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Disable replay in patched save
Ensure that the replay is disabled after the game is patched by calling game.disable_replay(). It's not possible to replay a patched save, and it also stores every command sent into save, causing it to quickly grow into an unplayably large size.
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@@ -18,6 +18,9 @@ impl.events[api.events.on_server_startup] = function()
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instance_name = nil,
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}
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end
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-- Replay will just desync after the save is patched
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game.disable_replay()
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end
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-- Internal API
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