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No files matched your search
@@ -1,5 +1,13 @@
|
||||
# Changelog
|
||||
|
||||
## v1.0.6
|
||||
|
||||
- Bidirectional
|
||||
|
||||
## v1.0.5
|
||||
|
||||
- Action and player count
|
||||
|
||||
## v1.0.3
|
||||
|
||||
- Changed to TS
|
||||
|
||||
@@ -1,21 +1,192 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2025 PHIDIAS
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
1. Definitions.
|
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|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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SOFTWARE.
|
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"License" shall mean the terms and conditions for use, reproduction,
|
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and distribution as defined by Sections 1 through 9 of this document.
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8. Limitation of Liability. In no event and under no legal theory,
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whether in tort (including negligence), contract, or otherwise,
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unless required by applicable law (such as deliberate and grossly
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negligent acts) or agreed to in writing, shall any Contributor be
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liable to You for damages, including any direct, indirect, special,
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incidental, or consequential damages of any character arising as a
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work stoppage, computer failure or malfunction, or any and all
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defend, and hold each Contributor harmless for any liability
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|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
Copyright 2025 PHIDIAS
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Chat Relay
|
||||
========================
|
||||
|
||||
One way chat relay to Discord.
|
||||
Chat relay of Discord and Factorio, seperate channel
|
||||
|
||||
Plugin of Clusterio
|
||||
https://github.com/clusterio/clusterio
|
||||
+401
-76
@@ -1,117 +1,442 @@
|
||||
import type {ControllerPluginContext} from '@clusterio/controller';
|
||||
import {ChatEvent} from './index.js';
|
||||
import * as Discord from 'discord.js';
|
||||
import {Client, GatewayIntentBits, REST, Routes} from 'discord.js';
|
||||
import type {Message} from 'discord.js';
|
||||
import {ChatEvent, ChatFromDiscordEvent} from './index.js';
|
||||
|
||||
const MAX_DISCORD_MESSAGE_LENGTH = 1950;
|
||||
/* Controller-side halves of the chat relay.
|
||||
* Outbound (Factorio -> Discord) talks to the REST API directly: no socket, no intents.
|
||||
* Inbound (Discord -> Factorio) needs messageCreate, so it owns a real gateway Client.
|
||||
* Both are built from the same token and rebuilt by the same enqueue chain, so a token
|
||||
* rotation can't leave one half running on the old credential.
|
||||
*
|
||||
* Both directions read the single `discord_channel_mapping` field (instance name ->
|
||||
* channel ID). The reverse lookup is built by inverting it, so the two directions can
|
||||
* never disagree about which channel belongs to which instance.
|
||||
*/
|
||||
|
||||
// Discord's hard limit is 2000; keep headroom for future decoration.
|
||||
const MAX_MESSAGE_LENGTH = 1950;
|
||||
|
||||
// Only break on a word boundary if it gets us at least this far into the window.
|
||||
const MIN_WORD_BREAK_FILL = 0.5;
|
||||
|
||||
const ERROR_UNKNOWN_CHANNEL = 10003;
|
||||
|
||||
// Factorio chat scroll is a shared, scarce resource; be stricter than Discord is.
|
||||
const INBOUND_BUCKET_SIZE = 5;
|
||||
const INBOUND_REFILL_PER_SEC = 0.5;
|
||||
|
||||
interface DiscordError {
|
||||
code?: number;
|
||||
status?: number;
|
||||
message?: string;
|
||||
stack?: string;
|
||||
}
|
||||
|
||||
const stackOf = (err: unknown): string => (err as DiscordError)?.stack ?? String(err);
|
||||
const codeOf = (err: unknown): number | undefined => (err as DiscordError)?.code;
|
||||
|
||||
/** Split `text` into chunks of at most `limit` code points, preferring word boundaries. */
|
||||
function splitMessage(text: string, limit: number): string[] {
|
||||
if (text.length <= limit) {
|
||||
return text.length === 0 ? [] : [text];
|
||||
}
|
||||
|
||||
// Array.from, not slice, so we never cut a surrogate pair in half.
|
||||
const chars = Array.from(text);
|
||||
const chunks: string[] = [];
|
||||
let offset = 0;
|
||||
|
||||
while (offset < chars.length) {
|
||||
let end = Math.min(offset + limit, chars.length);
|
||||
|
||||
if (end < chars.length) {
|
||||
const window = chars.slice(offset, end);
|
||||
let newline = -1;
|
||||
let space = -1;
|
||||
|
||||
for (let i = window.length - 1; i > 0; i--) {
|
||||
if (window[i] === '\n') {
|
||||
newline = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (space === -1 && window[i] === ' ') {
|
||||
space = i;
|
||||
}
|
||||
}
|
||||
|
||||
const cut = newline > 0 ? newline : space;
|
||||
if (cut >= window.length * MIN_WORD_BREAK_FILL) {
|
||||
end = offset + cut;
|
||||
}
|
||||
}
|
||||
|
||||
chunks.push(chars.slice(offset, end).join('').trim());
|
||||
offset = end;
|
||||
|
||||
// Skip the whitespace we broke on so it doesn't open the next chunk.
|
||||
while (offset < chars.length && /\s/.test(chars[offset])) {
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
|
||||
return chunks.filter(chunk => chunk.length > 0);
|
||||
}
|
||||
|
||||
interface Bucket {
|
||||
tokens: number;
|
||||
updated: number;
|
||||
warned: boolean;
|
||||
}
|
||||
|
||||
export default async function(context: ControllerPluginContext) {
|
||||
const {controller, logger, plugin} = context;
|
||||
let client: Discord.Client | null = null;
|
||||
|
||||
const clientDestroy = async () => {
|
||||
if (client) {
|
||||
await client.destroy();
|
||||
let rest: REST | null = null;
|
||||
let client: Client | null = null;
|
||||
let shuttingDown = false;
|
||||
|
||||
// Log-once guards. A channel that is unmapped or unusable gets hit once per chat
|
||||
// line, which is how a typo in the config turns into a 10k-line log file.
|
||||
const warnedNoMapping = new Set<string>();
|
||||
const warnedBadChannel = new Set<string>();
|
||||
const warnedAmbiguous = new Set<string>();
|
||||
const warnedNoInstance = new Set<string>();
|
||||
const warnedSendFail = new Set<string>();
|
||||
|
||||
// Inverted view of discord_channel_mapping, rebuilt rather than mutated in place.
|
||||
let channelToInstances = new Map<string, string[]>();
|
||||
const buckets = new Map<string, Bucket>();
|
||||
|
||||
// Serialise reconnects so two quick config changes can't interleave and have
|
||||
// the older attempt null out the newer client.
|
||||
let chain: Promise<unknown> = Promise.resolve();
|
||||
const enqueue = <T>(fn: () => Promise<T>): Promise<T> => {
|
||||
const run = chain.then(fn, fn);
|
||||
chain = run.catch(() => {});
|
||||
return run;
|
||||
};
|
||||
|
||||
const getToken = () => controller.config.get('chat_relay.discord_bot_token') as string | undefined;
|
||||
|
||||
// --------------------------------------------------------------- outbound
|
||||
|
||||
const getChannelId = (instanceName: string): string | null => {
|
||||
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
|
||||
Record<string, string> | undefined;
|
||||
const channelId = mapping?.[instanceName];
|
||||
|
||||
if (!channelId) {
|
||||
if (!warnedNoMapping.has(instanceName)) {
|
||||
warnedNoMapping.add(instanceName);
|
||||
logger.warn(
|
||||
`[Chat Relay] No Discord channel mapped for instance ${instanceName};`
|
||||
+ ' dropping its messages.',
|
||||
);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return channelId;
|
||||
};
|
||||
|
||||
const sendMessage = async (instanceName: string, datetime: string, message: string) => {
|
||||
if (shuttingDown) return;
|
||||
|
||||
const discord = rest;
|
||||
// Not configured, or the token was rejected. connect() already logged it.
|
||||
if (!discord) return;
|
||||
|
||||
const channelId = getChannelId(instanceName);
|
||||
if (!channelId) return;
|
||||
|
||||
// Read the flag once, so it can't flip between chunks of one message.
|
||||
let content = message;
|
||||
if (controller.config.get('chat_relay.datetime_on_message')) {
|
||||
content = `${datetime} ${content}`;
|
||||
}
|
||||
|
||||
// trim() here also means an empty chat line produces zero chunks rather than
|
||||
// a 50006 'cannot send an empty message' from Discord.
|
||||
const chunks = splitMessage(content.trim(), MAX_MESSAGE_LENGTH);
|
||||
|
||||
for (const chunk of chunks) {
|
||||
try {
|
||||
// discord.js REST handles rate limits (429) and retries for us.
|
||||
await discord.post(Routes.channelMessages(channelId), {
|
||||
body: {content: chunk, allowedMentions: {parse: []}},
|
||||
});
|
||||
} catch (err) {
|
||||
if (codeOf(err) === ERROR_UNKNOWN_CHANNEL) {
|
||||
if (!warnedBadChannel.has(channelId)) {
|
||||
warnedBadChannel.add(channelId);
|
||||
logger.warn(
|
||||
`[Chat Relay] Discord channel ${channelId} does not exist or is not visible`
|
||||
+ ` to the bot; dropping messages for ${instanceName}.`,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
logger.error(`[Chat Relay] Discord send failed for ${instanceName}:\n${stackOf(err)}`);
|
||||
}
|
||||
|
||||
// Don't keep hammering a channel that just rejected us.
|
||||
return;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------- inbound
|
||||
|
||||
const rebuildInboundMap = () => {
|
||||
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
|
||||
Record<string, string> | undefined;
|
||||
|
||||
const next = new Map<string, string[]>();
|
||||
|
||||
for (const [instanceName, channelId] of Object.entries(mapping ?? {})) {
|
||||
// A blank value would otherwise map the literal channel ''.
|
||||
if (!channelId) continue;
|
||||
|
||||
const names = next.get(channelId) ?? [];
|
||||
names.push(instanceName);
|
||||
next.set(channelId, names);
|
||||
}
|
||||
|
||||
for (const [channelId, names] of next) {
|
||||
if (names.length > 1 && !warnedAmbiguous.has(channelId)) {
|
||||
warnedAmbiguous.add(channelId);
|
||||
logger.warn(
|
||||
`[Chat Relay] Discord channel ${channelId} is mapped by ${names.length} instances`
|
||||
+ ` (${names.join(', ')}); its messages are printed in all of them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
channelToInstances = next;
|
||||
};
|
||||
|
||||
const hasInboundMapping = () => channelToInstances.size > 0;
|
||||
|
||||
/** Token bucket per channel: Discord is far chattier than Factorio chat ever is. */
|
||||
const takeToken = (channelId: string): boolean => {
|
||||
const now = Date.now();
|
||||
let bucket = buckets.get(channelId);
|
||||
|
||||
if (!bucket) {
|
||||
bucket = {tokens: INBOUND_BUCKET_SIZE, updated: now, warned: false};
|
||||
buckets.set(channelId, bucket);
|
||||
}
|
||||
|
||||
bucket.tokens = Math.min(
|
||||
INBOUND_BUCKET_SIZE,
|
||||
bucket.tokens + ((now - bucket.updated) / 1000) * INBOUND_REFILL_PER_SEC,
|
||||
);
|
||||
bucket.updated = now;
|
||||
|
||||
// Re-arm the warning once the channel has calmed down.
|
||||
if (bucket.tokens >= INBOUND_BUCKET_SIZE) bucket.warned = false;
|
||||
|
||||
if (bucket.tokens < 1) {
|
||||
if (!bucket.warned) {
|
||||
bucket.warned = true;
|
||||
logger.warn(`[Chat Relay] Rate limiting inbound chat from channel ${channelId}; dropping.`);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bucket.tokens -= 1;
|
||||
return true;
|
||||
};
|
||||
|
||||
/** Config is keyed by instance name; sendTo wants the controller's numeric ID. */
|
||||
const findInstanceId = (instanceName: string): number | null => {
|
||||
for (const instance of controller.instances.values()) {
|
||||
if (instance.config.get('instance.name') === instanceName) return instance.id;
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
const onDiscordMessage = async (message: Message) => {
|
||||
if (shuttingDown) return;
|
||||
|
||||
// The loop guard. Our own outbound posts are authored by the bot, as are
|
||||
// webhooks and other bots, so Factorio -> Discord -> Factorio dies here.
|
||||
if (message.author.bot) return;
|
||||
|
||||
// DMs, group DMs and other unmapped guilds have no instance behind them.
|
||||
if (!message.inGuild()) return;
|
||||
|
||||
const instanceNames = channelToInstances.get(message.channelId);
|
||||
if (!instanceNames) return;
|
||||
|
||||
if (!message.content) return;
|
||||
if (!takeToken(message.channelId)) return;
|
||||
|
||||
const datetime = message.createdAt.toISOString();
|
||||
const authorName = message.member?.displayName ?? message.author.username;
|
||||
|
||||
|
||||
for (const instanceName of instanceNames) {
|
||||
const instanceId = findInstanceId(instanceName);
|
||||
|
||||
if (instanceId === null) {
|
||||
if (!warnedNoInstance.has(instanceName)) {
|
||||
warnedNoInstance.add(instanceName);
|
||||
logger.warn(
|
||||
`[Chat Relay] Instance ${instanceName} is mapped for chat but does not exist;`
|
||||
+ ' dropping Discord messages for it.',
|
||||
);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
try {
|
||||
await controller.sendTo({instanceId: instanceId}, new ChatFromDiscordEvent(
|
||||
authorName,
|
||||
message.channelId,
|
||||
datetime,
|
||||
message.content,
|
||||
));
|
||||
} catch (err) {
|
||||
// A stopped instance on a busy channel would otherwise be a log flood.
|
||||
if (!warnedSendFail.has(instanceName)) {
|
||||
warnedSendFail.add(instanceName);
|
||||
logger.error(
|
||||
`[Chat Relay] Failed to relay Discord chat to ${instanceName}:\n${stackOf(err)}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------- client
|
||||
|
||||
const closeGateway = async () => {
|
||||
const old = client;
|
||||
client = null;
|
||||
|
||||
if (old) {
|
||||
try {
|
||||
await old.destroy();
|
||||
} catch (err) {
|
||||
logger.error(`[Chat Relay] Discord gateway shutdown error:\n${stackOf(err)}`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/** Requires an authenticated `rest`; only ever called from connect()/syncGateway(). */
|
||||
const openGateway = async () => {
|
||||
const token = getToken();
|
||||
if (!token || !rest || client) return;
|
||||
|
||||
const newClient = new Client({intents: [
|
||||
GatewayIntentBits.Guilds,
|
||||
GatewayIntentBits.GuildMessages,
|
||||
GatewayIntentBits.MessageContent,
|
||||
]});
|
||||
|
||||
newClient.on('messageCreate', message => {
|
||||
onDiscordMessage(message).catch(err => {
|
||||
logger.error(`[Chat Relay] Inbound handler failed:\n${stackOf(err)}`);
|
||||
});
|
||||
});
|
||||
|
||||
newClient.on('error', err => logger.error(`[Chat Relay] Discord gateway error:\n${stackOf(err)}`));
|
||||
newClient.on('shardDisconnect', () => logger.warn('[Chat Relay] Discord gateway disconnected.'));
|
||||
|
||||
try {
|
||||
await newClient.login(token);
|
||||
} catch (err) {
|
||||
// Outbound still works off `rest`; only inbound is down.
|
||||
logger.error(`[Chat Relay] Discord gateway login failed (inbound disabled):\n${stackOf(err)}`);
|
||||
await newClient.destroy().catch(() => {});
|
||||
return;
|
||||
}
|
||||
|
||||
if (shuttingDown) {
|
||||
await newClient.destroy().catch(() => {});
|
||||
return;
|
||||
}
|
||||
|
||||
client = newClient;
|
||||
logger.info('[Chat Relay] Discord gateway connected; inbound chat enabled.');
|
||||
};
|
||||
|
||||
const syncGateway = async () => {
|
||||
if (!hasInboundMapping()) {
|
||||
await closeGateway();
|
||||
return;
|
||||
}
|
||||
|
||||
await openGateway();
|
||||
};
|
||||
|
||||
const connect = async () => {
|
||||
await clientDestroy();
|
||||
const token = controller.config.get('chat_relay.discord_bot_token') as string | undefined;
|
||||
// Drop both halves first: the old REST client holds the previous token, and
|
||||
// the old gateway is logged in with it.
|
||||
rest = null;
|
||||
await closeGateway();
|
||||
|
||||
const token = getToken();
|
||||
if (!token) {
|
||||
logger.error('[Chat Relay] Discord bot token not configured.');
|
||||
return;
|
||||
}
|
||||
|
||||
client = new Discord.Client({intents: [
|
||||
Discord.GatewayIntentBits.Guilds,
|
||||
Discord.GatewayIntentBits.GuildMessages,
|
||||
Discord.GatewayIntentBits.MessageContent,
|
||||
]});
|
||||
|
||||
logger.info('[Chat Relay] Logging into Discord.');
|
||||
const newRest = new REST({version: '10'}).setToken(token);
|
||||
|
||||
try {
|
||||
await client.login(token);
|
||||
// Fail fast at startup instead of silently on the first chat line.
|
||||
const me = await newRest.get(Routes.user('@me')) as {id: string, username: string};
|
||||
logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
|
||||
} catch (err) {
|
||||
logger.error(`[Chat Relay] Discord login error:\n${(err as Error).stack}`);
|
||||
await clientDestroy();
|
||||
logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info('[Chat Relay] Logged in Discord successfully.');
|
||||
if (shuttingDown) return;
|
||||
|
||||
rest = newRest;
|
||||
await syncGateway();
|
||||
};
|
||||
|
||||
const sendMessage = async (instance_name: string, datetime: string, message: string) => {
|
||||
if (!client) return;
|
||||
// ----------------------------------------------------------------- wiring
|
||||
|
||||
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as Record<string, string>;
|
||||
const channelId = mapping?.[instance_name];
|
||||
if (!channelId) return;
|
||||
|
||||
let channel: Discord.Channel | null;
|
||||
|
||||
try {
|
||||
channel = await client.channels.fetch(channelId);
|
||||
} catch (err) {
|
||||
if ((err as {code?: number}).code !== 10003) {
|
||||
logger.error(`[Chat Relay] Discord channel fetch error:\n${(err as Error).stack}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (channel === null || !channel.isSendable()) {
|
||||
logger.error(`[Chat Relay] Discord Channel ID ${channelId} is not a usable channel.`);
|
||||
return;
|
||||
}
|
||||
|
||||
let msg = message;
|
||||
|
||||
if (controller.config.get('chat_relay.datetime_on_message')) {
|
||||
msg = `${datetime} ${msg}`;
|
||||
}
|
||||
|
||||
const send = (content: string) => channel.send({content, allowedMentions: {parse: []}});
|
||||
|
||||
if (msg.length <= MAX_DISCORD_MESSAGE_LENGTH) {
|
||||
await send(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
let remaining = msg;
|
||||
|
||||
while (remaining.length > 0) {
|
||||
let chunk = remaining.slice(0, MAX_DISCORD_MESSAGE_LENGTH);
|
||||
const lastSpace = chunk.lastIndexOf(' ');
|
||||
|
||||
if (lastSpace > 0) {
|
||||
chunk = chunk.slice(0, lastSpace);
|
||||
remaining = remaining.slice(lastSpace).trim();
|
||||
} else {
|
||||
remaining = remaining.slice(MAX_DISCORD_MESSAGE_LENGTH).trim();
|
||||
}
|
||||
|
||||
await send(chunk);
|
||||
}
|
||||
};
|
||||
rebuildInboundMap();
|
||||
|
||||
controller.handle(ChatEvent, async (request: ChatEvent) => {
|
||||
const {instance_name, datetime, message} = request;
|
||||
await sendMessage(instance_name, datetime, message);
|
||||
await sendMessage(request.instance_name, request.datetime, request.message);
|
||||
});
|
||||
|
||||
controller.config.on('fieldChanged', (field) => {
|
||||
if (field === 'chat_relay.discord_bot_token') {
|
||||
connect().catch(err => {
|
||||
logger.error(`[Chat Relay] Discord bot token:\n${(err as Error).stack}`);
|
||||
enqueue(connect).catch(err => {
|
||||
logger.error(`[Chat Relay] Discord reconnect failed:\n${stackOf(err)}`);
|
||||
});
|
||||
} else if (field === 'chat_relay.discord_channel_mapping') {
|
||||
warnedNoMapping.clear();
|
||||
warnedBadChannel.clear();
|
||||
warnedAmbiguous.clear();
|
||||
warnedNoInstance.clear();
|
||||
warnedSendFail.clear();
|
||||
buckets.clear();
|
||||
rebuildInboundMap();
|
||||
enqueue(syncGateway).catch(err => {
|
||||
logger.error(`[Chat Relay] Discord gateway sync failed:\n${stackOf(err)}`);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
controller.hooks.shutdown.attach(plugin.name, async () => {
|
||||
await clientDestroy();
|
||||
// Nothing to tear down on the REST side; in-flight calls aren't cancellable
|
||||
// and will finish or time out. The gateway does need an explicit destroy.
|
||||
shuttingDown = true;
|
||||
await closeGateway();
|
||||
});
|
||||
|
||||
await connect();
|
||||
|
||||
@@ -1,70 +1,136 @@
|
||||
import type * as lib from '@clusterio/lib';
|
||||
import type {Instance, InstancePluginContext} from '@clusterio/host';
|
||||
import {Type, Static} from '@sinclair/typebox';
|
||||
import {Type} from '@sinclair/typebox';
|
||||
import type {Static} from '@sinclair/typebox';
|
||||
|
||||
/* Shared declarations for the chat relay plugin.
|
||||
* `sanitiseForFactorio` is used by both processes: the controller cleans text
|
||||
* before it leaves, and the instance cleans it again before it reaches game.print.
|
||||
*/
|
||||
|
||||
export const chatFromDiscord = Type.Object({
|
||||
author_name: Type.String(),
|
||||
channel_id: Type.String(),
|
||||
datetime: Type.String(),
|
||||
message: Type.String(),
|
||||
});
|
||||
|
||||
export type ChatFromDiscord = Static<typeof chatFromDiscord>;
|
||||
|
||||
export class ChatFromDiscordEvent {
|
||||
declare ['constructor']: typeof ChatFromDiscordEvent;
|
||||
static type = 'event' as const;
|
||||
static src = 'controller' as const;
|
||||
static dst = 'instance' as const;
|
||||
static plugin = 'chat_relay' as const;
|
||||
static permission = null;
|
||||
|
||||
constructor(
|
||||
public author_name: string,
|
||||
public channel_id: string,
|
||||
public datetime: string,
|
||||
public message: string,
|
||||
) {}
|
||||
|
||||
static jsonSchema = chatFromDiscord;
|
||||
|
||||
static fromJSON(json: Static<typeof ChatFromDiscordEvent.jsonSchema>) {
|
||||
return new this(json.author_name, json.channel_id, json.datetime, json.message);
|
||||
}
|
||||
}
|
||||
|
||||
export const MAX_INBOUND_LENGTH = 400;
|
||||
|
||||
// Factorio renders these, so a Discord user could spoof a colour, an item link,
|
||||
// or a fake speaker line. Whitelist the real tags rather than matching \[.*\],
|
||||
// which would also eat innocent text like "array[0]" or "[lol]".
|
||||
const RICH_TEXT_RE = new RegExp(
|
||||
String.raw`\[/?(?:color|font|item|entity|technology|recipe|fluid|tile|virtual-signal`
|
||||
+ String.raw`|gps|img|specialisation|achievement|train|planet|space-location|quality)(?:=[^\]]*)?\]`,
|
||||
'gi',
|
||||
);
|
||||
|
||||
/** Make arbitrary text safe to print in-game. Shared by both processes. */
|
||||
export function sanitiseForFactorio(text: string, limit = MAX_INBOUND_LENGTH): string {
|
||||
let clean = text
|
||||
.replace(RICH_TEXT_RE, '')
|
||||
.replace(/[\u0000-\u001f\u007f]/g, '') // control chars, including newlines
|
||||
.replace(/\s+/g, ' ')
|
||||
.trim();
|
||||
|
||||
// Code points, not UTF-16 units: emoji paste from Discord is real here, and a
|
||||
// lone surrogate in a Lua string sent over stdin is not something I'd trust.
|
||||
const chars = Array.from(clean);
|
||||
if (chars.length > limit) {
|
||||
clean = `${chars.slice(0, limit - 3).join('').trimEnd()}...`;
|
||||
}
|
||||
|
||||
return clean;
|
||||
}
|
||||
|
||||
export class ChatEvent {
|
||||
declare ['constructor']: typeof ChatEvent;
|
||||
static type = 'event' as const;
|
||||
static src = 'instance' as const;
|
||||
static dst = 'controller' as const;
|
||||
static plugin = 'chat_relay' as const;
|
||||
static permission = null;
|
||||
declare ['constructor']: typeof ChatEvent;
|
||||
static type = 'event' as const;
|
||||
static src = 'instance' as const;
|
||||
static dst = 'controller' as const;
|
||||
static plugin = 'chat_relay' as const;
|
||||
static permission = null;
|
||||
|
||||
constructor(
|
||||
public instance_name: string,
|
||||
public datetime: string,
|
||||
public message: string,
|
||||
) {}
|
||||
constructor(
|
||||
public instance_name: string,
|
||||
public datetime: string,
|
||||
public message: string,
|
||||
) {}
|
||||
|
||||
static jsonSchema = Type.Object({
|
||||
'instance_name': Type.String(),
|
||||
'datetime': Type.String(),
|
||||
'message': Type.String(),
|
||||
});
|
||||
static jsonSchema = Type.Object({
|
||||
'instance_name': Type.String(),
|
||||
'datetime': Type.String(),
|
||||
'message': Type.String(),
|
||||
});
|
||||
|
||||
static fromJSON(json: Static<typeof ChatEvent.jsonSchema>) {
|
||||
return new this(json.instance_name, json.datetime, json.message);
|
||||
}
|
||||
static fromJSON(json: Static<typeof ChatEvent.jsonSchema>) {
|
||||
return new this(json.instance_name, json.datetime, json.message);
|
||||
}
|
||||
}
|
||||
|
||||
declare module '@clusterio/lib' {
|
||||
interface ControllerConfigFields {
|
||||
'chat_relay.discord_bot_token': string;
|
||||
'chat_relay.datetime_on_message': boolean;
|
||||
'chat_relay.discord_channel_mapping': Record<string, string>;
|
||||
}
|
||||
'chat_relay.discord_channel_mapping': Record<string, string>;
|
||||
}
|
||||
}
|
||||
|
||||
export const plugin: lib.PluginDeclaration = {
|
||||
name: 'chat_relay',
|
||||
title: 'Chat Relay',
|
||||
description: 'One way chat relay to Discord.',
|
||||
webEntrypoint: './web',
|
||||
instanceEntrypoint: 'dist/node/instance.js',
|
||||
controllerEntrypoint: 'dist/node/controller.js',
|
||||
controllerConfigFields: {
|
||||
'chat_relay.discord_bot_token': {
|
||||
title: 'Discord Bot Token',
|
||||
description: 'API Token',
|
||||
type: 'string',
|
||||
credential: ['controller']
|
||||
},
|
||||
'chat_relay.datetime_on_message': {
|
||||
title: 'Message Datetime',
|
||||
description: 'Append datetime in front',
|
||||
type: 'boolean',
|
||||
initialValue: true
|
||||
},
|
||||
'chat_relay.discord_channel_mapping': {
|
||||
title: 'Discord Channels',
|
||||
description: 'Instance and Discord channel ID relations',
|
||||
type: 'object',
|
||||
initialValue: {
|
||||
'S1': '123'
|
||||
},
|
||||
},
|
||||
},
|
||||
messages: [
|
||||
ChatEvent,
|
||||
],
|
||||
name: 'chat_relay',
|
||||
title: 'Chat Relay',
|
||||
description: 'Bidirectional chat relay between Factorio and Discord.',
|
||||
webEntrypoint: './web',
|
||||
instanceEntrypoint: 'dist/node/instance.js',
|
||||
controllerEntrypoint: 'dist/node/controller.js',
|
||||
controllerConfigFields: {
|
||||
'chat_relay.discord_bot_token': {
|
||||
title: 'Discord Bot Token',
|
||||
description: 'API Token',
|
||||
type: 'string',
|
||||
credential: ['controller'],
|
||||
},
|
||||
'chat_relay.datetime_on_message': {
|
||||
title: 'Message Datetime',
|
||||
description: 'Append datetime in front',
|
||||
type: 'boolean',
|
||||
initialValue: true,
|
||||
},
|
||||
'chat_relay.discord_channel_mapping': {
|
||||
title: 'Discord Channels',
|
||||
description: 'Instance and Discord channel ID relations, used in both directions',
|
||||
type: 'object',
|
||||
initialValue: {
|
||||
'S1': '123',
|
||||
},
|
||||
},
|
||||
},
|
||||
messages: [
|
||||
ChatEvent,
|
||||
ChatFromDiscordEvent,
|
||||
],
|
||||
};
|
||||
+83
-30
@@ -1,28 +1,51 @@
|
||||
import type {InstancePluginContext} from '@clusterio/host';
|
||||
import {ChatEvent} from './index.js';
|
||||
import {ChatEvent, ChatFromDiscordEvent, sanitiseForFactorio} from './index.js';
|
||||
|
||||
interface ChatMessage {
|
||||
datetime: string;
|
||||
message: string;
|
||||
message: string;
|
||||
}
|
||||
|
||||
const ACTION_VERBS: Record<string, string> = {
|
||||
JOIN: 'joined the game',
|
||||
LEAVE: 'left the game',
|
||||
KICK: 'was kicked from the game',
|
||||
BAN: 'was banned from the game',
|
||||
};
|
||||
function datetime(): string {
|
||||
const now = new Date();
|
||||
const p = (n: number) => String(n).padStart(2, '0');
|
||||
return `${now.getFullYear()}${p(now.getMonth() + 1)}${p(now.getDate())} ${p(now.getHours())}${p(now.getMinutes())}${p(now.getSeconds())}`;
|
||||
}
|
||||
|
||||
// Message body only. `.+?` (not `\S+`) so a manual save named 'my map' still parses.
|
||||
const SAVE_LINE_RE = /Saving to (.+?) \((?:non-)?blocking\)\./;
|
||||
|
||||
// Factorio's autosaves are literally named '_autosave1'..'_autosaveN'.
|
||||
const AUTOSAVE_NAME_RE = /^_autosave(\d+)$/;
|
||||
|
||||
function parse_save(line: string): number | null {
|
||||
const m = SAVE_LINE_RE.exec(line);
|
||||
if (!m) return null;
|
||||
const slot = AUTOSAVE_NAME_RE.exec(m[1]);
|
||||
return slot ? Number(slot[1]) : null;
|
||||
}
|
||||
|
||||
/** Escape a JS string for embedding in a double-quoted Lua literal. */
|
||||
function luaString(text: string): string {
|
||||
return `"${text.replace(/\\/g, '\\\\').replace(/"/g, '\\"')}"`;
|
||||
}
|
||||
|
||||
export default async function(context: InstancePluginContext) {
|
||||
const {instance, host, plugin, logger} = context;
|
||||
const queue: ChatMessage[] = [];
|
||||
let flushing = false;
|
||||
|
||||
// Log-once guard: a busy channel plus a stopped instance or dead RCON would
|
||||
// otherwise write one error per message. Re-armed on controller connect.
|
||||
const warnedPrintFail = new Set<string>();
|
||||
|
||||
const flush = async () => {
|
||||
if (flushing || queue.length === 0 || !host.connector.connected) {
|
||||
return;
|
||||
}
|
||||
|
||||
flushing = true;
|
||||
|
||||
try {
|
||||
while (queue.length > 0 && host.connector.connected) {
|
||||
try {
|
||||
@@ -40,37 +63,67 @@ export default async function(context: InstancePluginContext) {
|
||||
|
||||
instance.hooks.controllerConnectionEvent.attach(plugin.name, async (event) => {
|
||||
if (event === 'connect') {
|
||||
warnedPrintFail.clear();
|
||||
await flush();
|
||||
}
|
||||
});
|
||||
|
||||
instance.hooks.output.attach(plugin.name, async (output) => {
|
||||
if (output.type !== 'action') {
|
||||
return;
|
||||
if (output.type === 'action') {
|
||||
const dt = datetime();
|
||||
const action = output.action;
|
||||
let message = output.message.trim();
|
||||
|
||||
if (action === 'CHAT' || action === 'SHOUT') {
|
||||
message = message.replace(/\[special-item=.*?\]/g, '<blueprint>').replace(/<@/g, '<@\u200c>');
|
||||
const message_index = message.indexOf(':');
|
||||
const message_username = message_index === -1 ? message : message.slice(0, message_index);
|
||||
const message_content = message_index === -1 ? '' : message.slice(message_index + 1).trim();
|
||||
|
||||
queue.push({datetime: dt, message: `**\`${message_username}\`**: ${message_content}`});
|
||||
} else if (action === 'JOIN' || action === 'LEAVE' || action === 'KICK' || action === 'BAN' || action === 'UNBANNED') {
|
||||
const message_index = message.indexOf(' ');
|
||||
const message_username = message_index === -1 ? message : message.slice(0, message_index);
|
||||
const message_content = message_index === -1 ? '' : message.slice(message_index + 1).trim();
|
||||
const player_count = instance.playersOnline.size + (action === 'JOIN' ? 0 : -1);
|
||||
|
||||
queue.push({datetime: dt, message: `**\`${message_username}\`** ${message_content} (${player_count})`});
|
||||
}
|
||||
|
||||
await flush();
|
||||
} else if (output.type === 'log') {
|
||||
const message = output.message.trim();
|
||||
const save_slot = parse_save(message);
|
||||
|
||||
if (!save_slot) {
|
||||
return;
|
||||
}
|
||||
|
||||
const dt = datetime();
|
||||
queue.push({datetime: dt, message: `**AUTO SAVE SLOT ${save_slot}**`});
|
||||
await flush();
|
||||
}
|
||||
});
|
||||
|
||||
const now = new Date();
|
||||
const p = (n: number) => String(n).padStart(2, '0');
|
||||
const dt = `${now.getFullYear()}${p(now.getMonth() + 1)}${p(now.getDate())} ${p(now.getHours())}${p(now.getMinutes())}${p(now.getSeconds())}`;
|
||||
instance.handle(ChatFromDiscordEvent, async (event: ChatFromDiscordEvent) => {
|
||||
// Re-sanitise here too: any producer can publish this event, and this is
|
||||
// the process that actually calls game.print.
|
||||
const author = sanitiseForFactorio(event.author_name, 40);
|
||||
const message = sanitiseForFactorio(event.message);
|
||||
if (!message) return;
|
||||
|
||||
if (output.action === 'CHAT' || output.action === 'SHOUT') {
|
||||
const message = output.message.trim().replace(/\[special-item=.*?\]/g, '<blueprint>').replace(/<@/g, '<@\u200c>');
|
||||
const message_index = message.indexOf(':');
|
||||
const message_username = message_index === -1 ? message.trim() : message.slice(0, message_index);
|
||||
const message_content = message_index === -1 ? '' : message.slice(message_index + 1).trim();
|
||||
const line = `[DC] ${author}: ${message}`;
|
||||
|
||||
queue.push({datetime: dt, message: `**\`${message_username}\`**: ${message_content}`});
|
||||
} else if (ACTION_VERBS[output.action]) {
|
||||
const message = output.message.trim()
|
||||
const name = message.toLowerCase().endsWith(ACTION_VERBS[output.action])
|
||||
? message.slice(0, -ACTION_VERBS[output.action].length).trim()
|
||||
: message;
|
||||
|
||||
queue.push({datetime: dt, message: `**\`${name}\`** ${ACTION_VERBS[output.action]} (${instance.playersOnline.size})`});
|
||||
} else {
|
||||
queue.push({datetime: dt, message: `unknown action ${output.action}`});
|
||||
try {
|
||||
// game.print reaches every player and does NOT fire on_console_chat,
|
||||
// so this cannot echo back out through the outbound half.
|
||||
await instance.sendRcon(`/sc game.print(${luaString(line)})`);
|
||||
logger.info(`[Chat Relay] ${line}`);
|
||||
} catch (err) {
|
||||
if (!warnedPrintFail.has(instance.name)) {
|
||||
warnedPrintFail.add(instance.name);
|
||||
logger.error(`[Chat Relay] Failed to print Discord message in game:\n${(err as Error).stack}`);
|
||||
}
|
||||
}
|
||||
|
||||
await flush();
|
||||
});
|
||||
}
|
||||
+2
-2
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "@phidias0303/chat_relay",
|
||||
"version": "1.0.4",
|
||||
"description": "One way chat relay to Discord",
|
||||
"version": "1.0.6",
|
||||
"description": "Chat relay of Discord and Factorio, seperate channel",
|
||||
"author": "PHIDIAS <phidias@aperx.org>",
|
||||
"license": "MIT",
|
||||
"homepage": "https://github.com/PHIDIAS0303/chat_relay#readme",
|
||||
|
||||
Reference in new issue
Block a user