BastiaanandClaude Opus 5.5 11ccee572b Drop exp_legacy player data that inventory_sync covers (#491)
Inventory sync already stores the player colour, tag, quickbar and alt
view (game view settings), so the legacy alt-view, quickbar and tag
modules and the colour persistence are removed along with
/save-quickbar and its quickbar presets.

The /tag, /tag-color and /tag-clear commands move to exp_scenario and
write player.tag directly, which inventory sync then carries between
servers. /tag-color reads the current text back out of the tag, so it
now needs a tag to be set first. It also used to concatenate the colour
table into the tag and error, it now formats it as rich text.

player-colours keeps giving new players their preset or a random
colour on creation, inventory sync replaces it with the stored one for
anyone who has played before.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:29:11 +01:00
2026-09-11 23:41:04 +01:00
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2024-11-19 22:17:25 +00:00
2026-08-08 21:58:46 +01:00
2026-08-20 22:02:51 +00:00
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2024-12-24 20:50:48 +00:00
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2026-09-08 11:05:08 +01:00
2024-12-24 20:50:48 +00:00
2024-12-24 20:50:48 +00:00
2026-09-12 01:10:02 +01:00

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ExpGaming Clusterio Repository

Explosive Gaming

Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games with similar themes. We are best known for our weekly reset Factorio server with a vanilla+ scenario where we add new features and mechanics that are balanced with base game progression. Although our servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our website, discord, or the public server list with the name ExpGaming.

Installation

This is a plugin collection for Clusterio which implements all our scenario features.

To use this plugin you must have a clusterio instance running, see here for clusterio installation instructions.

This module is currently not published and therefore can not be installed via npm. Instead follow the steps for building from source

Building from source

  1. Create a external_plugins directory within your clusterio instance.
  2. Clone this repository into that directory: git clone https://github.com/explosivegaming/ExpCluster
  3. Install the package dev dependencies: pnpm install (pnpm is recommended over npm)
  4. Add supported plugins will be loaded on next controller / host restart.

Contributing

See Contributing for how to make pull requests and issues.

Details of the scenario can also be seen on Wiki.

For the locale, access to Translation.

translation status

Releases

Release* Release Name Factorio Version**
7.0 Clusterio Plugin (Beta) 2.1.7
6.4 Farewell Factorio 1.1 1.1.110
6.3 Feature Bundle 2: Electric Boogaloo 1.1.101
6.2 Mega Feature Bundle 1.1.32
6.1 External Data Overhaul 1.0.0
6.0 Gui / 0.18 Overhaul 0.18.17
5.10 Data Store Rewrite 0.17.71
5.9 Control Modules and Documentation 0.17.63
5.8 Home and Chat Bot 0.17.47
5.7 Warp System 0.17.47
5.6 Information Guis 0.17.44
5.5 Gui System 0.17.43
5.4 Admin Controls 0.17.32
5.3 Custom Roles 0.17.28
5.2 Quality of life 0.17.22
5.1 Permission Groups 0.17.13
5.0 0.17 Overhaul 0.17
4.0 Softmod Manager 0.16.51
3.0 0.16 Overhaul 0.16
2.0 Localization and clean up 0.15
1.0 Modulation 0.15
0.1 First Tracked Version 0.14

* Scenario patch releases have been omitted and can be found here.

** Factorio versions show the version they were made for, often the minimum requirement to run the scenario.

License

The Explosive Gaming codebase is licensed under the MIT

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