mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-11 15:04:52 +09:00
Replace spaces with tabs for Lua, and more (#399)
Convert code indents to tabs to be consistent with the rest of the JavaScript code. This commits covers all of the lua code, some of the hand written JSON code and the lone HTML and CSS files that were not using tabs.
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18 files changed
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-673
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@@ -224,9 +224,9 @@ JavaScript template literals may also be used where appropriate.
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### Indenting
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JavaScript code should be indented with tabs.
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JavaScript and Lua code should be indented with tabs.
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Lua code should be indented with 4 spaces.
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Other files types should prefer tabs for indents where reasonable with the exception of Markdown.
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### Line Length
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+21
-21
@@ -1,23 +1,23 @@
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{
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"plugins": [
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"plugins/markdown"
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],
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"tags": {
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"allowUnknownTags": false
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},
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"opts": {
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"destination": "docs/api",
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"recurse": true
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},
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"source": {
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"include": [
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"packages/master/src/",
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"packages/master/master.js",
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"packages/slave/slave.js",
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"packages/ctl/ctl.js",
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"packages/lib/",
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"plugins/"
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],
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"excludePattern": "node_modules"
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}
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"plugins": [
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"plugins/markdown"
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],
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"tags": {
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"allowUnknownTags": false
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},
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"opts": {
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"destination": "docs/api",
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"recurse": true
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},
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"source": {
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"include": [
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"packages/master/src/",
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"packages/master/master.js",
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"packages/slave/slave.js",
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"packages/ctl/ctl.js",
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"packages/lib/",
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"plugins/"
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],
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"excludePattern": "node_modules"
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}
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}
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@@ -1,17 +1,17 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="theme-color" content="#2a2a2a" />
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<title>Clusterio</title>
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<script>
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window.webRoot = new URL("__WEB_ROOT__", document.location).pathname;
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</script>
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</head>
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<body>
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<noscript>You need to enable JavaScript to run this app.</noscript>
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<div id="root"></div>
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<script src="__WEB_ROOT__bundle.js"></script>
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</body>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="theme-color" content="#2a2a2a" />
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<title>Clusterio</title>
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<script>
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window.webRoot = new URL("__WEB_ROOT__", document.location).pathname;
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</script>
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</head>
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<body>
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<noscript>You need to enable JavaScript to run this app.</noscript>
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<div id="root"></div>
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<script src="__WEB_ROOT__bundle.js"></script>
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</body>
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</html>
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@@ -4,63 +4,63 @@ local api = {}
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local initialized = false
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function api.init()
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if initialized then
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return
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end
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initialized = true
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if initialized then
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return
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end
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initialized = true
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if remote.interfaces.clusterio_api then
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api.events = remote.call("clusterio_api", "get_events")
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else
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local null_event = script.generate_event_name()
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api.events = {
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on_instance_updated = null_event,
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on_server_startup = null_event,
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}
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end
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if remote.interfaces.clusterio_api then
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api.events = remote.call("clusterio_api", "get_events")
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else
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local null_event = script.generate_event_name()
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api.events = {
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on_instance_updated = null_event,
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on_server_startup = null_event,
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}
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end
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end
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local function call_api(fn, ...)
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if remote.interfaces.clusterio_api and remote.interfaces.clusterio_api[fn] then
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return remote.call("clusterio_api", fn, ...)
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else
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return nil
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end
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if remote.interfaces.clusterio_api and remote.interfaces.clusterio_api[fn] then
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return remote.call("clusterio_api", fn, ...)
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else
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return nil
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end
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end
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function api.get_instance_name()
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return call_api("get_instance_name")
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return call_api("get_instance_name")
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end
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function api.get_instance_id()
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return call_api("get_instance_id")
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return call_api("get_instance_id")
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end
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function api.send_json(channel, data)
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if not remote.interfaces.clusterio_api then
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return
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end
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if not remote.interfaces.clusterio_api then
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return
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end
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-- Escape bad characters. The question mark is used for separating the
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-- channel name from the payload.
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channel = channel:gsub("([\x00-\x1f?\\])", function(match)
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return "\\x" .. string.format("%02x", match:byte())
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end)
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-- Escape bad characters. The question mark is used for separating the
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-- channel name from the payload.
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channel = channel:gsub("([\x00-\x1f?\\])", function(match)
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return "\\x" .. string.format("%02x", match:byte())
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end)
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data = game.table_to_json(data)
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data = game.table_to_json(data)
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-- If there's more than about 4kB of data users running with the Windows
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-- console open will start to experience stuttering, otherwise we could
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-- output about 1 MB of data at a time through stdout.
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if #data < 4000 then
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print("\f$ipc:" .. channel .. "?j" .. data)
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else
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local file_no = remote.call("clusterio_api", "get_file_no")
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local file_name = "clst_" .. file_no .. ".json"
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game.write_file(file_name, data, false, 0)
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print("\f$ipc:" .. channel .. "?f" .. file_name)
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end
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-- If there's more than about 4kB of data users running with the Windows
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-- console open will start to experience stuttering, otherwise we could
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-- output about 1 MB of data at a time through stdout.
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if #data < 4000 then
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print("\f$ipc:" .. channel .. "?j" .. data)
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else
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local file_no = remote.call("clusterio_api", "get_file_no")
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local file_name = "clst_" .. file_no .. ".json"
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game.write_file(file_name, data, false, 0)
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print("\f$ipc:" .. channel .. "?f" .. file_name)
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end
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end
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@@ -1,24 +1,24 @@
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{
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"name": "clusterio_lib",
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"variants": [
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{
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"version": "0.1.0",
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"factorio_version": "0.17"
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},
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{
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"version": "0.1.1",
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"factorio_version": "0.18"
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},
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{
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"version": "0.1.2",
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"factorio_version": "1.1"
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}
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],
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"title": "Clusterio Library (Alpha)",
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"author": "Clusterio Team",
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"homepage": "https://github.com/clusterio/clusterio",
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"description": "Library for interfacing with Clusterio. Warning: work in progress alpha.",
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"additional_files": {
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"serialize.lua": ["..", "..", "modules", "clusterio", "serialize.lua"]
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}
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"name": "clusterio_lib",
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"variants": [
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{
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"version": "0.1.0",
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"factorio_version": "0.17"
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},
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{
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"version": "0.1.1",
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"factorio_version": "0.18"
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},
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{
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"version": "0.1.2",
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"factorio_version": "1.1"
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}
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],
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"title": "Clusterio Library (Alpha)",
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"author": "Clusterio Team",
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"homepage": "https://github.com/clusterio/clusterio",
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"description": "Library for interfacing with Clusterio. Warning: work in progress alpha.",
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"additional_files": {
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"serialize.lua": ["..", "..", "modules", "clusterio", "serialize.lua"]
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}
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}
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@@ -1,8 +1,8 @@
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local function send_json(channel, data)
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data = game.table_to_json(data)
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print("\f$ipc:" .. channel .. "?j" .. data)
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data = game.table_to_json(data)
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print("\f$ipc:" .. channel .. "?j" .. data)
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end
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script.on_init(function()
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send_json("mod_list", game.active_mods)
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send_json("mod_list", game.active_mods)
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end)
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@@ -1,104 +1,104 @@
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local item_types = {
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-- Item categories
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"item",
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"ammo",
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"capsule",
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"gun",
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"item-with-entity-data",
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"item-with-label",
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"item-with-inventory",
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"blueprint-book",
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"item-with-tags",
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"selection-tool",
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"blueprint",
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"deconstruction-item",
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"copy-paste-tool",
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"upgrade-item",
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"module",
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"rail-planner",
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"tool",
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"armor",
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"mining-tool",
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"repair-tool",
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-- Item categories
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"item",
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"ammo",
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"capsule",
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"gun",
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"item-with-entity-data",
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"item-with-label",
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"item-with-inventory",
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"blueprint-book",
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"item-with-tags",
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"selection-tool",
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"blueprint",
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"deconstruction-item",
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"copy-paste-tool",
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"upgrade-item",
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"module",
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"rail-planner",
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"tool",
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"armor",
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"mining-tool",
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"repair-tool",
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-- Fluids
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"fluid",
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-- Fluids
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"fluid",
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}
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local function is_array(t)
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local count = 0
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for k in pairs(t) do
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if type(k) ~= "number" then
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return false
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end
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count = count + 1
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end
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local count = 0
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for k in pairs(t) do
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if type(k) ~= "number" then
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return false
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end
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count = count + 1
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end
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for i = 1, count do
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if not t[i] then
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return false
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end
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end
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for i = 1, count do
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if not t[i] then
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return false
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end
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end
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return count ~= 0
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return count ~= 0
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end
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-- no game.table_to_json here :(
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local function table_to_json(data)
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if type(data) == "number" then
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if type(data) == "number" then
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if data == math.huge then return "1e500" end -- Inf is not representable in JSON, but 1e500 will overflow to it.
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if data == -math.huge then return "-1e500" end
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if data ~= data then return "0" end -- NaN is not representable in JSON, treat as 0 instead.
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return string.format("%.17g", data)
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return string.format("%.17g", data)
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elseif type(data) == "string" then
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data = data:gsub('([\x00-\x1f\\"])', function(match)
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return "\\u00" .. string.format("%02x", match:byte())
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end)
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return '"' .. data .. '"'
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elseif type(data) == "string" then
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data = data:gsub('([\x00-\x1f\\"])', function(match)
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return "\\u00" .. string.format("%02x", match:byte())
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end)
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return '"' .. data .. '"'
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elseif data == nil then
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return "null"
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elseif data == nil then
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return "null"
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elseif data == true then
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return "true"
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elseif data == false then
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return "false"
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elseif data == true then
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return "true"
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elseif data == false then
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return "false"
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elseif type(data) == "table" then
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local r
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if is_array(data) then
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r = {"["}
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for i=1, #data do
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r[#r+1] = table_to_json(data[i])
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r[#r+1] = ","
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end
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elseif type(data) == "table" then
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local r
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if is_array(data) then
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r = {"["}
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for i=1, #data do
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r[#r+1] = table_to_json(data[i])
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r[#r+1] = ","
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end
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-- overwrite last comma, empty table is an object
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r[#r] = "]"
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-- overwrite last comma, empty table is an object
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r[#r] = "]"
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else
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r = {"{"}
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for k, v in pairs(data) do
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r[#r+1] = table_to_json(tostring(k))
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r[#r+1] = ":"
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r[#r+1] = table_to_json(v)
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r[#r+1] = ","
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end
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r[#r + (r[#r] == "," and 0 or 1)] = "}"
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end
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else
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r = {"{"}
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for k, v in pairs(data) do
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r[#r+1] = table_to_json(tostring(k))
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r[#r+1] = ":"
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r[#r+1] = table_to_json(v)
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r[#r+1] = ","
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end
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r[#r + (r[#r] == "," and 0 or 1)] = "}"
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end
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return table.concat(r)
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end
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return table.concat(r)
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end
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end
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local function send_json(channel, data)
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data = table_to_json(data)
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print("\f$ipc:" .. channel .. "?j" .. data)
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data = table_to_json(data)
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print("\f$ipc:" .. channel .. "?j" .. data)
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end
|
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for _, group in ipairs(item_types) do
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for _, item in pairs(data.raw[group]) do
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send_json("item_export", item)
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end
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for _, item in pairs(data.raw[group]) do
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send_json("item_export", item)
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end
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end
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@@ -1,8 +1,8 @@
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{
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"name": "export",
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"version": "0.0.0",
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"title": "Icon exporter",
|
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"author": "Clusterio Team",
|
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"homepage": "https://github.com/clusterio/clusterio",
|
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"description": "Exports item prototypes on stdout during the data stage."
|
||||
"name": "export",
|
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"version": "0.0.0",
|
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"title": "Icon exporter",
|
||||
"author": "Clusterio Team",
|
||||
"homepage": "https://github.com/clusterio/clusterio",
|
||||
"description": "Exports item prototypes on stdout during the data stage."
|
||||
}
|
||||
@@ -3,39 +3,39 @@ local api = {}
|
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|
||||
|
||||
api.events = {
|
||||
on_instance_updated = script.generate_event_name(),
|
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on_server_startup = script.generate_event_name(),
|
||||
on_instance_updated = script.generate_event_name(),
|
||||
on_server_startup = script.generate_event_name(),
|
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}
|
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|
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function api.get_instance_name()
|
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return global.clusterio.instance_name
|
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return global.clusterio.instance_name
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end
|
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|
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function api.get_instance_id()
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return global.clusterio.instance_id
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return global.clusterio.instance_id
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end
|
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|
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function api.send_json(channel, data)
|
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|
||||
-- Escape bad characters. The question mark is used for separating the
|
||||
-- channel name from the payload.
|
||||
channel = channel:gsub("([\x00-\x1f?\\])", function(match)
|
||||
return "\\x" .. string.format("%02x", match:byte())
|
||||
end)
|
||||
-- Escape bad characters. The question mark is used for separating the
|
||||
-- channel name from the payload.
|
||||
channel = channel:gsub("([\x00-\x1f?\\])", function(match)
|
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return "\\x" .. string.format("%02x", match:byte())
|
||||
end)
|
||||
|
||||
data = game.table_to_json(data)
|
||||
data = game.table_to_json(data)
|
||||
|
||||
-- If there's more than about 4kB of data users running with the Windows
|
||||
-- console open will start to experience stuttering, otherwise we could
|
||||
-- output about 1 MB of data at a time through stdout.
|
||||
if #data < 4000 then
|
||||
print("\f$ipc:" .. channel .. "?j" .. data)
|
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else
|
||||
global.clusterio_file_no = (global.clusterio_file_no or 0) + 1
|
||||
local file_name = "clst_" .. global.clusterio_file_no .. ".json"
|
||||
game.write_file(file_name, data, false, 0)
|
||||
print("\f$ipc:" .. channel .. "?f" .. file_name)
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||||
end
|
||||
-- If there's more than about 4kB of data users running with the Windows
|
||||
-- console open will start to experience stuttering, otherwise we could
|
||||
-- output about 1 MB of data at a time through stdout.
|
||||
if #data < 4000 then
|
||||
print("\f$ipc:" .. channel .. "?j" .. data)
|
||||
else
|
||||
global.clusterio_file_no = (global.clusterio_file_no or 0) + 1
|
||||
local file_name = "clst_" .. global.clusterio_file_no .. ".json"
|
||||
game.write_file(file_name, data, false, 0)
|
||||
print("\f$ipc:" .. channel .. "?f" .. file_name)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -5,69 +5,69 @@ local impl = {}
|
||||
|
||||
impl.events = {}
|
||||
impl.events[defines.events.on_tick] = function()
|
||||
if global.clusterio_patch_number ~= clusterio_patch_number then
|
||||
global.clusterio_patch_number = clusterio_patch_number
|
||||
script.raise_event(api.events.on_server_startup, {})
|
||||
end
|
||||
if global.clusterio_patch_number ~= clusterio_patch_number then
|
||||
global.clusterio_patch_number = clusterio_patch_number
|
||||
script.raise_event(api.events.on_server_startup, {})
|
||||
end
|
||||
end
|
||||
|
||||
impl.events[api.events.on_server_startup] = function()
|
||||
if not global.clusterio then
|
||||
global.clusterio = {
|
||||
instance_id = nil,
|
||||
instance_name = nil,
|
||||
}
|
||||
end
|
||||
if not global.clusterio then
|
||||
global.clusterio = {
|
||||
instance_id = nil,
|
||||
instance_name = nil,
|
||||
}
|
||||
end
|
||||
|
||||
-- Replay will just desync after the save is patched
|
||||
game.disable_replay()
|
||||
-- Replay will just desync after the save is patched
|
||||
game.disable_replay()
|
||||
end
|
||||
|
||||
impl.events[defines.events.on_player_joined_game] = function(event)
|
||||
local player = game.players[event.player_index]
|
||||
api.send_json("player_event", { type = "join", name = player.name })
|
||||
local player = game.players[event.player_index]
|
||||
api.send_json("player_event", { type = "join", name = player.name })
|
||||
end
|
||||
|
||||
impl.events[defines.events.on_player_left_game] = function(event)
|
||||
local player = game.players[event.player_index]
|
||||
api.send_json("player_event", { type = "leave", name = player.name })
|
||||
local player = game.players[event.player_index]
|
||||
api.send_json("player_event", { type = "leave", name = player.name })
|
||||
end
|
||||
|
||||
-- Internal API
|
||||
clusterio_private = {}
|
||||
function clusterio_private.update_instance(new_id, new_name)
|
||||
global.clusterio.instance_id = new_id
|
||||
global.clusterio.instance_name = new_name
|
||||
script.raise_event(api.events.on_instance_updated, {
|
||||
instance_id = new_id,
|
||||
instance_name = new_name,
|
||||
})
|
||||
global.clusterio.instance_id = new_id
|
||||
global.clusterio.instance_name = new_name
|
||||
script.raise_event(api.events.on_instance_updated, {
|
||||
instance_id = new_id,
|
||||
instance_name = new_name,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- This is not part of the add_remote_interface callback to ensure it is
|
||||
-- available when the clusterio_lib mod is loaded. The reason this is
|
||||
-- available when the clusterio_lib mod is loaded. The reason this is
|
||||
-- neccessary is that on_init for newly added mods happen before on_load
|
||||
-- for existing mods, and the add_remote_interface callback is done in
|
||||
-- on_load. See https://forums.factorio.com/viewtopic.php?f=25&t=81552 for
|
||||
-- more details.
|
||||
remote.add_interface('clusterio_api', {
|
||||
get_events = function()
|
||||
return api.events
|
||||
end,
|
||||
get_events = function()
|
||||
return api.events
|
||||
end,
|
||||
|
||||
get_instance_id = function()
|
||||
return global.clusterio.instance_id
|
||||
end,
|
||||
get_instance_id = function()
|
||||
return global.clusterio.instance_id
|
||||
end,
|
||||
|
||||
get_instance_name = function()
|
||||
return global.clusterio.instance_name
|
||||
end,
|
||||
get_instance_name = function()
|
||||
return global.clusterio.instance_name
|
||||
end,
|
||||
|
||||
get_file_no = function()
|
||||
global.clusterio_file_no = (global.clusterio_file_no or 0) + 1
|
||||
return global.clusterio_file_no
|
||||
end,
|
||||
get_file_no = function()
|
||||
global.clusterio_file_no = (global.clusterio_file_no or 0) + 1
|
||||
return global.clusterio_file_no
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "clusterio",
|
||||
"version": "0.0.0",
|
||||
"dependencies": {},
|
||||
"load": ["impl.lua"]
|
||||
"name": "clusterio",
|
||||
"version": "0.0.0",
|
||||
"dependencies": {},
|
||||
"load": ["impl.lua"]
|
||||
}
|
||||
@@ -3,38 +3,38 @@
|
||||
local serialize = {}
|
||||
|
||||
local function version_to_table(version)
|
||||
local t = {}
|
||||
for p in string.gmatch(version, "%d+") do
|
||||
t[#t + 1] = tonumber(p)
|
||||
end
|
||||
return t
|
||||
local t = {}
|
||||
for p in string.gmatch(version, "%d+") do
|
||||
t[#t + 1] = tonumber(p)
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- 0.17 compatibility
|
||||
local supports_bar, get_bar, has_bar, version
|
||||
if (pcall(function() local mods = script.active_mods end)) then
|
||||
supports_bar = "supports_bar"
|
||||
get_bar = "get_bar"
|
||||
set_bar = "set_bar"
|
||||
version = version_to_table(script.active_mods.base)
|
||||
supports_bar = "supports_bar"
|
||||
get_bar = "get_bar"
|
||||
set_bar = "set_bar"
|
||||
version = version_to_table(script.active_mods.base)
|
||||
else
|
||||
supports_bar = "hasbar"
|
||||
get_bar = "getbar"
|
||||
set_bar = "setbar"
|
||||
version = version_to_table("0.17.69")
|
||||
supports_bar = "hasbar"
|
||||
get_bar = "getbar"
|
||||
set_bar = "setbar"
|
||||
version = version_to_table("0.17.69")
|
||||
end
|
||||
|
||||
-- returns true if the game version is greater than or equal to the given version
|
||||
local function version_ge(comp)
|
||||
comp = version_to_table(comp)
|
||||
for i=1, 3 do
|
||||
if comp[i] > version[i] then
|
||||
return false
|
||||
elseif comp[i] < version[i] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return true
|
||||
comp = version_to_table(comp)
|
||||
for i=1, 3 do
|
||||
if comp[i] > version[i] then
|
||||
return false
|
||||
elseif comp[i] < version[i] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local has_create_grid = version_ge("1.1.7")
|
||||
@@ -42,265 +42,265 @@ local has_create_grid = version_ge("1.1.7")
|
||||
|
||||
-- Equipment Grids are serialized into an array of equipment entries
|
||||
-- where ench entry is a table with the following fields:
|
||||
-- n: name
|
||||
-- p: position (array of 2 numbers corresponding to x and y)
|
||||
-- s: shield (optional)
|
||||
-- e: energy (optional)
|
||||
-- n: name
|
||||
-- p: position (array of 2 numbers corresponding to x and y)
|
||||
-- s: shield (optional)
|
||||
-- e: energy (optional)
|
||||
-- If the equipment is a burner the following is also present:
|
||||
-- i: burner inventory
|
||||
-- r: result inventory
|
||||
-- b: curently burning (optional)
|
||||
-- f: remaining_burning_fuel (optional)
|
||||
-- i: burner inventory
|
||||
-- r: result inventory
|
||||
-- b: curently burning (optional)
|
||||
-- f: remaining_burning_fuel (optional)
|
||||
function serialize.serialize_equipment_grid(grid)
|
||||
local serialized = {}
|
||||
local processed = {}
|
||||
for y = 0, grid.height - 1 do
|
||||
for x = 0, grid.width - 1 do
|
||||
local equipment = grid.get({x, y})
|
||||
if equipment ~= nil then
|
||||
local pos = equipment.position
|
||||
local combined_pos = pos.x + pos.y * grid.width + 1
|
||||
if not processed[combined_pos] then
|
||||
processed[combined_pos] = true
|
||||
local entry = {
|
||||
n = equipment.name,
|
||||
p = {pos.x, pos.y},
|
||||
}
|
||||
if equipment.shield > 0 then entry.s = equipment.shield end
|
||||
if equipment.energy > 0 then entry.e = equipment.energy end
|
||||
-- TODO: Test with Industrial Revolution
|
||||
if equipment.burner then
|
||||
local burner = equipment.burner
|
||||
entry.i = serialize.serialize_inventory(burner.inventory)
|
||||
entry.r = serialize.serialize_inventory(burner.burnt_result_inventory)
|
||||
if burner.curently_burning then
|
||||
entry.b = {}
|
||||
serialize.serialize_item_stack(burner.curently_burning, entry.b)
|
||||
entry.f = burner.remaining_burning_fuel
|
||||
end
|
||||
end
|
||||
table.insert(serialized, entry)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return serialized
|
||||
local serialized = {}
|
||||
local processed = {}
|
||||
for y = 0, grid.height - 1 do
|
||||
for x = 0, grid.width - 1 do
|
||||
local equipment = grid.get({x, y})
|
||||
if equipment ~= nil then
|
||||
local pos = equipment.position
|
||||
local combined_pos = pos.x + pos.y * grid.width + 1
|
||||
if not processed[combined_pos] then
|
||||
processed[combined_pos] = true
|
||||
local entry = {
|
||||
n = equipment.name,
|
||||
p = {pos.x, pos.y},
|
||||
}
|
||||
if equipment.shield > 0 then entry.s = equipment.shield end
|
||||
if equipment.energy > 0 then entry.e = equipment.energy end
|
||||
-- TODO: Test with Industrial Revolution
|
||||
if equipment.burner then
|
||||
local burner = equipment.burner
|
||||
entry.i = serialize.serialize_inventory(burner.inventory)
|
||||
entry.r = serialize.serialize_inventory(burner.burnt_result_inventory)
|
||||
if burner.curently_burning then
|
||||
entry.b = {}
|
||||
serialize.serialize_item_stack(burner.curently_burning, entry.b)
|
||||
entry.f = burner.remaining_burning_fuel
|
||||
end
|
||||
end
|
||||
table.insert(serialized, entry)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return serialized
|
||||
end
|
||||
|
||||
function serialize.deserialize_equipment_grid(grid, serialized)
|
||||
grid.clear()
|
||||
for _, entry in ipairs(serialized) do
|
||||
local equipment = grid.put({
|
||||
name = entry.n,
|
||||
position = entry.p,
|
||||
})
|
||||
if equipment then
|
||||
if entry.s then equipment.shield = entry.s end
|
||||
if entry.e then equipment.energy = entry.e end
|
||||
if entry.i then
|
||||
if entry.b then serialize.deserialize_item_stack(burner.currently_burning, entry.b) end
|
||||
if entry.f then burner.remaining_burning_fuel = entry.f end
|
||||
serialize.deserialize_inventory(burner.burnt_result_inventory, entry.r)
|
||||
serialize.deserialize_inventory(burner.inventory, entry.i)
|
||||
end
|
||||
end
|
||||
end
|
||||
grid.clear()
|
||||
for _, entry in ipairs(serialized) do
|
||||
local equipment = grid.put({
|
||||
name = entry.n,
|
||||
position = entry.p,
|
||||
})
|
||||
if equipment then
|
||||
if entry.s then equipment.shield = entry.s end
|
||||
if entry.e then equipment.energy = entry.e end
|
||||
if entry.i then
|
||||
if entry.b then serialize.deserialize_item_stack(burner.currently_burning, entry.b) end
|
||||
if entry.f then burner.remaining_burning_fuel = entry.f end
|
||||
serialize.deserialize_inventory(burner.burnt_result_inventory, entry.r)
|
||||
serialize.deserialize_inventory(burner.inventory, entry.i)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Item stacks are serialized into a table with the following fields:
|
||||
-- n: name
|
||||
-- c: count
|
||||
-- h: health (optional)
|
||||
-- d: durability (optional)
|
||||
-- a: ammo count (optional)
|
||||
-- l: label (optional)
|
||||
-- g: equipment grid (optional)
|
||||
-- i: item inventory (optional)
|
||||
-- n: name
|
||||
-- c: count
|
||||
-- h: health (optional)
|
||||
-- d: durability (optional)
|
||||
-- a: ammo count (optional)
|
||||
-- l: label (optional)
|
||||
-- g: equipment grid (optional)
|
||||
-- i: item inventory (optional)
|
||||
-- If the item stack is exportable it has the following property instead
|
||||
-- e: export string
|
||||
-- e: export string
|
||||
-- Label is a table with the following fields:
|
||||
-- t: label text (optional)
|
||||
-- c: color (optional)
|
||||
-- a: allow manual label change
|
||||
-- t: label text (optional)
|
||||
-- c: color (optional)
|
||||
-- a: allow manual label change
|
||||
function serialize.serialize_item_stack(slot, entry)
|
||||
if
|
||||
slot.is_blueprint
|
||||
or slot.is_blueprint_book
|
||||
or slot.is_upgrade_item
|
||||
or slot.is_deconstruction_item
|
||||
or slot.is_item_with_tags
|
||||
then
|
||||
local call_success, call_return = pcall(slot.export_stack)
|
||||
if not call_success then
|
||||
print("Error: '" .. call_return .. "' thrown exporting '" .. slot.name .. "'")
|
||||
else
|
||||
entry.e = call_return
|
||||
end
|
||||
if
|
||||
slot.is_blueprint
|
||||
or slot.is_blueprint_book
|
||||
or slot.is_upgrade_item
|
||||
or slot.is_deconstruction_item
|
||||
or slot.is_item_with_tags
|
||||
then
|
||||
local call_success, call_return = pcall(slot.export_stack)
|
||||
if not call_success then
|
||||
print("Error: '" .. call_return .. "' thrown exporting '" .. slot.name .. "'")
|
||||
else
|
||||
entry.e = call_return
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
entry.n = slot.name
|
||||
entry.c = slot.count
|
||||
if slot.health < 1 then entry.h = slot.health end
|
||||
if slot.durability then entry.d = slot.durability end
|
||||
if slot.type == "ammo" then entry.a = slot.ammo end
|
||||
if slot.is_item_with_label then
|
||||
local label = {}
|
||||
if slot.label then label.t = slot.label end
|
||||
if slot.label_color then label.c = slot.label_color end
|
||||
label.a = slot.allow_manual_label_change
|
||||
entry.l = label
|
||||
end
|
||||
entry.n = slot.name
|
||||
entry.c = slot.count
|
||||
if slot.health < 1 then entry.h = slot.health end
|
||||
if slot.durability then entry.d = slot.durability end
|
||||
if slot.type == "ammo" then entry.a = slot.ammo end
|
||||
if slot.is_item_with_label then
|
||||
local label = {}
|
||||
if slot.label then label.t = slot.label end
|
||||
if slot.label_color then label.c = slot.label_color end
|
||||
label.a = slot.allow_manual_label_change
|
||||
entry.l = label
|
||||
end
|
||||
|
||||
if slot.grid then
|
||||
entry.g = serialize.serialize_equipment_grid(slot.grid)
|
||||
end
|
||||
if slot.grid then
|
||||
entry.g = serialize.serialize_equipment_grid(slot.grid)
|
||||
end
|
||||
|
||||
if slot.is_item_with_inventory then
|
||||
local sub_inventory = slot.get_inventory(defines.inventory.item_main)
|
||||
entry.i = serialize.serialize_inventory(sub_inventory)
|
||||
end
|
||||
if slot.is_item_with_inventory then
|
||||
local sub_inventory = slot.get_inventory(defines.inventory.item_main)
|
||||
entry.i = serialize.serialize_inventory(sub_inventory)
|
||||
end
|
||||
end
|
||||
|
||||
function serialize.deserialize_item_stack(slot, entry)
|
||||
if entry.e then
|
||||
local success = slot.import_stack(entry.e)
|
||||
if success == 1 then
|
||||
print("Error: import of '" .. entry.e .. "' succeeded with errors")
|
||||
elseif success == -1 then
|
||||
print("Error: import of '" .. entry.e .. "' failed")
|
||||
end
|
||||
if entry.e then
|
||||
local success = slot.import_stack(entry.e)
|
||||
if success == 1 then
|
||||
print("Error: import of '" .. entry.e .. "' succeeded with errors")
|
||||
elseif success == -1 then
|
||||
print("Error: import of '" .. entry.e .. "' failed")
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local item_stack = {
|
||||
name = entry.n,
|
||||
count = entry.c,
|
||||
}
|
||||
if entry.h then item_stack.health = entry.h end
|
||||
if entry.d then item_stack.durability = entry.d end
|
||||
if entry.a then item_stack.ammo = entry.a end
|
||||
local item_stack = {
|
||||
name = entry.n,
|
||||
count = entry.c,
|
||||
}
|
||||
if entry.h then item_stack.health = entry.h end
|
||||
if entry.d then item_stack.durability = entry.d end
|
||||
if entry.a then item_stack.ammo = entry.a end
|
||||
|
||||
local call_success, call_return = pcall(slot.set_stack, item_stack)
|
||||
if not call_success then
|
||||
print("Error: '" .. call_return .. "' thrown setting stack ".. serpent.line(entry))
|
||||
local call_success, call_return = pcall(slot.set_stack, item_stack)
|
||||
if not call_success then
|
||||
print("Error: '" .. call_return .. "' thrown setting stack ".. serpent.line(entry))
|
||||
|
||||
elseif not call_return then
|
||||
print("Error: Failed to set stack " .. serpent.line(entry))
|
||||
elseif not call_return then
|
||||
print("Error: Failed to set stack " .. serpent.line(entry))
|
||||
|
||||
else
|
||||
if entry.l then
|
||||
-- TODO test this with AAI's unit-remote-control
|
||||
local label = entry.l
|
||||
if label.t then slot.label = label.t end
|
||||
if label.c then slot.label_color = label.c end
|
||||
slot.allow_manual_label_change = label.a
|
||||
end
|
||||
if entry.g then
|
||||
if slot.grid then
|
||||
serialize.deserialize_equipment_grid(slot.grid, entry.g)
|
||||
elseif slot.type == "item-with-entity-data" and has_create_grid then
|
||||
slot.create_grid()
|
||||
serialize.deserialize_equipment_grid(slot.grid, entry.g)
|
||||
else
|
||||
print("Error: Attempt to deserialize equipment grid on an unsupported entity")
|
||||
end
|
||||
end
|
||||
if entry.i then
|
||||
local sub_inventory = slot.get_inventory(defines.inventory.item_main)
|
||||
serialize.deserialize_inventory(sub_inventory, entry.i)
|
||||
end
|
||||
end
|
||||
else
|
||||
if entry.l then
|
||||
-- TODO test this with AAI's unit-remote-control
|
||||
local label = entry.l
|
||||
if label.t then slot.label = label.t end
|
||||
if label.c then slot.label_color = label.c end
|
||||
slot.allow_manual_label_change = label.a
|
||||
end
|
||||
if entry.g then
|
||||
if slot.grid then
|
||||
serialize.deserialize_equipment_grid(slot.grid, entry.g)
|
||||
elseif slot.type == "item-with-entity-data" and has_create_grid then
|
||||
slot.create_grid()
|
||||
serialize.deserialize_equipment_grid(slot.grid, entry.g)
|
||||
else
|
||||
print("Error: Attempt to deserialize equipment grid on an unsupported entity")
|
||||
end
|
||||
end
|
||||
if entry.i then
|
||||
local sub_inventory = slot.get_inventory(defines.inventory.item_main)
|
||||
serialize.deserialize_inventory(sub_inventory, entry.i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Inventories are serialized into a table with the following fields:
|
||||
-- i: array of item stack or exportable item entries
|
||||
-- b: bar position (optional)
|
||||
-- i: array of item stack or exportable item entries
|
||||
-- b: bar position (optional)
|
||||
-- Each item entry has the following fields
|
||||
-- s: index (optional, equals to previous plus one if not present)
|
||||
-- r: repeat count (optional)
|
||||
-- f: slot filter (optional)
|
||||
-- s: index (optional, equals to previous plus one if not present)
|
||||
-- r: repeat count (optional)
|
||||
-- f: slot filter (optional)
|
||||
-- Pluss all the fields for item stacks (see deserialize_item_stack)
|
||||
-- It's also possible that the slot is empty but has a slot filter.
|
||||
function serialize.serialize_inventory(inventory)
|
||||
local serialized = {}
|
||||
if inventory[supports_bar]() and inventory[get_bar]() <= #inventory then
|
||||
serialized.b = inventory[get_bar]()
|
||||
end
|
||||
local serialized = {}
|
||||
if inventory[supports_bar]() and inventory[get_bar]() <= #inventory then
|
||||
serialized.b = inventory[get_bar]()
|
||||
end
|
||||
|
||||
serialized.i = {}
|
||||
local previous_index = 0
|
||||
local previous_serialized = nil
|
||||
for i = 1, #inventory do
|
||||
local item = {}
|
||||
local slot = inventory[i]
|
||||
if inventory.supports_filters() then
|
||||
item.f = inventory.get_filter(i)
|
||||
end
|
||||
serialized.i = {}
|
||||
local previous_index = 0
|
||||
local previous_serialized = nil
|
||||
for i = 1, #inventory do
|
||||
local item = {}
|
||||
local slot = inventory[i]
|
||||
if inventory.supports_filters() then
|
||||
item.f = inventory.get_filter(i)
|
||||
end
|
||||
|
||||
if slot.valid_for_read then
|
||||
serialize.serialize_item_stack(slot, item)
|
||||
end
|
||||
if slot.valid_for_read then
|
||||
serialize.serialize_item_stack(slot, item)
|
||||
end
|
||||
|
||||
if item.n or item.f or item.e then
|
||||
local item_serialized = game.table_to_json(item)
|
||||
if item_serialized == previous_serialized then
|
||||
local previous_item = serialized.i[#serialized.i]
|
||||
previous_item.r = (previous_item.r or 0) + 1
|
||||
previous_index = i
|
||||
if item.n or item.f or item.e then
|
||||
local item_serialized = game.table_to_json(item)
|
||||
if item_serialized == previous_serialized then
|
||||
local previous_item = serialized.i[#serialized.i]
|
||||
previous_item.r = (previous_item.r or 0) + 1
|
||||
previous_index = i
|
||||
|
||||
else
|
||||
if i ~= previous_index + 1 then
|
||||
item.s = i
|
||||
end
|
||||
else
|
||||
if i ~= previous_index + 1 then
|
||||
item.s = i
|
||||
end
|
||||
|
||||
previous_index = i
|
||||
previous_serialized = item_serialized
|
||||
table.insert(serialized.i, item)
|
||||
end
|
||||
previous_index = i
|
||||
previous_serialized = item_serialized
|
||||
table.insert(serialized.i, item)
|
||||
end
|
||||
|
||||
else
|
||||
-- Either an empty slot or serilization failed
|
||||
previous_index = 0
|
||||
previous_serialized = nil
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Either an empty slot or serilization failed
|
||||
previous_index = 0
|
||||
previous_serialized = nil
|
||||
end
|
||||
end
|
||||
|
||||
return serialized
|
||||
return serialized
|
||||
end
|
||||
|
||||
function serialize.deserialize_inventory(inventory, serialized)
|
||||
if serialized.b and inventory[supports_bar]() then
|
||||
inventory[set_bar](serialized.b)
|
||||
end
|
||||
if serialized.b and inventory[supports_bar]() then
|
||||
inventory[set_bar](serialized.b)
|
||||
end
|
||||
|
||||
local last_slot_index = 0
|
||||
for _, entry in ipairs(serialized.i) do
|
||||
local base_index = entry.s or last_slot_index + 1
|
||||
local last_slot_index = 0
|
||||
for _, entry in ipairs(serialized.i) do
|
||||
local base_index = entry.s or last_slot_index + 1
|
||||
|
||||
local repeat_count = entry.r or 0
|
||||
for offset = 0, repeat_count do
|
||||
-- XXX what if the inventory is smaller on this instance?
|
||||
local index = base_index + offset
|
||||
local slot = inventory[index]
|
||||
if entry.f then
|
||||
local call_success, call_return = pcall(inventory.set_filter, index, entry.f)
|
||||
if not call_success then
|
||||
print("Error: '" .. call_return .. "' thrown setting filter " .. entry.f)
|
||||
local repeat_count = entry.r or 0
|
||||
for offset = 0, repeat_count do
|
||||
-- XXX what if the inventory is smaller on this instance?
|
||||
local index = base_index + offset
|
||||
local slot = inventory[index]
|
||||
if entry.f then
|
||||
local call_success, call_return = pcall(inventory.set_filter, index, entry.f)
|
||||
if not call_success then
|
||||
print("Error: '" .. call_return .. "' thrown setting filter " .. entry.f)
|
||||
|
||||
elseif not call_return then
|
||||
print("Error: Failed to set filter " .. entry.f)
|
||||
end
|
||||
end
|
||||
elseif not call_return then
|
||||
print("Error: Failed to set filter " .. entry.f)
|
||||
end
|
||||
end
|
||||
|
||||
if entry.n or entry.e then
|
||||
serialize.deserialize_item_stack(slot, entry)
|
||||
end
|
||||
end
|
||||
last_slot_index = base_index + repeat_count
|
||||
end
|
||||
if entry.n or entry.e then
|
||||
serialize.deserialize_item_stack(slot, entry)
|
||||
end
|
||||
end
|
||||
last_slot_index = base_index + repeat_count
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
{
|
||||
"name": "player_auth",
|
||||
"load": ["auth.lua"]
|
||||
"name": "player_auth",
|
||||
"load": ["auth.lua"]
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
{
|
||||
"name": "research_sync",
|
||||
"load": ["sync.lua"]
|
||||
"name": "research_sync",
|
||||
"load": ["sync.lua"]
|
||||
}
|
||||
@@ -4,216 +4,216 @@ local sync = {}
|
||||
|
||||
|
||||
local function get_technology_progress(tech)
|
||||
if tech == tech.force.current_research then
|
||||
return tech.force.research_progress
|
||||
else
|
||||
return tech.force.get_saved_technology_progress(tech.name)
|
||||
end
|
||||
if tech == tech.force.current_research then
|
||||
return tech.force.research_progress
|
||||
else
|
||||
return tech.force.get_saved_technology_progress(tech.name)
|
||||
end
|
||||
end
|
||||
|
||||
local function set_technology_progress(tech, progress)
|
||||
if tech == tech.force.current_research then
|
||||
tech.force.research_progress = progress
|
||||
else
|
||||
tech.force.set_saved_technology_progress(tech.name, progress)
|
||||
end
|
||||
if tech == tech.force.current_research then
|
||||
tech.force.research_progress = progress
|
||||
else
|
||||
tech.force.set_saved_technology_progress(tech.name, progress)
|
||||
end
|
||||
end
|
||||
|
||||
sync.events = {}
|
||||
sync.events[clusterio_api.events.on_server_startup] = function(event)
|
||||
if not global.research_sync then
|
||||
global.research_sync = {
|
||||
technologies = {},
|
||||
}
|
||||
end
|
||||
if not global.research_sync then
|
||||
global.research_sync = {
|
||||
technologies = {},
|
||||
}
|
||||
end
|
||||
|
||||
-- Used when syncing completed technologies from the master
|
||||
global.research_sync.ignore_research_finished = false
|
||||
-- Used when syncing completed technologies from the master
|
||||
global.research_sync.ignore_research_finished = false
|
||||
|
||||
local force = game.forces["player"]
|
||||
for _, tech in pairs(force.technologies) do
|
||||
if tech.enabled then
|
||||
local progress = get_technology_progress(tech)
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
researched = tech.researched,
|
||||
progress = progress,
|
||||
}
|
||||
end
|
||||
end
|
||||
local force = game.forces["player"]
|
||||
for _, tech in pairs(force.technologies) do
|
||||
if tech.enabled then
|
||||
local progress = get_technology_progress(tech)
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
researched = tech.researched,
|
||||
progress = progress,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_contribution(tech)
|
||||
local progress = get_technology_progress(tech)
|
||||
if not progress then
|
||||
return 0, nil
|
||||
end
|
||||
local progress = get_technology_progress(tech)
|
||||
if not progress then
|
||||
return 0, nil
|
||||
end
|
||||
|
||||
local prev_tech = global.research_sync.technologies[tech.name]
|
||||
if prev_tech.progress and prev_tech.level == tech.level then
|
||||
return progress - prev_tech.progress, progress
|
||||
else
|
||||
return progress, progress
|
||||
end
|
||||
local prev_tech = global.research_sync.technologies[tech.name]
|
||||
if prev_tech.progress and prev_tech.level == tech.level then
|
||||
return progress - prev_tech.progress, progress
|
||||
else
|
||||
return progress, progress
|
||||
end
|
||||
end
|
||||
|
||||
local function send_contribution(tech)
|
||||
local contribution, progress = get_contribution(tech)
|
||||
if contribution ~= 0 then
|
||||
clusterio_api.send_json("research_sync:contribution", {
|
||||
name = tech.name,
|
||||
level = tech.level,
|
||||
contribution = contribution,
|
||||
})
|
||||
global.research_sync.technologies[tech.name].progress = progress
|
||||
end
|
||||
local contribution, progress = get_contribution(tech)
|
||||
if contribution ~= 0 then
|
||||
clusterio_api.send_json("research_sync:contribution", {
|
||||
name = tech.name,
|
||||
level = tech.level,
|
||||
contribution = contribution,
|
||||
})
|
||||
global.research_sync.technologies[tech.name].progress = progress
|
||||
end
|
||||
end
|
||||
|
||||
sync.events[defines.events.on_research_started] = function(event)
|
||||
local tech = event.last_research
|
||||
if tech then
|
||||
send_contribution(tech)
|
||||
end
|
||||
local tech = event.last_research
|
||||
if tech then
|
||||
send_contribution(tech)
|
||||
end
|
||||
end
|
||||
|
||||
sync.events[defines.events.on_research_finished] = function(event)
|
||||
if global.research_sync.ignore_research_finished then
|
||||
return
|
||||
end
|
||||
if global.research_sync.ignore_research_finished then
|
||||
return
|
||||
end
|
||||
|
||||
local tech = event.research
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
researched = tech.researched,
|
||||
}
|
||||
local tech = event.research
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
researched = tech.researched,
|
||||
}
|
||||
|
||||
local level = tech.level
|
||||
if not tech.researched then
|
||||
level = level - 1
|
||||
end
|
||||
local level = tech.level
|
||||
if not tech.researched then
|
||||
level = level - 1
|
||||
end
|
||||
|
||||
clusterio_api.send_json("research_sync:finished", {
|
||||
name = tech.name,
|
||||
level = level,
|
||||
})
|
||||
clusterio_api.send_json("research_sync:finished", {
|
||||
name = tech.name,
|
||||
level = level,
|
||||
})
|
||||
end
|
||||
|
||||
sync.on_nth_tick = {}
|
||||
sync.on_nth_tick[79] = function(event)
|
||||
local tech = game.forces["player"].current_research
|
||||
if tech then
|
||||
send_contribution(tech)
|
||||
end
|
||||
local tech = game.forces["player"].current_research
|
||||
if tech then
|
||||
send_contribution(tech)
|
||||
end
|
||||
end
|
||||
|
||||
research_sync = {}
|
||||
function research_sync.dump_technologies()
|
||||
local force = game.forces["player"]
|
||||
local force = game.forces["player"]
|
||||
|
||||
local techs = {}
|
||||
for _, tech in pairs(force.technologies) do
|
||||
if tech.enabled then
|
||||
table.insert(techs, {
|
||||
name = tech.name,
|
||||
level = tech.level,
|
||||
progress = get_technology_progress(tech),
|
||||
researched = tech.researched,
|
||||
})
|
||||
end
|
||||
end
|
||||
local techs = {}
|
||||
for _, tech in pairs(force.technologies) do
|
||||
if tech.enabled then
|
||||
table.insert(techs, {
|
||||
name = tech.name,
|
||||
level = tech.level,
|
||||
progress = get_technology_progress(tech),
|
||||
researched = tech.researched,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if #techs == 0 then
|
||||
rcon.print("[]")
|
||||
else
|
||||
rcon.print(game.table_to_json(techs))
|
||||
end
|
||||
if #techs == 0 then
|
||||
rcon.print("[]")
|
||||
else
|
||||
rcon.print(game.table_to_json(techs))
|
||||
end
|
||||
end
|
||||
|
||||
function research_sync.sync_technologies(data)
|
||||
local force = game.forces["player"]
|
||||
local force = game.forces["player"]
|
||||
|
||||
local nameIndex = 1
|
||||
local levelIndex = 2
|
||||
local progressIndex = 3
|
||||
local researchedIndex = 4
|
||||
local nameIndex = 1
|
||||
local levelIndex = 2
|
||||
local progressIndex = 3
|
||||
local researchedIndex = 4
|
||||
|
||||
global.research_sync.ignore_research_finished = true
|
||||
for _, tech_data in pairs(game.json_to_table(data)) do
|
||||
local tech = force.technologies[tech_data[nameIndex]]
|
||||
if tech and tech.enabled and tech.level <= tech_data[levelIndex] then
|
||||
tech.level = math.min(tech_data[levelIndex], tech.prototype.max_level)
|
||||
global.research_sync.ignore_research_finished = true
|
||||
for _, tech_data in pairs(game.json_to_table(data)) do
|
||||
local tech = force.technologies[tech_data[nameIndex]]
|
||||
if tech and tech.enabled and tech.level <= tech_data[levelIndex] then
|
||||
tech.level = math.min(tech_data[levelIndex], tech.prototype.max_level)
|
||||
|
||||
local progress
|
||||
if tech_data[researchedIndex] then
|
||||
tech.researched = true
|
||||
progress = nil
|
||||
elseif tech_data[progressIndex] then
|
||||
send_contribution(tech)
|
||||
progress = tech_data[progressIndex]
|
||||
set_technology_progress(tech, progress)
|
||||
else
|
||||
progress = get_technology_progress(tech)
|
||||
end
|
||||
local progress
|
||||
if tech_data[researchedIndex] then
|
||||
tech.researched = true
|
||||
progress = nil
|
||||
elseif tech_data[progressIndex] then
|
||||
send_contribution(tech)
|
||||
progress = tech_data[progressIndex]
|
||||
set_technology_progress(tech, progress)
|
||||
else
|
||||
progress = get_technology_progress(tech)
|
||||
end
|
||||
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
researched = tech.researched,
|
||||
progress = progress,
|
||||
}
|
||||
end
|
||||
end
|
||||
global.research_sync.ignore_research_finished = false
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
researched = tech.researched,
|
||||
progress = progress,
|
||||
}
|
||||
end
|
||||
end
|
||||
global.research_sync.ignore_research_finished = false
|
||||
end
|
||||
|
||||
function research_sync.update_progress(data)
|
||||
local techs = game.json_to_table(data)
|
||||
local force = game.forces["player"]
|
||||
local techs = game.json_to_table(data)
|
||||
local force = game.forces["player"]
|
||||
|
||||
for _, masterTech in ipairs(techs) do
|
||||
local tech = force.technologies[masterTech.name]
|
||||
if tech and tech.enabled and tech.level == masterTech.level then
|
||||
send_contribution(tech)
|
||||
set_technology_progress(tech, masterTech.progress)
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
progress = masterTech.progress
|
||||
}
|
||||
end
|
||||
end
|
||||
for _, masterTech in ipairs(techs) do
|
||||
local tech = force.technologies[masterTech.name]
|
||||
if tech and tech.enabled and tech.level == masterTech.level then
|
||||
send_contribution(tech)
|
||||
set_technology_progress(tech, masterTech.progress)
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
progress = masterTech.progress
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function research_sync.research_technology(name, level)
|
||||
local force = game.forces["player"]
|
||||
local tech = force.technologies[name]
|
||||
if not tech or not tech.enabled or tech.level > level then
|
||||
return
|
||||
end
|
||||
local force = game.forces["player"]
|
||||
local tech = force.technologies[name]
|
||||
if not tech or not tech.enabled or tech.level > level then
|
||||
return
|
||||
end
|
||||
|
||||
if level > tech.prototype.max_level then
|
||||
level = tech.prototype.max_level
|
||||
end
|
||||
if level > tech.prototype.max_level then
|
||||
level = tech.prototype.max_level
|
||||
end
|
||||
|
||||
global.research_sync.ignore_research_finished = true
|
||||
if tech == force.current_research and tech.level == level then
|
||||
force.research_progress = 1
|
||||
global.research_sync.ignore_research_finished = true
|
||||
if tech == force.current_research and tech.level == level then
|
||||
force.research_progress = 1
|
||||
|
||||
elseif tech.level < level or tech.level == level and not tech.researched then
|
||||
tech.level = level
|
||||
tech.researched = true
|
||||
elseif tech.level < level or tech.level == level and not tech.researched then
|
||||
tech.level = level
|
||||
tech.researched = true
|
||||
|
||||
if tech.name:find("-%d+$") then
|
||||
game.print {"", "Researched ", {"technology-name." .. tech.name:gsub("-%d+$", "")}, " ", level}
|
||||
else
|
||||
game.print {"", "Researched ", {"technology-name." .. tech.name}}
|
||||
end
|
||||
game.play_sound { path = "utility/research_completed" }
|
||||
end
|
||||
global.research_sync.ignore_research_finished = false
|
||||
if tech.name:find("-%d+$") then
|
||||
game.print {"", "Researched ", {"technology-name." .. tech.name:gsub("-%d+$", "")}, " ", level}
|
||||
else
|
||||
game.print {"", "Researched ", {"technology-name." .. tech.name}}
|
||||
end
|
||||
game.play_sound { path = "utility/research_completed" }
|
||||
end
|
||||
global.research_sync.ignore_research_finished = false
|
||||
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
researched = tech.researched,
|
||||
}
|
||||
global.research_sync.technologies[tech.name] = {
|
||||
level = tech.level,
|
||||
researched = tech.researched,
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
local statistics = {
|
||||
"item_production_statistics",
|
||||
"fluid_production_statistics",
|
||||
"kill_count_statistics",
|
||||
"entity_build_count_statistics",
|
||||
"item_production_statistics",
|
||||
"fluid_production_statistics",
|
||||
"kill_count_statistics",
|
||||
"entity_build_count_statistics",
|
||||
}
|
||||
|
||||
statistics_exporter = {}
|
||||
function statistics_exporter.export()
|
||||
local stats = {
|
||||
game_tick = game.tick,
|
||||
player_count = #game.connected_players,
|
||||
game_flow_statistics = {
|
||||
pollution_statistics = {
|
||||
input = game.pollution_statistics.input_counts,
|
||||
output = game.pollution_statistics.output_counts,
|
||||
},
|
||||
},
|
||||
force_flow_statistics = {}
|
||||
}
|
||||
for _, force in pairs(game.forces) do
|
||||
local flow_statistics = {}
|
||||
for _, statName in pairs(statistics) do
|
||||
flow_statistics[statName] = {
|
||||
input = force[statName].input_counts,
|
||||
output = force[statName].output_counts,
|
||||
}
|
||||
end
|
||||
stats.force_flow_statistics[force.name] = flow_statistics
|
||||
end
|
||||
local stats = {
|
||||
game_tick = game.tick,
|
||||
player_count = #game.connected_players,
|
||||
game_flow_statistics = {
|
||||
pollution_statistics = {
|
||||
input = game.pollution_statistics.input_counts,
|
||||
output = game.pollution_statistics.output_counts,
|
||||
},
|
||||
},
|
||||
force_flow_statistics = {}
|
||||
}
|
||||
for _, force in pairs(game.forces) do
|
||||
local flow_statistics = {}
|
||||
for _, statName in pairs(statistics) do
|
||||
flow_statistics[statName] = {
|
||||
input = force[statName].input_counts,
|
||||
output = force[statName].output_counts,
|
||||
}
|
||||
end
|
||||
stats.force_flow_statistics[force.name] = flow_statistics
|
||||
end
|
||||
|
||||
|
||||
rcon.print(game.table_to_json(stats))
|
||||
rcon.print(game.table_to_json(stats))
|
||||
end
|
||||
@@ -1,4 +1,4 @@
|
||||
{
|
||||
"name": "statistics_exporter",
|
||||
"require": ["export.lua"]
|
||||
"name": "statistics_exporter",
|
||||
"require": ["export.lua"]
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
.factorio-icon {
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
margin-right: 0.5em;
|
||||
display: inline-block;
|
||||
vertical-align: middle;
|
||||
margin-right: 0.5em;
|
||||
}
|
||||
Reference in new issue
Block a user