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https://github.com/PHIDIAS0303/ClusterChatSync.git
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1.0.6 RC2
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+248
-40
@@ -1,21 +1,25 @@
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import type {ControllerPluginContext} from '@clusterio/controller';
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import {REST, Routes} from 'discord.js';
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import {ChatEvent} from './index.js';
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import {Client, GatewayIntentBits, REST, Routes} from 'discord.js';
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import type {Message} from 'discord.js';
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import {ChatEvent, ChatFromDiscordEvent} from './index.js';
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/* Controller-side half of the chat relay: Factorio chat -> Discord.
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* One-way only, so this talks to the REST API directly instead of opening a
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* gateway Client: no intents (and no privileged MessageContent verification),
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* no login/destroy lifecycle, no reconnect state machine.
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*/
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/* Controller-side halves of the chat relay.
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* Outbound (Factorio -> Discord) talks to the REST API directly: no socket, no intents.
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* Inbound (Discord -> Factorio) needs messageCreate, so it owns a real gateway Client.
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* Both come from the same token and are rebuilt by the same enqueue chain, so rotating
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* the token can't leave one half running on the old credential.
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*/
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// Discord's hard limit is 2000; keep headroom for future decoration.
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const MAX_MESSAGE_LENGTH = 1950;
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// Only break on a word boundary if it gets us at least this far into the window.
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const MIN_WORD_BREAK_FILL = 0.5;
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const ERROR_UNKNOWN_CHANNEL = 10003;
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// Factorio chat scroll is a shared, scarce resource; be stricter than Discord is.
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const INBOUND_BUCKET_SIZE = 5;
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const INBOUND_REFILL_PER_SEC = 0.5;
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interface DiscordError {
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code?: number;
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status?: number;
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@@ -74,16 +78,29 @@ function splitMessage(text: string, limit: number): string[] {
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return chunks.filter(chunk => chunk.length > 0);
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}
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interface Bucket {
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tokens: number;
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updated: number;
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warned: boolean;
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}
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export default async function(context: ControllerPluginContext) {
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const {controller, logger, plugin} = context;
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let rest: REST | null = null;
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let client: Client | null = null;
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let shuttingDown = false;
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// Log-once guards. A channel that is unmapped or unusable gets hit once per chat
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// line, which is how a typo in the config turns into a 10k-line log file.
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// Log-once guards, cleared whenever the config field that feeds them changes.
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const warnedNoMapping = new Set<string>();
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const warnedBadChannel = new Set<string>();
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const warnedAmbiguous = new Set<string>();
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const warnedNoInstance = new Set<string>();
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const warnedSendFail = new Set<string>();
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// Inbound channel -> instance names, rebuilt from config rather than inverted lazily.
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let channelToInstances = new Map<string, string[]>();
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const buckets = new Map<string, Bucket>();
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// Serialise reconnects so two quick config changes can't interleave and have
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// the older attempt null out the newer client.
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@@ -94,28 +111,9 @@ export default async function(context: ControllerPluginContext) {
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return run;
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};
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const connect = async () => {
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rest = null;
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const getToken = () => controller.config.get('chat_relay.discord_bot_token') as string | undefined;
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const token = controller.config.get('chat_relay.discord_bot_token') as string | undefined;
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if (!token) {
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logger.error('[Chat Relay] Discord bot token not configured.');
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return;
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}
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const client = new REST({version: '10'}).setToken(token);
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try {
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// Fails fast at startup instead of silently on the first chat line.
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const me = await client.get(Routes.user('@me')) as {id: string, username: string};
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logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
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} catch (err) {
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logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
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return;
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}
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rest = client;
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};
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// ---------------------------------------------------------------- outbound
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const getChannelId = (instanceName: string): string | null => {
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const mapping = controller.config.get('chat_relay.discord_channel_mapping') as Record<string, string> | undefined;
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@@ -137,25 +135,21 @@ export default async function(context: ControllerPluginContext) {
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if (shuttingDown) return;
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const discord = rest;
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// Not configured, or the token was rejected. connect() already logged.
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// not configured, or the token was rejected; connect() logged it
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if (!discord) return;
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const channelId = getChannelId(instanceName);
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if (!channelId) return;
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// Read the flag once, so it can't flip between chunks of one message.
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let content = message;
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if (controller.config.get('chat_relay.datetime_on_message')) {
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content = `${datetime} ${content}`;
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}
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// trim() here also means an empty chat line produces zero chunks rather than
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// a 50006 'cannot send an empty message' from Discord.
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const chunks = splitMessage(content.trim(), MAX_MESSAGE_LENGTH);
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for (const chunk of chunks) {
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try {
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// discord.js REST handles rate limits (429) and retries for us.
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await discord.post(Routes.channelMessages(channelId), {
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body: {content: chunk, allowedMentions: {parse: []}},
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});
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@@ -172,12 +166,218 @@ export default async function(context: ControllerPluginContext) {
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logger.error(`[Chat Relay] Discord send failed for ${instanceName}:\n${stackOf(err)}`);
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}
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// Don't keep hammering a channel that just rejected us.
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return;
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}
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}
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};
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// ----------------------------------------------------------------- inbound
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const rebuildInboundMap = () => {
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const mapping = controller.config.get('chat_relay.discord_to_factorio_channel_mapping') as
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Record<string, string> | undefined;
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const next = new Map<string, string[]>();
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for (const [instanceName, channelId] of Object.entries(mapping ?? {})) {
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const names = next.get(channelId) ?? [];
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names.push(instanceName);
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next.set(channelId, names);
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}
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for (const [channelId, names] of next) {
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if (names.length > 1 && !warnedAmbiguous.has(channelId)) {
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warnedAmbiguous.add(channelId);
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logger.warn(
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`[Chat Relay] Discord channel ${channelId} is mapped from ${names.length} instances`
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+ ` (${names.join(', ')}); messages are printed to all of them.`,
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);
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}
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}
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channelToInstances = next;
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};
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const hasInboundMapping = () => channelToInstances.size > 0;
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/** Token bucket per channel. Discord is far chattier than Factorio chat ever is. */
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const takeToken = (channelId: string): boolean => {
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const now = Date.now();
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let bucket = buckets.get(channelId);
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if (!bucket) {
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bucket = {tokens: INBOUND_BUCKET_SIZE, updated: now, warned: false};
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buckets.set(channelId, bucket);
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}
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bucket.tokens = Math.min(
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INBOUND_BUCKET_SIZE,
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bucket.tokens + ((now - bucket.updated) / 1000) * INBOUND_REFILL_PER_SEC,
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);
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bucket.updated = now;
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// Re-arm the warning once the channel has calmed down.
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if (bucket.tokens >= INBOUND_BUCKET_SIZE) bucket.warned = false;
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if (bucket.tokens < 1) {
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if (!bucket.warned) {
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bucket.warned = true;
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logger.warn(`[Chat Relay] Rate limiting inbound chat from Discord channel ${channelId}; dropping.`);
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}
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return false;
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}
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bucket.tokens -= 1;
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return true;
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};
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const findInstanceId = (instanceName: string): number | null => {
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for (const [id, instance] of controller.instances) {
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if (instance.name === instanceName) return id;
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}
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return null;
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};
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const onDiscordMessage = async (message: Message) => {
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if (shuttingDown || !client) return;
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// The loop guard. Our own outbound posts are authored by the bot, as are
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// webhooks and other bots, so Factorio -> Discord -> Factorio dies here.
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if (message.author.bot) return;
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if (!message.inGuild()) return; // DMs and group DMs aren't mapped to anything
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const instanceNames = channelToInstances.get(message.channelId);
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if (!instanceNames) return; // unmapped channel, another guild, or a thread
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const text = sanitiseInbound(message.content);
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if (!text) return;
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if (!takeToken(message.channelId)) return;
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const authorName = sanitiseInbound(message.member?.displayName ?? message.author.username, 40);
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for (const instanceName of instanceNames) {
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const instanceId = findInstanceId(instanceName);
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if (instanceId === null) {
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if (!warnedNoInstance.has(instanceName)) {
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warnedNoInstance.add(instanceName);
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logger.warn(`[Chat Relay] Instance ${instanceName} is mapped for inbound chat but does not exist.`);
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}
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continue;
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}
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try {
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await controller.sendTo(instanceId, new ChatFromDiscordEvent({
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author_name: authorName,
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channel_id: message.channelId,
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datetime: message.createdAt.toISOString(),
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message: text,
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}));
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} catch (err) {
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// A stopped instance plus a busy channel would otherwise be a log flood.
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if (!warnedSendFail.has(instanceName)) {
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warnedSendFail.add(instanceName);
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logger.error(`[Chat Relay] Failed to relay Discord chat to ${instanceName}:\n${stackOf(err)}`);
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}
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}
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}
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};
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// ------------------------------------------------------------------ client
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const closeGateway = async () => {
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const old = client;
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client = null;
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if (old) {
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try {
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await old.destroy();
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} catch (err) {
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logger.error(`[Chat Relay] Discord gateway shutdown error:\n${stackOf(err)}`);
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}
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}
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};
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/** Assumes `rest` is authenticated; the token it was built from is the live one. */
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const openGateway = async () => {
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const token = getToken();
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if (!token || !rest || client) return;
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const newClient = new Client({intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildMessages,
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GatewayIntentBits.MessageContent,
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]});
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newClient.on('messageCreate', message => {
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onDiscordMessage(message).catch(err => {
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logger.error(`[Chat Relay] Inbound handler failed:\n${stackOf(err)}`);
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});
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});
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newClient.on('error', err => logger.error(`[Chat Relay] Discord gateway error:\n${stackOf(err)}`));
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newClient.on('shardDisconnect', () => logger.warn('[Chat Relay] Discord gateway disconnected.'));
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try {
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await newClient.login(token);
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} catch (err) {
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// Outbound still works off `rest`; only inbound is down.
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logger.error(`[Chat Relay] Discord gateway login failed (inbound disabled):\n${stackOf(err)}`);
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await newClient.destroy().catch(() => {});
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return;
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}
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if (shuttingDown) {
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await newClient.destroy().catch(() => {});
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return;
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}
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client = newClient;
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logger.info('[Chat Relay] Discord gateway connected (inbound chat enabled).');
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};
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const syncGateway = async () => {
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if (!hasInboundMapping()) {
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await closeGateway();
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return;
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}
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await openGateway();
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};
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const connect = async () => {
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rest = null;
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await closeGateway();
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const token = getToken();
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if (!token) {
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logger.error('[Chat Relay] Discord bot token not configured.');
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return;
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}
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const newRest = new REST({version: '10'}).setToken(token);
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try {
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const me = await newRest.get(Routes.user('@me')) as {id: string, username: string};
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logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
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} catch (err) {
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logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
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return;
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}
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if (shuttingDown) return;
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rest = newRest;
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await syncGateway();
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};
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// ------------------------------------------------------------------ wiring
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rebuildInboundMap();
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controller.handle(ChatEvent, async (request: ChatEvent) => {
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await sendMessage(request.instance_name, request.datetime, request.message);
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});
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@@ -190,13 +390,21 @@ export default async function(context: ControllerPluginContext) {
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} else if (field === 'chat_relay.discord_channel_mapping') {
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warnedNoMapping.clear();
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warnedBadChannel.clear();
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} else if (field === 'chat_relay.discord_to_factorio_channel_mapping') {
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warnedAmbiguous.clear();
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warnedNoInstance.clear();
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warnedSendFail.clear();
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buckets.clear();
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rebuildInboundMap();
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enqueue(syncGateway).catch(err => {
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logger.error(`[Chat Relay] Discord gateway sync failed:\n${stackOf(err)}`);
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});
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}
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});
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controller.hooks.shutdown.attach(plugin.name, async () => {
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// Nothing to tear down without a gateway; just stop accepting new sends.
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// In-flight REST calls aren't cancellable and will finish or time out.
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shuttingDown = true;
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await closeGateway();
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});
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await connect();
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@@ -2,6 +2,51 @@ import type * as lib from '@clusterio/lib';
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import type {Instance, InstancePluginContext} from '@clusterio/host';
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import {Type, Static} from '@sinclair/typebox';
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export const chatFromDiscord = Type.Object({
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author_name: Type.String(),
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channel_id: Type.String(),
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datetime: Type.String(),
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message: Type.String(),
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});
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export type ChatFromDiscord = Static<typeof chatFromDiscord>;
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// Mirror whatever base class / constructor shape your ChatEvent uses.
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export class ChatFromDiscordEvent extends Event<typeof chatFromDiscord> {
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constructor(data: ChatFromDiscord) {
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super(chatFromDiscord, data);
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}
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}
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export const MAX_INBOUND_LENGTH = 400;
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// Factorio renders these, so a Discord user could spoof a colour, an item link,
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// or a fake speaker line. Whitelist the real tags rather than matching \[.*\],
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// which would also eat innocent text like "array[0]" or "[lol]".
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const RICH_TEXT_RE = new RegExp(
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String.raw`\[/?(?:color|font|item|entity|technology|recipe|fluid|tile|virtual-signal`
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+ String.raw`|gps|img|specialisation|achievement|train|planet|space-location|quality)(?:=[^\]]*)?\]`,
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'gi',
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);
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/** Make arbitrary text safe to print in-game. Shared by both processes. */
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export function sanitiseForFactorio(text: string, limit = MAX_INBOUND_LENGTH): string {
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let clean = text
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.replace(RICH_TEXT_RE, '')
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.replace(/[\u0000-\u001f\u007f]/g, '') // control chars, including newlines
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.replace(/\s+/g, ' ')
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.trim();
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// Code points, not UTF-16 units: emoji paste from Discord is real here, and a
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// lone surrogate in a Lua string sent over stdin is not something I'd trust.
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const chars = Array.from(clean);
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if (chars.length > limit) {
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clean = `${chars.slice(0, limit - 3).join('').trimEnd()}...`;
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}
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return clean;
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}
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export class ChatEvent {
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declare ['constructor']: typeof ChatEvent;
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static type = 'event' as const;
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+26
-1
@@ -1,5 +1,5 @@
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import type {InstancePluginContext} from '@clusterio/host';
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import {ChatEvent} from './index.js';
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import {ChatEvent, ChatFromDiscordEvent, sanitiseForFactorio} from './index.js';
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interface ChatMessage {
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datetime: string;
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@@ -25,6 +25,13 @@ function parse_save(line: string): number | null {
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return slot ? Number(slot[1]) : null;
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}
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/* Instance-side half of inbound chat: turn a relayed Discord message into a chat line. */
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/** Escape a JS string for embedding in a double-quoted Lua literal. */
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function luaString(text: string): string {
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return `"${text.replace(/\\/g, '\\\\').replace(/"/g, '\\"')}"`;
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}
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export default async function(context: InstancePluginContext) {
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const {instance, host, plugin, logger} = context;
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const queue: ChatMessage[] = [];
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@@ -92,4 +99,22 @@ export default async function(context: InstancePluginContext) {
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await flush();
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}
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});
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instance.handle(ChatFromDiscordEvent, async (event: ChatFromDiscordEvent) => {
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// Re-sanitise here too: any producer can publish this event, and this is
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// the process that actually calls game.print.
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const author = sanitiseForFactorio(event.author_name, 40);
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const message = sanitiseForFactorio(event.message);
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if (!message) return;
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const line = `[Discord] ${author}: ${message}`;
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try {
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// game.print reaches every player and does NOT fire on_console_chat,
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// so this cannot echo back out through the outbound half.
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await instance.sendRcon(`/sc game.print(${luaString(line)})`);
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} catch (err) {
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logger.error(`[Chat Relay] Failed to print Discord message in game:\n${(err as Error).stack}`);
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}
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});
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}
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "@phidias0303/chat_relay",
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"version": "1.0.5",
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"version": "1.0.6",
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"description": "Chat relay of Discord and Factorio, seperate channel",
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"author": "PHIDIAS <phidias@aperx.org>",
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"license": "MIT",
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