Feature.to_set made every feature turn its config lists into sets on
each lookup, which is work the framework should do once. Sets are now a
field type of their own. Feature.set{...} declares one, the controller
sends a list, and _apply converts it when the override is applied, on
load and on update alike. Features index the config directly, and
to_set and its cache are gone.
Lists are explicit too. Feature.list{...} declares one, where before
any table of strings, and any empty table, counted as a list. Untagged
tables with string keys are nested sections, and other tables can not
be overridden. Feature.optional uses the same marker as list and set.
On the web side a string list can no longer name an input component,
so the cast that made one look like an object field is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ExpGaming Clusterio Repository
Explosive Gaming
Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games with similar themes. We are best known for our weekly reset Factorio server with a vanilla+ scenario where we add new features and mechanics that are balanced with base game progression. Although our servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our website, discord, or the public server list with the name ExpGaming.
Installation
This is a plugin collection for Clusterio which implements all our scenario features.
To use this plugin you must have a clusterio instance running, see here for clusterio installation instructions.
This module is currently not published and therefore can not be installed via npm. Instead follow the steps for building from source
Building from source
- Create a
external_pluginsdirectory within your clusterio instance. - Clone this repository into that directory:
git clone https://github.com/explosivegaming/ExpCluster - Install the package dev dependencies:
pnpm install(pnpmis recommended overnpm) - Add supported plugins will be loaded on next controller / host restart.
Contributing
See Contributing for how to make pull requests and issues.
Details of the scenario can also be seen on Wiki.
For the locale, access to Translation.
Releases
| Release* | Release Name | Factorio Version** |
|---|---|---|
| 7.0 | Clusterio Plugin (Beta) | 2.1.7 |
| 6.4 | Farewell Factorio 1.1 | 1.1.110 |
| 6.3 | Feature Bundle 2: Electric Boogaloo | 1.1.101 |
| 6.2 | Mega Feature Bundle | 1.1.32 |
| 6.1 | External Data Overhaul | 1.0.0 |
| 6.0 | Gui / 0.18 Overhaul | 0.18.17 |
| 5.10 | Data Store Rewrite | 0.17.71 |
| 5.9 | Control Modules and Documentation | 0.17.63 |
| 5.8 | Home and Chat Bot | 0.17.47 |
| 5.7 | Warp System | 0.17.47 |
| 5.6 | Information Guis | 0.17.44 |
| 5.5 | Gui System | 0.17.43 |
| 5.4 | Admin Controls | 0.17.32 |
| 5.3 | Custom Roles | 0.17.28 |
| 5.2 | Quality of life | 0.17.22 |
| 5.1 | Permission Groups | 0.17.13 |
| 5.0 | 0.17 Overhaul | 0.17 |
| 4.0 | Softmod Manager | 0.16.51 |
| 3.0 | 0.16 Overhaul | 0.16 |
| 2.0 | Localization and clean up | 0.15 |
| 1.0 | Modulation | 0.15 |
| 0.1 | First Tracked Version | 0.14 |
* Scenario patch releases have been omitted and can be found here.
** Factorio versions show the version they were made for, often the minimum requirement to run the scenario.
License
The Explosive Gaming codebase is licensed under the MIT