use instance.game_port

This commit is contained in:
Luciole committed 2023-08-14 09:47:50 +02:00
1 parent 799cfe7ff2
commit 3e4acaaf4e
3 files changed
+5 -4

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+3 -3
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@@ -268,7 +268,7 @@ export default class ControlConnection extends BaseConnection {
instance.config.get("instance.name"),
instance.id,
instance.config.get("instance.assigned_host"),
instance.config.get("factorio.game_port"),
instance.game_port,
instance.status,
);
}
@@ -280,7 +280,7 @@ export default class ControlConnection extends BaseConnection {
instance.config.get("instance.name"),
instance.id,
instance.config.get("instance.assigned_host"),
instance.config.get("factorio.game_port"),
instance.game_port,
instance.status,
));
}
@@ -301,7 +301,7 @@ export default class ControlConnection extends BaseConnection {
instance.config.get("instance.name"),
instance.id,
instance.config.get("instance.assigned_host"),
instance.config.get("factorio.game_port"),
instance.game_port,
instance.status,
)
));
+1 -1
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@@ -177,7 +177,7 @@ export default class HostConnection extends BaseConnection {
let prev = instance.status;
instance.status = request.status as lib.InstanceStatus;
instance.config.set("factorio.game_port", request.gamePort);
instance.game_port = request.gamePort || null;
logger.verbose(`Instance ${instance.config.get("instance.name")} State: ${instance.status}`);
this._controller.instanceUpdated(instance);
await lib.invokeHook(this._controller.plugins, "onInstanceStatusChanged", instance, prev);
+1
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@@ -26,6 +26,7 @@ export type InstanceStatus =
export default class InstanceInfo {
config: lib.InstanceConfig;
status: InstanceStatus;
game_port: number | null = null;
constructor(
{ config, status }: