6 Accept invalid IDs in useSlave and useInstance
Gracefully handle invalid IDs in useSlave and useInstance as this is
necessary when when the ID isn't known by the component using the hook,
since it can't conditionally call the hook.
2021-06-10 10:26:40 +02:00
Hornwitser 82c3d27bff Rewrite instances page
Render the table in the instances page using an antd Table component
directly and feed it the data via an automatically updating list of
instances.
2021-06-10 10:26:40 +02:00
Hornwitser 0e9893fcb6 Fix create save modal
Fix the wrong variable being passed as mapSettings and clear the form
after successfully creating the save.
2021-06-10 10:26:40 +02:00
Hornwitser f37c387d52 Fix instance deleted status not being sent out 2021-06-10 10:26:40 +02:00
Daniel 7a49e8aa15 Merge pull request #385 from Hornwitser/fix-command-after-stop
Fix subspace storage sending commands during stop
2021-06-10 06:58:20 +02:00
Daniel c80be802d1 Merge pull request #384 from Hornwitser/test-fixes
Fix tests on Windows and remove internet requirement to pass
2021-06-10 06:54:52 +02:00
Daniel ff9b05fc85 Merge pull request #382 from Hornwitser/slave-updates
Add slave update subscriptions
2021-06-10 06:50:03 +02:00
Hornwitser 55f3dac9b6 Fix integration tests requiring internet to work
When factorio starts up with with the require_user_verification setting
turn on it tries to obtain a server padlock from the matchmaking server
and will fail if this does not succeed.  Turn off user verification and
public visibility which require user verification both of which are on
by default for the integration tests so that they work without internet.
2021-06-09 14:53:33 +02:00
Hornwitser 1b082c6a25 Fix subspace storage sending commands during stop
Add logic to stop sending commands and wait for any pending commands to
complete during instance stop in subspace_storage.  This should fix the
RCON connection lost errors printed in the console during stop.
2021-06-09 14:47:52 +02:00
Hornwitser 5b78a86166 Fix HttpCloser test on Windows
Double timeout for the refuse connnection test as it's taking 2 seconds
on Windows for some reason.
2021-06-09 13:28:18 +02:00
Daniel 7d40b086e4 Fix norwegian text in web interface 2021-06-09 09:48:47 +02:00
Daniel 59b2338891 Updated guide with commands to start from source 2021-06-08 08:20:40 +02:00
Daniel af525c01ad Added syntax highlighting to docs/writing-plugins 2021-06-07 14:00:21 +02:00
Hornwitser 2be91cbd3a Add slave update subscriptions
Allow the web interface to listen for updates to the slave list and
apply it live to the places where slaves are shown in the web interface.
2021-06-02 16:19:18 +02:00
Hornwitser cc438574ff Merge pull request #380 from Hornwitser/save-management
Save management
2021-06-01 20:38:50 +02:00
Hornwitser 09e4256c18 Fix hang on missing/wrong Factorio version
Fix the start command hanging if the configured Factorio version for the
instance started is not available on the slave.
2021-06-01 16:38:58 +02:00
Hornwitser a0f5864324 Copy save if the save to start is an autosave
Prevent potential data loss when starting an autosave by copying it
first.  This avoids overwriting a random autosave slot when the server
shuts down after having loaded an autosave.
2021-06-01 16:38:58 +02:00
Hornwitser 12db0d5a84 Add download save feature
Add command and web interface button to download saves from instances.
2021-06-01 16:38:56 +02:00
Hornwitser 35f54a0ee8 Add delete save feature
Add command and web interface button to delete saves.
2021-06-01 16:32:58 +02:00
Hornwitser 2e314ff098 Add upload save feature
Add /api/upload-save endpoint that streams the data via the slave
assigned to the target instance to the instance saves directory, along
with a ctl command and web interface button to do the upload.
2021-06-01 16:27:02 +02:00
Hornwitser 0066a06107 Add findUnusedName to file_ops.js
Add function to find an unused name in a directory to lib/file_ops and
use it for finding an unused instance directory.
2021-06-01 11:22:22 +02:00
Hornwitser 544d8deb81 Add load save button to web interface 2021-06-01 11:22:22 +02:00
Hornwitser e730718671 Update antd 2021-06-01 11:22:22 +02:00
Hornwitser a96fae5ffd Add save listing and subscriptions
Add link messages for listing saves and listening for changes to the
list of saves for instances along with a table in the instance view page
showing the save list for the instance and a list-saves command to ctl.
2021-06-01 11:22:22 +02:00
Hornwitser b53ed7f6ca Add Export data button to instance page
Add missing button to do the export data action on an instance.
2021-05-21 18:39:24 +02:00
Hornwitser dd216318b0 Add option to pass map settings to Factorio
Add options to pass map seed, map exchange string, map gen settings
and/or map settings when creating a save either through the create save
request or the load scenario request.
2021-05-21 18:39:19 +02:00
Hornwitser 4a8a4c8227 Check if test control exists before closing it
Fix after action in integration test throwing in certain error cases.
2021-05-21 17:30:06 +02:00
Hornwitser 177278fee3 Ignore instance status changes that didn't change
Check if the instance status in the instanceStatusChanged event actually
changed and ignore the event if it didn't.  This prevents bogus updates
from being pushed to control clients and plugins.
2021-05-21 17:27:25 +02:00
Hornwitser 6ffcb8c451 Add instance update subscription
Provide the control link with the ability to subscribe to updates when
instance status and properties changes.  This allows the web interface
to respond in real time to instance starts and stops that are triggered
from somewhere else.
2021-05-21 17:27:01 +02:00
Hornwitser bda103d7a0 Fix --dev mode broken by master refactor 2021-05-20 21:51:51 +02:00
Hornwitser 2eadc3ea10 Add Map Exchange String parser
Add readMapExchangeString to lib/factorio which parses and decodes the
data in Map Exchange into a format suitable for giving to the Factorio
server command line.
2021-05-20 21:51:51 +02:00
Hornwitser b352e89b48 Merge pull request #379 from Hornwitser/small-things-4
Small things 4
2021-05-17 22:02:40 +02:00
Hornwitser 19ebee4697 Remove PluginsContext
The plugins are available as a property on the Control provided by the
ControlContext which makes the PluginsContext redundant.  Remove it and
use ControlContext to retreive the plugin list in the app.
2021-05-16 20:36:09 +02:00
Hornwitser 4014eb4ec2 Fix log query broken after refactor
Add missing levels import from the logging library in
ControlConnection.js.
2021-05-15 23:22:37 +02:00
Hornwitser e94662350a Support symbolic links to modules
Ignore files instead checking if the entry is a directory looking for
modules to patch in.  This is to support symbolic link to modules.
2021-05-15 23:22:37 +02:00
Hornwitser 0ae4fa0d2e Create equipment grid when deserializing it
Create equipment grid for items that support it and doesn't currently
have a grid.  Fixes deserialization of spidertron equipment grids.
2021-05-15 23:22:37 +02:00
Hornwitser b0067eccc6 Use node plugin for Eslint
The Node.js specific rules for Eslint were deprecated in favour of the
node plugin for Eslint.  Add node plugin for eslint and switch over to
using its rules, fixing any issues detected.
2021-05-15 23:22:37 +02:00
Hornwitser 95b2262cc3 Remove log rotation
Remove log rotation as Factorio implemented its own log rotation an
eternety ago and the cluster log already contains all the log entries.
2021-05-15 23:22:32 +02:00
Hornwitser 7cef5528b3 Check for 0.16 startup string
Adjust the regex for detecting startup to also work with 0.16 as
updateTick was called mapTick before 0.17.  Note: This commit does not
imply 0.16 is going to be supported by Cluestio.
2021-05-15 20:53:16 +02:00
Hornwitser a7d728c3ac v2.0.0-alpha.6 2021-05-12 23:50:26 +02:00
Hornwitser 4e61c62965 Add changelog entry for previous commit 2021-05-12 22:06:22 +02:00
Hornwitser 1c4010a744 Drop support for Node.js v10
Version 10 of Node.js is no longer supported upstream, so stop
supporting running Clusterio with it.
2021-05-12 21:43:40 +02:00
Hornwitser cbfe6fbc11 Merge pull request #376 from Hornwitser/master-refactor
Refactor master
2021-05-12 21:42:16 +02:00
Hornwitser e9c3c38a53 Add SlaveConnection.id
Add .id property to access the id of the slave this SlaveConnection is
for.
2021-05-12 20:42:52 +02:00
Hornwitser 322570f298 Add instance config event for master plugins
Add onInstanceConfigFieldChanged hook for master plugin code which
triggers when instance configs are changed on the master server.
2021-05-12 20:42:52 +02:00
Hornwitser 8b857224dc Move app routes into separate function
Reduce the _startupInternal complexity by moving out the express app
route logic into a separate function.
2021-05-12 20:42:52 +02:00
Hornwitser d3ea85d5ac Add stopping instance status
Notify when an instance is in the process of stopping with a separate
status for it.  This makes handling shutdown gracefully a bit simpler in
plugin code.
2021-05-12 20:42:52 +02:00
Hornwitser f6ab825692 Add status events for create/delete instance
Notify plugins of status changes when instances are created and deleted.
2021-05-12 20:42:52 +02:00
Hornwitser 67219ede6b Refactor master code
Move implementation of master systems into dedicated classes for better
organization.
2021-05-12 20:42:40 +02:00
Hornwitser 8b32267858 Merge pull request #377 from Hornwitser/test-package
Move test dependencies into separate package
2021-05-12 20:39:51 +02:00
Hornwitser 0a469a0524 Add missing test dependencies
The usage of lerna bootstrap --hoist meant these dependencies being
missing went unnoticed.
2021-05-12 19:57:19 +02:00
Hornwitser 65c6fd592c Log stderr instead of writing to test log
During Travis integration tests a BrokenPipeError is emitted on stderr
after the Factorio server has quit.  I have no idea what's going on here
so for now just log it and ignore it.
2021-05-07 20:07:40 +02:00
Hornwitser a6ce755743 Update development tools 2021-05-07 18:04:13 +02:00
Hornwitser c2e7a02e5a Use --hoist
Save time installing dependencies by recommending the usage of --hoist.
2021-05-07 17:39:49 +02:00
Hornwitser ef0218ddfe Move test dependencies to separate package
Move the depenedncies needed to run the tests into test/package.json and
manage it using lerna.  This should make it easier to selectively
install only what's needed to run the software.
2021-05-07 17:39:21 +02:00
Hornwitser ea645da3cb Fix chalk dependency being in the wrong package 2021-05-07 17:39:21 +02:00
Alyssa Smith 9a42f784ff Make community plugin list clearer (#374)
Include npm package names to be copied by users.
2021-03-29 00:45:42 +02:00
Hornwitser 67002e4b71 v2.0.0-alpha.5 2021-03-23 21:23:22 +01:00
Hornwitser 166416339a Merge pull request #373 from Hornwitser/alpha-5
Alpha 5 preparations
2021-03-23 21:18:11 +01:00
Hornwitser ead2c6d2c1 Add release checklist
Add instructions for doing releases to npm to the contributing docs.
2021-03-23 20:37:32 +01:00
Hornwitser bfea6cb28e Don't log print permission denied stack traces
Use PermissionError to signal when permission is denied for an action
and prevent them being logged as stack traces in the master log.
2021-03-23 20:09:09 +01:00
Hornwitser 7ecac539f9 Fix path stripping for relative and Windows paths
Fix path stripping logic to take into account the possibility of the
writePath being relative, and that Windows uses \ as a path separator
for some paths but not all.
2021-03-23 20:09:09 +01:00
Hornwitser e73599a800 Merge pull request #372 from Hornwitser/storage-page
Storage page
2021-03-23 20:02:31 +01:00
Arvids Godjuks f46f40ad4a Merge pull request #363 from drouarb/master
MacOS compatibility
2021-03-23 20:59:44 +02:00
Benjamin DROUARD 058197dc99 Using factorio.app/Contents for MacOS 2021-03-21 16:43:32 +01:00
Hornwitser 8fb6784964 Load plugin infos in integration tests
Make sure the permisisons defined by plugins are included in the
integration test environment by loading the plugin infos.
2021-03-20 17:03:23 +01:00
Hornwitser c16dc74ad9 Reimplement the Storage page
Reimplement the functionality of the Storage page which shows which
items are stored in the shared subspace on the master server.
2021-03-20 03:35:05 +01:00
Hornwitser cebe83542f Add access to icons and locale from export
Add models for accessing and using the icons and locale that's exported
when an instance export is runned.
2021-03-20 03:35:05 +01:00
Hornwitser 6c19145734 Add control reference to web plugins
Add reference to the Control instance in BaseWebPlugin for web plugin
code to use in a similar manner to the instance reference in instance
plugin code.
2021-03-20 03:35:05 +01:00
Hornwitser 0a6e26bb2d Add connection events for control connections
Add hooks for plugins to be able to handle connection state changes for
control connections on the master server and in the web interface.
2021-03-20 03:35:05 +01:00
Hornwitser de629d9416 Pass link to plugin message handlers
For master plugins a message can be received from any of the clients
corrently connected to the master.  In order for plugins to be able to
handle link specific requests they need a reference to the link messages
was received from.  Add link as the third argument to plugin message
handlers.
2021-03-20 03:35:05 +01:00
Hornwitser 48786f1e59 Fix --dev-plugin breaking after bd53339
The automatic determination of the public path for plugins works
correctly when they are build for production and loaded from their
respective paths.  But when the dev middelware compiles it, it doesn't
know the correct path to host it at withouth the publicPath being set.

Fix by setting publicPath explicitly when compiling with the dev
middleware.
2021-03-20 03:35:05 +01:00
Hornwitser 3d26371fa9 Make web pages pluggable
Refactor the page handling of the web interface to allow plugins to add
their own pages.
2021-03-20 03:35:05 +01:00
Hornwitser 73c713462c Merge pull request #371 from Hornwitser/account-button
Account button
2021-03-20 03:11:16 +01:00
Hornwitser 16d2ab1646 Fix logging in not saving token
Fix regression in login logic causing the token to be saved as null
instead of the real value.
2021-03-20 02:52:34 +01:00
Hornwitser f9048d7027 Set UI color on chrome mobile 2021-03-18 23:05:59 +01:00
Hornwitser d627c5e094 Fix issues with reconnect and logging out
Fix problems encountered logging out and in while the connection has
dropped and is in the process of reconnecting.
2021-03-18 23:05:59 +01:00
Hornwitser 6458810571 Add name to account model
Add the name of the account that's connected to the control link on the
web interface via an additional property on the ready payload for the
control link.
2021-03-18 23:05:47 +01:00
Hornwitser e1549c1b0c Add account button with log out
Add a button on the right of the top nav bar to access account related
functions and add a log out button there.  To make it fit on the navbar
the text and version is hidden on narrow layouts.
2021-03-18 21:52:36 +01:00
Hornwitser 9542246414 Use a diff and author friendly markdown formatting (#370)
Simplify the the way markdown files are formatted to make them easier to
author without editors that do auto line breaking, and make the diffs
from them simpler to read.
2021-03-17 21:30:51 +01:00
Hornwitser a2d56d4a8d Fix crash on continuing an active connection (#369)
Fix ServerConnector reaching an invalid state if a continue operation is
performed on an active connection.  The continue would cause the
connection established logic to be runned before the connection lost
logic of the pervious connection is perfomed, resulting in a leaked
heartbeat interval and the connection lost logic being performed on the
new connection instead of the old.  Prevent this by closing both the new
and the old connection in this case.
2021-03-17 20:20:12 +01:00
Hornwitser 72d0994ca6 Add Player Auth plugin (#368)
Add authentication plugin that does a simple challenge response protocol
to verify that the player trying to log in is who they claim to be.  The
process goes as follows:

1. A player code is generated for a player that wants to log in and is
   displayed in-game.
2. The player code is input into the web interface and the master
   generates a verification code as a challenge back along with a token.
3. The player inputs the verification code in-game and is logged in to
   the web interface in doing so.

To do the actual login the web interface polls a verify endpoint every 2
seconds until the code has either been verified or expired.  The
challenge comes from being unable to control the verification code and
having to input it as a player logging into one of the servers in order
to login.

Some additional steps are taken in order to increase the difficulty for
an attacker to subvert the challenge:

- The login process must be started from in-game.
- Generated codes are only valid for a limited timespan which is
  configurable and 2 minutes by default.
- The verification code comes with a token that only works with one
  player code and verification code combo and must be provided to pass
  validation.
2021-03-17 18:48:22 +01:00
Hornwitser f07082b52d Merge pull request #367 from Hornwitser/player-auth-plugin-preparations
Web Plugin preparations
2021-03-17 18:16:19 +01:00
Hornwitser 941639666d Use auto publicPath deduction
Change to "auto" as the publicPath to have webpack deduce the correct
path at runtime.  This fixes an issue with plugins being unable to be
loaded due to trying to load bundles from the wrong path when the web
interface is hosted under a proxied sub-path.
2021-03-17 18:00:12 +01:00
Hornwitser bd53339532 Fix web root path confusion
Remove basename in favor of making webRoot absolute.  The distinction
between the two were supposed to be that basename was absolute and did
not have a trailing slash while webRoot was relative and had a traling
slash.  This was not how it ended up working in the code, which lead to
double forward slashes in requests sent out when webRoot was not equal
to './'.
2021-03-17 17:59:35 +01:00
Hornwitser 28da8dcc58 Merge pull request #366 from Hornwitser/plugin-improvements
Plugin improvements
2021-03-15 21:54:39 +01:00
Hornwitser ceae2b25b5 Make the login form pluggable
Allow extending the login form with additional authentication methods by
adding them to the web plugin's loginForms array.
2021-03-13 21:01:53 +01:00
Hornwitser 579f6421e4 Export web_ui as a single module
Due to the way the imports and exports works with module fedderation
each require path needs it's own shared module in the plugin.  To avoid
having to specify every possible import in the module federation plugin
config, export all useful components to plugins in the browser
entrypoint for web_ui.

Note that for some reason the module wouldn't exist for import by
plugins unless some part of the build imported it.  Which is the reason
for the master index.jsx to import bootstrap via it.
2021-03-13 21:01:53 +01:00
Hornwitser a904a8fb9d Add hit counter for HTTP requests
Add a complementary total hit counter for all HTTP requests.  The
endpointHitCounter doesn't cover all endpoints and fixing it to cover
all endpoints without making it possible for it to create an infinite
number of time seriers is not straight forward.
2021-03-13 21:01:53 +01:00
Hornwitser b70303c437 Add error boundary to App
Catch errors in the component stack that reaches the App component and
display an error message for them instead of a black screen.
2021-03-13 21:01:53 +01:00
Hornwitser a8e1971483 Fix data loss on bad name passed --dev-plugin
If data from the database is not loaded but a shutdown is triggered then
the master server will overwrite the database with empty data, causing
unexpected data loss.  This occurs for example when the --dev-plugin
option throws.

Fix by setting the database entries to null before they are loaded so
that should an attempt be made to save them without having been loaded
first it will throw an error instead.
2021-03-13 21:01:53 +01:00
Hornwitser 78ce6fc382 Move /plugin/name/ to /plugins/name/
The web files for plugins were hosted at /plugin/plugin_name/ while the
view page for a plugin is hosted at /plugins/plugin_name/view.  Reduce
confusion by making both urls use the plural version.
2021-03-13 21:01:53 +01:00
Hornwitser 71804df3e0 Add --dev-plugin to compile plugins on the fly
Add hidden development option to run the webpack compiller for the given
plugin(s) similar to the --dev option for the built-in web interface.

This requires publicPath to be set in the webpack config and an updated
version of webpack-dev-middleware to function correctly.
2021-03-13 21:01:53 +01:00
Hornwitser 5ce3fb6cc6 Add loading of web plugins in interface
Add separate BaseWebPlugin class which plugins can extend and expose
through a webEntrypoint in a similar fasion to the existing master,
instance and control entrypoints.

To simplify the logic for the rest of the web interface code the plugins
context is changed to be a mapping of loaded WebPlugin instances.  This
in turn means the plugins and plugin view pages fetches the plugin list
upon load in order to show plugins that failed to load (which
incidentally also gives them an up to date list).
2021-03-13 21:01:53 +01:00
Hornwitser 6c4e094d44 Mention plugins by Hornwitser in README 2021-03-07 15:56:27 +01:00
Hornwitser f007dd640d Fix statistics exporter name and description 2021-03-07 15:32:32 +01:00
Hornwitser e1c7d35ce4 Fix plugin shutdown not called on bad startup
During startup the plugins are loaded one by one and init is called for
each of them.  But due to the already loaded plugins being discarded if
one of the plugins throw an error an unclean shutdown that might hang
on timers started by plugins occurs.  This leads to the master server
starting up, printing an error, displaying the shutdown sequence and
then hang forever.

Fix by storing the plugins loaded into masterPlugins as they are loaded
instead only after all of them have been loaded.
2021-03-07 15:18:39 +01:00
Hornwitser a17e9295e7 Use relative imports in lib
Use relative imports in lib to avoid an issue with webpack thinking
absolute imports inside @clusterio/lib are for a separate module and
giving out warnings for it being missing in package.json.
2021-03-07 15:14:38 +01:00
Hornwitser b814d8a400 Share each individual lib import webpack config
The module sharing in Webpack works on a per import basis and therefore
doesn't trigger when the value in the config is @clusterio/lib while the
module imported is @clusterio/lib/config.  This in turn caused a copy of
lib to be bundled with each plugin.  Fix by making sure each lib import
is shared and specified in the configs.
2021-03-07 15:12:23 +01:00
Hornwitser fe9cef5e1e Log stack trace on errors loading web plugins 2021-03-07 14:56:48 +01:00
Hornwitser 415f574e2d Remove obsolete "updater" code
Remove commented out reference to an updater module which was never
completed in master.js.
2021-03-07 14:55:57 +01:00
Hornwitser 63f76ce87a Rename enabled to load_plugin
Rename the config and status indicating whether to load a plugin or not
from "Enabled" to "Load Plugin".  The latter better describes what it
does, and unlike the former doesn't imply plugins can be enabled or
disabled on the fly.
2021-03-07 14:53:45 +01:00
David Hiendl 19259b2226 Add .json files to symlinkMods whitelist (#365) 2021-03-07 13:35:46 +01:00
Hornwitser 53edd7cce6 Merge pull request #364 from Hornwitser/fix-windows-2
Fix windows test failure
2021-03-07 13:34:57 +01:00
Hornwitser 2069689780 Remove --exit flag from tests
When setting up the tests there were issues with code that didn't
properly clean up after itself and left lingering connections, intervals
or timers that kept the event loop running after the tests where done.
To fix this the --exit flag was passed as a temporary measure but then
subsequently forgotten about.  The issues with keeping the event loop
alive have long since been fixed on Linux, but on Windows there was a
problem with the control connector not exiting because the master server
was killed instead of shutten down properly.

With that issue fixed there are no longer any connections or timers
keeping the event loop alive and --exit can thus be removed.
2021-03-06 18:40:07 +01:00
Hornwitser d6f09f4c1a Fix close during reconnect wait period
If the connect close method is called while the connection is waiting
for a reconnection attempt then the attempt is cancelled but the close
method then erroneously waited for a close event that would never
happen.  Fix by resetting the connector and rasing the close event in
the close method if it's in the waiting for reconnect state.
2021-03-06 18:38:30 +01:00
Hornwitser 85a984734b Fix node-forge dependency
The removal of the automatic TLS certificate generation removed the use
of node-forge in the master server, while the addition of the HttpCloser
added it as dependency of the tests.  Fix node-forge dependency being
listed in lib and master instead of as a dev dependency in package.json.
2021-03-06 18:38:30 +01:00
Benjamin DROUARD b78eafaedb MacOS compatibility 2021-03-05 17:31:14 +01:00
Hornwitser 641d8e9fc5 Merge pull request #362 from Hornwitser/plugin-list
Add plugin list
2021-03-05 16:58:15 +01:00
Hornwitser bdd70e53dc Fix errors detected by linter
I meant to fix these changes before pushing the PR, but forgot about it.
2021-03-03 14:41:55 +01:00
Hornwitser 7797ee708a Add ctl master plugin list command
Add command to list the plugins enabled on the master server and their
versions to clusterioctl.
2021-03-01 15:03:25 +01:00
Hornwitser 6c9d3d8893 Add Plugins page to web interface
Add page listing the plugins installed on the master along with a
detailed page for each plugin with fields from their package.json.
Failure to load the module and version missmatch is also reported.
This adds ./packages.json as required part of the webpack module.
2021-03-01 15:03:25 +01:00
Hornwitser 3a3a7597bf Add PluginsContext to web_ui
Add a React context to access the plugins loaded in the web interface.
The info, /api/plugins metadata and webpack container is provided for
each plugin.
2021-03-01 15:03:25 +01:00
Hornwitser d0befe5944 Add error boundnary for sidebar paths too
b538960 added an error boundnary for pages not directly linked on the
sidebar, but forgot to add it for pages on the sidebar.  This add the
missing error boundnary for those pages.
2021-03-01 15:03:25 +01:00
Hornwitser a3729504e5 Log error stack on bootstrap failure
Log the stack of the error caught during failure to load the web
interface.  This ensure the error is printed to the console instead of
"[fatal] undefined".
2021-03-01 15:03:25 +01:00
Hornwitser 4efd09de31 Expose computed tls_ca config
Provide the loaded file of the tls_ca config available to slave,
instance and ctl code.  This ensures they can easily use it when
connecting to the master server.
2021-03-01 15:03:25 +01:00
Hornwitser 6a29cd9715 Resolve webpack modules from web_ui
Remove the need for installing babel and the webpack loaders used in the
webpack.common.js file separately by resolving them from the web_ui
package.  This allows future changes to done to the modules used without
having to update them in each plugin that uses the web_ui common config.
2021-03-01 14:59:59 +01:00
Hornwitser 9869d92ead v2.0.0-alpha.4 2021-02-26 15:52:18 +01:00
Hornwitser a248a67d10 Merge pull request #360 from Hornwitser/edit-master-config
Remote master config management
2021-02-26 15:40:24 +01:00
Hornwitser bec30c9927 Add remote editing of master config
Add commands and web UI for editing the master configuration remotely.
2021-02-24 22:16:03 +01:00
Hornwitser 38b7d0f600 Fix web config trying to set the new prop value as field
Fix the BaseConfigTree treating the nex property name and value boxes as
fields to be applied to the config when pressing Apply.
2021-02-24 20:18:41 +01:00
Hornwitser 0366334e7c Generalize InstanceConfigTree
Pull out the instance specific logic from InstanceConfigTree and turn it
into a general BaseConfigTree component that can be used for master and
slave configs.
2021-02-24 20:17:29 +01:00
Hornwitser b538960592 Add ErrorBoundary to page content
Prevent the page from turning into a black screen when page rendering
fails by adding an error boundary to the display of the page content in
SiteLayout.jsx.
2021-02-24 19:48:43 +01:00
Hornwitser ac17b8497a Split InstanceViewPage into separate components
Pull out the components in InstanceViewPage.jsx into separate source
files.
2021-02-24 18:47:03 +01:00
Hornwitser 2c74a67738 Add location access control to config class
Add a per field access parameter to the config class which specifies
which of master, slave and control can access the given field.  A
location is added to the config class to specify which party owns it and
fields which do not have an access parameter are not present in the
config and will throw if attempted to be read from or writen to.

The serialize, load, update, get, set and setProp are ammended with a
location parameter which specifiy where the data is from or destined to
and the access checks are performed to ensure remote access to the
config is still limited by the access parameter of field.

With this system in place the master config can be shared with control
and slave connections without compromising secrets that should stay
private.  This is primarily the master authentication secret, but other
plugins may define secrets it does not want to have shared with slave
and/or control connections.
2021-02-24 15:46:19 +01:00
Hornwitser 77cf4947b6 Merge pull request #359 from Hornwitser/small-things-3
Small things 3
2021-02-20 18:33:21 +01:00
Hornwitser c6a0435751 Fix missing space 2021-02-20 18:10:46 +01:00
Hornwitser 7e9f1562e4 Add Instance.id shortcut
Add shortcut for instance.config.get("instance.id") similar to the
already existing shortcut for its name.
2021-02-19 14:57:27 +01:00
Hornwitser 1de8b76303 Emit resume instead of connect on resumed connections
Raise "resume" instead of "connect" when a connection is re-established
after a connection drop.  This prevents logic meant to resynchronize
state after a full reconnection from being invoked whenever the
connection was temporarily dropped.
2021-02-19 14:28:19 +01:00
Hornwitser b4cbe2355d Add add/remove perms option to ctl role edit
Implement --add-perms and --remove-perms to add and remove permissions
from the role without having to list up all of the permissions in the
role again.

Rename --permissions to --set-perms to be consistent with the two new
options added.
2021-02-17 21:21:18 +01:00
Hornwitser 09c3f82226 Fix test failures on Windows
Fix broken regex, too tight time check, and lack of shell expansion on
Windows causing test cases to fail or not run at all.
2021-02-17 21:21:18 +01:00
Hornwitser 01e442c42e Mention WebSocket interface in docs
Replace old paragraph in the developing for clusterio document about the
removed HTTP interface with a notice of the new protocol running over
WebSocket.
2021-02-17 21:21:18 +01:00
Hornwitser 75dfc66e9a Document event_handler requiremenet for modules
Add note in the docs for modules that the event_handler interface has to
be used.
2021-02-17 21:21:18 +01:00
Hornwitser f8153bd784 Remove redundant parameter from attachPluginMessages
Remove the pluginInfo parameter from lib/plugin attachPluginMessages as
the plugin info object is available in the `.info` property of the
plugin.  While a plugin instance doesn't exist for the slave side and
was the reason for these to be separate arguments, I expect slave
plugins to be implemented eventually.
2021-02-17 21:21:18 +01:00
Hornwitser b7c7e79a86 Move distributed static/ folder to dist/web/
Move the target folder for the built web interface to dist/web/ instead
of static/.  This better follows the norm for npm packages to include
built files in the dist/ folder and also allows putting other built
files into that folder in the future.
2021-02-17 21:21:18 +01:00
Hornwitser 207a28cb44 Merge pull request #358 from Hornwitser/shutdown-logic
Shutdown logic changes.
2021-02-17 21:18:11 +01:00
Hornwitser 9660fa0801 Handle SIGHUP gracefully
Invoke shutdown instead of exiting immediately when SIGHUP is received,
and do the same on both slave and master for signals received.
2021-02-17 17:49:54 +01:00
Hornwitser 4ca092f351 Prevent shutdown running more than once
Exit immediately if shutdown has already been called.  This is due to
the possibility of it being called multiple times from combinations of
signals and fatal errors.
2021-02-17 17:48:05 +01:00
Hornwitser 99fa6b4b12 Set blocking on logging before process.exit
On windows the terminal output is asynchronous by default which leads to
log lines being lost if text is written to stdout before calling
process.exit.  Fix by using setBlocking before doing the log call.
2021-02-17 17:45:43 +01:00
Hornwitser fb30499d80 Fix Factorio config test failure
Fix response for allow-commands config having changed in the latest
experimental of Factorio.
2021-02-17 17:12:04 +01:00
Hornwitser 2a2c188aec Merge pull request #357 from furgin/handle-term-signal
Add SIGTERM handler to master and slave.
2021-02-17 16:55:39 +01:00
Matthew Jensen c101fa7a32 Added term signal handling to slave process 2021-02-03 10:22:31 +11:00
Matthew Jensen 40bd3edb32 Added TERM signal handler 2021-02-03 10:00:40 +11:00
Hornwitser e944364fc2 Merge pull request #354 from Hornwitser/improve-config
Improve config
2021-01-26 12:31:22 +01:00
Hornwitser a2c72b7fd1 Implement add and remove properties in web config
Implement removing properties for object config fields by setting them
to an empty string and adding new properties with a corresponding value.
2021-01-24 20:41:37 +01:00
Hornwitser 2117271992 Add option to read config value from stdin
Add --stdin option to the config set commands which reads the value to
set via stdin instead of on the command line.  This allows a more secure
way of entering values and avoids having to deal with multiple layers of
quoting and escapes for special characters.
2021-01-23 13:40:17 +01:00
Hornwitser 0e21060ea3 Allow removing properties with set-prop
Implement removal of properties in ConfigGroup.setProp,
set_instance_config_prop, and the set-prop clusterioctl command.
2021-01-22 12:53:53 +01:00
Hornwitser dea3a30cae Allow optional top level properties in messages
Add optional arguments to Request and Event to control which properties
are required to be present in the payload.  This allows gracefully
extending the protocol, reducing overhead for optional data, and leaving
properties out for additional behaviour.
2021-01-22 12:20:27 +01:00
Hornwitser b84c5b4293 Add common settings for Factorio servers
Add settings of interest to server administrators that appear in
server-settings.json to the factorio.settings config.  This makes it
easier to see which settings can be set there.
2021-01-18 08:17:14 +01:00
Hornwitser 201eb89dcd Assume bad JSON is string in set-prop
Assume value is supposed to be a string if it fails to parse as JSON and
it does not start and end in a [], {}, or "" pair.
2021-01-16 11:01:15 +01:00
Hornwitser 1b901f5d1c Fix the remaning linter warnings (#353)
Refactor the code base to remove all of the remaining warnings from
ESLint and convert them into errors.
2021-01-05 22:28:08 +01:00
Hornwitser 9243731646 Merge pull request #352 from Hornwitser/rework-tls
Remove automatic creation of TLS certificate
2021-01-04 21:27:15 +01:00
Hornwitser 06a0255547 Increase integration test set up timeout
Double time alloted for the setting up phase of the integration tests
from 20 seconds to 40 seconds after a suspected timeout during the
travis build.
2021-01-04 09:04:04 +01:00
Hornwitser b89688597a Fix ctl control-config not being recognized
When parsing using the .argv interface to yargs the parser state is not
restored back to its pre-parsing state after the operation completes.
This causes a susequent reparse with argv to forget its commands and
respond with an unknown arguments error when trying to use the
control-config command to clusterioctl.  Fix by switching to use the
parse() interface which does restore the parser state after completing.
2021-01-04 08:22:05 +01:00
Hornwitser 3592ff3269 Remove automatic creation of TLS certificate
The automatic creation of a self-signed certificate while nice presents
several problems.  To make connections not reject the self-signed
certificate the validation of TLS certificates are wholesale disabled,
decreasing the security even when properly set up and trusted
certificates are used.

To make the created self-signed certificate pass validation it is
necessary for it to list the host names it's valid for and to copy it to
each machine that intends to connect to the server.  These two steps
complicate automating the process in a reliable way and will likely lead
to confused users seeking to disable TLS certificate validation as the
easy way out to problems.

For these reasons, remove the automating creation of a broke self-signed
certificate, fix validation of certificates and document how to set up
TLS properly.  This makes HTTPS recommended when accessing over the
internet, but still something which must be explicitly configured.
2021-01-04 08:22:05 +01:00
Hornwitser a094a06cd1 Merge pull request #351 from Hornwitser/alpha-bugfixes-3
Alpha bugfixes 3
2020-12-29 17:57:48 +01:00
Hornwitser aa3dfdbc0a Fix crash on race condition stopping Factorio server
If the server decides to exit on its own during the stop operation to
the FactorioServer class after the operation has started but before the
signal is sent to the process then the exit handler will have wiped the
server child process and cause the kill call to fail.  This in turn
would let the hang timer running which would bring down the Node.js
process due to an unhandled error for the same reason.

Fix by making sure the stop operation watches for the server exiting and
returning early if the server already quit before getting to the send
stop signal part.
2020-12-29 03:34:38 +01:00
Hornwitser 16525ae07c Add graceful closure of HTTP connections
When closing down the HTTP and HTTPS servers existing connections are
not closed by Node.js, and may live on forever if they are actively in
use.  A common case where this happens is if Prometheus is set up with a
short interval for collections.

To close down the active connections they need to be tracked and closed
when the server is closed, add the HttpCloser class which encapsulates
the tracking and closure process behind a simple interface and use this
to close down the HTTP and HTTPS server on the master.
2020-12-28 07:05:04 +01:00
Hornwitser e8405cbf77 Fix message validation for request responses
Fix the validation loging for sending responses to requests not
functioning due to the message data property being passed incorrectly to
the validator.
2020-12-28 07:03:32 +01:00
Hornwitser 6eef4bd300 Make metrics gathering timeout configurable
When reducing the collection interval in Prometheus it may be necessary
to to reduce the metrics gathering timeout to ensure it's less than the
interval.  Add config options to adjust the timeouts used for metrics
gathering so that these can be set accordingly.
2020-12-28 07:03:32 +01:00
Hornwitser 699e3994df Add missing plugin error printing in slave.js
Special case PluginError printing during startup in slave.js in the same
way it's done in master.js.  This makes it so that the stack of the
error thrown by a plugin is printed instead of the stack trace of the
place it was wrapped into a PluginError.
2020-12-28 07:03:32 +01:00
Hornwitser b681ea7243 Add RateLimiter helper
Add helper class for implementing rate limited operations.
2020-12-28 07:03:32 +01:00
Hornwitser 29a3c26b44 Fix usage of logger in FactorioServer
Fix incorrect usage of the global logger, and typo'd use of the _logger
property in FactorioServer.
2020-12-28 07:03:32 +01:00
tovernaar123 35cb9f8698 Add bind_address option (#349)
Add option to set the IP address the master server binds its HTTP and
HTTPS ports to.
2020-12-28 03:40:28 +01:00
Daniel 6204c73ef2 Merge pull request #346 from Danielv123/github-actions
Added automated build and test infrastructure
2020-12-23 17:15:16 +01:00
Danielv123 95e1b3e349 Run actions for all branches 2020-12-23 14:26:56 +00:00
Danielv123 30f345be55 Added automated build and test infrastructure
Based on docker and github actions
Builds a docker image for each commit as well as the lua lib mod
Builds the master branch of subspace_storage for use with the tests
Tests are based on latest stable factorio branch
2020-12-23 14:13:02 +00:00
Arvids Godjuks 231505c6fe Merge pull request #345 from BlizzardBlue/patch-1
Fix typo in README.md
2020-12-22 12:08:21 +02:00
BlizzardBlue d87252d52f Fix typo in README.md 2020-12-22 12:07:45 +09:00
Hornwitser b3e518d570 v2.0.0-alpha.3 2020-12-14 07:11:34 +01:00
Hornwitser 3b13dfdcb5 Merge pull request #344 from Hornwitser/alpha-3
Alpha 3 preparations
2020-12-07 21:04:24 +01:00
Hornwitser 2e5333af29 Fix banlist sync being broken
Fix the logic for determining which entries in the banlist changed being
incorrect and causing the banlist sync to be broken.  Add unit tests for
the syncUserListsEventHandler to ensure it functions as exxpected.
2020-12-07 18:59:32 +01:00
Hornwitser 450e27e001 Add metric mapping slave and instance id to name
Add exported metrics that map instance id and slave id to their
respective names.  This allows getting the instance name of a metric by
doing a left join using query of the form 'metric * on(instance_id)
group_left(instance_name) clusterio_master_instance_mapping'.
2020-12-07 17:22:17 +01:00
Hornwitser 71164faa14 Fix docs and usage of Collector callback
Fix callback typo in Collector constructor jsdocs, add notice that
the collector is passed as the first argument, and use this first
arugument in the built-in collector implementations.
2020-12-07 17:15:25 +01:00
Hornwitser a89106f4a3 Add changelog entry for logging system 2020-12-07 17:12:29 +01:00
Hornwitser d768019e1b Merge pull request #343 from Hornwitser/factorio-1.1
Add support for Factorio 1.1
2020-12-07 17:05:49 +01:00
Hornwitser 30b7fd8767 Add support for Factorio 1.1
Add variant to clusterio_lib supporting 1.1 and update travis config to
use the 1.1 compatible version of Subspace Storage.
2020-12-06 22:48:47 +01:00
Hornwitser faae6ccf97 Rework mod build system to be multi-version capable
Add a variants array which can specify overriden properties of the
info.json for building multiple versions of the mod at the same time and
fix the additonal_files to allow specifying under what path the file is
put.

Together these two changes allow setting up the build to do all
supported versions at the same time and add specialized code for each
version of Factorio supported.
2020-12-06 22:46:32 +01:00
Hornwitser 6c11cefb99 Remove resource count limiting
Remove the limiting of the resource counts sent to the subspace_storage
mod as this has been implemented on the mod side with version 1.99.6.
2020-12-06 17:09:46 +01:00
Hornwitser dd8f9dbfd5 Merge pull request #341 from Hornwitser/log-system
Implement logging system
2020-12-06 16:58:38 +01:00
Hornwitser 93752e671e Fix plugin errors show incorrect error stack
Fix master server showing the stack of the PluginError instance on
startup instead of the original error that the plugin threw.
2020-11-30 02:49:06 +01:00
Hornwitser 7b75d4f0bb Fetch log in web interface instance view
Use the queryLog request to add past entries to the log fix the console
view to scroll to the bottom and stick there upon being loaded up.
2020-11-30 02:49:06 +01:00
Hornwitser 1c8a2fef32 Add log inspection commands
Add log query and log follow commands which allows inspection of the
combined cluster log.  Past entries can be queried via the new queryLog
request.  The log is stored into a single flat file for now, though the
performance of this may good enough.
2020-11-30 02:49:06 +01:00
Hornwitser 69221a310c Add startTimer to Gauge
Add startTimer interface to Gauge similar to how the startTimer
interface for Histogram works.
2020-11-30 02:49:06 +01:00
Hornwitser 49b5b4412f Fix require paths shown in contributing doc
Change the example code in the contributing doc to use the clusterio org
when referencing the lib package.
2020-11-27 18:21:26 +01:00
Hornwitser fe86041fc4 Document server settings applied live
Add a list of the server settings that are automatically applied to a
running instance when they are changed.
2020-11-27 18:20:13 +01:00
Hornwitser 957983d8a5 Add logging system based on winston
Add winston based logger for master, slave, ctl, lib, and web_ui code.
Logging done from slaves and instances are sent to the master server and
tagged with the instance and/or slave it originated from.  This allows
for example error messages to propagate back to the source that iniated
the action.  The master server also stores the log to allow it to be
queried at a later point.  For slaves a copy of the slave's log is also
stored locally.
2020-11-27 17:51:07 +01:00
Hornwitser 8f176c969b Merge pull request #340 from Hornwitser/rcon-performance
Improvements from investigating RCON performance
2020-11-20 22:27:19 +01:00
Hornwitser 79d20260c5 Document instance.auto_start config
Add entry to docs/configuration.md for the auto_start option implemented
in 87da492.
2020-11-20 04:55:01 +01:00
Hornwitser 0079d8634a Optimize labelsToKey for single label metrics
Avoid doing an Array.join when there's only one label in labelsToKey.
2020-11-20 01:36:21 +01:00
Hornwitser a08087c5e8 Optimize escapeLabelValue for the common case
Avoid an expensive string copy for the common case of there being no
characters to escape in the label value.
2020-11-20 01:36:07 +01:00
Hornwitser cdb048741c Rework RCON statistics gathering
Add a sendRcon method to BaseInstancePlugin and the slave's Instance
class.  This servers two purposes, one is to reduce the repetition when
send RCON commands particularly from plugins, and the other is to
instrument the RCON commands sent with metrics about duration and size.
2020-11-20 01:36:07 +01:00
Hornwitser 4d0720ade8 Add documentation for lib/prometheus
Document the basic usage of lib/prometheus for instrumenting code, and
the interfaces it exposes.
2020-11-20 01:36:07 +01:00
Hornwitser e5e1851852 Add Histogram collector to prometheus client
Move common functionality between labeled collectors out of
ValueCollector and into a new LabeledCollector class, and use this as
the basis for implementing a Histogram collector.
2020-11-18 21:27:18 +01:00
Daniel 0b249b6018 Merge pull request #339 from justchen1369/master
change some occurrences of var
2020-11-18 09:40:51 +01:00
justchen1369 c65494f093 change some occurrences of var 2020-11-17 23:53:35 -05:00
Hornwitser e82f849118 Fix web instance log following lost on reconnect
Fix the console view of the instance web interface losing the output
subscription after a reconnect to the master server due to not
re-subscribing to the outputs.
2020-11-17 04:34:49 +01:00
Hornwitser 87da492ef8 Add auto_start config option to instances
Add option to automatically start the instance on slave startup.
2020-11-17 04:34:49 +01:00
Hornwitser 9d2ac2b81f Rework instance assigment process
Under the current system there's no distinction made on the slave side
between instance config files that are present in the filesystem and
instances actually assigned to the slave.  Which could lead to problems
with determing if an instance is actually assigned to the slave.

Resolve this issue by separating discovered instances with assigned
instances.  Upon startup discovered instances are put into the
discoveredInstanceInfos mapping on the Slave object and all of these are
sent to the master server.  The master server in turn sends assignment
requests for all the instances which are assigned to the slave.  These
are put into the instanceInfos mapping of the Slave object which can
then be relied up to include only assigned instances.
2020-11-17 04:34:49 +01:00
Hornwitser c78bf02ce4 Fix event forwarding to master
Fix trying to use non-existent method on Slave class for forwading
events to the master.  Also update request forward to be consistent with
event forwarding.
2020-11-17 04:22:08 +01:00
Hornwitser 2f7419cf3b Add max_concurrent_commands option
Add option to set the the maximum amount of commands transmitted in
parallel to the game.  Increasing this value allows a greater rate of
commands to be executed.
2020-11-17 04:22:07 +01:00
Hornwitser 10303f979d Add timeout to statistics_exporter metrics
When statistics_exporter handles getMetrics it may take a long time for
the result of command it sends to be returned if the instance's command
stream is overloaded, this in turn would cause the slave to miss its
window to reply on the getMetrics request and no metrics for the slave
would be available.  Ensure statistics_exporter does not use more than 5
seconds to respond by adding a timeout to the metrics gathering.
2020-11-17 04:19:05 +01:00
Hornwitser b742291131 Add timeout to slave metric request
When the slave metrics request takes more than 10 seconds the response
to the /metrics endpoint ends up being discarded by Prometheus which
defaults to a timeout of 10 seconds.  Fix by ignoring slaves that take
longer than 8 seconds to respond to the metrics request.
2020-11-17 04:19:05 +01:00
Hornwitser a06781ebc3 Merge pull request #338 from Hornwitser/assorted-improvements
Assorted improvements
2020-11-15 20:03:35 +01:00
Hornwitser f5e28f6815 Fix errors detected by linter 2020-11-12 04:35:22 +01:00
Hornwitser 770a6664d4 Add missing instance request forwarding
Add missing forwardRequestToInstance default handler for Instance
connections for handling request forwarding from one instance to
another.
2020-11-12 04:22:13 +01:00
Hornwitser f89e66e3cb Rename getMetrics request type
Remove statistics_exporter: prefix to the getMetrics request which was
left over from when this event was a part of statistics exporter.
2020-11-12 04:19:57 +01:00
Hornwitser 65a25e2510 Add more context to missing handler error
Amend the error message shown when a message handler is missing from a
plugin with the expected name of the handler and the name of the plugin
it's missing from.
2020-11-12 04:17:52 +01:00
Hornwitser 5b74432ee3 Improve web interface console performance
Calculate the coloring for instance console messages once instead of
every time the instance console is updated.
2020-11-12 04:07:08 +01:00
Hornwitser 49eb966315 Respond to unhandled requests
Give an error response back to unhandled requests, this fixes requests
hanging forever when the target does not support the given request.
2020-11-12 04:05:24 +01:00
Hornwitser 42e680f09d Fix typos in documentation
Fix typos spotted by T-A-R#8121 in the documentation.
2020-11-12 03:53:40 +01:00
Hornwitser 31c0925354 Fix error on dash in instance name
Fix stripPaths logic breaking when the instance name contains RegExp
meta characters due to a lack of escaping.
2020-11-10 22:13:07 +01:00
Hornwitser 4c9b91ab57 Lower default heartbeat interval
Use 45 seconds as the default heartbeat interval instead of 60.  Using
60 causes connections to drop when proxied through Nginx as the default
timeout there is also 60 seconds.
2020-11-09 20:19:22 +01:00
Hornwitser a92ae95ab1 Fix updating config breaking instance status
Fix broken assign instance code in slave sending of the wrong instance
status to the master server.
2020-11-09 18:36:03 +01:00
Hornwitser fc8edeba5f Reduce log spam on connection error
Print only the error message in the console when a connection error is
encountered on the link connector.  This reduces log spam on reconnect
for slaves.
2020-11-09 17:26:56 +01:00
Hornwitser db1f239a0f Add formatting of Script and Verbose levels
Detect and colour the Script and Verbose levels.  The format of the
source file for the Script level is slightly different and needs an
update to the output parsing.
2020-11-09 15:57:46 +01:00
Hornwitser c8c65d2e92 Add verbose logging option
Add option to pass the --verbose flag to the Factorio server.
2020-11-09 15:57:46 +01:00
Hornwitser 67654fdf85 Add stripping of instance paths in Factorio log
Add option defaulting to true to strip instance directory paths printed
into the Factorio log down to be relative to the instance.
2020-11-09 15:57:46 +01:00
Hornwitser 63a656cd61 Rename default Admin role to Cluster Admin
Clarify the purpose and distinquesh the Admin role a bit better from the
in-game admin status by renaming the role to Cluster Admin.
2020-11-09 15:57:46 +01:00
Hornwitser 36865cfcf9 v2.0.0-alpha.2 2020-11-09 12:50:24 +01:00
Hornwitser d493c2d671 Merge pull request #337 from Hornwitser/alpha-2
Alpha 2 preparations
2020-11-09 12:44:59 +01:00
Hornwitser 2a0ae12829 Improve the responsiveness of the web interface
Set breakpoint for the sidebar so that it hides by default when the page
width is too small to show it with the content and keep the width of the
content constant on small screens while sliding the sidebar out to
prevent it getting crushed.
2020-11-08 20:28:48 +01:00
Hornwitser 6a4875c5ec Add bootstrap generate-user-token command
Add command to generate a user token for connecting to the master server
web interface.  This servers as an alternative to generating a control
config for use with clusterioctl.
2020-11-08 18:27:24 +01:00
Hornwitser 325c08389e Fix typo in README.md
Replace does with doesn't as the latter was intended.
2020-11-07 20:24:25 +01:00
Hornwitser bcd1290301 Move config command to lib/shared_commands
Move the definition and implementation of the config command to
lib/shared_comhmands.js, this removes the need for lib config to depend
on the fs module, which is not accessible in web build.
2020-11-07 20:23:06 +01:00
Hornwitser bd1414dd1c Remove CI failure debug code
Remove the echoing out of the test log from test/integration/server.js
used for debugging weird hang on shutdown immediately after startup that
would only happen on Travis.
2020-11-07 18:42:11 +01:00
Hornwitser d6623f89aa Run build scripts on Travis
Run the build scripts of all the packages when testing integrations on
Travis.  This should help catch errors caused by bad web interface code.
2020-11-07 18:39:56 +01:00
Hornwitser 0494858886 Move loadPluginInfos out of lib/plugin.js
Move the code for loading plugins infos from Node.js packages into a
separate module in order to break it out from lib/plugin.js which is
also used on the web interface side.  This resolves a warning of using
an expression with require on the webpack build.
2020-11-07 18:37:51 +01:00
Hornwitser df94ff1d8d Remove leftover file from web refactor
Remove wslink.jsx which became obsolete after f67f56e reimplemented the
logic.
2020-11-07 18:24:17 +01:00
Hornwitser 85111e233e Move linebreak to be after + operator 2020-11-07 18:19:50 +01:00
Hornwitser 5337280eec Remove usage of ++ outside of for loops update
The usage of postfix ++ is somewhat obscure in its meaning.  It's better
to be explicit here.
2020-11-07 18:16:24 +01:00
Hornwitser 3ce32ba870 Fix ctl slave generate-token command
Fix missing link -> libLink rename in clusterioctl slave generate-token
command as well as missing this reference.
2020-11-07 17:53:57 +01:00
Hornwitser 6cb33a8b63 Fix typo in subspace_storage config 2020-11-07 17:48:12 +01:00
Hornwitser 10cebd9e09 Fix typo in request description
Unlike HTTP the lib/link Requests can be initiated by both sides of the
connection.
2020-11-07 17:46:48 +01:00
Hornwitser 0c554cc754 Use double quotes in documentation code
Be consistent with the project code style which requires the use of
double quotes in code.
2020-11-07 17:45:24 +01:00
Hornwitser f3b918e2c2 Merge pull request #335 from Hornwitser/web-refactoring
Web Interface Rework
2020-11-07 17:42:51 +01:00
Hornwitser f67f56e6de Refactor web interface
Reimplement the pages of the web interface in order to make them
prettier and more easily amended by plugins.
2020-11-06 23:08:43 +01:00
Hornwitser 0c0626564a Add login flow
Present user with a login form to input token when connection fails or
the token is not present in local storage.  Replaces the settings page.
2020-10-29 19:11:10 +01:00
Hornwitser 019ffc25f0 Add context to webpack configs
Fix the issue with paths resolving incorrectly for the webpack config
when running the master server with the --dev option from the project
root folder through either npx clusteriomaster or node packages/master
2020-10-28 19:22:20 +01:00
Hornwitser 690e566556 Move web interface to its own package
Create clusterio/web_ui package and move all of the web interface files
to it in order to be able to share the interface components with
plugins.
2020-10-28 19:22:14 +01:00
Hornwitser eee4c69575 v2.0.0-alpha.1 2020-10-28 15:02:13 +01:00
Hornwitser adbbdef1a8 Merge pull request #327 from Hornwitser/add-package-readmes
Add package readmes and update project
readme file.
2020-10-28 13:32:04 +01:00
Hornwitser 36e5606e25 Add section on configuring the master server
Add detailed instructions for setting the https port the master server
runs on, setting the external_address option and how to set up a reverse
proxy to the master server.
2020-10-28 01:48:59 +01:00
Hornwitser 5fb7a33199 Link slave and ctl docs in README
Link to the slave package README and the managing-a-cluster document in
the sections for slave and clusterctl.
2020-10-28 01:39:43 +01:00
Hornwitser db0a3fb85e Drop support for Node.js v11
Drop claims of supporting the EOL v11 branch of Node.js.
2020-10-28 00:58:01 +01:00
Hornwitser 1215bbf3ab Rewrite introduction to Clusterio
Rewrite the woefully out of date description of Clusterio in the
readme to give a better sense of what Clusterio is and the available
plugins.
2020-10-28 00:58:01 +01:00
Hornwitser 64ac5a181a Fix typo in managing-a-cluster.md filename. 2020-10-28 00:58:01 +01:00
Hornwitser 4834c289ff Add README.md files to packages
Add README with basic descriptions of each package to all of the
packages in this repository.
2020-10-28 00:58:01 +01:00
Hornwitser 5fffc282fe Merge pull request #332 from Hornwitser/web-plugins
Implement plugin loading in web interface
2020-10-27 21:57:42 +01:00
Hornwitser 6dbf29153e Implement plugin loading in web interface
Add loading of plugin info to the web interface via webpack Module
Federation.
2020-10-27 18:24:45 +01:00
Hornwitser 542d8a798f Merge pull request #326 from Hornwitser/publish-fixes
Publish fixes
2020-10-26 15:50:53 +01:00
Hornwitser 7d8b55adb6 Use less strict matching for lib dependency
Stop requiring exact version match for the clusterio/lib dependency in
master, slave and ctl to make doing alpha releases simpler.
2020-10-26 15:24:29 +01:00
Hornwitser 1eca2ec6e6 Add missing ajv dependency to clusterio/lib
The lib/schema module uses ajv for compiling JSON Schema validators but
for some reason ajv was not part of the dependency list in its
package.json.
2020-10-26 15:17:01 +01:00
Hornwitser 9ee3fe6c37 Move gitignore for web build out of package
Mave the ignore entry for packages/master/static out of
packages/master/.gitignore to avoid npm using it and causing the web
build to be excluded from the package.
2020-10-24 16:46:02 +02:00
Hornwitser d96fb75703 Mark packages public
Add the required publishConfig.access: public for publishing public
packages in an ord on npm.
2020-10-24 14:43:42 +02:00
Hornwitser 20c7b613f2 Use lerna's pre-publish version format
Use -alpha.0 instead of -alpha0 as the pre-publish version as this is
the format lerna uses with the --canary option to publish.
2020-10-24 14:31:49 +02:00
Hornwitser 59436e7f10 Add notice in changelog about uploading to npm 2020-10-24 14:18:17 +02:00
Hornwitser a614ef8405 Merge pull request #325 from Hornwitser/lint-2
Lint fixes 2
2020-10-24 14:00:41 +02:00
Hornwitser 6d005505ce Fix brace style in lib/prometheus 2020-10-23 21:22:45 +02:00
Hornwitser ceade431ef Convert dole code to follow project style 2020-10-23 21:22:45 +02:00
Hornwitser 8586dfb95f Fix capitalization of constructors
Enforce new-cap rule and fix capitalization and mistakes related to
constructors.
2020-10-23 21:22:45 +02:00
Hornwitser 00a1f6aea7 Remove variable shadowing
Refactor to remove all no-shadow warnings.
2020-10-23 21:22:45 +02:00
Hornwitser e5e82ba2fb Remove inventoryImports plugin
Remove defunct and coding horror inventoryImports.  The functionality
provided in it should be added as an optional extra to subspace_storage.
2020-10-23 21:22:45 +02:00
Hornwitser 24397b75cc Prefix clusterio/lib imports with lib
Use lib* prefix for the modules impored from the lib package to help
distinguish them more from ordinary variables.  Fix up the naming
convention for files to be consistently lowercase_underscore for
JavaScript files.
2020-10-23 21:22:43 +02:00
Hornwitser fbbaf3dd3a Alter no-mixed-operators rule
Change the rule for mixed operators to allow basic arithmetic and
boolean logic.
2020-10-23 19:05:12 +02:00
Hornwitser a84f2d5eb6 Use strict equality checking
Remove usage of == and != in favour of === and !==.
2020-10-23 19:05:12 +02:00
Hornwitser ee81fbb7f6 Merge pull request #323 from Hornwitser/plugin-restructure
Convert plugins to node packages
2020-10-23 19:04:17 +02:00
Hornwitser 65f0845398 Fix plugin modules not loading
Fix the path to plugin modules using the old plugins dir instead of
resolving to the actual path of the plugin, which in turn caused no
plugin modules to be loaded.
2020-10-23 18:13:13 +02:00
Hornwitser 7968d89345 Use peerDependency for plugins
Avoid any potential for accidentally installing multiple copies of
clusterio/lib by specifiying it as a peer dependency instead of a
regular dependency.
2020-10-23 17:01:43 +02:00
Hornwitser 0ae520b5cc Fix plugin add command incorrectly resolving path
Fix the plugin add command not storing the resolved path for relative
paths passed to it into plugin-list.json and incorrectly resolving any
path containing ./ or ../ instead of only paths starting with these.
2020-10-23 16:59:20 +02:00
Hornwitser 1b0b245484 Fix plugin version not being loaded
Load the version of the plugin from its package.json file and document
this requirement in the writing plugins document.
2020-10-23 16:57:49 +02:00
Hornwitser c5a14db8ea Fix path for export test
Fix the path tested for the export-data command test incorrectly using
the project root instead of temp/test.
2020-10-22 16:38:46 +02:00
Hornwitser 7bba6cbde6 Add basic error check in build_mod.js
Check if the additional file to add exists before trying to pack it.
Note that there may be other ways reading the files could break, but
this should suffice for most cases of getting it wrong.
2020-10-21 21:38:24 +02:00
Hornwitser b2408d54ec Convert plugins to node packages
Setup package.json for the plugins and add them back to tests now that
they are compatible again.
2020-10-21 21:37:26 +02:00
Hornwitser f06d3509e6 Move lua code to slave package and fix paths
Move the export and clusterio mod code to the slave package and fix the
path used for them.  Refactor tests to use temp/tests/ as the cwd when
running integration tests in order to ensure paths to lua code are
correctly handled.
2020-10-21 21:26:44 +02:00
Hornwitser 18e609f3fe Allow plugins to be installed as npm packages
Add a separate plugin-list.json file for storing which plugins are
available and the path to pass to require in order to load it.  This
allows plugins to be published and installed as npm packages.  And also
replaces the old method of installing plugins by putting them in the
plugins folder.
2020-10-21 19:35:24 +02:00
Hornwitser 2a7bc75929 Move generation of auth secret to master startup
Move the code generating the master authentication secret from the
inital value function of the master.auth_secret config entry to the
master startup.  Having the authentication secret generated in the
config library poses issues with using the config library in browser.
2020-10-21 17:58:30 +02:00
Hornwitser 34a0ce4dc3 Merge pull request #321 from Hornwitser/instance-status
Rework instance status
2020-09-29 11:34:55 +02:00
Hornwitser 003b035abd Send instance status in listInstances request
Send the status of the instance in the repsonse to the listInstances
request and use this status in the integration tests to check if the
instance was started/stopped.
2020-09-29 01:28:00 +02:00
Hornwitser b82de23876 Extend instance statuses
Add the statuses unknown and unassigned for when the status has not yet
been set by a slave and replace the initialized status with starting,
creating_save and exporting_data.
2020-09-29 01:01:19 +02:00
Hornwitser 363bb54902 Merge pull request #320 from Hornwitser/web-interface
Import new web interface
2020-09-28 18:09:41 +02:00
Hornwitser dfaf74aac5 Supress webpack asset size warning
Set threshold for webpack's asset size warning to 2 MB due to Ant Design
being large.
2020-09-28 05:57:10 +02:00
Hornwitser 86b8775df0 Fix modals stuck after web interface import
Fix the modals for adding new entries to instances, users, and roles not
being closable due to a missing bind of the close method.
2020-09-28 05:52:31 +02:00
Hornwitser bccc89fa0b Finish linting web interface
Fix remaining linter errors detected in web interface code.
2020-09-28 05:52:31 +02:00
Hornwitser 03b7d22ba6 Use consistent semi-colon placment
Add semicolons to web interface code to be consistent with project
standard.
2020-09-28 05:52:29 +02:00
Hornwitser 8dce1dd0fd Fix web interface indents
Use project standard of tabs for indents.
2020-09-28 05:51:15 +02:00
Hornwitser 94200433cc Serve interface on all routes for the interface
Add all routes the web interface is served on to the express app and
serve the index.html file on.  Due to the index html not knowing which
path it's hosted under, a path to the root of the web interface is
replaced using string substitution from the master server.
2020-09-28 05:51:11 +02:00
Hornwitser 392a7655c4 Use property for calculating handler name
Replace usage of .constructor.name with a separate property to avoid
issue with JavaScript terser mangling the class name during minification
for the web build.
2020-09-28 04:23:45 +02:00
Hornwitser f1f9b4d020 Close webpack middleware on shutdown
Call the .close method on the webpack-dev-middleware in order to
properly shut it down.
2020-09-28 04:23:45 +02:00
Hornwitser 701ff87bcd Implement webpack build for web interface
Set up webpack for the master server's web interface and fix the issues
from the imported interface source files.  The .jsx files in
package/master/web are bundled together into package/master/static and
served by the master server via express.
2020-09-28 04:23:45 +02:00
Danielv123 2382f4bbdc Import web interface from clusterio/clusterioWeb
Import the source files in use for the web interface, excluding the
copied and modified lib/link files.
2020-09-28 04:19:00 +02:00
Hornwitser f318f8826b Adapt config and link library to web
Make the config and link libraries compatible with packing for web with
webpack.  This would fail due to ws not being web compatible and config
using a node function not available in the web shim for util.
2020-09-28 04:19:00 +02:00
Hornwitser fbf2843f5b Remove old web interface 2020-09-22 22:06:03 +02:00
Daniel bca949f7be Merge pull request #318 from Hornwitser/restructure-project
Restructure project
2020-09-21 11:57:43 -07:00
Hornwitser 5e410a6ac3 Use full path when referencing files in documentation
Include the packages/ component in paths referenced in the documentation
to make it clear where the files are located in the repository.

[skip travis]
2020-09-21 19:57:52 +02:00
Hornwitser 0cca9ed22c Mark user creation tests as slow
Mark the "should not create the user if not instructed to" and "should
create the user if instructed to" tests as slow as these take more than
2 seconds to execute on travis.
2020-09-21 19:27:24 +02:00
Hornwitser 6621e37e23 Do not use ci in travis environment
Disable ci mode for lerna in travis environment as this requires
package-lock.json files to be commited to the repository and we do not
for the time being do this.
2020-09-21 18:51:21 +02:00
Hornwitser bd8f685a18 Fix JSDoc module references
Fix module names, which are incorrectly deduced by JSDoc, and references
to master, slave and ctl modules that are now in separate packages.
2020-09-21 18:00:07 +02:00
Hornwitser 3485c9ac68 Rename clusterctl to clusterioctl
Rename the clusterctl command line utility to clusterioctl in order to
be consistent with the naming of the commands for master and slave.
2020-09-21 18:00:07 +02:00
Hornwitser bf5a4a8a9c Split up into multiple packages with Lerna
Split up codebase into the packages @clsterio/lib, @clusterio/master,
@clusterio/slave, and @clusterio/ctl using lerna to manage them.  This
will allow deployment to use only the parts needed reducing install
size, and better separate the code into shared library, master, slave
and control.
2020-09-21 18:00:07 +02:00
Hornwitser 198d5c344b Remove unused dependencies from dead code
Remove dependencies used by inventoryImports, external plugins and the
removed modManager code.
2020-09-16 15:09:23 +02:00
Hornwitser efa3eff0d5 Delete old mod manager code 2020-09-16 15:09:23 +02:00
Hornwitser 6fde461da5 Merge pull request #313 from Hornwitser/list-management
List management
2020-09-16 15:08:21 +02:00
dependabot[bot] 14ddb76a0b Bump node-forge from 0.7.6 to 0.10.0 (#315)
Bumps [node-forge](https://github.com/digitalbazaar/forge) from 0.7.6 to 0.10.0.
- [Release notes](https://github.com/digitalbazaar/forge/releases)
- [Changelog](https://github.com/digitalbazaar/forge/blob/master/CHANGELOG.md)
- [Commits](https://github.com/digitalbazaar/forge/compare/0.7.6...0.10.0)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-09-16 14:59:35 +02:00
Hornwitser 3753c303dd Add changelog entry for list synchronization
[skip travis]
2020-09-01 20:33:31 +02:00
Hornwitser 08ec542907 Move integration tests for lists sync
Move the integration tests for the admin, user, and ban list sync to be
done while an instance is running in order to hit more lines in the
coverage with them.
2020-09-01 20:16:17 +02:00
Hornwitser a8b8232d73 Merge pull request #314 from RMuskovets/readme-typo-factorio-version
Fix a typo in README.md
2020-09-01 19:17:56 +02:00
RMuskovets 4f86be1b7f Fix a typo in README.md:
Line 174, "Factorio_0.x.y" -> "Factorio.x.y.z"
Since 1.0.0 release Factorio versions no longer start from 0
2020-09-01 19:56:08 +03:00
Hornwitser 84450b83b4 Implement adminlist, whitelist and banlist sync
Add integration of the server adminlist, whitelist and banlist into
clusterio.  Membership is stored as booleans in the user acconuts and
changes are synchronized live to slaves which pass it on to instances
which in turn will update the running server's lists with RCON commands.
2020-09-01 18:17:40 +02:00
Hornwitser f08774bd4a Add execCtl shortcut for clusterctl tests
Add execCtl which is a shortcut to execute node clusterctl with the test
config set.
2020-09-01 18:17:40 +02:00
Hornwitser 5e5a47ce02 Leave out roles array in serialized user
Leave out the roles property containing the array of role ids if the
user does not have any roles.
2020-09-01 17:59:19 +02:00
Hornwitser 9761fbb71c Fix test names for clusterctl
Rename the test cases named after the old clusterctl commands for the
integrations to the new clusterctl commands.
2020-09-01 17:59:19 +02:00
Hornwitser 3c55188a87 Merge pull request #311 from Hornwitser/fix-logger-warning
Fix logger.warning is not a function

Fixes #303
2020-08-27 11:41:43 +02:00
Hornwitser a40c78d85d Fix logger.warning is not a function
Replace logger.warning with logger.warn as I incorrectly assumed the
warning method of console was called console.warning instead of
console.warn.
2020-08-27 11:31:36 +02:00
Arvids Godjuks 0b790357f9 Merge pull request #310 from Hornwitser/remove-bcrypt
Remove bcrypt dependency
2020-08-27 11:28:11 +02:00
Hornwitser 2dcc5c9d47 Remove bcrypt dependency
Remove the unused dependencies to bcrypt and bcrypt-promise.  These were
used by the playerManager plugin to implement password based
authentication, but this plugin is likely not going to be ported to 2.0.
2020-08-27 11:17:35 +02:00
dependabot[bot] 6d8d926268 Bump express-fileupload from 1.1.5 to 1.2.0 (#308)
Bumps [express-fileupload](https://github.com/richardgirges/express-fileupload) from 1.1.5 to 1.2.0.
- [Release notes](https://github.com/richardgirges/express-fileupload/releases)
- [Commits](https://github.com/richardgirges/express-fileupload/compare/v1.1.5...1.2.0)

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-08-27 11:07:35 +02:00
Hornwitser c59c30b840 Merge pull request #304 from Hornwitser/clusterctl-restructure
Restructre clusterctl cli interface
2020-08-26 13:23:33 +02:00
Hornwitser fd307e58c2 Add global-chat shout command
Add command to broadcast a message to all instances from clusterctl.
2020-08-18 18:52:11 +02:00
Hornwitser da1cbc16f7 Restructre clusterctl cli interface
Turn the flat list of commands into a hierarchy of commands, converting
most required parameters into positional parameters and add plugin
loading support for clusterctl.
2020-08-18 18:52:11 +02:00
ToxicFrazzles 9b870fde64 Fix syntax error in plugins/subspace_storage/static/storage.js (#302)
Fix _lastData being used as a global causing the script to fail to load
after strict mode was added.
2020-07-08 12:51:16 +02:00
Hornwitser 0802c5b29d Merge pull request #301 from Hornwitser/custom-scenario
Add support for running custom scenarios
2020-07-08 12:46:49 +02:00
Hornwitser 781e40428f Add enable_save_patching to mock instance config
Handle the factorio.enable_save_patching config option in the mock
instance as these are queried by instances after 9458155.
2020-07-07 14:24:47 +02:00
Hornwitser 999386c088 Add --keep-open option to clusterctl
Add option to keep the console log open after starting an instance
instead of exiting as soon as it has finished starting up.
2020-07-06 13:16:57 +02:00
Hornwitser 8c6130adba Add load scenario command
Add alternative method of starting an instance by loading a scenario.
Since there's no save when starting a scenario it can only be used if
the save patching is disabled.
2020-07-06 13:10:26 +02:00
Hornwitser 9458155a1b Add option to disable save patching
Add factorio.enable_save_patching config entry to allow disabling the
save patching done on startup.  This is for running vannila games or
scenarios that are not compatible with Clusterio.
2020-07-04 16:45:42 +02:00
Hornwitser 0969e07d79 Merge pull request #300 from Hornwitser/lint
Lint codebase
2020-06-17 22:12:27 +02:00
Hornwitser 9c9b3ac625 Document running tests and linting
Add section to contributing docs detailing how to run tests and linting
on the project.
2020-06-17 21:08:45 +02:00
Hornwitser 7814656241 Add ESLint check to travis integration
Invoke the lint package.json script during travis integration check.
2020-06-17 20:59:37 +02:00
Hornwitser e9f5cae4f0 Fix misc problems detected by ESLint
Reformat and clean up issues detected by ESLint.
2020-06-17 20:59:37 +02:00
Hornwitser 8cb21c5fa8 Add dangling commas
Ensure multiline object and array litterals are consistenly typed out
with dangling commas for the last element.
2020-06-17 20:59:37 +02:00
Hornwitser 3e4f0b6b5e Fix indents
Fix incorrectly indented code as detected by ESLint.
2020-06-17 20:59:33 +02:00
Hornwitser 703fda43ad Fix JSDoc issues
Fix missing documentation for parameters and return types, incorect
config and errors in type definitions.
2020-06-17 20:53:18 +02:00
Hornwitser 3dba92a03d Use strict mode
Add strict mode directives to all js files.
2020-06-17 20:53:18 +02:00
Hornwitser b254e4189d Use more consistent spacing in objects literals 2020-06-17 20:53:18 +02:00
Hornwitser 29f066a191 Fix missing semicolons
Ensure all statements end with a semicolon.
2020-06-17 20:53:18 +02:00
Hornwitser 34aaeee354 Use double quotes
Convert existing mix of double quotes and single quotes to only use
double quotes unless the string contains double quotes.
2020-06-17 20:53:18 +02:00
Hornwitser efd759bec5 Add code linting using ESLint
Add ESLint as a dev dependency and configure it to match the preferred
style for the project.  The config options set to warn are tentative and
may not be sensible as they haven't been fully investigated yet.
2020-06-17 20:53:18 +02:00
Hornwitser 922c6af632 Merge pull request #299 from Hornwitser/user-management
User management and authentication rework
2020-06-17 20:47:52 +02:00
Hornwitser cf6f2cb70a Add user and permission system
Add users, roles and permissions and rework the authentication to use
separate user and slave tokens for control and slave connections
respectively.

Add commands for listing permissions, roles and users, and creating,
editing and deleting roles and users.
2020-06-15 16:47:15 +02:00
Hornwitser 2acf57d23d Fix erroneous delete of local variable
The delete operator only works on object properties, and causes the code
coverage to fail for the file in question if used on a local variable.
2020-06-15 00:13:25 +02:00
Hornwitser 07cff0ab9a Fix error during slave authentication failure
Treat sending messages over a link that is not connected as a
SessionLost error and handle AuthenticationFailed error in the
startup logic of slave.
2020-06-15 00:13:25 +02:00
Hornwitser 3dfed4d2ad Remove master.factorio_directory config
Remove old config entry for the old locale API that was removed with the
introduction of the new export system in 260f976.
2020-06-15 00:13:25 +02:00
Hornwitser c3179f0423 Move ControlConfig to lib/config/definitions.js
Move the definition of the control config to lib/config so that the
master code can use it.
2020-06-15 00:13:25 +02:00
Hornwitser 37bff10382 Merge pull request #298 from Hornwitser/config-event
Config events
2020-06-11 22:07:23 +02:00
Hornwitser 931ad4816f Update config of running Factorio instances
Monitor the factorio.settings config for changes and apply them to
running instances via the /config set command.
2020-05-31 22:28:51 +02:00
Hornwitser 5b043524b4 Implement setProp in configs
Add setProp method for selectively changing one property of an object
field in a config group.
2020-05-31 16:08:21 +02:00
Hornwitser 8c9daff0bb Add name shortcut for ConfigGroup instances
Add .name shortcut to get the groupName class property of config group
instances.
2020-05-31 14:16:06 +02:00
Hornwitser 67ca8dcc4d Implement config notification event
Add fieldChanged event to config objects that is triggered when the
value of a field in a group belonging to it is changed.
2020-05-30 14:27:59 +02:00
Hornwitser fc3686b865 Invoke plugin hooks via common function
Use a common function to iterate through and invoke the given hook in
every plugin, and ignore errors thrown by plugins from these hooks.
2020-05-30 14:27:59 +02:00
Hornwitser 01ea301a8c Merge pull request #297 from Hornwitser/automate-export
Automate export process
2020-05-26 18:13:17 +02:00
Hornwitser 36cf14074e Automatically upload export to master server
Upload the created export data zip file to a new /api/upload-export
endpoint on the master server which unpacks it into the appropriate
directory on the master.
2020-05-26 15:31:42 +02:00
Hornwitser f3d4cfdcf5 Add reference to Slave in Instance
Add a reference to the Slave that's running the given instance in order
for it to be able to access the slave config.
2020-05-26 14:04:25 +02:00
Hornwitser f8597f500c Remove license note for angels icons
Remove notice about license for the now removed modded angels icons.
2020-05-26 13:17:58 +02:00
Hornwitser 2b20c943bb Merge pull request #296 from Hornwitser/item-export
Implement icon and locale export

Closes #290
2020-05-26 13:16:11 +02:00
Hornwitser 1bddea8cec Remove Factorio icons
Remove no longer used Factorio icons.
2020-05-26 01:12:05 +02:00
Hornwitser e2255ddb7c Remove inclusion of 3625 Angels item icons
Remove obsolete inclusion of the 3625 Angels item icons added by
09f476e.
2020-05-26 01:12:05 +02:00
Hornwitser 453226f246 Implement locale trenslation of resource names
Translate the names of the resources using the exported Factorio locale.
2020-05-26 01:12:05 +02:00
Hornwitser 260f976fa3 Implement export of item icons and locale
Add mod and command for exporting the Factorio locale including mods,
and item icons assemled into a sprite sheet including mods.
2020-05-26 01:11:49 +02:00
Hornwitser d1b851d890 Move clusterio_lib to lua/clusterio_lib
Move the library mod to lua/clusterio_lib and restructure build_mod.js
to handle additonal files as a property to info.js instead of being hard
coded.
2020-05-25 20:45:09 +02:00
Hornwitser 2e24d6c8ae Merge pull request #295 from Hornwitser/fix-windows
Fix Windows stop logic
2020-05-25 17:58:54 +02:00
Hornwitser 203f2d2a14 Fix Windows stop logic
Handle the Factorio server not exiting when encountering an error on
Windows and fix the hang detection for .stop().
2020-05-21 18:06:20 +02:00
Hornwitser 87d14252fc Merge pull request #294 from Hornwitser/plugin-track
Integrate plugins closer with connections
2020-05-12 14:23:04 +02:00
Hornwitser 3211fbe985 Notify master about instance status update
Send updates to the master server when the running status of instances
change and add onInstanceStatusChanged hook to master plugins.
2020-05-11 18:10:11 +02:00
Hornwitser a8e29fdc56 Separate instance from config in master
Separate the instance object and the config that belongs to the instance
object in the instances db held in memory on the master.
2020-05-11 18:07:41 +02:00
Hornwitser a194508f52 Filter plugin messages forwarded to links
Drop events forwarded to a slave or instance that does not have the
plugin the event is defined in.  Reject requests for the same reason.
2020-05-11 18:04:03 +02:00
Hornwitser ca2839594e Timeout quikly when disconnecting existing slave
If a slave that is already connected attempts connecting the existing
connection for that slave is disconnected.  The most common scenario for
this is that the existing connection is stale and the slave is
attempting to connect agan.  However if the connection is stale then the
disconnection will take 15 minutes to time out and the slave will appear
unresponsive during this time.  Fix this problem by setting the timeout
to 15 seconds before disconnecting the existing connection.
2020-05-09 16:36:33 +02:00
Hornwitser 1b427af5f0 Fix client send buffer not being sent on ready
Fix WebSocketClientConnector not sending the send buffer queued up
between starting the connection and the master server sending the ready
signal for it.
2020-05-09 16:34:46 +02:00
Hornwitser 04ee3d3f96 Fix WebSocketClientConnector lifecycle events
Fix drop being repeatedly emitted while reconnecting and close not being
emitted on connection timeout.
2020-05-09 16:28:07 +02:00
Hornwitser c87538ca58 Handle connection being closed in slave
Listen for the close event and connect again if the connection was
closed from proper disconnect or initiate a shutdown if the connection
was unexpectedly closed.  Unexpected closure happens from authentication
failure and if a connection fails to reconnect before the timeout.
2020-05-09 16:24:02 +02:00
Hornwitser c35b6de70e Notify on connection events
Implement notification to plugins for disconnect request, connect, drop,
and close.  This allows plugins to properly handle slaves and the master
server shutting down without sending messages that will get lost.
2020-05-08 23:49:28 +02:00
Hornwitser b8b8c44083 Fix onExit not being invoked if plugin load fails
Fix instance not properly exiting if an error occurs during the loading
of a plugin.
2020-05-08 18:15:17 +02:00
Hornwitser 1beffb1bfd Fix crash on hartbeat on closing connection
Fix heartbeat incorrectly asserting it cannot be sent on a connection in
the closing state.
2020-05-08 18:09:48 +02:00
Hornwitser b151dd8469 Fix documentation
Fix missing module declarations, broken lings, broken formating and
incorrect scopes in the documentation.  For modules split over several
files it appears the only viable option is to use the memberof directive
on each documented member and only declare the index file as a module.
2020-05-08 17:28:06 +02:00
Hornwitser 7a9b6592e6 Handle disconnect in link integration test
Handle the prepareDisconnect request properly in the TestControl in
test/integration/link.js.
2020-05-07 13:23:11 +02:00
Hornwitser 5c1214ad38 Rename connected and dropped events
Rename the connector events connected and dropped to connect and drop
respectively to be consistent with common Node.js names for events like
close.
2020-05-07 12:36:43 +02:00
Hornwitser 1629eaf225 Track plugins loaded by master and slaves
Send a mapping of the plugins the master server has loaded to slaves
vice versa.  Limit the plugins that may be loaded by instances to only
those that the master server has loaded.
2020-05-06 20:14:40 +02:00
Hornwitser 4060c75142 Merge pull request #293 from Hornwitser/alpha-bugfixes-2
Alpha bugfixes 2
2020-05-06 20:13:22 +02:00
Hornwitser f3c13eab21 Simplify level logic
Simplify tech level logic according to TheAiBot's suggestion.
2020-05-06 19:49:33 +02:00
Hornwitser e9fab3cc10 Fix level > max_level crash in research_sync
Fix crash when technologiy level stored on the master is greater than
the max_level for the technology in Factorio.  This can happen with mods
that for example reduce the max_level from inifity to a finite level.
2020-04-24 15:27:30 +02:00
Hornwitser 446333f4aa Fix stylesheet loaded from wrong location
Fix stylesheet path not taking into account the web_root config.
2020-04-24 15:26:52 +02:00
Hornwitser f8817ecf0c Merge pull request #292 from Hornwitser/alpha-bugfixes
Alpha bugfixes
2020-04-19 23:32:10 +02:00
Hornwitser c601c53044 Fix typo in clusterctl.js
Fix SessionLost being refered to as a global instead of from the errors
module in clusterctl.js.
2020-04-19 18:24:43 +02:00
Hornwitser 3603b16901 Fix missing space in researched notification
Add space between the technology name and the level in the notification
for researched technologies.
2020-04-19 18:23:37 +02:00
Hornwitser f4ca8366e2 Handle contributions to the next level of a technology
Fix research_sync sending out contribution events for the previous level
of a researched technology and sending finished events for the wrong
level when synchronizing technologies.  Both of these issues are related
to failing to accunt for the unlocked level being one less than the
level stored when the researched property is false.
2020-04-19 18:20:28 +02:00
Hornwitser b6585e6364 Fix reconnect giving up too early
Fix the reconnect logic giving immediately if a previous reconnection
had been made long prior to the connection being dropped again.
2020-04-18 23:37:50 +02:00
Hornwitser d2fb33f8b9 Fix log spam by subspace_storage plugin
Fix log spam when the dole distribution method is used on
subspace_storage plugin.  This was caused by a bogus if condition being
translated into a sensible but wrong one.
2020-04-18 23:37:50 +02:00
MyNameIsTrez 568cf81204 Edit docs/writing-plugins.md (#287)
Fix grammar, punctuation and spelling mistakes in
docs/writing-plugins.md.
2020-04-18 23:34:26 +02:00
Hornwitser 15ad64e356 Fix web icons ignoring web_root (#291)
Fix the URLs for the item icons in the web interface ignoring the
web_root config option.

[travis skip]
2020-04-17 17:46:17 +02:00
MyNameIsTrez ef6441ca46 Edit docs/developing-for-clusterio.md (#285)
Fix grammar, punctuation and spelling mistakes in
docs/developing-for-clusterio.md.
2020-04-17 15:46:35 +02:00
Hornwitser 534408856c Merge pull request #284 from Hornwitser/small-things-2
Small things 2
2020-04-11 02:04:59 +02:00
Hornwitser 430aa6d207 Disable heap and memory size tests
Disable the tests for the memory and heap size metrics as the travis
environment is apparently using 3x as much memory as locally.
2020-04-09 20:44:06 +02:00
Hornwitser 00d1d304d2 Fix integration test certificate path
Fix integration tests using the default certificate paths instead of
having them located in the dedicated test database directory.  Also
increment key size to the minimum allowed of 1024.
2020-04-09 20:35:51 +02:00
Hornwitser 38c392ff6d Fix kill logic of integration test
Test if the process variable exists before trying to call kill on it, as
in certain failure situations it is not set.
2020-04-09 20:08:04 +02:00
Hornwitser 4f463a8180 Reduce number of bits in generated test cert
Add config entry for the number of bits to use in the auto generate TLS
certificate for the master server and reduce it to 512 for the
integration test.  This reduces the time needed to generate the
certificate in the integration test.
2020-04-09 20:02:29 +02:00
Hornwitser 2c855a5846 Add debug-dump-ws command
Add debug command to dump the WebSocket messages being sent and received
by the master server to aid in finding chatty events.
2020-04-09 19:50:01 +02:00
Hornwitser 61d92a6910 Rename master plugin onExit hook to onShutdown
Rename the onExit hook for master plugins to onShutdown to better
reflect when it is invoked.
2020-04-09 19:50:01 +02:00
Hornwitser 9507608e59 Rework disconnect logic for connectors
Rework the way disconnection at shutdown is done to properly close
the connections when the master server is shut down.
2020-04-09 19:50:01 +02:00
Hornwitser 47ea8f5477 Rename connection shutdown to prepare disconnect
Rename the shutdownConnection request to prepareDisconnect to better
reflect its actual purpose.
2020-04-09 16:17:38 +02:00
Hornwitser e7d1039942 Link to writings plugins document in docs
Replace notice about in development plugin interface with a link to the
writing plugins document in the developing for clusterio document.
2020-04-09 16:17:38 +02:00
Hornwitser fc04fd9ebc Remove master branch warning
Remove warning of master branch being broken now that it's no longer
completely broken.
2020-04-09 16:17:38 +02:00
Hornwitser 3dc4bdaab6 Remove debug log
Remove debug log statement annoing events have been broadcast.
2020-04-09 16:17:38 +02:00
Hornwitser 59111cc844 Disable replay in patched save
Ensure that the replay is disabled after the game is patched by calling
game.disable_replay().  It's not possible to replay a patched save, and
it also stores every command sent into save, causing it to quickly grow
into an unplayably large size.
2020-04-09 16:17:38 +02:00
Hornwitser d537e5cf6b Fix typo in default cpu metric
Fix proces_cpu_seconds_total being mislabled as process_cpu_seconds.
2020-04-09 16:17:38 +02:00
Hornwitser 47c221f6f3 Fix typo in test names
Fix the labels function being refered to as the label function in the
test descriptions.
2020-04-09 16:17:38 +02:00
Hornwitser 56488b2c2d Add resident memory and heap size metrics
Implement the default resident memory and heap size metrics.
2020-04-09 16:17:38 +02:00
Hornwitser e908c5069b Add autosave tracking and statistics
Detect when autosaves are made and track the size in a Prometheus gague.
2020-04-09 16:17:38 +02:00
Hornwitser 139585f8c6 Prevent metrics being called on createSave
Gate the onMetrics plugin hook behind a boolean that's set only after
the Factorio server has fully started, and reset when it stops.  This
prevents errors due to plugins trying to get metrics while the server
is creating a new save or stopped.
2020-04-09 16:17:38 +02:00
Hornwitser 6bc07ad1b3 Add Factorio CPU and Memory usage statistics
Add per instance metrics for CPU and memory usage with the pidusage
library.
2020-04-09 16:17:38 +02:00
Hornwitser 56ee1fe955 Rework save logic with regard to start instance
Ensure that notifyExit is called if errors occur during startInstance
and createSave request, and rework startInstance save logic to create
a new savegame if no save is present and allow specifying the save to
load.
2020-04-09 16:17:38 +02:00
Hornwitser 62e38199bd Rework exit notification for Instances
Pull the exit handler into its own method that's invoked if the startup
fails before the Factorio server is created.  Also move the metrics
clearing to the exit notification method to ensure it's also invoked.
2020-04-09 16:17:38 +02:00
Hornwitser 407e3d2aed Merge pull request #283 from clusterio/TheAIBot-patch-1
Fix overflow check in subspace storage
2020-04-08 15:08:32 +02:00
TheAIBot fcfad08260 fix overflow check in subspace storage
Previous and new value:
0x7ffffff -- old 134.217.727
0x7fffffff -- new 2.147.483.647
2020-04-08 14:59:53 +02:00
Hornwitser 112cad8a49 Merge pull request #282 from Hornwitser/small-things
Small things
2020-04-06 14:50:55 +02:00
Hornwitser 621c834126 Merge pull request #281 from Hornwitser/reconnection-logic
Reconnection logic
2020-04-04 18:39:36 +02:00
4221 changed files with 58938 additions and 15939 deletions

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# No need to invalidate cache just because we try speeding up the build
.dockerignore
Dockerfile
docker-compose*
# Install dependencies during the build
node_modules
packages/**/node_modules
plugins/**/node_modules
# Download factorio during the build
factorio
factorio.tar.gz
# We build internal mods during build, mods from local test env should not be applied
mods
# These files should never be required during the build
.git
.github
dist
temp
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dist/
+412
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"use strict";
module.exports = {
"plugins": [
"@typescript-eslint",
"node",
],
"root": true,
"env": {
"node": true,
"commonjs": true,
"es2022": true,
},
"overrides": [
{
"files": ["{packages,plugins}/**/*.ts?(x)"],
"parser": "@typescript-eslint/parser",
"extends": [
"plugin:@typescript-eslint/recommended",
],
"rules": {
"@typescript-eslint/no-explicit-any": "off",
"@typescript-eslint/no-useless-constructor": "error",
"@typescript-eslint/no-unused-vars": "off",
"@typescript-eslint/triple-slash-reference": "off",
"prefer-const": "off",
},
},
{
"files": ["test/**/*.js", "plugins/*/test/**/*.js"],
"env": {
"mocha": "true",
},
"parserOptions": { sourceType: "commonjs" },
"rules": {
"prefer-arrow-callback": "off",
"no-invalid-this": "off",
"valid-jsdoc": "off",
"node/no-unpublished-import": "off",
"node/no-unpublished-require": "off",
},
},
{
"files": [
"packages/web_ui/src/**/*.ts?(x)",
"packages/lib/browser.ts",
"packages/create/templates/*/web/**/*.{t,j}s?(x)",
"{packages,plugins}/*/web/**/*.ts?(x)",
],
"env": {
"browser": true,
},
"parserOptions": {
"sourceType": "module",
"ecmaFeatures": {
"jsx": true,
},
},
"rules": {
"node/callback-return": "off",
"node/exports-style": "off",
"node/file-extension-in-import": "off",
"node/global-require": "off",
"node/handle-callback-err": "off",
"node/no-callback-literal": "off",
"node/no-deprecated-api": "off",
"node/no-exports-assign": "off",
"node/no-extraneous-import": "off",
"node/no-extraneous-require": "off",
"node/no-missing-import": "off",
"node/no-missing-require": "off",
"node/no-mixed-requires": "off",
"node/no-new-require": "off",
"node/no-path-concat": "off",
"node/no-process-env": "off",
"node/no-process-exit": "off",
"node/no-restricted-require": "off",
"node/no-sync": "off",
"node/no-unpublished-bin": "off",
"node/no-unpublished-import": "off",
"node/no-unpublished-require": "off",
"node/no-unsupported-features/es-builtins": "off",
"node/no-unsupported-features/es-syntax": "off",
"node/no-unsupported-features/node-builtins": "off",
"node/prefer-global/buffer": "off",
"node/prefer-global/console": "off",
"node/prefer-global/process": "off",
"node/prefer-global/text-decoder": "off",
"node/prefer-global/text-encoder": "off",
"node/prefer-global/url-search-params": "off",
"node/prefer-global/url": "off",
"node/prefer-promises/dns": "off",
"node/prefer-promises/fs": "off",
"node/process-exit-as-throw": "off",
"node/shebang": "off",
},
},
{
"files": [
"packages/create/templates/**/*.{t,j}s?(x)",
],
"rules": {
"node/no-missing-require": "off",
"node/no-missing-import": "off",
"spaced-comment": "off",
"comma-spacing": "off",
"max-len": "off",
"indent": "off",
},
},
],
"rules": {
"accessor-pairs": "error",
"array-bracket-newline": "off",
"array-bracket-spacing": ["error", "never"],
"array-callback-return": "error",
"array-element-newline": "off",
"arrow-body-style": "error",
"arrow-parens": "off",
"arrow-spacing": ["error", { "after": true, "before": true }],
"block-scoped-var": "error",
"block-spacing": "error",
"brace-style": ["error", "1tbs", { "allowSingleLine": true }],
"camelcase": "off",
"capitalized-comments": "off",
"class-methods-use-this": "off",
"comma-dangle": [
"error",
{
"arrays": "always-multiline",
"objects": "always-multiline",
"imports": "always-multiline",
"exports": "always-multiline",
"functions": "only-multiline",
},
],
"comma-spacing": "error",
"comma-style": ["error", "last"],
"complexity": "error",
"computed-property-spacing": ["error", "never"],
"consistent-return": "error",
"consistent-this": "error",
"curly": "error",
"default-case": "error",
"default-case-last": "error",
"default-param-last": "off",
"dot-location": ["error", "property"],
"dot-notation": ["error", { "allowPattern": "^[a-z]+(_[a-z]+)*$" }],
"eol-last": "error",
"eqeqeq": "error",
"func-call-spacing": "error",
"func-name-matching": "error",
"func-names": "off",
"func-style": ["error", "declaration", {
// Allow arrow functions as it better expresses referencing this
// of the containing scope, which is unweilding in plain functions.
"allowArrowFunctions": true,
}],
"function-call-argument-newline": "off",
"function-paren-newline": "off",
"generator-star-spacing": ["error", { "before": false, "after": true }],
"grouped-accessor-pairs": "error",
"guard-for-in": "error",
"id-blacklist": "error",
"id-length": "off",
"id-match": "error",
"implicit-arrow-linebreak": "error",
"indent": ["error", "tab", { "SwitchCase": 1 }],
"indent-legacy": "off",
"init-declarations": "off",
"jsx-quotes": "error",
"key-spacing": "error",
"keyword-spacing": "error",
"line-comment-position": "off",
"linebreak-style": ["error", "unix"],
"lines-around-comment": "off",
"lines-around-directive": "off",
"lines-between-class-members": ["error", "always", { "exceptAfterSingleLine": true }],
"max-classes-per-file": "off",
"max-depth": "error",
"max-len": ["error", { "code": 120 }],
"max-lines": "off",
"max-lines-per-function": "off",
"max-nested-callbacks": "error",
"max-params": "off",
"max-statements": "off",
"max-statements-per-line": "off",
"multiline-comment-style": ["error", "separate-lines"],
"multiline-ternary": "off",
"new-cap": ["error", {
"capIsNewExceptions": ["StringEnum"],
"capIsNewExceptionPattern": "^Type\\.",
}],
"new-parens": "error",
"newline-after-var": "off",
"newline-before-return": "off",
"newline-per-chained-call": "off",
"no-alert": "error",
"no-array-constructor": "error",
"no-await-in-loop": "off",
"no-bitwise": "off",
"no-buffer-constructor": "error",
"no-caller": "error",
"no-catch-shadow": "off",
"no-confusing-arrow": "error",
"no-console": "error",
"no-constant-condition": ["error", { "checkLoops": false }],
"no-constructor-return": "error",
"no-continue": "off",
"no-div-regex": "error",
"no-duplicate-imports": "error",
"no-else-return": "error",
"no-empty-function": "off",
"no-eq-null": "error",
"no-eval": "error",
"no-extend-native": "error",
"no-extra-bind": "error",
"no-extra-label": "error",
"no-extra-parens": "off",
"no-floating-decimal": "error",
"no-implicit-coercion": "error",
"no-implicit-globals": "error",
"no-implied-eval": "error",
"no-inline-comments": "off",
"no-invalid-this": "error",
"no-iterator": "error",
"no-label-var": "error",
"no-lone-blocks": "error",
"no-lonely-if": "error",
"no-loop-func": "error",
"no-magic-numbers": "off",
"no-mixed-operators": [
"error",
{
"groups": [
["&", "|", "^", "~", "<<", ">>", ">>>"],
["==", "!=", "===", "!==", ">", ">=", "<", "<="],
["in", "instanceof"],
],
},
],
"no-multi-assign": "error",
"no-multi-spaces": "error",
"no-multi-str": "error",
"no-multiple-empty-lines": "error",
"no-native-reassign": "error",
"no-negated-condition": "off",
"no-negated-in-lhs": "error",
"no-nested-ternary": "error",
"no-new": "error",
"no-new-func": "error",
"no-new-object": "error",
"no-new-wrappers": "error",
"no-octal-escape": "error",
"no-param-reassign": "off",
"no-plusplus": ["error", { "allowForLoopAfterthoughts": true }],
"no-proto": "error",
"no-restricted-exports": "error",
"no-restricted-globals": "error",
"no-restricted-imports": "error",
"no-restricted-properties": "error",
"no-restricted-syntax": "error",
"no-return-assign": "error",
"no-return-await": "off",
"no-script-url": "error",
"no-self-compare": "error",
"no-sequences": "error",
"no-shadow": ["error", { "allow": ["Event", "Request", "yargs"] }],
"no-spaced-func": "error",
"no-tabs": ["error", { "allowIndentationTabs": true }],
"no-template-curly-in-string": "error",
"no-ternary": "off",
"no-throw-literal": "error",
"no-trailing-spaces": "error",
"no-undef-init": "error",
"no-undefined": "off",
"no-unmodified-loop-condition": "error",
"no-unneeded-ternary": "error",
"no-unused-expressions": "error",
"no-use-before-define": "off",
"no-useless-backreference": "error",
"no-useless-call": "error",
"no-useless-computed-key": "error",
"no-useless-concat": "error",
"no-useless-constructor": "off",
"no-useless-rename": "error",
"no-useless-return": "error",
"no-var": "error",
"no-void": ["error", { "allowAsStatement": true }],
"no-warning-comments": "off",
"no-whitespace-before-property": "error",
"nonblock-statement-body-position": "error",
"object-curly-newline": "error",
"object-curly-spacing": "off",
"object-shorthand": "off",
"one-var": "off",
"one-var-declaration-per-line": "error",
"operator-assignment": "off",
"operator-linebreak": ["error", "after", {
"overrides": {
"?": "before",
":": "before",
"||": "before",
"&&": "before",
"??": "before",
},
}],
"padded-blocks": "off",
"padding-line-between-statements": "error",
"prefer-arrow-callback": "error",
"prefer-const": "off",
"prefer-destructuring": "off",
"prefer-exponentiation-operator": "error",
"prefer-named-capture-group": "off",
"prefer-numeric-literals": "error",
"prefer-object-spread": "error",
"prefer-promise-reject-errors": "error",
"prefer-reflect": "off",
"prefer-regex-literals": "error",
"prefer-rest-params": "error",
"prefer-spread": "error",
"prefer-template": "error",
"quote-props": "off",
"quotes": ["error", "double", { "avoidEscape": true }],
"radix": ["error", "always"],
"require-atomic-updates": "off", // XXX Not sure why this triggers on process.title = ...
"require-await": "off",
"require-jsdoc": "off",
"require-unicode-regexp": "off",
"rest-spread-spacing": ["error", "never"],
"semi": "error",
"semi-spacing": "error",
"semi-style": "off",
"sort-imports": "off",
"sort-keys": "off",
"sort-vars": "off",
"space-before-blocks": "error",
"space-before-function-paren": "off",
"space-in-parens": ["error", "never"],
"space-infix-ops": "off",
"space-unary-ops": "error",
"spaced-comment": ["error", "always", {
"line": {
"markers": ["/"],
},
}],
"strict": "error",
"switch-colon-spacing": "error",
"symbol-description": "error",
"template-curly-spacing": ["error", "never"],
"template-tag-spacing": "error",
"unicode-bom": ["error", "never"],
"valid-jsdoc": ["error", {
"requireReturn": false,
"requireReturnType": false,
"requireParamType": false,
}],
"vars-on-top": "error",
"wrap-iife": "error",
"wrap-regex": "off",
"yield-star-spacing": "error",
"yoda": ["error", "never", { "exceptRange": true }],
"node/callback-return": "off",
"node/exports-style": "off",
"node/file-extension-in-import": "off",
"node/global-require": "off",
// Node.js callback passing style of (err, value) is not used in this project
"node/handle-callback-err": "off",
"node/no-callback-literal": "off",
"node/no-deprecated-api": "error",
"node/no-exports-assign": "error",
"node/no-extraneous-import": "off",
"node/no-extraneous-require": "off",
"node/no-missing-import": ["error", {
"tryExtensions": [".js", ".ts"],
}],
"node/no-missing-require": "error",
"node/no-mixed-requires": "error",
"node/no-new-require": "error",
"node/no-path-concat": "error",
"node/no-process-env": "error",
"node/no-process-exit": "error",
"node/no-restricted-require": "off",
"node/no-sync": "error",
"node/no-unpublished-bin": "error",
"node/no-unpublished-import": "error",
"node/no-unpublished-require": [
"error",
{ "allowModules": ["webpack", "webpack-merge", "webpack-dev-middleware"] },
],
"node/no-unsupported-features/es-builtins": "off",
"node/no-unsupported-features/es-syntax": "off",
"node/no-unsupported-features/node-builtins": "off",
"node/prefer-global/buffer": "error",
"node/prefer-global/console": "error",
"node/prefer-global/process": "error",
"node/prefer-global/text-decoder": "error",
"node/prefer-global/text-encoder": "error",
"node/prefer-global/url-search-params": "error",
"node/prefer-global/url": "error",
"node/prefer-promises/dns": "off",
"node/prefer-promises/fs": "off",
"node/process-exit-as-throw": "error",
"node/shebang": ["error", {
"convertPath": {
"*.ts": ["^(.+)\\.ts$", "dist/node/$1.js"],
},
}],
},
};
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package-lock.json -diff
+52
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# This workflow will do a clean install of node dependencies, cache/restore them, build the source code and run tests across different versions of node
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-nodejs-with-github-actions
name: Node.js CI
on:
push:
pull_request:
jobs:
test:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [18.x, 20.x]
# See supported Node.js release schedule at https://nodejs.org/en/about/releases/
steps:
- uses: actions/checkout@v3
- uses: pnpm/action-setup@v2.4.0
with:
version: 8
- name: Use Node.js ${{ matrix.node-version }}
uses: actions/setup-node@v3
with:
node-version: ${{ matrix.node-version }}
- run: pnpm i --no-optional --no-frozen-lockfile
- run: wget -q -O factorio.tar.gz https://www.factorio.com/get-download/latest/headless/linux64 && tar -xf factorio.tar.gz && rm factorio.tar.gz
- name: Run tests
if: ${{ matrix.node-version != '18.x' }}
run: pnpm test
- name: Run coverage
if: ${{ matrix.node-version == '18.x' }}
run: pnpm run ci-cover
- name : Upload coverage to Codecov
if: ${{ matrix.node-version == '18.x' }}
uses: codecov/codecov-action@v2
with:
files: ./coverage/lcov.info
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: pnpm/action-setup@v2.4.0
with:
version: 8
- uses: actions/setup-node@v3
with:
node-version: 18.x
- run: pnpm i --no-optional --no-frozen-lockfile
- run: pnpm run lint
+8 -21
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@@ -1,7 +1,6 @@
# Logs
logs
*.log
npm-debug.log*
*debug.log*
# Runtime data
pids
@@ -28,35 +27,23 @@ dist/
# Autogenerated docs output
/docs/api
node_modules/*
node_modules
Factorio*
/factorio
/instances
/sharedMods
/mods
/database
/config-master.json
/plugin-list.json
/config-controller.json
/config-control.json
/config-slave.json
package-lock.json
secret-api-token.txt
/config-host.json
pnpm-lock.yaml
mod_cache.json
static/pictures/spritesheet.js
static/pictures/spritesheet.png
static/external
/static/
saves
/temp/
# weird pattern to ignore sharedPlugins except not ignore some core modules
!sharedPlugins/
sharedPlugins/*
!sharedPlugins/inventoryImports/
!sharedPlugins/researchSync/
!sharedPlugins/clusterioMod/
# File used for marking plugins as disabled
sharedPlugins/*/DISABLED
# IDE
.idea/
.vs/
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auto-install-peers=false
-13
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language: node_js
node_js:
- 10
before_install:
- curl -o factorio.tar.gz -L https://www.factorio.com/get-download/latest/headless/linux64
- tar -xf factorio.tar.gz
- npm install -g codecov
script:
- node build-mod --bump-patch --factorio-version 0.18 --output-dir sharedMods
- curl -o sharedMods/subspace_storage_1.99.1.zip -L https://github.com/clusterio/factorioClusterioMod/releases/download/1.99.1/subspace_storage_1.99.1.zip
- npm run-script ci-cover
- cat temp/test/integration/log.txt
- codecov -f coverage/lcov.info
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*
!.gitignore
!settings.json
+11
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{
"editor.detectIndentation": false,
"editor.insertSpaces": false,
"files.eol": "\n",
"files.insertFinalNewline": true,
"files.trimFinalNewlines": true,
"[markdown]": {
"editor.indentSize": 4,
"editor.insertSpaces": true,
},
}
+314 -169
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Changelog
=========
# Changelog
Version 2.0.0
-------------
<!-- Template for entries. Add sections that apply as changes are made.
## Version 2.0.0-alpha.xx
### Major Features
- Replaced Hotpatch with save patching. Removed the Hotpatch scenario and
the depency on it for getting code into the game. Added a save patcher than
runs before starting up Factorio that patches in lua modules based on the
event_loader lib into the savegame. Regular freeplay games can now be
used with Clusterio and will be compatible without having to convert them
to Hotpatch.
- Daemonized slaves. Slaves now have the ability to run multiple Factorio
instances, starting and stopping them individually. To manage this the
local command line interface has been replaced with a remote interface on
the master server that can be accessed through the clusterctl cli tool.
- Rewritten the communication between slaves and the master from scratch. The
new system is based on a WebSocket connection between the slaves and the
master server and provides efficient validated bi-directonal communication.
- Rewritten the plugin system from scratch. Plugins now inherit from
a base class and use the same WebSocket connection Clusterio uses to
communicate.
- New configuration system with support for initializing configs when needed,
modifying config entries using built-in commands, and updating instance
configuration remotely.
- Major additions and/or major improvements to managing clusters.
### Features
- New features added.
### Changes
- Bugfixes and small changes to existing behaviour.
### Breaking Changes
- Changes which break backwards compatibility with older hosts or plugins code.
Many thanks to the following for contributing to this release:
[@username](https://github.com/username)
-->
## Version 2.0.0-alpha.18
### Features
- Added logging of HTTP requests and errors on the controller [#556](https://github.com/clusterio/clusterio/pull/556).
- Added caching of data parsed from mods to speed up startup time [#606](https://github.com/clusterio/clusterio/pull/606).
- Added command to installer to generate the code for making a new plugin [#570](https://github.com/clusterio/clusterio/pull/570).
### Changes
- Fixed Inventory Sync reporting a negative database size [#598](https://github.com/clusterio/clusterio/pull/598).
- Fixed plugin events being invoked while a host connection was in an invalid state.
- Suppresed bogus warning about event listener leak in the browser's console [#600](https://github.com/clusterio/clusterio/pull/600).
- Fixed installer breaking on Windows after Node.js released a security fix [#614](https://github.com/clusterio/clusterio/pull/614).
- During a data export the mod settings in mod packs will now be corrected to the type of the settings prototype if the type is incorrect.
- Fixed missing color setting causing the Mod Pack view in the Web UI to show an error [#609](https://github.com/clusterio/clusterio/issues/609).
Many thanks to the following for contributing to this release:
[@Cooldude2606](https://github.com/Cooldude2606)
[@Danielv123](https://github.com/Danielv123)
[@Hornwitser](https://github.com/Hornwitser)
## Version 2.0.0-alpha.17
### Features
- Made the host an instance is assigned to link to the host page for that host in the Web UI [#587](https://github.com/clusterio/clusterio/pull/587).
- Added pagination to the saves list.
### Changes
- Fixed an unhandled error in Subspace Storage crashing the host.
- Fixed an unhandled rejection in disconnect logic crashing the host.
- Fixed instance screen in Web UI not updating when an instance was reassigned.
- Fixed an error thrown in the rendering of one page in the Web UI causing all pages to become inaccessible.
- Fixed Web UI not showing instance saves when the permission to list and subscribe the saves is granted but the user is not a cluster admin.
- Similarly fixed Web UI not showing the mod pack create, delete, list and host revoke token actions if the user is not a cluster admin.
- Fixed Research Sync applying progress of a previous techology level to the level on the controller when it's the active research during instance startup.
- Fixed data export with a mod using shorthand notation for the default value of a color-setting causing the ModPack data to be set to invalid data.
- Fixed per user per instance player stats not being deleted when the instance it's for is deleted.
- Fixed mods setting the item prototype icons property to an object mapping instead of an array breaking the data export.
- Fixed a bad mod in the host's mods folder causing instance start to fail instead of the host re-downloading the mod.
### Breaking Changes
- Renamed the permission `core.instance.save.list.subscribe` to `core.instance.save.subscribe`.
Many thanks to the following for contributing to this release:
[@Cooldude2606](https://github.com/Cooldude2606)
[@Danielv123](https://github.com/Danielv123)
[@Hornwitser](https://github.com/Hornwitser)
## Version 2.0.0-alpha.16
### Changes
- Fixed message sequences not being renumbered when forwarded between links causing reconnects to send duplicated messages.
## Version 2.0.0-alpha.15
### Features
- Added support for `color-settings` Mod settings [#568](https://github.com/clusterio/clusterio/issues/568).
- Added `clusterio_controller_pending_requests` and `clusterio_host_pending_requests` metrics.
### Changes
- Fixed generated systemd file for clusteriohost not enabling source maps.
- Fixed ctl not exporting types used for adding commands to ctl plugins.
- Fixed controller only plugins throwing an error about missing a config field on startup out when added to hosts.
- Fixed installer incorrectly claiming the options --factorio-dir and --no-download-headless conflicts with each other.
- Fixed a memory leak on every request sent over the WebSocket.
- Fixed assertion error on closing or invalidating a link with messages forwarded from a virtual link.
- Fixed host hanging if stopped while an instance is in the process of creating a save during startup.
- Fixed `instance.auto_start` option.
- Fixed host log spammed with errors when plugins broadcast messages to instances with the plugin disabled.
- Fixed properties of object config fields not being possible to remove.
## Version 2.0.0-alpha.14
This release does not retain backwards compatibility with 2.0.0-alpha.13 meaning all parts of the cluster needs to updated at the same time.
See the [migration guide](/docs/migrating-from-2.0.0-alpha.13.md) for how to update.
### Major Features
- Added mod management. Mods can be uploaded to the controller and included in mod packs that can be assigned to instances and run.
- Added host port ranges which the instance ports will be automatically assigned a port from if factorio.game_port is not set.
- Added system info such as CPU model, hostname and kernel along with basic metrics for CPU usage, memory usage and disk usage for the controller and hosts.
- Added ability to remotely view and modify the configuration of hosts.
### Features
- Added logging of Clusterio version on startup
- Added `clusterio_controller_log_bytes` metric counting the size of the log files on the controller.
- Added warning logged when plugins on a connecting host does not match the ones installed on the controller.
- Added ability to revoke user tokens.
- Added restart required indicator to config fields in the Web UI.
- Added ability to revoke host tokens.
- Added support for plugins to run in the context of a host.
- Added more feedback when the web UI and or its plugins fails to load.
- Added autosaving of data held in memory on the controller such as configs, instances, users, mods to prevent large data loss on crashing.
- Added `system_info` metric with kernel, instruction set, CPU Model, hostname and Node.js version of the controller.
- Added `clusterio_host_system_info` metric with kernel, instruction set, CPU Model, hostname and Node.js version of hosts.
- Added `system_cpu_seconds_total`, `system_cpu_idle_seconds_total`, `system_memory_capacity_bytes`, `system_memory_available_bytes`, `system_disk_capacity_bytes`, `system_disk_available_bytes` metrics for CPU, memory and disk usage on the controller.
- Added `clusterio_host_system_cpu_seconds_total`, `clusterio_host_system_cpu_idle_seconds_total`, `clusterio_host_system_memory_capacity_bytes`, `clusterio_host_system_memory_available_bytes`, `clusterio_host_system_disk_capacity_bytes`, `clusterio_host_system_disk_available_bytes` metrics for CPU, memory and disk usage on hosts.
- Added support for reading the client's IP address from the `X-Forwarded-For` header when the source address is in the `controller.trusted_proxies` config option.
- Added field showing the IP address a host is connecting from.
- Added per player statistic tracking when they were first seen joining a particular server.
- Added ability to remotely restart and/or stop the controller and hosts.
### Changes
- Fixed filenames with extensions that are invalid on Windows such as "con.zip" not being treated as invalid.
- Fixed generate host token modal not using a random id when the optional id field is unset.
- Exported Factorio data is now tied to mod packs instead of being per cluster.
- Fixed export failing if a mod uses a different root folder mod_version in its zip file.
- Fixed sorting of user last seen column in the Web UI.
- The list users permission is now granted by default to players.
- Fixed incorrect handling of hosts and instance with an id of 0 causing them to not update properly.
- Fixed unable to unassign instances in the Web UI.
- Fixed host crashing if the Factorio server is not marked executable.
- Fixed errors logged from instance not being attributed to the instance in certain situations.
- Hosts no longer print messages from instances into their console.
- Clusterio now treat unhandled Node.js errors and promise rejections as fatal and exit immediately.
- Fixed a potential for data loss after a hard system crash due to fsync not being called on files written.
- Fixed Factorio server crashing in the research_sync plugin when a mod enables a previously disabled technology and a player attempts to research it.
- Fixed Factorio server crashing when the game starts with tick_paused = true
- Removed migration of alpha 10's single file log format.
- Log errors linking mods on Windows instead of preventing startup.
- Added locale support for modules patched into to the game save.
- Added support for defining a module_exports.lua file for modules patched into the game save.
- Fixed controller logs being split on server's local time day boundary instead of UTC day boundary.
- Fixed Unicode BOM in mod locale files breaking instance data export.
- Added a warning to the server-setting.json that is automatically written to instance folders stating changes will be overwritten.
- Changed save patching to use a `.tmp.zip` extension for the temporary file created instead of `zip.tmp`.
- Fixed Inventory Sync wiping the player's inventory when logging out while in the Space Exploration remote view mode.
- Fixed the public /api/plugins endponit leaking filesystem paths on the controller.
- Refactored list subscriptions in the Web UI to cache and only fetch updated entries when navigating to previously seen list.
- Added caching of save lists on the controller, enabling the saves of instances on offline hosts to still be seen.
- Hosts in the assign instance dropdown is now sorted by name.
- Added `non_blocking_saving` as one of the default settings added to `factorio.settings` on new instances.
### Breaking Changes
- Renamed usage of the terms master and slave to controller and host in all places they occur.
- Mods located in `sharedMods` are no longer copied to instances' mods folder.
- The instances' mods folder is now managed through mod packs, mods not part of the mod pack will be automatically deleted.
- Removed ability to import sub packages like `@clusterio/lib/link` from.
- Replaced `clusterio_controller_http_hits_total` metric with `clusterio_controller_http_endpoint_duration_seconds`.
- Replaced `clusterio_controller_last_query_log_duration_seconds` metric with `clusterio_controller_query_log_duration_seconds` summary.
- Reworked the network protocol to be simpler to work and reason with.
- Bumped minimum supported Node.js version to v18.
- Ported the codebase to TypeScript
- Changed the config format stored on disk to be much simpler.
### Contributors
Many thanks to the following for contributing code in this release:
[@Hornwitser](https://github.com/Hornwitser) [@Luciole0x](https://github.com/Luciole0x) [@Cooldude2606](https://github.com/Cooldude2606) [@Danielv123](https://github.com/Danielv123) [@Reavershark](https://github.com/Reavershark) [@Laar](https://github.com/Laar) [@rstrom1763](https://github.com/rstrom1763)
## Version 2.0.0
### Major Features
- Replaced Hotpatch with save patching.
Removed the Hotpatch scenario and the depency on it for getting code into the game.
Added a save patcher than runs before starting up Factorio that patches in lua modules based on the event_loader lib into the savegame.
Regular freeplay games can now be used with Clusterio and will be compatible without having to convert them to Hotpatch.
- Daemonized hosts.
Hosts now have the ability to run multiple Factorio instances, starting and stopping them individually.
To manage this the local command line interface has been replaced with a remote interface on the controller that can be accessed through the clusterioctl cli tool.
- Rewritten the communication between hosts and the controller from scratch.
The new system is based on a WebSocket connection between the hosts and the controller and provides efficient validated bi-directonal communication.
- Rewritten the plugin system from scratch.
Plugins now inherit from a base class and use the same WebSocket connection Clusterio uses to communicate.
- New configuration system with support for initializing configs when needed, modifying config entries using built-in commands, and updating instance configuration remotely.
- Packaged and uploaded to npm again, greatly simplifying distribution and installation of both Clusterio and plugins.
- Added centralized logging for the cluster.
All logs from both Clusterio and Factorio is stored in a shared log which can be inspected and queried.
- Added remote save management with the ability to list, create, rename, copy, upload, download, transfer, delete and load saves for instances.
### Features
- Added export of pollution statitics.
- Reconnection logic that esures no data is dropped talking to the master
server provided the session can be resumed.
- Added support for having multiple Factorio installs and selecting which
version to use on a per instance basis.
- Added config to specify which path the master interface is accessed under,
allowing it to be proxied behind web-server.
- Reconnection logic that esures no data is dropped talking to the controller provided the session can be resumed.
- Added support for having multiple Factorio installs and selecting which version to use on a per instance basis.
- Added config to specify which path the controller interface is accessed under, allowing it to be proxied behind web-server.
- Added WebSocket usage statistics.
- Added commands sent statistic.
- Added Factorio server CPU and memory usage statistic.
- Added Factorio autosave size statistic.
- Added support for extracting locale and item icons from Factorio and mods.
- Added integrated user management for controlling access and storing per player data.
- Added synchronization of in-game adminlist, banlist and whitelist to Clusterio core.
Previously this was handled by the playerManager plugin.
- Added stripping of long paths in the Factorio server log.
- Added option to configure maximum number of commands to send in parallel.
- Added option to auto start instances on host startup.
- Added metric mapping of host and instance ids to their names, allowing them to be displayed by name in queries that join with the mapping.
- Added option to configure timeout for exported Prometheus metrics.
- Added option to set address to bind HTTP(S) port to.
- Added an overview of the installed plugins to the web interface.
- Added clusterioctl command to list plugins on the controller.
- Added Player Auth plugin for logging in to the web interface by proving the ability to log in to a server as a given user.
- Added Node.js based installer to simplify setting up a cluster.
### Changes
- Fixed sslCert and sslPrivKey entries being ignored in the config.
- Changed ssl key creation to be done at startup instead of on npm install.
- Added error handling during master startup.
- Added error handling during controller startup.
- Factorio game and rcon port now defaults to a random port above 49151.
- Removed unimplemented mods update command.
- Fixed rcon password being generated with Math.random().
- Added plugins directory to the views path. This makes it possible for
plugins to render their own ejs views or pages in their own folders by
using paths of the format "pluginName/path/to/page-or-view".
- Replaced the per instance copy of the shared Factorio mods with
symlinks. On Windows hard links are used instead due to the
privileges requirements of symlinks.
- Changed the per instance scenario folder to be linked instead of
copied on instance creation.
- Instance id is no longer derived from the rcon password, instead it's
generated upon instance creation and stored in the instance config.
- The game port, RCON port and RCON password instance config entries are are
now null by default, indicating that a random one will be generated every
time the instance is started.
- Removed the broken client download command as this would download
pre-releases.
- Moved the item database and HTTP definitions for /api/place, /api/remove,
/api/inventory, /api/inventoryAsObject and the web interface view for the
storage page into the clusterioMod plugin. If you disable this plugin
then these things will not be available.
- Added plugins directory to the views path.
This makes it possible for plugins to render their own ejs views or pages in their own folders by using paths of the format "pluginName/path/to/page-or-view".
- Replaced the per instance copy of the shared Factorio mods with symlinks.
On Windows hard links are used instead due to the privileges requirements of symlinks.
- Changed the per instance scenario folder to be linked instead of copied on instance creation.
- Instance id is no longer derived from the rcon password, instead it's generated upon instance creation and stored in the instance config.
- The game port, RCON port and RCON password instance config entries are are now null by default, indicating that a random one will be generated every time the instance is started.
- Removed the broken client download command as this would download pre-releases.
- Moved the item database and HTTP definitions for /api/place, /api/remove, /api/inventory, /api/inventoryAsObject and the web interface view for the storage page into the clusterioMod plugin.
If you disable this plugin then these things will not be available.
- Removed undocumented --port and --rcon-port arguments to client.
- Removed undocumented FACTORIOPORT and RCONPORT enviroment variable
handling in client.
- Removed undocumented FACTORIOPORT and RCONPORT enviroment variable handling in client.
- Removed redundant call to /api/slaves in globalChat plugin.
- Removed broken serverManager plugin.
- Removed factorio_version from config. The version installed is auto
detected and used instead.
- Removed factorio_version from config.
The version installed is auto detected and used instead.
- Removed the playerManager specific command CLI tools/delete_player.js.
- Creating an instance, assigning it to a slave, creating a save for an
instance and starting an instance is now four separate commands.
- Removed oddball limits to slaves.json size.
- Moved slave specific and instance specific configuration into their own
configuration files.
- Creating an instance, assigning it to a host, creating a save for an instance and starting an instance is now four separate commands.
- Removed oddball limits to hosts.json size.
- Moved host specific and instance specific configuration into their own configuration files.
- Removed unused binary option from plugin config.
- Removed info and shout command from globalChat plugin
- Removed mirrorAllChat and enableCrossServerShout configuration options for
globalChat plugin.
- Removed UPSdisplay plugin. UPS statistics is exported by the statistics
exporter plugin.
- Master server now defaults to hosting on https on port 8443.
- Removed info and shout command from globalChat plugin - Removed mirrorAllChat and enableCrossServerShout configuration options for globalChat plugin.
- Removed UPSdisplay plugin.
UPS statistics is exported by the statistics exporter plugin.
- Controller now defaults to hosting on https on port 8443.
- Renamed client to slave.
- Removed rotation of factorio-current.log files.
### Breaking Changes
- lib/authenticate no longer requires config to be passed to it. Breaks
playerManager.
- Removed lib/authenticate.
Breaks playerManager.
- The masterIP and masterPort config entries has been merged into masterURL.
Breaks discordChat, playerManager, serverSelect, trainTeleports and
clusterioModel.
- Instance names can no longer be invalid Windows file names.
Breaks discordChat, playerManager, serverSelect, trainTeleports and clusterioModel.
- Removed config management from the command line and the server manager.
- Moved ejs templates into views folder and changed their extension to
.ejs. Breaks playerManager.
- Moved ejs templates into views folder and changed their extension to .ejs.
Breaks playerManager.
- Mods are no longer copied from the per instance instanceMods directory.
If you need per instance mods you can now place them directly in the mods
directory inside the instance folder.
If you need per instance mods you can now place them directly in the mods directory inside the instance folder.
- Hotpatch scenarios and code loading is no longer compatible with Clusterio.
Breaks playerManager, serverSelect, and tranTeleports.
- Removed getLua and getCommand from lib/clusterTools. If you need to run
more than the most trivial of code in commands use the save patcher and
add in a remote interface.
- Removed mod uploading and distributing from the HTTP interface. Breaks
the old unmaintained and no longer needed factorioClusterioClient.
- Removed the remoteCommands plugin and the old runCommand interface. Breaks
playerManager and external tools sending commands.
- Removed getLua and getCommand from lib/clusterTools.
If you need to run more than the most trivial of code in commands use the save patcher and add in a remote interface.
- Removed mod uploading and distributing from the HTTP interface.
Breaks the old unmaintained and no longer needed factorioClusterioClient.
- Removed the remoteCommands plugin and the old runCommand interface.
Breaks playerManager and external tools sending commands.
- Removed broken serverManager plugin.
- Removed fields info, time, rconPort, rconPassword, serverPort, unique,
mods, instanceName, playerCount, mac, and meta from the slaves in the
slave database.
- Removed getInstanceName and lib/clusterTools. Breaks playerManager,
and discordChat.
- Removed the /api/rconPasswords, and /api/slaves endpoints. Breaks web
interface, trainTeleports, and discordChat.
- Removed the /api/getSlaveMeta and /api/editSlaveMeta endpoints. Breaks
researchSync, and UPSdisplay.
- Removed the hello event from the socket connection handshake. Breaks
playerManager, trainTeleports, serverSelect, and discordChat
- Changed the format of database/slaves.json.
- Removed the output file subscription system. Breaks inventoryImports,
playerManager, trainTeleports, serverSelect and researchSync.
- Removed the factorioOutput hook from instance plugins. The onOutput
hook provides parsed output instead.
- Removed fields info, time, rconPort, rconPassword, serverPort, unique, mods, instanceName, playerCount, mac, and meta from the hosts in the host database.
- Removed getInstanceName and lib/clusterTools.
Breaks playerManager, and discordChat.
- Removed the /api/rconPasswords, and /api/slaves endpoints.
Breaks web interface, trainTeleports, and discordChat.
- Removed the /api/getSlaveMeta and /api/editSlaveMeta endpoints.
Breaks researchSync, and UPSdisplay.
- Removed the hello event from the socket connection handshake.
Breaks playerManager, trainTeleports, serverSelect, and discordChat
- Changed the format of database/hosts.json.
- Removed the output file subscription system.
Breaks inventoryImports, playerManager, trainTeleports, serverSelect and researchSync.
- Removed the factorioOutput hook from instance plugins.
The onOutput hook provides parsed output instead.
- Removed the onLoadFinish hook from master plugins.
- Moved plugins from the sharedPlugins directory to plugins directory.
- Implemented a new plugin system that replaces the old. Breaks all plugins.
- Implemented a new plugin system that replaces the old.
Breaks all plugins.
- Removed express metric http_request_duration_milliseconds metric.
- Removed socket.io metrics socket_io_connected, socket_io_connect_total,
socket_io_disconnect_total, socket_io_events_received_total,
socket_io_events_sent_total, socket_io_recieve_bytes, and
socket_io_transmit_bytes,
- Removed clusterio_connected_instaces_gauge and added
clusterio_master_connected_clients_count in its place.
- Renamed clusterio_player_count_gauge to
clusterio_statistics_exporter_instance_player_count
- Removed clusterio_UPS_gauge and added
clusterio_statistics_exporter_instance_game_ticks_total in its place.
- Removed socket.io metrics socket_io_connected, socket_io_connect_total, socket_io_disconnect_total, socket_io_events_received_total, socket_io_events_sent_total, socket_io_recieve_bytes, and socket_io_transmit_bytes,
- Removed clusterio_connected_instaces_gauge and added clusterio_master_connected_clients_count in its place.
- Renamed clusterio_player_count_gauge to clusterio_statistics_exporter_instance_player_count
- Removed clusterio_UPS_gauge and added clusterio_statistics_exporter_instance_game_ticks_total in its place.
- Renamed clusterio_endpoint_hit_gauge to clusterio_http_enpoint_hits_total
- Renamed clusterio_statistics_gauge to
clusterio_statistics_exporter_instance_force_flows
- Renamed clusterio_statistics_gauge to clusterio_statistics_exporter_instance_force_flows
- Renamed clusterio_nn_dole_gauge to clusterio_subspace_storage_nn_dole_gauge.
- Renamed clusterio_dole_factor_gauge to
clusterio_subspace_storage_dole_factor_gauge.
- Renamed clusterio_dole_factor_gauge to clusterio_subspace_storage_dole_factor_gauge.
- Renamed clusterio_import_gauge to clusterio_subspace_storage_import_total.
- Renamed clusterio_export_gauge to clusterio_subspace_storage_export_total.
- Renamed clusterio_master_inventory_gauge to
clusterio_subspace_storage_master_inventory.
- Removed clusterioMod plugin specific config options logItemTransfers,
disableFairItemDistribution useNeuralNetDoleDivider, autosaveInterval, and
disableImportsOfEverythingExceptElectricity from the master config.
- Removed msBetweenCommands config option. The RCON is instead limited to 5
concurrent commands.
- Removed allowRemoteCommandExecution config option. Remote commands are
always allowed with the move to master managing slaves/instances.
- Removed `--databaseDirectory`, `--masterPort`, and `--sslPort` command line
arguments from the master server.
- Implemented a new config system that replaces the old. Breaks all plugins.
- Renamed clusterio_master_inventory_gauge to clusterio_subspace_storage_master_inventory.
- Removed clusterioMod plugin specific config options logItemTransfers, disableFairItemDistribution useNeuralNetDoleDivider, autosaveInterval, and disableImportsOfEverythingExceptElectricity from the master config.
- Removed msBetweenCommands config option.
The RCON is instead limited to 5 concurrent commands.
- Removed allowRemoteCommandExecution config option.
Remote commands are always allowed with the move to controller managing hosts/instances.
- Removed `--databaseDirectory`, `--controllerPort`, and `--sslPort` command line arguments from the controller.
- Implemented a new config system that replaces the old.
Breaks all plugins.
- Removed usage of socket.io entirely in favor of a plain WebSocket connection.
- Renamed clusterioMod plugin to subspace_storage.
- Controller no longer creates secret-api-token.txt.
- Removed automatic creation of self-signed TLS certificate.
- Node.js versions below 12 are no longer supported.
Version 1.2.4
-------------
## Version 1.2.4
- Removed broken remote combinator signaling.
- Fixed research sync endlessly updating already researched technologies
- Removed obsolete item/fluid statistics from clusterioMod
- Removed per mod upload logging when config.uploadModsToMaster disabled
- Fixed bcrypt failing to install on windows due to the new version not
having Windows binaries.
- Fixed bcrypt failing to install on windows due to the new version not having Windows binaries.
Version 1.2.3
-------------
## Version 1.2.3
- Disabled uploading mods to the master server by default as this is mostly
just a waste of bandwidth with the mod portal being integrated into the
game now.
- Fixed researchSync breaking with heavily modded games due to the tech tree
exceeding the default 100kb limit on JSON payloads.
- Fixed the command inventoryImport sends referencing player instead of
character, and trying to count the non-existant quick bar slots.
- Fixed inventoryImport never receiving the script output after the default
mode for reading script output changed to tail mode.
- Fixed desync caused by the mods and loaded mods arrays in Hotpatch getting
out of sync when plugins update their scenario mod code. To fix existing
games you will need copy lib/scenarios/Hotpatch/hotpatch/mod-tools.lua
over the existing mod-tools.lua in the save's hotpatch folder.
- Disabled uploading mods to the master server by default as this is mostly just a waste of bandwidth with the mod portal being integrated into the game now.
- Fixed researchSync breaking with heavily modded games due to the tech tree exceeding the default 100kb limit on JSON payloads.
- Fixed the command inventoryImport sends referencing player instead of character, and trying to count the non-existant quick bar slots.
- Fixed inventoryImport never receiving the script output after the default mode for reading script output changed to tail mode.
- Fixed desync caused by the mods and loaded mods arrays in Hotpatch getting out of sync when plugins update their scenario mod code.
To fix existing games you will need copy lib/scenarios/Hotpatch/hotpatch/mod-tools.lua over the existing mod-tools.lua in the save's hotpatch folder.
- Updated the Windows install instructions.
Version 1.2.2
-------------
## Version 1.2.2
- Fixed possible crash with modded technologies named the same as a built-in
Object prototype property in researchSync.
- Fixed progress of a current infinite tech carrying over to the next one
when researching it and another node completes it in researchSync.
- Fixed progress of a previous infinite tech from another node being applied
to the current one in researchSync.
- Fixed crash in researchSync when modded technologies are present only on some
nodes.
- Fixed install failing due to bcrypt version less than 3 not being supported
on node v10.
- Reordered install instructions to avoid problem with npm creating files owned
by root in the home directory.
- Swapped curl out with wget in the install instructions as the latter comes
pre-installed on Ubuntu.
- Fixed possible crash with modded technologies named the same as a built-in Object prototype property in researchSync.
- Fixed progress of a current infinite tech carrying over to the next one when researching it and another node completes it in researchSync.
- Fixed progress of a previous infinite tech from another node being applied to the current one in researchSync.
- Fixed crash in researchSync when modded technologies are present only on some nodes.
- Fixed install failing due to bcrypt version less than 3 not being supported on node v10.
- Reordered install instructions to avoid problem with npm creating files owned by root in the home directory.
- Swapped curl out with wget in the install instructions as the latter comes pre-installed on Ubuntu.
### Breaking Changes
- Node.js versions below 10 are no longer supported.
Version 1.2.1
-------------
## Version 1.2.1
- Updated node-factorio-api to v0.3.8 to fix mod downloads randomly breaking
([#229][#229].)
- Fixed SIGINT being sent twice to Factorio server when interrupted by CTRL+C
on Linux ([#217][#217].)
- Updated node-factorio-api to v0.3.8 to fix mod downloads randomly breaking ([#229][#229]).
- Fixed SIGINT being sent twice to Factorio server when interrupted by CTRL+C on Linux ([#217][#217]).
- Fixed package.json incorrectly reporting the license as ISC.
[#217]: https://github.com/clusterio/factorioClusterio/issues/217
[#229]: https://github.com/clusterio/factorioClusterio/issues/229
[#217]: https://github.com/clusterio/clusterio/issues/217
[#229]: https://github.com/clusterio/clusterio/issues/229
### Breaking Changes
+52 -17
View File
@@ -1,23 +1,58 @@
# Warning: This is currently broken as a result of
# changes done in the 2.0 refactoring.
FROM node:12
RUN apt-get update && apt install git curl tar -y
RUN mkdir factorioClusterio
FROM node:20 as subspace_storage_builder
RUN apt update && apt install -y git
WORKDIR /
RUN git clone https://github.com/clusterio/subspace_storage.git
WORKDIR /subspace_storage
RUN npm install \
&& node build
RUN git clone -b master https://github.com/clusterio/factorioClusterio.git && cd factorioClusterio && npm install --only=production
RUN cd factorioClusterio && curl -o factorio.tar.gz -L https://www.factorio.com/get-download/latest/headless/linux64 && tar -xf factorio.tar.gz
FROM node:20 as clusterio_builder
RUN apt update \
&& apt install -y wget \
&& mkdir /clusterio
WORKDIR /clusterio
RUN wget -q -O factorio.tar.gz https://www.factorio.com/get-download/latest/headless/linux64 && tar -xf factorio.tar.gz && rm factorio.tar.gz
# Copy project files into the container
COPY . .
WORKDIR factorioClusterio
RUN mkdir instances sharedMods
RUN cp config.json.dist config.json
RUN pnpm install
RUN node client manage shared mods add clusterio
# Install plugins. This is intended as a reasonable default, enabling plugins to make for fun gameplay.
# If you want a different set of plugins, consider using this as the base image for your own.
#RUN pnpm install @clusterio/plugin-subspace_storage
#RUN npx clusteriocontroller plugin add @clusterio/plugin-subspace_storage
LABEL maintainer "Sir3lit@gmail.com"
COPY --from=subspace_storage_builder /subspace_storage/dist/ /clusterio/mods/
EXPOSE 8080 34167
VOLUME /factorioClusterio/instances
VOLUME /factorioClusterio/sharedMods
VOLUME /factorioClusterio/sharedPlugins
# Build Lua library mod
RUN node packages/lib/build_mod --build --source-dir packages/host/lua/clusterio_lib \
&& mv dist/* mods/ \
&& mkdir temp \
&& mkdir temp/test \
&& cp mods/ temp/test/ -r \
&& ls mods
CMD MODE="$MODE" node $MODE start $INSTANCE
# Remove node_modules
RUN find . -name 'node_modules' -type d -prune -print -exec rm -rf '{}' \;
FROM frolvlad/alpine-glibc AS clusterio_final
RUN apk add --update bash nodejs npm
COPY --from=clusterio_builder /clusterio /clusterio
WORKDIR /clusterio
# Install runtime dependencies
RUN pnpm install --production
LABEL maintainer "danielv@danielv.no"
FROM frolvlad/alpine-glibc AS clusterio_testing
RUN apk add --update bash nodejs npm
COPY --from=clusterio_builder /clusterio /clusterio
WORKDIR /clusterio
# Install runtime dependencies
RUN pnpm install
RUN pnpm install chalk semver
-5
View File
@@ -19,8 +19,3 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
The icons for angels modded items located in /static/pictures/ are licensed
by https://mods.factorio.com/user/Arch666Angel under CC BY-NC-ND 4.0
https://creativecommons.org/licenses/by-nc-nd/4.0/
+198 -176
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@@ -4,278 +4,304 @@
<br/>
<br/>
# factorioClusterio
# Clusterio
Discord for development/support/play: https://discord.gg/5XuDkje
## Important notice
**WARNING: The master branch is currently broken, do not use it!**
Clusterio 2.0 is still in alpha, however the previous stable has been abandoned and is no longer supported.
Despite being alpha it's reasonably stable now and there's no major breakages expected before a stable release of 2.0.
If you are starting a new cluster, it's highly recommended to use the 2.0 alpha.
This is the development branch for factorioClusterio 2.0 which is currently undergoing heavy
restructuring and refactoring. Expect plugins and existing installations to frequently break when
using this branch. If you don't want to be an alpha tester for 2.0 please use the stable
[1.2.x branch][1.2.x] or
[latest stable release](https://github.com/clusterio/factorioClusterio/releases/latest).
Installation instructions below are for the unstable master branch. Go to the page for
the [1.2.x branch][1.2.x] for instructions on how to install the stable version.
[1.2.x]: https://github.com/clusterio/factorioClusterio/tree/1.2.x
### Ways to support me/the project:
* Contribute with code/documentation. See [Contributing](docs/contributing.md) for how to make pull
requests. Always nice to move the project forward.
* Contribute with code/documentation.
See [Contributing](docs/contributing.md) for how to make pull requests.
Always nice to move the project forward.
* Support me monetarily on [patreon](https://www.patreon.com/danielv123) or paypal: danielv@live.no
### Table of contents
* [Introduction & methodology](#introduction)
* [Ubuntu setup](#ubuntu-setup)
* [Windows setup](#windows-setup)
* [Introduction](#introduction)
* [Features](#features)
* [Plugins](#plugins)
* [Installation](#installation)
* [Ubuntu setup](#ubuntu-setup)
* [Windows setup](#windows-setup)
* [MacOS setup](#macos-setup)
* [Installing Plugins](#installing-plugins)
* [Configure Controller](#configure-controller)
* [Managing Factorio mods](#managing-factorio-mods)
* [Setting up shared storage](#setting-up-shared-storage)
* [Running Clusterio](#running-clusterio)
* [Master Server](#master-server)
* [Slaves](#slaves)
* [Instances](#instances)
* [Optional plugins](#Plugins)
* [Setting up remote hosts](#setting-up-remote-hosts)
* [Setting up clusterioctl](#setting-up-clusterioctl)
* [Known issues](#known-issues)
* [Common problems](#Common-problems)
## Introduction
Features:
Clusterio is a clustered Factorio server manager that provides the tooling for implementing cross server interactions in Factorio.
It was previously best known for implementing cross server transfer and cloud storage of items via teleporter chests.
But this functionality has been pulled out of Clusterio into its own plugin for Clusterio named [Subspace Storage](https://github.com/clusterio/subspace_storage).
- Entities to send/recieve items
- Cross dimensional storage
- Sending of liquids
- Sending of circuit network signals
- Inventory combinator to display item levels in the cluster (and epoch time)
- Reporting of graphs and UPS on master interface (Also has extensive Prometheus reporting)
Optional extras (see [Plugins](#Plugins))
- Have your inventory synchronize across servers
- Teleport trans from the border of one world to te next
- Show in-game chat in discord
By itself Clusterio doesn't change the gameplay in any way, you could even use Clusterio to manage completely vanilla Factorio servers.
Plugins do the work of modding in the visible changes into the game, see the [Plugins section](#plugins) for ready-made plugins you can install into a Clusterio cluster.
Connection diagram:
## Features
![http://i.imgur.com/7FdVfgB.png](http://i.imgur.com/7FdVfgB.png)
- Clustered Factorio server management allowing you manage the running of Factorio servers across a fleet of physical servers from both a web interface and a command line interface.
There can be any number of clients connected to each slave, and any number of slaves connected to a master but there can only be one master server in each cluster.
- User list management for synchronizing in-game admins, whitelisted users, and bans to all the servers in the cluster.
**How does it work?**
- Integrated support for exporting statistics for the whole cluster to Prometheus via a single metrics endpoint.
Traditional factorio mods have always been limited by the games deterministic design. This gives us a very bug free and predictable game, but doesn't allow us cool stuff such as internet communication.
Clusterio exploits one of the games logging features, game.write_file and RCON to communicate between servers. Sending an item from one server to another takes this path:
- Extensive plugin support for adding your own cross server features to Factorio using Clusterio's communication backbone.
1. server1: Chest has stuff in it, write the contents to a file and delete them from the game world
2. client.js on server1: File has stuff in it, parse and send to the master for storage
## Plugins
3. master: server1 gave us stuff, store it in the storage and write some statistics
The heart of Clusterio is its plugin system.
Plugins add functionality to Factorio servers, Clusterio itself or both.
These are the plugins supported and maintained by the Clusterio developers:
4. server2: get-chest is empty, write a request to file
- [Global Chat](/plugins/global_chat/README.md): share the in-game chat between servers.
- [Research Sync](/plugins/research_sync/README.md): synchronize research progress and technologies unlocked between servers.
- [Statistics Exporter](/plugins/statistics_exporter/README.md): collect in-game statistics from all the servers and makes it available to the Prometheus endpoint on the controller.
- [Subspace Storage](https://github.com/clusterio/subspace_storage): Provide shared storage that can transport items between servers via teleport chests.
- [Player Auth](/plugins/player_auth/README.md): Provides authentication to the cluster via logging into a Factorio server.
- [Inventory Sync](/plugins/inventory_sync/README.md): Synchronizes your inventory between servers.
5. client.js on server2: Request file has stuff in it, parse and send a request to master for more items of that type
There's also plugins developed and maintained by the community:
6. master: server2 asked for stuff, check if we have enough and how much demand there is, then send however much is appropriate back
- [Discord Bridge](https://github.com/Hornwitser/discord_bridge) (@hornwitser/discord_bridge): Bridges chat between instances and Discord.
By Hornwitser.
- [Server Select](https://github.com/Hornwitser/server_select/tree/clusterio-2.0) (@hornwitser/server_select): In-game GUI for connecting to other servers in the cluster.
Originally by Godmave, ported to 2.0 by Hornwitser.
7. client.js on server2: We were allowed to import x of item y, run command /c remote.call("clusterio", "importMany", "{'copper-plate':120}")
Want to make your own plugin?
Check out the documentation on [Writing Plugins](/docs/writing-plugins.md) for where to start.
This process works the same for both items and liquids, independent on what mods are used. Yes, modded items are fully supported.
Clusterio can also do a few other neat things, such as giving you access to epoch time, syncing player inventories between servers, keeping track of playtime (playerManager plugin), teleporting trains between servers (trainTeleports) and exporting tons of factorio related statistics to Prometheus for graphing in grafana.
## Installation
## Ubuntu setup
Clusterio runs on Node.js v18 and up, it's distributed via npm and comes with a guided install script.
If you already have a recent Node.js installed, you can set it up in a new directory with:
**Warning**: These instructions are for the unstable master version and is not
recommended for use, see [the 1.2.x branch][1.2.x] for how to install the stable version.
npm init "@clusterio"
Clusterio runs on Node.js v12 and up, v11.13.0+ and v10.16.0+. Node.js itself is not
supported on EOL Ubuntu releases so make sure you're on a recent release of Ubuntu.
Otherwise see below for OS specific instructions.
Master and all slaves:
wget -qO - https://deb.nodesource.com/setup_12.x | sudo -E bash -
sudo apt install -y nodejs python-dev git build-essential
git clone -b master https://github.com/clusterio/factorioClusterio.git
cd factorioClusterio
wget -O factorio.tar.gz https://www.factorio.com/get-download/latest/headless/linux64
tar -xf factorio.tar.gz
npm install --only=production
### Ubuntu setup
1. Install Node.js v18 or higher.
Note the version of Node.js provided by the Ubuntu/debian repos are too old and you will have to use the nodesource PPA
curl -fsSL https://deb.nodesource.com/setup_20.x | sudo -E bash - &&\
sudo apt-get install -y nodejs
2. Log in as the user you wish to install Clusterio as (do not use root), and then create a new directory and run the Clusterio installer:
mkdir clusterio
cd clusterio
npm init "@clusterio"
Make sure to note down the admin authentication token it provides at the end as you will need it later.
3. Optionally copy the generated systemd service files in `systemd` folder to `/etc/systemd/system/`.
downloads and installs nodejs, git and clusterio. To specify a version, change "latest" in the link to a version number like 0.14.21.
**Ubuntu with Docker**
The Docker support for Clusterio is curently broken. If you need it
open an issue about it.
The Docker support for Clusterio is currently broken.
If you need it open an issue about it.
<!--
Clusterio has *very* limited support for using docker.
sudo docker build -t clusterio --no-cache --force-rm factorioClusterio
sudo docker build -t clusterio --no-cache --force-rm clusterio
sudo docker run --name master -e MODE=master -p 1234:8080 -d -it --restart=unless-stopped danielvestol/clusterio
sudo docker run --name controller -e MODE=controller -p 1234:8080 -d -it --restart=unless-stopped danielvestol/clusterio
sudo docker run --name slave -e MODE=slave -e INSTANCE=world1 -v /srv/clusterio/instances:/factorioClusterio/instances -p 1235:34167 -it --restart=unless-stopped danielvestol/clusterio
sudo docker run --name host -e MODE=host -e INSTANCE=world1 -v /srv/clusterio/instances:/clusterio/instances -p 1235:34167 -it --restart=unless-stopped danielvestol/clusterio
The -v flag is used to specify the instance directory. Your instances (save files etc) will be stored there.
The -v flag is used to specify the instance directory.
Your instances (save files etc) will be stored there.
-->
## Windows setup
### Windows setup
**Warning**: These instructions are for the unstable master version and is not
recommended for use, see [the 1.2.x branch][1.2.x] for how to install the stable version.
1. Download and install the latest LTS release from http://nodejs.org.
Clusterio is built up of multiple parts. Here is a quick guide:
2. Create a new empty directory for the installation and navigate into it.
Open a PowerShell window in this new directory by Shift+Right clicking inside it and choosing "Open PowerShell window here" and then run the following command.
Master = master.js
npm init "@clusterio"
Server host (Slave) = slave.js + factorio server
Make sure to note down the admin authentication token it provides at the end as you will need it later.
Game Client = The people connecting to the server
3. If you chose to use local factorio directory for the Factorio installation, download the Windows 64-bit zip package from https://www.factorio.com/download and extract it to the `factorio` folder in your clusterio installation folder.
**Requirements**
download and install nodeJS 12 from http://nodejs.org. Clusterio runs on Node.js v12 and
up, v11.13.0+ and v10.16.0+.
### MacOS Setup
download and install git from https://git-scm.com/
1. Install the latest Node.js LTS release from http://nodejs.org or use brew (`brew install node`).
reboot when you are done, then proceed to the next steps. *reboots matter*
2. Open Terminal or Command prompt in the directory you want to install to and run the following commands.
**Master**
mkdir clusterio
cd clusterio
npm init "@clusterio"
1. Open PowerShell or Command prompt in the directory you want to install to and run the following commands.
Make sure to note down the admin authentication token it provides at the end as you will need it later.
git clone -b master https://github.com/clusterio/factorioClusterio
cd factorioClusterio
npm install --only=production
3. If you chose to use local factorio directory for the Factorio installation, you will need to obtain and copy a mac version of Factorio and unpack it to the `factorio` folder in your clusterio installation folder.
2. Obtain Factorio by either of these two methods:
- Via the stand alone version on from their website
### Installing Plugins
1. Create a new folder named "factorio" in the the factorioClusterio
folder.
For well-known plugins you can select them during installation and no further steps are necessary to make them work.
Installing plugins that are not offered by the installer consists of two steps.
First install the package the plugin is provided by via npm, for example
2. Download the MS Windows (64-bit zip package) from
https://www.factorio.com/download .
npm install @clusterio/plugin-subspace_storage
3. Open the zip file and drag the folder called "Factorio_0.x.y" into
the factorio folder created in step 1.
Then tell clusterio that this plugin exists by adding it as a plugin.
- Via steam installation
npx clusteriocontroller plugin add @clusterio/plugin-subspace_storage
1. Create a new folder named "factorio" in the the factorioClusterio
folder.
This adds it to the default `plugin-list.json` file which in the shared folder setup is loaded by controller, host and ctl.
If you have hosts or ctl installed on separate computers (or directories) then you need to repeat the plugin install process for all of them.
The clusteriocontroller, clusteriohost and clusterioctl commands has the plugin sub-command so you do not need to install clusteriocontroller to add plugins, instead use the clusterio command you have available.
2. Locate the game files by right clicking the game in steam,
selecting properties, then Local Files, then Browse local files.
For development purposes the `plugin add` command supports adding plugins by the absolute path to them, or a relative path that must start with either . or .. (which will then be resolved to an absolute path).
3. Go to the parent folder of the folder that Steam opened and copy
the Factorio folder into the factorio folder created in step 1.
## Configure Controller
By default the controller will listen for HTTP on port 8080.
You can change the port used with the command
npx clusteriocontroller config set controller.http_port 1234
When changing the port you will also need to change the address hosts connect with.
For the standalone installation mode you can use
npx clusteriohost config set host.controller_url http://localhost:1234/
If you plan to make your cluster available externally set the address
that it will be accessible under with, for example
npx clusteriocontroller config set controller.external_address http://203.0.113.4:1234/
Change the url to reflect the IP, protocol, and port the controller is accessible under, dns names are also supported.
If you're planning on making the controller accessible on the internet it's recommended to set up TLS, see the [Setting Up TLS](/docs/setting-up-tls.md) document for more details.
You can list the config of the controller with the `npx clusteriocontroller config list` command.
See the [readme for @clusterio/controller](/packages/controller/README.md) for more information.
## Managing Factorio mods
Clusterio currently only provides a manual method for running mods on servers by copying them either to each instance's individual `mods` folder, or by copying them into a host installation's `sharedMods` folder which will link/copy them to the `mods` folder of each instance on that host if the file doesn't already exist in the `mods` folder for that instance.
Mods are copied from `sharedMods` on Windows and symlinked on Linux, this means that when mods are removed from `sharedMods` the mods will also be removed from the instance's `mods` folder on Linux if it got there by being linked by Clusterio, but not on Windows.
For managing the mod settings, the `mod-settings.dat` and `mod-list.json` files will also be linked/copied over if present in `sharedMods`, but since Factorio creates these files automatically it might be necessary to delete them from each instance's `mods` folder for changes to them in `sharedMods` to take effect.
Better remote management of mods is a planned feature.
## Setting up shared storage
The chests teleporting items to and from the shared storage on the controller has been moved into the Subspace Storage mod and plugin.
To get this to work you will need to install the Subspace Storage plugin and copy the [Subspace Storage mod](https://mods.factorio.com/mod/subspace_storage) and the [Clusterio Lib mod](https://mods.factorio.com/mod/clusterio_lib) into the `sharedMods` folder on each host installation.
Do not install the [Clusterio mod](https://mods.factorio.com/mod/clusterio), this was for the old 1.2.x version of Clusterio and is not compatible with Clusterio 2.0.
## Running Clusterio
After following the installation instructions you can use the following
commands to run Clusterio.
After completing the installation start up the controller and at least one host separately.
The installer provides the `run-controller` and `run-host` scripts to make this simple.
Once the controller process is running you can log into the web interface which is hosted by default on http://localhost:8080/ (adjust the port number if you changed it), use the admin authentication token provided from the installation to log in.
The basics of setting up a Factorio server from the web interface is to create an instance, assign it to a host and then click start.
### Running via Systemd
The install script creates systemd service scripts for clusteriocontroller and clusteriohost (if applicable) to start up as the user than ran the installer.
If you have copied these files over to `/etc/systemd/system/` then you can startup Clusterio as a background service using:
#### To start as a service run:
sudo systemctl start clusteriocontroller # for the controller
sudo systemctl start clusteriohost # for each physical server intended to host Factorio servers
#### To automatically get it to start on boot:
sudo systemctl enable clusteriocontroller # for the controller
sudo systemctl enable clusteriohost # for each physical server intended to host Factorio servers
### Master Server
## Setting up remote hosts
It's necessary to run the master server in order for anything to work.
Once you've completed the setup run the following command to start it
up:
node master run
Run the installer as described in the installation section and choose "Host only" as the operating mode to install, it'll ask for a controller URL and an authentication token.
The URL is the same as what is needed to connect to the web interface, and the authentication token can be generated on the Hosts page in the web interface.
Once you start up the host it should show up in the Hosts list and be available for assigning and running instances on.
### Slaves
## Setting up clusterioctl
Slaves connect to the master server and are managed remotely from the
master server. In order for slaves to connect to the master server they
need an authentication token from the master server. This token is
written to secret-api-token.txt on the master server when it is started
up.
There's a command line interface available for Clusterio which is installed separately with the same installer as for the controller and host.
Run the installer as described in the installation section and choose "Ctl only" as the operating mode to install, you can do this in the same directory as you have installed other Clusterio component(s) to.
The installer will ask for a controller URL and an authentication token, these are the same as you would use to connect to the web interface.
If you want to use a different user for the command line interface, you can generate an authentication token for an existing user with
To set up the configuration for a new local slave run the following.
node slave config set slave.name "Local"
node slave config set slave.master_token "<token>"
This will write a new `config-slave.json` file in the current directory
(you can change the location with the `--config` option) with the name
and token provided. If you are connecting to a remote master server you
will also need to set the `slave.master_url` option to that url.
You can list the config of a slave with the `node slave config list`
command. Use `node slave config --help` for more information.
Once the config is set up run the slave with
node slave run
npx clusteriocontroller bootstrap generate-user-token <username>
### Instances
## Known Issues
Instances are created, managed and started from the master server. For
now the only interface available is the `clusterctl` command line tool
included in Clusterio. You can run this tool from any slave, or the
master server without having to set up a config, if you want to manage
the cluster from somewhere else you will need to set the
`control.master_url` and `control.master_token` options with the `node
clusterctl control-config set` command:
- When the `server_select` plugin is installed you may see `[error] Unhandled event server_select:UpdateInstancesEvent` logged when starting an instance.
This should be ignored as it does not indicate an error occured.
- After updating Factorio you may get the error `Error: Expected empty response but got "Cannot execute command. Error: [string "clusterio_private.update_instance(..."]:1: attempt to index global 'clusterio_private' (a nil value)?` on instance start.
This is due to Factorio applying a migration replacing the patched content of the save with the original scenario, attempting to start the instance again should resolve the issue.
- In the mod pack view of the web interface the "base" mod is displayed with an error complaining about the mod being missing from the controller storage.
This is due to the "base" mod currently not being connectly handled as a built-in mod to Factorio in the web interface, this error message should be ignored.
- After migrating from Alpha 13 to Alpha 14 running an instance data export fails with the error `Upload failed: 401 Unauthorized` due to the host token being issued to a slave.
To workaround this find the id of the host in the host config and generate a new host token with the same id.
Stop the host and replace the value of the `host.controller_token` field in `config-host.json` with the new host token before starting it up again.
- After migrating from Alpha 13 to Alpha 14 you get kicked out from the web interface due to the master to controller rename.
If you don't have the authentication token readily available you can manually migrate the token by opening the Inspect/Developer Tools on the page and running the following piece of JavaScript in the Console:
```
localStorage.controller_token = localStorage.master_token
```
The basic operations to start a new instance is the following
node clusterctl create-instance --name "My instance"
node clusterctl assign-instance --instance "My instance" --slave "Local"
node clusterctl create-save --instance "My instance"
node clusterctl start-instance --instance "My instance"
The first line creates the instance configuration on the master server.
The second assigns the instance to a slave which creates the instance
directory and files needed to run the instance on the given slave. The
third line creates a new savegame for the instance. You could also
upload your own save to the instance directory instead. And finally the
fourth line starts the instance.
There are many more commands available with clusterctl. See
`node clusterctl --help` for a full list of them.
## Plugins
Here are the known Clusterio plugins in the wild:
1. [Player Manager](https://github.com/Danielv123/playerManager) - Adds player management to the Web UI and shared inventory handling (beta)
2. [DiscordChat](https://github.com/jakedraddy/ClusterioDiscordChat) - Logs in-game chat/joins/leave messages on all instances to a Discord webhook.
3. [TrainTeleports](https://github.com/Godmave/clusterioTrainTeleports) - Allows you to teleport cargotrains between servers.
## Common problems
### EACCESS [...] LISTEN 443
Some systems don't let non root processes listen to ports below 1000. Either run with `sudo` or change config.json to use higher port numbers.
Some systems don't let non root processes listen to ports below 1000.
Either run with `sudo` or change config.json to use higher port numbers.
According to [this link](https://askubuntu.com/questions/839520/open-port-443-for-a-node-web-app) if you manually installed node.js following the above instructions, you may need to run the following command to fix this issue:
sudo setcap 'cap_net_bind_service=+ep' $(readlink -f $(which node))
### Portforwarding doesn't work on the master server when running under WSL
### Port forwarding doesn't work on the controller when running under WSL
If you follow the ubuntu guide on WSL (Windows Subsystem for Linux, Bash on Ubuntu on Windows specifically), you will find that the website works on localhost and on your local ip, but not on the global ip. This is also true when you correctly port-forwarded the correct ports. Even when routing this server through nginx in WSL, the issue persists. Then, on a hunch, I tried to run nginx from windows itself and found that this DID work. It came to me that the only usage difference between the 2 versions of nginx is that I got a Windows Firewall popup.
If you follow the ubuntu guide on WSL (Windows Subsystem for Linux, Bash on Ubuntu on Windows specifically), you will find that the website works on localhost and on your local ip, but not on the global ip.
This is also true when you correctly port-forwarded the correct ports.
Even when routing this server through nginx in WSL, the issue persists.
Then, on a hunch, I tried to run nginx from windows itself and found that this DID work.
It came to me that the only usage difference between the 2 versions of nginx is that I got a Windows Firewall popup.
TLDR: the tested fix is:
@@ -288,7 +314,3 @@ TLDR: the tested fix is:
- select TCP and select specific local ports and type in the ports that you want to open (comma separated) and click next > 3 times
- give the rule a name (like 'web server' or something), give it a description (optionally) and click finish
### Other fixes for other potential problems:
Sometimes the install fails. Try `node ./lib/npmPostinstall` to complete it.
-108
View File
@@ -1,108 +0,0 @@
"use strict";
const events = require("events");
const fs = require("fs-extra");
const JSZip = require("jszip");
const klaw = require("klaw");
const path = require("path");
const yargs = require("yargs");
// Location of mod source files
const sourceDir = "mod";
// Paths to additional files to put into the mod's folder.
const additionalFiles = [
path.join("modules", "clusterio", "serialize.lua"),
];
async function main() {
const args = yargs
.scriptName("build")
.options({
'clean': { describe: "Remove previous builds", type: 'boolean', default: false },
'build': { describe: "Build mod", type: 'boolean', default: true },
'pack': { describe: "Pack into zip file", type: 'boolean', default: true },
'output-dir': { describe: "Path to output built mod", nargs: 1, type: 'string', default: "dist" },
"bump-patch": { describe: "Increment patch number of build", type: "boolean", default: false },
"factorio-version": { describe: "Override factorio_version", type: "string" },
})
.argv
;
let info = JSON.parse(await fs.readFile(path.join(sourceDir, "info.json")));
if (args.bumpPatch) {
let [major, minor, patch] = info.version.split(".");
patch = String(Number.parseInt(patch, 10) + 1);
info.version = [major, minor, patch].join(".");
}
if (args.factorioVersion) {
info.factorio_version = args.factorioVersion;
}
if (args.clean) {
let splitter = /^(.*)_(\d+\.\d+\.\d+)(\.zip)?$/
for (let entry of await fs.readdir(args.outputDir)) {
let match = splitter.exec(entry);
if (match) {
let [, name, version] = match;
if (name === info.name) {
let modPath = path.join(args.outputDir, entry);
console.log(`Removing ${modPath}`);
await fs.remove(modPath);
}
}
}
}
if (args.build) {
await fs.ensureDir(args.outputDir);
let modName = `${info.name}_${info.version}`;
if (args.pack) {
let zip = new JSZip();
let walker = klaw(sourceDir)
.on('data', item => {
if (item.stats.isFile()) {
// On Windows the path created uses backslashes as the directory sepparator
// but the zip file needs to use forward slashes. We can't use the posix
// version of relative here as it doesn't work with Windows style paths.
let basePath = path.relative(sourceDir, item.path).replace(/\\/g, "/");
zip.file(path.posix.join(modName, basePath), fs.createReadStream(item.path));
}
})
;
await events.once(walker, 'end');
for (let filePath of additionalFiles) {
zip.file(path.posix.join(modName, path.basename(filePath)), fs.createReadStream(filePath));
}
zip.file(path.posix.join(modName, "info.json"), JSON.stringify(info, null, 4));
let modPath = path.join(args.outputDir, `${modName}.zip`);
console.log(`Writing ${modPath}`);
let writeStream = zip.generateNodeStream().pipe(fs.createWriteStream(modPath));
await events.once(writeStream, 'finish');
} else {
let modDir = path.join(args.outputDir, modName);
if (await fs.exists(modDir)) {
console.log(`Removing existing build ${modDir}`);
await fs.remove(modDir);
}
console.log(`Building ${modDir}`);
await fs.copy(sourceDir, modDir);
for (let filePath of additionalFiles) {
await fs.copy(filePath, path.join(modDir, path.basename(filePath)));
}
await fs.writeFile(path.join(modDir, "info.json"), JSON.stringify(info, null, 4));
}
}
}
if (module === require.main) {
main().catch(err => { console.log(err) });
}
-566
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@@ -1,566 +0,0 @@
const jwt = require("jsonwebtoken");
const fs = require("fs-extra");
const yargs = require("yargs");
const version = require("./package").version;
const asTable = require("as-table").configure({delimiter: ' | '});
const chalk = require("chalk");
const events = require("events");
const link = require("lib/link");
const errors = require("lib/errors");
const config = require("lib/config");
/**
* Format a parsed Factorio output message with colors
*
* Formats a parsed Factorio output from lib/factorio into a readable
* colorized output using terminal escape codes that can be printed.
*/
function formatOutputColored(output) {
let time = "";
if (output.format === 'seconds') {
time = chalk.yellow(output.time.padStart(8)) + ' ';
} else if (output.format === 'date') {
time = chalk.yellow(output.time) + ' ';
}
let info = "";
if (output.type === 'log') {
let level = output.level;
if (level === "Info") {
level = chalk.bold.blueBright(level);
} else if (output.level === "Warning") {
level = chalk.bold.yellowBright(level);
} else if (output.level === "Error") {
level = chalk.bold.redBright(level);
}
info = level + ' ' + chalk.gray(output.file) + ': ';
} else if (output.type === 'action') {
info = '[' + chalk.yellow(output.action) + '] ';
}
return time + info + output.message;
}
/**
* Represents a command that can be runned by clusterctl
*/
class Command {
constructor({ definition, handler }) {
this.name = definition[0];
this._definition = definition;
this._handler = handler;
}
register(yargs) {
yargs.command(...this._definition);
}
async run(args, control) {
await this._handler.call(this, args, control);
}
}
/**
* Resolve a string to an instance ID
*
* Resolves a string with either an instance name or an id into an integer
* with the instance ID.
*
* @param client - link to master server to query instance on.
* @param instanceName - string with name or id of instance.
* @returns {number} instance ID.
*/
async function resolveInstance(client, instanceName) {
let instanceId;
if (/^-?\d+$/.test(instanceName)) {
instanceId = parseInt(instanceName, 10);
} else {
let response = await link.messages.listInstances.send(client);
for (let instance of response.list) {
if (instance.name === instanceName) {
instanceId = instance.id;
break;
}
}
if (instanceId === undefined) {
throw new errors.CommandError(`No instance named ${instanceName}`);
}
}
return instanceId;
}
/**
* Resolve a string into a slave ID
*
* Resolves a string with either an slave name or an id into an integer with
* the slave ID.
*
* @param client - link to master server to query slave on.
* @param slaveName - string with name or id of slave.
* @returns {number} slave ID.
*/
async function resolveSlave(client, slaveName) {
let slaveId;
if (/^-?\d+$/.test(slaveName)) {
slaveId = parseInt(slaveName, 10);
} else {
let response = await link.messages.listSlaves.send(client);
for (let slave of response.list) {
if (slave.name === slaveName) {
slaveId = slave.id;
break;
}
}
if (slaveId === undefined) {
throw new errors.CommandError(`No slave named ${slaveName}`);
}
}
return slaveId;
}
let commands = [];
commands.push(new Command({
definition: ["list-slaves", "List slaves connected to the master"],
handler: async function(args, control) {
let response = await link.messages.listSlaves.send(control);
console.log(asTable(response.list));
},
}));
commands.push(new Command({
definition: ["list-instances", "List instances known to the master"],
handler: async function(args, control) {
let response = await link.messages.listInstances.send(control);
console.log(asTable(response.list));
}
}));
commands.push(new Command({
definition: ['create-instance', "Create an instance", (yargs) => {
// XXX TODO: set any specific options?
yargs.option('name', {
type: "string",
nargs: 1,
describe: "Instance name",
group: "Instance Config:",
});
yargs.option('id', {
type: "number",
nargs: 1,
describe: "Instance ID",
group: "Instance Config:",
});
yargs.option('base', {
type: "boolean",
nargs: 0,
describe: "Specify this is a base config",
group: "Instance Config:"
});
}],
handler: async function(args, control) {
let instanceConfig = new config.InstanceConfig();
await instanceConfig.init();
if (args.id) {
instanceConfig.set("instance.id", args.id);
}
if (args.name) {
instanceConfig.set("instance.name", args.name);
}
let serialized_config = instanceConfig.serialize();
let response = await link.messages.createInstance.send(control, { serialized_config });
},
}));
commands.push(new Command({
definition: ["list-instance-config", "List configuration for an instance", (yargs) => {
yargs.option({
"instance": { describe: "Instance to list config for", nargs: 1, type: "string", demandOption: true },
});
}],
handler: async function(args, control) {
let instanceId = await resolveInstance(control, args.instance);
let response = await link.messages.getInstanceConfig.send(control, { instance_id: instanceId });
for (let group of response.serialized_config.groups) {
for (let [name, value] of Object.entries(group.fields)) {
console.log(`${group.name}.${name} ${JSON.stringify(value)}`);
}
}
},
}));
commands.push(new Command({
definition: ["set-instance-config", "Set field in instance config", (yargs) => {
yargs.option({
"instance": { describe: "Instance to set config on", nargs: 1, type: "string", demandOption: true },
"field": { describe: "Field to set", nargs: 1, type: "string", demandOption: true },
"value": { describe: "Value to set", nargs: 1, type: "string", demandOption: true },
});
}],
handler: async function(args, control) {
let instanceId = await resolveInstance(control, args.instance);
await link.messages.setInstanceConfigField.send(control, {
instance_id: instanceId,
field: args.field,
value: args.value,
});
},
}));
commands.push(new Command({
definition: ['assign-instance', "Assign instance to a slave", (yargs) => {
yargs.options({
'instance': { describe: "Instance to assign", nargs: 1, type: 'string', demandOption: true },
'slave': { describe: "Slave to assign to", nargs: 1, type: 'string', demandOption: true },
});
}],
handler: async function(args, control) {
let instanceId = await resolveInstance(control, args.instance);
let slaveId = await resolveSlave(control, args.slave);
await link.messages.assignInstanceCommand.send(control, {
instance_id: instanceId,
slave_id: slaveId,
});
},
}));
commands.push(new Command({
definition: ['create-save', "Create a new save on an instance", (yargs) => {
yargs.options({
'instance': { describe: "Instance to create on", nargs: 1, type: 'string', demandOption: true },
});
}],
handler: async function(args, control) {
let instanceId = await resolveInstance(control, args.instance);
await link.messages.setInstanceOutputSubscriptions.send(control, { instance_ids: [instanceId] });
let response = await link.messages.createSave.send(control, {
instance_id: instanceId,
});
},
}));
commands.push(new Command({
definition: ['start-instance', "Start instance", (yargs) => {
yargs.options({
'instance': { describe: "Instance to start", nargs: 1, type: 'string', demandOption: true },
});
}],
handler: async function(args, control) {
let instanceId = await resolveInstance(control, args.instance);
await link.messages.setInstanceOutputSubscriptions.send(control, { instance_ids: [instanceId] });
let response = await link.messages.startInstance.send(control, {
instance_id: instanceId,
});
},
}));
commands.push(new Command({
definition: ['stop-instance', "Stop instance", (yargs) => {
yargs.options({
'instance': { describe: "Instance to stop", nargs: 1, type: 'string', demandOption: true },
});
}],
handler: async function(args, control) {
let instanceId = await resolveInstance(control, args.instance);
await link.messages.setInstanceOutputSubscriptions.send(control, { instance_ids: [instanceId] });
let response = await link.messages.stopInstance.send(control, {
instance_id: instanceId,
});
},
}));
commands.push(new Command({
definition: ['delete-instance', "Delete instance", (yargs) => {
yargs.options({
'instance': { describe: "Instance to delete", nargs: 1, type: 'string', demandOption: true },
});
}],
handler: async function(args, control) {
let response = await link.messages.deleteInstance.send(control, {
instance_id: await resolveInstance(control, args.instance),
});
},
}));
commands.push(new Command({
definition: ['send-rcon', "Send RCON command", (yargs) => {
yargs.options({
'instance': { describe: "Instance to sent to", nargs: 1, type: 'string', demandOption: true },
'command': { describe: "command to send", nargs: 1, type: 'string', demandOption: true },
});
}],
handler: async function(args, control) {
let response = await link.messages.sendRcon.send(control, {
instance_id: await resolveInstance(control, args.instance),
command: args.command
})
// Factorio includes a newline in it's response output.
process.stdout.write(response.result);
},
}));
// Convert to mapping from name to command instance
commands = new Map([...commands.map(command => [command.name, command])]);
/**
* Connector for control connection to master server
*/
class ControlConnector extends link.WebSocketClientConnector {
constructor(url, reconnectDelay, token) {
super(url, reconnectDelay);
this._token = token;
}
register() {
console.log("SOCKET | registering control");
this.sendHandshake("register_control", {
token: this._token,
agent: "clusterctl",
version: version,
});
}
}
/**
* Handles running the control
*
* Connects to the master server over WebSocket and sends commands to it.
*/
class Control extends link.Link {
// I don't like God classes, but the alternative of putting all this state
// into global variables is not much better.
constructor(connector) {
super('control', 'master', connector);
link.attachAllMessages(this);
}
async instanceOutputEventHandler(message) {
let { instance_id, output } = message.data;
console.log(formatOutputColored(output));
}
async shutdown() {
await link.messages.shutdownConnection.send(this);
this.connector.close(1001, "Control Quit")
await events.once(this.connector, "close");
}
}
async function findCredentials(controlConfig) {
// Try looking in the default master config location
try {
let masterConfig = new config.MasterConfig();
await masterConfig.load(JSON.parse(await fs.readFile("config-master.json")));
let token = jwt.sign({ id: "api" }, masterConfig.get("master.auth_secret"), { expiresIn: 600 });
controlConfig.set("control.master_token", token);
let url;
if (masterConfig.get("master.https_port")) {
url = `https://localhost:${masterConfig.get("master.https_port")}`;
} else {
url = `http://localhost:${masterConfig.get("master.http_port")}`;
}
controlConfig.set("control.master_url", url);
return;
} catch (err) {
if (err.code !== "ENOENT") {
throw err;
}
}
// Try looking in the default slave config location
// In the future it's likely that tokens will be assigned more granular
// authorizations, meaning that you cannot use a slave token to control
// the cluster.
try {
let slaveConfig = new config.SlaveConfig();
await slaveConfig.load(JSON.parse(await fs.readFile("config-slave.json")));
controlConfig.set("control.master_token", slaveConfig.get("slave.master_token"));
controlConfig.set("control.master_url", slaveConfig.get("slave.master_url"));
return;
} catch (err) {
if (err.code !== "ENOENT") {
throw err;
}
}
throw new errors.StartupError("Couldn't find credentials to connect to the master server with");
}
class ControlGroup extends config.ConfigGroup {}
ControlGroup.groupName = "control";
ControlGroup.define({
name: "master_url",
description: "URL to connect to the master server at",
type: "string",
optional: true,
});
ControlGroup.define({
name: "master_token",
description: "Token to authenticate to master server with.",
type: "string",
optional: true,
});
ControlGroup.define({
name: "reconnect_delay",
title: "Reconnect Delay",
description: "Maximum delay to wait before attempting to reconnect WebSocket",
type: "number",
initial_value: 2,
});
ControlGroup.finalize();
class ControlConfig extends config.Config { }
ControlConfig.registerGroup(ControlGroup);
ControlConfig.finalize();
async function startControl() {
yargs
.scriptName("clusterctl")
.usage("$0 <command> [options]")
.option('config', {
nargs: 1,
describe: "config file to get credentails from",
default: "config-control.json",
defaultDescription: "auto",
type: 'string',
})
.command("control-config", "Manage Control config", config.configCommand)
.wrap(yargs.terminalWidth())
;
for (let command of commands.values()) {
command.register(yargs);
}
const args = yargs.demandCommand(1, "You need to specify a command to run")
.strict()
.argv
;
config.finalizeConfigs();
console.log(`Loading config from ${args.config}`);
let controlConfig = new ControlConfig();
try {
await controlConfig.load(JSON.parse(await fs.readFile(args.config)));
} catch (err) {
if (err.code === 'ENOENT') {
console.log("Config not found, initializing new config");
await controlConfig.init();
} else {
throw err;
}
}
let commandName = args._[0];
if (commandName === "control-config") {
await config.handleConfigCommand(args, controlConfig, args.config);
return;
}
// The remaining commands require connecting to the master server.
if (!controlConfig.get("control.master_url") || !controlConfig.get("control.master_token")) {
await findCredentials(controlConfig);
}
let controlConnector = new ControlConnector(
controlConfig.get("control.master_url"),
controlConfig.get("control.reconnect_delay"),
controlConfig.get("control.master_token")
);
let control = new Control(controlConnector);
try {
await controlConnector.connect();
} catch(err) {
if (err instanceof errors.AuthenticationFailed) {
throw new errors.StartupError(err.message);
}
throw err;
}
if (commands.has(commandName)) {
command = commands.get(commandName);
try {
await command.run(args, control)
} catch (err) {
if (err instanceof errors.CommandError) {
console.error(`Error running command: ${err.message}`);
process.exitCode = 1;
} else if (err instanceof errors.RequestError) {
console.error(`Error sending request: ${err.message}`);
process.exitCode = 1;
} else {
throw err;
}
} finally {
await control.shutdown();
}
}
//XXX control.close("done");
}
module.exports = {
// for testing only
_formatOutputColored: formatOutputColored,
_resolveInstance: resolveInstance,
_Control: Control,
_commands: commands,
}
if (module === require.main) {
console.warn(`
+==========================================================+
I WARNING: This is the development branch for the 2.0 I
I version of clusterio. Expect things to break. I
+==========================================================+
`
);
startControl().catch(err => {
if (!(err instanceof errors.StartupError)) {
console.error(`
+----------------------------------------------------------------+
| Unexpected error occured while starting control, please report |
| it to https://github.com/clusterio/factorioClusterio/issues |
+----------------------------------------------------------------+`
);
} else {
console.error(`
+-------------------------------+
| Unable to to start clusterctl |
+-------------------------------+`
);
}
console.error(err);
process.exitCode = 1;
});
}
+6
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coverage:
status:
project:
default:
if_ci_failed: success
informational: true
+7
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@@ -0,0 +1,7 @@
version: '3'
services:
unit_test:
image: clusterio
build: .
command: npm run test
+9
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@@ -0,0 +1,9 @@
version: '3'
services:
controller:
build: .
command: npx clusteriocontroller run
host:
build: .
command: npx clusteriohost run
+3
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justify-content: unsafe center; width: 1px; height: 1px; padding-top: 191px; margin-left: 151px;"><div style="box-sizing: border-box; font-size: 0; text-align: center; "><div style="display: inline-block; font-size: 11px; font-family: Helvetica; coLine truncated

After

Width:  |  Height:  |  Size: 78 KiB

+3
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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After

Width:  |  Height:  |  Size: 45 KiB

-20
View File
@@ -1,20 +0,0 @@
digraph "Client Connection Flow" {
node [shape=box];
graph [newrank=true];
start [label="Start"];
wait_hello [label="Wait for hello"];
new_session [label="New session"];
wait_ready [label="Wait for ready"];
connected [label="Connected"];
abort [label="Abort"];
lost_connection [label="Connection lost or\nunexpectedly closed\nwhile connecting" style="dotted"];
lost_connection -> start [label="Wait random delay"];
start -> wait_hello [label="Connect to /api/socket"];
wait_hello -> new_session [label="Receive hello"];
new_session -> wait_ready [label="Send register_*"];
wait_ready -> connected [label="Receive ready"];
wait_ready -> abort [label="Connection closed with 4003"];
}
+321
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@@ -0,0 +1,321 @@
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text-align: left;" pointer-events="none" width="100%" height="100%" requiredFeatures="http://www.w3.org/TR/SVG11/feature#Extensibility"><div xmlns="http://www.w3.org/1999/xhtml" style="display: flex; align-items: unsafe center; justify-content: unsafe center; width: 98px; height: 1px; padding-top: 350px; margin-left: 271px;"><div style="box-sizing: border-box; font-size: 0; text-align: center; "><div style="display: inline-block; font-size: 12px; font-family: Helvetica; color: #000000; line-height: 1.2; pointer-events: all; white-space: normal; word-wrap: normal; ">resuming</div></div></div></foreignObject><text x="320" y="354" fill="#000000" font-family="Helvetica" font-size="12px" text-anchor="middle">resuming</text></switch></g><path d="M 500 149.96 L 500 223.59" fill="none" stroke="#000000" stroke-miterlimit="10" pointer-events="stroke"/><path d="M 500 228.84 L 496.5 221.84 L 500 223.59 L 503.5 221.84 Z" fill="#000000" stroke="#000000" stroke-miterlimit="10" pointer-events="all"/><rect x="460" y="119.96" width="80" height="30" fill="#ffffff" stroke="#000000" stroke-width="2" pointer-events="all"/><g transform="translate(-0.5 -0.5)"><switch><foreignObject style="overflow: visible; text-align: left;" pointer-events="none" width="100%" height="100%" requiredFeatures="http://www.w3.org/TR/SVG11/feature#Extensibility"><div xmlns="http://www.w3.org/1999/xhtml" style="display: flex; align-items: unsafe center; justify-content: unsafe center; width: 78px; height: 1px; padding-top: 135px; margin-left: 461px;"><div style="box-sizing: border-box; font-size: 0; text-align: center; "><div style="display: inline-block; font-size: 12px; font-family: Helvetica; color: #000000; line-height: 1.2; pointer-events: all; white-space: normal; word-wrap: normal; ">closed</div></div></div></foreignObject><text x="500" y="139" fill="#000000" font-family="Helvetica" font-size="12px" text-anchor="middle">closed</text></switch></g><path d="M 520 259.96 L 520 280 L 630 280 L 630 266.33" fill="none" stroke="#000000" stroke-miterlimit="10" pointer-events="stroke"/><path d="M 630 261.08 L 633.5 268.08 L 630 266.33 L 626.5 268.08 Z" fill="#000000" stroke="#000000" stroke-miterlimit="10" pointer-events="all"/><path d="M 480 229.96 L 480 190 L 480 156.33" fill="noneLine truncated

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-4
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@@ -1,4 +0,0 @@
for x in $(dirname $0)/*.dot; do
echo $x
dot $x -Tsvg -o ${x/.dot/.svg}
done
-23
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@@ -1,23 +0,0 @@
digraph "Client Reconnection Flow" {
node [shape=box];
graph [newrank=true];
reconnect [label="Reconnect"];
wait_hello [label="Wait for hello"];
resume_session [label="Resume session"];
new_session [label="New session" style="dashed"];
wait_continue [label="Wait for continue"];
connected [label="Connected"];
lost_connection [label="Connection lost or\nunexpectedly closed\nwhile reconnecting" style="dotted"];
abort [label="Abort"];
{ rank="same"; wait_continue; new_session };
lost_connection -> reconnect [label="Wait random delay"];
reconnect -> wait_hello [label="Connect to /api/socket"];
wait_hello -> resume_session [label="Receive hello"];
resume_session -> wait_continue [label="Send resume"];
wait_continue -> abort [label="Connection closed with 4003"];
wait_continue -> new_session [label="Receive invalidate"];
wait_continue -> connected [label="Receive ready"];
}
-112
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@@ -1,112 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<!-- Generated by graphviz version 2.42.3 (0)
-->
<!-- Title: Client Reconnection Flow Pages: 1 -->
<svg width="441pt" height="496pt"
viewBox="0.00 0.00 441.00 496.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 492)">
<title>Client Reconnection Flow</title>
<polygon fill="white" stroke="transparent" points="-4,4 -4,-492 437,-492 437,4 -4,4"/>
<!-- reconnect -->
<g id="node1" class="node">
<title>reconnect</title>
<polygon fill="none" stroke="black" points="153.5,-384 62.5,-384 62.5,-348 153.5,-348 153.5,-384"/>
<text text-anchor="middle" x="108" y="-362.3" font-family="Times,serif" font-size="14.00">Reconnect</text>
</g>
<!-- wait_hello -->
<g id="node2" class="node">
<title>wait_hello</title>
<polygon fill="none" stroke="black" points="164.5,-297 51.5,-297 51.5,-261 164.5,-261 164.5,-297"/>
<text text-anchor="middle" x="108" y="-275.3" font-family="Times,serif" font-size="14.00">Wait for hello</text>
</g>
<!-- reconnect&#45;&gt;wait_hello -->
<g id="edge2" class="edge">
<title>reconnect&#45;&gt;wait_hello</title>
<path fill="none" stroke="black" d="M108,-347.8C108,-336.16 108,-320.55 108,-307.24"/>
<polygon fill="black" stroke="black" points="111.5,-307.18 108,-297.18 104.5,-307.18 111.5,-307.18"/>
<text text-anchor="middle" x="187.5" y="-318.8" font-family="Times,serif" font-size="14.00">Connect to /api/socket</text>
</g>
<!-- resume_session -->
<g id="node3" class="node">
<title>resume_session</title>
<polygon fill="none" stroke="black" points="173.5,-210 42.5,-210 42.5,-174 173.5,-174 173.5,-210"/>
<text text-anchor="middle" x="108" y="-188.3" font-family="Times,serif" font-size="14.00">Resume session</text>
</g>
<!-- wait_hello&#45;&gt;resume_session -->
<g id="edge3" class="edge">
<title>wait_hello&#45;&gt;resume_session</title>
<path fill="none" stroke="black" d="M108,-260.8C108,-249.16 108,-233.55 108,-220.24"/>
<polygon fill="black" stroke="black" points="111.5,-220.18 108,-210.18 104.5,-220.18 111.5,-220.18"/>
<text text-anchor="middle" x="155.5" y="-231.8" font-family="Times,serif" font-size="14.00">Receive hello</text>
</g>
<!-- wait_continue -->
<g id="node5" class="node">
<title>wait_continue</title>
<polygon fill="none" stroke="black" points="178,-123 38,-123 38,-87 178,-87 178,-123"/>
<text text-anchor="middle" x="108" y="-101.3" font-family="Times,serif" font-size="14.00">Wait for continue</text>
</g>
<!-- resume_session&#45;&gt;wait_continue -->
<g id="edge4" class="edge">
<title>resume_session&#45;&gt;wait_continue</title>
<path fill="none" stroke="black" d="M108,-173.8C108,-162.16 108,-146.55 108,-133.24"/>
<polygon fill="black" stroke="black" points="111.5,-133.18 108,-123.18 104.5,-133.18 111.5,-133.18"/>
<text text-anchor="middle" x="155" y="-144.8" font-family="Times,serif" font-size="14.00">Send resume</text>
</g>
<!-- new_session -->
<g id="node4" class="node">
<title>new_session</title>
<polygon fill="none" stroke="black" stroke-dasharray="5,2" points="433,-123 327,-123 327,-87 433,-87 433,-123"/>
<text text-anchor="middle" x="380" y="-101.3" font-family="Times,serif" font-size="14.00">New session</text>
</g>
<!-- wait_continue&#45;&gt;new_session -->
<g id="edge6" class="edge">
<title>wait_continue&#45;&gt;new_session</title>
<path fill="none" stroke="black" d="M178.05,-105C220.94,-105 275.39,-105 316.94,-105"/>
<polygon fill="black" stroke="black" points="316.94,-108.5 326.94,-105 316.94,-101.5 316.94,-108.5"/>
<text text-anchor="middle" x="252.5" y="-111.8" font-family="Times,serif" font-size="14.00">Receive invalidate</text>
</g>
<!-- connected -->
<g id="node6" class="node">
<title>connected</title>
<polygon fill="none" stroke="black" points="92,-36 0,-36 0,0 92,0 92,-36"/>
<text text-anchor="middle" x="46" y="-14.3" font-family="Times,serif" font-size="14.00">Connected</text>
</g>
<!-- wait_continue&#45;&gt;connected -->
<g id="edge7" class="edge">
<title>wait_continue&#45;&gt;connected</title>
<path fill="none" stroke="black" d="M61.23,-86.99C53.95,-82.28 47.4,-76.37 43,-69 39.01,-62.33 38.18,-54.22 38.78,-46.49"/>
<polygon fill="black" stroke="black" points="42.27,-46.77 40.32,-36.36 35.35,-45.72 42.27,-46.77"/>
<text text-anchor="middle" x="93.5" y="-57.8" font-family="Times,serif" font-size="14.00">Receive ready</text>
</g>
<!-- abort -->
<g id="node8" class="node">
<title>abort</title>
<polygon fill="none" stroke="black" points="198,-36 142,-36 142,0 198,0 198,-36"/>
<text text-anchor="middle" x="170" y="-14.3" font-family="Times,serif" font-size="14.00">Abort</text>
</g>
<!-- wait_continue&#45;&gt;abort -->
<g id="edge5" class="edge">
<title>wait_continue&#45;&gt;abort</title>
<path fill="none" stroke="black" d="M131.28,-86.66C137.25,-81.45 143.3,-75.4 148,-69 153.19,-61.93 157.5,-53.45 160.88,-45.5"/>
<polygon fill="black" stroke="black" points="164.14,-46.78 164.56,-36.19 157.63,-44.21 164.14,-46.78"/>
<text text-anchor="middle" x="260.5" y="-57.8" font-family="Times,serif" font-size="14.00">Connection closed with 4003</text>
</g>
<!-- lost_connection -->
<g id="node7" class="node">
<title>lost_connection</title>
<polygon fill="none" stroke="black" stroke-dasharray="1,5" points="188.5,-488 27.5,-488 27.5,-435 188.5,-435 188.5,-488"/>
<text text-anchor="middle" x="108" y="-472.8" font-family="Times,serif" font-size="14.00">Connection lost or</text>
<text text-anchor="middle" x="108" y="-457.8" font-family="Times,serif" font-size="14.00">unexpectedly closed</text>
<text text-anchor="middle" x="108" y="-442.8" font-family="Times,serif" font-size="14.00">while reconnecting</text>
</g>
<!-- lost_connection&#45;&gt;reconnect -->
<g id="edge1" class="edge">
<title>lost_connection&#45;&gt;reconnect</title>
<path fill="none" stroke="black" d="M108,-434.95C108,-422.36 108,-407.17 108,-394.35"/>
<polygon fill="black" stroke="black" points="111.5,-394.24 108,-384.24 104.5,-394.24 111.5,-394.24"/>
<text text-anchor="middle" x="175.5" y="-405.8" font-family="Times,serif" font-size="14.00">Wait random delay</text>
</g>
</g>
</svg>

Before

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-21
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@@ -1,21 +0,0 @@
digraph "Server Connection Flow" {
node [shape=box];
graph [newrank=true];
new_connection [label="New connection"];
wait_handshake [label="Wait for handshake"];
validate_register [label="Validate register"];
validate_resume [label="Validate resume"];
connected [label="Connected"];
close [label="Close connection"];
new_connection -> wait_handshake [label="Send hello"];
wait_handshake -> validate_register [label="Receive register_*"];
wait_handshake -> validate_resume [label="Receive resume"];
wait_handshake -> close [label="Bad handshake\nTimeout"];
validate_register -> close [label="Bad token\nBad register"];
validate_register -> connected [label="Valid register:\nSend ready"];
validate_resume -> close [label="Bad token\nBad resume"];
validate_resume -> wait_handshake [label="Bad session:\nsend invalidate"];
validate_resume -> connected [label="Valid resume:\nSend continue"];
}
-118
View File
@@ -1,118 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<!-- Generated by graphviz version 2.42.3 (0)
-->
<!-- Title: Server Connection Flow Pages: 1 -->
<svg width="603pt" height="335pt"
viewBox="0.00 0.00 603.00 335.00" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<g id="graph0" class="graph" transform="scale(1 1) rotate(0) translate(4 331)">
<title>Server Connection Flow</title>
<polygon fill="white" stroke="transparent" points="-4,4 -4,-331 599,-331 599,4 -4,4"/>
<!-- new_connection -->
<g id="node1" class="node">
<title>new_connection</title>
<polygon fill="none" stroke="black" points="355.5,-327 224.5,-327 224.5,-291 355.5,-291 355.5,-327"/>
<text text-anchor="middle" x="290" y="-305.3" font-family="Times,serif" font-size="14.00">New connection</text>
</g>
<!-- wait_handshake -->
<g id="node2" class="node">
<title>wait_handshake</title>
<polygon fill="none" stroke="black" points="367.5,-240 212.5,-240 212.5,-204 367.5,-204 367.5,-240"/>
<text text-anchor="middle" x="290" y="-218.3" font-family="Times,serif" font-size="14.00">Wait for handshake</text>
</g>
<!-- new_connection&#45;&gt;wait_handshake -->
<g id="edge1" class="edge">
<title>new_connection&#45;&gt;wait_handshake</title>
<path fill="none" stroke="black" d="M290,-290.8C290,-279.16 290,-263.55 290,-250.24"/>
<polygon fill="black" stroke="black" points="293.5,-250.18 290,-240.18 286.5,-250.18 293.5,-250.18"/>
<text text-anchor="middle" x="328" y="-261.8" font-family="Times,serif" font-size="14.00">Send hello</text>
</g>
<!-- validate_register -->
<g id="node3" class="node">
<title>validate_register</title>
<polygon fill="none" stroke="black" points="136,-138 0,-138 0,-102 136,-102 136,-138"/>
<text text-anchor="middle" x="68" y="-116.3" font-family="Times,serif" font-size="14.00">Validate register</text>
</g>
<!-- wait_handshake&#45;&gt;validate_register -->
<g id="edge2" class="edge">
<title>wait_handshake&#45;&gt;validate_register</title>
<path fill="none" stroke="black" d="M212.45,-216.73C161.73,-212.32 101.57,-203.5 83,-186 72.82,-176.41 68.91,-161.41 67.62,-148.23"/>
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<text text-anchor="middle" x="148.5" y="-167.3" font-family="Times,serif" font-size="14.00">Receive register_*</text>
</g>
<!-- validate_resume -->
<g id="node4" class="node">
<title>validate_resume</title>
<polygon fill="none" stroke="black" points="356,-138 224,-138 224,-102 356,-102 356,-138"/>
<text text-anchor="middle" x="290" y="-116.3" font-family="Times,serif" font-size="14.00">Validate resume</text>
</g>
<!-- wait_handshake&#45;&gt;validate_resume -->
<g id="edge3" class="edge">
<title>wait_handshake&#45;&gt;validate_resume</title>
<path fill="none" stroke="black" d="M241.15,-203.81C233.91,-199.14 227.42,-193.3 223,-186 216.09,-174.6 216.09,-167.4 223,-156 225.69,-151.55 229.16,-147.65 233.09,-144.22"/>
<polygon fill="black" stroke="black" points="235.23,-146.98 241.15,-138.19 231.04,-141.38 235.23,-146.98"/>
<text text-anchor="middle" x="280" y="-167.3" font-family="Times,serif" font-size="14.00">Receive resume</text>
</g>
<!-- close -->
<g id="node6" class="node">
<title>close</title>
<polygon fill="none" stroke="black" points="450.5,-36 313.5,-36 313.5,0 450.5,0 450.5,-36"/>
<text text-anchor="middle" x="382" y="-14.3" font-family="Times,serif" font-size="14.00">Close connection</text>
</g>
<!-- wait_handshake&#45;&gt;close -->
<g id="edge4" class="edge">
<title>wait_handshake&#45;&gt;close</title>
<path fill="none" stroke="black" d="M367.54,-213.17C403.99,-207.82 442.06,-199.24 454,-186 493.43,-142.29 497.55,-103.05 465,-54 461.92,-49.36 458.09,-45.33 453.78,-41.84"/>
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<text text-anchor="middle" x="540.5" y="-123.8" font-family="Times,serif" font-size="14.00">Bad handshake</text>
<text text-anchor="middle" x="540.5" y="-108.8" font-family="Times,serif" font-size="14.00">Timeout</text>
</g>
<!-- connected -->
<g id="node5" class="node">
<title>connected</title>
<polygon fill="none" stroke="black" points="127,-36 35,-36 35,0 127,0 127,-36"/>
<text text-anchor="middle" x="81" y="-14.3" font-family="Times,serif" font-size="14.00">Connected</text>
</g>
<!-- validate_register&#45;&gt;connected -->
<g id="edge6" class="edge">
<title>validate_register&#45;&gt;connected</title>
<path fill="none" stroke="black" d="M34.78,-101.9C28.43,-97.02 22.64,-91.06 19,-84 12.9,-72.14 12.28,-65.51 19,-54 21.52,-49.69 24.78,-45.87 28.5,-42.49"/>
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<text text-anchor="middle" x="70" y="-72.8" font-family="Times,serif" font-size="14.00">Valid register:</text>
<text text-anchor="middle" x="70" y="-57.8" font-family="Times,serif" font-size="14.00">Send ready</text>
</g>
<!-- validate_register&#45;&gt;close -->
<g id="edge5" class="edge">
<title>validate_register&#45;&gt;close</title>
<path fill="none" stroke="black" d="M136,-111.34C178.72,-105.47 229.03,-96.29 247,-84 260.03,-75.09 253.43,-63.55 266,-54 277.12,-45.55 290.27,-39.13 303.66,-34.26"/>
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<text text-anchor="middle" x="311" y="-72.8" font-family="Times,serif" font-size="14.00">Bad token</text>
<text text-anchor="middle" x="311" y="-57.8" font-family="Times,serif" font-size="14.00">Bad register</text>
</g>
<!-- validate_resume&#45;&gt;wait_handshake -->
<g id="edge8" class="edge">
<title>validate_resume&#45;&gt;wait_handshake</title>
<path fill="none" stroke="black" d="M321.89,-138.33C327.98,-143.2 333.53,-149.09 337,-156 342.98,-167.92 342.98,-174.08 337,-186 335.05,-189.89 332.44,-193.45 329.44,-196.69"/>
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<text text-anchor="middle" x="395.5" y="-174.8" font-family="Times,serif" font-size="14.00">Bad session:</text>
<text text-anchor="middle" x="395.5" y="-159.8" font-family="Times,serif" font-size="14.00">send invalidate</text>
</g>
<!-- validate_resume&#45;&gt;connected -->
<g id="edge9" class="edge">
<title>validate_resume&#45;&gt;connected</title>
<path fill="none" stroke="black" d="M223.7,-112.81C197.28,-107.96 167.61,-99.33 144,-84 129.91,-74.85 132.49,-66.26 121,-54 117.46,-50.23 113.56,-46.43 109.61,-42.79"/>
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<text text-anchor="middle" x="195.5" y="-57.8" font-family="Times,serif" font-size="14.00">Send continue</text>
</g>
<!-- validate_resume&#45;&gt;close -->
<g id="edge7" class="edge">
<title>validate_resume&#45;&gt;close</title>
<path fill="none" stroke="black" d="M336.9,-101.98C345.46,-97.2 353.66,-91.27 360,-84 369.17,-73.47 374.56,-58.96 377.7,-46.32"/>
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<text text-anchor="middle" x="418" y="-72.8" font-family="Times,serif" font-size="14.00">Bad token</text>
<text text-anchor="middle" x="418" y="-57.8" font-family="Times,serif" font-size="14.00">Bad resume</text>
</g>
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</svg>

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+21 -43
View File
@@ -1,58 +1,36 @@
Communication Layer
===================
# Communication Layer
<sub>This document describes the communication layer in Clusterio and
unless you're developing Clusterio it's probably not going to be very
useful for you.</sub>
<sub>This document describes the communication layer in Clusterio and unless you're developing Clusterio it's probably not going to be very useful for you.</sub>
Communication is facilitated by the lib/link library and is based on
three core abstractions: links, connectors and messages. Links
represents one side of a two way communication pipe, connectors deal
with connecting and establishing communication, and messages are the
content sent over the link.
Communication is facilitated by the lib/link library and is based on three core abstractions: links, connectors and messages.
Links represents one side of a two way communication pipe, connectors deal with connecting and establishing communication, and messages are the content sent over the link.
Link
----
## Link
The Link class represents one side of a two way communication channel
where the actual communication is done by a connector associated with
the link. The link also knows what the endpoint types it's connected to
are via the source and target attributes.
The Link class represents one side of a two way communication channel where the actual communication is done by a connector associated with the link.
The link also knows what the endpoint types it's connected to are via the source and target attributes.
The endpoint types currently implemented are master, slave, instance,
and control. Although slave and instances run in the same Node.js
program they use virtual links to communicate between them in order to
simplify the communication architecture.
The endpoint types currently implemented are controller, host, instance, and control.
Although host and instances run in the same Node.js program they use virtual links to communicate between them in order to simplify the communication architecture.
Upon creation the link will register with the connector in order to
receive and process messages from it. The messages received are
validated using the validator registered for the type of the message. A
message for which there is no validator for is considered an error.
Upon creation the link will register with the connector in order to receive and process messages from it.
The messages received are validated using the validator registered for the type of the message.
A message for which there is no validator for is considered an error.
Connector
---------
## Connector
The connector used with a link is responsible for establishing and/or
maintain the connection that messages are sent over. Reconnect logic is
expected to be implemented in the connector, though this has not yet
been done.
The connector used with a link is responsible for establishing and/or maintain the connection that messages are sent over.
Reconnect logic is expected to be implemented in the connector, though this has not yet been done.
There's also the virtual connector which lets two links in the same
program be connected to each other without having to establish a
network connection.
There's also the virtual connector which lets two links in the same program be connected to each other without having to establish a network connection.
Message
-------
## Message
There's two types of messages currently implemented apart from the
Link builtin close message and that's Request and Event. The builtin
messages are defined in [lib/link/messages.js](../lib/link/messages.js)
and are attached to links via the attachAllMessages function, which is
usally called in the Link subclass constructor.
There's two types of messages currently implemented apart from the Link builtin close message and that's Request and Event.
The builtin messages are defined in [packages/lib/link/messages.js](/packages/lib/link/messages.js) and are attached to links via the attachAllMessages function, which is usally called in the Link subclass constructor.
The messages define which links they are valid on and only attaches
handlers for those links. There's also a forwarding mechanism for when
a request or event is to be forwarded another hop.
The messages define which links they are valid on and only attaches handlers for those links.
There's also a forwarding mechanism for when a request or event is to be forwarded another hop.
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Configuration System
====================
# Configuration System
<sub>This document describes the implementation and inner working of the
configuration system in Clusterio, and unless you're developing
Clusterio it's probably not going to be very useful for you.</sub>
<sub>This document describes the implementation and inner working of the configuration system in Clusterio, and unless you're developing Clusterio it's probably not going to be very useful for you.</sub>
Clusterio uses a group based configuration system to manage settings for
the master server, instances, slaves, and the clusterctl utility.
Plugins get their own config group for the master server and instances
which they can add their own fields to. The fields are defined early in
the startup, and the groups and their fields for disabled plugins will
still be created.
Clusterio uses a field based configuration system to manage settings for the controller, instances, hosts, and the clusterioctl utility.
Plugins can add their own config fields for the controller and instances configs.
The fields are defined early in the startup, and fields for disabled plugins will still be created.
The built-in config groups and their fields are defined in
[/lib/config/definitions.js](lib/config/definitions.js) while plugins
can add their own config groups to the `MasterConfigGroup` and
`InstanceConfigGroup` properties of the `info.js` export using
subclasses of `PluginConfigGroup`. The plugin group has the enabled
field pre-defined on it, and it's used to enable/disable plugins.
The built-in config fields are defined in [packages/lib/config/definitions.js](/packages/lib/config/definitions.js) while plugins can add their own config field definitions to the `controllerConfigFields` and `instanceConfigFields` properties of the `plugin` export.
A `<plugin_name>.load_plugin` field is automatically created for each plugin and it's used to enable/disable the loading plugins on startup.
Defing Fields
-------------
## Defing Fields
Fields are defined using the `define` class method on group classes
after the groupName have been set and before the class has been
finalized. The `define` method takes an object as argument with the
following properties:
Fields are defined as POJS object properties where the name of the property correspond to the name of the configuration field.
The property name is the primary way the field is accessed both in code and on the command line, as such it should follow the lower\_case\_underscore style and consist of a group name and a field name separated by a dot.
For plugins the group name is the name of the plugin, e.g., the `level` field of the `foo_frobber` plugin would be named `foo_frobber.lavel`.
**access**:
The locations this config field can be read and modified from.
This is an array of strings which can contain the values `"controller"`, `"host"` and `"control"`.
If a party is missing in this array then that party will not receive the value of this field when the config is shared, and will be unable to modify the field.
If not set any party can read and modify this config entry.
Note that instance config fields should have both `"controller"` and `"host"` or unexpected behaviour may occur.
**type**:
The type of config value this field will support. The supported
values are boolean, string, number, and object, and if an attept is
made to set the field to a value that is not of the right type it
will be reject unless it's a string that can be converted to the
right type.
**name**:
Name of the configuration field, this is the primary way the field
is accessed, both in code and on the command line. As such it
should follow the lower\_case\_underscore style and not contain any
spaces or dots.
The type of config value this field will support.
The supported values are boolean, string, number, and object, and if an attept is made to set the field to a value that is not of the right type it will be reject unless it's a string that can be converted to the right type.
**title** (optional):
Text used to identify the config field in user interfaces.
This should not contain the grouping used in `name`.
**description** (optional):
Text used to describe the config field in user interfaces.
**enum** (optional):
Array of acceptable values this field can have. Attempts to set a
value not in this array will be rejected, which makes it useful for
making enumareted list of choices.
Array of acceptable values this field can have.
Attempts to set a value not in this array will be rejected, which makes it useful for making enumareted list of choices.
**optional** (optional):
True if this field can be set to null. Defaults to false.
True if this field can be set to null.
Defaults to false.
**initial_value** (optional if optional is true):
**initialValue** (optional if optional is true):
Value this config field should take in a newly initialized config.
This can also be an async function returning the value to use.
If the value for a field stored in on disk somehow ends up being invalid
the field will take on the initial\_value instead when the config is
loaded.
If the value for a field stored in on disk somehow ends up being invalid the field will take on the initial\_value instead when the config is loaded.
Accessing Fields
----------------
## Accessing Fields
On the Config instance there's two ways to access fields: through the
set and get methods using dot notation. E.g.:
On the Config instance there's two ways to access fields: through the set and get methods.
E.g.:
let value = configInstance.get("group.field");
Or by getting the group first and then calling set or get on that.
Or by through the raw fields object (which is best avoided as it doesn't check types or whether the accessed field exists).
E.g.:
let value = configInstance.group("group").get("field")
let value = configInstance.fields["group.field"]
The set method takes an extra argument, which is the value to set the
field to. If the value is not valid this will throw an InvalidValue
exception, if the group or field doesn't exist it will throw an
InvalidField exception.
The set method also takes an extra argument, which is the value to set the field to.
If the value is not valid this will throw an InvalidValue exception, if the field doesn't exist it will throw an InvalidField exception.
Config Lifecycle
----------------
## Config Lifecycle
Values for all config fields are created when the config is initialized,
as well as for any fields with missing values when a config is loaded.
Once a field has a value it is never automatically removed, even if the
field or group it was part of no longer exists. This ensures that
plugin configuration is not lost should the server be started up without
the plugins that defined the configuration installed.
Values for all config fields are created when the config is initialized, as well as for any fields with missing values when a config is loaded.
Once a field has a value it is never automatically removed, even if the field it was part of no longer exists.
This ensures that plugin configuration is not lost should the server be started up without the plugins that defined the configuration installed.
For instance configs, they are kept on the master server and serialized
and sent over to the relevant slaves on startup. This makes it possible
to edit instance configs when the slave the instance is on is offline.
A copy is also stored in the instance directory on the slave, and this
config will be deliverd to the master server on slave startup, which
enables instances to be copied between clusters as long as their IDs are
unique.
For instance configs, they are kept on the controller and serialized and sent over to the relevant hosts on startup.
This makes it possible to edit instance configs when the host the instance is on is offline.
A copy is also stored in the instance directory on the host, and this config will be deliverd to the controller on host startup, which enables instances to be copied between clusters as long as their IDs are unique.
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# Configuration
## Controller Configuration
### controller.name
Name of the cluster.
Used to distinguish it from other clusters and is prepended to the name of servers in the server list.
Defaluts to "Your Cluster".
### controller.database_directory
Directory used to store cluster data to.
Needs to be writeable by the controller.
This is also used by plugins to store its data.
Defaults to "database".
### controller.http_port
Port to host HTTP server on.
If set to null no HTTP server will be exposed.
At least one of this and controller.https_port needs to be set to a port.
Defaults to 8080.
### controller.https_port
Port to host HTTPS server on.
Uses controller.tls_certificate and controller.tls_private_key as the certificate and private key for the HTTPS server.
If set to null no HTTPS server will be exposed.
At least one of this and controller.http_port needs to be set to a port.
See the [Setting up TLS](/docs/setting-up-tls.md) document for a guide to setting up HTTPS with Clusterio.
Defaults to null.
### controller.bind_address
IP address to bind the HTTP and HTTPS ports on.
Useful to limit which interface to accept connections from.
If set to null the unspecified IPv6 address will be used, which on most systems means it will also listen on the unspecified IPv4 address and accept connections from all
interfaces.
Defaults to null.
### controller.external_address
External address the controller is accessible on.
Currently only used for `clusteriocontroller bootstrap create-ctl-config` in order to give the right url to connect to.
This should be a full URL ending with a /.
Defaults to null meaning assume localhost.
### controller.tls_certificate
Path to TLS certificate to use for the HTTPS server when controller.https_port is configured.
Defaults to "database/certificates/cert.crt".
### controller.tls_private_key
Path to TLS private key to use for the HTTPS server when controller.https_port is configured.
Defaults to "database/certificates/cert.key".
### controller.auth_secret
Base64 encoded authentication secret used to verify tokens issued to hosts, users, and sessions.
This should contain 256 bytes of random data, and if changed will cause all tokens become invalid.
Keep this secret if leaked an attacker could easily compromise the cluster.
Defaults to null which means generate a secure secret on startup.
### controller.heartbeat_interval
Interval in seconds heartbeats are sent out at for WebSocket connections.
If a WebSocket connection hasn't received a heartbeat in 2 times the heartbeat interval it will be considered stale and closed.
A lower value means less time between connections going stale and them being closed.
Defaults to 15.
### controller.session_timeout
Time in seconds from the connection is closed following a heartbeat timeout until the session is invalidated and data loss occurs.
A higher timeout gives more time for a client to recconect and resume an active session over a connection that was dropped, but also leads to stale connections taking longer to clear out.
In the case of the controller or client crashing the data loss is unavoidable.
Value should not be less than the configured `max_reconnect_delay` of the clients and it should be greater than 2 times `controller.heartbeat_interval`.
Defaults to 60.
### controller.metrics_timeout
Timeout in seconds before a call to gather metrics from a host times out.
This should be less than both the timeout and collection interval configured for the collection job in Prometheus.
Defaults to 8.
### controller.stream_timeout
Timeout in seconds for proxy streams through the controller that has been created but is not yet sending data to be automatically closed.
Streams that have started sending data before this timeout is not affected.
Defaults to 15.
### controller.default_role_id
Role to automatically grant to new users.
If null no role is granted.
Defaults to 1 which correspond to the default Player role.
### <plugin_name>.load_plugin
Whether to load the plugin on the controller.
Plugins not loaded on the controller will not be loaded on instances.
Defaults to true.
## Host Configuration
### host.name
Name of the host.
Shows up in host lists and is used to reference this host in the clusterioctl command line interface.
Defaults to "New Host".
### host.id
Immutable numeric id of the host which uniquely identifies this host in the cluster.
Defaults to a random 31 bit number.
### host.factorio_directory
Directory to look for the Factorio server(s) in.
This can either point to a Factorio server directory, or to a directory containing multiple versions of the Factorio server.
Defaults to "factorio".
### host.instances_directory
Directory to store instances in.
One sub-directory will be created in it for each instance assigned to this host and these sub-directories will contain logs, saves, and various auto generated configuration files for the instances.
Defaults to "instances".
### host.controller_url
URL to connect to the controller to.
Defaults to "http://localhost:8080/".
### host.controller_token
Access token used for authenticating with the controller.
You can generate an access token with `clusterioctl host generate-token --id <host-id>`, or use the `clusterioctl host create-config` to create a new host config with the correct url and token in it.
Defaults to "enter token here".
### host.tls_ca
Path to certificate in PEM format to use for validating a TLS connection to the controller.
If you have a self signed certificate on the controller you will need to copy the certificate to your hosts and set it as the certificate authority with this option.
Defaults to null meaning use Node.js's default set of trusted certificate authorities.
### host.public_address
External address instances hosted on this host can be accessed on.
This is used by plugins like Server Select to give the correct address to switch between instances in-game.
Defaults to "localhost".
### host.max_reconnect_delay
Maximum delay in seconds to wait after connection to the controller is dropped before attempting to reconnect to it.
The actual delay on each reconnect will be a random number between 0 and this configured value to avoid all clients trying to reconnect at the same time.
Defaults to 60.
## Instance Configuration
### instance.name
Name of the instance, shown in instance lists and used to reference to this instance in the clusterioctl command line interface.
Defaults to "New Instance".
### instance.id
Imutable numeric id of the instance which uniquely identifies this instance in the cluster.
Defaluts to a random 31 bit integer.
### instance.assigned_host
Host this instance is assigned to.
To change this you need to use the separate assign instance interface.
After being assigned to a host the directory for the instance is created on the host.
Defaults to null meaning not assigned.
### instance.auto_start
If enabled start this instance when the host it is assigned to is started up.
Does not affect start or stop of the instance while the host is running.
Defaults to false.
### factorio.version
Version of Factorio to use for this instance.
Can be a version like "1.0.0" or special string "latest" meaning the latest version of Factorio found on the host.
Defaults to "latest".
### factorio.game_port
UDP port to run the Factorio server on.
If null a random port in the dynamyc range assigned each time the instance starts.
Defaults to null.
### factorio.rcon_port
TCP port to start the RCON interface on the Factorio server on.
If null a random port in the dynamic range is assigned each time the instance starts.
Defaults to null.
### factorio.rcon_password
Password to use for the RCON interafec.
If null a random secure password is generated and used each time the instance starts.
Defaults to null.
### player_online_autosave_slots
Keeps a separate pool for autosaves where at least on player has been online since the previous autosave was done.
This requires regular autosaving to be enabled and will rename autosaves to `_autosave_poN.zip` (where N is a slot number) whenever a player has been online for that save.
The slot numbers start at 1, are incremented by 1 after each autosave that is renamed and reset back to 1 whenever this value is exceeded.
Note that this value should be set to a higher value than the value of `autosave_slots` in `factorio.settings`.
Useful for preventing the loss of all progress when nobody is around on always online servers with auto pause disabled.
If 0 no autosave renaming takes place.
Defaults to 5.
### factorio.enable_save_patching
Whether to use save patching or not.
When enabled lua code is patched into the game save before starting it.
Most plugins require the use of save patching to function.
Turning it off makes it possible to use Clusterio to run and manage regular vanilla games and scenarios not compatible with Clusterio.
Defaults to true.
### factorio.enable_whitelist
Turn on the whitelist on the server.
Defaults to false.
### factorio.settings
Object with the settings to put into `server-settings.json` for the Factorio server.
The settings in `data/server-settings.example.json` of the Factorio installation is used as the base and properties specified here overrides the properties there.
Changes to the following properties will be applied live if the instance is running while it is changed: `afk_autokick_interval`, `allow_commands`, `autosave_interval`, `autosave_only_on_server`, `description`, `ignore_player_limit_for_returning_players`, `max_players`, `max_upload_slots`, `max_upload_in_kilobytes_per_second`, `name`, `only_admins_can_pause_the_game`, `game_password`, `require_user_verification`, `tags`, `visibility`.
Defaults to {"tags":["clusterio"],"auto_pause":false}.
### factorio.verbose_logging
Pass the `--verbose` flag to Factorio when starting the server.
This prints more messages to the log.
Defaults to false.
### factorio.strip_paths
Strip down absolute paths in the server log going to files inside the instance directory such that they are relative to the instance directory.
This improves the signal to noise ratio of the log.
Sample output when disabled:
0.487 Loading map /srv/clusterio/instances/test/saves/world.zip: 2615888 bytes.
0.614 Checksum for script /srv/clusterio/instances/test/temp/currently-playing/control.lua: 2390553941
1.277 Script @/srv/clusterio/instances/test/temp/currently-playing/modules/example/test.lua:7: Example log line.
Sample output when enabled:
0.487 Loading map saves/world.zip: 2615888 bytes.
0.614 Checksum for script temp/currently-playing/control.lua: 2390553941
1.277 Script @modules/example/test.lua:7: Example log line.
Defaults to true.
### factorio.sync_adminlist
Synchronize in-game admin list with admin status of the users in cluster.
If enabled Clusterio will generate a new `server-adminlist.json` on instance startup based on the users in the cluster with admin status set to true, and keep the admins in sync with the users that have admin status while the instance is running.
Defaults to true.
### factorio.sync_whitelist
Synchronize in-game whitelist with the whitelisted status of the users in the cluster.
If enabled Clusterio will generate a new `server-whitelist.json` on instance startup based on the users in the cluster with whitelisted status set to true, and keep the whitelisted users in sync with the users that have whitelisted status while the instance in running.
Defaults to true.
### factorio.sync_banlist
Synchronize in-game banlist with the banned status of users in the cluster.
If enabled Clusterio will generate a new `server-banlist.json` on instance startup based on users in the cluster with banned status set to true, and keep the banned users in sync with the users that have the banned status while the instance is running.
Defaults to true.
### factorio.max_concurrent_commands
Maximum number of commands being transmitted into the game in parallel.
Since the rate at which long commands are streamed into the game is by default limeted to 100 bytes/tick and scales down to 25 bytes/tick when there's 20 players connected, long commands can hold up the command interface and cause large latencies in getting data pushed into the game.
(The rates are controlled by the `segment_size` options in the server settings.)
To counteract this Clusterio sends up to this configured value number of commands in parallel over the RCON interface.
This causes the game updates sent to clients to have this many command streams in parallel contained in them, drastically increasing the maxiumum size they can become.
Since commands are only processed so ofter the maximum rate of commands that can be sustained is roughly 30 times this configured value per second, though note that large commands will lower this value.
The game updates sent by the server is split into roughly 500 byte packets, and if any one of those parts are lost the entire update is resent.
This means a high number of concurrent commands can amplify resends due to packet loss and degrade the player experience up to the point of becomming completely unplayable.
Prior to 0.18.7 the maximum practical size of game update sent where arround 8 kB due to the UDP receive buffer on windows defaulting to this value, larger updates would not get through the receive buffer and cause the connection to drop.
To stay below the 8 kB limit the maximum safe value for this option would be around 7000 / (3 * game_speed * maximum_segment_size), which is around 20 in normal circumstances.
Defaults to 5.
### <plugin_name>.load_plugin
Whether to load the given plugin on the instance.
Note that plugins need to be loaded on the controller in order for them to be loaded on instances.
Defaults to true.
## Control Configuration
### control.controller_url
URL to connect to the controller to.
Defaults to null meaning complain about it not being set and exit.
### control.controller_token
Access token used for authenticating with the controller.
You can generate an access token with `clusteriocontroller bootstrap generate-user-token <username>`, or use the `clusteriocontroller bootstrap create-ctl-config <username>` to create a new ctl config with the correct url and token in it.
Defaults to null meaning complain about it not being set and exit.
### control.tls_ca
Path to certificate in PEM format to use for validating a TLS connection to the controller.
If you have a self signed certificate on the controller you will need to copy the certificate to the computer you run clusterctl from and set it as the certificate authority with this option.
Defaults to null meaning use Node.js's default set of trusted certificate authorities.
### control.max_reconnect_delay
Max duration in seconds to wait before attempting to reconnect with the controller after the connection is dropped.
The actual delay on each reconnect will be a random number between 0 and this configured value to avoid all clients trying to reconnect at the same time.
Defaults to 60.
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Contributing to Clusterio
=========================
# Contributing to Clusterio
You are probably reading this because you want to contribute code to
Clusterio. Great! We need people like you. Though we have some
conventions and workflows that we kindly ask you to follow.
You are probably reading this because you want to contribute code to Clusterio.
Great! We need people like you.
Though we have some conventions and workflows that we kindly ask you to follow.
Contents
--------
## Contents
- [Workflow](#workflow)
- [Starting a Feature Branch](#starting-a-feature-branch)
- [Setting up the Development Environment](#setting-up-the-development-environment)
- [Checking your code for errors](#checking-your-code-for-errors)
- [Submitting a Pull Request](#submitting-a-pull-request)
- [Editing your Feature Branch](#editing-your-feature-branch)
- [Resolving Merge Conflicts](#resolving-merge-conflicts)
@@ -18,195 +18,238 @@ Contents
- [Changelog](#changelog)
- [Supported Node.js and Factorio Version](#supported-node.js-and-factorio-version)
- [Code Style](#code-style)
- [Naming Style](#naming-style)
- [Units](#units)
- [Indenting](#indenting)
- [Line Length](#line-length)
- [Markdown](#markdown)
- [Pushing releases to npm](#pushing-releases-to-npm)
Workflow
--------
## Workflow
While we don't require you to follow this workflow, it makes things much
simpler for both you and us if you choose to do so. Especially when it
comes to making the commit history reflect what happened and not be a
giant ball of mess. GitHub's git workflow is less than ideal for
dealing with small feature-branches so you might see things being done
here a little diffrent than the usual.
While we don't require you to follow this workflow, it makes things much simpler for both you and us if you choose to do so.
Especially when it comes to making the commit history reflect what happened and not be a giant ball of mess.
GitHub's git workflow is less than ideal for dealing with small feature-branches so you might see things being done here a little diffrent than the usual.
It is recommended that you use the command line git version for doing
the operations described here. GUI wrappers tend to have different
ideas of what is what and you might find it difficult to make it do the
things described here. For doing the actual commits though, your
faviorit git GUI should work just fine.
It is recommended that you use the command line git version for doing the operations described here.
GUI wrappers tend to have different ideas of what is what and you might find it difficult to make it do the things described here.
For doing the actual commits though, your faviorit git GUI should work just fine.
If you pressed the fork button on GitHub and used `git clone` _on your
own fork_ you can skip to the next paragraph. Otherwise you will have
to click the fork button and clone your fork. If you already cloned the
main GitHub repository you can change your clone to point at your own
fork using the `git remote` command, but it's probably easier to delete
your local clone and clone it again.
If you pressed the fork button on GitHub and used `git clone` _on your own fork_ you can skip to the next paragraph.
Otherwise you will have to click the fork button and clone your fork.
If you already cloned the main GitHub repository you can change your clone to point at your own fork using the `git remote` command, but it's probably easier to delete your local clone and clone it again.
To keep your local repository up to to date with the main repository add
the main repository as a remote.
To keep your local repository up to to date with the main repository add the main repository as a remote.
git remote add upstream https://github.com/clusterio/factorioClusterio
git remote add upstream https://github.com/clusterio/clusterio
After this running `git fetch upstream` will get the updated branches
from the main repository. Do not run `git pull upstream` it will mess
thing up!
After this running `git fetch upstream` will get the updated branches from the main repository.
Do not run `git pull upstream` it will mess thing up!
### Setting up the Development Environment
The project is organized into several packages that are all tied together using pnpm's workspace feature.
In order to get the development environment up and running you will need to run the following command:
pnpm install
This installs dependencies needed by tests and links the packages up so they work from the git work tree.
To start a cluster from the repo you will first need to initialize it, this can be done using the installer:
node packages/create --dev
To add plugins to use in the development environment use
node packages/ctl plugin add ./path/to/plugin
It's important that the path starts with `./`.
The `plugins/` directory contains the core plugins for the project and can be added using the above mentioned command.
The documentation uses the binaries provided by the packages, but for the development environment you will need to call the packages directly:
npx clusteriocontroller -> node packages/controller
npx clusteriohost -> node packages/host
npx clusterioctl -> node packages/ctl
By default node does not enable source maps, to get stack traces pointing to the `.ts` files you will need to pass `--enable-source-maps` to `node` or set the environment variable `NODE_OPTIONS=--enable-source-maps`.
Note that to use `clusterioctl` you will have to create a control config first:
node packages/controller bootstrap create-ctl-config [admin-user]
Once you've set up the cluster you can use `node packages/controller run` to run the controller and `node packages/host run` to run the host which connects to the controller.
When editing TypeScript files ran by Node.js you need to run `pnpm build` to compile the files to JavaScript before restarting the controller/host/ctl for changes take effect.
To have TypeScript watch for changes and rebuild immediadly you may run `pnpm watch` instead.
For web development on the controller there are also the following flags:
`--dev` - Recompile the `web_ui` package on the fly providing live reloading of it.
`--dev-plugin [name]` - Recompile the web module for the given plugin on the fly proving live reloading of it.
These options can be combined and multiple plugins can be actived for dev mode.
Keep in mind if you're working on external plugins the `--dev-plugin` option is likely to only work if the plugin is placed inside the `external_plugins` directory and its dependencies are installed with pnpm as part of the clusterio repository workspace.
Note that webpack is configured to delete the web interface build when using these options, so you will have to run `pnpm run -r --if-present prepare` before you start the controller without these flags again.
### Starting a Feature Branch
Development is done exclusively in feature branches. This means the
first thing to do before starting any development at all is to make a
new branch starting from the master or 1.2.x branch of the main
repository. To do this check out that branch from the main repository
(substitute master for 1.2.x if you're working on that branch.)
Development is done exclusively in feature branches.
This means the first thing to do before starting any development at all is to make a new branch starting from the master branch of the main repository.
To do this check out that branch from the main repository.
git fetch upstream
git checkout upstream/master
This will give a warning about detached HEAD which means you did it
correctly. Now you can make a feature branch based on this with.
This will give a warning about detached HEAD which means you did it correctly.
Now you can make a feature branch based on this with.
git checkout -b my-feature-branch
The name of the branch is not important, as long as it's not a name
you've used before. But it's nice to have its name be somewhat
descriptive of what it implements.
The name of the branch is not important, as long as it's not a name you've used before.
But it's nice to have its name be somewhat descriptive of what it implements.
### Checking your code for errors
There's automated tests and linting setup for the project.
Please do add tests for any code you add and run both:
pnpm run test
pnpm run lint
To check that your changes pass the integration tests as well as the ESLint rules set up for the project.
### Submitting a Pull Request
Once you've commited changes to your feature branch that you want to
have included into the main repository push it to you fork with
Once you've commited changes to your feature branch that you want to have included into the main repository push it to you fork with
git push origin my-feature-branch
and make a pull request through the GitHub web interface. You can also
pass the `--set-upstream` (or `-u`) flag to make `git push` do the same
thing for this branch. After your feature branch have been merged you
should consider it final. If there are more changes you want to have
merged or mistakes you need to fix you must start a new feature branch
and submit a new pull request
and make a pull request through the GitHub web interface.
You can also pass the `--set-upstream` (or `-u`) flag to make `git push` do the same thing for this branch.
After your feature branch have been merged you should consider it final.
If there are more changes you want to have merged or mistakes you need to fix you must start a new feature branch and submit a new pull request.
### Editing your Feature Branch
Until your feature branch is merged you can edit it as you see fit by
using the rebase tool. If your feature branch has been merged however
it's final and you will have to start a new feature branch and submit
that in a new pull request. The base usage of rebase assuming you are
checked out on your feature branch is the following command (substitute
master with 1.2.x if your feature branch is based on that)
Until your feature branch is merged you can edit it as you see fit by using the rebase tool.
If your feature branch has been merged however it's final and you will have to start a new feature branch and submit that in a new pull request.
The base usage of rebase assuming you are checked out on your feature branch is the following command
git rebase -i upstream/master
This will open up an editor with the commits of your feature branch and
let you reorder, edit, and remove commits as you see fit.
This will open up an editor with the commits of your feature branch and let you reorder, edit, and remove commits as you see fit.
If the main repository has been updated and you have fetched down those
updates with `git fetch upstream` this will also move your feature
branch so that it is based on the latest commit from the main
repository.
If the main repository has been updated and you have fetched down those updates with `git fetch upstream` this will also move your feature branch so that it is based on the latest commit from the main repository.
If you have already pushed your feature branch to your fork a simple
`git push origin my-feature-branch` will no longer work as the histories
are different, instead you will have to run
If you have already pushed your feature branch to your fork a simple `git push origin my-feature-branch` will no longer work as the histories are different, instead you will have to run
git push origin +my-feature-branch
The + sign signifies a force push and should be used with care. If you
have a pull request that has not yet been merged submitted for this
feature branch this will update the pull request too.
The + sign signifies a force push and should be used with care.
If you have a pull request that has not yet been merged submitted for this feature branch this will update the pull request too.
### Resolving Merge Conflicts
The best way to resolve merge conflicts in feature braches is to rebase
it on top of the updated upstream. Run the following commands
(substitute master with 1.2.x if your feature branch is based on that)
The best way to resolve merge conflicts in feature braches is to rebase it on top of the updated upstream.
Run the following commands
git fetch upstream
git rebase upstream/master
This will stop on the commit(s) that caused the merge conflict and let
you resolve them manually before continuing. Once you're done force
push your updated feature branch with
This will stop on the commit(s) that caused the merge conflict and let you resolve them manually before continuing.
Once you're done force push your updated feature branch with
git push origin +my-feature-branch
### Updating Your GitHub Fork
No. This is pointless busywork that accomplishes nothing. Fetch the
main repository directly as described above and base your feature
branches on the refs from it. GitHub has no interface or functionality
for keeping the branches in your fork up to date with the branches in
the main repository and there is no point in doing this for our feature
branch based workflow.
No.
This is pointless busywork that accomplishes nothing.
Fetch the main repository directly as described above and base your feature branches on the refs from it.
GitHub has no interface or functionality for keeping the branches in your fork up to date with the branches in the main repository and there is no point in doing this for our feature branch based workflow.
Changelog
---------
## Changelog
There's a [Changelog](../CHANGELOG.md) in the root of the project. If
you make changes that are visible to users of this project you should
add an entry to the changelog describing what has changed. The format
of this log should be self explanatory, please follow it carefully.
There's a [Changelog](../CHANGELOG.md) in the root of the project.
If you make changes that are visible to users of this project you should add an entry to the changelog describing what has changed.
The format of this log should be self explanatory, please follow it carefully.
Supported Node.js and Factorio Versions
---------------------------------------
## Supported Node.js and Factorio Versions
Clusterio run on Node.js v12 and up, v11.13.0+ and v10.16.0+, make sure
to check that the Node builtin API's and npm packages you use are
supported on these versions. The Travis CI tests are runned on whatever
version of Node.js v10 is the default, which at the time of writing is
v10.18.0.
Clusterio run on Node.js v18 and up, make sure to check that the Node builtin API's and npm packages you use are supported on these versions.
The GitHub Actions tests are run on whatever version of Node.js v18 and v20 is the default.
For Factorio Clusterio 2.0 aims to support version 0.17.69 and up,
including the latest experimental release. It's recommended that you
use the lua API reference for 0.17.69, as there's no information on what
version Factorio API's were introduced in. The Travis CI tests are
runned against latest experimental release.
For Factorio Clusterio 2.0 aims to support version 0.17.69 and up, including the latest experimental release.
It's recommended that you use the lua API reference for 0.17.69, as there's no information on what version Factorio API's were introduced in.
The GitHub Actions tests are run against the latest experimental release.
Code Style
----------
## Code Style
The style of the code is a bit of a mixed bag at the moment. But there
are at least a few things that have been agreed upon.
The style of the code is a bit of a mixed bag at the moment.
But there are at least a few things that have been agreed upon.
### Naming style
JavaScript variables in general uses camelCase.
The exception is for classes/constructors which use PascalCase and variables destructured from over the wire objects.
Fields in configs uses lowercase_underscore.
JavaScript files are named using lowercase_underscore for files that export multiple items.
Files containing and exporting a single class should be named the same as the class in PascalCase.
Relative imports in lib package are prefixed with lib to make them easier to distinguish, as the names tend to be very generic.
E.g.:
const libLink = require("./link");
const libLuaTools = require("./lua_tools");
Note that no sub-modules of the lib package is imported directly from the outside of it with the exception of `build_mod`.
For lua code lowercase_underscore is used for everything.
### Units
When naming variables whos unit is not a base SI unit like seconds or metres the unit used should be suffixed in the variable name:
E.g.:
const startTimeMs = date.now();
const endNs = process.hrtime();
This makes it easier to spot different unit bases are being mixed in the code.
### Strings
JavaScript and Lua code should use double quoted strings (`"string"`)
for all strings with the only exception that strings that contain double
quotes may use single quotes (i.e., `'String with "quotes"'`.) For
JavaScript and Lua code should use double quoted strings (`"string"`) for all strings with the only exception that strings that contain double quotes may use single quotes (i.e., `'String with "quotes"'`).
JavaScript template literals may also be used where appropriate.
There are places in the codebase that are using `'single'` quoted
strings. Should you be modifying such code use double quotes on new and
modified lines and leave the rest untouched.
### Indenting
JavaScript code should be indented with tabs. There are places in the
codebase that are mixing tabs and spaces or uses only spaces for
indents. Should you be modifiying such code that is mixing spaces and
tabs as indending you should update the indenting to use tabs _on the
code you change_ while leaving the rest of the code untouched.
JavaScript and Lua code should be indented with tabs.
Lua code should be indented with 4 spaces.
Other files types should prefer tabs for indents where reasonable with the exception of Markdown.
### Line Length
Lines are limited to 120 characters where tabs count as 4 characters.
If the argument list for a function or expressino for compound statement
gets very long break them out on their own line(s). For example:
If the argument list for a function or expressino for compound statement gets very long break them out on their own line(s).
For example:
function foo(
really, long, argument, list,
@@ -219,3 +262,63 @@ gets very long break them out on their own line(s). For example:
// code
}
})
### Markdown
Markdown files are formatted using one line per sentence to improve diff reports when making changes.
Headings have two spaces before them and on space after them to make them stand out, the heading at the top of the file does not have any spaces before it, and heading immediadly followed by another heading have one space between them.
For example:
```md
# A markdown File
Sentence of text which end in a period.
Each sentence is on it's own line.
And there's two spaces before the next heading.
## Subheading
### Sub-subheading
Headings use the `# heading` format.
```
## Pushing releases to npm
The releases are done by updating packages versions and then publishing them with pnpm.
You will need commit access to the repository as well publish access to the @clusterio org on npm to do this.
1. To do a release switch to the master branch and make sure it's up to date with the repository before proceeding.
```sh
git switch master
git pull --ff-only upstream master
```
Check and make sure there are no untracked files with `git status`.
2. Update the version in package files.
Make sure to update the command for the right version jump.
```sh
sed -i 's/2\.0\.0-alpha\.12/2\.0\.0-alpha\.13/' {packages,plugins}/*/package.json
```
3. Inspect, commit and tag the changes.
Again, make sure to be tagging the right version.
```sh
git add -p
git commit -m v2.0.0-alpha.13
git tag v2.0.0-alpha.13
```
4. Publish the packages.
```sh
rm -r ./{plugins,packages}/*/dist
pnpm -r --filter='./{plugins,packages}/*' publish
```
+106 -198
View File
@@ -1,13 +1,9 @@
Developing for Clusterio
========================
# Developing for Clusterio
This document describes the various different types of content that can
be created for Factorio and/or Clusterio and how this is made compatible
with Clusterio.
This document describes the various different types of content that can be created for Factorio and/or Clusterio and how this is made compatible with Clusterio.
Contents
--------
## Contents
- [Factorio Mods](#factorio-mods)
- [Factorio Scenarios](#factorio-scenarios)
@@ -18,35 +14,21 @@ Contents
- [Clusterio Plugins](#clusterio-plugins)
Factorio Mods
-------------
## Factorio Mods
Factorio mods that do not interact with Clusterio should not have any
conciderations that need to be taken into account for them to work with
Clusterio.
Factorio mods that do not interact with Clusterio should not have any considerations that need to be taken into account for them to work with Clusterio.
Factorio Scenarios
------------------
## Factorio Scenarios
Clusterio patches saves and because of this scenarios have a few
limitations and must explicitly mark themselves as compatible with
Clusterio to work. The main limitation is that the
[event_handler](https://github.com/wube/factorio-data/blob/master/core/lualib/event_handler.lua)
lib must be used, and control.lua cannot contain any code other than
calls to event_handler loading the relevant libs of the scenario.
This is because the control.lua file will be overwritten by the save
patcher. Scenarios also cannot use the event registring functions
exposed by `script` such as `script.on_event` or `script.on_nth_tick` as
using these will overwrite the handlers registered by the
event_handler lib.
Clusterio patches saves and because of this scenarios have a few limitations and must explicitly mark themselves as compatible with Clusterio to work.
The main limitation is that the [event_handler](https://github.com/wube/factorio-data/blob/master/core/lualib/event_handler.lua) lib must be used, and control.lua cannot contain any code other than calls to event_handler loading the relevant libs of the scenario.
This is because the control.lua file will be overwritten by the save patcher.
Scenarios also cannot use the event registering functions exposed by `script` such as `script.on_event` or `script.on_nth_tick` as using these will overwrite the handlers registered by the event_handler lib.
A breif description of the usage of the event_handler library is
provided in the [event_handler interface](#event_handler-interface)
section.
A brief description of the usage of the event_handler library is provided in the [event_handler interface](#event_handler-interface) section.
Once a scenario is made using the event_handler it should have a
control.lua file that looks something like this:
Once a scenario is made using the event_handler it should have a control.lua file that looks something like this:
```lua
-- control.lua
@@ -55,8 +37,7 @@ event_handler.add_lib(require("module_foo"))
event_handler.add_lib(require("module_bar"))
```
To make Clusterio recognize and correctly handle this scenario it
needs to include a clusterio.json file with following content:
To make Clusterio recognize and correctly handle this scenario it needs to include a clusterio.json file with following content:
```json
{
@@ -70,60 +51,43 @@ needs to include a clusterio.json file with following content:
}
```
This tells Clusterio that it should load both module_foo and module_bar
by passing the result of requiring them to the `add_lib` function when
writing a new control.lua file to the save.
This tells Clusterio that it should load both module_foo and module_bar by passing the result of requiring them to the `add_lib` function when writing a new control.lua file to the save.
### event_handler interface
<sub>**Note:** At the time of writing the event_handler lib has been
a part of Factorio since at least 0.17.4, and was moved from base to
core in 0.17.63 but is still not documented anywhere. A brief
description is provided here for this reason.</sub>
<sub>**Note:** At the time of writing the event_handler lib has been a part of Factorio since at least 0.17.4, and was moved from base to core in 0.17.63 but is still not documented anywhere.
A brief description is provided here for this reason.</sub>
The event_handler lib provides a simple interface for registring
multiple callbacks to the same events without having to be concerned
with callback chaining or overwriting callbacks defined elsewhere. It
works by taking over the task of registring the actual callbacks with
Factorio, providing its own interface for the rest of the code to use.
The event_handler lib provides a simple interface for registering multiple callbacks to the same events without having to be concerned with callback chaining or overwriting callbacks defined elsewhere.
It works by taking over the task of registering the actual callbacks with Factorio, providing its own interface for the rest of the code to use.
The sole function of interest exported by event_handler is `add_lib`
which accepts a table with event handler callbacks definitions that it
will register. The following entries are recognized by `add_lib`, all
of which are optional:
The sole function of interest exported by event_handler is `add_lib` which accepts a table with event handler callbacks definitions that it will register.
The following entries are recognized by `add_lib`, all of which are optional:
- `on_init`:
Callback called when the callback of `script.on_init` is invoked.
- `on_load`:
Callback called when the callback of `script.on_load` is invoked.
- `on_configuration_changed`:
Callback called when the callback of
`script.on_configuration_changed` is invoked.
Callback called when the callback of `script.on_configuration_changed` is invoked.
- `events`:
Table mapping event ids as defined in `defines.events` to callbacks.
For example the table `{ [defines.events.on_player_died] = foo }`
will call bar with the usual `event` table as argument every time a
player dies.
For example the table `{ [defines.events.on_player_died] = foo }` will call bar with the usual `event` table as argument every time a player dies.
- `on_nth_tick`:
Table mapping the nth tick number to a callback. For example the
table `{ [30] = bar }` will call bar every 30th tick.
Table mapping the nth tick number to a callback.
For example the table `{ [30] = bar }` will call bar every 30th tick.
- `add_remote_interface`:
Callback called before on_init/on_load callbacks<sup>[1]</sup>. It
has no special meaning and receives no arguments but should be used
for registring remote interfaces.
Callback called before on_init/on_load callbacks<sup>[1]</sup>.
It has no special meaning and receives no arguments but should be used for registering remote interfaces.
- `add_commands`:
Callback called before on_init/on_load callbacks<sup>[1]</sup>. It
has no special meaning and receives no arguments but should be used
for registring commands.
Callback called before on_init/on_load callbacks<sup>[1]</sup>.
It has no special meaning and receives no arguments but should be used for registering commands.
<sub>1: Before 0.17.69 these callbacks were called after
on_init/on_load.</sub>
<sub>1: Before 0.17.69 these callbacks were called after on_init/on_load.</sub>
The usual way to use `add_lib` is to define the table of events to
register in a separate file and return it, then load it in control.lua
via `require` before passing it to `add_lib`. For example a module
could be defined as
The usual way to use `add_lib` is to define the table of events to register in a separate file and return it, then load it in control.lua via `require` before passing it to `add_lib`.
For example a module could be defined as
```lua
-- example.lua
@@ -148,41 +112,27 @@ local event_handler = require("event_handler")
event_handler.add_lib(require("example"))
```
Because the event_handler lib registers events itself you may not use
`script.on_load` or `script.on_init` at all in your code and any usage
of `script.on_configuration_changed`, `script.on_nth_tick` and/or
`script.on_event` will cause the corresponding events registered with
event_handler to break and should therefore not be used.
Because the event_handler lib registers events itself you may not use `script.on_load` or `script.on_init` at all in your code and any usage of `script.on_configuration_changed`, `script.on_nth_tick` and/or `script.on_event` will cause the corresponding events registered with event_handler to break and should therefore not be used.
There's also the `add_libraries` function exported by event_handler,
which accepts a table and calls `add_lib` for each value in the table.
There's also the `add_libraries` function exported by event_handler, which accepts a table and calls `add_lib` for each value in the table.
Communicating with Clusterio
----------------------------
## Communicating with Clusterio
There's a poorly to virtuarly undocumented HTTP interface that can be
used to communicate with Clusterio to do things like get the status of
instances, grab items from the store, run commands on instances, etc,
etc. For now you can read the source code, and maybe ask on the Discord
for some pointers if you get stuck.
Clusterio uses a homebrew protocol based on sending JSON payloads over a WebSocket connection.
See [socket.md](socket.md) for the implementation details of it.
It's also possible to write a plugin for Clusterio that exposes a custom interface over HTTP, WebSocket or any other technology supported by Node.js.
Clusterio Modules
-----------------
## Clusterio Modules
Modules are primarily used by plugins to inject code into Factorio games
with the save patcher, though it's also possible to make stand alone
modules that are loaded into the game if you don't need the capabilites
of the plugin system. The save patcher puts modules into the `modules`
folder of the Factorio save and adds code to `control.lua` to load the
module according to the `load` and `require` options to the module.json
file.
Modules are primarily used by plugins to inject code into Factorio games with the save patcher, though it's also possible to make stand alone modules that are loaded into the game if you don't need the capabilites of the plugin system.
The save patcher puts modules into the `modules` folder of the Factorio save and adds code to `control.lua` to load the module according to the `load` and `require` options to the module.json file.
Like with scenarios for Clusterio the [event_handler interface](#event_handler-interface) has to be used for any event subscriptions in modules.
Stand alone modules are placed into the modules folder of Clusterio,
plugin modules are located in the module folder of the plugin. In
either case a `module.json` file is required and has the following
structure:
Stand alone modules are placed into the modules folder of Clusterio, plugin modules are located in the module folder of the plugin.
In either case a `module.json` file is required and has the following structure:
```json
{
@@ -200,68 +150,44 @@ structure:
The following entries are supported in the module.json file:
- `name`:
Name of the module, must match the folder the module is located in
for stand alone modules or the name of the plugin the module is
located in.
Name of the module, must match the folder the module is located in for stand alone modules or the name of the plugin the module is located in.
- `version`:
Version of the module. Must be compatible with [Semantic Versioning
2.0.0](https://semver.org/). In plugin modules this defaults to the
version of the plugin otherwise it's required.
Version of the module.
Must be compatible with [Semantic Versioning 2.0.0](https://semver.org/).
In plugin modules this defaults to the version of the plugin otherwise it's required.
- `dependencies`:
Optional mapping of modules this module depends on and their
version. In the example `>=0.4.2` means that the foo module must be
at least version 0.4.2. See the [Ranges
syntax](https://www.npmjs.com/package/semver#ranges) of the
node-semver package for a full description of what operators are
supported. The events for dependencies is invoked before the events
of the dependent, and starting an instance will fail if the
dependencies cannot be satisfied. If not specified it will default
to depending on `clusterio`. Make sure to add `clusterio` to your
dependencies if you add other dependencies and depend on the Lua API.
Optional mapping of modules this module depends on and their version.
In the example `>=0.4.2` means that the foo module must be at least version 0.4.2.
See the [Ranges syntax](https://www.npmjs.com/package/semver#ranges) of the node-semver package for a full description of what operators are supported.
The events for dependencies is invoked before the events of the dependent, and starting an instance will fail if the dependencies cannot be satisfied.
If not specified it will default to depending on `clusterio`.
Make sure to add `clusterio` to your dependencies if you add other dependencies and depend on the Lua API.
- `require`:
Lua files to require in `control.lua`. This should only really be
needed if you want to make a global function available for use in
Lua commands. The paths are relative to the module's own folder and
should be specified using forward slashes as directory sepparators
if it's located in a sub directory in the module.
Lua files to require in `control.lua`.
This should only really be needed if you want to make a global function available for use in Lua commands.
The paths are relative to the module's own folder and should be specified using forward slashes as directory sepparators if it's located in a sub directory in the module.
- `load`:
Lua files to load with the `event_handler` lib, the result of
requiring the file will be passed to the `add_lib` function of the
`event_handler` lib in `control.lua`. See the section on the
[event_handler interface](#event_handler-interface) for a detailed
description on how the `event_handler` lib works. The paths are
relative to the module's own folder and should be specified using
forward slashes as directory sepparators if it's located in a sub
directory in the module.
Lua files to load with the `event_handler` lib, the result of requiring the file will be passed to the `add_lib` function of the `event_handler` lib in `control.lua`.
See the section on the [event_handler interface](#event_handler-interface) for a detailed description on how the `event_handler` lib works.
The paths are relative to the module's own folder and should be specified using forward slashes as directory sepparators if it's located in a sub directory in the module.
It's recommended to use the new style of defining modules in Lua, as
well as avoid the use of global variables as much as possible. This
means always declearing your top level variables and functions local and
exporting only the things you need in other files. You can require
other files in your module by prefixing your require paths with
`modules/your_module_name/`. It's also possible to require files from
other modules this way too.
It's recommended to use the new style of defining modules in Lua, as well as avoid the use of global variables as much as possible.
This means always declearing your top level variables and functions local and exporting only the things you need in other files.
You can require other files in your module by prefixing your require paths with `modules/your_module_name/`.
It's also possible to require files from other modules this way too.
The global variables and data stored in the global table is shared by
all Clusterio modules as well as the scenario, so it's important that
you use unique names. It's recommended to prefix the global variables
and data in the global table that your module has with the name of your
module.
The global variables and data stored in the global table is shared by all Clusterio modules as well as the scenario, so it's important that you use unique names.
It's recommended to prefix the global variables and data in the global table that your module has with the name of your module.
Because modules can be patched into an existing game you cannot rely on
the `on_init` callback to be called in Clusterio Modules. Nor can you
rely on the `on_configuration_changed` callback, as this is not called
when level code changes. The Clusterio Lua API provides the custom
`on_server_startup` event that can be used as a substitute, see the next
section.
Because modules can be patched into an existing game you cannot rely on the `on_init` callback to be called in Clusterio Modules.
Nor can you rely on the `on_configuration_changed` callback, as this is not called when level code changes.
The Clusterio Lua API provides the custom `on_server_startup` event that can be used as a substitute, see the next section.
Clusterio Lua API
-----------------
## Clusterio Lua API
Clusterio provides a save patched module as well as a regular Factorio
mod for interfacing with Clusterio. This includes tools sending data to
plugins, script events to listen for, and an item serialization module.
Clusterio provides a save patched module as well as a regular Factorio mod for interfacing with Clusterio.
This includes tools sending data to plugins, script events to listen for, and an item serialization module.
### clusterio_api library
@@ -272,64 +198,54 @@ From a module
From a mod
`local clusterio_api = require("__clusterio_lib__/api")`
Provides the main interface to Clusterio from within the game. When
using the mod version you must call `init` before it'll function
properly.
Provides the main interface to Clusterio from within the game.
When using the mod version you must call `init` before it'll function properly.
#### init
<sub>Mod version only</sub>
Initialize the API. This should be called from both the `on_init` and
`on_load` events in your mod, and before this is called certain features
will not be available, most notably the events table.
Initialize the API.
This should be called from both the `on_init` and `on_load` events in your mod, and before this is called certain features will not be available, most notably the events table.
#### clusterio_api.events
Table of events raised by clusterio. If the game is started outside of
Clusterio then none of these events will be raised.
Table of events raised by clusterio.
If the game is started outside of Clusterio then none of these events will be raised.
In the mod version this table does not exist before the `init` function
is called.
In the mod version this table does not exist before the `init` function is called.
##### on_instance_updated
Raised after the name and id of an instance has been updated. This may
occur even if the id and name didn't change.
Raised after the name and id of an instance has been updated.
This may occur even if the id and name didn't change.
Event data:
- `instance_id`: The id of the instance.
- `instance_id`: the id of the instance.
- `instance_name`: the name of the instance.
##### on_server_startup
Raised when Clusterio is starting up the server. It can be used to
initialize clusterio related features in a mod, and as a stand-in for
the `on_init` and `on_configuration_changed` event for modules. It is
invoked on the first tick the server runs after the save has been
patched, before most other events.
Raised when Clusterio is starting up the server.
It can be used to initialize clusterio related features in a mod, and as a stand-in for the `on_init` and `on_configuration_changed` event for modules.
It is invoked on the first tick the server runs after the save has been patched, before most other events.
Use this event to initialize and and/or migrate the data structures
you need. Keep in mind that both mods and Clusterio modules can switch
from any version to any version so it should be able to handle both
forwards and backwards migrations gracefully.
Use this event to initialize and/or migrate the data structures you need.
Keep in mind that both mods and Clusterio modules can switch from any version to any version so it should be able to handle both forwards and backwards migrations gracefully.
#### clusterio_api.send_json(channel, data)
Send json data to Clusterio over the given channel. The `data` argument
should be table that can be serialized with `game.table_to_json`.
Clusterio plugins can listen to channels and will receive an event with
the data sent here. See the [Communicating with Factorio
section](writing-plugins.md#communicating-with-factorio) in the Writing
Plugins document for more information.
Send JSON data to Clusterio over the given channel.
The `data` argument should be table that can be serialized with `game.table_to_json`.
Clusterio plugins can listen to channels and will receive an event with the data sent here.
See the [Communicating with Factorio section](writing-plugins.md#communicating-with-factorio) in the Writing Plugins document for more information.
If the game is started outside of Clusterio the data will be sent, but
since there's no code following stdout to pick it up it will be lost.
If the game is started outside of Clusterio the data will be sent, but since there's no code following stdout to pick it up it will be lost.
**Note**: Payloads greater than 4 MB will cause stuttering in the game.
**Note**: This is not a binary safe way of sending data. Strings
embedded into the tables sent must be valid UTF-8 text.
**Note**: This is not a binary safe way of sending data.
Strings embedded into the tables sent must be valid UTF-8 text.
Parameters:
- `channel`: string identifying which channel to send it on.
@@ -344,19 +260,17 @@ From a module
From a mod
`local serialize = require("__clusterio_lib__/serialize")`
Serializes inventories and item stacks into a table that in turn can be
converted into JSON with `game.table_to_json`. Properly handles the
extra data for most items.
Serializes inventories and item stacks into a table that in turn can be converted into JSON with `game.table_to_json`.
Properly handles the extra data for most items.
#### serialize.serialize_equipment_grid(LuaEquipmentGrid)
Returns a table containing a serialized representation of the equipment
grid passed.
Returns a table containing a serialized representation of the equipment grid passed.
#### serialize.deserialize_equipment_grid(LuaEquipmentGrid, serialized_grid)
Deserialize a previously serialized equipment grid into the target
LuaEquipmentGrid. Overwrites all content in the target.
Deserialize a previously serialized equipment grid into the target LuaEquipmentGrid.
Overwrites all content in the target.
#### serialize.serialize_item_stack(LuaItemStack, destination_table)
@@ -365,25 +279,19 @@ The destination_table should be a new empty table.
#### serialize.deserialize_item_stack(LuaItemStack, serialized_stack)
Deserialize a previously serialized item stack into the target
LuaItemStack. Overwrites the content of the item stack.
Deserialize a previously serialized item stack into the target LuaItemStack.
Overwrites the content of the item stack.
#### serialize.serialize_inventory(LuaInventory)
Returns a table containing a serialized representation of the inventory
passed.
Returns a table containing a serialized representation of the inventory passed.
#### serialize.deserialize_inventory(LuaInventory, serialized_inventory)
Deserialize a previously serialized inventory into the target
LuaInventory. Overwrites slots that has content in the serialized
inventory.
Deserialize a previously serialized inventory into the target LuaInventory.
Overwrites slots that have content in the serialized inventory.
Clusterio Plugins
-----------------
## Clusterio Plugins
The plugin interface is undergoing a major rewrite, and will be
documented once that is done. See
[issue #220](https://github.com/clusterio/factorioClusterio/issues/220)
for details.
See the [Writing Plugins](writing-plugins.md) document for details on the plugin interface and how to write plugins for Clusterio.
+119
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# JSON Serialisable Classes
To serialise and deserialise data the Clusterio codebase uses a JSON serialisable data class pattern.
Instances of these classes can be serialised to JSON by passing them directly to `JSON.serialise` and deserialised by passing the serialised JSON representation to its static `fromJSON` method.
The data class also has a static `jsonSchema` property describing the serialised JSON representation for validation purposes.
See the following example code for a hypothetical `Data` class with a single property `member` defaulting to a value of `"foo"`.
```js
// Data.js
"use strictc";
/**
* A Data class example
* @alias module:Data
*/
class Data {
/** @type {string} */
member = "foo";
constructor(member) {
if (member !== undefined) { this.member = member; }
}
static jsonSchema = {
type: "object",
properties: {
"member": { type: "string" },
},
};
static fromJSON(json) {
return new this(json.member);
}
// toJSON is called by JSON.stringify when serialising this class
toJSON() {
let json = {};
// Omit property if it's set to the default value
if (this.member !== "foo") { json["member"] = this.member; }
return json;
}
}
module.exports = Data;
```
Serialising an instance of `Data` for JSON is as simple as doing `serialised = JSON.stringify(data)` as the `toJSON` method is automatically called by `JSON.stringify` to create a suitable object.
Deserialising is done by calling the static `fromJSON` method with the serialised JSON data, like `data = Data.fromJSON(JSON.parse(serialised))`.
By structuring the classes like this they can be easily composed together.
For example a class holding a data property with an instance of the Data class from the previous example can be created as follows.
```js
// Composed.js
"use strict";
const Data = require("./Data");
/**
* Composed data class example
* @alias module:Data
*/
class Composed {
/** @type {module:Data|undefined} */
data;
constructor(data) {
if (data) { this.data = data; }
}
static jsonSchema = {
type: "object",
properties: {
"data": Data.jsonSchema,
},
};
static fromJSON(json) {
let data;
if (json["data"]) { data = Data.fromJSON(json["data"]); }
return new this(data);
}
// toJSON is optional and not needed for this particular class
}
module.exports = Composed;
```
It's easy to create a new instance of Composed by calling `new Composed(new Data("spam"))` and serialising to and from JSON is the same as for Data.
Meaning `serialised = JSON.stringify(composed)` and `composed = Composed.fromJSON(JSON.parse(serialised))` does as expected.
## Interface description
Data classes are ES6 style class declarations with the following methods and fields:
### toJSON(): any (optional)
Method returning an object or primitive suitable for passing to JSON.stringify in order to create a JSON representation of the class instance.
The returned object may contain objects that have their own toJSON methods which JSON.stringify will then call recursively.
This method is optional if calling `JSON.stringify` on an instance without it would produce the desired serialised form, however this is rarely the case as often you'll have to provide it to convert the values fram Map/Set properites, omit default values or do similar actions.
Note that the primary use case for serialising data classes is to send them over the network, this method should therefore try to reduce the size of the resulting JSON by for example omitting properties who's values are the default value.
### static fromJSON(json: any): this
Method constructing an instance of this class from one that was previously serialised by passing an instance of it to `JSON.stringify`.
While not a requirement it is preferrable if the input is not mutated and that no references to any any structures in the input ends up in the returned object.
In other words calling fromJSON twice with the same input should produce two independent objects.
Note that directly passing the output of `toJSON` to `fromJSON` is not valid, as the output of `toJSON` may require further expansion calling `toJSON` on objects returned by it.
It has to go through `JSON.stringify` or an equivalent recursive expansion of `toJSON`.
### static jsonSchema
A [JSON schema](http://json-schema.org/) describing the format of the JSON resulting from passing an instance of this class to `JSON.stringify`.
This should be lenient towards adding additional properties that would be ignored by `fromJSON` as it makes it easier to extend these classes in the future without breaking compatibility.
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@@ -0,0 +1,523 @@
# Migrating Plugins to Alpha 14
Between version 2.0.0-alpha.13 and 2.0.0-alpha.14 the codebase underwent major refactoring and was ported to TypeScript.
In order to support alpha 14 there are several major changes that need to be done to existing plugins, these are in no particular order
## Rename master and slave
All references to slave and master in the code was renamed to controller and host respectively which means that code referencing these in plugins must be renamed.
In short this means performing a global search and replace on the codebase replacing:
- `master` with `controller`
- `Master` with `Controller`
- `slave` with `host`
- `Slave` with `Host`
in all places it occurs, even as part of longer names such as changing `BaseMasterPlugin` to `BaseControllerPlugin`.
## Change lib imports to import directly from the top level package
Previously code could import sub packages of lib such as lib/lua_tools.
These imports need to be changed to all import from lib directly.
**Alpha 13**
```js
const libLuaTools = require("@clusterio/lib/lua_tools");
const libErrors = require("@clusterio/lib/errors");
// Using imports
new libErrors.RequestError(...)
libLuaTools.escapeString(...)
```
**Alpha 14 (JS)**
```js
const lib = require("@clusterio/lib");
// Using library components
new lib.RequestError(...)
lib.escapeString(...)
```
**Alpha 14 (TS)**
```ts
import * as lib from "@clusterio/lib";
// Using library components
new lib.RequestError(...)
lib.escapeString(...)
```
## Change import of base plugins
Previously `BaseMasterPlugin` and `BaseInstancePlugin` were imported from `@clusterio/lib`, these have been moved to `@clusterio/controller` and `@clusterio/host` respectively.
**Alpha 13**
```js
const { BaseMasterPlugin } = require("@clusterio/lib");
const { BaseInstancePlugin } = require("@clusterio/lib");
```
**Alpha 14 (JS)**
```js
const { BaseControllerPlugin } = require("@clusterio/controller");
const { BaseInstancePlugin } = require("@clusterio/host");
```
**Alpha 14 (TS)**
```ts
import { BaseControllerPlugin } from "@clusterio/controller";
import { BaseInstancePlugin } from "@clusterio/host";
```
## Change main entrypoint of plugin
Previously the info of a plugin would be loaded by requiring `./plugin_dir/info`, this has been changed to require `./plugin_dir` which in turn means that `info.js` is no longer the default entrypoint.
To solve this you can either add `"main": "info.js",` to package.json or rename `info.js` to `index.js` (the rest of this guide assumes the entrypoint was renamed to `index.js`).
The motivation behind this change was to allow TypeScript to output its build to a sub-folder of the plugin, if you're using TypeScript you'll likely have the entrypoint be located in `dist/node/index.js` instead.
The expected place where the declaration of a plugin is exported has also changed from `module.exports` to `module.exports.plugin`:
**Alpha 13**
```js
// info.js
module.exports = {
name: "plugin_name",
...
}
```
**Alpha 14 (JS)**
```js
// index.js
const plugin = {
name: "plugin_name",
...
}
module.exports = {
plugin,
};
```
**Alpha 14 (TS)**
```ts
// index.ts
import type * as lib from "@clusterio/lib";
export const plugin: lib.PluginDeclaration = {
name: "plugin_name",
...
};
```
### Modify exposed path in webpack.config.js
The `./info` import path exposed in the ModuleFederationPlugin in the `webpack.config.js` needs to be changed to `./`.
E.g.:
**Alpha 13**
```js
// In webpack.config.js
new webpack.container.ModuleFederationPlugin({
...
exposes: {
"./info": "./info.js",
...
},
}),
```
**Alpha 14**
```js
// In webpack.config.js
new webpack.container.ModuleFederationPlugin({
...
exposes: {
"./": "./index.js",
...
},
}),
```
## Remove usage of ConfigGroup
The Config system was refactored and the `ConfigGroup` concept was completely removed.
Config fields are now defined directly on the exported plugin info.
**Alpha 13**
```js
const lib = require("@clusterio/lib");
class MasterConfigGroup extends lib.PluginConfigGroup { }
MasterConfigGroup.groupName = "plugin_name";
MasterConfigGroup.defaultAccess = ["master", "control"];
MasterConfigGroup.define({
name: "option",
title: "Option",
description: "A config option.",
type: "string",
optional: true,
});
module.exports = {
name: "plugin_name",
MasterConfigGroup,
...
}
```
**Alpha 14 (JS)**
```js
const plugin = {
name: "plugin_name",
controllerConfigFields: {
"plugin_name.option": {
title: "Option",
description: "A config option.",
type: "string",
initial_value: "foo",
optional: true,
},
},
...
}
module.exports = {
plugin,
};
```
**Alpha 14 (TS)**
```ts
import type * as lib from "@clusterio/lib";
// Declare the type of the field to make the type of controller.config.get(field) correctly deduced.
declare module "@clusterio/lib" {
export interface ControllerConfigFields {
"plugin_name.option": null | string;
}
}
export const plugin: lib.PluginDeclaration = {
name: "plugin_name",
controllerConfigFields: {
"plugin_name.option": {
title: "Option",
description: "A config option.",
type: "string",
initialValue: "foo",
optional: true,
},
},
...
};
```
### Use onControllerConfigFieldChanged instead of listering to the fieldChanged event
**Alpha 13**
```js
this.controller.config.on("fieldChanged", (group, field, prev) => {
if (group.name === "plugin_name" && field === "option") {
const curr = group.get(field);
// Do stuff with curr and or prev
}
}
```
**Alpha 14 (JS)**
```js
async onControllerConfigFieldChanged(field, curr, prev) {
if (field === "plugin_name.option") {
// Do stuff with curr and or prev
}
}
```
**Alpha 14 (TS)**
```ts
async onControllerConfigFieldChanged(field: string, curr: unknown, prev: unknown) {
if (field === "plugin_name.option") {
// Do stuff with curr and or prev
}
}
```
## Redefine link messages as classes
The link layer has been majorly refactored and Request and Events are now defined as [JSON Serialisable Classes](./json-serialisable-classes.md).
**Alpha 13**
```js
module.exports = {
name: "plugin_name",
messages: {
forwarded: new lib.Event({
type: "plugin_name:forwarded",
links: ["instance-slave", "slave-master"],
forwardTo: "master",
eventProperties: {
"string_value": { type: "string" },
"number_value": { type: "number" },
},
}),
simple: new lib.Request({
type: "plugin_name:simple",
links: ["master-slave", "slave-instance"],
forwardTo: "instance",
requestProperties: {
"instance_id": { type: "number" },
"string_value": { type: "string" },
},
responseProperties: {
"number_value": { type: "number" },
},
}),
},
};
```
**Alpha 14 (JS)**
```js
const lib = require("@clusterio/lib");
class ForwardedEvent {
static type = "event";
static src = "instance";
static dst = "controller";
static plugin = "plugin_name";
constructor(stringValue, numberValue) {
this.stringValue = stringValue;
this.numberValue = numberValue;
}
static jsonSchema = {
type: "object",
required: ["stringValue", "numberValue"],
properties: {
"stringValue": { type: "string" },
"numberValue": { type: "number" },
},
};
static fromJSON(json) {
return new this(json.stringValue, json.numberValue);
}
}
class SimpleRequest {
static type = "request";
static src = "controller";
static dst = "instance";
static plugin = "plugin_name";
constructor(stringValue) {
this.stringValue = stringValue;
}
static jsonSchema = {
type: "object",
required: ["stringValue"],
properties: {
"stringValue": { type: "string" },
},
};
static Response = lib.JsonNumber
}
const plugin = {
name: "plugin_name",
messages: [
ForwardedEvent,
SimpleRequest,
],
...
};
module.exports = {
plugin,
ForwardedEvent,
SimpleRequest,
}
```
**Alpha 14 (TS)**
```ts
import * as lib from "@clusterio/lib";
import { Static, Type } from "@sinclair/typebox";
export class ForwardedEvent {
declare ["constructor"]: typeof ForwardedEvent;
static type = "event" as const;
static src = "instance" as const;
static dst = "controller" as const;
static plugin = "plugin_name" as const;
constructor(
public stringValue: string,
public numberValue: number,
) { }
static jsonSchema = Type.Object({
"stringValue": Type.String(),
"numberValue": Type.Number(),
});
static fromJSON(json: Static<typeof this.jsonSchema>) {
return new this(json.stringValue, json.numberValue);
}
}
export class SimpleRequest {
declare ["constructor"]: typeof SimpleRequest;
static type = "request" as const;
static src = "controller" as const;
static dst = "instance" as const;
static plugin = "plugin_name" as const;
constructor(
public stringValue: string,
) { }
static jsonSchema = Type.Object({
"stringValue": Type.String(),
});
static fromJSON(json: Static<typeof this.jsonSchema>) {
return new this(json.stringValue);
}
static Response = lib.JsonNumber
}
export const plugin: lib.PluginDeclaration = {
name: "plugin_name",
messages: [
ForwardedEvent,
SimpleRequest,
],
...
}
```
### Refactor message sending
Message handlers are now explicitly registered instead of relying on magic name lookups that don't make sense unless you know them.
**Alpha 13**
```js
const lib = require("@clusterio/lib");
class ControllerPlugin extends lib.BaseControllerPlugin {
// event name is magically created by concatenating EventHandler or
// RequestHandler to the name in the messages export in in info.js.
async forwardedEventHandler(message) {
// message.data contains the raw JSON data sent.
if (message.data.string_value) {
// ...
}
}
}
```
**Alpha 14 (JS)**
```js
const { BaseControllerPlugin } = require("@clusterio/lib");
const { ForwardedEvent } = require("./index.js");
class ControllerPlugin extends BaseControllerPlugin {
async init() {
// Explicit binding between message class and the handler for it
this.controller.handle(ForwardedEvent, this.handleForwardedEvent.bind(this));
// Note: On an instance plugin you would use this.instance.handle
}
async handleForwardedEvent(event, src, dst) {
// Event is an instance of the ForwardedEvent class
if (event.stringValue) {
// ...
}
// src and dst are instances of lib.Address and describe where
// the message came from and who it was addressed to.
}
...
}
module.exports = {
ControllerPlugin,
}
```
**Alpha 14 (TS)**
```ts
import * as lib from "@clusterio/lib";
import { BaseControllerPlugin } from "@clusterio/controller";
import { ForwardedEvent } from "./index.js";
export class ControllerPlugin extends BaseControllerPlugin {
async init() {
// When using TypeScript this call is type checked to make sure the handler accepts the right class.
this.controller.handle(ForwardedEvent, this.handleForwardedEvent.bind(this));
// Note: On an instance plugin you would use this.instance.handle
}
async handleForwardedEvent(event: ForwardedEvent, src: lib.Address, dst: lib.Address) {
// Event is an instance of the ForwardedEvent class
if (event.stringValue) {
// ...
}
// src and dst describe where the message came from and who it was addressed to.
}
...
}
```
### Refactor message sending
Message are now addressed end to end instead of using the confusing forwardTo and broadcastTo properties of the message definition.
When broadcasting events the special `"allInstances"`, `"allHosts"`, and `"allControls"` shorthand addresses can be used.
There's two methods for sending messages `.send` and `.sendTo` where `.send` is a shorthand for `.sendTo` with an address filled in as the other side of the link, this is mostly only useful in control plugins where the other side of the link is the controller.
**Alpha 13**
```js
// from instance plugin
this.info.messages.forwarded.send(this.instance, {
string_value: "foo",
number_value: 123,
});
// from master plugin
const instance_id = ...
const response = await this.forwardRequestToInstance(this.info.messages.simple, {
instance_id,
string_value: "foo",
});
const value = response.number_value;
```
**Alpha 14**
```js
const { ForwardedEvent } = require("./info.js");
// from instance plugin
this.instance.sendTo("controller", new ForwardedEvent("foo", 123));
// from controller plugin
const instanceId = ...
const value = await this.controller.sendTo({ instanceId }, new SimpleRequest("foo"));
// if using TypeScript then the type of value will be inferred as number here
```
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# Protocol
Clusterio communicates using a simple homebrew message passing protocol based on JSON over WebSocket with limited support for reliable transport of messages.
The protocol is implemented in [packages/lib/link](/packages/lib/link) and uses the `ws` library to handle the WebSocket connections on the Node.js side and the native WebSocket API on the browser side.
Two general kinds of messages are supported: events and requests.
Events are messages sent by one party and received by the other and offer no notification for the sender on whether it was actually received.
Requests are pairs of request-response messages where one side sends the requests and the other side replies with a response.
Apart from the handshake used to establish connections the protocol is directionless, and either party can send or receive both requests and events.
Events and requests are defined as instances of the `Request` and `Event` classes, and specify a unique type string, who can send and receive the message, optional forwarding of the message and the format of the data payload as a JSON schema.
All messages sent and received are validated with JSON schemas to catch potential errors in sending messages and avoid having to write lots of validation code in message handlers.
Messages are sent by calling the `.send()` method of the message instance and passing a `Link` instance to send it over and the data to send.
For the controller there's a `Link` instance for each host and control connection stored in the `WsServer` class.
For hosts the `Host` instance is a link to the controller, and each `Instance` instance is an in-memory link to the `Host` instance and has a corresponding `InstanceConnection` link stored on the `Host` instance.
For ctl and web_ui there's a `Control` instance that acts as the link to the controller.
Messages received invokes message handlers that were registered when the link was brought up.
These handlers are named after the name of the property the message is stored under with `EventHandler` appended for events and `RequestHandler` appended for requests.
The handlers are defined on the link class itself for core messages, and on the plugin class in the case of plugin defined messages.
## Connection flow
Clients connect via WebSocket to the `/api/socket` endpoint and upon establishing connection to the server the connection is in the handshake phase and the server will send a `hello` message to the client.
If the client has no previous session with the server it sends a `register_host` or `register_control` message depending on what kind of client it is to the server.
If the register is valid then the server will respond with a `ready` message with a session token and the connection has left the handshake phase, otherwise the server will close the connection with a WebSocket close code indicating the kind of failure.
Upon leaving the handshake phase both parties should start sending heartbeat messages with the sequence number of the last received message.
Messages sent over the link should be stored in a send buffer and only cleared from the send buffer when a heartbeat with a `last_seq` equal or or higher is received or the session is invalidated.
If the connection goes stale or is unexpectedly closed the client can reastablish the same session by connecting to the server again and sending a `resume` message after received the `hello` from the server.
If the session resume is successful then the server will respond with a `continue` message and the connection is active again.
The client should then re-send all messages it has in its send buffer that is greater than the `last_seq` number in the `continue` message.
Otherwise the server will respond with `invalidate` and the client is expected to drop its send buffer start a new session with `register_host` or `register_control`.
![Connection flow](../assets/connection_flow.svg)
## Connector flow
To manage the complexity of connecting, reconnecting, resuming or invalidating dropped sessions the WebSocket connection for a `Link` class is managed by a connector.
There's three kinds of connectors defined: `WebSocketClientConnector`, `WebSocketServerConnector` and `VirtualConnector`.
The virtual connector is for in-memory connections and doesn't have any connection state logic.
For the WebSocket connectors there's four states they can exist in:
- `closed` - The connector has just been created or has been explicitly closed.
- `connecting` (client only) - The connector is in the process of trying to connect to the server.
- `connected` - The connector is successfully connected.
- `resuming` - The connection dropped and the connector is in the process of attempting to resume it.
Along with the following events emitted when transition between states:
- `connect` From `connecting` (client) or `closed` (server) to `connected`
- `drop` - From `connected` to `resuming`
- `resume` - From `resuming` to `connected`
- `invalidate` - From `resuming` to `connecting` or `closed`
- `close` - From any state to `closed`
![Conector States](../assets/connector_states.svg)
### WsClientConnector
The client connector will keep trying to establish and mantain a connection after `.connect()` is called on it, stopping only in the case of authentication failure or `.close()`/`.setClosing()` being called.
Other than that, the logic is pretty straight forward.
![WsClientConnector](../assets/WsClientConnector.svg)
### WsServerConnector
The server connector doesn't do the work of connecting or validating the handshake.
Instead it's handed over a WebSocket connection from `WsServer` once there's only the step of sending the final message left to do.
Because of this there's no `connecting` state, and once a session times out from the `resuming` state it goes directly to closed.
![WsServerConnector](../assets/WsServerConnector.svg)
## Wire format
All communication in the protocol is done via WebSocket text frames containing a JSON payload with the following properties:
- `seq: integer | null` - The sequence number of the message, can only be null for handshake and heartbeats.
- `type: string` - The type of message
- `data: object` - Message data
Before a connection is established it's in the handshake phase and the `seq` property is `null`.
The `type` property is used to distinguish which of handshake, heartbeat, events or requests this message is and determines the expected format of the `data` property.
### Handshake Messages
The following messages are the only valid messages that can be sent during the handshake phase.
#### `hello`
Sent by the controller when the WebSocket connection has been opened.
- `version: string` - The version of the controller, e.g. "2.0.0".
- `plugins: Object<string, string>` -
Object mapping plugin names to plugin version for plugins that are loaded on the controller.
#### `register_host`
Host handshake for establishing a new connection session.
- `token: string` - Authentication token.
- `version: string` - The protocol version of the host, e.g. "2.0.0".
- `id: integer` - ID of the host.
- `plugins: Object<string, string>` -
Object mapping plugin names to plugin version for plugins that are available on the host.
#### `register_control`
Control handshake for enstablishing a new connection session.
- `token: string` - Authentication token.
- `version: string` - The protocol version of the control, e.g. "2.0.0".
#### `resume`
Handshake for resuming an existing connection session where the connection had dropped unexpectedly.
- `session_token: string` - Session token to resume session with.
- `last_seq: integer | null` - Last message seq received by the client.
#### `invalidate`
Sent by the controller in reply to a resume for a session that cannot be resumed.
The client should start a new session with a register\_\* message in response.
#### `continue`
Sent by the controller to signal resuming the session was successful.
- `last_seq: integer | null` - Last message seq received by the server.
- `session_timeout: integer` - Session timeout in seconds.
- `heartbeat_interval: number` - Rate client should send heartbeats at.
#### `ready`
Sent by the controller to signal the connection has been established with a new session.
- `session_token: string` - Token to resume the session with.
- `session_timeout: integer` - Session timeout in seconds.
- `heartbeat_interval: number` - Rate client should send heartbeats at.
### Heartbeat message
Once connected as indicated by the `ready` and `continue` messages both sides of the connection starts sending heartbeats at the inverval given in the `ready` and `continue` messages.
The heartbeat should contain the `seq` of the last received message, and receiving a heartbeat with a given sequence number means that the other party of the link has received all messages up to that seq number.
#### `heartbeat`
Sent by both the controller and clients at the interval given in the continue/ready messages.
- `last_seq: integer` - Last message seq received over the link.
### Events
Events are messages send in one direction over the link, that the receiver is expected to act upon, but not make any replies (for that there's [Requests](#requests).
By convention message types ending in `*_event` are events.
The data payload of an event consists solely of event specific properties.
See [packages/lib/link/messages.js](/packages/lib/link/messages.js) for the recognized core events and their contents.
Plugins may defined their own events as well.
#### `*_event`
- any properties defined by the event type.
### Requests
Requests are messages which expects a response in return.
They function a lot like HTTP requests except that both parties of a connection can inniate a request that is expected to be responded to.
By convention message types ending in `*_request` are requests, and is expected to be replied to with a corresponding `*_response` message.
If an error occured while processing the request an error response containing an error property in the data payload is sent instead.
See [packages/lib/link/messages.js](/packages/lib/link/messages.js) for the recognized core requests and their contents.
Plugins may define their own requests as well.
#### `*_request`
- any properties defined by the request type.
#### `*_response` success
- `seq: integer` - The seq number of the request message.
- any additional properties defined by the request type.
#### `*_response` error
- `seq: integer` - The seq number of the request message.
- `error: string` - Human readable text message describing the error.
### Graceful Disconnect
To ensure no data is lost when closing the link it's important to send a prepare disconnect request and wait for it to complete before closing the WebSocket.
Either party of the link can send this request and the party sending the request should be the one that initates the close of the WebSocket.
#### `prepare_disconnect_request`
Request graceful disconnect of the connection.
The receiving party should stop tasks that send events and requests over the link and wait for pending requests it has over the link to complete, but it should not stop responding to requests sent to it.
Only after this process is done should the response be sent.
#### `prepare_disconnect_response`
Signals the preparation for disconnect is complete and that the connection can be closed.
The party that initiatied the prepare disconnect request may still send other requests/events over the link to finish its part of the disconnection proceedure.
If the error response variant is received it should be logged if possible and treated as a success.
### Example handshake
Server hello after opening the WebSocket.
```json
{
"seq": null,
"type": "hello",
"data": {
"version": "2.0.0"
}
}
```
Host registering a new connection session.
```json
{
"seq": null,
"type": "register_host",
"data": {
"token": "xyzabc123",
"version": "2.0.0",
"id": 123
}
}
```
Controller reply signaling the session is established and ready.
```json
{
"seq": null,
"type": "ready",
"data": {
"session_token": "xyz.azy.bzy",
"session_timeout": 60,
"heartbeat_interval": 15
}
}
```
Host and controller can now send events and requests over the connection.
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Save Patching
-------------
## Save Patching
In order to efficiently get data in and out of running Factorio servers
and to provide custom interfaces Clusterio uses save
patching<sup>[1]</sup> to add code to the game. The save patching is
based on the built in
[event_handler](https://github.com/wube/factorio-data/blob/master/core/lualib/event_handler.lua)
library to Factorio and requires scenarios to be coded specifically for
it. Mods on the other hand work without modifications.
In order to efficiently get data in and out of running Factorio servers and to provide custom interfaces Clusterio uses save patching<sup>[1]</sup> to add code to the game.
The save patching is based on the built in [event_handler](https://github.com/wube/factorio-data/blob/master/core/lualib/event_handler.lua) library to Factorio and requires scenarios to be coded specifically for it.
Mods on the other hand work without modifications.
<sub>1: Before version 2.0 of Clusterio this was done at runtime
with a patcher called Hotpatch, but due to the difficulty in supporting
run time patching and the lack of documentation it was replace it with
save patching instead.</sub>
This can be disabled with the `factorio.enable_save_patching` config on a per instance basis, however disabling it means that modules are not loaded into the game and most plugins will not function.
<sub>1: Before version 2.0 of Clusterio this was done at runtime with a patcher called Hotpatch, but due to the difficulty in supporting run time patching and the lack of documentation it was replace it with save patching instead.</sub>
## User Accounts
The controller creates and stores accounts for all Factorio users that log into instances under its control.
These accounts are used to store per player data and authorize management of the cluster.
By default users accounts are assigned a Player role that gives a limited read access to the cluster resources, and admins of the cluster can be assigned a Cluster Admin role to get access to manage it.
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{
"plugins": [
"plugins/markdown"
],
"tags": {
"allowUnknownTags": false
},
"opts": {
"destination": "docs/api",
"recurse": true
},
"source": {
"include": [
"master.js",
"slave.js",
"clusterctl.js",
"lib/",
"plugins/",
"routes/",
"routes.js"
]
}
}
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# Managing a Cluster
Clusterio clusters are managed through the controller by using the `clusterioctl` command line interface which is invoked by running `npx clusterioctl <command>` in the clusterio directory.
This document uses the shorthand `ctl> foo` to indicate `npx clusterioctl foo` should be executed.
Mandatory parameters are shown in `<angles bracket>` and optional pameters are in `[square brackets]`.
Before `clusterioctl` can be used it needs to be configured for the cluster it will connect to.
The easiest way to do this is to run `npx clusteriocontroller bootstrap create-ctl-config <username>` on the controller, which creates the necessary `config-control.json` for managing the cluster as the given user.
## Hosts
### List hosts
ctl> host list
Lists all hosts.
### Generate token
ctl> host generate-token [--id <host id>]
Generate a token for a host. `--id` is the host id.
### Create config
ctl> host create-config [--id <host id>] [--name <host name>] [--generate-token <bool>] [--output <path to output>]
Create a host config. `--id` id the host id. `--name` is the host name. `--generate-token` decides whether to also generate a token, defaulting to `0`. `--output` is the filename for the output of the config; Default is "config-host.json", "-" for stdout.
## Instances
### List Instances
ctl> instance list
List instances.
### Create instance
ctl> instance create <name> [--id <instance id>]
Create a new instance. `name` is the instance name. `--id` is the optional id.
### Kill instance
ctl> instance kill <name>
Terminates the running Factorio server without giving it a chance to save or cleanup after itself.
Note: This may cause loss of data.
### Extract players from instance
ctl> instance extract-players <name>
Creates a user account in the cluster for each player that has been online on the currently running save of the instance and sets the online time of that account on this instance to the online time recorded in the save.
Useful when importing a save to a cluster.
Note that the online time in a save is recorded differntly from how Clusterio records online time.
Most notably Clusterio records wall clock time while the save time is recorded in ticks and this extraction of player time assumes the game runs at 60 ticks a second.
### Config management
#### List Configuration
ctl> instance config list <instance>
List config values for an instance. `instance` is the instance whose config values to list.
#### Set config value
ctl> instance config set <instance> <field> [value] [--stdin]
Set field in instance config. `instance` is instance to set. `field` is field to set. `value` is value to set in field. `--stdin` signals to read value from stdin.
#### Set config property of field
To be written.
#### Edit instance config
ctl> instance config edit <instance> [editor]
Edit instance config in a text editor. Once file is saved and editor has been exited, config values will be read back in. `instance` is the instance to edit, `editor` is the editor to use. If `editor` is not given, clusterioctl will read from the `EDITOR` or `VISUAL` enviroment variables.
### Assign instance to host
ctl> instace assign <instance> [host]
Assigns instance to host. `instance` is instance to assign, `host` is host to assign to. If `host` is not provided, instance will be unassigned.
## Users
Clusterio automatically creates user accounts for all players that join an instance when save patching is enabled.
These accounts are used to store per player data shared between instances, like if the player should be whitelisted, admin or banned.
### List users
ctl> user list
Lists all user accounts in the cluster along with some data for each.
### Create User
ctl> user create <name>
Creates a new empty user account for the given Factorio player.
Note that case matters here.
This is usually not required as user accounts are created automatically for players that join instances with save patching enabled.
### Promote User to Server Admin
ctl> user set-admin <name> [--revoke] [--create]
Promotes the user given to in-game admin on instances with the `sync_adminlist` option enabled.
If the `--revoke` switch is used the user is removed from the adminlist.
Since admin status is a part of the account data the account must exist for this to succeed, passing `--create` will create the account if it does not exist.
**Note:** Being a server admin does not grant any access to manage the cluster.
See [set-roles](#set-cluster-roles) for adding roles which grant access to managing the clusetr.
### Whitelist User
ctl> user set-whitelisted <name> [--remove] [--create]
Add the user given to the whitelist on instances with the `sync_whitelist` option enabled.
If the `--remove` switch is used the user is removed from the whitelist.
Since whitelisted status is a part of the account data the account must exist for this to succeed, passing `--create` will create the account if it does not exist.
### Ban User
ctl> user set-banned <name> [--reason <message>] [--pardon] [--create]
Ban user in-game from instances with the `sync_banlist` option enabled.
Reason is a message that will be shown to the user when attemption to log in.
If the `--pardon` switch is used it removes the ban.
Since ban status is a part of the account data the account must exist for this to succeed, passing `--create` will create the account if it does not exist.
Note: This bans the user from logging in to Factorio servers in the cluster, it does not revoke access to any cluster management they might have, see next section on setting roles for revoking tha.
### Bulk importing admin, whitelist and ban lists
Whitelists and admin lists can be bulk imported with the following commands:
ctl> user whitelist-bulk-import <file> [--create]
ctl> user admin-bulk-import <file> [--create]
The file should simply be newline seperated names:
joe
bob
allan
The `--create` option will create the user if they do not exist, and then set the relevent value.
Banlists can be bulk imported with the following command:
ctl> user banned-bulk-import <file> [--create]
The file should be names, followed by a ban reason:
joe greifed copper mines
bob stole materials
allan rude language
The first string on the line is used as the username, the others are used as the ban reason.
The `--create` option will create the user if they do not exist, then ban them.
### Set Cluster Roles
ctl> user set-roles <name> [roles...]
Replaces the roles the user has in the cluster with a new list of roles.
Calling with an empty roles argument will remove all roles from the user.
By default there's a roled named Cluster Admin which grants access to everything and a role named Player which grants a limited read access to the cluster, see [the section on roles](#roles) for more information about setting up roles and permissions.
### Delete user
ctl> user delete <name>
Deletes everything stored on the controller for this user.
Note: If the player is banned from the cluster this will effectively unban them, as the ban status is stored with the user account.
Note: If the player joins the cluster again a new account will be made for them automatically.
## Roles
To be written.
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# Migrating from 2.0.0-alpha.13 to 2.0.0-alpha.14
Alpha 14 comes with significant breaking changes for existing clusters, most notably the rename of master and slave to controller and host.
Please study the entire migration guide carefully before attempting to update an existing cluster.
## Before updating
If you're using mods you need to create mod pack string for the mod configurations you're currently running.
You can do this by running the follow RCON command on an instance that is currently running the mod configuration you want to use (you can also run this command in single player and find the string printed in Factorio's [Log file](https://wiki.factorio.com/Log_file)):
/sc local m={name="pack",description="",factorio_version=game.active_mods.base,mods={},settings={startup={},["runtime-global"]={},["runtime-per-user"]={}}} for n,v in pairs(game.active_mods) do table.insert(m.mods,{name=n,enabled=true,version=v}) end local function set(s,c) for n,v in pairs(s) do m.settings[c][n]=v end end set(settings.startup,"startup") set(settings.global,"runtime-global") if game.player then set(game.player.mod_settings,"runtime-per-user") else set(settings.player,"runtime-per-user") end local e=game.encode_string(game.table_to_json(m)) log(e) rcon.print(e)
This should produce a [Mod Pack String](https://forums.factorio.com/viewtopic.php?f=96&t=103578) which you need to copy and paste somewhere to keep it for later.
Mod Pack strings looks something like this:
eNqFketuwyAMhd/Fv0OUVpW25lWmqSLESdAIRNh0l4h3n9mlitZt5QdCx/7so8MKXs8ILSzaPEEFPZKJdmEbvIgiDNpwiDaczhjpU93Vu/r+Tmpz6Anah/V7RqcJRUavO4c9tBwTVnAF5upCGJeIsYx3tvsPbQTdb0lKHYlnPJHY0+ONvcdjvW8gP1ZAyGz9KL5XINaR0yLPXEFMnu2ManSh0+6j/GOFitqXG4mjNSUidVm5wlm7JMYG7Qhl3BX8FjyqZ9vztOk+NM2fvRPaceLbzbN+UejQFFOWXzfArvk6v2HWD9ZLv5JfxA1UwsubPBaMKhHGklLO76vAwfQ=
If you have multiple mod configuration create a mod pack string for each and note them down.
Double check that you are on a supported version of Node.js by running `node --version`, the version should be v18 or later, if not you will need to update Node.js before continuing.
## Migrate installations
**Note:** Check that plugins you are using have updates avaialble for alpha 14 before attempting to update, if they do not either wait for the plugin to be updated or uninstall the plugin from all places it is installed on first.
Shutdown all slaves and the master server and then migrate each installations by running the following command:
npm exec @clusterio/create -y -- --migrate-rename --log-level=verbose
This will convert the existing installation's usage of the master and slave names in packages, configs, database and logs to the new controller and host terms and update the installed packages.
If you're using systemd then copy the generated clusteriocontroller.service and/or clusteriohost.service files from the systemd folder to /etc/systemd/system/ and remove the old clusteriomaster.service and clusterioslave.service files.
Once the installations have been migrated start up the controller and hosts again.
## Post installation
Import the Mod Pack strings that was created beforehand on the controller and upload the mods needed by those mod packs to the controller.
You can assign a default mod pack in the controller config which instances use by default or set the mod pack on the per instance basis in the instance config.
Once you have assigned a mod pack to an instance run a data export on the instance in order to properly populate the mod settings in the mod and get item icons and item names resolved in the web interface.
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# Setting up TLS
By default Clusterio will listen for connections over HTTP which is fine for local networks but over the Internet it should idealy be over HTTPS as there are some credentials that could be exposed to eavesdroppers.
The recommended setup is to have an ordinary HTTPS server software like Apache or Nginx to act as a reverse proxy in front of the Clusterio controller.
The reverse proxy would then be set up with a TLS certificate from a Certificate Authoritiy like [Let's Encrypt](https://letsencrypt.org).
Alternatively you can have Clusterio listen for connections over HTTPS directly by providing it with a TLS certificate and private key.
Note that a TLS certificate signed by a recognized Certificate Authority in general requires that you own a domain.
See the last section for how to create and use a self-signed certificate for an IP address if you don't have a domain.
## Using a reverse proxy
Configure the proxy to forward requests over HTTP to the port the controller is listening to so that for example a request to `https://example.com/instances/` is forwarded to `http://localhost:8080/instances/`.
It is possible to host the interface under a sub-path, in that case a request under the sub-path should be mapped to the controller with the sub-path stripped out.
For example `https://example.com/sub/path/instances/` would be mapped to `http://localhost:8080/instances`.
Additianlly WebSocket connections to `/api/socket` also needs to be forwarded.
Typically this requires explicit configuration and support for forwarding WebSocket connections.
If the interface hosted under a sub-path the `/api/socket` address is relative to the sub-path and the sub-path also needs to be stripped out when forwarded.
You can also optionally set the controller to listen only on the loopback interface to prevent it being directly connected to from the outside.
npx clusteriocontroller config set controller.bind_address 127.0.0.1
### Apache Config
To proxy with Apache make sure that `proxy_module`, `proxy_http_module` and `proxy_wstunnel_module` is loaded in the config, then add the following directives to wherever is the approriate place for your flavour of Apache config organization.
```apache
<Location /sub/path/>
ProxyPass "http://localhost:8080/"
</location>
<Location /sub/path/api/socket>
ProxyPass "ws://localhost:8080/api/socket"
</Location>
```
Replace `/sub/path/` with the location on the proxy you want to host the Clusterio interface under.
If the whole domain is to be dedicated to the Clusterio interface then `/sub/path/` should be just `/`.
Pay attention to the use of trailing slashes, as they are important.
## Hosting HTTPS directly from Node.js
Listening on HTTPS is supported by the Clusterio controller via the `controller.https_port` option provided paths to a certificate file and a private key file is configured for the `controller.tls_certificate` and `controller.tls_private_key` options.
Both of these are expected to be unencrypted PEM files.
## Creating and using a self-signed certificate
Create a self-signed certificate with OpenSSL by running
openssl req -x509 -newkey rsa:2048 -nodes -keyout key.pem -out cert.pem -days 3650 -subj /CN=localhost -addext "subjectAltName=IP:<ip>"
substituting `<ip>` with the IP address the server will be accessed under, for example `IP:203.0.113.4`.
Multiple addresses can be given by supplying a comma sepparated list of `IP:address` pairs and DNS names can also be specified using the `DNS:example.com` format.
You need to supply every name you want to connect to the server under the subjectAltName field, for example to connect to the HTTPS port locally via an address like `https://localhost:4443/` you need to add `DNS:localhost`.
This creates a private key file named `key.pem` and a public certificate file named `cert.pem` and these are used for the `controller.tls_certificate` and `controller.tls_private_key` config options respectively on the controller:
npx clusteriocontroller config set controller.tls_certificate cert.pem
npx clusteriocontroller config set controller.tls_private_key key.pem
Additionally you will need copy the `cert.pem` file to all of the computers you want to set up as hosts and configure it as the `host.tls_ca` option:
npx clusteriohost config set host.tls_ca cert.pem
You will also need to copy the `cert.pem` file to all of the computers you want to remotely manage the cluster via clusterctl and configure it as `control.tls_ca` option:
npx clusterioctl control-config set control.tls_ca cert.pem
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WebSocket protocol
==================
<sub>This document describes the protocol used between the master and
slaves, and unless you're developing Clusterio it's probably not going
to be very useful for you.</sub>
The protocol is built on WebSocket and uses JSON encoded text messages
to communicate to and from the master server. These messages contain
a JSON encoded object with the following three properties:
- seq - integer|null - The sequence number of the message
- type - string - The type of message
- data - object - Message data
For the handshake and heartbeats the seq property is null.
Handshake
---------
Upon connecting to the WebSocket endpoint the server will respond with a
`hello` message containing the master server version as the data. The
client is then expected to send either `register_*` or a `resume`
message to set up the connection with the master. The exact flow is
described below.
### Client connection flow
For a client making a new connecting to the master server the first
course of action after obtaining a token is to connect with WebSocket to
the /api/socket endpoint and wait for the server hello. After the
hello, the client sends a register\_\* message corresponding to the type
of the client. If successful the server will reply with a ready message
and the connection has been established. See the flowchart below.
![Client connection flowchart](assets/connection_flow.svg)
If for any reason the connection is closed or lost during the connection
attempt the process is started over after a random delay, with the
exception of the connection being closed with a 4003 code which means
authentication failed and the client should stop trying to connect. The
wait for hello and wait for ready states should also have a timeout,
after which the connection is closed if the hello/reply wasn't received
in time.
### Client reconnection flow
If the connection is lost after the client has received the ready
message from the server it should attempt a reconnect instead. This is
very similar to a new connection, but instead of a register\_\* messsage
the client sends a resume message and the server replies with a continue
message if resuming the session was successful. This continue message
has sequence number of the last message the master received and the
client is expected to imediately send all messages from its send buffer
that occured after the sequence number given.
The server will respond with an invalidate message if resuming the
session is not possible. In this case the client should continue from
the new session state of the connection flow (see the previous section).
![Client reconnection flowchart](assets/reconnection_flow.svg)
Like the connection flow the process starts over after a delay if the
connection is closed or lost. The same exception for connection closed
with 4003 applies as with the connection flow. Additionally after an
invalidate message has been received and the connection flow fails, it
should start over from the connection flow.
### Server connection flow
From the master server side new connections and reconnection attempts
start out the same, a new connection has been made and the server sends
the hello messoge to the client. If a vaild register\_\* message is
received a new connection is set up for the client and the ready message
is sent in reply. If a valid resume message is received and the session
that's attempted to be resumed is active it'll signal that the session
is resumed with a continue message and the client upon receiving the
continue message should send the messages from its send buffer from
after the last\_seq given in the continue message.
If the session token used to resume is not valid it'll send an invalidate
message and expect the client to continue with a registr\_\* message. If an
invalid or unexpected message is received during the handshake the connection
is closed. See the flowchart below.
![Client connection flowchart](assets/server_flow.svg)
For authentication failure the connection is closed with code 4003,
which the connection client should interpret as connecting will never
succeed and stop trying to reconnect.
### Connection tracking and heartbeats
Once connected as indicated by the ready and continue messages from the
master server the client must start sending heartbeats at the interval
given in the ready/continue message, and storing messages sent over the
link in a sending side buffer. The heartbeats sent must have the seq of
the last received message on the link and acts as an ack for received
messages. The master server also sends heartbeats in the same manner
and the client should remove messages up to and including the sequence
number received in the heartbeat from its send buffer.
Handshake messages
------------------
### `hello`
Sent by the master server when the WebSocket connection has been opened.
- version - string - The version of the master, e.g. "2.0.0".
### `register_slave`
Slave handshake for establishing a new connection session.
- token - string - Authentication token.
- agent - string - Human readable string of the software connecting.
- version - string - The protocol version of the slave, e.g. "2.0.0".
- name - string - Name of the slave.
- id - integer - ID of the slave.
### `register_control`
Control handshake for enstablishing a new connection session.
- token - string - Authentication token.
- agent - string - Human readable string of the software connecting.
- version - string - The protocol version of the control, e.g. "2.0.0".
### `resume`
Handshake for resuming an existing connection session where the
connection had dropped unexpectedly.
- session_token - string - Session token to resume session with.
- last_seq - integer|null - Last message seq received by the client.
### `invalidate`
Sent by the master server in reply to a resume for a session that cannot
be resumed. The client should start a new session with a register\_\*
message in response.
### `continue`
Sent by the master server to signal resuming the session was successful.
- last_seq - integer|null - Last message seq received by the server.
- heartbeat_interval - number - Rate client should send heartbeats at.
### `ready`
Sent by the master server to signal the connection has been established
with a new session.
- session_token - string - Token to resume the session with.
- heartbeat_interval - number - Rate client should send heartbeats at.
### `heartbeat`
Sent by both the master server and clients at the interval given in the
continue/ready messages.
- last_seq - integer - Last message seq received over the link.
Example handshake
-----------------
Server hello after opening the WebSocket.
```json
{
"seq": null,
"type": "hello",
"data": {
"version": "2.0.0"
}
}
```
Slave registering a new connection session.
```json
{
"seq": null,
"type": "register_slave",
"data": {
"token": "xyzabc123",
"agent": "Clusterio Slave",
"version": "2.0.0",
"name": "Foo",
"id": 123
}
}
```
Master server reply signaling the session is established and ready.
```json
{
"seq": null,
"type": "ready",
"data": {
"session_token": "xyz.azy.bzy",
"heartbeat_interval": 45
}
}
```
Events
------
Events are messages send in one direction over the link, that the
receiver is expected to act upon, but not make any replies (for that
there's [Requests](#requests). By convention message types ending in
`*_event` are events. The data payload of an event consists solely of
event specific properties.
See [lib/link/messages.js](/lib/link/messages.js) for the recognized
events and their contents.
Requests
--------
Requests are messages which expects a response in return. They function
a lot like HTTP requests except that both parties of a connection can
inniate a request that is expected to be responded to. By convention
message types ending in `*_request` are requests, and is expected to be
replied to with a corresponding `*_response` message. If an error
occured while processing the request an error response containing an
error property in the data payload is sent instead.
See [lib/link/messages.js](/lib/link/messages.js) for the recognized
requests and their contents.
### `*_response`
- seq - integer - The seq number of the request message.
- additional properties may be present depending on the type of request.
### `*_response` error
- seq - integer - The seq number of the request message.
- error - string - Human readable text message describing the error.
Graceful shutdown
-----------------
To ensure no data is lost when closing the link it's important to
send connection shutdown request and wait for it to complete before
closing the WebSocket. Either party of the link can send this request
and the party sending the request should be the one that initates the
close of the WebSocket.
### `connection_shutdown_request`
Request graceful shutdown of the connection. The receiving party should
stop tasks that send events and requests over the link and wait for
pending requests it has over the link to complete, but it should not
stop responding to requests sent to it. Only after this process is done
should the response be sent.
### `connection_shutdown_response`
Signals the shutdown is complete and that the connection can be closed.
The party that initiatied the shutdown request may still send other
requests/events over the link to finish its part of the shutdown.
If the error response variant is received it should be logged if
possible and treated as a success.
+496 -398
View File
@@ -1,497 +1,595 @@
Writing Plugins
===============
# Writing Plugins
Plugins for Clusterio are classes written in JavaScript that run under
Node.js. The plugin classes have pre-defined hooks that are called
during various stages and operations of Clusterio.
Plugins for Clusterio are classes written in JavaScript that run under Node.js.
The plugin classes have pre-defined hooks that are called during various stages and operations of Clusterio.
Contents
--------
## Contents
- [Plugin Structure](#plugin-structure)
- [Defining the plugin class](#defining-the-plugin-class)
- [Logging Messages](#logging-messages)
- [Plugin Configuration](#plugin-configuration)
- [Communicating with Factorio](#communicating-with-factorio)
- [Defining Link Messages](#defining-link-messages)
- [Defining Events](#defining-events)
- [Defining Requests](#defining-requests)
- [Sending Link Messages](#sending-link-messages)
- [Handling connection events](#handling-connection-events)
- [Collecting Statistics](#collecting-statistics)
- [Adding Custom Commands to clusterioctl](#adding-custom-commands-to-clusterioctl)
Plugin Structure
----------------
## Plugin Structure
The basic file structure of a plugin is the following.
plugin_name/
+- info.js
+- index.js
+- package.json
+- master.js
+- controller.js
+- instance.js
+- control.js
+- test/
| +- plugin.js
+- module/
+- module.json
+- plugin.lua
The most important file is the `info.js` file. Without it the plugin
will not recognized by Clusterio. Here's an example of it:
Clusterio plugins are Node.js packages that can be published on npm for ease of installation and distribution.
The usual guides for creating such packages apply.
At minimum the `package.json` file must contain a version entry.
const link = require('lib/link'); // For messages
A possible workflow for developing plugins is to place the plugin in a sub-directory of where clusterio has been installed, and rely on Node.js searching up the folder heirarchy for it to find `@clusterio/lib`.
After creating a directory for your plugin, the boilerplate can be generated automaticlly from a set of tempaltes using `npm exec @clusterio/create -y -- --plugin-template` after which you will be asked which areas your plugin will interact with and your plugin's name.
To add it to `plugin-list.json` so that it gets loaded use the `plugin add <path>` sub-command to either clusteriocontroller, clusteriohost or clusterioctl.
Note that it's important that the path starts with ./ or ../ (use .\ or ..\ on Windows).
module.exports = {
name: "foo_frobber",
title: "Foo Frobber",
description: "Does advance frobnication",
version: "0.8.1",
instanceEntrypoint: "instance",
masterEntrypoint: "master",
messages: {
/* See below */
},
};
For a plugin to be recognised by Clusterio it needs to export an entry named `plugin` from its main entrypoint.
By default the main entrypoint is the `index.js` file, but this may be changed by setting the `"main"` entry to a different file in `package.json`.
Here's an example of `index.js`:
```js
module.exports.plugin = {
name: "foo_frobber",
title: "Foo Frobber",
description: "Does advanced frobnication",
instanceEntrypoint: "instance",
controllerEntrypoint: "controller",
messages: {
/* See below */
},
};
```
The following properties are recognized:
**name**:
Internal name of the plugin. Must be the same as the plugin's
directory name
Internal name of the plugin.
Must be the same as the plugin's directory name
**title**:
Name of the plugin as shown to users. Currently not used.
Name of the plugin as shown to users.
Currently not used.
**description**:
Brief description of what the plugin does. Currently not used.
**version**:
Semver compatible version string of the plugin. Currently only
servers as the default for the Clusterio module embedded in the
plugin, if any.
Brief description of what the plugin does.
Currently not used.
**instanceEntrypoint**:
Path to a Node.js module relative to the plugin directory which
contains the InstancePlugin class definition for this plugin. This
is an optional paramater. A plugin can be for instances only but
for it to be able to send any messages to other instances it will
still have to be loaded on the master server.
Path to a Node.js module relative to the plugin directory which contains the InstancePlugin class definition for this plugin.
This is an optional paramater.
A plugin may have code only for instances but it must still be loaded on the controller in order for it to be possible to load it on an instance.
**InstanceConfigGroup**:
Subclass of `PluginConfigGroup` to defining the per instance
configuration fields for this plugin. See [Plugin
Configuration](#plugin-configuration)
**instanceConfigFields**:
Object mapping instance configuration fields to `FieldDefinitions`for this plugin.
See [Plugin Configuration](#plugin-configuration)
**masterEntrypoint**:
Path to a Node.js module relative to the plugin directory which
contains the MasterPlugin class definiton for this plugin. This is
an optional parameter. A plugin can be made that only runs on the
master server.
**controllerEntrypoint**:
Path to a Node.js module relative to the plugin directory which contains the ControllerPlugin class definiton for this plugin.
This is an optional parameter.
A plugin can be made that only runs on the controller.
**MasterConfigGroup**:
Subclass of `PluginConfigGroup` to defining the master server
configuration fields for this plugin. See [Plugin
Configuration](#plugin-configuration)
**ControllerConfigGroup**:
Object mapping controller configuration fields to `FieldDefinitions`for this plugin.
See [Plugin Configuration](#plugin-configuration)
**ctlEntrypoint**:
Path to a Node.js module relative to the plugin directory which contains the CtlPlugin class definition for this plugin.
This is an optional paramater.
A plugin can be made that only runs on the clusterioctl side.
**messages**:
Object with link messages definitions for this plugin. See guide
for [defining link messages](#defining-link-messages) below.
Object with link messages definitions for this plugin.
See guide for [defining link messages](#defining-link-messages) below.
The optional module folder contains a Clusterio module that will be
patched into the save when the plugin is enabled. See the section on
[Clusterio Modules](developing-for-clusterio.md) in the Developing for
Clusterio document. The only restriction imposed on modules embedded
into plugins is that they must be named the same as the plugin.
The optional module folder contains a Clusterio module that will be patched into the save when the plugin is loaded.
See the section on [Clusterio Modules](developing-for-clusterio.md) in the Developing for Clusterio document.
The only restriction imposed on modules embedded into plugins is that they must be named the same as the plugin.
While there is no standard for how to organize a plugin it's recommended
to put the MasterPlugin class definition into master.js and the
InstancePlugin class definition into instance.js. You can put them into
whatever file you want (even the same one for both)
While there is no standard for how to organize a plugin it's recommended to put the ControllerPlugin class definition into controller.js and the InstancePlugin class definition into instance.js.
You can put them into whatever file you want (even the same one for both).
For both instanceEntrypoint and masterEntrypoint the path should not end
with .js and it should use forward slashes for directory sepparators if
any.
For both instanceEntrypoint and controllerEntrypoint the path should not end with .js and it should use forward slashes for directory separators if any.
Defining the plugin class
-------------------------
## Defining the plugin class
The plugin class should derive from its respective base class defined in
`lib/plugin`. For example to define a MasterPlugin class the following
code can be used:
The plugin class should derive from its respective base class defined in `lib/plugin`.
For example, to define a ControllerPlugin class the following code can be used:
const plugin = require('lib/plugin');
class MasterPlugin extends plugin.BaseMasterPlugin {
async init() {
this.foo = 42;
await this.startFrobnication();
}
// ...
}
module.exports = {
MasterPlugin,
}
For the instance plugin it's exactly the same except "Master" is
replaced with "Instance". The available hooks that you can override is
documented on the base class [in lib/plugin.js](../lib/plugin.js).
It's best to avoid defining a constructor, but if you insist on defining
one forward all arguments to be the base class. E.g.:
constructor(...args) {
super(...args);
// Code here
}
The arguments passed may change, and attempting to modify them will
result in unpredicatable behaviour. The async init method always called
immediatly after the constructor so there's little reason to do this.
Defining Configuration
----------------------
Clusterio provides a configuration system that handles storing,
distributing, editing and validating config fields for you. You can
take advantage of it by subclassing `PluginConfigGroup`, setting the
`groupName` to your plugin name, defining fields on it, finalizing it,
and passing it as either `MasterConfigGroup` or `InstanceConfigGroup` in
the `info.js` export. For example in info.js:
const config = require("lib/config");
class MasterConfigGroup extends config.PluginConfigGroup { }
MasterConfigGroup.groupName = "foo_frobber";
MasterConfigGroup.define({
name: "level",
description: "Level of frobnication done",
type: "number",
initial_value: 2,
});
MasterConfigGroup.finalize();
module.exports = {
...
MasterConfigGroup: MasterConfigGroup,
};
Code inside the `MasterPlugin` class will then be able to access the
level config field through the `Config` object at `this.master.config`,
for example in the MasterPluginClass:
```js
const { BaseControllerPlugin } = require("@clusterio/controller");
class ControllerPlugin extends BaseControllerPlugin {
async init() {
let level = this.master.config.get("foo_frobber.level");
console.log("I got a frobnication level of", level);
this.foo = 42;
await this.startFrobnication();
}
The same applies for instance configs, replace "master" with "instance"
where appropriate. See [Configuration System](configuration-system.md)
for more details on how this system works.
// ...
}
module.exports = {
ControllerPlugin,
}
```
For the instance plugin it's exactly the same except "Controller" is replaced with "Instance", for host plugins "Host" is used and for the clusterioctl plugin "Ctl" is used.
The available hooks that you can override are documented in the base classes.
It's best to avoid defining a constructor, but if you insist on defining one, forward all arguments to the base class.
E.g.:
```js
constructor(...args) {
super(...args);
// Code here
}
```
The arguments passed may change, and attempting to modify them will result in unpredicatable behaviour.
The async init method is always called immediatly after the constructor, so there's little reason to do this.
Communicating with Factorio
---------------------------
## Logging Messages
For pushing data into Factorio there's RCON which lets you send
arbitrary Lua command to invoke whatever code you want in the game.
This is done by calling sendRcon method on the instance's server object.
The base plugin classes provide a winston logger for logging messages to the shared cluster log.
For instances a copy of the log is also stored on the host the instance is on.
To use it, pass a string to one of the log levels functions, for example:
```js
async init() {
this.logger.info("Initializing frobbing");
}
```
Metadata covering which plugin and instance (for instance plugin classes) the log event happened on will automatically be attached to the log message.
The available levels are fatal, error, warn, audit, info, and verbose.
These levels have roughly the following meanings:
- fatal: Unrecoverable error that prevents continuing execution of the Node.js process.
Note that Plugins shouldn't have fatal errors.
- error: An unexpected error condition occured, usually an exception thrown when it wasn't expected.
Should be investigated and fixed.
- warn: An potential error was detected, but operation continued gracefully.
These may indicate that something is running sub-optimally, or is not working as intedend.
- audit: Record of actions performed by users of the cluster.
This is usually emitted in response to management requests by a control link.
- info: A general log message.
May indicae a status or operation completed.
This should not be emitted by periodic tasks that run often.
- verbose: A verbose log message which might be useful when investigating issues, does not show by default.
Note that logging messages is not a cheap operation even when the messages do not show up and spammy logging should be avoided for the verbose level.
If the logs are still valuable in certain cases consider putting them behind a config option.
For guarding unexpected errors the best option is to log a short description along with the`stack` property of the Error:
```js
try {
// Operation that should not throw but may end up throwing
} catch (err) {
this.logger.error(`Operation failed:\n${err.stack}`);
)
```
For plugin hooks expections thrown are automatically catched and logged, but for event handlers registered on EventEmitters it's critical that exceptions are catched and handled appropriately.
## Plugin Configuration
Clusterio provides a configuration system that handles storing, distributing, editing and validating config fields for you.
You can take advantage of it by declaring config fields under either `controllerConfigFields` or `instanceConfigFields` in the `plugin` export.
For example in index.js:
```ts
import type * as lib from "@clusterio/lib";
declare module "@clusterio/lib" {
// Extend the interface defining available fields so that instance.config.get(...)
// will have our own options.
export interface ControllerConfigFields {
"foo_frobber.level": number, // If optional is true then this should have | null in addition.
}
}
export default {
...
controllerConfigFields: {
"foo_frobber.level": {
description: "Level of frobnication done",
type: "number",
initialValue: 2,
},
}
} satisfies lib.PluginDeclaration;
```
Code inside the `ControllerPlugin` class will then be able to access the level config field through the `Config` object at `this.controller.config`, for example in the ControllerPluginClass:
```ts
async init() {
let level = this.controller.config.get("foo_frobber.level");
this.logger.info(`I got a frobnication level of ${level}`);
}
```
The same applies for instance configs, replace "controller" with "instance" where appropriate.
See [Configuration System](config-system.md) for more details on how this system works.
### Handling Invalid Configuration
If the plugin requires a certain feature to be enabled to function it should throw an error during init if this is not the case.
The most common such feature is the save patching, which can be disabled to run vanilla or scenarios not compatible with Clusterio.
For example:
async onStart() {
let response = await this.instance.server.sendRcon(
"/sc rcon.print('data')"
);
// Do stuff with response.
```js
async init() {
if (!this.instance.config.get("factorio.enable_save_patching")) {
throw new Error("foo_frobber plugin requires save patching.");
}
}
```
Because data into Factorio is streamed at a rate of 3-6 kB/s by default
it is recommended to avoid sending large commands as much as possible,
and to strip down the data on the ones you send to only what's strictly
necessary. You can have lua code injected into the game via the module
system and call that from RCON to avoid having to send code through the
commands.
## Communicating with Factorio
For getting data out from Factorio there's both RCON and the `send_json`
API of the Clusterio module. Returning data via RCON is prefered if the
action is initiated from the Node.js side. The `send_json` API allows
sending JSON payloads on channels that plugins can listen to. From a
plugin you listen for an event named ipc-channel_name in order to get
data sent by `send_json`. For example in the plugin code:
For pushing data into Factorio there's RCON, which lets you send arbitrary Lua commands to invoke whatever code you want in the game.
This is done by calling the `sendRcon` method on the plugin object.
For example:
async init() {
this.instance.server.on('ipc-my_plugin_foo', content =>
this.handleFoo(content).catch(err => console.log(
"Error handling foo:", foo
))
);
}
```js
async onStart() {
let response = await this.sendRcon(
"/sc rcon.print('data')"
);
async handleFoo(content) {
// Do stuff with content
}
// Do stuff with response.
}
```
Because data into Factorio is streamed at a rate of 3-6 kB/s by default, it is recommended to avoid sending large commands as much as possible, and to strip down the data on the ones you send to only what's strictly necessary.
You can have lua code injected into the game via the module system and call that from RCON to avoid having to send code through the commands.
For getting data out from Factorio there's both RCON and the `send_json` API of the Clusterio module.
Returning data via RCON is prefered if the action is initiated from the Node.js side.
The `send_json` API allows sending JSON payloads on channels that plugins can listen to.
From a plugin you listen for an event named `ipc-channel_name` in order to get data sent by `send_json`.
For example in the plugin code:
```js
async init() {
this.instance.server.on("ipc-my_plugin_foo", content =>
this.handleFoo(content).catch(err => this.logger.error(
`Error handling foo:\n${err.stack}`
))
);
}
async handleFoo(content) {
// Do stuff with content
}
```
And then in the module for the plugin:
local clusterio_api = require('modules/clusterio/api')
```lua
local clusterio_api = require("modules/clusterio/api")
-- inside some event handler
clusterio_api.send_json('my_plugin_foo', { data = 123 })
-- inside some event handler
clusterio_api.send_json("my_plugin_foo", { data = 123 })
```
It's recommended to either use the plugin name as the channel name or to
prefix the channel name with the name of the plugin if you need multiple
channels. It's also important to catch any errors that might occur as
they will otherwise be propogated to the instance code and kill the
server.
For convience a helper function is exposed on server specifically for handling IPC events.
Data out from Factorio does not have the same limits as data into
Factorio, RCON responses can be in 100kB range without causing issues,
and payloads to the `send_json` API can be in the 4MB range provided the
server has a fast enough storage system.
```js
async init() {
this.instance.server.handle("my_plugin_foo", this.handleFoo.bind(this));
}
**Note:** both `send_json` and RCON can operate out of order. For
`send_json` it's possible that payloads greater than 4kB are received
after payloads that was sent at a later point in time. For RCON,
commands longer than 50 characters may end up being executed after
shorter commands sent after it.
async handleFoo(content) {
// Do stuff with content
}
```
**Note:** This only handles IPC events, all other events must use `on`. You should not include the `ipc-` prefix when using this method. Error logging is handled for you, if you want custom error handling use `on`.
It's recommended to either use the plugin name as the channel name or to prefix the channel name with the name of the plugin if you need multiple channels.
It's also important to catch any errors that might occur as they will otherwise be propogated to the instance code and kill the server.
Data out from Factorio does not have the same limits as data into Factorio, RCON responses can be in 100kB range without causing issues, and payloads to the `send_json` API can be in the 4MB range provided the server has a fast enough storage system.
**Note:** both `send_json` and RCON can operate out of order.
For `send_json` it's possible that payloads greater than 4kB are received after payloads that were sent at a later point in time.
For RCON, commands longer than 50 characters may end up being executed after shorter commands sent after it.
Defining Link Messages
----------------------
## Defining Link Messages
You will most likely have to communicate with the master or other
instances in your plugin for it to do anything useful. For this there's
a WebSocket communication channel established between the slaves and the
master server that plugins can define their own messages to send over
it. This channel is bi-directional and all messages send over it are
validated with a JSON schema (see [this guide][guide] for an
introduction to writing JSON schema.)
You will most likely have to communicate with the controller or other instances in your plugin for it to do anything useful.
For this there's a WebSocket communication channel established between the hosts and the controller that plugins can define their own messages to send over it.
This channel is bi-directional and all messages sent over it are validated with a JSON schema (see [this guide][guide] for an introduction to writing JSON schema).
[guide]: https://json-schema.org/learn/getting-started-step-by-step.html
There are currently two kinds of messages that can be defined. Events
and requests. Events are simple one way notifications that invoke a
handler on target it's sent to. Requests are pairs of request and
response messages where the request is sent to the target and the
response is the reply back from the target. The requests are similar to
HTTP requests only that both parties of a link may innitiate one.
There are currently two kinds of messages that can be defined: events and requests.
Events are simple one-way notifications that invoke a handler on the target it's sent to.
Requests are pairs of request and response messages where the request is sent to the target and the response is the reply back from the target.
The requests are similar to HTTP requests, except both parties of a link may initiate one.
Messages are defined as items of the `plugin.messages` array exported by `index.js`.
For example, the following could be defined in `plugin`:
### Defining Events
Events are defined as properties of the messages object exported by
`info.js` that map to instances of the `Event` class from `lib/link`.
The name of the property correspond to the handler invoked on the plugin
class. The Event constructor takes an object of properties that define
the event, for example the following could be defined in `info.js`:
messages: {
startFrobnication: new link.Event({
type: 'foo_frobber:start_frobnication',
links: ['master-slave', 'slave-instance'],
forwardTo: 'instance',
eventProperties: {
"frobnication_type": { type: "string" },
},
}),
},
This specifies an event that can be sent from the master to a slave,
and from a slave to an instance. And that the event must contain the
property `frobnication_type` with a string value in the data payload.
It will also be forwarded by slaves to a specific instance.
The following properties are recognized by the Event constructor:
**type**:
The message type sent over the wire. This can be any string but
it must be unique across all plugins and it's recommended that it is
of format `plugin_name:message_name`. The suffix `_event` will be
appened to the type.
**links**:
An array of strings describing which links this event can be sent
over. Direction matters, `'master-slave'` means the event can be
sent from the master to slave, but can't be sent back the other way
unless `'slave-master'` is also present in the links array.
**forwardTo**:
Target to forward event to. Can be either `'master'` to indicate a
slave should forward it to the master server or `'instance'` to
indicate it should be forwarded to the instances specified by the
`instance_id` event property. This works by using a default handler
for the event at the links that forward it.
**broadcastTo**:
Target to broadcast this message towards. Currently only
`'instance'` is supported and means the event will be broadcast to
all instances downstream of the target it's sent to, but not back
from where it came from. This means that sending an event to a
slave from an instance will cause it to be broadcast to all
instances of that slave except for the instance it came from.
**eventProperties**:
Object with properties mapping to a JSON schema of that property
that specifies what's valid to send in the event. This is
equivalent to using the `properties` keyword in JSON schema except
that the properties specified are implicitly required and additional
properties are not allowed. See [this guide][guide] for an
introduction to writing JSON schemas
The forwardTo and broadcastTo can be combined such that specifying
`'master'` as the forwardTo value and `'instance'` as the broadcastTo
value will cause the event to be broadcast to all instances in the
cluster. For this to work you will need to specify instance-slave,
slave-master and master-slave, slave-instance as the links.
Keep in mind when forwarding events that if the target an event is being
forwarded to is not online the event will be dropped. If you need a
confirmation that the message was received use a request.
### Definining Requests
Requests are defined as properties of the messages object exported by
`info.js` that map to instances of the `Request` class from `lib/link`.
The name of the property correspond to the handler invoked on the plugin
class. The Request constructor takes an object of properties that define
the event, for example the following could be defined in `info.js`:
messages: {
reportFrobnication: new link.Request({
type: 'foo_frobber:report_frobnication',
links: ['master-slave', 'slave-instance'],
forwardTo: 'instance',
requestProperties: {
```js
messages: [
class Frobnicate {
static plugin = "foo_frobber"; // Plugin name
static type = "request";
static src = "controller";
static dst = "instance";
static jsonSchema = {
type: "object",
properties: {
"verbosity": { type: "integer" },
"special": { type: "boolean" },
},
responseProperties: {
"report": {
type: "array",
items: { type: "string" },
required: ["verbosity"],
additionalProperties: false,
};
constructor(json) {
this.verbosity = json.verbosity;
this.special = json.special;
}
static fromJSON(json) {
return new Frobnicate(json);
}
toJSON() {
return {
verbosity: this.verbosity,
special: this.special,
};
}
static Response = {
jsonSchema: {
type: "object",
properties: {
"report": {
type: "array",
items: { type: "string" },
},
},
},
}),
},
This specifies a request that can be sent from the master to a slave,
and from a slave to an instance. The request data must contain the
property `verbosity` with an integer number as the value as well as the
`instance_id` property (implied by `forwardTo: 'instance'`), and the
response sent must contain a `report` property mapping to an array of
strings. When received by a slave it will also be forwarded to the
instance specified by `instance_id`.
The following properties are recognized by the Request constructor:
**type**:
The message type sent over the wire. This can be any string but
it must be unique across all plugins and it's recommended that it is
of format `plugin_name:message_name`. The suffix `_request` will be
appened to the type for the request message sent, and the suffix
`_response` will be appended to the type for the response.
**links**:
An array of strings describing which links this request can be sent
over. Direction matters, `'master-slave'` means the request can be
sent from the master to slave and the slave can reply to the master,
but the slave can't sent a request to the master unless
`'slave-master'` is also present in the links array.
**forwardTo**:
Target to forward request to. Can be either `'master'` to indicate
a slave should forward it to the master server when receiving it
from an instance or `'instance'` to indicate it should be forwarded
to the instances specified by the `instance_id` request property.
This works by using a default handler for the request at the links
that forward it.
**requestProperties**:
Object with properties mapping to a JSON schema of that property
that specifies what's valid to send in the request. This is
equivalent to using the `properties` keyword in JSON schema except
that the properties specified are implicitly required and additional
properties are not allowed. See [this guide][guide] for an
introduction to writing JSON schemas
**responseProperties**:
Same as the requestProperties only for the response sent back by the
target.
Sending Link Messages
---------------------
Link messages are sent by calling the `.send()` method on the
Event/Request instance with the link you want to send it over and the
data to send. For instance plugins the link is the instance itself
which is accessible through the `.instance` property on the plugin. The
`.info` property of the plugin class exposes the data exported from the
plugin's `info.js` module. In other words:
// In an InstancePlugin class
async frobnicate() {
this.info.messages.exampleEvent.send(this.instance, { foo: "bar" });
fromJSON(json) {
return json
}
}
}
]
```
For the Request class the send method is async and returns the response
data received from the target it was sent to, or throws an error if the
request failed.
This specifies a request that can be sent from the controller to an instance, being routed through the correct host behind the scenes.
The request data must contain the property `verbosity` with an integer number as the value, and it may also contain a boolean `special` property.
It also defines that the response sent may contain a `report` property mapping to an array of strings.
The following properties are recognized as part of a message class:
#### static plugin
Must contain the name of the plugin this message is defined by.
This property is not used in core messages.
#### static type
A string describing the message type sent over the wire.
This can be either `"request"` or `"event"`.
The primary difference is whether they allow for a response.
#### static src
A string or an array of strings describing where this message is allowed to originate from.
The available endpoints are `"controller"`, `"host"`, `"instance"`, or `"control"`.
Messages sent from a different source will be rejected.
#### static dst
A string or array of strings describing where this message may be addressed to.
The available endpoints are `"controller"`, `"host"`, `"instance"`, or `"control"`.
If the target is multiple hops away it the message will be forwarded towards its destination by the intermediaries.
For example a message sent from a control connection an instance will be forwarded by the controller to the relevant host and from the host to the correct instance.
Messages sent to a different destination will be rejected.
#### static jsonSchema
A JSON schema that specifies what's valid to send in the message.
#### toJSON
Optional method to serialize an instance of the class to a JSON object, see the [documentation for `JSON.stringify()`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify#description) for the semantics of this method.
This should return an object that's valid according to `jsonSchema` and accepted by `fromJSON`, and may be omitted if the default serialisation by `JSON.stringify()` already does this.
#### static fromJSON
Required function to restore the class from a JSON object.
This function is called when the message reaches its destination and is expected to return an identical instance of the class.
I.e. the result of `fromJSON(JSON.parse(JSON.stringify(instance)))` should be a complete copy of the message.
#### static Response
Optional [JSON sterilisable class](/docs/devs/json-serialisable-classes.md) that specifies the response to the request.
Required properties are `jsonSchema` and `fromJSON`.
## Sending Link Messages
Link messages are sent by calling the `.sendTo()` method on a connection object with the destination and the data you want to send, where the data is an instance of one of the defined message classes in plugin.messages.
For example:
```js
// In an InstancePlugin class
async frobnicate() {
const response = await this.instance.sendTo("controller", new messages.Frobnicate({
verbosity: 2,
special: false,
}));
console.log(response); // { report: [...] }
}
```
For classes with `static type = "request"` the send method is async and returns a promise that resolves to the response data received from the target it was sent to, or rejects with an error if the request failed.
The destination specification can either be the ID of a particular control, host or instance, or one of the keywords used to send to multiple targets at once.
Example destinations:
```js
sendTo("controller", message);
sendTo("allHosts", message);
sendTo("allControls", message);
sendTo("allInstances", message);
sendTo({ hostId: 123 }, message);
sendTo({ instanceId: 123 }, message);
sendTo({ controlId: 123 }, message);
```
### Handling connection events
There are a few connection related events that plugins neeed to repsond to in order to avoid data loss and connection problems.
The most important is the prepare disconnect for the link between controller and host.
This is signaled to `ControllerPlugin` classes via the `onPrepareHostDisconnect` hook and to `InstancePlugin` classes via the `onPrepareControllerDisconnect` hook.
After the prepare disconnect the connection will be closed, which will result in pending requests and events being dropped.
Plugins must respond to the prepare disconnect by stopping any processess it does that send events or requests over the link in question.
This can be accomplished either through listening for the prepare disconnect hook, or by checking the `connected` property of the `HostConnection` class and `Host` class on the controller and host respectively.
For example the sending of an event from an `InstancePlugin` class can be stopped while the connection is not connected, not in the dropped state, and not in the process of discunnecting by using the following code:
```js
if (this.host.connected) {
this.instance.sendTo("controller", new messages.Frobnicate({ foo: "bar" }));
}
```
If the event or request needs to be sent to the controller it can be put into a queue stored on the plugin instance and sent out when the connection is established again.
The re-establishement of the connection is notified to plugins via the `connect` event to the `onControllerConnectionEvent` and `onHostConnectionEvent` hooks.
The second connection event which is of lesser importance to respond to is the `drop` connection event served through `onControllerConnectionEvent` for `InstancePlugin` classes and through `onHostConnectionEvent` for `ControllerPlugin` classes.
This is raised when the connection between the controller and host in question is lost, most likely due to networking issues.
When in the dropped state the host will keep trying to reconnect to the controller in order to re-establish it, and if successful no events or requests will be lost.
However while in the dropped state any requests and events sent gets queued up in memory until the connection is either re-established or the session times out.
This means that if your plugin sends a lot of events or requests, they can end up being queued up in a buffer and sent out all at once the connection is re-estabished.
To avoid this you should be throtteling and/or stopping your requests/events after `drop` has been raised, and continue back as normal when `resume` is raised.
Collecting Statistics
---------------------
## Collecting Statistics
Clusterio comes with it's own Prometheus client implementation, one part
due to Not Invented Here and another part due to collectors in
prom-client being difficult to get to work nicely with collecting data
from plugins optionally loaded at runtime on different computers.
Clusterio comes with its own Prometheus client implementation, one part due to Not Invented Here and another part due to collectors in prom-client being difficult to get to work nicely with collecting data from plugins optionally loaded at runtime on different computers.
In its simplest form collecting data from a plugins consists of defining
the metric and updating it somewhere in the plugin code. For example:
In its simplest form collecting data from plugins consists of defining the metric and updating it somewhere in the plugin code.
For example:
const { Counter } = require('lib/prometheus');
```js
const { Counter } = require("@clusterio/lib");
const fooMetric = new Counter(
'clusterio_foo_frobber_foo_metric', "Measures the level of foo",
);
const fooMetric = new Counter(
"clusterio_foo_frobber_foo_metric", "Measures the level of foo",
);
// Somewhere in the master plugin code
fooMetric.inc();
// Somewhere in the controller plugin code
fooMetric.inc();
```
This works for master plugins, and the metric will be automatically
available through the /metric HTTP endpoint. It's recommended that
plugin metrics follow `clusterio_<plugin_name>_<metric_name>` as the
naming scheme.
This works for controller plugins, and the metric will be automatically available through the /metric HTTP endpoint.
It's recommended that plugin metrics follow `clusterio_<plugin_name>_<metric_name>` as the naming scheme.
For metrics that are per-instance you must define an `instance_id` label and
set it accordingly, for example:
For metrics that are per-instance, you must define an `instance_id` label and set it accordingly, for example:
const { Counter } = require('lib/prometheus');
```js
const { Counter } = require("@clusterio/lib");
const barMetric = new Gauge(
'clusterio_foo_frobber_bar_metric', "Bar instance level",
{ labels: ['instance_id'] }
);
const barMetric = new Gauge(
"clusterio_foo_frobber_bar_metric", "Bar instance level",
{ labels: ["instance_id"] }
);
// Somewhere in the instance plugin code
barMetric.labels(String(this.instance.config.get("instance.id"))).set(someValue);
// Somewhere in the instance plugin code
barMetric.labels(String(this.instance.id)).set(someValue);
```
Metrics are automatically registered to the default registry, and this
default registry is automatically polled by the master server on slaves.
This means that it's important that you place the definition of the
metric at module level so that it's not created more than once over the
lifetime of a slave. Since the metrics remember their values and would
continue to be exported after an instance is shutdown there's code at
instance shutdown that removes all the values where the `instance_id`
label matches the id of the instance shut down.
Metrics are automatically registered to the default registry, and this default registry is automatically polled by the controller on hosts.
This means that it's important that you place the definition of the metric at module level so that it's not created more than once over the lifetime of a host.
Since the metrics remember their values and would continue to be exported after an instance is shutdown, there's code at instance shutdown that removes all the values where the `instance_id` label matches the id of the instance shut down.
For statistics you need to update on collection there's an `onMetrics`
hook on both master and instance plugins that is runned before the
metrics in the default registry is collected.
For statistics you need to update on collection there's an `onMetrics` hook on both controller and instance plugins that is run before the metrics in the default registry are collected.
## Adding Custom Commands to clusterioctl
The control entrypoint for plugins allows you to extend clustectl with your own commands.
The creation of custom commands typically starts with defining a command tree for the plugin:
```js
const { Command, CommandTree } = require("@clusterio/lib");
const fooFrobberCommands = new CommandTree({
name: "foo-frobber", description: "Foo Frobber Plugin commands"
});
```
Then commands are added to the the plugin's command tree:
```js
const info = require("./info");
fooFrobberCommands.add(new Command({
definition: ["frobnicate <type>", "Do frobnications", (yargs) => {
yargs.positional("level", {
describe: "type of frobnication", type: "string"
});
}],
handler: async function(args, control) {
await info.messages.frobnicate.send(control, {
instance_name: "Console",
content: args.message,
});
},
}));
```
For a command the `definition` is the arguments to pass to [yargs.command](http://yargs.js.org/docs/#api-reference-commandcmd-desc-builder-handler) (see also [yargs.positional](http://yargs.js.org/docs/#api-reference-positionalkey-opt) and [yargs.options](http://yargs.js.org/docs/#api-reference-optionskey-opt) for setting up positional and optional arguments to commands).
The `handler` is an async function that's invoked when the command is executed and it's passed the parsed command line arguments and a reference to the `Control` class of clusterioctl.
It's possible to optain a reference to the plugin class with `control.plugins.get(info.name)`.
Note that messages sent from clusterioctl needs to have `"control-controller"` as a part of the links array for it to be accepted by the controller, see [Defining Link Messages](#defining-link-messages) for how to define the messages that can be sent to the controller.
To have the command tree become part of clusterioctl it needs to be added to the rootCommand tree in `addCommands` callback of the Ctl plugin:
```js
const { BaseCtlPlugin } = require("@clusterio/ctl");
class CtlPlugin extends BaseCtlPlugin {
async addCommands(rootCommand) {
rootCommand.add(fooFrobberCommands);
}
}
module.exports = {
CtlPlugin,
}
```
+3
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*
!.gitignore
!README.md
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# External plugins directory
Plugins placed here will have their npm dependencies incorporated in the shared pnpm storage for this repository when `pnpm install` is invoked.
Use this to enable `--dev-plugin` to work with plugins developed outside of the Clusterio repository.
-48
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@@ -1,48 +0,0 @@
const jwt = require('jsonwebtoken');
let authSecret = null;
function setAuthSecret(secret) {
authSecret = secret;
}
function middleware(req, res, next) {
// This should not happen
if (!authSecret) {
return res.status(500).send({ auth: false, message: 'Secret not set', endpoint: req.route.path });
}
var token = req.headers['x-access-token'];
if (!token) {
return res.status(401).send({ auth: false, message: 'No token provided.', endpoint: req.route.path });
}
jwt.verify(token, authSecret, function(err, decoded) {
if (err) {
return res.status(401).send({ auth: false, message: 'Failed to authenticate token.', endpoint: req.route.path });
}
next();
});
}
async function check(token) {
return new Promise((resolve, reject) => {
// This should not happen
if (!authSecret) {
resolve({ ok: false, msg: 'Secret not set' });
}
jwt.verify(token, authSecret, function(err, decoded) {
if (err) {
resolve({ok:false, msg:err})
} else {
resolve({ok:true, msg:"Successfully authenticated"});
}
});
});
}
module.exports = {
setAuthSecret,
middleware,
check,
};
-579
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@@ -1,579 +0,0 @@
/**
* @file Configuration classes
* @author Hornwitser
*/
"use strict";
const { basicType } = require("lib/helpers");
/**
* Invalid Value exception
*
* Exception class for when invalid values are attempted to be set on a
* field.
*/
class InvalidValue extends Error { };
/**
* Invalid Field exception
*
* Exception class for when a group or field that does not exist is
* attempted to be accessed.
*/
class InvalidField extends Error { };
/**
* Split the given string on the first instance of separator
*
* Splits @p string on the first instance of @p separator and returns an
* array consisting of the string up to the separator and the string
* after the separator. Returns an array with the string and an empty
* string if the separator is not present.
*
* @returns {Array} string split on separator.
*/
function splitOn(separator, string) {
let index = string.indexOf(separator);
if (index === -1) {
return [string, ''];
}
return [string.slice(0, index), string.slice(index + separator.length)];
}
/**
* Collection of config groups
*
* Represents a collection of ConfigGroup instances that can be
* managed as one.
*/
class Config {
constructor() {
if (!this.constructor._finalized) {
throw new Error(`Cannot instantiate incomplete Config class ${this.constructor.name}`)
}
this._groups = new Map();
this._unknownGroups = new Map();
}
async init() {
for (let [name, GroupClass] of this.constructor._groups) {
if (!this._groups.has(name)) {
let group = new GroupClass();
await group.init();
this._groups.set(name, group);
}
}
this._initialized = true;
}
_validate(serializedConfig) {
if (basicType(serializedConfig) !== "object") {
throw new Error(`Expected object, not ${basicType(serializedConfig)} for config`);
}
if (basicType(serializedConfig.groups) !== "array") {
throw new Error(`Expected groups to be an array, not ${basicType(serializedConfig.groups)}`);
}
}
async load(serializedConfig) {
this._validate(serializedConfig);
for (let serializedGroup of serializedConfig.groups) {
let GroupClass = this.constructor._groups.get(serializedGroup.name);
if (!GroupClass) {
this._unknownGroups.set(serializedGroup.name, serializedGroup);
continue;
}
let group = new GroupClass();
await group.load(serializedGroup);
this._groups.set(GroupClass.groupName, group);
}
await this.init();
}
/**
* Serialize the config to a plain JavaScript object
*/
serialize() {
let groups = [...this._unknownGroups.values()];
for (let group of this._groups.values()) {
groups.push(group.serialize());
}
return { groups };
}
/**
* Update the configuration based on a serialized config
*
* Updates all groups in the config with groups in the serialized
* config passed.
*/
update(serializedConfig) {
this._validate(serializedConfig);
for (let serializedGroup of serializedConfig.groups) {
let group = this._groups.get(serializedGroup.name);
if (group) {
group.update(serializedGroup);
} else {
this._unknownGroups.set(serializedGroup.name, serializedGroup);
}
}
}
/**
* Get the value for a config field
*/
get(name) {
let [group, field] = splitOn('.', name);
return this.group(group).get(field);
}
/**
* Set the value for a config field
*/
set(name, value) {
let [group, field] = splitOn('.', name);
return this.group(group).set(field, value);
}
/**
* Get the config group instance with the given name
*/
group(name) {
if (!this._initialized) {
throw new Error(`${this.constructor.name} instance is uninitialized`)
}
let group = this._groups.get(name);
if (!group) {
throw new InvalidField(`No config group named '${name}'`);
}
return group;
}
static _initSubclass() {
// These properties are initialized here in order to ensure that
// they end up on the sub-class.
if (!this._initialized) {
this._initialized = true;
this._finalized = false;
this._groups = new Map();
}
}
/**
* Mapping of group name to group class
*
* Returns the internal mapping of group names to group classes that
* mave been registered with this config. Note that mutating this
* object will lead to unexpected behaviour.
*
* @returns {Map<string, GroupClass>} config groups
*/
static get groups() {
this._initSubclass();
return this._groups;
}
/**
* Locks this Config class from adding more groups.
*/
static finalize() {
this._initSubclass();
this._finalized = true;
}
/**
* Register a ConfigGroup with this Config
*
* Adds the ConfigGroup to this config as a group that will get
* initialized, loaded and serialized with this config class.
*/
static registerGroup(group) {
this._initSubclass();
if (this._finalized) {
throw new Error("Cannot register group on finalized config");
}
if (!group._finalized) {
throw new Error("Group must be finalized before it can be registered");
}
if (this._groups.has(group.groupName)) {
throw new Error(`${group.groupName} has already been registered`);
}
this._groups.set(group.groupName, group);
}
}
/**
* Collection of related config entries
*/
class ConfigGroup {
/**
* Creates a new config group.
*
* After the creation of the new config group you have to call
* either .init() or .load() on it in order to fully initialize it.
*/
constructor(serializedGroup) {
if (!this.constructor._finalized) {
throw new Error(`Cannot instantiate incomplete ConfigGroup class ${this.constructor.name}`)
}
this._fields = new Map();
this._unknownFields = new Map();
}
/**
* Initialize new config group
*
* Computes and assigns the initial values for all fields of the
* config group.
*/
async init() {
for (let [name, def] of this.constructor._definitions) {
if (this._fields.has(name)) {
continue;
}
let value = null;
if (typeof def.initial_value === "function") {
value = await def.initial_value()
} else if (def.initial_value !== undefined) {
value = def.initial_value;
}
this._fields.set(name, value);
}
}
/**
* Load from serialized group
*
* Loads all the values from the passed serialized version of the
* group and then initializes any possible missing fields from it to
* their default values.
*/
async load(serializedGroup) {
this.update(serializedGroup);
await this.init();
}
/**
* Get value for field
*/
get(name) {
if (!this.constructor._definitions.has(name)) {
throw new InvalidField(`No field named '${name}'`);
}
return this._fields.get(name);
}
/**
* Set value of field
*
* The field must be defined for the config group and the value is
* type checked against the field definition.
*
* @throws {InvalidValue} if value is not allowed for the field.
*/
set(name, value) {
let def = this.constructor._definitions.get(name);
if (!def) {
throw new Error(`No field named '${name}'`);
}
// Empty strings are treates as null
if (value === "") {
value = null;
}
if (def.enum && !def.enum.includes(value)) {
throw new InvalidValue(`Expected one of [${def.enum.join(', ')}], not ${value}`);
}
if (basicType(value) === "string") {
if (def.type === "boolean") {
if (value === "true") { value = true; }
else if (value === "false") { value = false; }
} else if (def.type === "number") {
let numberRegExp = /^[+-]?(Infinity|\d+\.(\d+)?([eE][+-]?\d+)?|\.?\d+([eE][+-]?\d+)?)$/;
if (numberRegExp.test(value.trim())) {
value = Number.parseFloat(value);
}
} else if (def.type === "object" ) {
try {
value = JSON.parse(value);
} catch (err) {
throw new InvalidValue(`Error parsing value for ${name}: ${err.message}`)
}
}
}
if (value === null) {
if (!def.optional) {
throw new InvalidValue(`Field ${name} cannot be null`)
}
} else {
if (basicType(value) !== def.type) {
throw new InvalidValue(`Expected type of ${name} to be ${def.type}, not ${basicType(value)}`);
}
}
this._fields.set(name, value);
}
/**
* Update a config group from a serialized group
*
* Overwrites the values of all the fields in this config group that
* has a valid value in the passed serialized group with that value.
*/
update(serializedGroup) {
if (basicType(serializedGroup) !== "object") {
throw new Error(`Expected object, not ${basicType(serializedGroup)} for ConfigGroup`);
}
if (serializedGroup.name !== this.constructor.groupName) {
throw new Error(`Expected group name ${this.constructor.groupName}, not ${serializedGroup.name}`);
}
if (basicType(serializedGroup.fields) !== "object") {
throw new Error(`Expected fields to be an object, not ${basicType(serializedGroup.fields)}`);
}
for (let [name, value] of Object.entries(serializedGroup.fields)) {
let def = this.constructor._definitions.get(name);
if (!def) {
this._unknownFields.set(name, value);
continue;
}
if (def.optional) {
if (value !== null && basicType(value) !== def.type) {
continue;
}
} else {
if (basicType(value) !== def.type) {
continue;
}
}
if (def.enum && !def.enum.includes(value)) {
continue;
}
this._fields.set(name, value);
}
}
/**
* Serialize the config to a plain JavaScript object
*/
serialize() {
let fields = {};
for (let [name, value] of this._fields) {
fields[name] = value;
}
for (let [name, value] of this._unknownFields) {
fields[name] = value;
}
return {
name: this.constructor.groupName,
fields,
};
}
static _initSubclass() {
// These properties are initialized here in order to ensure that
// they end up on the sub-class.
if (!this._initialized) {
this._initialized = true;
this._definitions = new Map();
}
}
/**
* Mapping of config name to field meta data
*
* Returns the internal meta data for the fields of this class.
* Note that mutating this object will lead to unexpected behaviour.
*
* @returns {Map<string, Object>} field meta data
*/
static get definitions() {
this._initSubclass();
return this._definitions;
}
/**
* Define a new configuration field
*
* The following properties are supported:
* - type:
* string declaring the type of the config value, supports
* boolean, string, number and object.
* - name:
* Name of the configuration field. Should follow the
* lower_case_underscore style.
* - title:
* Text used to identify the config field in user interfaces.
* - description:
* Text used to describe the config field in user interfaces.
* - enum (optional):
* Array of all values that are acceptible. Useful for making
* enumerated values.
* - optional (optional):
* True if this field can be set to null. Defaults to false.
* - initial_value (optional):
* Value this config field should take in a newly initialized
* config. This can also be an async function returning the
* value to use.
*/
static define(item) {
if (this._finalized) {
throw new Error(`Cannot define field for ConfigGroup class ${this.name} after it has been finalized`)
}
if (basicType(this.groupName) !== "string") {
throw new Error(`Expected ConfigGroup class ${this.name} to have the groupName property set to a string`)
}
this._initSubclass();
let itemKeys = Object.keys(item);
// Check for required properties
["name", "type"].forEach(prop => {
if (!itemKeys.includes(prop)) {
throw new Error(`${prop} is required when defining an field`);
}
})
// Validate properties
let validTypes = ["boolean", "string", "number", "object"];
Object.keys(item).forEach(key => {
let value = item[key];
let valueType = basicType(value);
switch (key) {
case "type":
if (!validTypes.includes(value)) {
throw new Error(`${value} is not a valid type`);
}
break;
case "enum":
if (valueType !== "array") {
throw new Error("enum must be an array");
}
break;
case "name":
if (valueType !== "string") {
throw new Error("name must be a string");
}
break;
case "title":
if (valueType !== "string") {
throw new Error("title must be a string");
}
break;
case "description":
if (valueType !== "string") {
throw new Error("description must be a string");
}
break;
case "optional":
if (valueType !== "boolean") {
throw new Error("optional must be a boolean");
}
break;
case "initial_value":
if (valueType !== item.type && valueType !== "function") {
throw new Error("initial_value must match the type or be a function");
}
break;
default:
throw new Error(`Unknown property ${key}`);
}
});
if (this._definitions.has(item.name)) {
throw new Error(`Config field ${item.name} has already been defined`);
}
let computed = Object.assign({
optional: false,
fullName: `${this.groupName}.${item.name}`,
}, item)
if (!computed.optional && computed.initial_value === undefined) {
throw new Error(`Non-optional field ${item.name} needs an initial_value`);
}
this._definitions.set(item.name, computed);
}
/**
* Locks this ConfigGroup class from adding more definitons.
*/
static finalize() {
if (basicType(this.groupName) !== "string") {
throw new Error(`Expected ConfigGroup class ${this.name} to have the groupName property set to a string`)
}
this._initSubclass();
this._finalized = true;
}
}
/**
* Config group for plugins
*
* Grouping that includes per plugin fields clusterio uses to manage
* plugins. This is currently only the enabled field. It is otherwise
* identical to the ConfigGroup class.
*/
class PluginConfigGroup extends ConfigGroup {
static _initSubclass() {
if (!this._initialized) {
super._initSubclass();
this.define({
name: "enabled",
description: "Enable plugin",
type: "boolean",
initial_value: true,
});
}
}
}
module.exports = {
InvalidField,
InvalidValue,
Config,
ConfigGroup,
PluginConfigGroup,
}
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/**
* @file Core definitions for the configuration system
* @author Hornwitser
*/
"use strict";
const util = require("util");
const crypto = require("crypto");
const path = require("path");
const fs = require("fs-extra");
const classes = require("./classes");
class MasterGroup extends classes.ConfigGroup { }
MasterGroup.groupName = "master"
MasterGroup.define({
name: "database_directory",
title: "Database directory",
description: "Directory where item and configuration data is stored.",
type: "string",
initial_value: "database",
});
MasterGroup.define({
name: "factorio_directory",
description: "Path to directory to look for factorio installs",
type: "string",
initial_value: "factorio"
});
MasterGroup.define({
name: "http_port",
title: "HTTP Port",
description: "Port to listen for HTTP connections on, set to null to not listen for HTTP connections.",
type: "number",
optional: true
});
MasterGroup.define({
name: "https_port",
title: "HTTPS Port",
description: "Port to listen for HTTPS connection on, set to null to not listen for HTTPS connections.",
type: "number",
optional: true,
initial_value: 8443,
});
MasterGroup.define({
name: "web_root",
title: "Web Root",
description: "Sub-path to where the web interface is hosted. Needed when proxying the web interface.",
type: "string",
initial_value: "/",
});
MasterGroup.define({
name: "tls_certificate",
title: "TLS Certificate",
description: "Path to the certificate to use for HTTPS.",
type: "string",
optional: true,
initial_value: "database/certificates/cert.crt",
});
MasterGroup.define({
name: "tls_private_key",
title: "TLS Private Key",
description: "Path to the private key to use for HTTPS.",
type: "string",
optional: true,
initial_value: "database/certificates/cert.key",
});
MasterGroup.define({
name: "auth_secret",
title: "Master Authentication Secret",
description:
"Secret used to generate and verify authentication tokens."
+" Should be a long string of random letters and numbers."
+" Do not share this.",
type: "string",
initial_value: async function() {
console.log("Generating new master authentication secret");
let asyncRandomBytes = util.promisify(crypto.randomBytes);
let bytes = await asyncRandomBytes(256);
return bytes.toString("base64");
},
});
MasterGroup.define({
name: "heartbeat_interval",
title: "Heartbeat Interval",
description: "Interval heartbeats are sent out on WebSocket connections",
type: "number",
initial_value: 60,
});
MasterGroup.finalize();
class MasterConfig extends classes.Config { }
MasterConfig.registerGroup(MasterGroup);
class SlaveGroup extends classes.ConfigGroup {}
SlaveGroup.groupName = "slave";
SlaveGroup.define({
name: "name",
description: "Name of the slave",
type: "string",
initial_value: "New Slave",
});
SlaveGroup.define({
name: "id",
description: "ID of the slave",
type: "number",
initial_value: () => Math.random() * 2**31 | 0,
});
SlaveGroup.define({
name: "factorio_directory",
description: "Path to directory to look for factorio installs",
type: "string",
initial_value: "factorio"
});
SlaveGroup.define({
name: "instances_directory",
description: "Path to directory to store instances in.",
type: "string",
initial_value: "instances",
});
SlaveGroup.define({
name: "master_url",
description: "URL to connect to the master server at",
type: "string",
initial_value: "https://localhost:8443/",
});
SlaveGroup.define({
name: "master_token",
description: "Token to authenticate to master server with.",
type: "string",
initial_value: "enter token here",
});
SlaveGroup.define({
name: "public_address",
description: "Public facing address players should connect to in order to join instances on this slave",
type: "string",
initial_value: "localhost",
});
SlaveGroup.define({
name: "reconnect_delay",
title: "Reconnect Delay",
description: "Maximum delay to wait before attempting to reconnect WebSocket",
type: "number",
initial_value: 5,
});
SlaveGroup.finalize();
class SlaveConfig extends classes.Config { }
SlaveConfig.registerGroup(SlaveGroup);
class InstanceGroup extends classes.ConfigGroup { }
InstanceGroup.groupName = "instance"
InstanceGroup.define({
name: "name",
type: "string",
initial_value: "New Instance",
});
InstanceGroup.define({
name: "id",
description: "ID of the slave",
type: "number",
initial_value: () => Math.random() * 2**31 | 0,
});
InstanceGroup.define({
name: "assigned_slave",
type: "number",
optional: true,
});
InstanceGroup.finalize();
class FactorioGroup extends classes.ConfigGroup { }
FactorioGroup.groupName = "factorio";
FactorioGroup.define({
name: "version",
description: "Version of the game to run, use latest to run the latest installed version",
type: "string",
initial_value: "latest",
});
FactorioGroup.define({
name: "game_port",
description: "UDP port to run game on, uses a random port if null",
type: "number",
optional: true,
});
FactorioGroup.define({
name: "rcon_port",
description: "TCP port to run RCON on, uses a random port if null",
type: "number",
optional: true,
});
FactorioGroup.define({
name: "rcon_password",
description: "Password for RCON, randomly generated if null",
type: "string",
optional: true,
});
FactorioGroup.define({
name: "settings",
description: "Settings overridden in server-settings.json",
type: "object",
initial_value: {
"tags": ["clusterio"],
"auto_pause": false,
},
});
FactorioGroup.finalize();
class InstanceConfig extends classes.Config { }
InstanceConfig.registerGroup(InstanceGroup);
InstanceConfig.registerGroup(FactorioGroup);
function validateGroup(pluginInfo, groupName) {
if (!pluginInfo[groupName] instanceof classes.PluginConfigGroup) {
throw new Error(
`Expected ${groupName} for ${pluginInfo.name} to be an instance of PluginConfigGroup`
);
}
if (pluginInfo[groupName].groupName !== pluginInfo.name) {
throw new Error(
`Expected ${groupName} for ${pluginInfo.name} to be named after the plugin`
);
}
}
/**
* Registers the config groups for the provided plugin infos
*/
function registerPluginConfigGroups(pluginInfos) {
for (let pluginInfo of pluginInfos) {
if (pluginInfo.MasterConfigGroup) {
validateGroup(pluginInfo, "MasterConfigGroup");
MasterConfig.registerGroup(pluginInfo.MasterConfigGroup);
} else {
class MasterConfigGroup extends classes.PluginConfigGroup { }
MasterConfigGroup.groupName = pluginInfo.name;
MasterConfigGroup.finalize();
MasterConfig.registerGroup(MasterConfigGroup);
}
if (pluginInfo.instanceEntrypoint) {
if (pluginInfo.InstanceConfigGroup) {
validateGroup(pluginInfo, "InstanceConfigGroup");
InstanceConfig.registerGroup(pluginInfo.InstanceConfigGroup);
} else {
class InstanceConfigGroup extends classes.PluginConfigGroup { }
InstanceConfigGroup.groupName = pluginInfo.name;
InstanceConfigGroup.finalize();
InstanceConfig.registerGroup(InstanceConfigGroup);
}
}
}
}
/**
* Lock configs from adding more groups and make them usable
*/
function finalizeConfigs() {
MasterConfig.finalize();
SlaveConfig.finalize();
InstanceConfig.finalize();
}
/**
* Yargs config command
*
* Can be passed to yargs.command to implement a config command. Use
* handleConfigCommand to do the requested action.
*/
function configCommand(yargs) {
yargs
.command("set <field> [value]", "Set config field")
.command("show <field>", "Show value of the given config field")
.command("list", "List all configuration fields and their values")
.demandCommand(1, "You need to specify a command to run")
.strict()
;
}
/**
* Handle yargs command
*
* Handle the actions that are made available by configCommand.
*/
async function handleConfigCommand(args, instance, configPath) {
let command = args._[1];
if (command === "list") {
for (let GroupClass of instance.constructor.groups.values()) {
for (let def of GroupClass.definitions.values()) {
let value = instance.get(def.fullName);
console.log(`${def.fullName} ${JSON.stringify(value)}`);
}
}
} else if (command === "show") {
try {
console.log(instance.get(args.field));
} catch (err) {
if (err instanceof classes.InvalidField) {
console.error(err.message);
} else {
throw err;
}
}
} else if (command === "set") {
if (args.value === undefined) {
args.value = null;
}
try {
instance.set(args.field, args.value);
await fs.outputFile(configPath, JSON.stringify(instance.serialize(), null, 4));
} catch (err) {
if (err instanceof classes.InvalidField || err instanceof classes.InvalidValue) {
console.error(err.message);
} else {
throw err;
}
}
}
}
module.exports = {
MasterGroup,
SlaveGroup,
InstanceGroup,
FactorioGroup,
MasterConfig,
SlaveConfig,
InstanceConfig,
registerPluginConfigGroups,
finalizeConfigs,
configCommand,
handleConfigCommand,
}
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/**
* @file Configuration System
* @author Hornwitser
*/
module.exports = {
...require("./classes"),
...require("./definitions"),
}
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/**
* Implementation of master databases
*
* @module
* @author Hornwitser
*/
"use strict";
const fs = require("fs-extra");
const { basicType } = require("lib/helpers");
/**
* Converts a Map with only string keys to a JavaScript object.
*
* @param {Map} map - the Map to convert to an object.
* @return {object} - Object with the mapping's key-values as properties.
* @throws {Error} if there are non-string keys in map.
*/
function mapToObject(map) {
let obj = {};
for (let [key, value] of map) {
if (typeof key !== 'string') {
throw new Error(
`Expected all keys to be string but got ${typeof key}`
);
}
obj[key] = value;
}
return obj;
}
/**
* Load JSON object file as a Map
*
* Loads the JSON file specified by path containing an object with
* properties as key value pairs and converts it into a JavaScript Map.
* Returns an empty Map if the file does not exist.
*
* @param {string} filePath - The path to the JSON file to load.
* @throws {Error} If JSON file did not contain an object.
* @throws {Error} If an error occured reading the file.
*/
async function loadJsonAsMap(filePath) {
try {
let content = await fs.readFile(filePath);
let parsed = JSON.parse(content);
if (basicType(parsed) !== "object") {
throw new Error(`Expected object but got ${basicType(parsed)}`);
}
return new Map(Object.entries(parsed));
} catch (err) {
if (err.code == "ENOENT") {
// File does not exist, return empty map
return new Map();
} else {
throw err;
}
}
}
/**
* Save a Map as a JSON object file
*
* Save the content of a key-value Map with only string keys as a JSON file.
* If the directory the file is to be saved into doesn't exist it will be
* created.
*
* @param {string} filePath - The path to the JSON file that will be saved.
* @param {Map} map - Map with only string keys to save.
* @throws {Error} if there are non-string keys in map.
* @throws {Error} if an error occured writing to the file.
*/
async function saveMapAsJson(filePath, map) {
let obj = mapToObject(map);
await fs.outputFile(filePath, JSON.stringify(obj, null, 4));
}
/**
* Load JSON array file as a Map
*
* Loads the JSON file specified by path containing an array of objects that
* each have an id property into a Map from the id to the object.
*
* @param {string} filePath - The path to the JSON file to load.
* @throws {Error} If JSON file did not contain an array.
* @throws {Error} If there are objects in the array without an id property.
* @throws {Error} If an error occured reading the file.
*/
async function loadJsonArrayAsMap(filePath) {
try {
let content = await fs.readFile(filePath);
let parsed = JSON.parse(content);
if (basicType(parsed) !== "array") {
throw new Error(`Expected array but got ${basicType(parsed)}`);
}
let map = new Map();
for (let element of parsed) {
if (basicType(element) !== "object") {
throw new Error(`Expected all elements to be objects`);
}
if (element.id === undefined) {
throw new Error(`Expected all elements to have an id property`);
}
map.set(element.id, element);
}
return map;
} catch (err) {
if (err.code == "ENOENT") {
// File does not exist, return empty map
return new Map();
} else {
throw err;
}
}
}
/**
* Save a Map as a JSON array file
*
* Save the values of a Map with objects containing an id property that is
* equal to the key the objects are stored at into a JSON file.
*
* @param {string} filePath - The path to the JSON file that will be saved.
* @param {Map} map -
* Map with objects containing an id property equal to the key they are
* stored under.
* @throws {Error} if an error occured writing to the file.
*/
async function saveMapAsJsonArray(filePath, map) {
await fs.outputFile(filePath, JSON.stringify([...map.values()], null, 4));
}
function checkName(name) {
if (typeof name !== "string") {
throw new Error("name must be a string");
}
}
function checkCount(count) {
if (typeof count !== "number" || isNaN(count)) {
throw new Error("count must be a number");
}
}
/**
* Item database
*
* Stores counts of items for the master server. Items that have not been
* stored in the database are treated as having a stored count of zero. When
* serialized the database discards entries with a zero counts, and when
* deserialized the content is verified.
*/
class ItemDatabase {
/**
* Create a new item database
*
* @param {object|undefined} serialized - An object from a previous call to
* {@link module:lib/database~ItemDatabase#serialize} to restore the
* database from. An empty database will be created if this parameter
* is left undefined.
*/
constructor(serialized) {
this._items = new Map();
// Verify the content of the serialized database
if (serialized !== undefined) {
for (let [name, count] of Object.entries(serialized)) {
checkName(name);
checkCount(count);
this._items.set(name, count);
}
}
}
/**
* Serialize item database
*
* Serialize the item database into a plain JavaScript object that can be
* turned inta a string with JSON.stringify().
*
* @returns {object} Serialized representation of the database
*/
serialize() {
let obj = {};
for (let [name, count] of this._items) {
if (count !== 0) {
obj[name] = count;
}
}
return obj;
}
/**
* Approximate size of the items database.
*
* Does not account for entries being zero in the item database.
*/
get size() {
return this._items.size;
}
/**
* Get the count of an item stored in the database
*
* Returns the count of a given item that has been stored in to the
* database. If the item has not been previously stored into the database
* then 0 is returned.
*
* @param {string} name - The name of the item to get the count of.
* @returns {number} The count of the item stored.
*/
getItemCount(name) {
checkName(name);
if (!this._items.has(name)) {
return 0
}
return this._items.get(name);
}
/**
* Adds count of an item to the database
*
* Add count copies of the item specified by name to the item database.
*
* @param {string} name - The name of the item to add.
* @param {number} count - The count of item to remove.
*/
addItem(name, count) {
checkName(name);
checkCount(count);
if (this._items.has(name)) {
count += this._items.get(name);
}
this._items.set(name, count);
};
/**
* Removes count of an item from the database.
*
* Remove count copies of the item specified by name from the item database
* If count is greater than the currently stored count the stored item
* count will become negative.
*
* @param {string} name - The name of the item to remove.
* @param {number} count - The count of items to remove.
*/
removeItem(name, count) {
checkName(name);
checkCount(count);
count = -count;
if (this._items.has(name)) {
count += this._items.get(name);
}
this._items.set(name, count);
};
}
module.exports = {
mapToObject,
loadJsonAsMap,
saveMapAsJson,
loadJsonArrayAsMap,
saveMapAsJsonArray,
ItemDatabase,
}
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@@ -1,43 +0,0 @@
/**
* Errors thrown in Clusterio
* @module
*/
class CommandError extends Error { }
class RequestError extends Error { }
// Signal for messages that fail validation
class InvalidMessage extends Error {
constructor(msg, errors) {
super(msg);
this.errors = errors || null;
}
}
// Thrown when WebSocket authentication failed
class AuthenticationFailed extends Error { }
// Errror class for known errors occuring during startup
class StartupError extends Error { }
// Errors outside of our control.
class EnvironmentError extends Error { }
// Errors caused by plugins
class PluginError extends Error {
constructor(pluginName, original) {
super(`PluginError: ${original.message}`);
this.pluginName = pluginName;
this.original = original;
}
}
module.exports = {
CommandError,
RequestError,
InvalidMessage,
AuthenticationFailed,
StartupError,
EnvironmentError,
PluginError,
}
-5
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@@ -1,5 +0,0 @@
module.exports = {
...require('lib/factorio/locale'),
...require('lib/factorio/patch'),
...require('lib/factorio/server'),
};
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@@ -1,28 +0,0 @@
/**
* Function for parsing factorio locale from a local factorio install
*/
"use strict";
const fs = require("fs-extra");
const path = require("path");
const ini = require("ini");
/**
* Gets factorios locale as an object, does not respect mods.
*
* @param {string} factorioDirectory
* @param {string} languageCode
* @param {function} callback
*/
async function getLocale(dataDir, languageCode) {
if (typeof dataDir !== "string") throw new TypeError("dataDir must be a string");
if (typeof languageCode !== "string") throw new TypeError("languageCode must be a string");
let localeFilePath = path.join(dataDir, "base", "locale", languageCode, "base.cfg");
let content = await fs.readFile(localeFilePath, "utf8");
return ini.parse(content);
}
module.exports = {
getLocale,
};
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@@ -1,290 +0,0 @@
/**
* Library for patching Factorio saves with scenario code.
* @author Hornwitser
*/
"use strict";
const events = require("events");
const fs = require("fs-extra");
const jszip = require("jszip");
const path = require("path");
const semver = require("semver");
const hash = require("lib/hash");
const knownScenarios = {
// First seen in 0.17.63
"4e866186ebe297f1038fd325b09df1a1f5e2fdd1": {
"name": "freeplay",
"modules": [
"freeplay",
"silo-script",
],
},
};
/**
* Returns the root folder in the zip file
*
* Returns the name of the folder that all files in the zip file is
* contained in. Throws an error if there are multiple such folders.
*
* @returns {string} name of the root folder.
*/
function findRoot(zip) {
let root = null;
zip.forEach((relativePath, file) => {
let index = relativePath.indexOf("/");
if (index === -1) {
throw new Error(`Zip contains file '${relativePath}' in root dir`);
}
let pathRoot = relativePath.slice(0, index);
if (root === null) {
root = pathRoot;
} else if (root !== pathRoot) {
throw new Error(`Zip contains multiple root folders`);
}
});
if (root === null) {
throw new Error(`Empty zip file`);
}
return root;
}
/**
* Generates control.lua code for loading the Clusterio modules
*
* @param {Object} patchInfo - The patch info files's json content
*/
function generateLoader(patchInfo) {
let lines = [
'-- Auto generated scenario module loader created by Clusterio',
'-- Modifications to this file will be lost when loaded in Clusterio',
`clusterio_patch_number = ${patchInfo.patch_number}`,
'',
'local event_handler = require("event_handler")',
'',
'-- Scenario modules',
];
for (let moduleName of patchInfo["scenario"]["modules"]) {
lines.push('event_handler.add_lib(require("'+moduleName+'"))');
}
lines.push(...[
'',
'-- Clusterio modules',
]);
for (let module of patchInfo["modules"]) {
for (let file of module["files"]) {
let requirePath = `modules/${module.name}/${file["path"].slice(0, -4)}`;
if (file["load"]) {
lines.push('event_handler.add_lib(require("'+requirePath+'"))');
}
if (file["require"]) {
lines.push('require("'+requirePath+'")');
}
}
}
// End last line with a newline
lines.push('');
return lines.join('\n');
}
/**
* Reorders modules to satisfy their dependencies
*
* Looks through and reorders the array of module definitions in order to
* satisfy the property that dependencies are earlier in the array than
* their dependents. Throws an error if this is not possible.
*
* @param {Array<Object>} modules - Array of modules to reorder
*/
function reorderDependencies(modules) {
let index = 0;
let present = new Map();
let hold = new Map();
reorder: while (index < modules.length) {
let module = modules[index];
if (semver.valid(module.version) === null) {
throw new Error(`Invalid version '${module.version}' for module ${module.name}`);
}
for (let [dependency, requirement] of Object.entries(module.dependencies)) {
if (semver.validRange(requirement) === null) {
throw new Error(
`Invalid version range '${requirement}' for dependency ${dependency} on module ${module.name}`
);
}
if (present.has(dependency)) {
if (!semver.satisfies(present.get(dependency), requirement)) {
throw new Error(`Module ${module.name} requires ${dependency} ${requirement}`);
}
// We have an unmet dependency, take it out and continue
} else {
if (hold.has(dependency)) {
hold.get(dependency).push(module);
} else {
hold.set(dependency, [module]);
}
modules.splice(index, 1);
continue reorder;
}
}
// No unmet dependencies, record and continue
present.set(module.name, module.version);
index++;
if (hold.has(module.name)) {
modules.splice(index, 0, ...hold.get(module.name));
hold.delete(module.name);
}
}
if (!hold.size) {
return;
}
// There are three reasons for a module to end up being held: The module depends
// on a module that is missing, the module is part of a dependency loop, or the
// the module depends on a module that satisfy any of these conditions.
let remaining = new Map();
for (let modules of hold.values()) {
for (let module of modules) {
remaining.set(module.name, module);
}
}
// Start with a random module from the remaining modules
for (let module of remaining.values()) {
let cycle = [];
while (true) {
// Find an unmet dependency
let dependency = Object.keys(module.dependencies).find(name => !present.has(name));
if (!remaining.has(dependency)) {
// There's no module being held up by this dependency, the
// dependency is missing.
throw new Error(`Missing dependency ${dependency} for module ${module.name}`);
}
if (cycle.includes(module.name)) {
cycle.push(module.name);
cycle.splice(0, cycle.indexOf(module.name))
throw new Error(`Module dependency loop detected: ${cycle.join(" -> ")}`);
}
cycle.push(module.name);
module = remaining.get(dependency);
}
}
}
/**
* Patch a save with the given modules
*
* Adds the modules given by the modules parameter to the save located
* at savePath and rewrites the control.lua in the save to load the
* modules that were added. Will also remove any previous module
* located in the save.
*
* @param {string} savePath - Path to the Factorio save to patch.
* @param {Array<Object>} modules - Description of the modules to patch.
*/
async function patch(savePath, modules) {
let zip = await jszip.loadAsync(await fs.readFile(savePath));
let root = zip.folder(findRoot(zip));
let patchInfoFile = root.file("clusterio.json");
let patchInfo;
if (patchInfoFile !== null) {
let content = await patchInfoFile.async("string");
patchInfo = JSON.parse(content);
// No info file present, try to detect if it's a known compatible scenario.
} else {
let controlStream = root.file("control.lua").nodeStream("nodebuffer");
let controlHash = await hash.hashStream(controlStream);
if (controlHash in knownScenarios) {
patchInfo = {
"scenario": knownScenarios[controlHash],
};
} else {
throw new Error(`Unable to patch save, unknown scenario (${controlHash})`);
}
}
// Increment patch number
patchInfo["patch_number"] = (patchInfo["patch_number"] || 0) + 1;
// Remove any existing modules from the save
patchInfo["modules"] = [];
for (let file of root.file(/^modules\//)) {
zip.remove(file.name);
}
reorderDependencies(modules);
// Add the modules to the save.
for (let module of modules) {
let moduleDir = root.folder(`modules/${module.name}`);
let moduleInfo = {
"name": module.name,
"files": [],
}
let dirs = [[module.path, '']];
while (dirs.length) {
let [dir, relativeDir] = dirs.pop();
for (let entry of await fs.readdir(dir, { withFileTypes: true })) {
let fsPath = path.join(dir, entry.name);
let relativePath = path.posix.join(relativeDir, entry.name);
if (entry.isFile()) {
moduleDir.file(relativePath, await fs.readFile(fsPath));
moduleInfo["files"].push({
"path": relativePath,
"load": module.load.includes(relativePath),
"require": module.require.includes(relativePath),
});
} else if (entry.isDirectory()) {
dirs.push([fsPath, relativePath]);
}
}
}
patchInfo["modules"].push(moduleInfo);
}
// Add loading code and patch info
root.file("control.lua", generateLoader(patchInfo));
root.file("clusterio.json", JSON.stringify(patchInfo, null, 4));
// Write back the save
let stream = zip.generateNodeStream({compression: "DEFLATE"});
let pipe = stream.pipe(fs.createWriteStream(savePath));
await events.once(pipe, "finish");
}
module.exports = {
patch,
// For testing only
_findRoot: findRoot,
_generateLoader: generateLoader,
_reorderDependencies: reorderDependencies,
}
-932
View File
@@ -1,932 +0,0 @@
/**
* Factorio interfaces
*
* @module
*/
"use strict";
const fs = require("fs-extra");
const child_process = require("child_process");
const path = require("path");
const events = require("events");
const util = require("util");
const crypto = require("crypto");
const ini = require("ini");
const rconClient = require("rcon-client");
const errors = require("lib/errors");
/**
* Determines the version of Factorio the datadir is pointing to by
* reading the changelog.txt in it.
*/
async function getVersion(changelogPath) {
let changelog;
try {
changelog = await fs.readFile(changelogPath, "utf-8");
} catch (err) {
if (err.code === "ENOENT") {
return null;
}
throw err;
}
for (let line of changelog.split(/[\r\n]+/)) {
let index = line.indexOf(":");
if (index !== -1) {
let name = line.slice(0, index).trim();
if (name.toLowerCase() === "version") {
return line.slice(index + 1).trim();
}
}
}
return null;
}
/**
* Comparison function for sorting Factorio version strings
*/
function versionOrder(a, b) {
let aParts = a.split(".").map(s => Number.parseInt(s, 10));
let bParts = b.split(".").map(s => Number.parseInt(s, 10));
for (let i = 0; i < aParts.length; i++) {
if (aParts[i] === bParts[i]) {
continue;
} else if (aParts[i] < bParts[i]) {
return 1;
} else {
return -1;
}
}
return 0;
}
/**
* Find factorio data directory of the given version
*
* Searches the given factorio dir for an installation of Factorio of
* the target version.
*/
async function findVersion(factorioDir, targetVersion) {
// There are two supported setups: having the factorio dir be the actual
// install directory, and having the factorio dir be a folder containing
// multiple install directories
let simpleVersion = await getVersion(path.join(factorioDir, "data", "changelog.txt"));
if (simpleVersion !== null) {
if (simpleVersion === targetVersion || targetVersion === "latest") {
return [path.join(factorioDir, "data"), simpleVersion];
}
throw new Error(
`Factorio version ${targetVersion} was requested, but install directory contains ${simpleVersion}`
);
}
let versions = new Map();
for (let entry of await fs.readdir(factorioDir, { withFileTypes: true })) {
if (!entry.isDirectory()) {
continue;
}
let version = await getVersion(path.join(factorioDir, entry.name, "data", "changelog.txt"));
if (version === null) {
continue;
}
if (version === targetVersion) {
return [path.join(factorioDir, entry.name, "data"), version];
}
versions.set(version, entry.name);
}
if (!versions.size) {
throw new Error(`Unable to find any Factorio install in ${factorioDir}`);
}
if (targetVersion === "latest") {
let latest = [...versions.keys()].sort(versionOrder)[0];
return [path.join(factorioDir, versions.get(latest), "data"), latest];
}
throw new Error(`Unable to find Factorio version ${targetVersion}`);
}
/**
* Give a random dynamic port
*
* Returns a random port number in the Dynamic Ports range as defined by
* RFC 6335.
*
* @return {number} a number in the range 49152 to 65535.
*/
function randomDynamicPort() {
const start = 49152;
const end = 65535 + 1;
return Math.floor(Math.random() * (end - start) + start)
}
/**
* Generate a secure random password of the given length
*
* Uses crypto.randomBytes to generate a secure alphanumeric password of
* the given length.
*
* @param {number} length - the length of the password to generate.
* @return {string} password of the given length
*/
async function generatePassword(length) {
function validChar(byte) {
const ranges = ['az', 'AZ', '09'];
return ranges.some(range =>
range.codePointAt(0) <= byte && byte <= range.codePointAt(1)
);
}
let randomBytesAsync = util.promisify(crypto.randomBytes);
let password = "";
while (true) {
let bytes = await randomBytesAsync((length - password.length) * 3);
for (let byte of bytes) {
// Crop to ASCII values only
byte = byte & 0x7f;
if (validChar(byte)) {
password += String.fromCharCode(byte);
if (password.length == length) {
return password;
}
}
}
}
}
/**
* Line splitter for chunked data
*
* Splits a stream of bytes into lines terminated by either line feed or
* carriage return followed by linefeed. Each line sepparated is passed
* to the callback one at a time without the line terminator included.
*
* Data is streamed via the data method, and once the stream ends the
* end method should be called. This ensures an unterminated line at
* the end of the stream is passed to the callback.
*/
class LineSplitter {
/**
* Create a line splitter
*
* @param {function(Buffer)} callback - Function called for every line.
*/
constructor(callback) {
this._callback = callback;
this._partial = null
}
/**
* Stream in bytes
*
* Input bytes to split lines over. Will invoke the callback for every
* line found in buf and keep any potential partial line at the end of
* buf for the next invocation.
*
* @param {Buffer} buf - Data to stream in.
*/
data(buf) {
if (this._partial) {
buf = Buffer.concat([this._partial, buf]);
this._partial = null;
}
while (buf.length) {
let end = buf.indexOf("\n");
if (end === -1) {
this._partial = buf;
break;
}
let next = end + 1;
// Eat carriage return as well if present
if (end >= 1 && buf[end-1] === "\r".charCodeAt(0)) {
end -= 1;
}
let line = buf.slice(0, end);
buf = buf.slice(next);
this._callback(line);
}
}
/**
* Mark end of stream
*
* Signal the end of the bytestream. If the previous invocation of the
* data method ended with a partial line this will invoke the callback
* with this line.
*/
end() {
if (this._partial) {
this._callback(this._partial);
this._partial = null;
}
}
}
/**
* Interpret lines of output from Factorio
*
* Parses a line of output from Factorio and interprets the content
* based on the broad categories of output that it produces.
*
* TODO document output format.
*
* @param {string} line - A line of output not including the line terminator
* @param {string} source - Passed into the output structure as source
*
* @returns {object} - An object with interpeted data.
*/
function parseOutput(line, source) {
let output = {
source,
received: Date.now(),
}
// There are three broad categories of output from Factorio, the first kind
// starts with the seconds since the server started and has a format of
// " 0.704 message"
const secRegex = /^ {0,3}(\d+\.\d+) (.*)$/
let secMatch = secRegex.exec(line);
if (secMatch) {
output.format = "seconds";
output.time = secMatch[1];
let secContent = secMatch[2];
// A seconds output has two different kinds of formats: The first is a
// log level and source location and has a format of
// "Level File.cpp:123: message"
const secLogRegex = /^(\w+) (\w+\.cpp:\d+): (.*)$/
let secLogMatch = secLogRegex.exec(secContent);
if (secLogMatch) {
output.type = "log";
output.level = secLogMatch[1];
output.file = secLogMatch[2];
output.message = secLogMatch[3];
// The other possibility is that the content is a generic message
} else {
output.type = "generic";
output.message = secContent;
}
// The second category of output starts with a date stamp of the format
// "yyyy-mm-dd hh:mm:ss message"
} else {
const dateRegex = /^(\d{4}-\d\d-\d\d \d\d:\d\d:\d\d) (.*)$/
let dateMatch = dateRegex.exec(line);
if (dateMatch) {
output.format = "date";
output.time = dateMatch[1];
let dateContent = dateMatch[2];
// A date output has two general formats. The first is an action
// followed by a message and has a format of "[ACTION] message"
const dateActionRegex = /^\[(\w+)\] (.*)$/
let dateActionMatch = dateActionRegex.exec(dateContent);
if (dateActionMatch) {
output.type = "action";
output.action = dateActionMatch[1];
output.message = dateActionMatch[2];
// The other format is a generic message
} else {
output.type = "generic";
output.message = dateContent;
}
// The last category of output is simply a generic message with no
// formating.
} else {
output.format = "none";
output.type = "generic";
output.message = line;
}
}
return output;
}
// These are filters applied to the output from Factorio. The filter
// syntax is a set of properties to test for in the parsed output. If
// the property is a RegExp it's tested using the RegExp. If it's an
// array it's tested using the includes method of the array. Otherwise
// the property must compare strictly equal.
//
// If the filter matches the action is called with the FactorioServer
// instance bound as this.
const outputHeuristics = [
// Message indicating the RCON interface has started
{
filter: { type: 'log', message: /^Starting RCON interface/ },
action: function(output) {
this._startRcon().catch((err) => { this.emit('error', err); });
},
},
// Message indicating the server is done starting up
{
filter: { type: 'log', message: /^updateTick\(\d+\) changing state from\(CreatingGame\) to\(InGame\)$/ },
action: function(output) {
this._notifyGameReady().catch((err) => { this.emit('error', err); });
}
},
// Message indicating the server has finished saving
{
filter: {
type: 'log',
message: [
"Saving finished",
// Outputted when saving failed from --server-start-load-scenario
"Can't save to default location: Default location not known",
],
},
action: function(output) {
this.emit('_saved');
}
},
// Message indicating the server is shutting down
{
filter: {
type: 'generic',
message: /^Quitting: /
},
action: function(output) {
this.emit('_quitting');
}
},
// Messages that might be tha cause of an unexpected shutdown.
{
filter: {
type: 'log',
level: 'Error',
message: [
"MultiplayerManager failed: \"Binding IPv4 socket failed: Permission denied\"",
"MultiplayerManager failed: Host address is already in use.",
],
},
action: function(output) {
this._unexpected.push(`Factorio failed to bind to game port: ${output.message}`);
},
},
{
filter: {
type: 'log',
level: 'Error',
message: [
"Can't bind socket: Address already in use",
"Can't bind socket: Permission denied",
],
},
action: function(output) {
this._unexpected.push(`Factorio failed to bind to RCON port: ${output.message}`);
},
},
];
/**
* Factorio Server interface
*
* Handles the interactions with a Factorio server, including running,
* stopping and sending commands to the server. It does not deal with
* creating or managing servers, or downloading Factorio.
*
* This is an events emitter with the following events:
* stdout - invoked when Factorio outputs a line to stdout
* stderr - invoked when Factorio outputs a line to stderr
* output - invoked with parsed output from Factorio
* rcon-ready - invoked when the RCON client has connected
* game-ready - invoked when the server is finished starting up
* exit - invoked when the sterver has exited
*/
class FactorioServer extends events.EventEmitter {
/**
* Create a Factorio server interface
*
* @param {string} factorioDir - Directory of the Factorio install(s).
* @param {string} writeDir - Directory to write runtime data to.
* @param {object} options - Optional parameters.
*/
constructor(factorioDir, writeDir, options) {
super();
this._factorioDir = factorioDir;
this._writeDir = writeDir;
// Resolved in init
this._version = null;
this._dataDir = null;
this._targetVersion = options.version || "latest";
this.gamePort = options.gamePort || randomDynamicPort();
this.rconPort = options.rconPort || randomDynamicPort();
this.rconPassword = options.rconPassword;
this._state = "new";
this._server = null;
this._rconClient = null;
this._rconReady = false;
this._gameReady = false;
// Array of possible causes for an unexpected shutdown
this._unexpected = [];
this._stdout = new LineSplitter((line) => { this._handleOutput(line, 'stdout'); });
this._stderr = new LineSplitter((line) => { this._handleOutput(line, 'stderr'); });
}
_check(expectedStates) {
if (!expectedStates.includes(this._state)) {
throw new Error(
`Expected state ${expectedStates} but state is ${this._state}`
);
}
}
async _handleIpc(line) {
let channelEnd = line.indexOf('?');
if (channelEnd === -1) {
throw new Error(`Malformed IPC line "${line.toString()}"`);
}
let channel = line
.slice(6, channelEnd)
.toString('utf-8')
.replace(/\\x([0-9a-f]{2})/g, (match, p1) =>
String.fromCharCode(parseInt(p1, 16))
)
;
let type = line.slice(channelEnd + 1, channelEnd + 2).toString('utf-8');
let content;
if (type === 'j') {
content = JSON.parse(line.slice(channelEnd + 2).toString('utf-8'));
} else if (type === 'f') {
let fileName = line.slice(channelEnd + 2).toString('utf-8');
let filePath = this.writePath('script-output', fileName);
// Prevent malicious names
if (/[\\/\0]/.test(fileName)) {
throw new Error(`Invalid IPC file name '${fileName}'`)
}
if (fileName.endsWith('.json')) {
content = JSON.parse(await fs.readFile(filePath, 'utf-8'));
await fs.unlink(filePath);
} else {
let format = fileName.slice(fileName.lastIndexOf('.') + 1);
throw new Error(`Unknown IPC file format '${format}'`)
}
} else {
throw new Error(`Unknown IPC type '${type}'`);
}
if (!this.emit(`ipc-${channel}`, content)) {
console.warn(`Warning: Unhandled ipc-${channel}`, content);
}
}
_handleOutput(line, source) {
if (line.slice(0, 6).equals(Buffer.from("\f$ipc:"))) {
this._handleIpc(line).catch(err => this.emit('error', err));
return;
}
this.emit(source, line);
let output = parseOutput(line.toString('utf-8'), source);
heuristicLoop: for (let heuristic of outputHeuristics) {
for (let [name, expected] of Object.entries(heuristic.filter)) {
if (!Object.hasOwnProperty.call(output, name)) {
continue heuristicLoop;
}
if (expected instanceof RegExp) {
if (!expected.test(output[name])) {
continue heuristicLoop;
}
} else if (expected instanceof Array) {
if (!expected.includes(output[name])) {
continue heuristicLoop;
}
} else {
if (expected !== output[name]) {
continue heuristicLoop;
}
}
}
// If we get here the filter matched the output
heuristic.action.call(this, output);
}
this.emit('output', output);
}
async _startRcon() {
if (this._state === "stopping") {
return;
}
if (this._rconClient !== null) {
throw Error("RCON client is already started");
}
let config = {
host: "localhost",
port: this.rconPort,
password: this.rconPassword,
timeout: 200000, // 200s, should allow for commands up to 1250kB in length
maxPending: 5,
};
this._rconClient = new rconClient.Rcon(config);
this._rconClient.on('error', (err) => this.emit('error', err));
this._rconClient.on('authenticated', () => { this._rconReady = true; this.emit('rcon-ready'); });
this._rconClient.on('end', () => {/* XXX TODO */});
await this._rconClient.connect();
}
/**
* Initialize class instance
*
* Must be called before instances of this class can be used.
*/
async init() {
this._check(["new"]);
[this._dataDir, this._version] = await findVersion(this._factorioDir, this._targetVersion);
this.rconPassword = this.rconPassword || await generatePassword(10);
this._state = "init";
}
/**
* The version of Factorio that was detected
*/
get version() {
return this._version;
}
_attachStdio() {
this._server.stdout.on('data', chunk => { this._stdout.data(chunk); });
this._server.stdout.on('close', () => { this._stdout.end(); });
this._server.stderr.on('data', chunk => { this._stderr.data(chunk); });
this._server.stderr.on('close', () => { this._stderr.end(); });
}
_watchExit() {
this._server.on('exit', (code, signal) => {
if (this._state !== "stopping") {
if (this._unexpected.length === 0) {
if (signal === 'SIGKILL') {
this.emit('error', new errors.EnvironmentError(
"Factorio server was unexpectedly killed, is the system low on memory?"
));
} else {
let msg;
if (code !== null) {
msg = `Factorio server unexpectedly shut down with code ${code}`
} else {
msg = `Factorio server was unexpectedly shut by down by signal ${signal}`;
}
this.emit('error', new Error(msg));
}
} else if (this._unexpected.length === 1) {
this.emit('error', new Error(this._unexpected[0]));
} else {
this.emit('error', new Error(
"Factorio server unexpectedly shut down. Possible causes:\n- "+
this._unexpected.join("\n- ")
));
}
}
// Reset server state
this._state = "init";
this._server = null;
this._rconClient = null;
this._rconReady = false;
this._gameReady = false;
this._unexpected = [];
this.emit("exit");
});
}
async _notifyGameReady() {
this._gameReady = true;
this.emit('game-ready');
}
async _waitForReady() {
if (!this._gameReady) {
await events.once(this, 'game-ready');
}
}
/**
* Create a new save
*
* Spawns the Factorio server with the --create argument to create a new
* map save with the given name.
*
* @param {string} name -
* Name of the save to create. Should end with ".zip".
*/
async create(name) {
this._check(["init"]);
this._state = "create";
await this._writeConfigIni();
this._server = child_process.spawn(
this.dataPath('..', 'bin', 'x64', 'factorio'),
[
'--config', this.writePath('config.ini'),
'--create', this.writePath('saves', name),
],
{
detached: true,
stdio: 'pipe',
}
);
this._attachStdio();
this._server.once("exit", () => this.emit("exit"));
try {
let [code, signal] = await events.once(this._server, 'exit');
if (code !== 0) {
throw new Error(`Factorio exited with status ${code}`);
}
} finally {
this._state = "init";
}
}
/**
* Start server
*
* Spawn the Factorio server with the --start-server argument to
* start the given save
*
* @param {string} save - Name of the save to run.
*/
async start(save) {
this._check(["init"]);
this._state = "running";
await this._writeConfigIni();
this._server = child_process.spawn(
this.dataPath('..', 'bin', 'x64', 'factorio'),
[
'--config', this.writePath('config.ini'),
'--start-server', this.writePath('saves', save),
'--port', this.gamePort,
'--rcon-port', this.rconPort,
'--rcon-password', this.rconPassword,
],
{
detached: true,
stdio: 'pipe',
}
);
this._attachStdio();
this._watchExit();
await this._waitForReady();
}
/**
* Start scenario
*
* Spawn the Factorio server with the --start-server-load-scenario
* argument to start the given scenario.
*
* @param {string} scenario - Name of the scenario to run.
*/
async startScenario(scenario) {
this._check(["init"]);
this._state = "running";
await this._writeConfigIni();
this._server = child_process.spawn(
this.dataPath('..', 'bin', 'x64', 'factorio'),
[
'--config', this.writePath('config.ini'),
'--start-server-load-scenario', scenario,
'--port', this.gamePort,
'--rcon-port', this.rconPort,
'--rcon-password', this.rconPassword,
],
{
detached: true,
stdio: 'pipe',
}
);
this._attachStdio();
this._watchExit();
await this._waitForReady();
}
/**
* Send message over RCON
*
* If the rcon connection hasn't been established yet, this will
* wait until it is establied and then send the message.
*
* @param {string} message - message to send to server over RCON.
* @param {boolean} expectEmpty -
* if true throw if the response is not empty. Useful for detecting
* errors that might have been sent in response.
* @returns {string} response from server.
*/
async sendRcon(message, expectEmpty) {
this._check(["running"])
if (!this._rconReady) {
await events.once(this, 'rcon-ready');
}
let response = await this._rconClient.send(message);
if (expectEmpty && response !== '') {
throw new Error(`Expected empty response but got "${response}"`);
}
return response;
}
/**
* Stop the server
*
* Send stop signal to the server process and wait for it to shut
* down.
*/
async stop() {
this._check(["running"]);
// On Windows we need to save the map as there's no graceful shutdown.
if (this._rconClient && process.platform === "win32") {
let saved = events.once(this, '_saved');
await this.sendRcon("/server-save");
await saved;
}
this._state = "stopping";
if (this._rconClient) {
// If RCON is not yet fully connected that operation needs to
// complete before the RCON connection can be closed cleanly.
if (!this._rconReady) {
await events.once(this, 'rcon-ready');
}
await this._rconClient.end();
}
// On linux this sends SIGTERM to the process. On windows this
// will terminate the process with no cleanup. You can send your
// complaint for the lack of graceful shutdown to the Factorio
// developers. Rcon does not recognize /quit, stdin is not
// recognized, and there's no "send CTRL+C to process" on Windows.
this._server.kill();
// There appears to be an race condition where sending SIGTERM
// immediatly before the RCON interface comes online causes the
// Factorio server to hang. It's also possible the server doesn't
// stop if it's stuck with an infinite lua code loop. In either
// case there's no recovering from it.
if (process.platform !== "win32") {
let hanged = true;
function setAlive(output) { hanged = false; }
this.on('_quitting', setAlive);
let timeoutId = setTimeout(() => {
if (hanged) {
console.error("Factorio appears to have hanged, sending SIGKILL");
this._server.kill('SIGKILL');
}
}, 5000);
await events.once(this._server, 'exit');
clearTimeout(timeoutId);
this.off('_quitting', setAlive);
// On windows the process is terminated immediately, but to keep
// ordering wait until after the exit event here.
} else {
await events.once(this._server, 'exit');
}
}
/**
* Disable achievements on the running server
*
* Ensures achievements are disabled on the save that's running. This is
* necessary in order to run any commands at all.
*
* @returns {boolean}
* True if acheivements got disabled and false if they already where
* disabled.
*/
async disableAchievements() {
this._check(["running"]);
let check = await this.sendRcon("/sc rcon.print('disabled')");
if (check === 'disabled\n') {
return false;
}
// Factorio will print a warning to the console and ask for the command
// to be runned again before disabling achievements and allowing commands.
check = await this.sendRcon("/sc rcon.print('disabled')");
if (check === 'disabled\n') {
return true;
}
throw new Error("An error occured trying to disable acheivements");
}
/**
* Return path in data directory
*
* Creates a path using path.join with the given parts that's relative to
* the data directory of the Factorio server. Not valid before init has
* been called.
*/
dataPath(...parts) {
return path.join(this._dataDir, ...parts);
}
/**
* Return path in write directory
*
* Creates a path using path.join with the given parts that's relative to
* the write directory of the Factorio server.
*/
writePath(...parts) {
return path.join(this._writeDir, ...parts);
}
/**
* Get example server settings
*
* Loads server-settings.example.json from the data dir.
*
* @returns {object} the parsed server-settings.
*/
async exampleSettings() {
return JSON.parse(await fs.readFile(this.dataPath("server-settings.example.json"), "utf-8"));
}
async _writeConfigIni() {
let content = ini.encode({
path: {
"read-data": this.dataPath(),
"write-data": this.writePath(),
}
});
await fs.outputFile(this.writePath("config.ini"), content);
}
}
module.exports = {
FactorioServer,
// For testing only
_getVersion: getVersion,
_versionOrder: versionOrder,
_findVersion: findVersion,
_randomDynamicPort: randomDynamicPort,
_generatePassword: generatePassword,
_LineSplitter: LineSplitter,
_parseOutput: parseOutput,
};
-33
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@@ -1,33 +0,0 @@
const fs = require("fs-extra");
const path = require("path");
/**
* Returns the newest file in a directory
*
* @param {string} directory - The directory to look for the newest file in.
* @param {function(string): boolean} filter -
* Optional function to filter out files to ignore. Should return true
* if the file is to be considered.
* @returns {?string}
* Name of the file with the newest timestamp or null if the
* directory contains no files.
*/
async function getNewestFile(directory, filter = (name) => true) {
let newestTime = new Date(0);
let newestFile = null;
for (let entry of await fs.readdir(directory, { withFileTypes: true })) {
if (entry.isFile()) {
let stat = await fs.stat(path.join(directory, entry.name));
if (filter(entry.name) && stat.mtime > newestTime) {
newestTime = stat.mtime;
newestFile = entry.name;
}
}
}
return newestFile;
}
module.exports = {
getNewestFile,
}
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@@ -1,2 +0,0 @@
const fileOps = require("./fileOps");
module.exports = fileOps;
-44
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@@ -1,44 +0,0 @@
const forge = require("node-forge");
const fs = require("fs-extra");
const util = require("util");
const hrtime = process.hrtime.bigint;
module.exports = async function({
bits = 2048,
sslCertPath,
sslPrivKeyPath,
doLogging = false,
} = {}){
function log(t) {
if(doLogging) console.log("lib/generateSSLcert.js | "+t);
}
log("Generating SSL certificate with "+bits+" bits at "+sslCertPath);
let startNs = hrtime();
let keypair = await util.promisify(forge.pki.rsa.generateKeyPair)({bits: bits, e: 0x10001});
log("Generated 2048bit keypair in: "+(Number(hrtime()-startNs) / 1e6)+" ms");
startNs = hrtime();
let cert = forge.pki.createCertificate();
cert.publicKey = keypair.publicKey;
cert.serialNumber = "01";
cert.validity.notBefore = new Date();
cert.validity.notAfter = new Date(Date.now()+(1000*60*60*24*365)); // valid for one year
// XXX This should probably be limited to the actual hostname
let attrs = [{ name: "commonName", value: "*" }];
cert.setSubject(attrs);
cert.setIssuer(attrs);
// self-sign certificate
cert.sign(keypair.privateKey);
// Write certificate and private key to pem files
await fs.outputFile(sslPrivKeyPath, forge.pki.privateKeyToPem(keypair.privateKey));
await fs.outputFile(sslCertPath, forge.pki.certificateToPem(cert));
log("Generated certificate in: "+(Number(hrtime()-startNs) / 1e6)+" ms");
}
-39
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@@ -1,39 +0,0 @@
const crypto = require('crypto');
const fs = require('fs');
/**
* Returns a promise that resolves to the SHA1 hash of the stream given
*
* @param stream - Node stream of the content to hash.
*/
function hashStream(stream) {
return new Promise(function(resolve, reject) {
let hasher = crypto.createHash('sha1')
hasher.setEncoding('hex')
hasher.on('finish', function() {
resolve(hasher.read());
});
stream.on('error', function(error) {
// the docs doesn't say anything about what's passed on error
reject(error);
});
stream.pipe(hasher);
});
}
/**
* Returns a promise that resolves to the SHA1 hash of the file given by path
*
* @param {string} path - Path to the file to hash.
*/
function hashFile(path) {
return hashStream(fs.createReadStream(path));
}
module.exports = {
hashStream,
hashFile,
}
-23
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@@ -1,23 +0,0 @@
/**
* Collection of small utilites that are useful in multiple places.
* @module
*/
/**
* Return a string describing the type of the value passed
*
* Works the same as typeof, excpet that null and array types get their
* own string.
*
* @param value - value to return the type of.
* @returns {string} basic type of the value passed.
*/
function basicType(value) {
if (value === null) { return "null"; }
if (value instanceof Array) { return "array"; }
return typeof value;
}
module.exports = {
basicType,
}
-403
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@@ -1,403 +0,0 @@
"use strict";
const events = require("events");
const WebSocket = require("ws");
const schema = require("lib/schema");
const errors = require("lib/errors");
class WebSocketBaseConnector extends events.EventEmitter {
constructor() {
super();
this._socket = null;
this._seq = 1;
this._lastHeartbeat = null;
this._heartbeatId = null;
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sendBuffer = [];
}
_dropSendBufferSeq(seq) {
if (seq === null) {
return;
}
let dropCount = 0;
for (let index = 0; index < this._sendBuffer.length; index++) {
if (this._sendBuffer[index].seq <= seq) {
dropCount++;
} else {
break;
}
}
this._sendBuffer.splice(0, dropCount);
}
_doHeartbeat() {
this._check(["connected"]);
if (Date.now() - this._lastHeartbeat > 2000 * this._heartbeatInterval) {
console.log("SOCKET | closing after heartbeat timed out");
this._socket.close(1008, "Heartbeat timeout");
clearInterval(this._heartbeatId);
this._heartbeatId = null;
} else {
this._socket.send(JSON.stringify({
seq: null,
type: "heartbeat",
data: { seq: this._lastReceivedSeq },
}));
}
}
_processHeartbeat(message) {
if (!schema.heartbeat(message)) {
console.log("SOCKET | closing after received invalid heartbeat:", message);
this._socket.close(1002, "Invalid heartbeat");
console.log(schema.heartbeat.errors);
return;
}
this._lastHeartbeat = Date.now();
this._dropSendBufferSeq(message.data.seq);
}
/**
* Start sending heartbeats
*/
startHeartbeat() {
this._lastHeartbeat = Date.now();
this._heartbeatId = setInterval(() => {
this._doHeartbeat();
}, this._heartbeatInterval * 1000);
}
/**
* Stop sending heartbeats
*/
stopHeartbeat() {
if (this._heartbeatId) {
clearInterval(this._heartbeatId);
this._heartbeatId = null;
}
}
/**
* Send a message over the socket
*
* @returns the sequence number of the message sent
*/
send(type, data) {
this._check(["handshake", "connected", "closing"]);
let message = { seq: this._seq, type, data };
this._sendBuffer.push(message);
if (["connected", "closing"].includes(this._state)) {
this._socket.send(JSON.stringify(message));
}
return this._seq++;
}
/**
* Set connection state to closing
*
* Signal the connection is about tho close and that once the close
* frame is received it should be considered finished.
*/
setClosing() {
this._state = "closing";
}
}
/**
* Connector for master server clients
*/
class WebSocketClientConnector extends WebSocketBaseConnector {
constructor(url, reconnectDelay) {
super();
this._url = url;
// The following states are used in the client connector
// new: Not connected
// handshake: Attempting to (re)connect to server.
// connected: Connection is online
// closing: Connection is in the process of being closed.
this._state = "new";
this._reconnectId = null;
this._sessionToken = null;
this._connected = false;
this._reconnectDelay = reconnectDelay;
}
_check(expectedStates) {
if (!expectedStates.includes(this._state)) {
throw new Error(
`Expected state ${expectedStates} but state is ${this._state}`
);
}
}
/**
* Send a handshake message over the socket
*
* Used in the register function in order to send the register handshake
* message over the WebSocket.
*/
sendHandshake(type, data) {
this._check(["handshake"]);
this._socket.send(JSON.stringify({ seq: null, type, data }));
}
/**
* Close the connection with the given reason.
*
* Sends a close frame and disconnects the connector.
*/
close(code, reason) {
if (this._state === "new") {
return;
}
if (this._reconnectId) {
clearTimeout(this._reconnectId);
this._reconnectId = null;
}
this.stopHeartbeat();
this._state = "closing";
this._socket.close(code, reason);
}
/**
* Connect to the master server
*/
async connect() {
this._check(["new"]);
this._state = "handshake";
this._doConnect();
// Wait for the connection to be ready
await events.once(this, "connected");
}
async _doConnect() {
let url = new URL(this._url);
url.pathname += "api/socket";
// Open WebSocket to master
console.log(`SOCKET | connecting to ${url}`)
this._socket = new WebSocket(url, {
// For now we do not verify TLS certificates since the default setup is
// to create a self-signed certificate.
rejectUnauthorized: false,
});
this._attachSocketHandlers();
}
/**
* Attempt re-establishing the connecting again
*/
reconnect() {
if (this._reconnectId !== null) {
return;
}
let delay = Math.random() * this._reconnectDelay;
console.log(`SOCKET | waiting ${delay.toLocaleString("en", { maximumFractionDigits: 2 })} seconds for reconnect`)
this._reconnectId = setTimeout(() => {
this._reconnectId = null;
this._doConnect();
}, delay * 1000);
}
_attachSocketHandlers() {
this._socket.on("close", (code, reason) => {
console.log(`SOCKET | Close (code: ${code}, reason: ${reason})`);
// Authentication failed
if (code === 4003) {
this.emit("error", new errors.AuthenticationFailed("Authentication failed"));
this._state = "closing";
}
if (this._state === "closing") {
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sendBuffer.length = 0;
this._state = "new";
if (this._connected) {
this.emit("close");
this._connected = false;
}
} else {
this._state = "handshake";
this.reconnect();
if (this._connected) {
this.emit("dropped");
this._connected = false;
}
}
this.stopHeartbeat();
});
this._socket.on("error", err => {
// It's assumed that close is always called by ws
console.error("SOCKET | Error:", err);
});
/*
this._socket.on("unexpected-response", (req, res) => {
let data = "";
res.on('data', (chunk) => { data += chunk; });
res.on('end', () => {
console.error(`SOCKET | Unexpeced Response ${res.statusCode}`);
console.error(data);
this._socket.emit("error", new Error(`Unexpected Response ${res.statusCode}`));
});
});
*/
this._socket.on("open", () => {
console.log("SOCKET | Open");
});
this._socket.on("ping", data => {
console.log(`SOCKET | Ping (data: ${data}`);
});
this._socket.on("pong", data => {
console.log(`SOCKET | Pong (data: ${data}`);
});
// Handle messages
this._socket.on("message", data => {
let message = JSON.parse(data);
if (this._state === "handshake") {
this._processHandshake(message);
} else if (["connected", "closing"].includes(this._state)) {
if (message.seq !== null) {
this._lastReceivedSeq = message.seq;
}
if (message.type === "heartbeat") {
this._processHeartbeat(message);
} else {
this.emit("message", message);
}
} else {
throw new Error(`Received message in unexpected state ${this._state}`);
}
});
}
_processHandshake(message) {
if (!schema.serverHandshake(message)) {
console.log("SOCKET | closing after received invalid handshake:", message);
this._socket.close(1002, "Invalid handshake");
return;
}
let { seq, type, data } = message;
if (type == 'hello') {
console.log(`SOCKET | received hello from master version ${data.version}`);
if (this._sessionToken) {
console.log("SOCKET | Attempting resume");
this.sendHandshake("resume", {
session_token: this._sessionToken,
last_seq: this._lastReceivedSeq,
});
} else {
this.register();
}
} else if (type === 'ready') {
console.log("SOCKET | received ready from master");
this._state = "connected";
this._sessionToken = data.session_token;
this._heartbeatInterval = data.heartbeat_interval;
this.startHeartbeat();
this._connected = true;
this.emit("connected");
} else if (type === "continue") {
console.log("SOCKET | resuming existing session");
this._state = "connected";
this._heartbeatInterval = data.heartbeat_interval;
this.startHeartbeat();
this._dropSendBufferSeq(data.last_seq);
for (let message of this._sendBuffer) {
this._socket.send(JSON.stringify(message));
}
this._connected = true;
this.emit("connected");
} else if (type === "invalidate") {
this._heartbeatInterval = null;
this._lastReceivedSeq = null;
this._sessionToken = null;
this._sendBuffer.length = 0;
this.emit("invalidate");
this.register();
}
}
/**
* Register the link with the server
*
* This function is expected to be overriden by sub-classes and send the
* register message over the socket when invoked.
*/
register() {
throw Error("Abstract function");
}
}
class VirtualConnector extends events.EventEmitter {
constructor() {
super();
this.other = this;
this._seq = 1;
}
/**
* Create a pair of virtual connector hooked into each other
*
* Creates two virtual connectors that are liked to each othes such that
* a message sent on one is received by the other.
*
* @returns {Array} two virtuarl connectors.
*/
static makePair() {
let first = new this();
let second = new this();
first.other = second;
second.other = first;
return [first, second];
}
/**
* Send a message to the other end of the connector
*
* @returns the sequence number of the message sent
*/
send(type, data) {
this.other.emit('message', { seq: this._seq, type, data });
return this._seq++;
}
}
module.exports = {
WebSocketBaseConnector,
WebSocketClientConnector,
VirtualConnector,
};
-5
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@@ -1,5 +0,0 @@
module.exports = {
...require('lib/link/link'),
...require('lib/link/messages'),
...require('lib/link/connectors'),
};
-234
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@@ -1,234 +0,0 @@
"use strict";
const schema = require("lib/schema");
const errors = require("lib/errors");
const messages = require("lib/link/messages");
// Some definitions for the terminology used here:
// link: Either side of a master - client connection
// connector: Adapter between a link and a socket connection
// connection: the master server side of a link
// client: the side that is not the master server of a link
// message: the complete object sent using the 'message' event
// data: the data property of a message, essentially the payload.
// type: the type property of a message, identifies what to expect in data.
/**
* Common interface for server and client connections
*/
class Link {
constructor(source, target, connector) {
this.source = source;
this.target = target;
this.connector = connector;
this._waiters = new Map();
this._handlers = new Map();
this._validators = new Map();
// Process messages received by the connector
connector.on('message', payload => {
try {
this.processMessage(payload);
} catch (err) {
if (err instanceof errors.InvalidMessage) {
console.error(`Invalid message on ${this.source}-${this.target} link: ${err.message}`)
if (err.errors) {
console.error(err.errors);
}
} else {
this.connector.emit('error', err);
}
}
});
connector.on("invalidate", () => {
for (let waiterType of this._waiters.values()) {
for (let waiter of waiterType) {
waiter.reject(new Error("Session lost"));
}
}
this._waiters.clear();
});
}
/**
* Process a received message on the link
*
* Validates and invokes the handler and/or waiters for a message that has
* been received. An unhandled message is considered to be an error.
*
* @throws {InvalidMessage}
* if validation failed, is missing, the message is invalid, or no
* handlers/waiters were invoked to handle the message.
*/
processMessage(message) {
if (!schema.message(message)) {
throw new errors.InvalidMessage("Malformed", schema.message.errors);
}
let validator = this._validators.get(message.type);
if (!validator) {
throw new errors.InvalidMessage(`No validator for ${message.type} on ${this.source}-${this.target}`);
}
if (!validator(message)) {
throw new errors.InvalidMessage(`Validation failed for ${message.type}`, validator.errors);
}
let hadHandlers = this._processHandler(message);
let hadWaiters = this._processWaiters(message);
if (!hadWaiters && !hadHandlers) {
// XXX console.error(`Unhandled message: ${JSON.stringify(message, null, 4)}`);
throw new errors.InvalidMessage(`Unhandled message ${message.type}`);
}
}
/**
* Invoke the handler for this message if it exists
*
* @returns {Boolean} true if a handler was invoked.
*/
_processHandler(message) {
let handler = this._handlers.get(message.type);
if (handler) {
handler(message);
return true;
} else {
return false;
}
}
/**
* Invokes the waiters for this message if any
*
* @returns {Boolean} true if a waiter was triggered.
*/
_processWaiters(message) {
let { seq, type, data } = message;
let waiters = this._waiters.get(type);
if (!waiters || !waiters.length) {
return false;
}
let matched = [];
waitersLoop: for (let index = 0; index < waiters.length; index++) {
let waiter = waiters[index];
for (let [key, value] of Object.entries(waiter.data)) {
if (data[key] !== value) {
continue waitersLoop;
}
}
waiter.resolve(message);
matched.push(index);
}
matched.reverse();
for (let index of matched) {
waiters.splice(index, 1);
}
return matched.length > 0;
}
/**
* Set handler for a message type
*
* Set function called upon receiving a message of the given type.
*
* @param {string} type - Type of message to listen to
* @param {function} handler -
* Callack to invoke on messages of the given type.
* @param {function} validator -
* Function validating the message have the correct format.
*/
setHandler(type, handler, validator) {
if (this._handlers.has(type)) {
throw new Error(`${type} already has a handler`);
}
if (!validator) {
throw new Error("validator is required");
}
this.setValidator(type, validator);
this._handlers.set(type, handler);
}
/**
* Set validator for a message type
*
* Set function called upon receiving a message of the given type in
* order to validate the message. The function should return true if
* the message is valid and false otherwise.
*
* @param {string} type - Type of message to validate
* @param {function} validator - Validation function.
*/
setValidator(type, validator) {
if (this._validators.has(type)) {
throw new Error(`${type} already has a validator`);
}
this._validators.set(type, validator);
}
/**
* Wait for a message matching given type and data
*
* Waits for a message over the link that matches the type given as well
* as any properties specified in data. For example specifying { foo:
* 21 } as the data will cause it to wait until a message with the right
* type and a foo property value of 21 in the data payload.
*/
async waitFor(type, data) {
if (!this._validators.has(type)) {
throw new Error(`No validator for ${type} on ${this.source}-${this.target}`);
}
let waiter = { data };
waiter.promise = new Promise((resolve, reject) => {
waiter.resolve = resolve;
waiter.reject = reject;
if (!this._waiters.has(type)) {
this._waiters.set(type, [waiter]);
} else {
this._waiters.get(type).push(waiter);
}
});
return waiter.promise;
}
/**
* Handle ping requests
*/
async pingRequestHandler() { }
/**
* Prepare connection for close
*
* Waits for all pending requests on the connection to resolve.
* Sub-classes should implement this handler with code that prevents
* additional requests to be sent out before calling the super class
* method.
*/
async shutdownConnectionRequestHandler() {
let promises = [];
for (let waiterType of this._waiters.values()) {
for (let waiter of waiterType) {
promises.push(waiter.promise.then(() => {}, () => {}));
}
}
await Promise.all(promises);
this.connector.setClosing();
}
}
module.exports = {
Link,
}
-558
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@@ -1,558 +0,0 @@
"use strict";
const schema = require("lib/schema");
const errors = require("lib/errors");
/**
* Represents a request sent over the link
*
* A request-response message that can be innitated by either party of the
* link.
*/
class Request {
/**
* Creates a request
*
* @param {string} type -
* message type used. Will have suffix '_request' for the request
* message and suffix '_response' for the response message.
* @param {Array<string>} links -
* Links this request is valid on. Takes an array of strings
* containing "<source>-<target>" specifications.
* @param {?string} forwardTo -
* Optional target to forward this request to. 'instance' add
* instance_id into the requestProperties and forward to the given
* instance. 'master' forwards it to the master server.
* @param {Object<string, Object>} requestProperties -
* Mapping of property values to JSON schema specifications for the
* properties that are valid in the data payload of this requst.
* @param {Object<string, Object>} responseProperties -
* Mapping of property values to JSON schema specifications for the
* properties that are valid in the data payload of the response to
* this requst.
*/
constructor({
type, links, forwardTo = null, requestProperties = {}, responseProperties = {}
}) {
this.type = type;
this.links = links;
this.forwardTo = forwardTo;
this.requestType = type + '_request';
this.responseType = type + '_response';
if (forwardTo === 'instance') {
requestProperties = Object.assign(
{"instance_id": { type: "integer" }}, requestProperties
);
} else if (forwardTo !== "master" && forwardTo !== null) {
throw new Error(`Invalid forwardTo value ${forwardTo}`);
}
this._requestValidator = schema.compile({
$schema: "http://json-schema.org/draft-07/schema#",
properties: {
"type": { const: this.requestType },
"data": {
additionalProperties: false,
required: Object.keys(requestProperties),
properties: requestProperties,
},
},
});
this._responseValidator = schema.compile({
$schema: "http://json-schema.org/draft-07/schema#",
properties: {
"type": { const: this.responseType },
"data": {
anyOf: [
{
additionalProperties: false,
required: ["seq", ...Object.keys(responseProperties)],
properties: {
"seq": { type: "integer" },
...responseProperties,
},
},
{
additionalProperties: false,
required: ["seq", "error"],
properties: {
"seq": { type: "integer" },
"error": { type: "string" },
},
},
],
},
}
});
}
/**
* Attach to a link
*
* Set a the validator for the response on the given link if it's a
* source and sets the handler for the request if it is a target.
*
* If forwardTo was set to 'instance' the `forwardRequestToInstance`
* method on the link is used as the default handler.
*
* If forwardTo was set to 'master' the `forwardRequesToMaster` method
* on the link is used as the default handler.
*
* Does nothing if the link is neither a source nor a target for this
* request.
*
* @param {Link} link - The link to attach to.
* @param {Function} handler -
* Async function to invoke with link set as this to handle the
* request request. Only used on the target side.
* @throws {Error} if the handler is needed and not defined.
*/
attach(link, handler) {
// Source side.
if (this.links.includes(`${link.source}-${link.target}`)) {
link.setValidator(this.responseType, this._responseValidator);
}
// Target side. Note: Source and target is reversed here.
if (this.links.includes(`${link.target}-${link.source}`)) {
// Use forwarder if handler is not present.
if (!handler) {
if (this.forwardTo === 'instance') {
handler = link.forwardRequestToInstance;
} else if (this.forwardTo === "master") {
handler = link.forwardRequestToMaster;
}
}
if (!handler) {
throw new Error(`Missing handler for ${this.requestType} on ${link.source}-${link.target} link`);
}
link.setHandler(this.requestType, message => {
handler.call(link, message, this).then(response => {
if (response === undefined) {
// XXX Should we allow implicit responses like this?
response = {};
}
if (!this._responseValidator({ seq: 0, type: this.responseType, response})) {
console.error(this._responseValidator.errors);
throw new Error(`Validation failed responding to ${this.requestType}`);
}
link.connector.send(this.responseType, { ...response, seq: message.seq });
}).catch(err => {
if (!(err instanceof errors.RequestError)) {
console.error(`Unexpected error while responding to ${this.requestType}`, err);
}
link.connector.send(this.responseType, { seq: message.seq, error: err.message });
});
}, this._requestValidator);
}
}
/**
* Send request over the given link
*
* Sends the given data over the link as the request payload and waits
* for the response.
*
* @returns {object} response data
*/
async send(link, data = {}) {
// XXX validate link target/source?
if (!this._requestValidator({ seq: 0, type: this.requestType, data})) {
console.error(this._requestValidator.errors);
throw new Error(`Validation failed sending ${this.requestType}`);
}
let seq = link.connector.send(this.requestType, data);
let responseMessage = await link.waitFor(this.responseType, { seq });
if (responseMessage.data.error) {
throw new errors.RequestError(responseMessage.data.error);
}
return responseMessage.data;
}
}
let messages = {}
// Connection requests
let wsLinks = ["master-control", "control-master", "master-slave", "slave-master"];
messages.shutdownConnection = new Request({
type: "shutdown_connection",
links: wsLinks,
});
messages.ping = new Request({
type: "ping",
links: wsLinks,
});
// Management requests
messages.listSlaves = new Request({
type: 'list_slaves',
links: ['control-master'],
responseProperties: {
"list": {
type: "array",
items: {
additionalProperties: false,
required: ["agent", "version", "name", "id", "connected"],
properties: {
"agent": { type: "string" },
"version": { type: "string" },
"name": { type: "string" },
"id": { type: "integer" },
"connected": { type: "boolean" },
},
},
},
},
});
messages.listInstances = new Request({
type: 'list_instances',
links: ['control-master'],
responseProperties: {
"list": {
type: "array",
items: {
additionalProperties: false,
required: ["name", "id", "assigned_slave"],
properties: {
"name": { type: "string" },
"id": { type: "integer" },
"assigned_slave": { type: ["null", "integer"] },
},
},
},
},
});
messages.setInstanceOutputSubscriptions = new Request({
type: 'set_instance_output_subscriptions',
links: ['control-master'],
requestProperties: {
"instance_ids": {
type: "array",
items: { type: "integer" },
},
},
});
messages.createInstance = new Request({
type: 'create_instance',
links: ['control-master'],
requestProperties: {
"serialized_config": { type: "object" },
},
});
messages.getInstanceConfig = new Request({
type: "get_instance_config",
links: ["control-master"],
requestProperties: {
"instance_id": { type: "integer" },
},
responseProperties: {
"serialized_config": { type: "object" },
},
});
messages.setInstanceConfigField = new Request({
type: "set_instance_config_field",
links: ["control-master"],
requestProperties: {
"instance_id": { type: "integer" },
"field": { type: "string" },
"value": { type: "string" },
},
});
messages.assignInstanceCommand = new Request({
type: 'assign_instance_command',
links: ['control-master'],
requestProperties: {
"instance_id": { type: "integer" },
"slave_id": { type: "integer" },
},
});
messages.assignInstance = new Request({
type: 'assign_instance',
links: ['master-slave'],
requestProperties: {
"serialized_config": { type: "object" },
},
forwardTo: 'instance',
})
messages.startInstance = new Request({
type: 'start_instance',
links: ['control-master', 'master-slave', 'slave-instance'],
requestProperties: {
"instance_id": { type: "integer" },
},
forwardTo: 'instance',
});
messages.createSave = new Request({
type: 'create_save',
links: ['control-master', 'master-slave', 'slave-instance'],
forwardTo: 'instance',
});
messages.stopInstance = new Request({
type: 'stop_instance',
links: ['control-master', 'master-slave', 'slave-instance'],
forwardTo: 'instance',
});
messages.deleteInstance = new Request({
type: 'delete_instance',
links: ['control-master', 'master-slave'],
forwardTo: 'instance',
});
messages.sendRcon = new Request({
type: 'send_rcon',
links: ['control-master', 'master-slave', 'slave-instance'],
forwardTo: 'instance',
requestProperties: {
"command": { type: "string" },
},
responseProperties: {
"result": { type: "string" },
}
});
messages.getMetrics = new Request({
type: 'statistics_exporter:get_metrics',
links: ['master-slave', 'slave-instance'],
responseProperties: {
"results": { type: "array" },
},
});
/**
* Represents an event sent over the link
*
* A one way message without any response or recipt confirmation that
* can be innitiated by either party of the link.
*/
class Event {
/**
* Creates an event
*
* @param {string} type -
* message type used. Will have suffix '_event' appended to it for
* the messages sent through this event.
* @param {Array<string>} links -
* Links this event is valid on. Takes an array of strings
* containing "<source>-<target>" specifications.
* @param {?string} forwardTo -
* Optional target to forward this request to. Supported values are
* 'master' and 'instance'. If set to 'instance' an instance_id
* property is implicity added to eventProperties.
* @param {?string} broadcastTo -
* Optional target to broadcast this event to. Only 'instance' is
* currently supported. An event will only be broadcast towards
* links that are downstream, so sending an event set to instance
* broadcast that's sent to a slave will only be broadcast to that
* slave's instances.
* @param {Object<string, Object>} eventProperties -
* Mapping of property values to JSON schema specifications for the
* properties that are valid in the data payload of this event.
*/
constructor({ type, links, forwardTo = null, broadcastTo = null, eventProperties = {} }) {
this.type = type;
this.links = links;
this.forwardTo = forwardTo;
this.broadcastTo = broadcastTo;
if (forwardTo === 'instance') {
eventProperties = Object.assign(
{"instance_id": { type: "integer" }}, eventProperties
);
} else if (forwardTo !== 'master' && forwardTo !== null) {
throw new Error(`Invalid forwardTo value ${forwardTo}`);
}
if (broadcastTo !== 'instance' && broadcastTo !== null) {
throw new Error(`Invalid broadcastTo value ${broadcastTo}`);
}
this.eventType = type + '_event';
this._eventValidator = schema.compile({
$schema: "http://json-schema.org/draft-07/schema#",
properties: {
"type": { const: this.eventType },
"data": {
additionalProperties: false,
required: Object.keys(eventProperties),
properties: eventProperties,
},
},
});
}
/**
* Attach to a link
*
* Set a the handler for the event on the given link if it's a target
* for the event.
*
* If forwardTo was set to 'master' the `forwardEventToMaster` method on
* the link is used as the default handler. If it was set to 'instance'
* the `forwardEventToInstance` method on the link is used by default.
*
* If broadcastTo was set to 'instance' the `broadcastEventToInstance`
* method on the link is invoked before the handler.
*
* Does nothing if the link is not a target for this event.
*
* @param {Link} link - The link to attach to.
* @param {Function} handler -
* Async function to invoke with link set as this to handle the
* event. Only used on the target side.
* @throws {Error} if the handler is needed and not defined.
*/
attach(link, handler) {
// Target side. Note: Source and target is reversed here.
if (this.links.includes(`${link.target}-${link.source}`)) {
// Use forwarder if handler is not present.
if (!handler) {
if (this.forwardTo === 'instance') {
handler = link.forwardEventToInstance;
} else if (this.forwardTo === 'master') {
handler = link.forwardEventToMaster;
}
}
if (
this.broadcastTo === 'instance'
&& [
'instance-slave', 'slave-master', 'control-master', 'master-slave'
].includes(`${link.target}-${link.source}`)
) {
if (!handler) {
handler = link.broadcastEventToInstance;
} else {
let originalHandler = handler;
handler = async (message, event) => {
await link.broadcastEventToInstance(message, event);
await originalHandler.call(link, message, event);
}
}
}
if (!handler) {
throw new Error(`Missing handler for ${this.eventType} on ${link.source}-${link.target} link`);
}
link.setHandler(this.eventType, message => {
// XXX Should event handlers even be allowed to be async?
handler.call(link, message, this).catch(err => {
console.error(`Unexpected error while handling ${this.eventType}`, err);
});
}, this._eventValidator);
}
}
/**
* Send event over the given link
*
* Sends the given event data over the link.
*/
send(link, data = {}) {
if (!this._eventValidator({ seq: 0, type: this.eventType, data})) {
console.error(this._eventValidator.errors);
throw new Error(`Validation failed sending ${this.eventType}`);
}
link.connector.send(this.eventType, data);
}
}
messages.instanceStopped = new Event({
type: 'instance_stopped',
links: ['instance-slave'],
});
messages.updateInstances = new Event({
type: 'update_instances',
links: ['slave-master'],
eventProperties: {
"instances": {
type: "array",
items: {
type: "object",
additionalProperties: false,
required: ["serialized_config"],
properties: {
"serialized_config": { type: "object" },
},
},
},
},
});
messages.instanceOutput = new Event({
type: 'instance_output',
links: ['instance-slave', 'slave-master', 'master-control'],
forwardTo: 'master',
eventProperties: {
"instance_id": { type: "integer" },
"output": {
type: "object",
additionalProperties: false,
required: ["source", "received", "format", "type", "message"],
properties: {
"source": { type: "string" },
"received": { type: "number" },
"format": { type: "string" },
"time": { type: "string" },
"level": { type: "string" },
"file": { type: "string" },
"type": { type: "string" },
"action": { type: "string" },
"message": { type: "string" },
},
},
},
});
/**
* Attaches all requests and events to the given link
*
* Loops through all builtin messages defined and attaches all of them
* to the link. The handler used for the messageis looked up on the
* link instance as the concatenation of the name of the message, the
* name of message class, and 'Handler'.
*/
function attachAllMessages(link) {
for (let [name, message] of Object.entries(messages)) {
message.attach(link, link[name + message.constructor.name + 'Handler']);
}
}
module.exports = {
Request,
Event,
attachAllMessages,
messages,
}
-17
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/**
* Escapes a string for inclusion into a lua string
*/
function escapeString(content) {
return content
.replace(/\\/g, "\\\\")
.replace(/"/g, '\\"')
.replace(/'/g, "\\'")
.replace(/\0/g, "\\0")
.replace(/\n/g, "\\n")
.replace(/\r/g, "\\r")
;
}
module.exports = {
escapeString,
}
-294
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@@ -1,294 +0,0 @@
/**
Provides tools to manage mods in a clusterio install
@module
*/
const asTable = require("as-table").configure({delimiter: ' | '});
const moment = require("moment");
const syncRequest = require("sync-request");
const fs = require("fs-extra");
const https = require('follow-redirects').https;
const factorioAPI = require("node-factorio-api");
const sLog = require("single-line-log").stdout;
const query = require('cli-interact').getYesNo;
const path = require("path");
const fileOps = require("lib/fileOps");
function ellipse(str, max){
return str.length > (max - 3) ? str.substring(0,max-3) + '...' : str;
}
// https://stackoverflow.com/questions/15900485/correct-way-to-convert-size-in-bytes-to-kb-mb-gb-in-javascript
function formatBytes(size, decimals) {
if (bytes === 0) return '0 Bytes';
const k = 1024;
const dm = decimals < 0 ? 0 : decimals;
const sizes = ['Bytes', 'KB', 'MB', 'GB', 'TB', 'PB', 'EB', 'ZB', 'YB'];
const i = Math.floor(Math.log(bytes) / Math.log(k));
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i];
}
/**
Lists mods for an instance as a table. Warning, handles printing internally.
@param {Instance} instance - Instance object, see slave.js
@example
var modManager = require("modManager");
modManager.listMods(config, instance);
// console.logs table of mods installed on instance
// if instance.name is shared:
// console.logs mods located in /sharedMods as a nice table
*/
async function listMods(config, instance) {
return new Promise((resolve, reject) => {
if (true) {
factorioAPI.init(false, instance.path("instanceMods"), instance.path("saves"), instance.server.version);
factorioAPI.authenticate({
username: config.username,
token: config.token,
require_ownership: false
}).then(token => {
console.log("* Currently installed:");
factorioAPI.readModZips().then(list => {
console.log(asTable(list.map(mod => {
return {
name:(mod.title || mod.name),
version:mod.version,
date:mod.date,
factorio_ver:mod.factorio_version,
author:mod.author,
}
})));
});
// Had issues earlier due to bug in node-factorio-api, see https://github.com/Danacus/node-factorio-api/issues/2
// bug is resolved, thanks to @Danacus and @brotherpot
factorioAPI.getModsFromSaves().then(list => {
console.log("* Mods used in save:");
console.log(asTable(list[0].mods))
});
}).catch(reason => {
console.log("Failed to authenticate to factorio.com! Please check your connection and the username+token used for authentication in config.json");
resolve();
});
} else {
// list shared mods in /sharedMods/
factorioAPI.init(false, 'sharedMods/', '', instance.server.version);
factorioAPI.authenticate({
username: config.username,
token: config.token,
require_ownership: false
}).then(() => {
console.log("\r\n")
console.log("* Mods shared by all instances:")
factorioAPI.getInstalledMods().then(mods => {
console.log(asTable(mods));
resolve();
});
}).catch(e => {
reject(new Error(e));
});
}
// get JSON data about GH releases
/*let res = syncRequest('GET', 'https://api.github.com/repos/Danielv123/factorioClusterioMod/releases', {"headers":{"User-Agent":"factorioClusterio"}});
let url = JSON.parse(res.getBody())[0].assets[0].browser_download_url;
let name = JSON.parse(res.getBody())[0].assets[0].name;
console.log(JSON.parse(res.getBody()))
*/
});
}
/**
Searches mods.factorio.com for mods matching a search term and prints
the results to console as a neat looking table
@param {string} searchTerm What to search for
*/
async function findMods(config, searchTerm) {
return new Promise((resolve, reject) => {
factorioAPI.init(false);
factorioAPI.authenticate({
username: config.username,
token: config.token,
require_ownership: false
}).then(token => {
factorioAPI.searchMods(searchTerm).then(mods => {
let result = asTable(mods.reverse().map(mod => {
return {
title:ellipse(mod.title, 50),
name:ellipse(mod.name, 30),
downloads:mod.downloads_count,
updated: moment(mod.updated_at).format("DD.MM.YY"),
latest_version: mod.latest_release.version,
owner:mod.owner,
//license: mod.license_name,
}
}));
resolve(result);
// console.log(result);
});
}).catch(e => {
if (e.contains("Insufficient information")) console.log("We are missing some parameters required for logging in! Make sure your factorio username and token are specified in config.json.");
reject(new Error(e));
});
});
}
async function addMod(config, term, instance) {
return new Promise((resolve, reject) => {
if (instance.name == "shared") {
var modDirectory = "sharedMods";
} else {
var modDirectory = instance.path("instanceMods");
}
if (term && term.length > 0) {
if (term.includes("mods.factorio.com/mods/")) { // https://mods.factorio.com/mods/Danielv123/ChooChoo
// treat it as a link download
factorioAPI.init(false, modDirectory, "", instance.server.version);
factorioAPI.authenticate({
username: config.username,
token: config.token,
require_ownership: false
}).then(() => {
factorioAPI.searchMods(term.split("/")[term.split("/").length-1]).then(body => {
console.log("Im gonna download: "+body[0].name + " in version: " + body[0].latest_release.version);
factorioAPI.downloadMod( {name: body[0].name, version: body[0].latest_release.version}).then(()=>{
console.log("Mod downloaded");
resolve();
});
});
});
} else if (term.includes("github.com")) { // https://github.com/Danielv123/factorioClusterioMod
// treat it as a github releases download
let apiURL = "https://api.github.com/repos/" + term.split("/")[3] + "/" + term.split("/")[4] + "/releases"; // https://api.github.com/repos/Danielv123/factorioClusterioMod/releases
let res = syncRequest('GET', apiURL, {"headers":{"User-Agent":"factorioClusterio"}});
let url = JSON.parse(res.getBody())[0].assets[0].browser_download_url;
let name = JSON.parse(res.getBody())[0].assets[0].name;
if (url) {
console.log("Downloading " + url);
let file = fs.createWriteStream(path.join(modDirectory, name));
let bytesDownloaded = 0;
let downloadStartTime = Date.now();
https.get(url, function(response) {
let bytesToDownload = response.headers['content-length'];
response.pipe(file);
response.on("data", chunk => {
bytesDownloaded += chunk.length;
let downloadTimeElapsed = Date.now() - downloadStartTime;
let bytesPerSecond = bytesDownloaded / (downloadTimeElapsed/1000);
let timeToComplete = Math.floor((bytesToDownload - bytesDownloaded)/bytesPerSecond);
sLog("Downloading "+name+" "+(bytesDownloaded/bytesToDownload*100).toPrecision(3)+"% ("+formatBytes(bytesDownloaded)+" / "+formatBytes(bytesToDownload)+")\r\n"+
"about "+timeToComplete+" seconds remaining ("+formatBytes(bytesPerSecond)+"/s)");
}).on("end", x => {
sLog.clear();
console.log(" Downloaded in "+moment.utc(moment.duration(Date.now()-downloadStartTime).as('milliseconds')).format('mm:ss')); // because sLog.clear() doesn't seem to do the job of ending the line properly
resolve();
});
});
}
} else {
// treat it as a search and download the top result
factorioAPI.init(false, modDirectory, "", instance.server.version);
factorioAPI.authenticate({
username: config.username,
token: config.token,
require_ownership: false
}).then(() => {
factorioAPI.searchMods(term).then(body => {
console.log(body)
console.log("Im gonna download: "+body[0].name + " in version: " + body[0].latest_release.version);
factorioAPI.downloadMod( {name: body[0].name, version: body[0].latest_release.version}).then(()=>{
console.log("Mod downloaded");
resolve();
});
});
});
}
} else {
reject(new Error("Invalid search term"));
}
});
}
async function removeMod(config, term, instance, force = false) {
return new Promise((resolve, reject) => {
if (instance.name == "shared") {
var modDirectory = "sharedMods";
} else {
var modDirectory = instance.path("instanceMods");
}
if (term && typeof term == "string" && term.length > 0) {
let mods = fs.readdirSync(modDirectory);
let modsMatchingFilter = mods.filter(mod => mod.toLowerCase().includes(term.toLowerCase()));
if (modsMatchingFilter.length < 1) {
console.log("No mods found matching search");
} else if (modsMatchingFilter.length == 1) {
console.log("Deleting "+modsMatchingFilter[0]);
fs.unlinkSync(path.join(modDirectory, modsMatchingFilter[0]));
console.log("Deleted.");
} else if (modsMatchingFilter.length > 1) {
console.log("Found multiple mods");
modsMatchingFilter.forEach(mod => console.log(mod));
if (query("Delete all mods matching filter?")) {
let modsToDelete = modsMatchingFilter.length;
for (let i = 0; i < modsToDelete; i++) {
fs.unlinkSync(path.join(modDirectory, modsMatchingFilter[i]));
console.log("Deleted "+modsMatchingFilter[i]);
}
} else console.log("Did not delete mods.")
}
resolve();
} else {
reject(new Error("Invalid search term"));
}
});
}
// 'https://api.github.com/repos/Danielv123/factorioClusterioMod/releases'
/**
Download mod from github repo by looking for the first binary download in
the latest release, saving it to /sharedMods
@param {string} url a github repo URL, for example https://api.github.com/repos/Danielv123/factorioClusterioMod/releases. Must link to /releases
*/
function downloadFromGitURL(url) {
console.log("Downloading mod from "+url);
// get JSON data about releases
let res = syncRequest('GET', url, {"headers":{"User-Agent":"factorioClusterio"}});
let downloadUrl = JSON.parse(res.getBody())[0].assets[0].browser_download_url;
let name = JSON.parse(res.getBody())[0].assets[0].name;
console.log(JSON.parse(res.getBody()))
if (downloadUrl) {
console.log(downloadUrl);
let file = fs.createWriteStream("sharedMods/"+name);
https.get(downloadUrl, function(response) {
response.pipe(file);
console.log("Downloaded "+name);
});
}
}
/*
function findUpdates() {
console.log("Downloading mods...");
// get JSON data about releases
let res = syncRequest('GET', 'https://api.github.com/repos/Danielv123/factorioClusterioMod/releases', {"headers":{"User-Agent":"factorioClusterio"}});
let url = JSON.parse(res.getBody())[0].assets[0].browser_download_url;
let name = JSON.parse(res.getBody())[0].assets[0].name;
console.log(JSON.parse(res.getBody()))
}*/
module.exports = {
listMods,
findMods,
addMod,
removeMod,
downloadFromGitURL,
}
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@@ -1,116 +0,0 @@
var http = require('http');
var https = require('https');
var fs = require('fs-extra');
function makeDirectory(path){
return new Promise((resolve, reject) => {
fs.mkdirp(path, function(err){
if(err){
console.error("Unable to mkdirp "+path);
console.error(err);
resolve(false);
} else {
console.log("mkdirp "+path);
resolve(true);
}
});
});
}
function download(url, file, callback){
return new Promise((resolve, reject) => {
let pathArray = file.split("/");
pathArray.pop(); // remove filename from the end
if(pathArray.length >= 1){
// this might be an invalid path!
fs.stat(pathArray.join("/"), (err, stat) => {
if(err){
makeDirectory(pathArray.join("/")).then(()=>{
doDownload(url, file, callback);
});
} else {
doDownload(url, file, callback);
}
});
} else {
doDownload(url, file, callback);
}
function doDownload(url, file, callback){
var writeStream = fs.createWriteStream(file);
let protocol = http;
if(url.split(":")[0] == "https") protocol = https;
var request = protocol.get(url, function(response) {
response.pipe(writeStream);
response.on("end", () => {
if(callback && typeof callback == "function") callback(file);
console.log("Downloaded "+file+" from "+url);
resolve();
});
});
}
});
}
var directories = [
"sharedMods",
"instances",
];
let downloadList = [
// {
// url: "http://fbpviewer.trakos.pl/images/spritesheet.json",
// file: "static/pictures/spritesheet.js",
// callback: function(file){
// fs.writeFileSync("static/pictures/spritesheet.js", "export default\n"+fs.readFileSync("static/pictures/spritesheet.js"));
// },
// },
// {
// url: "http://fbpviewer.trakos.pl/images/spritesheet.png",
// file: "static/pictures/spritesheet.png",
// },
{
url: "https://code.jquery.com/jquery.js",
file: "static/external/jquery.js",
},
{
url: "https://code.jquery.com/ui/1.12.1/jquery-ui.js",
file: "static/external/jquery-ui.js",
},
{
url: "https://momentjs.com/downloads/moment.min.js",
file: "static/external/moment.min.js",
},
{
url: "https://craig.global.ssl.fastly.net/js/mousetrap/mousetrap.min.js",
file: "static/external/mousetrap.min.js",
},
{
url: "https://fonts.googleapis.com/css?family=Roboto",
file: "static/external/css/Roboto.css",
},
]
// initiate folder creations and downloads
function processMkdirRecursive(callback){
let item = directories.shift();
makeDirectory(item).then(()=>{
if(directories.length == 0){
if(callback) callback();
} else {
processMkdirRecursive(callback);
}
});
}
function processDownloadRecursive(callback){
let item = downloadList.shift();
download(item.url, item.file, item.callback).then(()=>{
if(downloadList.length == 0){
if(callback) callback();
} else {
processDownloadRecursive(callback);
}
});
}
if (module === require.main) {
processMkdirRecursive(processDownloadRecursive);
}
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@@ -1,44 +0,0 @@
/**
Helper functions related to objects
@module
*/
/**
Deep clones an object, is actually just JSON.parse(JSON.stringify()) but looks cleaner.
@param {object} obj to clone
@returns {object}
@example
a = {"thingy":"with a value"};
b = a;
a == b; // true
c = objectOps.deepclone(a);
a == c; // false
*/
module.exports.deepclone = function(obj){
return JSON.parse(JSON.stringify(obj));
}
/**
Checks if a string is valid JSON using try/catch. If passed an object it will always return true.
@param {string} string to verify
@returns {boolean}
@example
objectOps.isJSON("99 bottles of beer"); // false
objectOps.isJSON("99"); // true
objectOps.isJSON({"thingy":"that is an object"}); // true
objectOps.isJSON(JSON.stringify({"thingy":"that is an object"})); // true
*/
module.exports.isJSON = function(string){
let stringIsJson = false;
let x
try {
x = JSON.parse(string);
} catch (e){
return false;
}
if(typeof x == "object" || typeof string == "object"){
stringIsJson = true;
}
return stringIsJson;
}
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{
"name": "lib",
"description": "Internal library for factorioClusterio"
}
-192
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/**
* Plugin interfaces and utilities.
* @module
*/
"use strict";
const fs = require("fs-extra");
const path = require("path");
const errors = require("lib/errors");
/**
* Base class for instance plugins
*/
class BaseInstancePlugin {
constructor(info, instance, slave) {
/**
* The plugin's own info module
*/
this.info = info;
/**
* Instance the plugin started for
* @type {Instance}
*/
this.instance = instance;
/**
* Slave running the instance
*
* With the exepction of accessing the slave's config you should
* avoid ineracting with the slave object directly.
*
* @type {Slave}
*/
this.slave = slave;
}
/**
* Called immediately after the class is instantiated
*/
async init() { }
/**
* Called before collecting Prometheus metrics
*
* Invoked before the default metrics of prometheus is collected. Note
* that since this is done while replying to /metrics this should not
* take a long time, otherwise the requst will time out.
*
* Although you can return the results of collecting your prometheus
* collectors directly, all gauges in the default registry is already
* automatically collected. It's therefore recommended to only update
* the Gauges/Counters/etc in onMetric and let Clusterio deal will
* collecting the values.
*
* @returns an async iterator of prometheus metric results or undefined.
*/
async onMetrics() { }
/**
* Called after the Factorio server is started
*/
async onStart() { }
/**
* Called before the Factorio server is stopped
*
* This will not be called if for example the Factorio server crashes or
* is killed.
*/
async onStop() { }
/**
* Called when the Factorio server exited
*/
onExit() { }
/**
* Called when the Factorio outputs a line
*
* Called when the Factorio server outputs a line on either stdout or
* stderr. The output is a parsed form of the line and contains the
* following properties (those marked with ? are optional):
*
* - source: Where the message came from, one of "stdout" and "stderr".
* - format: Timestamp format, one of "date", "seconds" and "none".
* - time?: Timestamp of the message. Not present if format is "none".
* - type: Type of message, one of "log", "action" and "generic".
* - level?: Log level for "log" type. i.e "Info" normally.
* - file?: File reported for "log" type.
* - action?: Kind of action for "action" type. i.e "CHAT" for chat.
* - message: Main content of the line.
*/
async onOutput(output) { }
}
class BaseMasterPlugin {
constructor(info, master, metrics) {
this.info = info;
this.master = master;
this.metrics = metrics;
}
/**
* Called immediately after the class is instantiated
*/
async init() { }
/**
* Called before collecting Prometheus metrics
*
* Invoked before the default metrics of prometheus is collected. Note
* that since this is done while replying to /metrics this should not
* take a long time, otherwise the requst will time out.
*
* Although you can return the results of collecting your prometheus
* collectors directly, all gauges in the default registry is already
* automatically collected. It's therefore recommended to only update
* the Gauges/Counters/etc in onMetric and let Clusterio deal will
* collecting the values.
*
* @returns an async iterator of prometheus metric results or undefined.
*/
async onMetrics() { }
/**
* Called when the master server is shutting down
*/
async onExit() { }
}
/**
* Load plugin information
*
* Searches through the plugin directory and loads each plugin's info
* module. Once loaded the info modules will not be reloaded should this
* function be called again.
*
* @returns {Map<string, Object>} mapping of plugin name to info module.
*/
async function loadPluginInfos(baseDir) {
let plugins = [];
for (let pluginDir of await fs.readdir(baseDir)) {
let pluginInfo;
try {
// Note: Require path is relative to this module
pluginInfo = require(path.posix.join('..', baseDir, pluginDir, 'info'));
} catch (err) {
if (err.code === 'MODULE_NOT_FOUND') {
continue;
} else {
throw new errors.PluginError(pluginDir, err);
}
}
if (pluginInfo.name !== pluginDir) {
throw new errors.EnvironmentError(
`Plugin dir ${baseDir}/${pluginDir} does not match the name of the plugin (${pluginInfo.name})`
);
}
plugins.push(pluginInfo);
}
return plugins;
}
function attachPluginMessages(link, pluginInfo, plugin) {
let messageDefinitions = pluginInfo.messages || [];
for (let [name, messageFormat] of Object.entries(messageDefinitions)) {
let handler = name + messageFormat.constructor.name + 'Handler';
if (plugin === null || !plugin[handler]) {
messageFormat.attach(link);
} else {
messageFormat.attach(link, async function(message, format) {
return await plugin[handler](message, format, this);
});
}
}
}
module.exports = {
BaseInstancePlugin,
BaseMasterPlugin,
loadPluginInfos,
attachPluginMessages,
};
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class Metric {
constructor(type, name, help, labels = []) {
if (typeof name !== 'string') {
throw new Error("Expected name to be a string");
}
if (typeof help !== 'string') {
throw new Error("Expected help to be a string");
}
if (!/^[a-zA-Z_:][a-zA-Z0-9_:]*$/.test(name)) {
throw new Error(`Invalid name '${name}'`);
}
for (let name of labels) {
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(name)) {
throw new Error(`Invalid label '${name}'`);
}
}
this.name = name;
this.help = help;
this.type = type;
this.labels = labels;
}
}
let defaultRegistry;
class Collector {
constructor(register = true) {
if (register) {
defaultRegistry.register(this);
}
}
async* collect() { }
}
function escapeLabelValue(value) {
return value
.replace(/\\/g, "\\\\")
.replace(/\n/g, "\\n")
.replace(/"/g, "\\\"")
;
}
function labelsToKey(labels, metricLabels) {
let items = []
if (labels.length === 1 && typeof labels[0] === "object") {
labels = labels[0];
for (let name of metricLabels) {
if (!Object.hasOwnProperty.call(labels, name)) {
throw new Error(`Missing label '${name}'`);
}
if (typeof labels[name] !== "string") {
throw new Error(
`Expected value for label '${name}' to be a string`
);
}
items.push(`${name}="${escapeLabelValue(labels[name])}"`);
}
for (let name of Object.keys(labels)) {
if (!metricLabels.includes(name)) {
throw new Error(`Extra label '${name}'`);
}
}
} else {
if (metricLabels.length > labels.length) {
throw new Error(`Missing label '${metricLabels[labels.length]}'`);
}
if (labels.length > metricLabels.length) {
throw new Error(`Extra positional label`);
}
for (let i=0; i < metricLabels.length; ++i) {
if (typeof labels[i] !== "string") {
throw new Error(
`Expected value for label '${metricLabels[i]}' to be a string`
);
}
items.push(`${metricLabels[i]}="${escapeLabelValue(labels[i])}"`);
}
}
return items.join(',');
}
function keyToLabels(key) {
let labels = new Map();
if (key !== '') for (let pair of key.split(',')) {
let [name, value] = pair.split('=', 2);
labels.set(name, value
.slice(1, -1)
.replace(/\\"/g, "\"")
.replace(/\\n/g, "\n")
.replace(/\\\\/g, "\\")
);
}
return labels;
}
class ValueCollector extends Collector {
constructor(type, name, help, options, childClass) {
let labels = [];
let register = true;
let callback = null;
for (let [name, value] of Object.entries(options)) {
if (name === 'labels') { labels = value; }
else if (name === 'register') { register = value; }
else if (name === 'callback') { callback = value; }
else { throw new Error(`Unrecognized option '${name}'`); }
}
// Make sure we don't register to the default registry if metric throws.
let metric = new Metric(type, name, help, labels);
super(register);
this.callback = callback;
this.metric = metric;
this._values = new Map();
this._children = new Map();
this._childClass = childClass;
this._defaultChild = labels.length ? null : this.labels({});
}
async* collect() {
if (this.callback) { await this.callback(this); }
yield { metric: this.metric, samples: this._values };
}
get() {
return this._defaultChild.get();
}
labels(...labels) {
let key = labelsToKey(labels, this.metric.labels);
let child = this._children.get(key);
if (child === undefined) {
child = new this._childClass(this._values, key);
this._children.set(key, child);
}
return child;
}
remove(...labels) {
let key = labelsToKey(labels, this.metric.labels);
if (key === '') {
throw new Error("labels cannot be empty");
}
this._children.delete(key);
this._values.delete(key);
}
removeAll(labels) {
if (!Object.keys(labels).length) {
throw new Error("labels cannot be empty");
}
function removeMatchingLabels(mapping, labels) {
for (let key of mapping.keys()) {
let candidate = keyToLabels(key);
let hasLabels = Object.entries(labels).every(([name, value]) => {
return candidate.get(name) === value;
});
if (hasLabels) {
mapping.delete(key)
}
}
}
removeMatchingLabels(this._values, labels);
removeMatchingLabels(this._children, labels);
}
clear() {
if (!this.metric.labels.length) {
throw new Error("Cannot clear unlabeled metric");
}
this._children = new Map();
this._values = new Map();
}
}
class ValueCollectorChild {
constructor(values, key) {
this._values = values;
this._key = key;
this._values.set(key, 0);
}
get() {
return this._values.get(this._key);
}
}
class CounterChild extends ValueCollectorChild {
inc(value = 1) {
// Note: Inverted to also catch NaN
if (!(value >= 0)) {
throw new Error("Expected value to be a positive number");
}
this._values.set(this._key, this._values.get(this._key) + value)
}
}
class Counter extends ValueCollector {
constructor(name, help, options = {}) {
super("counter", name, help, options, CounterChild);
}
inc(value = 1) {
this._defaultChild.inc(value);
}
}
class GaugeChild extends ValueCollectorChild {
inc(value = 1) {
this._values.set(this._key, this._values.get(this._key) + value)
}
dec(value = 1) {
this._values.set(this._key, this._values.get(this._key) - value)
}
set(value) {
this._values.set(this._key, value)
}
setToCurrentTime() {
this._values.set(this._key, Date.now() / 1000)
}
}
class Gauge extends ValueCollector {
constructor(name, help, options = {}) {
super("gauge", name, help, options, GaugeChild);
}
inc(value = 1) {
this._defaultChild.inc(value);
}
dec(value = 1) {
this._defaultChild.dec(value);
}
set(value) {
this._defaultChild.set(value);
}
setToCurrentTime() {
this._defaultChild.setToCurrentTime();
}
}
class CollectorRegistry {
constructor() {
this.collectors = [];
}
async* collect() {
for (let collector of this.collectors) {
for await (let result of collector.collect()) {
yield result;
}
}
}
register(metric) {
let index = this.collectors.lastIndexOf(metric);
if (index !== -1) {
throw new Error(
"Collector is already registered in this registry."
);
}
this.collectors.push(metric);
}
unregister(metric) {
let index = this.collectors.lastIndexOf(metric);
if (index === -1) {
throw new Error(
"Collector is not registered in this registry."
);
}
this.collectors.splice(index, 1);
}
}
defaultRegistry = new CollectorRegistry();
function escapeHelp(help) {
return help
.replace(/\\/g, "\\\\")
.replace(/\n/g, "\\n")
;
}
function formatValue(value) {
if (value === Infinity) {
return '+Inf';
} else if (value === -Infinity) {
return '-Inf';
} else {
return value.toString();
}
}
async function* expositionLines(resultsIterator) {
let first = true;
for await (let result of resultsIterator) {
if (first) {
first = false;
} else {
yield `\n`
}
yield `# HELP ${result.metric.name} ${escapeHelp(result.metric.help)}\n`;
yield `# TYPE ${result.metric.name} ${result.metric.type}\n`;
for (let [key, value] of result.samples) {
if (key === '') {
yield `${result.metric.name} ${formatValue(value)}\n`;
} else {
yield `${result.metric.name}{${key}} ${formatValue(value)}\n`;
}
}
}
}
async function exposition(resultsIterator = defaultRegistry.collect()) {
let exposition = '';
for await (let line of expositionLines(resultsIterator)) {
exposition += line;
}
return exposition;
}
// HTTP Content-Type for the exposition format that's implemented
exposition.contentType = 'text/plain; version=0.0.4';
function serializeResult(result, options = {}) {
let addLabels = null;
let metricName = result.metric.name;
let metricHelp = result.metric.help;
for (let [name, value] of Object.entries(options)) {
if (name === 'addLabels') { addLabels = value; }
else if (name === 'metricName') { metricName = value; }
else if (name === 'metricHelp') { metricHelp = value; }
else { throw new Error(`Unrecognized option '${name}'`); }
}
let samples;
if (addLabels === null) {
samples = result.samples;
addLabels = {};
} else {
samples = new Map();
let key = labelsToKey([addLabels], [...Object.keys(addLabels)]);
for (let [labels, value] of result.samples.entries()) {
if (labels === '') { samples.set(key, value); }
else { samples.set(`${labels},${key}`, value); }
}
}
return {
metric: {
type: result.metric.type,
name: metricName,
help: metricHelp,
labels: [...result.metric.labels, ...Object.keys(addLabels)],
},
samples: [...samples.entries()],
};
}
function deserializeResult(serializedResult) {
return {
metric: new Metric(
serializedResult.metric.type,
serializedResult.metric.name,
serializedResult.metric.help,
serializedResult.metric.labels,
),
samples: new Map(serializedResult.samples),
}
}
let defaultCollectors = {};
defaultCollectors.processCpuSecondsTotal = new Gauge(
'process_cpu_seconds', "Total user and system CPU time spent in seconds.",
{
callback: async function() {
let usage = process.cpuUsage();
this.set((usage.user + usage.system) / 1e6);
},
},
);
defaultCollectors.processStartTimeSeconds = new Gauge(
'process_start_time_seconds',
"Start time of the process since unix epoch in seconds."
);
defaultCollectors.processStartTimeSeconds.setToCurrentTime();
module.exports = {
Counter,
Gauge,
CollectorRegistry,
Collector,
ValueCollector,
Metric,
exposition,
defaultRegistry,
defaultCollectors,
serializeResult,
deserializeResult,
};
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const ajv = new (require('ajv'))({
verbose: true,
format: "full",
extendRefs: "fail",
strictDefaluts: true,
strictKeywords: true,
});
/**
* The base format for any message sent over the link
*/
const messageSchema = {
$schema: "http://json-schema.org/draft-07/schema#",
title: "Message",
description: "Format for messages on a link",
type: "object",
additionalProperties: false,
required: ["seq", "type", "data"],
properties: {
"seq": { type: ["integer", "null"] },
"type": { type: "string" },
"data": { type: "object" },
},
};
const message = ajv.compile(messageSchema);
const heartbeat = ajv.compile({
$schema: "http://json-schema.org/draft-07/schema#",
title: "Heartbeat",
description: "Heartbeat sent over link",
type: "object",
additionalProperties: false,
required: ["seq", "type", "data"],
properties: {
"seq": { const: null },
"type": { const: "heartbeat" },
"data": {
type: "object",
additionalProperties: false,
required: ["seq"],
properties: {
"seq": { type: ["integer", "null"] },
},
},
},
});
const serverHandshake = ajv.compile({
$schema: "http://json-schema.org/draft-07/schema#",
title: "Server Handshake",
description: "Message sent from the server to a client during the handshake",
allOf: [ messageSchema ],
anyOf: [
{
properties: {
"type": { const: "hello" },
"data": {
additionalProperties: false,
required: ["version"],
properties: {
"version": { type: "string" },
}
},
},
},
{
properties: {
"type": { const: "ready" },
"data": {
additionalProperties: false,
required: ["session_token", "heartbeat_interval"],
properties: {
"session_token": { type: "string" },
"heartbeat_interval": { type: "number" },
},
},
},
},
{
properties: {
"type": { const: "continue" },
"data": {
additionalProperties: false,
required: ["last_seq", "heartbeat_interval"],
properties: {
"last_seq": { type: ["integer", "null"] },
"heartbeat_interval": { type: "number" },
},
},
},
},
{
properties: {
"type": { const: "invalidate" },
"data": { const: {} },
},
},
],
});
const clientHandshake = ajv.compile({
$schema: "http://json-schema.org/draft-07/schema#",
title: "Client Message",
description: "Message sent from a client to the server",
allOf: [ messageSchema ],
anyOf: [
{
properties: {
"type": { const: "register_slave" },
"data": {
additionalProperties: false,
required: ["token", "agent", "version", "name", "id"],
properties: {
"token": { type: "string" },
"agent": { type: "string" },
"version": { type: "string" },
"name": { type: "string" },
"id": { type: "integer" },
},
},
},
},
{
properties: {
"type": { const: "register_control" },
"data": {
additionalProperties: false,
required: ["token", "agent", "version"],
properties: {
"token": { type: "string" },
"agent": { type: "string" },
"version": { type: "string" },
}
},
},
},
{
properties: {
"type": { const: "resume" },
"data": {
additionalProperties: false,
required: ["session_token", "last_seq"],
properties: {
"session_token": { type: "string" },
"last_seq": { type: ["integer", "null"] },
},
},
},
},
],
});
module.exports = {
compile: ajv.compile.bind(ajv),
message,
heartbeat,
serverHandshake,
clientHandshake,
};
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-- Important: Keep this API in sync with modules/clusterio/api.lua
local api = {}
local initialized = false
function api.init()
if initialized then
return
end
initialized = true
if remote.interfaces.clusterio_api then
api.events = remote.call("clusterio_api", "get_events")
else
local null_event = script.generate_event_name()
api.events = {
on_instance_updated = null_event,
on_server_startup = null_event,
}
end
end
local function call_api(fn, ...)
if remote.interfaces.clusterio_api and remote.interfaces.clusterio_api[fn] then
return remote.call("clusterio_api", fn, ...)
else
return nil
end
end
function api.get_instance_name()
return call_api("get_instance_name")
end
function api.get_instance_id()
return call_api("get_instance_id")
end
function api.send_json(channel, data)
if not remote.interfaces.clusterio_api then
return
end
-- Escape bad characters. The question mark is used for separating the
-- channel name from the payload.
channel = channel:gsub("([\x00-\x1f?\\])", function(match)
return "\\x" .. string.format("%02x", match:byte())
end)
data = game.table_to_json(data)
-- If there's more than about 4kB of data users running with the Windows
-- console open will start to experience stuttering, otherwise we could
-- output about 1 MB of data at a time through stdout.
if #data < 4000 then
print("\f$ipc:" .. channel .. "?j" .. data)
else
local file_no = remote.call("clusterio_api", "get_file_no")
local file_name = "clst_" .. file_no .. ".json"
game.write_file(file_name, data, false, 0)
print("\f$ipc:" .. channel .. "?f" .. file_name)
end
end
return api
-9
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@@ -1,9 +0,0 @@
---------------------------------------------------------------------------------------------------
Version: 0.1.1
Features:
- Added support for Factorio 0.18.x
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Major Features:
- API for mods to interact with Clusterio
- Serialization library for converting items to JSON compatible tables.
-9
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@@ -1,9 +0,0 @@
{
"name": "clusterio_lib",
"version": "0.1.1",
"title": "Clusterio Library (Alpha)",
"author": "Clusterio Team",
"homepage": "https://github.com/clusterio/factorioClusterio",
"description": "Library for interfacing with Clusterio. Warning: work in progress alpha.",
"factorio_version": "0.17"
}
-42
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@@ -1,42 +0,0 @@
-- Important: Keep this API in sync with mod/api.lua
local api = {}
api.events = {
on_instance_updated = script.generate_event_name(),
on_server_startup = script.generate_event_name(),
}
function api.get_instance_name()
return global.clusterio.instance_name
end
function api.get_instance_id()
return global.clusterio.instance_id
end
function api.send_json(channel, data)
-- Escape bad characters. The question mark is used for separating the
-- channel name from the payload.
channel = channel:gsub("([\x00-\x1f?\\])", function(match)
return "\\x" .. string.format("%02x", match:byte())
end)
data = game.table_to_json(data)
-- If there's more than about 4kB of data users running with the Windows
-- console open will start to experience stuttering, otherwise we could
-- output about 1 MB of data at a time through stdout.
if #data < 4000 then
print("\f$ipc:" .. channel .. "?j" .. data)
else
global.clusterio_file_no = (global.clusterio_file_no or 0) + 1
local file_name = "clst_" .. global.clusterio_file_no .. ".json"
game.write_file(file_name, data, false, 0)
print("\f$ipc:" .. channel .. "?f" .. file_name)
end
end
return api
-61
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@@ -1,61 +0,0 @@
local api = require('modules/clusterio/api')
local impl = {}
impl.events = {}
impl.events[defines.events.on_tick] = function()
if global.clusterio_patch_number ~= clusterio_patch_number then
global.clusterio_patch_number = clusterio_patch_number
script.raise_event(api.events.on_server_startup, {})
end
end
impl.events[api.events.on_server_startup] = function()
if not global.clusterio then
global.clusterio = {
instance_id = nil,
instance_name = nil,
}
end
end
-- Internal API
clusterio_private = {}
function clusterio_private.update_instance(new_id, new_name)
global.clusterio.instance_id = new_id
global.clusterio.instance_name = new_name
script.raise_event(api.events.on_instance_updated, {
instance_id = new_id,
instance_name = new_name,
})
end
-- This is not part of the add_remote_interface callback to ensure it is
-- available when the clusterio_lib mod is loaded. The reason this is
-- neccessary is that on_init for newly added mods happen before on_load
-- for existing mods, and the add_remote_interface callback is done in
-- on_load. See https://forums.factorio.com/viewtopic.php?f=25&t=81552 for
-- more details.
remote.add_interface('clusterio_api', {
get_events = function()
return api.events
end,
get_instance_id = function()
return global.clusterio.instance_id
end,
get_instance_name = function()
return global.clusterio.instance_name
end,
get_file_no = function()
global.clusterio_file_no = (global.clusterio_file_no or 0) + 1
return global.clusterio_file_no
end,
})
return impl
-6
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@@ -1,6 +0,0 @@
{
"name": "clusterio",
"version": "0.0.0",
"dependencies": {},
"load": ["impl.lua"]
}
-274
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@@ -1,274 +0,0 @@
-- Library for serializing items in Factorio
-- Based on code from playerManager and trainTeleports
local serialize = {}
-- 0.17 compatibility
local supports_bar, get_bar, has_bar
if (pcall(function() local mods = script.active_mods end)) then
supports_bar = "supports_bar"
get_bar = "get_bar"
set_bar = "set_bar"
else
supports_bar = "hasbar"
get_bar = "getbar"
set_bar = "setbar"
end
-- Equipment Grids are serialized into an array of equipment entries
-- where ench entry is a table with the following fields:
-- n: name
-- p: position (array of 2 numbers corresponding to x and y)
-- s: shield (optional)
-- e: energy (optional)
-- If the equipment is a burner the following is also present:
-- i: burner inventory
-- r: result inventory
-- b: curently burning (optional)
-- f: remaining_burning_fuel (optional)
function serialize.serialize_equipment_grid(grid)
local serialized = {}
local processed = {}
for y = 0, grid.height - 1 do
for x = 0, grid.width - 1 do
local equipment = grid.get({x, y})
if equipment ~= nil then
local pos = equipment.position
local combined_pos = pos.x + pos.y * grid.width + 1
if not processed[combined_pos] then
processed[combined_pos] = true
local entry = {
n = equipment.name,
p = {pos.x, pos.y},
}
if equipment.shield > 0 then entry.s = equipment.shield end
if equipment.energy > 0 then entry.e = equipment.energy end
-- TODO: Test with Industrial Revolution
if equipment.burner then
local burner = equipment.burner
entry.i = serialize.serialize_inventory(burner.inventory)
entry.r = serialize.serialize_inventory(burner.burnt_result_inventory)
if burner.curently_burning then
entry.b = {}
serialize.serialize_item_stack(burner.curently_burning, entry.b)
entry.f = burner.remaining_burning_fuel
end
end
table.insert(serialized, entry)
end
end
end
end
return serialized
end
function serialize.deserialize_equipment_grid(grid, serialized)
grid.clear()
for _, entry in ipairs(serialized) do
local equipment = grid.put({
name = entry.n,
position = entry.p,
})
if equipment then
if entry.s then equipment.shield = entry.s end
if entry.e then equipment.energy = entry.e end
if entry.i then
if entry.b then serialize.deserialize_item_stack(burner.currently_burning, entry.b) end
if entry.f then burner.remaining_burning_fuel = entry.f end
serialize.deserialize_inventory(burner.burnt_result_inventory, entry.r)
serialize.deserialize_inventory(burner.inventory, entry.i)
end
end
end
end
-- Item stacks are serialized into a table with the following fields:
-- n: name
-- c: count
-- h: health (optional)
-- d: durability (optional)
-- a: ammo count (optional)
-- l: label (optional)
-- g: equipment grid (optional)
-- i: item inventory (optional)
-- If the item stack is exportable it has the following property instead
-- e: export string
-- Label is a table with the following fields:
-- t: label text (optional)
-- c: color (optional)
-- a: allow manual label change
function serialize.serialize_item_stack(slot, entry)
if
slot.is_blueprint
or slot.is_blueprint_book
or slot.is_upgrade_item
or slot.is_deconstruction_item
or slot.is_item_with_tags
then
local call_success, call_return = pcall(slot.export_stack)
if not call_success then
print("Error: '" .. call_return .. "' thrown exporting '" .. slot.name .. "'")
else
entry.e = call_return
end
return
end
entry.n = slot.name
entry.c = slot.count
if slot.health < 1 then entry.h = slot.health end
if slot.durability then entry.d = slot.durability end
if slot.type == "ammo" then entry.a = slot.ammo end
if slot.is_item_with_label then
local label = {}
if slot.label then label.t = slot.label end
if slot.label_color then label.c = slot.label_color end
label.a = slot.allow_manual_label_change
entry.l = label
end
if slot.grid then
entry.g = serialize.serialize_equipment_grid(slot.grid)
end
if slot.is_item_with_inventory then
local sub_inventory = slot.get_inventory(defines.inventory.item_main)
entry.i = serialize.serialize_inventory(sub_inventory)
end
end
function serialize.deserialize_item_stack(slot, entry)
if entry.e then
local success = slot.import_stack(entry.e)
if success == 1 then
print("Error: import of '" .. entry.e .. "' succeeded with errors")
elseif success == -1 then
print("Error: import of '" .. entry.e .. "' failed")
end
return
end
local item_stack = {
name = entry.n,
count = entry.c,
}
if entry.h then item_stack.health = entry.h end
if entry.d then item_stack.durability = entry.d end
if entry.a then item_stack.ammo = entry.a end
local call_success, call_return = pcall(slot.set_stack, item_stack)
if not call_success then
print("Error: '" .. call_return .. "' thrown setting stack ".. serpent.line(entry))
elseif not call_return then
print("Error: Failed to set stack " .. serpent.line(entry))
else
if entry.l then
-- TODO test this with AAI's unit-remote-control
local label = entry.l
if label.t then slot.label = label.t end
if label.c then slot.label_color = label.c end
slot.allow_manual_label_change = label.a
end
if entry.g then
serialize.deserialize_equipment_grid(slot.grid, entry.g)
end
if entry.i then
local sub_inventory = slot.get_inventory(defines.inventory.item_main)
serialize.deserialize_inventory(sub_inventory, entry.i)
end
end
end
-- Inventories are serialized into a table with the following fields:
-- i: array of item stack or exportable item entries
-- b: bar position (optional)
-- Each item entry has the following fields
-- s: index (optional, equals to previous plus one if not present)
-- r: repeat count (optional)
-- f: slot filter (optional)
-- Pluss all the fields for item stacks (see deserialize_item_stack)
-- It's also possible that the slot is empty but has a slot filter.
function serialize.serialize_inventory(inventory)
local serialized = {}
if inventory[supports_bar]() and inventory[get_bar]() <= #inventory then
serialized.b = inventory[get_bar]()
end
serialized.i = {}
local previous_index = 0
local previous_serialized = nil
for i = 1, #inventory do
local item = {}
local slot = inventory[i]
if inventory.supports_filters() then
item.f = inventory.get_filter(i)
end
if slot.valid_for_read then
serialize.serialize_item_stack(slot, item)
end
if item.n or item.f or item.e then
local item_serialized = game.table_to_json(item)
if item_serialized == previous_serialized then
local previous_item = serialized.i[#serialized.i]
previous_item.r = (previous_item.r or 0) + 1
previous_index = i
else
if i ~= previous_index + 1 then
item.s = i
end
previous_index = i
previous_serialized = item_serialized
table.insert(serialized.i, item)
end
else
-- Either an empty slot or serilization failed
previous_index = 0
previous_serialized = nil
end
end
return serialized
end
function serialize.deserialize_inventory(inventory, serialized)
if serialized.b and inventory[supports_bar]() then
inventory[set_bar](serialized.b)
end
local last_slot_index = 0
for _, entry in ipairs(serialized.i) do
local base_index = entry.s or last_slot_index + 1
local repeat_count = entry.r or 0
for offset = 0, repeat_count do
-- XXX what if the inventory is smaller on this instance?
local index = base_index + offset
local slot = inventory[index]
if entry.f then
local call_success, call_return = pcall(inventory.set_filter, index, entry.f)
if not call_success then
print("Error: '" .. call_return .. "' thrown setting filter " .. entry.f)
elseif not call_return then
print("Error: Failed to set filter " .. entry.f)
end
end
if entry.n or entry.e then
serialize.deserialize_item_stack(slot, entry)
end
end
last_slot_index = base_index + repeat_count
end
end
return serialize
+45 -78
View File
@@ -1,80 +1,47 @@
{
"name": "clusterio",
"version": "2.0.0-alpha",
"description": "Interserver communication for factorio",
"repository": "https://github.com/clusterio/factorioClusterio",
"main": "master.js",
"scripts": {
"test": "mocha --exit --check-leaks -R spec --recursive test plugins/*/test",
"fast-test": "FAST_TEST=y npm test",
"cover": "nyc npm test",
"fast-cover": "FAST_TEST=y nyc npm test",
"ci-cover": "nyc --reporter=lcovonly npm run-script test",
"docs": "jsdoc --configure docs/jsdoc.json",
"install": "node lib/npmPostinstall",
"bundle-dependencies": "bundle-dependencies"
},
"nyc": {
"exclude": [
"test/**",
"plugins/*/test/**"
]
},
"keywords": [
"factorio"
],
"author": "Danielv123",
"license": "MIT",
"engines": {
"node": ">=10.16 <11 || >= 11.13"
},
"dependencies": {
"as-table": "^1.0.31",
"base64url": "^3.0.0",
"bcrypt": "=3.0.6",
"bcrypt-promise": "^2.0.0",
"body-parser": "^1.18.2",
"chalk": "^3.0.0",
"cli-interact": "^0.1.9",
"compression": "^1.7.2",
"cookie-parser": "^1.4.3",
"deepmerge": "^4.0.0",
"ejs": "^2.5.7",
"express": "^4.16.2",
"express-fileupload": "1.1.5",
"follow-redirects": "^1.5.0",
"fs-extra": "^8.1.0",
"ini": "^1.3.5",
"jsonwebtoken": "^8.2.1",
"jszip": "^3.2.2",
"lib": "file:./lib",
"luamin": "^1.0.4",
"minimist": "^1.2.0",
"moment": "^2.22.2",
"needle": "^2.4.0",
"node-factorio-api": "^0.3.8",
"node-forge": "^0.7.1",
"rcon-client": "^4.2.0",
"request": "^2.83.0",
"sanitizer": "^0.1.3",
"semver": "^7.1.1",
"set-blocking": "^2.0.0",
"simple-git": "^1.96.0",
"single-line-log": "^1.1.2",
"sync-request": "^4.0.1",
"typescript-collections": "^1.3.2",
"ws": "^7.2.3",
"yargs": "^14.2.0"
},
"devDependencies": {
"html5-validator": "^1.2.1",
"jsdoc": "^3.6.3",
"klaw": "^3.0.0",
"mocha": "^6.2.0",
"mocha-sinon": "^2.1.0",
"mocha.parallel": "^0.15.5",
"nock": "^11.3.0",
"nyc": "^14.1.1",
"sinon": "^7.4.1"
}
"name": "root",
"private": true,
"scripts": {
"build": "tsc --build",
"watch": "tsc --build --watch",
"test": "pnpm run build && mocha --check-leaks -R spec --recursive test \"plugins/*/test/**\" --exclude \"test/manual/**\"",
"fast-test": "FAST_TEST=y pnpm test",
"cover": "nyc pnpm test",
"fast-cover": "FAST_TEST=y nyc pnpm test",
"ci-cover": "nyc --reporter=lcovonly pnpm run-script test",
"lint": "eslint packages plugins test",
"lint-fix": "eslint --fix packages plugins test",
"docs": "typedoc",
"bundle-dependencies": "bundle-dependencies"
},
"nyc": {
"exclude": [
"test/**",
"plugins/*/test/**"
]
},
"engines": {
"node": ">=18"
},
"devDependencies": {
"@clusterio/controller": "workspace:*",
"@clusterio/ctl": "workspace:*",
"@clusterio/host": "workspace:*",
"@clusterio/lib": "workspace:*",
"@swc/core": "^1.4.0",
"@typescript-eslint/eslint-plugin": "^6.4.1",
"@typescript-eslint/parser": "^6.4.1",
"eslint": "^8.45.0",
"eslint-plugin-node": "^11.1.0",
"express": "^4.18.2",
"form-data": "^4.0.0",
"fs-extra": "^11.1.1",
"jsonwebtoken": "^9.0.1",
"jszip": "^3.10.0",
"mocha": "^10.2.0",
"nyc": "^15.1.0",
"phin": "^3.7.0",
"typedoc": "^0.24.8",
"typescript": "^5.1.6"
}
}
+2
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@@ -0,0 +1,2 @@
webpack.config.js
dist/browser
+114
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@@ -0,0 +1,114 @@
# Clusterio Controller
Communication hub for Clusterio clusters.
The controller forwards data between Clusterio hosts connected to it and allows the cluster to be remotely managed through WebSocket connections to it either by using the included web interface or the Clusterio ctl command line utility.
# Usage
npx clusteriocontroller <command>
Common options:
* `--plugin-list <file>` JSON file to use for storing the list of plugins that are available to the controller.
Defaults to `plugin-list.json` and will be created if it does not exist.
See the `plugin` command for managing this list.
* `--config <file>` JSON file to use for storing configuration for the controller.
Defaults to `config-controller.json` and will be created if it does not exist.
See the `config` command for inspecting and modifying the configuration.
### `plugin <command>`
Configure plugins available to be loaded by the controller.
The available plugins will be loaded unless they have been disabled in the configuration, see the config command for disabling plugins.
#### `plugin add <path>`
Add plugin either by require path or relative/absolute path to the plugin directory.
A relative path must start with ./ or ../ (or .\ and ..\ on Windows) otherwise it will be assumed to be a require path for an installed package in node_modules.
For example, installing the Subspace Storage plugin:
npm install @clusterio/plugin-subspace_storage
npx clusteriocontroller plugin add @clusterio/plugin-subspace_storage
Since the `plugin-list.json` is shared between controller, host and ctl you usually only need to do this once per machine.
#### `plugin remove <name>`
Remove a plugin by its name.
This should be done before uninstalling the plugin, otherwise there will be an error when Clusterio tries to load the info from the plugin.
Removing and unistalling a plugin is usually not neccessary as the functions provided by the plugin can be disabled in the config.
For example, uninstalling the Subspace Storage plugin:
npx clusteriocontroller plugin remove subspace_storage
npm uninstall @clusterio/plugin-subspace_storage
Since the `plugin-list.json` is shared between controller, host and ctl you usually only need to do this once per machine.
#### `plugin list`
Lists the plugins set up to be available by name followed by path.
### `config`
Manage the controller configuration offline.
This should only be used when the controller is stopped, otherwise the config read might be out of date and config changes will be overwritten when the controller shuts down.
#### `config set <config-entry> [value]`
Set a config entry to the given value.
If value is not provided the entry is set to null.
If the config entry is of type object the value must be a valid JSON serialization of an object.
See docs/configuration.md in the main repositiory for the available configuration entries.
#### `config show <config-entry>`
Shows the value for a single config entry.
#### `config list`
Lists up all configuration entries with their currently configured values.
### `bootstrap`
Commands for setting up initial admin acount and access to the cluster.
#### `bootstrap create-admin <name>`
Creates a new user account with the given name if it does not already exist in the cluster and grant it full cluster admin permission.
You should be using your own Factorio multiplayer username here.
#### `bootstrap generate-user-token <name>`
Generate an access token for logging in and possibly managing the cluster from the given user account.
This can be used both in the web interface and as the `controller_token` to connect with clusterioctl.
#### `bootstrap create-ctl-config <name>`
Creates a clusterioctl config for the given user with url and token set up for connecting to the cluster.
### `run`
Runs the controller.
## See Also
[The Clusterio repository](https://github.com/clusterio/clusterio) for instructions on how to set up a cluster.
+490
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@@ -0,0 +1,490 @@
#!/usr/bin/env node
/**
* Clusterio controller
*
* Facilitates communication between hosts and control of the cluster
* through WebSocet connections, and hosts a webserver for browser
* interfaces and Prometheus statistics export. It is remotely controlled
* by {@link module:ctl/ctl}.
*
* @module controller/controller
* @author Danielv123, Hornwitser
* @example
* npx clusteriocontroller run
*/
import path from "path";
import fs from "fs-extra";
import crypto from "crypto";
import setBlocking from "set-blocking";
import yargs from "yargs";
import util from "util";
import winston from "winston";
import DailyRotateFile from "winston-daily-rotate-file";
import jwt from "jsonwebtoken";
// homebrew modules
import * as lib from "@clusterio/lib";
const { ConsoleTransport, levels, logger } = lib;
import Controller from "./src/Controller";
import UserManager from "./src/UserManager";
import { version } from "./package.json";
// globals
let controller: Controller;
void new lib.Gauge(
"clusterio_controller_pending_requests",
"Count of pending link requests currently waiting in memory on the controller.",
{
callback: (gauge) => {
let count = 0;
if (controller) {
for (const host of controller.wsServer.hostConnections.values()) {
count += host.pendingRequestCount;
}
for (const control of controller.wsServer.controlConnections.values()) {
count += control.pendingRequestCount;
}
}
gauge.set(count);
},
}
);
void new lib.Gauge(
"clusterio_controller_host_mapping",
"Mapping of Host ID to name",
{
labels: ["host_id", "host_name"],
callback: function(gauge:lib.Gauge) {
gauge.clear();
if (!controller || !controller.hosts) {
return;
}
for (let [id, host] of controller.hosts) {
gauge.labels({
host_id: String(id),
host_name: host.name,
}).set(1);
};
},
}
);
void new lib.Gauge(
"clusterio_controller_instance_mapping",
"Mapping of Instance ID to name and host",
{
labels: ["instance_id", "instance_name", "host_id"],
callback: function(gauge:lib.Gauge) {
gauge.clear();
if (!controller || !controller.instances) {
return;
}
for (let [id, instance] of controller.instances) {
gauge.labels({
instance_id: String(id),
instance_name: String(instance.config.get("instance.name")),
host_id: String(instance.config.get("instance.assigned_host")),
}).set(1);
}
},
}
);
void new lib.Gauge(
"clusterio_controller_websocket_active_connections",
"How many WebSocket connections are currently open to the controller",
{ callback: function(gauge:lib.Gauge) {
gauge.set(controller.wsServer.activeConnectors.size);
}}
);
void new lib.Gauge(
"clusterio_controller_active_hosts",
"How many hosts are currently connected to the controller",
{ callback: function(gauge:lib.Gauge) {
gauge.set(controller.wsServer.hostConnections.size);
}}
);
void new lib.Gauge(
"clusterio_controller_connected_clients_count",
"How many clients are currently connected to this controller",
{
labels: ["type"], callback: async function(gauge:lib.Gauge) {
gauge.labels("host").set(controller.wsServer.hostConnections.size);
gauge.labels("control").set(controller.wsServer.controlConnections.size);
},
},
);
async function handleBootstrapCommand(
args: any,
controllerConfig: lib.ControllerConfig
): Promise<void> {
let subCommand = args._[1];
let userManager = new UserManager(controllerConfig);
await userManager.load(path.join(controllerConfig.get("controller.database_directory"), "users.json"));
if (subCommand === "create-admin") {
if (!args.name) {
logger.error("name cannot be blank");
process.exitCode = 1;
return;
}
let admin = userManager.users.get(args.name);
if (!admin) {
admin = userManager.createUser(args.name);
}
let adminRole = lib.ensureDefaultAdminRole(userManager.roles);
admin.roleIds.add(adminRole.id);
admin.isAdmin = true;
await userManager.save(path.join(controllerConfig.get("controller.database_directory"), "users.json"));
} else if (subCommand === "generate-user-token") {
let user = userManager.users.get(args.name);
if (!user) {
logger.error(`No user named '${args.name}'`);
process.exitCode = 1;
return;
}
// eslint-disable-next-line no-console
console.log(userManager.signUserToken(user.name));
} else if (subCommand === "generate-host-token") {
// eslint-disable-next-line no-console
console.log(jwt.sign(
{ aud: "host", host: args.id },
Buffer.from(controllerConfig.get("controller.auth_secret"), "base64")
));
} else if (subCommand === "create-ctl-config") {
let admin = userManager.users.get(args.name);
if (!admin) {
logger.error(`No user named '${args.name}'`);
process.exitCode = 1;
return;
}
let controlConfig = new lib.ControlConfig("control");
controlConfig.set("control.controller_url", Controller.calculateControllerUrl(controllerConfig));
controlConfig.set(
"control.controller_token",
userManager.signUserToken(admin.name),
);
let content = JSON.stringify(controlConfig, null, "\t");
if (args.output === "-") {
// eslint-disable-next-line no-console
console.log(content);
} else {
logger.info(`Writing ${args.output}`);
await lib.safeOutputFile(args.output, content);
}
}
}
export interface ControllerArgs {
[x: string]: unknown;
logLevel: string;
logDirectory: string;
pluginList: string;
devPlugin?: (string | number)[] | undefined;
dev?: boolean;
config: string;
_: (string | number)[];
$0: string;
}
interface InitializeParameters {
args: ControllerArgs;
shouldRun: boolean;
clusterLogger: winston.Logger;
pluginInfos: lib.PluginNodeEnvInfo[] | null;
controllerConfigPath: string | null;
controllerConfig: lib.ControllerConfig | null;
}
async function initialize(): Promise<InitializeParameters> {
// argument parsing
const args = await yargs
.scriptName("controller")
.usage("$0 <command> [options]")
.option("log-level", {
nargs: 1,
describe: "Log level to print to stdout",
default: "info",
choices: ["none"].concat(Object.keys(levels)),
type: "string",
})
.option("log-directory", {
nargs: 1,
describe: "Directory to place logs in",
default: "logs",
type: "string",
})
.option("config", {
nargs: 1,
describe: "controller config file to use",
default: "config-controller.json",
type: "string",
})
.option("plugin-list", {
nargs: 1,
describe: "File containing list of plugins available with their install path",
default: "plugin-list.json",
type: "string",
})
.command("plugin", "Manage available plugins", lib.pluginCommand)
.command("config", "Manage Controller config", lib.configCommand)
.command("bootstrap", "Bootstrap access to cluster", yargs => {
yargs
.command("create-admin <name>", "Create a cluster admin")
.command("generate-user-token <name>", "Generate authentication token for the given user")
.command("generate-host-token <id>", "Generate authentication token for the given host", yargs => {
yargs.positional("id", { describe: "ID of the host", type: "number" });
})
.command("create-ctl-config <name>", "Create clusterioctl config for the given user", yargs => {
yargs.option("output", {
describe: "Path to output config (- for stdout)", type: "string",
nargs: 1, default: "config-control.json",
});
})
.demandCommand(1, "You need to specify a command to run");
})
.command("run", "Run controller", yargs => {
yargs.option("can-restart", {
type: "boolean", nargs: 0, default: false,
describe: "Indicate that a process monitor will restart the controller on failure",
});
yargs.option("dev", { hidden: true, type: "boolean", nargs: 0 });
yargs.option("dev-plugin", { hidden: true, type: "array" });
})
.demandCommand(1, "You need to specify a command to run")
.strict()
.argv
;
// Combined log stream of the whole cluster.
const clusterLogger = winston.createLogger({
format: winston.format.json(),
level: "verbose",
levels,
});
clusterLogger.add(new DailyRotateFile({
format: winston.format.json(),
filename: "cluster-%DATE%.log",
utc: true,
dirname: path.join(args.logDirectory, "cluster"),
}));
// Log stream for the controller.
logger.add(new DailyRotateFile({
format: winston.format.json(),
filename: "controller-%DATE%.log",
utc: true,
dirname: path.join(args.logDirectory, "controller"),
}));
logger.add(new winston.transports.Stream({
stream: clusterLogger,
}));
if (args.logLevel !== "none") {
logger.add(new ConsoleTransport({
level: args.logLevel,
format: new lib.TerminalFormat(),
}));
}
lib.handleUnhandledErrors();
let command = args._[0];
let shouldRun = false;
if (command === "run") {
logger.info(`Starting Clusterio controller ${version}`);
shouldRun = true;
}
logger.info(`Loading available plugins from ${args.pluginList}`);
let pluginList = new Map();
try {
pluginList = new Map(JSON.parse(await fs.readFile(args.pluginList, { encoding: "utf8" })));
} catch (err: any) {
if (err.code !== "ENOENT") {
throw err;
}
}
// If the command is plugin management we don't try to load plugins
if (command === "plugin") {
await lib.handlePluginCommand(args, pluginList, args.pluginList);
return {
args,
shouldRun,
clusterLogger,
pluginInfos: null,
controllerConfigPath: null,
controllerConfig: null,
};
}
logger.info("Loading Plugin info");
const pluginInfos = await lib.loadPluginInfos(pluginList);
lib.registerPluginMessages(pluginInfos);
lib.addPluginConfigFields(pluginInfos);
const controllerConfigPath = args.config;
logger.info(`Loading config from ${controllerConfigPath}`);
let controllerConfig = new lib.ControllerConfig("controller");
try {
let jsonConfig = JSON.parse(await fs.readFile(controllerConfigPath, { encoding: "utf8" }));
controllerConfig = lib.ControllerConfig.fromJSON(jsonConfig, "controller");
} catch (err: any) {
if (err.code === "ENOENT") {
logger.info("Config not found, initializing new config");
controllerConfig = new lib.ControllerConfig("controller");
} else {
throw new lib.StartupError(`Failed to load ${controllerConfigPath}: ${err.message}`);
}
}
if (!controllerConfig.get("controller.auth_secret")) {
logger.info("Generating new controller authentication secret");
let asyncRandomBytes = util.promisify(crypto.randomBytes);
let bytes = await asyncRandomBytes(256);
controllerConfig.set("controller.auth_secret", bytes.toString("base64"));
await lib.safeOutputFile(
controllerConfigPath, JSON.stringify(controllerConfig, null, "\t")
);
}
if (command === "config") {
await lib.handleConfigCommand(
args, controllerConfig, controllerConfigPath
);
} else if (command === "bootstrap") {
await handleBootstrapCommand(args, controllerConfig);
}
return {
args,
clusterLogger,
pluginInfos,
controllerConfigPath,
controllerConfig,
shouldRun,
};
}
async function startup() {
// Set the process title, shows up as the title of the CMD window on windows
// and as the process name in ps/top on linux.
process.title = "clusteriocontroller";
let {
args,
shouldRun,
clusterLogger,
pluginInfos,
controllerConfigPath,
controllerConfig,
} = await initialize();
if (!shouldRun || !pluginInfos || !controllerConfigPath || !controllerConfig) {
return;
}
controller = new Controller(
clusterLogger,
pluginInfos,
controllerConfigPath,
controllerConfig,
Boolean(args.canRestart),
...await Controller.bootstrap(controllerConfig)
);
let secondSigint = false;
process.on("SIGINT", () => {
if (secondSigint) {
setBlocking(true);
logger.fatal("Caught second interrupt, terminating immediately");
// eslint-disable-next-line node/no-process-exit
process.exit(1);
}
secondSigint = true;
logger.info("Caught interrupt signal, shutting down");
controller.stop();
});
let secondSigterm = false;
process.on("SIGTERM", () => {
if (secondSigterm) {
setBlocking(true);
logger.fatal("Caught second termination, terminating immediately");
// eslint-disable-next-line node/no-process-exit
process.exit(1);
}
secondSigterm = true;
logger.info("Caught termination signal, shutting down");
controller.stop();
});
process.on("SIGHUP", () => {
logger.info("Terminal closed, shutting down");
controller.stop();
});
await controller.start(args);
}
export function bootstrap() {
// eslint-disable-next-line no-console
console.warn(`
+==========================================================+
I WARNING: This is the development branch for the 2.0 I
I version of clusterio. Expect things to break. I
+==========================================================+
`
);
startup().catch(err => {
if (err instanceof lib.StartupError) {
logger.fatal(`
+-------------------------------+
| Unable to to start controller |
+-------------------------------+
${err.stack}`
);
} else if (err instanceof lib.PluginError) {
logger.fatal(`
${err.pluginName} plugin threw an unexpected error
during startup, please report it to the plugin author.
------------------------------------------------------
${err.original.stack}`
);
} else {
logger.fatal(`
+------------------------------------------------------------+
| Unexpected error occured while starting controller, please |
| report it to https://github.com/clusterio/clusterio/issues |
+------------------------------------------------------------+
${err.stack}`
);
}
process.exitCode = 1;
});
}
if (module === require.main) {
bootstrap();
}
+14
View File
@@ -0,0 +1,14 @@
import { bootstrap } from "./controller";
export { default as Controller } from "./src/Controller";
export { default as ControllerUser } from "./src/ControllerUser";
export { default as ControllerRouter } from "./src/ControllerRouter";
export { default as ControlConnection } from "./src/ControlConnection";
export { default as HostConnection } from "./src/HostConnection";
export { default as InstanceInfo } from "./src/InstanceInfo";
export { default as BaseControllerPlugin } from "./src/BaseControllerPlugin";
export { default as UserManager } from "./src/UserManager";
export { default as WsServer } from "./src/WsServer";
if (module === require.main) {
bootstrap();
}
+62
View File
@@ -0,0 +1,62 @@
{
"name": "@clusterio/controller",
"description": "Implementation of Clusterio controller",
"author": "Hornwitser",
"license": "MIT",
"version": "2.0.0-alpha.18",
"main": "dist/node/index.js",
"scripts": {
"prepare": "tsc --build && webpack-cli --env production",
"test": "echo \"Error: no test specified\" && exit 1"
},
"bin": {
"clusteriocontroller": "./dist/node/controller.js"
},
"keywords": [
"factorio"
],
"engines": {
"node": ">=18"
},
"dependencies": {
"@clusterio/lib": "^2.0.0-alpha.18",
"@sinclair/typebox": "^0.30.4",
"busboy": "^1.6.0",
"compression": "^1.7.4",
"express": "^4.18.2",
"finalhandler": "^1.2.0",
"fs-extra": "^11.1.1",
"jsonwebtoken": "^9.0.1",
"jszip": "^3.10.1",
"set-blocking": "^2.0.0",
"webpack-cli": "^5.1.4",
"winston": "^3.10.0",
"winston-daily-rotate-file": "^4.7.1",
"ws": "^8.13.0",
"yargs": "^17.7.2"
},
"devDependencies": {
"@clusterio/web_ui": "^2.0.0-alpha.18",
"@swc/core": "^1.4.0",
"@types/busboy": "^1.5.0",
"@types/compression": "^1.7.2",
"@types/express": "^4.17.17",
"@types/finalhandler": "^1.2.0",
"@types/fs-extra": "^11.0.1",
"@types/jsonwebtoken": "^9.0.2",
"@types/node": "^20.4.5",
"@types/set-blocking": "^2.0.0",
"@types/ws": "^8.5.5",
"@types/yargs": "^17.0.24",
"react": "^18.2.0",
"react-dom": "^18.2.0",
"react-router-dom": "^6.4.14",
"typescript": "^5.1.6",
"webpack": "^5.88.2",
"webpack-dev-middleware": "^6.1.1",
"webpack-merge": "^5.9.0"
},
"publishConfig": {
"access": "public"
}
}
+109
View File
@@ -0,0 +1,109 @@
import path from "path";
import fs from "fs-extra";
import type Controller from "./Controller";
import type WsServerConnector from "./WsServerConnector";
import * as lib from "@clusterio/lib";
const { logger } = lib;
import * as routes from "./routes";
/**
* Base class for controller connections
*
* @extends module:lib.Link
* @alias module:controller/src/BaseConnection
*/
export default class BaseConnection extends lib.Link {
declare ["connector"]: WsServerConnector;
constructor(
connector: lib.WebSocketBaseConnector,
public _controller: Controller
) {
super(connector);
this.router = _controller.router;
for (let [Request, handler] of this._controller._registeredRequests) { this.handle(Request, handler); }
for (let [Request, handler] of this._controller._fallbackedRequests) { this.fallbackRequest(Request, handler); }
for (let [Event, handler] of this._controller._registeredEvents) { this.handle(Event, handler); }
for (let [Event, handler] of this._controller._snoopedEvents) { this.snoopEvent(Event, handler); }
this.handle(lib.ModPackGetRequest, this.handleModPackGetRequest.bind(this));
this.handle(lib.ModPackGetDefaultRequest, this.handleModPackGetDefaultRequest.bind(this));
this.handle(lib.ModDownloadRequest, this.handleModDownloadRequest.bind(this));
this.handle(lib.SubscriptionRequest, this.handleSubscriptionRequest.bind(this));
this.connector.on("close", () => {
this._controller.subscriptions.unsubscribe(this);
});
}
async disconnect(code: number, reason: string) {
try {
await this.connector.disconnect();
} catch (err: any) {
if (!(err instanceof lib.SessionLost)) {
logger.error(`"Unexpected error preparing disconnect:\n${err.stack}`);
}
}
}
/**
* True if the link is connected, not in the dropped state and not in
* the process of disconnecting.
*/
get connected(): boolean {
return this.connector.connected;
}
async handleModPackGetRequest(request: lib.ModPackGetRequest): Promise<lib.ModPack> {
let { id } = request;
let modPack = this._controller.modPacks.get(id);
if (!modPack) {
throw new lib.RequestError(`Mod pack with ID ${id} does not exist`);
}
return modPack;
}
async handleModPackGetDefaultRequest(): Promise<lib.ModPack> {
let id = this._controller.config.get("controller.default_mod_pack_id");
if (id === null) {
throw new lib.RequestError("Default mod pack not set on controller");
}
let modPack = this._controller.modPacks.get(id);
if (!modPack) {
throw new lib.RequestError(`Default mod pack configured (${id}) does not exist`);
}
return modPack;
}
getMod(mod: { name: string, version: string, sha1?: string }) {
let filename = lib.ModInfo.filename(mod.name, mod.version);
let modInfo = this._controller.modStore.files.get(filename);
if (!modInfo) {
throw new lib.RequestError(`Mod ${filename} does not exist on controller`);
}
if (mod.sha1 && mod.sha1 !== modInfo.sha1) {
throw new lib.RequestError(`Mod ${filename} checksum does not match controller's checksum`);
}
return modInfo;
}
async handleModDownloadRequest(request: lib.ModDownloadRequest) {
let mod = this.getMod(request);
let modPath = path.join(this._controller.config.get("controller.mods_directory"), mod.filename);
let stream = await routes.createProxyStream(this._controller.app);
stream.filename = mod.filename;
stream.source = fs.createReadStream(modPath);
stream.mime = "application/zip";
stream.size = String(mod.size);
return stream.id;
}
async handleSubscriptionRequest(request: lib.SubscriptionRequest, src: lib.Address, dst: lib.Address) {
return await this._controller.subscriptions.handleRequest(this, request, src, dst);
}
}
@@ -0,0 +1,285 @@
import type {
CollectorResult, Event, InstanceStatus, Logger,
ModPack, ModInfo, PlayerEvent, PluginNodeEnvInfo,
} from "@clusterio/lib";
import type Controller from "./Controller";
import type InstanceInfo from "./InstanceInfo";
import type ControlConnection from "./ControlConnection";
import type HostConnection from "./HostConnection";
/**
* Base class for controller plugins
*
* Controller plugins are subclasses of this class which get instantiated by
* the controller on startup when the plugin is enabled in the config.
* To be discovered the class must be exported under the name `ControllerPlugin`
* in the module specified by the `controllerEntrypoint` in the plugin's
* `plugin` export.
*/
export default class BaseControllerPlugin {
/**
* Logger for this plugin
*
* Instance of winston Logger for sending log messages from this
* plugin. Supported methods and their corresponding log levels are
* `error`, `warn`, `audit`, `info` and `verbose`.
*/
logger: Logger;
constructor(
public info: PluginNodeEnvInfo,
public controller: Controller,
public metrics: any,
logger: Logger
) {
this.logger = logger.child({ plugin: this.info.name }) as unknown as Logger;
}
/**
* Called immediately after the class is instantiated
*/
async init() { }
/**
* Called when the controller saves data in memory to disk
*
* Invoked on the configured controller.autosave_interval by the
* controller and intended to be used to flush any in memory data that
* has changed to disk.
*
* This will also be called during graceful shutdown after {@link
* BaseControllerPlugin.onShutdown} have been invoked and all links have
* been disconnected.
*/
async onSaveData() { }
/**
* Called when the status of an instance changes
*
* Invoked when the controller has changed the status of an instance
* or received notice from a host that the status of an instance has
* changed. The possible statuses that can be notified about are:
* - `unassigned:`: Instance is no longer asssigned to a host.
* - `unknown`: Host assigned to instance is offline.
* - `stopped`: Instance is no longer running or was just assigned to a
* host.
* - `starting`: Instance is in the process of starting up.
* - `running`: Instance startup completed and is now running.
* - `stopping`: Instance is in the processing stopping.
* - `creating_save`: Instance is in the process of creating a save.
* - `exporting_data`: Instance is in the process of exporting item
* icons and locale data.
* - `deleted`: Instance was deleted.
*
* On controller startup all known instances gets the status `unknown` if
* they are assigned to a host, when the host then connects to the
* controller and informs of the current status of its instances this hook
* is invoked for all those instances. You can detect this situation by
* checking if prev equals `unknown`. If the host disconnects the
* instances will again get the `unknown` status.
*
* When instances are created on the controller they will notify of a status
* change with prev set to null. While the status of new instances is
* in most cases `unassigned` it's possible for the created instance to
* start with any state in some host connection corner cases.
*
* Note that it's possible for status change notification to get lost in
* the case of network outages if reconnect fails to re-establish the
* session between the controller and the host.
*
* @param instance -
* The instance that changed.
* @param prev - the previous status of the instance.
*/
async onInstanceStatusChanged(instance: InstanceInfo, prev?: InstanceStatus) { }
/**
* Called when the value of a controller config field changed.
*
* Invoked after the value of the config field given by `field` has
* changed on the controller.
*
* @param field - Name of the field that changed.
* @param curr - The current value of the field.
* @param prev - The previous value of the field.
*/
async onControllerConfigFieldChanged(field: string, curr: unknown, prev: unknown) { }
/**
* Called when the value of an instance config field changed.
*
* Invoked after the value of the config field given by `field` has
* changed on an instance.
*
* @param instance -
* The instance the config changed on.
* @param field - Name of the field that changed.
* @param curr - The current value of the field.
* @param prev - The previous value of the field.
*/
async onInstanceConfigFieldChanged(instance: InstanceInfo, field: string, curr: unknown, prev: unknown) { }
/**
* Called before collecting Prometheus metrics
*
* Invoked before the default metrics of prometheus is collected. Note
* that since this is done while replying to /metrics this should not
* take a long time, otherwise the requst will time out.
*
* Although you can return the results of collecting your prometheus
* collectors directly, all gauges in the default registry is already
* automatically collected. It's therefore recommended to only update
* the Gauges/Counters/etc in onMetric and let Clusterio deal will
* collecting the values.
*
* @returns an async iterator of prometheus metric results or undefined.
*/
async onMetrics(): Promise<void | AsyncIterable<CollectorResult>> { }
/**
* Called when the controller is shutting down
*/
async onShutdown() { }
/**
* Called when an event on a host connection happens
*
* The event param may be one of connect, drop, resume and close and has
* the following meaning:
*
* ##### connect
*
* Invoked when a new connection to the host has been established.
*
* ##### drop
*
* Invoked when a connection loss is detected between the controller and a
* host. Plugins should respond to this event by throtteling messages
* it is sending to the given host connection to an absolute minimum.
*
* Messages sent over a dropped host connection will get queued up in
* memory on the controller and sent all in one go when the connection is
* re-established again.
*
* ##### resume
*
* Invoked when a connection that had previously been dropped is
* re-established
*
* ##### close
*
* Invoked when the connection to the host has been closed.
*
* @param connection -
* The connection the event occured on.
* @param event - one of connect, drop, resume and close
*/
onHostConnectionEvent(connection: HostConnection, event: "connect" | "drop" | "resume" | "close") { }
/**
* Called when an avent on a control connection happens
*
* The event param may be one of connect, drop, resume and close and has
* the following meaning:
*
* ##### connect
*
* Invoked when a new connection to the control has been established.
*
* ##### drop
*
* Invoked when a connection loss is detected between the controller and a
* control. Plugins should respond to this event by throtteling
* messages it is sending to the given control connection to an absolute
* minimum.
*
* Messages sent over a dropped control connection will get queued up in
* memory on the controller and sent all in one go when the connection is
* re-established again.
*
* ##### resume
*
* Invoked when a connection that had previously been dropped is
* re-established.
*
* ##### close
*
* Invoked when the connection to the control has been closed.
*
* @param connection -
* The connection the event occured on.
* @param event - one of connect, drop, resume, and close.
*/
onControlConnectionEvent(connection: ControlConnection, event: "connect" | "drop" | "resume" | "close") { }
/**
* Called when a host is preparing to disconnect from the controller
*
* Invoked when a host has requested the disconnection from the controller.
* This typically happens when it is in the process of shutting down.
*
* Plugins must stop sending messages to the host in question after the
* prepare disconnect has been handled.
*
* @param connection -
* The connection to the host preparing to disconnect.
*/
async onPrepareHostDisconnect(connection: HostConnection) { }
/**
* Called when one or more mod packs are updated
*
* Invoked when one or more mod pack have been added, updated or deleted
* in the cluster.
*
* If a mod pack has been deleted its `.isDeleted` property will be
* true.
*
* @param modPacks - Mod packs that updated.
*/
async onModPacksUpdated(modPacks: ModPack[]) { }
/**
* Called when one or more mod stored on the controller are updated
*
* Invoked when one or more mods have been added, updated or deleted
* from the pool of shared mods stored on the cluster.
*
* If a mod has been deleted its `.isDeleted` property will be true.
*
* @param mods - Mods that updated.
*/
async onModsUpdated(mods: ModInfo[]) { }
/**
* Called when a player joins or leaves an instance
*
* Invoked when a player either joins or leaves an instance in the
* cluster.
*
* @param instance -
* The instance it occured on.
* @param event - Information about the event.
*/
async onPlayerEvent(instance: InstanceInfo, event: PlayerEvent) { }
/**
* Broadcast event to all connected hosts
*
* Sends the given event to all hosts connected to the controller.
* This does not include hosts that are in the process of closing the
* connection, which typically happens when they are shutting down.
*
* @param event - Event to send
*/
broadcastEventToHosts<T>(event: Event<T>) {
for (let hostConnection of this.controller.wsServer.hostConnections.values()) {
if (
!hostConnection.connector.closing
&& (!event.constructor.plugin || hostConnection.plugins.has(event.constructor.plugin))
) {
hostConnection.send(event);
}
}
}
}
@@ -0,0 +1,770 @@
import type WsServerConnector from "./WsServerConnector";
import events from "events";
import * as lib from "@clusterio/lib";
const { logFilter, logger } = lib;
import BaseConnection from "./BaseConnection";
import ControllerUser from "./ControllerUser";
import * as routes from "./routes";
import Controller from "./Controller";
const strcmp = new Intl.Collator(undefined, { numeric: true, sensitivity: "base" }).compare;
const queryLogTime = new lib.Summary(
"clusterio_controller_query_log_duration_seconds",
"Time in seconds log queries took to execute."
);
/**
* Represents the connection to a control link
*
* @extends module:controller/src/BaseConnection
* @alias module:controller/src/ControlConnection
*/
export default class ControlConnection extends BaseConnection {
private _version: string;
logTransport: lib.LinkTransport | null = null;
logSubscriptions = {
all: false,
controller: false,
hostIds: [] as number[],
instanceIds: [] as number[],
};
ws_dumper: ((...args: any[]) => void) | null = null;
declare connector: WsServerConnector;
constructor(
registerData: { version: string },
connector: WsServerConnector,
controller: Controller,
public user: ControllerUser, // The user making this connection.
public id: number
) {
super(connector, controller);
this._version = registerData.version;
this.connector.on("connect", () => {
this.connector._socket!.clusterio_ignore_dump = Boolean(this.ws_dumper);
});
this.connector.on("close", () => {
if (this.logTransport) {
logger.remove(this.logTransport);
this.logTransport = null;
}
if (this.ws_dumper) {
this._controller.debugEvents.off("message", this.ws_dumper);
}
});
for (let event of ["connect", "drop", "resume", "close"] as const) {
this.connector.on(event, () => {
for (let controllerPlugin of this._controller.plugins.values()) {
controllerPlugin.onControlConnectionEvent(this, event);
}
});
}
this.handle(lib.ControllerStopRequest, this.handleControllerStopRequest.bind(this));
this.handle(lib.ControllerRestartRequest, this.handleControllerRestartRequest.bind(this));
this.handle(lib.ControllerConfigGetRequest, this.handleControllerConfigGetRequest.bind(this));
this.handle(lib.ControllerConfigSetFieldRequest, this.handleControllerConfigSetFieldRequest.bind(this));
this.handle(lib.ControllerConfigSetPropRequest, this.handleControllerConfigSetPropRequest.bind(this));
this.handle(lib.HostRevokeTokensRequest, this.handleHostRevokeTokensRequest.bind(this));
this.handle(lib.HostListRequest, this.handleHostListRequest.bind(this));
this.handle(lib.HostGenerateTokenRequest, this.handleHostGenerateTokenRequest.bind(this));
this.handle(lib.HostConfigCreateRequest, this.handleHostConfigCreateRequest.bind(this));
this.handle(lib.InstanceDetailsGetRequest, this.handleInstanceDetailsGetRequest.bind(this));
this.handle(lib.InstanceDetailsListRequest, this.handleInstanceDetailsListRequest.bind(this));
this.handle(lib.InstanceCreateRequest, this.handleInstanceCreateRequest.bind(this));
this.handle(lib.InstanceDeleteRequest, this.handleInstanceDeleteRequest.bind(this));
this.handle(lib.InstanceConfigGetRequest, this.handleInstanceConfigGetRequest.bind(this));
this.handle(lib.InstanceConfigSetFieldRequest, this.handleInstanceConfigSetFieldRequest.bind(this));
this.handle(lib.InstanceConfigSetPropRequest, this.handleInstanceConfigSetPropRequest.bind(this));
this.handle(lib.InstanceAssignRequest, this.handleInstanceAssignRequest.bind(this));
this.handle(lib.InstanceSaveDetailsListRequest, this.handleInstanceSaveDetailsListRequest.bind(this));
this.handle(lib.InstanceRenameSaveRequest, controller.sendRequestToHostByInstanceId.bind(controller));
this.handle(lib.InstanceCopySaveRequest, controller.sendRequestToHostByInstanceId.bind(controller));
this.handle(lib.InstanceDeleteSaveRequest, controller.sendRequestToHostByInstanceId.bind(controller));
this.handle(lib.InstanceDownloadSaveRequest, this.handleInstanceDownloadSaveRequest.bind(this));
this.handle(lib.InstanceTransferSaveRequest, this.handleInstanceTransferSaveRequest.bind(this));
this.handle(lib.ModPackListRequest, this.handleModPackListRequest.bind(this));
this.handle(lib.ModPackCreateRequest, this.handleModPackCreateRequest.bind(this));
this.handle(lib.ModPackUpdateRequest, this.handleModPackUpdateRequest.bind(this));
this.handle(lib.ModPackDeleteRequest, this.handleModPackDeleteRequest.bind(this));
this.handle(lib.ModGetRequest, this.handleModGetRequest.bind(this));
this.handle(lib.ModListRequest, this.handleModListRequest.bind(this));
this.handle(lib.ModSearchRequest, this.handleModSearchRequest.bind(this));
this.handle(lib.ModDeleteRequest, this.handleModDeleteRequest.bind(this));
this.handle(lib.LogSetSubscriptionsRequest, this.handleLogSetSubscriptionsRequest.bind(this));
this.handle(lib.LogQueryRequest, this.handleLogQueryRequest.bind(this));
this.handle(lib.PermissionListRequest, this.handlePermissionListRequest.bind(this));
this.handle(lib.RoleListRequest, this.handleRoleListRequest.bind(this));
this.handle(lib.RoleCreateRequest, this.handleRoleCreateRequest.bind(this));
this.handle(lib.RoleUpdateRequest, this.handleRoleUpdateRequest.bind(this));
this.handle(lib.RoleGrantDefaultPermissionsRequest, this.handleRoleGrantDefaultPermissionsRequest.bind(this));
this.handle(lib.RoleDeleteRequest, this.handleRoleDeleteRequest.bind(this));
this.handle(lib.UserGetRequest, this.handleUserGetRequest.bind(this));
this.handle(lib.UserListRequest, this.handleUserListRequest.bind(this));
this.handle(lib.UserCreateRequest, this.handleUserCreateRequest.bind(this));
this.handle(lib.UserRevokeTokenRequest, this.handleUserRevokeTokenRequest.bind(this));
this.handle(lib.UserUpdateRolesRequest, this.handleUserUpdateRolesRequest.bind(this));
this.handle(lib.UserSetAdminRequest, this.handleUserSetAdminRequest.bind(this));
this.handle(lib.UserSetBannedRequest, this.handleUserSetBannedRequest.bind(this));
this.handle(lib.UserSetWhitelistedRequest, this.handleUserSetWhitelistedRequest.bind(this));
this.handle(lib.UserDeleteRequest, this.handleUserDeleteRequest.bind(this));
this.handle(lib.DebugDumpWsRequest, this.handleDebugDumpWsRequest.bind(this));
}
validateIngress(message: lib.MessageRequest | lib.MessageEvent) {
let origin = this.connector.dst;
if (origin.type !== message.src.type || origin.id !== message.src.id) {
throw new lib.InvalidMessage(`Received message with invalid src ${message.src} from ${origin}`);
}
}
validatePermission(
message: lib.MessageRequest | lib.MessageEvent,
entry: lib.RequestEntry | lib.EventEntry
) {
try {
this.checkPermission(message, entry);
} catch (err: any) {
this.connector.sendResponseError(new lib.ResponseError(err.message, err.code), message.src);
logger.audit(`Permission denied for ${message.name} by ${this.user.name} from ${this.connector.dst}`);
throw err;
}
}
checkPermission(
message: lib.MessageRequest | lib.MessageEvent,
entry: lib.RequestEntry | lib.EventEntry
) {
let permission;
if (message.type === "request") {
permission = (entry as lib.RequestEntry).Request.permission;
} else if (message.type === "event") {
permission = (entry as lib.EventEntry).Event.permission;
} else {
return;
}
if (permission === null) {
return;
}
if (typeof permission === "string") {
this.user.checkPermission(permission);
return;
}
if (typeof permission === "function") {
permission(this.user, message);
return;
}
throw new Error("Should be unreachable");
}
async handleControllerStopRequest() {
this._controller.stop();
}
async handleControllerRestartRequest() {
if (!this._controller.canRestart) {
throw new lib.RequestError("Cannot restart, controller does not have a process monitor to restart it.");
}
this._controller.shouldRestart = true;
this._controller.stop();
}
async handleControllerConfigGetRequest() {
return this._controller.config.toRemote("control");
}
async handleControllerConfigSetFieldRequest(request: lib.ControllerConfigSetFieldRequest) {
this._controller.config.set(request.field as keyof lib.ControllerConfigFields, request.value, "control");
}
async handleControllerConfigSetPropRequest(request: lib.ControllerConfigSetPropRequest) {
let { field, prop, value } = request;
this._controller.config.setProp(field as keyof lib.ControllerConfigFields, prop, value, "control");
}
async handleHostRevokeTokensRequest(request: lib.HostRevokeTokensRequest) {
const host = this._controller.hosts.get(request.hostId);
if (!host) {
throw new Error(`Unknown host id (${request.hostId})`);
}
host.tokenValidAfter = Math.floor(Date.now() / 1000);
const hostConnection = this._controller.wsServer.hostConnections.get(request.hostId);
if (hostConnection) {
hostConnection.connector.terminate();
}
this._controller.hostsUpdated([host]);
}
async handleHostListRequest(): Promise<lib.HostDetails[]> {
return [...this._controller.hosts.values()].map(host => host.toHostDetails());
}
async handleHostGenerateTokenRequest(message: lib.HostGenerateTokenRequest) {
let hostId = message.hostId;
if (hostId === undefined) {
hostId = Math.random() * 2**31 | 0;
}
return this._controller.generateHostToken(hostId);
}
async handleHostConfigCreateRequest(request: lib.HostConfigCreateRequest) {
const hostConfig = new lib.HostConfig("host");
hostConfig.set("host.controller_url", this._controller.getControllerUrl());
if (request.id !== undefined) {
hostConfig.set("host.id", request.id);
}
if (request.name !== undefined) {
hostConfig.set("host.name", request.name);
}
if (request.generateToken) {
this.user.checkPermission("core.host.generate_token");
hostConfig.set("host.controller_token", this._controller.generateHostToken(hostConfig.get("host.id")));
}
return hostConfig.toJSON();
}
async handleInstanceDetailsGetRequest(request: lib.InstanceDetailsGetRequest) {
return this._controller.getRequestInstance(request.instanceId).toInstanceDetails();
}
async handleInstanceDetailsListRequest() {
return [...this._controller.instances.values()].map(instance => instance.toInstanceDetails());
}
async handleInstanceCreateRequest(request: lib.InstanceCreateRequest) {
const instanceConfig = new lib.InstanceConfig("controller");
instanceConfig.update(request.config, false, "control");
await this._controller.instanceCreate(instanceConfig);
}
async handleInstanceDeleteRequest(request: lib.InstanceDeleteRequest) {
await this._controller.instanceDelete(request.instanceId);
}
async handleInstanceConfigGetRequest(request: lib.InstanceConfigGetRequest) {
let instance = this._controller.getRequestInstance(request.instanceId);
return instance.config.toRemote("control");
}
async handleInstanceConfigSetFieldRequest(request: lib.InstanceConfigSetFieldRequest) {
let instance = this._controller.getRequestInstance(request.instanceId);
if (request.field === "instance.assigned_host") {
throw new lib.RequestError("instance.assigned_host must be set through the assign-host interface");
}
if (request.field === "instance.id") {
// XXX is this worth implementing? It's race condition galore.
throw new lib.RequestError("Setting instance.id is not supported");
}
instance.config.set(request.field as keyof lib.InstanceConfigFields, request.value, "control");
await this._controller.instanceConfigUpdated(instance);
}
async handleInstanceConfigSetPropRequest(request: lib.InstanceConfigSetPropRequest) {
let instance = this._controller.getRequestInstance(request.instanceId);
let { field, prop, value } = request;
instance.config.setProp(field as keyof lib.InstanceConfigFields, prop, value, "control");
await this._controller.instanceConfigUpdated(instance);
}
async handleInstanceAssignRequest(request: lib.InstanceAssignRequest) {
await this._controller.instanceAssign(request.instanceId, request.hostId);
}
async handleInstanceSaveDetailsListRequest() {
return [...this._controller.saves.values()];
}
async handleInstanceDownloadSaveRequest(request: lib.InstanceDownloadSaveRequest) {
let { instanceId, name } = request;
let stream = await routes.createProxyStream(this._controller.app);
stream.filename = name;
let ready = new Promise((resolve, reject) => {
stream.events.on("source", resolve);
stream.events.on("timeout", () => reject(
new lib.RequestError("Timed out establishing stream from host")
));
});
ready.catch(() => {});
await this._controller.sendToHostByInstanceId(new lib.InstancePushSaveRequest(
instanceId,
stream.id,
name,
));
await ready;
return stream.id;
}
async handleInstanceTransferSaveRequest(request: lib.InstanceTransferSaveRequest) {
if (request.sourceInstanceId === request.targetInstanceId) {
throw new lib.RequestError("Source and target instance may not be the same");
}
let sourceInstance = this._controller.getRequestInstance(request.sourceInstanceId);
let targetInstance = this._controller.getRequestInstance(request.targetInstanceId);
let sourceHostId = sourceInstance.config.get("instance.assigned_host");
let targetHostId = targetInstance.config.get("instance.assigned_host");
if (sourceHostId === null) {
throw new lib.RequestError("Source instance is not assigned a host");
}
if (targetHostId === null) {
throw new lib.RequestError("Target instance is not assigned a host");
}
// Let host handle request if source and target is on the same host.
if (sourceHostId === targetHostId) {
return await this._controller.sendTo({ hostId: sourceHostId }, request);
}
// Check connectivity
let sourceHostConnection = this._controller.wsServer.hostConnections.get(sourceHostId);
if (!sourceHostConnection || sourceHostConnection.connector.closing) {
throw new lib.RequestError("Source host is not connected to the controller");
}
let targetHostConnection = this._controller.wsServer.hostConnections.get(targetHostId);
if (!targetHostConnection || targetHostConnection.connector.closing) {
throw new lib.RequestError("Target host is not connected to the controller");
}
// Create stream to proxy from target to source
let stream = await routes.createProxyStream(this._controller.app);
stream.events.on("timeout", () => {
if (stream.source) {
stream.source.destroy();
}
stream.events.emit("error", new lib.RequestError("Timed out establishing transfer stream"));
});
// Ignore errors if not listening for them to avoid crash.
stream.events.on("error", () => { /* ignore */ });
// Establish push from source host to stream, this is done first to
// ensure the file size is known prior to the target host pull.
await Promise.all([
this._controller.sendTo(
{ hostId: sourceHostId },
new lib.InstancePushSaveRequest(request.sourceInstanceId, stream.id, request.sourceName),
),
events.once(stream.events, "source"),
]);
// Establish pull from target host to stream and wait for completion.
let storedName = await this._controller.sendTo(
{ hostId: targetHostId },
new lib.InstancePullSaveRequest(request.targetInstanceId, stream.id, request.targetName),
);
// Delete source save if this is not a copy
if (!request.copy) {
await this._controller.sendTo(
{ hostId: sourceHostId },
new lib.InstanceDeleteSaveRequest(request.sourceInstanceId, request.sourceName),
);
}
return storedName;
}
async handleModPackListRequest() {
return [...this._controller.modPacks.values()];
}
async handleModPackCreateRequest(request: lib.ModPackCreateRequest) {
let modPack = request.modPack;
if (modPack.id === undefined) {
throw new lib.RequestError("Mod pack need an ID to be created");
}
if (this._controller.modPacks.has(modPack.id)) {
throw new lib.RequestError(`Mod pack with ID ${modPack.id} already exist`);
}
this._controller.modPacks.set(modPack.id, modPack);
this._controller.modPacksUpdated([modPack]);
}
async handleModPackUpdateRequest(request: lib.ModPackUpdateRequest) {
let modPack = request.modPack;
if (modPack.id === undefined || !this._controller.modPacks.has(modPack.id)) {
throw new lib.RequestError(`Mod pack with ID ${modPack.id} does not exist`);
}
this._controller.modPacks.set(modPack.id, modPack);
this._controller.modPacksUpdated([modPack]);
}
async handleModPackDeleteRequest(request: lib.ModPackDeleteRequest) {
let { id } = request;
let modPack = this._controller.modPacks.get(id);
if (!modPack) {
throw new lib.RequestError(`Mod pack with ID ${id} does not exist`);
}
modPack.isDeleted = true;
this._controller.modPacks.delete(id);
this._controller.modPacksUpdated([modPack]);
}
async handleModGetRequest(request: lib.ModGetRequest) {
return this.getMod(request);
}
async handleModListRequest() {
return [...this._controller.modStore.mods()];
}
static termsMatchesMod(terms: lib.ParsedTerm[], mod: lib.ModInfo) {
for (let term of terms) {
if (term.type === "word") {
if (!lib.wordMatches(term,
mod.name, mod.version, mod.title, mod.author, mod.contact,
mod.homepage, mod.description, mod.filename
)) {
return false;
}
} else if (term.type === "attribute") {
if (!lib.wordMatches(term.value, mod[term.name as keyof lib.ModInfo] as string)) {
return false;
}
}
}
return true;
}
async handleModSearchRequest(request: lib.ModSearchRequest) {
let query = lib.parseSearchString(request.query, {
name: "word",
// version
title: "word",
author: "word",
contact: "word",
homepage: "word",
description: "word",
// factorioVersion
// dependencies
filename: "word",
// size
sha1: "word",
});
let factorioVersion = request.factorioVersion;
type ModVersions = { name: string, versions: lib.ModInfo[] };
let results: Map<string, ModVersions> = new Map();
for (let mod of this._controller.modStore.mods()) {
if (
mod.factorioVersion !== factorioVersion
|| !ControlConnection.termsMatchesMod(query.terms, mod)
) {
continue;
}
let result = results.get(mod.name);
if (!result) {
result = {
name: mod.name,
versions: [],
};
results.set(mod.name, result);
}
result.versions.push(mod);
}
for (let result of results.values()) {
result.versions.sort((a, b) => b.integerVersion - a.integerVersion);
result.versions.map(e => e.toJSON());
}
let resultList = [...results.values()];
const sort = request.sort;
if (sort) {
const sorters = {
name: (a:ModVersions, b:ModVersions) => strcmp(a.versions[0].name, b.versions[0].name),
title: (a:ModVersions, b:ModVersions) => strcmp(a.versions[0].title, b.versions[0].title),
author: (a:ModVersions, b:ModVersions) => strcmp(a.versions[0].author, b.versions[0].author),
};
if (!Object.prototype.hasOwnProperty.call(sorters, sort)) {
throw new lib.RequestError(`Invalid value for sort: ${sort}`);
}
resultList.sort(sorters[sort as keyof typeof sorters]);
let order = request.sortOrder;
if (order === "desc") {
resultList.reverse();
}
}
const page = request.page;
const pageSize = request.pageSize || 10;
resultList = resultList.slice((page - 1) * pageSize, page * pageSize);
return {
queryIssues: query.issues,
pageCount: Math.ceil(results.size / pageSize),
resultCount: results.size,
results: resultList,
};
}
async handleModDeleteRequest(request: lib.ModDeleteRequest) {
await this._controller.modStore.deleteMod(request.name, request.version);
}
async handleLogSetSubscriptionsRequest(request: lib.LogSetSubscriptionsRequest) {
this.logSubscriptions = {
all: request.all || false,
controller: request.controller || false,
hostIds: request.hostIds || [],
instanceIds: request.instanceIds || [],
};
this.updateLogSubscriptions();
}
updateLogSubscriptions() {
let { all, controller, hostIds, instanceIds } = this.logSubscriptions;
if (all || controller || hostIds.length || instanceIds.length) {
if (!this.logTransport) {
this.logTransport = new lib.LinkTransport({ link: this });
this._controller.clusterLogger.add(this.logTransport);
}
this.logTransport.filter = logFilter(this.logSubscriptions);
} else if (this.logTransport) {
this._controller.clusterLogger.remove(this.logTransport);
this.logTransport = null;
}
}
async handleLogQueryRequest(request: lib.LogQueryRequest) {
let _request = {
limit: request.limit,
order: request.order,
maxLevel: request.maxLevel,
all: request.all,
controller: request.controller,
hostIds: request.hostIds,
instanceIds: request.instanceIds,
};
let observeDuration = queryLogTime.startTimer();
let { all, controller, hostIds, instanceIds } = request;
let log;
if (!all && controller && !hostIds.length && !instanceIds.length) {
log = await this._controller.queryControllerLog(_request);
} else {
log = await this._controller.queryClusterLog(_request);
}
observeDuration();
return { log };
}
async handlePermissionListRequest() {
return [...lib.permissions.values()];
}
async handleRoleListRequest() {
return [...this._controller.userManager.roles.values()];
}
async handleRoleCreateRequest(request: lib.RoleCreateRequest) {
let lastId = Math.max.apply(null, [...this._controller.userManager.roles.keys()]);
// Start at 5 to leave space for future default roles
let id = Math.max(5, lastId+1);
this._controller.userManager.roles.set(id, lib.Role.fromJSON({ id, ...request }));
this._controller.userManager.dirty = true;
return id;
}
async handleRoleUpdateRequest(request: lib.RoleUpdateRequest) {
let { id, name, description, permissions } = request;
let role = this._controller.userManager.roles.get(id);
if (!role) {
throw new lib.RequestError(`Role with ID ${id} does not exist`);
}
role.name = name;
role.description = description;
role.permissions = new Set(permissions);
this._controller.rolePermissionsUpdated(role);
}
async handleRoleGrantDefaultPermissionsRequest(request: lib.RoleGrantDefaultPermissionsRequest) {
let role = this._controller.userManager.roles.get(request.id);
if (!role) {
throw new lib.RequestError(`Role with ID ${request.id} does not exist`);
}
role.grantDefaultPermissions();
this._controller.rolePermissionsUpdated(role);
}
async handleRoleDeleteRequest(request: lib.RoleDeleteRequest) {
let id = request.id;
if (!this._controller.userManager.roles.delete(id)) {
throw new lib.RequestError(`Role with ID ${id} does not exist`);
}
this._controller.userManager.dirty = true;
for (let user of this._controller.userManager.users.values()) {
if (user.roleIds.delete(id)) {
this._controller.userPermissionsUpdated(user);
}
}
}
async handleUserGetRequest(request: lib.UserGetRequest): Promise<lib.User> {
let name = request.name;
let user = this._controller.userManager.users.get(name);
if (!user) {
throw new lib.RequestError(`User ${name} does not exist`);
}
return user;
}
async handleUserListRequest(): Promise<lib.User[]> {
return [...this._controller.userManager.users.values()];
}
async handleUserCreateRequest(request: lib.UserCreateRequest) {
let user = this._controller.userManager.createUser(request.name);
this._controller.usersUpdated([user]);
}
async handleUserRevokeTokenRequest(request: lib.UserRevokeTokenRequest) {
let user = this._controller.userManager.users.get(request.name);
if (!user) {
throw new lib.RequestError(`User '${request.name}' does not exist`);
}
if (user.name !== this.user.name) {
this.user.checkPermission("core.user.revoke_other_token");
}
user.invalidateToken();
for (let controlConnection of this._controller.wsServer.controlConnections.values()) {
if (controlConnection.user.name === user.name) {
controlConnection.connector.terminate();
}
}
this._controller.usersUpdated([user]);
}
async handleUserUpdateRolesRequest(request: lib.UserUpdateRolesRequest) {
let user = this._controller.userManager.users.get(request.name);
if (!user) {
throw new lib.RequestError(`User '${request.name}' does not exist`);
}
for (let roleId of request.roles) {
if (!this._controller.userManager.roles.has(roleId)) {
throw new lib.RequestError(`Role with ID ${roleId} does not exist`);
}
}
user.roleIds = new Set(request.roles);
this._controller.userPermissionsUpdated(user);
this._controller.usersUpdated([user]);
}
async handleUserSetAdminRequest(request: lib.UserSetAdminRequest) {
let { name, create, admin } = request;
let user = this._controller.userManager.users.get(name);
if (!user) {
if (create) {
this.user.checkPermission("core.user.create");
user = this._controller.userManager.createUser(name);
} else {
throw new lib.RequestError(`User '${name}' does not exist`);
}
}
user.isAdmin = admin;
this._controller.usersUpdated([user]);
this._controller.sendTo("allInstances", new lib.InstanceAdminlistUpdateEvent(name, admin));
}
async handleUserSetBannedRequest(request: lib.UserSetBannedRequest) {
let { name, create, banned, reason } = request;
let user = this._controller.userManager.users.get(name);
if (!user) {
if (create) {
this.user.checkPermission("core.user.create");
user = this._controller.userManager.createUser(name);
} else {
throw new lib.RequestError(`User '${name}' does not exist`);
}
}
user.isBanned = banned;
user.banReason = reason;
this._controller.usersUpdated([user]);
this._controller.sendTo("allInstances", new lib.InstanceBanlistUpdateEvent(name, banned, reason));
}
async handleUserSetWhitelistedRequest(request: lib.UserSetWhitelistedRequest) {
let { name, create, whitelisted } = request;
let user = this._controller.userManager.users.get(name);
if (!user) {
if (create) {
this.user.checkPermission("core.user.create");
user = this._controller.userManager.createUser(name);
} else {
throw new lib.RequestError(`User '${name}' does not exist`);
}
}
user.isWhitelisted = whitelisted;
this._controller.usersUpdated([user]);
this._controller.sendTo("allInstances", new lib.InstanceWhitelistUpdateEvent(name, whitelisted));
}
async handleUserDeleteRequest(request: lib.UserDeleteRequest) {
let name = request.name;
let user = this._controller.userManager.users.get(name);
if (!user) {
throw new lib.RequestError(`User '${name}' does not exist`);
}
user.isDeleted = true;
this._controller.userManager.users.delete(name);
this._controller.usersUpdated([user]);
if (user.isAdmin) {
this._controller.sendTo("allInstances", new lib.InstanceAdminlistUpdateEvent(name, false));
}
if (user.isWhitelisted) {
this._controller.sendTo("allInstances", new lib.InstanceWhitelistUpdateEvent(name, false));
}
if (user.isBanned) {
this._controller.sendTo("allInstances", new lib.InstanceBanlistUpdateEvent(name, false, ""));
}
}
async handleDebugDumpWsRequest(request: lib.DebugDumpWsRequest) {
this.ws_dumper = data => {
if (this.connector.connected) {
this.send(new lib.DebugWsMessageEvent(data.direction, data.content));
}
};
this.connector._socket!.clusterio_ignore_dump = true;
this._controller.debugEvents.on("message", this.ws_dumper);
}
}
module.exports = ControlConnection;
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import type Controller from "./Controller";
import type BaseConnection from "./BaseConnection";
import * as lib from "@clusterio/lib";
import HostConnection from "./HostConnection";
import ControlConnection from "./ControlConnection";
const { logger } = lib;
export default class ControllerRouter {
constructor(
public controller: Controller
) {}
/**
* @param origin - Source link of the message.
* @param message - Link the message originated from.
* @param entry - message entry if message is a request or an event.
* @param hasFallback - true if fallback handling is available.
* @returns true if the message was handled
*/
forwardMessage(
origin: ControlConnection | HostConnection,
message: lib.MessageRoutable,
entry: lib.RequestEntry | lib.EventEntry | undefined,
hasFallback: boolean
): boolean {
if (!["request", "response", "responseError", "event"].includes(message.type)) {
throw new Error(`Message type ${message.type} can't be forwarded`);
}
let dst: lib.Address = message.dst;
let nextHop: ControlConnection | HostConnection | undefined;
let msg: string = "";
if (dst.type === lib.Address.broadcast) {
this.broadcastMessage(origin, message, entry as lib.EventEntry);
return true;
} else if (dst.type === lib.Address.host) {
nextHop = this.controller.wsServer.hostConnections.get(dst.id);
if (!nextHop) {
msg = `Host ${dst.id} is offline`;
}
} else if (dst.type === lib.Address.instance) {
let instance = this.controller.instances.get(dst.id);
if (!instance) {
msg = `Instance ${dst.id} does not exist`;
} else {
let assignedHost = instance.config.get("instance.assigned_host");
if (assignedHost === null) {
msg = `Instance ${dst.id} is not assigned a host`;
} else {
nextHop = this.controller.wsServer.hostConnections.get(assignedHost);
if (!nextHop) {
msg = `Assigned host for instance ${dst.id} is offline`;
}
}
}
} else if (dst.type === lib.Address.control) {
nextHop = this.controller.wsServer.controlConnections.get(dst.id);
if (!nextHop) {
msg = "Control connection does not exist";
}
} else if (dst.type === lib.Address.controller) {
msg = `Unexpected message forwarded to ${dst}`;
}
if (nextHop === origin) {
msg = `Message would return back to sender ${origin.connector.dst}.`;
nextHop = undefined;
}
if (message.type === "request") {
if (!nextHop) {
if (hasFallback) {
return false;
}
origin.connector.sendResponseError(
new lib.ResponseError(msg || "Unroutable destination"), message.src
);
return true;
}
}
if (nextHop) {
if (message.type === "request") {
nextHop.forwardRequest(message as lib.MessageRequest, origin);
} else {
nextHop.connector.forward(message);
}
} else {
this.warnUnrouted(message, msg);
}
return true;
}
broadcastMessage(
origin: lib.Link,
message: lib.MessageRoutable,
entry: lib.EventEntry,
) {
let dst = message.dst;
if (message.type !== "event") {
this.warnUnrouted(message, `Unexpected broadcast of ${message.type}`);
return;
}
const plugin = entry.Event.plugin;
if (dst.id === lib.Address.host || dst.id === lib.Address.instance) {
for (let hostConnection of this.controller.wsServer.hostConnections.values()) {
if (hostConnection !== origin && (!plugin || hostConnection.plugins.has(plugin))) {
hostConnection.connector.forward(message);
}
}
} else if (dst.id === lib.Address.control) {
for (let controlConnection of this.controller.wsServer.controlConnections.values()) {
if (controlConnection !== origin) {
controlConnection.connector.forward(message);
}
}
} else {
this.warnUnrouted(message, `Unexpected broacdast target ${dst.id}`);
}
}
warnUnrouted(
message: lib.MessageRoutable,
msg: string
) {
let dst = message.dst;
let baseMsg = `No destination for ${message.constructor.name} routed from ${message.src} to ${dst}`;
logger.warn(msg ? `${baseMsg}: ${msg}.` : `${baseMsg}.`);
}
}
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import { Static, Type } from "@sinclair/typebox";
import { IControllerUser, PermissionError, PlayerStats, Role, User, permissions } from "@clusterio/lib";
import type UserManager from "./UserManager";
export default class ControllerUser extends User implements IControllerUser {
constructor(
public userManager: UserManager,
/** Unix time in seconds the user token must be issued after to be valid. */
public tokenValidAfter = 0,
...args: ConstructorParameters<typeof User>
) {
super(...args);
}
static jsonSchema = Type.Object({
...User.jsonSchema.properties,
token_valid_after: Type.Optional(Type.Number()),
});
static fromJSON(json: Static<typeof this.jsonSchema>, userManager: UserManager) {
const roleIds = new Set<number>(json.roles ?? []);
const instanceStats = new Map(
(json.instance_stats ?? []).map(
([id, stats]) => [id, PlayerStats.fromJSON(stats)]
)
);
const playerStats = User._calculatePlayerStats(instanceStats);
return new this(
userManager,
json.token_valid_after,
json.name,
roleIds,
new Set(json.instances),
json.is_admin,
json.is_banned,
json.is_whitelisted,
json.ban_reason,
json.updated_at_ms,
json.is_deleted,
playerStats,
instanceStats,
);
}
toJSON(controller?: boolean): Static<typeof ControllerUser.jsonSchema> {
if (!controller) {
return super.toJSON();
}
const json: Static<typeof ControllerUser.jsonSchema> = super.toJSON();
if (this.tokenValidAfter) {
json.token_valid_after = this.tokenValidAfter;
}
return json;
}
get roles(): ReadonlySet<Readonly<Role>> {
return new Set([...this.roleIds].map(
id => this.userManager.roles.get(id)
).filter(
(r): r is Role => Boolean(r)
));
}
/**
* Invalidate current tokens for the user
*
* Sets the tokenValidAfter property to the current time, which causes
* all currently issued tokens for the user to become invalid.
*/
invalidateToken() {
this.tokenValidAfter = Math.floor(Date.now() / 1000);
}
checkPermission(permission: string) {
if (!permissions.has(permission)) {
throw new Error(`permission ${permission} does not exist`);
}
for (let roleId of this.roleIds) {
let role = this.userManager.roles.get(roleId);
if (!role) {
continue;
}
if (role.permissions.has("core.admin") || role.permissions.has(permission)) {
return;
}
}
throw new PermissionError("Permission denied");
}
}
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import type Controller from "./Controller";
import type WsServerConnector from "./WsServerConnector";
import * as lib from "@clusterio/lib";
const { logger } = lib;
import BaseConnection from "./BaseConnection";
import InstanceInfo from "./InstanceInfo";
import HostInfo from "./HostInfo";
/**
* Represents the connection to a host
*
* @extends module:controller/src/BaseConnection
* @alias module:controller/src/HostConnection
*/
export default class HostConnection extends BaseConnection {
private info: HostInfo;
plugins: Map<string, string>;
constructor(
registerData: lib.RegisterHostData,
connector: WsServerConnector,
controller: Controller,
remoteAddress: string,
) {
super(connector, controller);
this.plugins = new Map(Object.entries(registerData.plugins));
const previousHostInfo = this._controller.hosts.get(registerData.id);
this.info = new HostInfo(
registerData.id,
previousHostInfo?.name ?? "",
registerData.version,
this.plugins,
true,
remoteAddress,
previousHostInfo?.publicAddress,
previousHostInfo?.tokenValidAfter,
0,
false,
);
this._controller.hosts.set(this.id, this.info);
this._controller.hostsUpdated([this.info]);
this._checkPluginVersions();
for (let event of ["connect", "drop", "resume", "close"] as const) {
// eslint-disable-next-line no-loop-func
this.connector.on(event, () => {
for (let plugin of this._controller.plugins.values()) {
plugin.onHostConnectionEvent(this, event);
}
});
}
this.connector.on("close", () => {
const now = Date.now();
// Update status to unknown for instances on this host.
const instances: InstanceInfo[] = [];
for (let instance of this._controller.instances.values()) {
if (instance.config.get("instance.assigned_host") !== this.id) {
continue;
}
instances.push(instance);
let prev = instance.status;
instance.status = "unknown";
instance.updatedAtMs = now;
lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", instance, prev);
}
this._controller.instanceDetailsUpdated(instances);
this.info.connected = false;
this._controller.hostsUpdated([this.info]);
});
this.handle(lib.HostInfoUpdateEvent, this.handleHostInfoUpdateEvent.bind(this));
this.handle(lib.InstanceStatusChangedEvent, this.handleInstanceStatusChangedEvent.bind(this));
this.handle(lib.InstancesUpdateRequest, this.handleInstancesUpdateRequest.bind(this));
this.handle(lib.InstanceSaveDetailsUpdatesEvent, this.handleInstanceSaveDetailsUpdatesEvent.bind(this));
this.handle(lib.LogMessageEvent, this.handleLogMessageEvent.bind(this));
this.handle(lib.InstancePlayerUpdateEvent, this.handleInstancePlayerUpdateEvent.bind(this));
}
validateIngress(message: lib.MessageRoutable) {
let origin = this.connector.dst;
switch (message.src.type) {
case lib.Address.control:
case lib.Address.controller:
throw new lib.InvalidMessage(`Received message with invalid src ${message.src} from ${origin}`);
case lib.Address.host:
if (message.src.id !== origin.id) {
throw new lib.InvalidMessage(
`Received message with invalid src ${message.src} from ${origin}`
);
}
break;
case lib.Address.instance:
let instance = this._controller.instances.get(message.src.id);
if (!instance || instance.config.get("instance.assigned_host") !== this.id) {
throw new lib.InvalidMessage(
`Received message with invalid src ${message.src} from ${origin}`
);
}
break;
default:
throw new Error("Should be unreachable");
}
}
_checkPluginVersions() {
let pluginInfos = new Map(this._controller.pluginInfos.map(i => [i.name, i]));
for (let [name, version] of this.plugins) {
let info = pluginInfos.get(name);
if (!info) {
logger.warn(
`Host ${this.info.name} (${this.id}) has plugin ${name} ${version} which the ` +
"controller does not have",
);
continue;
}
if (info.version !== version) {
logger.warn(
`Host ${this.info.name} (${this.id}) has plugin ${name} ${version} which does not match ` +
`the version of this plugin on the controller (${info.version})`
);
}
}
for (let [name, info] of pluginInfos) {
if (!this.plugins.has(name)) {
logger.warn(`Host ${this.info.name} (${this.id}) is missing plugin ${name} ${info.version}`);
}
}
}
async prepareDisconnect() {
await lib.invokeHook(this._controller.plugins, "onPrepareHostDisconnect", this);
return await super.prepareDisconnect();
}
/**
* ID of the host this connection is connected to
*
* @returns {number} host ID.
*/
get id() {
return this.info.id;
}
async handleHostInfoUpdateEvent(event: lib.HostInfoUpdateEvent) {
this.info.name = event.update.name;
this.info.publicAddress = event.update.publicAddress;
this._controller.hostsUpdated([this.info]);
}
async handleInstanceStatusChangedEvent(request: lib.InstanceStatusChangedEvent) {
let instance = this._controller.instances.get(request.instanceId);
// It's possible to get updates from an instance that does not exist
// or is not assigned to the host it originated from if it was
// reassigned or deleted while the connection to the host it was
// originally on was down at the time.
if (!instance || instance.config.get("instance.assigned_host") !== this.id) {
logger.warn(`Got bogus update for instance id ${request.instanceId}`);
return;
}
// We may receive status changed where the status hasn't changed
// from our perspective if the connection was down at the time it
// changed. Hosts also send status updates on assignInstance which
// for hacky reason is also used to push config changes and
// restablish status after a connection loss.
if (
instance.status === request.status
&& instance.gamePort === request.gamePort
) {
return;
}
let prev = instance.status;
instance.status = request.status;
instance.gamePort = request.gamePort;
instance.updatedAtMs = Date.now();
logger.verbose(`Instance ${instance.config.get("instance.name")} State: ${instance.status}`);
this._controller.instanceDetailsUpdated([instance]);
await lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", instance, prev);
}
async handleInstancesUpdateRequest(request: lib.InstancesUpdateRequest) {
// Push updated instance configs
for (let instance of this._controller.instances.values()) {
if (instance.config.get("instance.assigned_host") === this.id) {
await this.send(
new lib.InstanceAssignInternalRequest(instance.id, instance.config.toRemote("host"))
);
}
}
// Assign instances the host has but controller does not
const instanceUpdates: InstanceInfo[] = [];
for (let instanceData of request.instances) {
const instanceConfig = new lib.InstanceConfig("controller");
instanceConfig.update(instanceData.config, false, "host");
let controllerInstance = this._controller.instances.get(instanceConfig.get("instance.id"));
if (controllerInstance) {
// Check if this instance is assigned somewhere else.
if (controllerInstance.config.get("instance.assigned_host") !== this.id) {
await this.send(
new lib.InstanceUnassignInternalRequest(instanceConfig.get("instance.id"))
);
continue;
}
// Already have this instance, update state instead
if (controllerInstance.status !== instanceData.status) {
let prev = controllerInstance.status;
controllerInstance.status = instanceData.status;
controllerInstance.gamePort = instanceData.gamePort;
controllerInstance.updatedAtMs = Date.now();
logger.verbose(`Instance ${instanceConfig.get("instance.name")} State: ${instanceData.status}`);
instanceUpdates.push(controllerInstance);
await lib.invokeHook(
this._controller.plugins, "onInstanceStatusChanged", controllerInstance, prev
);
}
continue;
}
instanceConfig.set("instance.assigned_host", this.id);
let newInstance = new InstanceInfo(
instanceConfig,
instanceData.status,
instanceData.gamePort,
Date.now(),
);
this._controller.instances.set(instanceConfig.get("instance.id"), newInstance);
this._controller.instancesDirty = true;
this._controller.addInstanceHooks(newInstance);
await this.send(
new lib.InstanceAssignInternalRequest(
instanceConfig.get("instance.id"), instanceConfig.toRemote("host")
)
);
instanceUpdates.push(newInstance);
await lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", newInstance);
}
if (instanceUpdates.length) {
this._controller.instanceDetailsUpdated(instanceUpdates);
}
// Push lists to make sure they are in sync.
let adminlist: Set<string> = new Set();
let banlist: Map<string, string> = new Map();
let whitelist: Set<string> = new Set();
for (let user of this._controller.userManager.users.values()) {
if (user.isAdmin) {
adminlist.add(user.name);
}
if (user.isBanned) {
banlist.set(user.name, user.banReason);
}
if (user.isWhitelisted) {
whitelist.add(user.name);
}
}
await this.send(new lib.SyncUserListsEvent(adminlist, banlist, whitelist));
}
async handleInstanceSaveDetailsUpdatesEvent(event: lib.InstanceSaveDetailsUpdatesEvent) {
const now = Date.now();
const updates: lib.SaveDetails[] = [];
for (const save of event.updates) {
const existingSave = this._controller.saves.get(save.id);
if (existingSave && save.equals(existingSave)) {
continue;
}
save.updatedAtMs = now;
this._controller.saves.set(save.id, save);
updates.push(save);
}
if (event.instanceId !== undefined) {
const updatedSaves = new Set(event.updates.map(s => s.id));
for (const [id, save] of this._controller.saves) {
if (save.instanceId === event.instanceId && !updatedSaves.has(id)) {
save.isDeleted = true;
save.updatedAtMs = now;
updates.push(save);
this._controller.saves.delete(id);
}
}
}
// Hosts eagerly send updates, which means we may get an update
// where nothing actualy changed.
if (updates.length) {
this._controller.savesUpdated(updates);
}
}
async handleLogMessageEvent(event: lib.LogMessageEvent) {
this._controller.clusterLogger.log({
...event.info,
host_id: this.id,
host_name: this.info.name,
});
}
async handleInstancePlayerUpdateEvent(event: lib.InstancePlayerUpdateEvent, src: lib.Address) {
let instanceId = src.id;
let user = this._controller.userManager.users.get(event.name);
if (!user) {
user = this._controller.userManager.createUser(event.name);
}
if (event.type === "join") {
this._controller.userManager.notifyJoin(user, instanceId);
} else if (event.type === "leave") {
this._controller.userManager.notifyLeave(user, instanceId);
}
user.instanceStats.set(instanceId, event.stats);
user.recalculatePlayerStats();
this._controller.usersUpdated([user]);
let instance = this._controller.instances.get(instanceId)!;
await lib.invokeHook(this._controller.plugins, "onPlayerEvent", instance, {
type: event.type,
name: event.name,
reason: event.reason,
stats: event.stats,
});
}
}
+88
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import { Type, Static } from "@sinclair/typebox";
import { HostDetails } from "@clusterio/lib";
/**
* Info about a host known to the controller.
*/
export default class HostInfo {
constructor(
/** Id of this host */
public id: number,
/** Name of this host */
public name: string,
/** Version this host last connected with */
public version: string,
/** Plugins this host last connected with */
public plugins: Map<string, string>,
/** True if this host is currently connected to controller */
public connected: boolean = false,
/** IP this host last connected from */
public remoteAddress: string = "",
/** Value of host.public_address configured for this host */
public publicAddress: string = "",
/** Unix timestamp in seconds host token must be issued after to be valid */
public tokenValidAfter: number = 0,
/** Millisecond Unix timestamp this entry was last updated at */
public updatedAtMs: number = 0,
/** True if this host has been deleted */
public isDeleted: boolean = false,
) { }
static jsonSchema = Type.Object({
"id": Type.Number(),
"name": Type.String(),
"version": Type.String(),
"plugins": Type.Record(Type.String(), Type.String()),
"connected": Type.Boolean(),
"remote_address": Type.String(),
"public_address": Type.String(),
"token_valid_after": Type.Number(),
"updated_at_ms": Type.Number(),
"is_deleted": Type.Boolean(),
});
static fromJSON(json: Static<typeof this.jsonSchema>) {
return new this(
json.id,
json.name,
json.version,
new Map(Object.entries(json.plugins)),
json.connected,
json.remote_address,
json.public_address,
json.token_valid_after,
json.updated_at_ms,
json.is_deleted,
);
}
toJSON(): Static<typeof HostInfo.jsonSchema> {
return {
id: this.id,
name: this.name,
version: this.version,
plugins: Object.fromEntries(this.plugins),
connected: this.connected,
remote_address: this.remoteAddress,
public_address: this.publicAddress,
token_valid_after: this.tokenValidAfter,
updated_at_ms: this.updatedAtMs,
is_deleted: this.isDeleted,
};
}
toHostDetails() {
return new HostDetails(
this.version,
this.name,
this.id,
this.connected,
this.remoteAddress,
this.publicAddress,
this.tokenValidAfter,
this.updatedAtMs,
this.isDeleted,
);
}
}
+111
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import type { Socket } from "net";
import http from "http";
import https from "https";
/**
* Gracefully close a Node.js HTTP(S) server
*
* Helper class to properly close down a Node.js HTTP(S) server. This is
* necessary due to connections being able to linger around forever with the
* keep-alive logic in HTTP.
*
* @example
* // during server initialization
* const server = http.createServer();
* const serverCloser = new HttpCloser(server);
*
* // in the shutdown logic
* await serverCloser.close();
*
* @alias module:controller/src/HttpCloser
*/
export default class HttpCloser {
private _server: http.Server | https.Server;
private _sockets: Set<Socket>;
private _responses: Set<http.ServerResponse>;
/**
* Create HttpCloser attached to a server.
* @param server - Node.js HTTP(S) server to attach to.
*/
constructor(server: http.Server | https.Server) {
this._server = server;
this._sockets = new Set();
this._responses = new Set();
if (this._server instanceof https.Server) {
this._server.on("secureConnection", this._addSocket.bind(this));
} else if (this._server instanceof http.Server) {
this._server.on("connection", this._addSocket.bind(this));
} else {
throw Error("server must be an instance of either http.Server or https.Server.");
}
this._server.on("request", this._addRequest.bind(this));
}
_addSocket(socket:Socket) {
this._sockets.add(socket);
socket.once("close", () => {
this._sockets.delete(socket);
});
}
_addRequest(request: http.IncomingMessage, response: http.ServerResponse) {
this._responses.add(response);
response.once("close", () => this._responses.delete(response));
response.once("finish", () => this._responses.delete(response));
}
/**
* Gracefully close down the attached HTTP(S) server.
*
* Closes open connections that do not have a request in flight, signals
* connections to pending requests should close, and initiates the
* close operation on the attached server.
*
* If there's requests in progress that still haven't been completed
* after the timeout value passed they will be aborted.
*
* @param timeoutMs -
* Time in ms to wait for connections to close.
*/
async close(timeoutMs: number = 5000): Promise<void> {
let activeSockets = new Set();
for (let response of this._responses) {
if (!response.headersSent) {
response.setHeader("Connection", "close");
} else {
let socket = response.socket!;
response.once("finish", () => {
socket.end();
});
}
activeSockets.add(response.socket);
}
for (let socket of this._sockets) {
if (!activeSockets.has(socket)) {
socket.end();
}
}
return new Promise((resolve, reject) => {
let timer = setTimeout(() => {
for (let socket of this._sockets) {
// Ideally a RST would be sent here to indicate the the
// transfer failed, but we can't reliably send that from
// Node.js, see nodejs/node#27428.
socket.destroy();
}
}, timeoutMs);
this._server.close(err => {
clearTimeout(timer);
if (err) {
reject(err);
} else {
resolve();
}
});
});
}
};
+55
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import * as lib from "@clusterio/lib";
import { Static, Type } from "@sinclair/typebox";
/**
* Runtime status of an instance on the controller
* @alias module:controller/src/InstanceInfo
*/
export default class InstanceInfo {
constructor(
public config: lib.InstanceConfig,
public status: lib.InstanceStatus,
public gamePort?: number,
public updatedAtMs = 0,
) {
this.config = config;
this.status = status;
}
static jsonSchema = Type.Object({
"config": lib.InstanceConfig.jsonSchema,
"status": lib.InstanceStatus,
"gamePort": Type.Optional(Type.Number()),
"updatedAtMs": Type.Optional(Type.Number()),
});
static fromJSON(json: Static<typeof this.jsonSchema>, location: lib.ConfigLocation) {
return new this(
lib.InstanceConfig.fromJSON(json.config, location),
json.status,
json.gamePort,
json.updatedAtMs,
);
}
toInstanceDetails() {
return new lib.InstanceDetails(
this.config.get("instance.name"),
this.id,
this.config.get("instance.assigned_host") ?? undefined,
this.gamePort,
this.status,
this.updatedAtMs,
);
}
get isDeleted() {
return this.status === "deleted";
}
/** Shorthand for `instance.config.get("instance.id")` */
get id():number {
return this.config.get("instance.id");
}
}
+125
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import fs from "fs-extra";
import jwt from "jsonwebtoken";
import * as lib from "@clusterio/lib";
import ControllerUser from "./ControllerUser";
/**
* Manages users and roles
* @alias module:controller/src/UserManager
*/
export default class UserManager {
roles: Map<number, lib.Role> = new Map();
users: Map<string, ControllerUser> = new Map();
dirty = false;
/**
* Set of users currently online in the cluster.
*/
onlineUsers = new Set<ControllerUser>();
constructor(
private _config: lib.ControllerConfig
) {
}
async load(filePath: string): Promise<void> {
try {
let content = JSON.parse(await fs.readFile(filePath, { encoding: "utf8" }));
for (let serializedRole of content.roles) {
let role = lib.Role.fromJSON(serializedRole);
this.roles.set(role.id, role);
}
for (let serializedUser of content.users) {
let user = ControllerUser.fromJSON(serializedUser, this);
this.users.set(user.name, user);
}
} catch (err: any) {
if (err.code !== "ENOENT") {
throw err;
}
// Create default roles if loading failed
lib.ensureDefaultAdminRole(this.roles);
lib.ensureDefaultPlayerRole(this.roles);
}
}
async save(filePath:string): Promise<void> {
let serializedRoles = [];
for (let role of this.roles.values()) {
serializedRoles.push(role.toJSON());
}
let serializedUsers = [];
for (let user of this.users.values()) {
serializedUsers.push(user.toJSON(true));
}
let serialized = {
users: serializedUsers,
roles: serializedRoles,
};
this.dirty = false;
await lib.safeOutputFile(filePath, JSON.stringify(serialized, null, "\t"));
}
/**
* Creates a new user and add it to the user database.
* @param name - Name of the user to create.
* @returns The created user.
*/
createUser(name:string): ControllerUser {
if (this.users.has(name)) {
throw new Error(`User '${name}' already exists`);
}
let roles = new Set<number>();
let defaultRoleId = this._config.get("controller.default_role_id");
if (defaultRoleId !== null && this.roles.has(defaultRoleId)) {
roles.add(defaultRoleId);
}
let user = new ControllerUser(this, 0, name, roles);
this.users.set(name, user);
this.dirty = true;
return user;
}
/**
* Sign access token for the given user name
*
* @param name - user name to sign token for
* @returns JWT access token for the user.
*/
signUserToken(name: string): string {
return jwt.sign(
{ aud: "user", user: name },
Buffer.from(this._config.get("controller.auth_secret"), "base64")
);
}
notifyJoin(user: ControllerUser, instance_id: number) {
user.instances.add(instance_id);
this.onlineUsers.add(user);
}
notifyLeave(user: ControllerUser, instance_id: number) {
user.instances.delete(instance_id);
if (!user.instances.size) {
this.onlineUsers.delete(user);
}
}
clearStatsOfInstance(instanceId: number) {
for (const user of this.users.values()) {
this.notifyLeave(user, instanceId);
user.instanceStats.delete(instanceId);
user.recalculatePlayerStats();
}
this.dirty = true;
}
}
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