Review points from Cooldude: - Feature.register(name[, config]) is required again and returns a feature object. Each feature has its config, its fields, and its overrides, so one registry holds all the data. Only the overrides are stored. On load each feature points at its own stored table again. - The methods are feature:guard(lib), feature:update_config(enabled, values), and feature:is_enabled(). Feature.get(name) looks up a feature, and commands flag the feature object. - update_config raises on_config_updated once per changed value, with the feature name, path, old value, and new value. The gui refresh only reacts to the "enabled" path. - apply only sets values. on_apply is gone. Lookup sets built from lists use Feature.to_set, which is cached by the list itself. A replaced list gets a new set, so the sets are also correct after a load. Protection exposes getters for its protected names and types. Web: settings use small inputs, the same size as the config pages. Fields are shaped like clusterio config field definitions. A field with an inputComponent renders the component registered with the web interface, so the role setting now uses core's role input, and other plugin inputs can be used later. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ExpGaming Clusterio Repository
Explosive Gaming
Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games with similar themes. We are best known for our weekly reset Factorio server with a vanilla+ scenario where we add new features and mechanics that are balanced with base game progression. Although our servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our website, discord, or the public server list with the name ExpGaming.
Installation
This is a plugin collection for Clusterio which implements all our scenario features.
To use this plugin you must have a clusterio instance running, see here for clusterio installation instructions.
This module is currently not published and therefore can not be installed via npm. Instead follow the steps for building from source
Building from source
- Create a
external_pluginsdirectory within your clusterio instance. - Clone this repository into that directory:
git clone https://github.com/explosivegaming/ExpCluster - Install the package dev dependencies:
pnpm install(pnpmis recommended overnpm) - Add supported plugins will be loaded on next controller / host restart.
Contributing
See Contributing for how to make pull requests and issues.
Details of the scenario can also be seen on Wiki.
For the locale, access to Translation.
Releases
| Release* | Release Name | Factorio Version** |
|---|---|---|
| 7.0 | Clusterio Plugin (Beta) | 2.1.7 |
| 6.4 | Farewell Factorio 1.1 | 1.1.110 |
| 6.3 | Feature Bundle 2: Electric Boogaloo | 1.1.101 |
| 6.2 | Mega Feature Bundle | 1.1.32 |
| 6.1 | External Data Overhaul | 1.0.0 |
| 6.0 | Gui / 0.18 Overhaul | 0.18.17 |
| 5.10 | Data Store Rewrite | 0.17.71 |
| 5.9 | Control Modules and Documentation | 0.17.63 |
| 5.8 | Home and Chat Bot | 0.17.47 |
| 5.7 | Warp System | 0.17.47 |
| 5.6 | Information Guis | 0.17.44 |
| 5.5 | Gui System | 0.17.43 |
| 5.4 | Admin Controls | 0.17.32 |
| 5.3 | Custom Roles | 0.17.28 |
| 5.2 | Quality of life | 0.17.22 |
| 5.1 | Permission Groups | 0.17.13 |
| 5.0 | 0.17 Overhaul | 0.17 |
| 4.0 | Softmod Manager | 0.16.51 |
| 3.0 | 0.16 Overhaul | 0.16 |
| 2.0 | Localization and clean up | 0.15 |
| 1.0 | Modulation | 0.15 |
| 0.1 | First Tracked Version | 0.14 |
* Scenario patch releases have been omitted and can be found here.
** Factorio versions show the version they were made for, often the minimum requirement to run the scenario.
License
The Explosive Gaming codebase is licensed under the MIT