Commit Graph
3086 Commits
Author SHA1 Message Date
phidias 2dfbf970df Merge branch 'explosivegaming:main' into aperx 2026-10-12 03:26:38 +09:00
BastiaanandClaude Opus 5.5 11ccee572b Drop exp_legacy player data that inventory_sync covers (#491)
Inventory sync already stores the player colour, tag, quickbar and alt
view (game view settings), so the legacy alt-view, quickbar and tag
modules and the colour persistence are removed along with
/save-quickbar and its quickbar presets.

The /tag, /tag-color and /tag-clear commands move to exp_scenario and
write player.tag directly, which inventory sync then carries between
servers. /tag-color reads the current text back out of the tag, so it
now needs a tag to be set first. It also used to concatenate the colour
table into the tag and error, it now formats it as rich text.

player-colours keeps giving new players their preset or a random
colour on creation, inventory sync replaces it with the stored one for
anyone who has played before.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:29:11 +01:00
phidias e2afab063a Merge branch 'explosivegaming:main' into aperx 2026-10-09 23:55:01 +09:00
phidias 1c5c9909cc 3 plugin lib description change (#490)
* Update plugin description for clarity

* .

* .
2026-10-09 15:49:58 +01:00
phidias 9c0561c691 Update plugin description for clarity (#489) 2026-10-09 15:39:20 +01:00
phidias 79651cbf53 Update spawn_area.lua 2026-10-07 21:48:49 +09:00
phidias 6278e135e0 . 2026-10-05 19:36:11 +09:00
BastiaanandClaude Opus 5.5 ea9bf1fb78 Construct plugins with a static fromContext (#487)
Each plugin class now has a private constructor and a static async
fromContext(context) that loads its datastores, constructs the instance
and attaches its handlers and hooks. This replaces the public constructor
followed by init(), and AutoRestart's start().

Datastores are loaded before construction and passed to the constructor,
so the definite assignment assertions on them are gone. Tests build the
plugins through fromContext and pass a wrapped logger in the context
instead of overwriting plugin.logger before init().

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:19:53 +01:00
Bastiaan 757a36fc03 Merge pull request #486 from bbassie/feature/convert-configs
Convert the remaining scenario configs into features
2026-10-05 00:33:36 +01:00
Cooldude2606 b4ee485b13 Merge pull request #484 from bbassie/feature/scenario-config
Add a web page for configuring scenario features
2026-10-04 20:29:40 +01:00
Cooldude2606 f98f776974 Fix codefactor lint 2026-10-04 20:26:55 +01:00
bbassieandClaude Fable 5.1 2959d7476b Send every value, register protected entities, fix the pattern offset
- The instance sends every value of a feature, defaults included, so
  update_config is one loop which sets each field and compares. The
  stored table is the last set of values, and _apply is gone.
- values_equal compares table sizes before the contents.
- Protected entities are registered with register_on_object_destroyed
  and forgotten in on_object_destroyed, which covers every way an
  entity can go. The four removal handlers and the validity checks are
  gone. Entities destroyed while the feature is disabled are swept when
  it is enabled again. Saves from before the registrations table get it
  through the Storage on_init callback.
- Spawn area applied the water offset twice and the pattern offset
  never. The pattern tiles now move with the entities above them.
- pruneFeatureValues reads a validation result instead of catching an
  error, and FeaturesPage hands its pending state and unsaved bar to
  helpers.
- Shorter comments throughout.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-04 12:55:08 +00:00
bbassieandClaude Fable 5.1 f90b8fcee1 Address the second inline review of the features framework
- Feature.register returns the config as a second value, so files
  write `local feature, config = Feature.register(...)`.
- The lib is ExpScenario.Features and the instance class with its
  fields sits on Feature._prototype, which is the __index, the same
  shape as exp_commands.
- update_config only looks at values whose override was added,
  removed, or replaced. _apply_field sets one value and returns it, so
  the comparison happens while applying and the second loop only
  raises. Overrides dropped from the previous set count as candidates
  because the value reverts to its default.
- The `@setting name` tags are gone from the config comments.
- Protection is guarded as a whole instead of checking config.enabled
  in one handler. The handlers also forget mined entities, so
  get_entities and is_entity_protected now drop invalid references,
  which also covers entities destroyed without an event. The list
  getters are gone, the selection overlay builds its lists from
  Protection.config.
- Chat and damage popups are one feature in control/popups.lua.
- ignore_admins and command_admin_only are removed, roles cover them.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-03 07:35:58 +00:00
bbassieandClaude Fable 5.1 bff6a1c612 Fix stale values, the unsynced page, and three smaller review finds
- The page waited for nothing, so before the subscription delivered
  the records every feature looked enabled with its defaults, and an
  Apply in that window would have written that state. It now shows a
  spinner until synced, like the role page.
- Values stored for a setting which was since renamed, removed, or
  changed type made every later save of that feature fail validation.
  The controller now reconciles the stored records with features.ts on
  start: stale values are dropped with a warning, records of removed
  features are deleted, and new features get their defaults.
- update_config no longer stores overrides for unknown paths, so a
  stale key is warned about once instead of on every load.
- The armor and gun inventory handlers of nuke protection are new to
  this branch and asserted on get_inventory, which is nil without a
  character. They return instead.
- The AFK check ran every 30 minutes while afk_minutes and kick_minutes
  can be set as low as 1. It runs every minute.
- sameValue lives in features.ts and isDefaultValue uses it, and the
  custom input branch of FieldInput is a single narrowed check.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 21:58:25 +00:00
bbassieandClaude Opus 5.5 f8ca285ff6 Let the framework own sets and lists instead of the features
Feature.to_set made every feature turn its config lists into sets on
each lookup, which is work the framework should do once. Sets are now a
field type of their own. Feature.set{...} declares one, the controller
sends a list, and _apply converts it when the override is applied, on
load and on update alike. Features index the config directly, and
to_set and its cache are gone.

Lists are explicit too. Feature.list{...} declares one, where before
any table of strings, and any empty table, counted as a list. Untagged
tables with string keys are nested sections, and other tables can not
be overridden. Feature.optional uses the same marker as list and set.

On the web side a string list can no longer name an input component,
so the cast that made one look like an object field is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 19:40:33 +00:00
bbassieandClaude Opus 5.5 628e4df514 Rework features into a Feature class with per field events
Review points from Cooldude:

- Feature.register(name[, config]) is required again and returns a
  feature object. Each feature has its config, its fields, and its
  overrides, so one registry holds all the data. Only the overrides are
  stored. On load each feature points at its own stored table again.
- The methods are feature:guard(lib), feature:update_config(enabled,
  values), and feature:is_enabled(). Feature.get(name) looks up a
  feature, and commands flag the feature object.
- update_config raises on_config_updated once per changed value, with
  the feature name, path, old value, and new value. The gui refresh only
  reacts to the "enabled" path.
- apply only sets values. on_apply is gone. Lookup sets built from
  lists use Feature.to_set, which is cached by the list itself. A
  replaced list gets a new set, so the sets are also correct after a
  load. Protection exposes getters for its protected names and types.

Web: settings use small inputs, the same size as the config pages.
Fields are shaped like clusterio config field definitions. A field
with an inputComponent renders the component registered with the web
interface, so the role setting now uses core's role input, and other
plugin inputs can be used later.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:03:11 +00:00
bbassieandClaude Opus 5.5 4bc1773c82 Address review: page layout, five more features, framework changes
Framework:
- Intervals are gone. Update periods are hardcoded on_nth_tick values
  again, since nobody has needed to change them.
- apply is a single loop over the declared fields and logs a warning
  when an override is invalid. receive_update also warns about
  unknown keys.
- Nested tables are addressed as "section.key". Lists of strings can be
  overridden. Features.optional declares a value with no default.
- Features.on_apply rebuilds values derived from the config, such as
  lookup sets. It also runs during on_load.

exp_roles is assumed to be present:
- AFK Kick picks a role (active_role_id) instead of a custom check
  function.
- Chat Auto Reply, Protection, and Nuke Protection no longer take a
  permission as a setting.

New features, each chosen for an edge case:
- Discord Alerts: conditional handlers, and a command map that becomes
  a list.
- Entity Protection: lists turned into sets at load, and bookkeeping
  that must keep running while disabled.
- Nuke Protection: config keyed by defines, flattened to a banned items
  list.
- Popups: one config shared by two control files.
- Spawn Area: nested sections, and settings that only apply when the
  map is created.

Page: now laid out like the role page. It has a search across every
setting, one long list with a sticky sidebar to jump between sections,
and the enabled switch separated at the front of each header with
Reset to defaults on the right. Changed rows are highlighted, and a
bottom bar offers Revert and Apply. Role settings use a role picker and
lists use a tag select.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:28:23 +00:00
phidias 2f32832d27 Merge pull request #485 from PHIDIAS0303/translate
chore(l10n): update translations
2026-09-30 15:30:37 +01:00
bbassieandClaude Opus 5.5 69e9f172a3 Cover guis, commands, and intervals in the features framework
Review feedback from Cooldude on the first version.

Features.register is renamed to Features.config, and guard also takes a
feature name so a feature without settings needs no config call.
Autofill uses this. Small configs now live at the top of the file that
uses them: death markers, mine depletion, station auto name, and
lawnmower. AFK kick and chat auto reply keep separate files because
they contain functions.

Periods no longer need a restart. A lib can list intervals, which map a
config key to a handler that runs every config[key] seconds. They are
checked once a second with a stateless tick check. AFK kick and death
markers use this and expose their periods on the page.

Guis: receive_update raises on_feature_changed, and control/features.lua
refreshes every player's gui when it fires. Autofill's toolbar button
checks Features.is_enabled, and hiding the button also hides its left
element. Quick actions refresh on the event too.

Commands: add_flags{ feature = ... } ties a command to a feature, and a
new authority denies it while the feature is disabled. The custom help
and quick actions already leave out denied commands. Lawnmower uses this
and is now added as a lib, so its destroy_decoratives handlers are
actually registered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 18:43:31 +00:00
bbassieandClaude Opus 5.5 88358b23b9 Add a web page for configuring scenario features
Features can now be enabled, disabled, and configured from the web UI
while the game is running, without editing Lua files. The first five
features covered are AFK Kick, Chat Auto Reply, Death Markers, Mine
Depletion, and Station Auto Name.

Lua side: module/features.lua holds each feature's defaults, keeps the
overrides from the controller in storage, and patches them onto the
config table in place. Features.guard skips a feature's handlers while
it is disabled. The five config files move from exp_legacy into
exp_scenario/module/config and their control files now read config at
runtime instead of deciding at load which handlers to register. AFK
Kick times are now in minutes.

Controller side: features.ts lists the editable settings and their
defaults. Overrides that differ from the default are stored in
exp_scenario/features.json and guarded by the existing
exp_scenario.config.view/edit permissions. The instance plugin sends
them over rcon on start, on every change, and again after the
controller restarts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 17:56:14 +00:00
Cooldude2606 46bb15e4a6 Merge pull request #483 from bbassie/refactor/init-function-exports
Export init functions instead of plugin classes
2026-09-27 01:53:11 +01:00
BastiaanandClaude Opus 5.5 4489794e1a Require the exp_reports commands instead of loading them (#482)
Files under "load" in module.json are passed to event_handler.add_lib, so
they must return an event handler table. commands.lua registers the report
commands and returns nothing, so require gave true and every instance with
exp_reports enabled failed in on_load with "attempt to index local 'lib'
(a boolean value)". Listed under "require" it runs the same way the
exp_commands command files do.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 01:42:11 +01:00
bbassieandClaude Opus 5.5 8dbe1b4a19 Drop the empty web entrypoint from exp_auto_restart
web/index.tsx is empty, so the web UI failed to load the plugin with
"must export either a default function or WebPlugin". Plugins without a
web UI, like clusterio's statistics_exporter, keep the empty file only as
the webpack entry and expose just the plugin info and package.json. That
is still enough for the web UI to show and edit the plugin's controller
config.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:13:38 +00:00
bbassieandClaude Opus 5.5 0ff07c012c Export init functions instead of plugin classes
clusterio logs "using deprecated class export" for every node entrypoint
that exports a Base*Plugin subclass, and the web UI logs "using deprecated
class hooks" for WebPlugin classes. Every entrypoint now has a default
export function, like exp_auto_restart and the exp_roles web plugin.

The classes stay where they hold state, but no longer extend the base
classes. The constructor takes the load context and init() attaches the
hooks the base class used to attach from the on* methods, so the tests can
still call those methods directly. exp_server_ups sends its RCON command
through instance.sendRcon with the plugin name, which is what the removed
BaseInstancePlugin.sendRcon did.

The instance entrypoints of exp_commands, exp_gui, exp_legacy, exp_util
and exp_scenario were empty classes, kept only so the host loads the
plugin and patches its module into the save. An empty function does the
same.

The exp_groups web components read the subscriptions through exported
useGroups, useAssignments and useRoleMappings hooks instead of looking
the plugin up in control.plugins, which only holds class plugins.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:10:51 +00:00
Cooldude2606 5b451f160a Remove graftorio 2026-09-27 01:08:38 +01:00
Cooldude2606 ddf8497fa3 Small fixes to exp_reports 2026-09-27 00:58:32 +01:00
Cooldude2606 71d14c1f1a Merge pull request #469 from bbassie/feature/reports-plugin
Add the exp_reports plugin and move the scenario onto it
2026-09-27 00:57:41 +01:00
bbassieandClaude Opus 5.5 fd0401e781 Format names of players who never joined the instance
Reports carry names from the controller, so the reported player, the
reporter or the caller may never have joined this server. The exp_util
formatter asserts the player exists, so those names now fall back to
plain white text. The test stub of the formatter now requires a LuaPlayer
like the real one, which made the existing receiver tests fail before the
fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:22:18 +00:00
bbassieandClaude Opus 5.5 12ac7052a1 Move exp_reports to ES modules and declare its permissions
Same changes the other packages got in #475 and #476. The permissions move
from definePermission calls into the plugin declaration, with the
Permissions augmentation in messages.ts so the web build sees it.
"type": "module", .js entrypoints and imports, webpack.config.cjs, and the
tap tests use import with --type-strip-only.

The web plugin now uses a default export function instead of the
deprecated BaseWebPlugin class, like exp_roles.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:22:18 +00:00
bbassieandClaude Opus 5.5 9ddb7b362b Move the report commands into exp_reports
The create-report, get-reports and clear-reports commands now live in the
plugin's own module next to the functions they call, with their locale.
The permissions keep their exp_scenario.command names because the command
authority derives them from the command name.

The Discord report alert in exp_scenario is gone since exp_reports posts to
its own webhook. The shared add_player stub takes an options table with
connected and admin defaulting to true and false, replacing the copy in
the exp_reports test environment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:22:18 +00:00
Cooldude2606 e47f41d440 Merge branch 'main' into feature/reports-plugin 2026-09-26 23:27:12 +01:00
Cooldude2606 aa1e88ad2e Merge pull request #477 from bbassie/feature/auto-restart
Add exp_auto_restart plugin
2026-09-26 23:26:27 +01:00
Cooldude2606 9e9efeff75 Add webui to exp_auto_restart 2026-09-26 23:26:00 +01:00
Cooldude2606 2436fd2c5e Merge branch 'main' into feature/auto-restart 2026-09-26 23:06:25 +01:00
Bastiaan 53e07aa761 Merge pull request #481 from bbassie/fix/upstream-plugin-changes
Restore seeding without controller.plugins
2026-09-26 22:48:17 +01:00
BastiaanandCooldude2606 862fe49b60 Move the virtual layer into exp_scenario (#463)
The virtual layer was a legacy control module and a legacy gui built on
the legacy event system. The control module moves to
exp_scenario/module/control/vlayer.lua in the event_handler shape, with the
data typed and the allowed item table built locally rather than by
rewriting the config. The gui moves to exp_scenario/module/gui/vlayer.lua
in the shape of the other scenario guis: statistics as label and bar
defines refreshed from display data computed once, and the interface
controls as a define which owns its dropdowns.

Api changes while moving: interfaces are removed by entity rather than by
searching a position, the dead circuit wiring parameter is gone since
connect_neighbour no longer exists, and remove_item now takes only the
unallocated amount out of storage and counts that production back out of
the total, which the legacy module got wrong.

The locale moves to [exp-gui_vlayer] in en, zh-CN and zh-TW and the legacy
[vlayer] sections, modules and file loader entries are removed.

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-09-26 22:46:08 +01:00
Cooldude2606 a2ce3ded81 Merge pull request #480 from Cooldude2606/feature/scenario-warp-list
Move the warp list into exp_scenario
2026-09-26 22:18:17 +01:00
bbassie 68b2dda190 Move the warp list into exp_scenario
The warp system was split across a legacy control module and a legacy gui,
both built on expcore.datastore. They are now one exp_scenario gui,
exp_scenario/module/gui/warp_list.lua, in the shape of the task list: per
force warps and per player cooldown and proximity state live on the
container's element data, rows are element defines which carry their warp in
element data, and refreshes compute the player's status once and apply it to
every row. Warps are referenced as objects rather than string ids, the last
editor is a LuaPlayer, and the cooldown counts ticks.

The locale moves to [exp-gui_warp-list] in en, zh-CN and zh-TW with keys
named by region and use, and the legacy [warp-list] sections are removed
along with the two legacy modules and the file loader entry. The config
stays in exp_legacy/config/gui/warps.lua for now like the other gui configs.
2026-09-26 22:12:21 +01:00
Cooldude2606 61359af5bc Remove Spectate
Fixes Removed API - LuaPlayer::spectator
Fixes #479
2026-09-26 22:04:53 +01:00
c4ca3d6738 chore(l10n): update Chinese (Traditional Han script) translation (#45) (#478)
chore(l10n): update Chinese (Simplified Han script) translation

chore(l10n): update Chinese (Traditional Han script) translation

chore(l10n): update Chinese (Simplified Han script) translation

chore(l10n): update Chinese (Traditional Han script) translation

chore(l10n): update Chinese (Simplified Han script) translation

chore(l10n): update English translation


Language: Chinese (Simplified Han script)
Language: Chinese (Traditional Han script)
Language: English
Progress: 100.0% (233 of 233 strings)
Progress: 100.0% (452 of 452 strings)
Progress: 95.7% (433 of 452 strings)
Translate-URL: https://translate.aperx.org/projects/expcluster/explegacy/zh_Hans/
Translate-URL: https://translate.aperx.org/projects/expcluster/explegacy/zh_Hant/
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/en/
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/zh_Hans/
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/zh_Hant/
Translation: ExpCluster/ExpLegacy
Translation: ExpCluster/ExpScenario

Co-authored-by: aperx-translate[bot] <328484987+aperx-translate[bot]@users.noreply.github.com>
Co-authored-by: Weblate <noreply@weblate.org>
2026-09-26 21:35:30 +01:00
Cooldude2606 311506372b Fix following upstream plugin changes 2026-09-26 21:34:17 +01:00
bbassieandClaude Fable 5.1 5a6f3b46fe Add exp_auto_restart plugin
Restarts hosts, and optionally the controller, that report a pending
restart once no players have been online for a configurable time. Only
loaded on the controller: it counts players from the users online on
running instances, sends HostRestartRequest through the existing core
path, and starts the instances that were running once the host reports
back. Each host process is asked at most once, keyed on its process
start time, so a stale system info poll cannot trigger a second restart.

Uses the function-style entrypoint clusterio now documents, so it loads
without the deprecated class export warning.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 19:39:31 +00:00
Cooldude2606 06fc1086e3 Merge pull request #476 from bbassie/feature/esm-migration
Migrate to ES modules
2026-09-12 01:18:22 +01:00
bbassieandClaude Fable 5.1 7fd66c6ac7 Migrate to ES modules
Clusterio #984 converted its packages to ESM, so a CommonJS plugin can
no longer import @clusterio/lib and plugin entrypoints must name the
full file. Every package gets "type": "module", entrypoints and relative
imports carry the .js extension, and the webpack configs become .cjs as
webpack-cli loads them with require. tsconfig.node.json moves from
node16 to nodenext to match clusterio, which needs it for the JSON
import attributes in its sources.

The tap tests and the shared test helpers use import and
import.meta.dirname. The test scripts pass --type-strip-only so tap
leaves lib's .ts subpath imports to Node's own type stripping, as its
TypeScript loader compiled them without a default export. The lua
runner resolves fengari from the test file it is given, since a bare
import from the shared test directory does not reach the plugin's
devDependencies.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-12 01:10:02 +01:00
Cooldude2606 797d7501c7 Merge pull request #475 from bbassie/feature/plugin-permissions
Declare permissions on the plugin declaration
2026-09-12 01:09:26 +01:00
bbassieandClaude Fable 5.1 30f1b5ea75 Declare permissions on the plugin declaration
Clusterio #988 added a permissions array to PluginDeclaration and a
type level Permissions registry, and made checkPermission and the web
UI hasPermission helpers take PermissionName. Move the definePermission
calls of exp_groups and exp_scenario into the declaration and add the
names to the registry so the web pages type check. The browser
tsconfigs include index.ts so the augmentation is visible to the web
bundle, matching the in-repo plugins.

The exp_scenario table keeps its tuple form and derives the name union
from it, so a new row is still one line. Seed role permissions are typed
as PermissionName, so a typo in seed.ts is now a compile error rather
than a warning at seed time. The tests register the declared
permissions through registerPluginPermissions instead of importing
permissions.ts for its side effect.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-11 23:27:17 +00:00
Cooldude2606 24d2f76a35 Merge pull request #474 from bbassie/feature/node-ci
Add a Node.js CI workflow that builds and tests inside clusterio
2026-09-11 23:43:13 +01:00
Cooldude2606 2048de6244 Small changes to node ci 2026-09-11 23:41:04 +01:00
bbassieandClaude Fable 5.1 5487976a21 Add a Node.js CI workflow that builds and tests inside clusterio
The packages use workspace:^ and catalog: versions, so they only
resolve inside a clusterio checkout with this repository under
external_plugins. The workflow clones clusterio master, checks this
repository out into external_plugins/ExpCluster, runs pnpm install
(which runs every prepare script), then runs the tap suites.

A last step wipes dist and runs tsc --build in each package on its own.
pnpm install builds packages in dependency order, which is why the
missing project references fixed in #473 went unnoticed. On the tree
before #473 this step fails with the same five TS2307 errors.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-09 17:56:01 +00:00
phidiasandWeblate 23ee68c50a Further locale change (#471)
* chore(l10n): update translation files

Add-on: Cleanup translation files
Co-authored-by: Weblate <noreply@weblate.org>
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/
Translation: ExpCluster/ExpScenario

* Update readme.lua

* links

* readme

* chore(l10n): update English translation

chore(l10n): update Chinese (Traditional Han script) translation

chore(l10n): update Chinese (Simplified Han script) translation

chore(l10n): update Chinese (Traditional Han script) translation

chore(l10n): update Chinese (Simplified Han script) translation

chore(l10n): update Chinese (Traditional Han script) translation

chore(l10n): update Chinese (Simplified Han script) translation

chore(l10n): update Chinese (Traditional Han script) translation

chore(l10n): update Chinese (Simplified Han script) translation

chore(l10n): update English translation

Co-authored-by: Weblate <noreply@weblate.org>
Co-authored-by: phidias <phidias@aperx.org>
Language: Chinese (Simplified Han script)
Language: Chinese (Traditional Han script)
Language: English
Progress: 100.0% (1 of 1 strings)
Progress: 100.0% (2 of 2 strings)
Progress: 100.0% (233 of 233 strings)
Progress: 100.0% (4 of 4 strings)
Translate-URL: https://translate.aperx.org/projects/expcluster/explegacy/zh_Hans/
Translate-URL: https://translate.aperx.org/projects/expcluster/explegacy/zh_Hant/
Translate-URL: https://translate.aperx.org/projects/expcluster/exprole/en/
Translate-URL: https://translate.aperx.org/projects/expcluster/exprole/zh_Hans/
Translate-URL: https://translate.aperx.org/projects/expcluster/exprole/zh_Hant/
Translate-URL: https://translate.aperx.org/projects/expcluster/expserverups/zh_Hans/
Translate-URL: https://translate.aperx.org/projects/expcluster/expserverups/zh_Hant/
Translate-URL: https://translate.aperx.org/projects/expcluster/exputil/zh_Hans/
Translate-URL: https://translate.aperx.org/projects/expcluster/exputil/zh_Hant/
Translation: ExpCluster/ExpLegacy
Translation: ExpCluster/ExpRole
Translation: ExpCluster/ExpServerUPS
Translation: ExpCluster/ExpUtil

* chore(l10n): update Chinese (Traditional Han script) translation

chore(l10n): update Chinese (Simplified Han script) translation

chore(l10n): update English translation

Co-authored-by: phidias <phidias@aperx.org>
Language: Chinese (Simplified Han script)
Language: Chinese (Traditional Han script)
Language: English
Progress: 100.0% (452 of 452 strings)
Progress: 95.7% (433 of 452 strings)
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/en/
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/zh_Hans/
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/zh_Hant/
Translation: ExpCluster/ExpScenario

* chore(l10n): update Chinese (Traditional Han script) translation

chore(l10n): update Chinese (Simplified Han script) translation

Co-authored-by: phidias <phidias@aperx.org>
Language: Chinese (Simplified Han script)
Language: Chinese (Traditional Han script)
Progress: 95.7% (433 of 452 strings)
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/zh_Hans/
Translate-URL: https://translate.aperx.org/projects/expcluster/expscenario/zh_Hant/
Translation: ExpCluster/ExpScenario

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Co-authored-by: Weblate <noreply@weblate.org>
2026-09-09 18:43:29 +01:00