mirror of
https://github.com/PHIDIAS0303/ClusterChatSync.git
synced 2026-11-11 23:14:52 +09:00
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a7158bfb62 | ||
|
|
249a0727a5 | ||
|
|
628b1aafe2 | ||
|
|
b5090e1acf | ||
|
|
9e89a60af7 | ||
|
|
1e49565691 | ||
|
|
2420a76256 | ||
|
|
7f5a9e5ee1 | ||
|
|
0e0cdac49f | ||
|
|
b943e046f5 | ||
|
|
789fb9c162 | ||
|
|
08360ae71a | ||
|
|
faa6751c3f | ||
|
|
e99d52b0a3 | ||
|
|
5e1a5c12d4 |
No files matched your search
@@ -1,21 +1,192 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2025 PHIDIAS
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
1. Definitions.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
risks associated with Your exercise of permissions under this License.
|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
Copyright 2025 PHIDIAS
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
+152
-67
@@ -1,117 +1,202 @@
|
||||
import type {ControllerPluginContext} from '@clusterio/controller';
|
||||
import {REST, Routes} from 'discord.js';
|
||||
import {ChatEvent} from './index.js';
|
||||
import * as Discord from 'discord.js';
|
||||
|
||||
const MAX_DISCORD_MESSAGE_LENGTH = 1950;
|
||||
/* Controller-side half of the chat relay: Factorio chat -> Discord.
|
||||
* One-way only, so this talks to the REST API directly instead of opening a
|
||||
* gateway Client: no intents (and no privileged MessageContent verification),
|
||||
* no login/destroy lifecycle, no reconnect state machine.
|
||||
*/
|
||||
|
||||
// Discord's hard limit is 2000; keep headroom for future decoration.
|
||||
const MAX_MESSAGE_LENGTH = 1950;
|
||||
|
||||
// Only break on a word boundary if it gets us at least this far into the window.
|
||||
const MIN_WORD_BREAK_FILL = 0.5;
|
||||
|
||||
const ERROR_UNKNOWN_CHANNEL = 10003;
|
||||
|
||||
interface DiscordError {
|
||||
code?: number;
|
||||
status?: number;
|
||||
message?: string;
|
||||
stack?: string;
|
||||
}
|
||||
|
||||
const stackOf = (err: unknown): string => (err as DiscordError)?.stack ?? String(err);
|
||||
const codeOf = (err: unknown): number | undefined => (err as DiscordError)?.code;
|
||||
|
||||
/** Split `text` into chunks of at most `limit` code points, preferring word boundaries. */
|
||||
function splitMessage(text: string, limit: number): string[] {
|
||||
if (text.length <= limit) {
|
||||
return text.length === 0 ? [] : [text];
|
||||
}
|
||||
|
||||
// Array.from, not slice, so we never cut an emoji's surrogate pair in half.
|
||||
const chars = Array.from(text);
|
||||
const chunks: string[] = [];
|
||||
let offset = 0;
|
||||
|
||||
while (offset < chars.length) {
|
||||
let end = Math.min(offset + limit, chars.length);
|
||||
|
||||
if (end < chars.length) {
|
||||
const window = chars.slice(offset, end);
|
||||
let newline = -1;
|
||||
let space = -1;
|
||||
|
||||
for (let i = window.length - 1; i > 0; i--) {
|
||||
if (window[i] === '\n') {
|
||||
newline = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (space === -1 && window[i] === ' ') {
|
||||
space = i;
|
||||
}
|
||||
}
|
||||
|
||||
const cut = newline > 0 ? newline : space;
|
||||
if (cut >= window.length * MIN_WORD_BREAK_FILL) {
|
||||
end = offset + cut;
|
||||
}
|
||||
}
|
||||
|
||||
chunks.push(chars.slice(offset, end).join('').trim());
|
||||
offset = end;
|
||||
|
||||
// Skip the whitespace we broke on so it doesn't open the next chunk.
|
||||
while (offset < chars.length && /\s/.test(chars[offset])) {
|
||||
offset++;
|
||||
}
|
||||
}
|
||||
|
||||
return chunks.filter(chunk => chunk.length > 0);
|
||||
}
|
||||
|
||||
export default async function(context: ControllerPluginContext) {
|
||||
const {controller, logger, plugin} = context;
|
||||
let client: Discord.Client | null = null;
|
||||
|
||||
const clientDestroy = async () => {
|
||||
if (client) {
|
||||
await client.destroy();
|
||||
}
|
||||
let rest: REST | null = null;
|
||||
let shuttingDown = false;
|
||||
|
||||
client = null;
|
||||
// Log-once guards. A channel that is unmapped or unusable gets hit once per chat
|
||||
// line, which is how a typo in the config turns into a 10k-line log file.
|
||||
const warnedNoMapping = new Set<string>();
|
||||
const warnedBadChannel = new Set<string>();
|
||||
|
||||
// Serialise reconnects so two quick config changes can't interleave and have
|
||||
// the older attempt null out the newer client.
|
||||
let chain: Promise<unknown> = Promise.resolve();
|
||||
const enqueue = <T>(fn: () => Promise<T>): Promise<T> => {
|
||||
const run = chain.then(fn, fn);
|
||||
chain = run.catch(() => {});
|
||||
return run;
|
||||
};
|
||||
|
||||
const connect = async () => {
|
||||
await clientDestroy();
|
||||
const token = controller.config.get('chat_relay.discord_bot_token') as string | undefined;
|
||||
rest = null;
|
||||
|
||||
const token = controller.config.get('chat_relay.discord_bot_token') as string | undefined;
|
||||
if (!token) {
|
||||
logger.error('[Chat Relay] Discord bot token not configured.');
|
||||
return;
|
||||
}
|
||||
|
||||
client = new Discord.Client({intents: [
|
||||
Discord.GatewayIntentBits.Guilds,
|
||||
Discord.GatewayIntentBits.GuildMessages,
|
||||
Discord.GatewayIntentBits.MessageContent,
|
||||
]});
|
||||
|
||||
logger.info('[Chat Relay] Logging into Discord.');
|
||||
const client = new REST({version: '10'}).setToken(token);
|
||||
|
||||
try {
|
||||
await client.login(token);
|
||||
// Fails fast at startup instead of silently on the first chat line.
|
||||
const me = await client.get(Routes.user('@me')) as {id: string, username: string};
|
||||
logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
|
||||
} catch (err) {
|
||||
logger.error(`[Chat Relay] Discord login error:\n${(err as Error).stack}`);
|
||||
await clientDestroy();
|
||||
logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
|
||||
return;
|
||||
}
|
||||
|
||||
logger.info('[Chat Relay] Logged in Discord successfully.');
|
||||
rest = client;
|
||||
};
|
||||
|
||||
const sendMessage = async (instance_name: string, datetime: string, message: string) => {
|
||||
if (!client) return;
|
||||
const getChannelId = (instanceName: string): string | null => {
|
||||
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as Record<string, string> | undefined;
|
||||
const channelId = mapping?.[instanceName];
|
||||
|
||||
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as Record<string, string>;
|
||||
const channelId = mapping?.[instance_name];
|
||||
if (!channelId) {
|
||||
if (!warnedNoMapping.has(instanceName)) {
|
||||
warnedNoMapping.add(instanceName);
|
||||
logger.warn(`[Chat Relay] No Discord channel mapped for instance ${instanceName}; dropping its messages.`);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return channelId;
|
||||
};
|
||||
|
||||
const sendMessage = async (instanceName: string, datetime: string, message: string) => {
|
||||
if (shuttingDown) return;
|
||||
|
||||
const discord = rest;
|
||||
// Not configured, or the token was rejected. connect() already logged.
|
||||
if (!discord) return;
|
||||
|
||||
const channelId = getChannelId(instanceName);
|
||||
if (!channelId) return;
|
||||
|
||||
let channel: Discord.Channel | null;
|
||||
|
||||
try {
|
||||
channel = await client.channels.fetch(channelId);
|
||||
} catch (err) {
|
||||
if ((err as {code?: number}).code !== 10003) {
|
||||
logger.error(`[Chat Relay] Discord channel fetch error:\n${(err as Error).stack}`);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (channel === null || !channel.isSendable()) {
|
||||
logger.error(`[Chat Relay] Discord Channel ID ${channelId} is not a usable channel.`);
|
||||
return;
|
||||
}
|
||||
|
||||
let msg = message;
|
||||
|
||||
// Read the flag once, so it can't flip between chunks of one message.
|
||||
let content = message;
|
||||
if (controller.config.get('chat_relay.datetime_on_message')) {
|
||||
msg = `${datetime} ${msg}`;
|
||||
content = `${datetime} ${content}`;
|
||||
}
|
||||
|
||||
const send = (content: string) => channel.send({content, allowedMentions: {parse: []}});
|
||||
// trim() here also means an empty chat line produces zero chunks rather than
|
||||
// a 50006 'cannot send an empty message' from Discord.
|
||||
const chunks = splitMessage(content.trim(), MAX_MESSAGE_LENGTH);
|
||||
|
||||
if (msg.length <= MAX_DISCORD_MESSAGE_LENGTH) {
|
||||
await send(msg);
|
||||
return;
|
||||
}
|
||||
for (const chunk of chunks) {
|
||||
try {
|
||||
// discord.js REST handles rate limits (429) and retries for us.
|
||||
await discord.post(Routes.channelMessages(channelId), {
|
||||
body: {content: chunk, allowedMentions: {parse: []}},
|
||||
});
|
||||
} catch (err) {
|
||||
if (codeOf(err) === ERROR_UNKNOWN_CHANNEL) {
|
||||
if (!warnedBadChannel.has(channelId)) {
|
||||
warnedBadChannel.add(channelId);
|
||||
logger.warn(
|
||||
`[Chat Relay] Discord channel ${channelId} does not exist or is not visible`
|
||||
+ ` to the bot; dropping messages for ${instanceName}.`,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
logger.error(`[Chat Relay] Discord send failed for ${instanceName}:\n${stackOf(err)}`);
|
||||
}
|
||||
|
||||
let remaining = msg;
|
||||
|
||||
while (remaining.length > 0) {
|
||||
let chunk = remaining.slice(0, MAX_DISCORD_MESSAGE_LENGTH);
|
||||
const lastSpace = chunk.lastIndexOf(' ');
|
||||
|
||||
if (lastSpace > 0) {
|
||||
chunk = chunk.slice(0, lastSpace);
|
||||
remaining = remaining.slice(lastSpace).trim();
|
||||
} else {
|
||||
remaining = remaining.slice(MAX_DISCORD_MESSAGE_LENGTH).trim();
|
||||
// Don't keep hammering a channel that just rejected us.
|
||||
return;
|
||||
}
|
||||
|
||||
await send(chunk);
|
||||
}
|
||||
};
|
||||
|
||||
controller.handle(ChatEvent, async (request: ChatEvent) => {
|
||||
const {instance_name, datetime, message} = request;
|
||||
await sendMessage(instance_name, datetime, message);
|
||||
await sendMessage(request.instance_name, request.datetime, request.message);
|
||||
});
|
||||
|
||||
controller.config.on('fieldChanged', (field) => {
|
||||
if (field === 'chat_relay.discord_bot_token') {
|
||||
connect().catch(err => {
|
||||
logger.error(`[Chat Relay] Discord bot token:\n${(err as Error).stack}`);
|
||||
enqueue(connect).catch(err => {
|
||||
logger.error(`[Chat Relay] Discord reconnect failed:\n${stackOf(err)}`);
|
||||
});
|
||||
} else if (field === 'chat_relay.discord_channel_mapping') {
|
||||
warnedNoMapping.clear();
|
||||
warnedBadChannel.clear();
|
||||
}
|
||||
});
|
||||
|
||||
controller.hooks.shutdown.attach(plugin.name, async () => {
|
||||
await clientDestroy();
|
||||
// Nothing to tear down without a gateway; just stop accepting new sends.
|
||||
// In-flight REST calls aren't cancellable and will finish or time out.
|
||||
shuttingDown = true;
|
||||
});
|
||||
|
||||
await connect();
|
||||
|
||||
+51
-32
@@ -6,12 +6,24 @@ interface ChatMessage {
|
||||
message: string;
|
||||
}
|
||||
|
||||
const ACTION_VERBS: Record<string, string> = {
|
||||
JOIN: 'joined the game',
|
||||
LEAVE: 'left the game',
|
||||
KICK: 'was kicked from the game',
|
||||
BAN: 'was banned from the game',
|
||||
};
|
||||
function datetime(): string {
|
||||
const now = new Date();
|
||||
const p = (n: number) => String(n).padStart(2, '0');
|
||||
return `${now.getFullYear()}${p(now.getMonth() + 1)}${p(now.getDate())} ${p(now.getHours())}${p(now.getMinutes())}${p(now.getSeconds())}`;
|
||||
}
|
||||
|
||||
// Message body only. `.+?` (not `\S+`) so a manual save named 'my map' still parses.
|
||||
const SAVE_LINE_RE = /Saving to (.+?) \((?:non-)?blocking\)\./;
|
||||
|
||||
// Factorio's autosaves are literally named '_autosave1'..'_autosaveN'.
|
||||
const AUTOSAVE_NAME_RE = /^_autosave(\d+)$/;
|
||||
|
||||
function parse_save(line: string): number | null {
|
||||
const m = SAVE_LINE_RE.exec(line);
|
||||
if (!m) return null;
|
||||
const slot = AUTOSAVE_NAME_RE.exec(m[1]);
|
||||
return slot ? Number(slot[1]) : null;
|
||||
}
|
||||
|
||||
export default async function(context: InstancePluginContext) {
|
||||
const {instance, host, plugin, logger} = context;
|
||||
@@ -45,32 +57,39 @@ export default async function(context: InstancePluginContext) {
|
||||
});
|
||||
|
||||
instance.hooks.output.attach(plugin.name, async (output) => {
|
||||
if (output.type !== 'action') {
|
||||
return;
|
||||
if (output.type === 'action') {
|
||||
const dt = datetime();
|
||||
const action = output.action;
|
||||
let message = output.message.trim();
|
||||
|
||||
if (action === 'CHAT' || action === 'SHOUT') {
|
||||
message = message.replace(/\[special-item=.*?\]/g, '<blueprint>').replace(/<@/g, '<@\u200c>');
|
||||
const message_index = message.indexOf(':');
|
||||
const message_username = message_index === -1 ? message : message.slice(0, message_index);
|
||||
const message_content = message_index === -1 ? '' : message.slice(message_index + 1).trim();
|
||||
|
||||
queue.push({datetime: dt, message: `**\`${message_username}\`**: ${message_content}`});
|
||||
} else if (action === 'JOIN' || action === 'LEAVE' || action === 'KICK' || action === 'BAN' || action === 'UNBANNED') {
|
||||
const message_index = message.indexOf(' ');
|
||||
const message_username = message_index === -1 ? message : message.slice(0, message_index);
|
||||
const message_content = message_index === -1 ? '' : message.slice(message_index + 1).trim();
|
||||
const player_count = instance.playersOnline.size + (action === 'JOIN' ? 0 : -1);
|
||||
|
||||
queue.push({datetime: dt, message: `**\`${message_username}\`** ${message_content} (${player_count})`});
|
||||
}
|
||||
|
||||
await flush();
|
||||
} else if (output.type === 'log') {
|
||||
let message = output.message.trim();
|
||||
const save_slot = parse_save(message);
|
||||
|
||||
if (!save_slot) {
|
||||
return;
|
||||
}
|
||||
|
||||
const dt = datetime();
|
||||
queue.push({datetime: dt, message: `**AUTO SAVE SLOT ${save_slot}**`});
|
||||
await flush();
|
||||
}
|
||||
|
||||
const now = new Date();
|
||||
const p = (n: number) => String(n).padStart(2, '0');
|
||||
const dt = `${now.getFullYear()}${p(now.getMonth() + 1)}${p(now.getDate())} ${p(now.getHours())}${p(now.getMinutes())}${p(now.getSeconds())}`;
|
||||
|
||||
if (output.action === 'CHAT' || output.action === 'SHOUT') {
|
||||
const message = output.message.trim().replace(/\[special-item=.*?\]/g, '<blueprint>').replace(/<@/g, '<@\u200c>');
|
||||
const message_index = message.indexOf(':');
|
||||
const message_username = message_index === -1 ? message.trim() : message.slice(0, message_index);
|
||||
const message_content = message_index === -1 ? '' : message.slice(message_index + 1).trim();
|
||||
|
||||
queue.push({datetime: dt, message: `**\`${message_username}\`**: ${message_content}`});
|
||||
} else if (ACTION_VERBS[output.action]) {
|
||||
const message = output.message.trim()
|
||||
const name = message.toLowerCase().endsWith(ACTION_VERBS[output.action])
|
||||
? message.slice(0, -ACTION_VERBS[output.action].length).trim()
|
||||
: message;
|
||||
|
||||
queue.push({datetime: dt, message: `**\`${name}\`** ${ACTION_VERBS[output.action]} (${instance.playersOnline.size})`});
|
||||
} else {
|
||||
queue.push({datetime: dt, message: `unknown action ${output.action}`});
|
||||
}
|
||||
|
||||
await flush();
|
||||
});
|
||||
}
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "@phidias0303/chat_relay",
|
||||
"version": "1.0.4",
|
||||
"version": "1.0.5",
|
||||
"description": "One way chat relay to Discord",
|
||||
"author": "PHIDIAS <phidias@aperx.org>",
|
||||
"license": "MIT",
|
||||
|
||||
Reference in new issue
Block a user