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https://github.com/PHIDIAS0303/ClusterChatSync.git
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1.0.5 RC3
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+152
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@@ -1,117 +1,202 @@
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import type {ControllerPluginContext} from '@clusterio/controller';
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import {REST, Routes} from 'discord.js';
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import {ChatEvent} from './index.js';
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import * as Discord from 'discord.js';
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const MAX_DISCORD_MESSAGE_LENGTH = 1950;
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/* Controller-side half of the chat relay: Factorio chat -> Discord.
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* One-way only, so this talks to the REST API directly instead of opening a
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* gateway Client: no intents (and no privileged MessageContent verification),
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* no login/destroy lifecycle, no reconnect state machine.
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*/
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// Discord's hard limit is 2000; keep headroom for future decoration.
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const MAX_MESSAGE_LENGTH = 1950;
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// Only break on a word boundary if it gets us at least this far into the window.
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const MIN_WORD_BREAK_FILL = 0.5;
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const ERROR_UNKNOWN_CHANNEL = 10003;
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interface DiscordError {
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code?: number;
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status?: number;
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message?: string;
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stack?: string;
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}
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const stackOf = (err: unknown): string => (err as DiscordError)?.stack ?? String(err);
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const codeOf = (err: unknown): number | undefined => (err as DiscordError)?.code;
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/** Split `text` into chunks of at most `limit` code points, preferring word boundaries. */
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function splitMessage(text: string, limit: number): string[] {
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if (text.length <= limit) {
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return text.length === 0 ? [] : [text];
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}
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// Array.from, not slice, so we never cut an emoji's surrogate pair in half.
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const chars = Array.from(text);
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const chunks: string[] = [];
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let offset = 0;
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while (offset < chars.length) {
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let end = Math.min(offset + limit, chars.length);
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if (end < chars.length) {
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const window = chars.slice(offset, end);
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let newline = -1;
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let space = -1;
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for (let i = window.length - 1; i > 0; i--) {
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if (window[i] === '\n') {
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newline = i;
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break;
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}
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if (space === -1 && window[i] === ' ') {
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space = i;
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}
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}
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const cut = newline > 0 ? newline : space;
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if (cut >= window.length * MIN_WORD_BREAK_FILL) {
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end = offset + cut;
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}
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}
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chunks.push(chars.slice(offset, end).join('').trim());
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offset = end;
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// Skip the whitespace we broke on so it doesn't open the next chunk.
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while (offset < chars.length && /\s/.test(chars[offset])) {
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offset++;
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}
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}
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return chunks.filter(chunk => chunk.length > 0);
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}
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export default async function(context: ControllerPluginContext) {
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const {controller, logger, plugin} = context;
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let client: Discord.Client | null = null;
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const clientDestroy = async () => {
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if (client) {
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await client.destroy();
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}
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let rest: REST | null = null;
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let shuttingDown = false;
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client = null;
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// Log-once guards. A channel that is unmapped or unusable gets hit once per chat
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// line, which is how a typo in the config turns into a 10k-line log file.
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const warnedNoMapping = new Set<string>();
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const warnedBadChannel = new Set<string>();
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// Serialise reconnects so two quick config changes can't interleave and have
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// the older attempt null out the newer client.
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let chain: Promise<unknown> = Promise.resolve();
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const enqueue = <T>(fn: () => Promise<T>): Promise<T> => {
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const run = chain.then(fn, fn);
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chain = run.catch(() => {});
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return run;
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};
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const connect = async () => {
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await clientDestroy();
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const token = controller.config.get('chat_relay.discord_bot_token') as string | undefined;
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rest = null;
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const token = controller.config.get('chat_relay.discord_bot_token') as string | undefined;
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if (!token) {
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logger.error('[Chat Relay] Discord bot token not configured.');
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return;
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}
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client = new Discord.Client({intents: [
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Discord.GatewayIntentBits.Guilds,
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Discord.GatewayIntentBits.GuildMessages,
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Discord.GatewayIntentBits.MessageContent,
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]});
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logger.info('[Chat Relay] Logging into Discord.');
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const client = new REST({version: '10'}).setToken(token);
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try {
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await client.login(token);
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// Fails fast at startup instead of silently on the first chat line.
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const me = await client.get(Routes.user('@me')) as {id: string, username: string};
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logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
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} catch (err) {
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logger.error(`[Chat Relay] Discord login error:\n${(err as Error).stack}`);
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await clientDestroy();
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logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
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return;
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}
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logger.info('[Chat Relay] Logged in Discord successfully.');
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rest = client;
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};
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const sendMessage = async (instance_name: string, datetime: string, message: string) => {
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if (!client) return;
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const getChannelId = (instanceName: string): string | null => {
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const mapping = controller.config.get('chat_relay.discord_channel_mapping') as Record<string, string> | undefined;
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const channelId = mapping?.[instanceName];
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const mapping = controller.config.get('chat_relay.discord_channel_mapping') as Record<string, string>;
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const channelId = mapping?.[instance_name];
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if (!channelId) {
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if (!warnedNoMapping.has(instanceName)) {
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warnedNoMapping.add(instanceName);
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logger.warn(`[Chat Relay] No Discord channel mapped for instance ${instanceName}; dropping its messages.`);
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}
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return null;
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}
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return channelId;
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};
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const sendMessage = async (instanceName: string, datetime: string, message: string) => {
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if (shuttingDown) return;
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const discord = rest;
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// Not configured, or the token was rejected. connect() already logged.
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if (!discord) return;
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const channelId = getChannelId(instanceName);
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if (!channelId) return;
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let channel: Discord.Channel | null;
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try {
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channel = await client.channels.fetch(channelId);
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} catch (err) {
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if ((err as {code?: number}).code !== 10003) {
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logger.error(`[Chat Relay] Discord channel fetch error:\n${(err as Error).stack}`);
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}
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return;
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}
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if (channel === null || !channel.isSendable()) {
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logger.error(`[Chat Relay] Discord Channel ID ${channelId} is not a usable channel.`);
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return;
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}
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let msg = message;
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// Read the flag once, so it can't flip between chunks of one message.
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let content = message;
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if (controller.config.get('chat_relay.datetime_on_message')) {
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msg = `${datetime} ${msg}`;
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content = `${datetime} ${content}`;
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}
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const send = (content: string) => channel.send({content, allowedMentions: {parse: []}});
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// trim() here also means an empty chat line produces zero chunks rather than
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// a 50006 'cannot send an empty message' from Discord.
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const chunks = splitMessage(content.trim(), MAX_MESSAGE_LENGTH);
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if (msg.length <= MAX_DISCORD_MESSAGE_LENGTH) {
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await send(msg);
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return;
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}
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for (const chunk of chunks) {
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try {
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// discord.js REST handles rate limits (429) and retries for us.
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await discord.post(Routes.channelMessages(channelId), {
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body: {content: chunk, allowedMentions: {parse: []}},
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});
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} catch (err) {
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if (codeOf(err) === ERROR_UNKNOWN_CHANNEL) {
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if (!warnedBadChannel.has(channelId)) {
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warnedBadChannel.add(channelId);
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logger.warn(
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`[Chat Relay] Discord channel ${channelId} does not exist or is not visible`
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+ ` to the bot; dropping messages for ${instanceName}.`,
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);
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}
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} else {
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logger.error(`[Chat Relay] Discord send failed for ${instanceName}:\n${stackOf(err)}`);
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}
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let remaining = msg;
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while (remaining.length > 0) {
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let chunk = remaining.slice(0, MAX_DISCORD_MESSAGE_LENGTH);
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const lastSpace = chunk.lastIndexOf(' ');
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if (lastSpace > 0) {
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chunk = chunk.slice(0, lastSpace);
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remaining = remaining.slice(lastSpace).trim();
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} else {
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remaining = remaining.slice(MAX_DISCORD_MESSAGE_LENGTH).trim();
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// Don't keep hammering a channel that just rejected us.
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return;
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}
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await send(chunk);
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}
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};
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controller.handle(ChatEvent, async (request: ChatEvent) => {
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const {instance_name, datetime, message} = request;
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await sendMessage(instance_name, datetime, message);
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await sendMessage(request.instance_name, request.datetime, request.message);
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});
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controller.config.on('fieldChanged', (field) => {
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if (field === 'chat_relay.discord_bot_token') {
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connect().catch(err => {
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logger.error(`[Chat Relay] Discord bot token:\n${(err as Error).stack}`);
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enqueue(connect).catch(err => {
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logger.error(`[Chat Relay] Discord reconnect failed:\n${stackOf(err)}`);
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});
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} else if (field === 'chat_relay.discord_channel_mapping') {
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warnedNoMapping.clear();
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warnedBadChannel.clear();
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}
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});
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controller.hooks.shutdown.attach(plugin.name, async () => {
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await clientDestroy();
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// Nothing to tear down without a gateway; just stop accepting new sends.
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// In-flight REST calls aren't cancellable and will finish or time out.
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shuttingDown = true;
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});
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await connect();
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