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1.0.6 RC8
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@@ -118,7 +118,7 @@ export default async function(context: InstancePluginContext) {
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// game.print reaches every player and does NOT fire on_console_chat,
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// so this cannot echo back out through the outbound half.
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await instance.sendRcon(`/sc game.print(${luaString(line)})`);
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logger.info(`[Chat Relay] -> ${line}`);
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logger.info(`[Chat Relay] ${line}`);
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} catch (err) {
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if (!warnedPrintFail.has(instance.name)) {
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warnedPrintFail.add(instance.name);
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