8 Commits
Author SHA1 Message Date
phidias 43eb44a9f0 1.0.6 RC8 2026-10-13 02:25:19 +09:00
phidias fdf9c678f7 1.0.6 RC7 2026-10-13 02:23:53 +09:00
phidias 410371870f 1.0.6 RC6 2026-10-13 02:17:21 +09:00
phidias 763dd4628f 1.0.6 RC5 2026-10-13 02:14:20 +09:00
phidias 969a770663 1.0.6 RC4 2026-10-13 02:11:58 +09:00
phidias 6a51d36d14 1.0.6 RC3 2026-10-13 02:01:35 +09:00
phidias bd7d027702 1.0.6 RC2 2026-10-13 01:37:47 +09:00
phidias 5aa834c237 1.0.6 RC1 2026-10-13 01:28:26 +09:00
6 changed files with 442 additions and 94 deletions

No files matched your search

+8
View File
@@ -1,5 +1,13 @@
# Changelog
## v1.0.6
- Bidirectional
## v1.0.5
- Action and player count
## v1.0.3
- Changed to TS
+1 -1
View File
@@ -1,7 +1,7 @@
Chat Relay
========================
One way chat relay to Discord.
Chat relay of Discord and Factorio, seperate channel
Plugin of Clusterio
https://github.com/clusterio/clusterio
+274 -34
View File
@@ -1,12 +1,18 @@
import type {ControllerPluginContext} from '@clusterio/controller';
import {REST, Routes} from 'discord.js';
import {ChatEvent} from './index.js';
import {Client, GatewayIntentBits, REST, Routes} from 'discord.js';
import type {Message} from 'discord.js';
import {ChatEvent, ChatFromDiscordEvent} from './index.js';
/* Controller-side half of the chat relay: Factorio chat -> Discord.
* One-way only, so this talks to the REST API directly instead of opening a
* gateway Client: no intents (and no privileged MessageContent verification),
* no login/destroy lifecycle, no reconnect state machine.
*/
/* Controller-side halves of the chat relay.
* Outbound (Factorio -> Discord) talks to the REST API directly: no socket, no intents.
* Inbound (Discord -> Factorio) needs messageCreate, so it owns a real gateway Client.
* Both are built from the same token and rebuilt by the same enqueue chain, so a token
* rotation can't leave one half running on the old credential.
*
* Both directions read the single `discord_channel_mapping` field (instance name ->
* channel ID). The reverse lookup is built by inverting it, so the two directions can
* never disagree about which channel belongs to which instance.
*/
// Discord's hard limit is 2000; keep headroom for future decoration.
const MAX_MESSAGE_LENGTH = 1950;
@@ -16,6 +22,10 @@ const MIN_WORD_BREAK_FILL = 0.5;
const ERROR_UNKNOWN_CHANNEL = 10003;
// Factorio chat scroll is a shared, scarce resource; be stricter than Discord is.
const INBOUND_BUCKET_SIZE = 5;
const INBOUND_REFILL_PER_SEC = 0.5;
interface DiscordError {
code?: number;
status?: number;
@@ -32,7 +42,7 @@ function splitMessage(text: string, limit: number): string[] {
return text.length === 0 ? [] : [text];
}
// Array.from, not slice, so we never cut an emoji's surrogate pair in half.
// Array.from, not slice, so we never cut a surrogate pair in half.
const chars = Array.from(text);
const chunks: string[] = [];
let offset = 0;
@@ -74,16 +84,30 @@ function splitMessage(text: string, limit: number): string[] {
return chunks.filter(chunk => chunk.length > 0);
}
interface Bucket {
tokens: number;
updated: number;
warned: boolean;
}
export default async function(context: ControllerPluginContext) {
const {controller, logger, plugin} = context;
let rest: REST | null = null;
let client: Client | null = null;
let shuttingDown = false;
// Log-once guards. A channel that is unmapped or unusable gets hit once per chat
// line, which is how a typo in the config turns into a 10k-line log file.
const warnedNoMapping = new Set<string>();
const warnedBadChannel = new Set<string>();
const warnedAmbiguous = new Set<string>();
const warnedNoInstance = new Set<string>();
const warnedSendFail = new Set<string>();
// Inverted view of discord_channel_mapping, rebuilt rather than mutated in place.
let channelToInstances = new Map<string, string[]>();
const buckets = new Map<string, Bucket>();
// Serialise reconnects so two quick config changes can't interleave and have
// the older attempt null out the newer client.
@@ -94,37 +118,22 @@ export default async function(context: ControllerPluginContext) {
return run;
};
const connect = async () => {
rest = null;
const getToken = () => controller.config.get('chat_relay.discord_bot_token') as string | undefined;
const token = controller.config.get('chat_relay.discord_bot_token') as string | undefined;
if (!token) {
logger.error('[Chat Relay] Discord bot token not configured.');
return;
}
const client = new REST({version: '10'}).setToken(token);
try {
// Fails fast at startup instead of silently on the first chat line.
const me = await client.get(Routes.user('@me')) as {id: string, username: string};
logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
} catch (err) {
logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
return;
}
rest = client;
};
// --------------------------------------------------------------- outbound
const getChannelId = (instanceName: string): string | null => {
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as Record<string, string> | undefined;
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
Record<string, string> | undefined;
const channelId = mapping?.[instanceName];
if (!channelId) {
if (!warnedNoMapping.has(instanceName)) {
warnedNoMapping.add(instanceName);
logger.warn(`[Chat Relay] No Discord channel mapped for instance ${instanceName}; dropping its messages.`);
logger.warn(
`[Chat Relay] No Discord channel mapped for instance ${instanceName};`
+ ' dropping its messages.',
);
}
return null;
@@ -137,7 +146,7 @@ export default async function(context: ControllerPluginContext) {
if (shuttingDown) return;
const discord = rest;
// Not configured, or the token was rejected. connect() already logged.
// Not configured, or the token was rejected. connect() already logged it.
if (!discord) return;
const channelId = getChannelId(instanceName);
@@ -178,6 +187,228 @@ export default async function(context: ControllerPluginContext) {
}
};
// ---------------------------------------------------------------- inbound
const rebuildInboundMap = () => {
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
Record<string, string> | undefined;
const next = new Map<string, string[]>();
for (const [instanceName, channelId] of Object.entries(mapping ?? {})) {
// A blank value would otherwise map the literal channel ''.
if (!channelId) continue;
const names = next.get(channelId) ?? [];
names.push(instanceName);
next.set(channelId, names);
}
for (const [channelId, names] of next) {
if (names.length > 1 && !warnedAmbiguous.has(channelId)) {
warnedAmbiguous.add(channelId);
logger.warn(
`[Chat Relay] Discord channel ${channelId} is mapped by ${names.length} instances`
+ ` (${names.join(', ')}); its messages are printed in all of them.`,
);
}
}
channelToInstances = next;
};
const hasInboundMapping = () => channelToInstances.size > 0;
/** Token bucket per channel: Discord is far chattier than Factorio chat ever is. */
const takeToken = (channelId: string): boolean => {
const now = Date.now();
let bucket = buckets.get(channelId);
if (!bucket) {
bucket = {tokens: INBOUND_BUCKET_SIZE, updated: now, warned: false};
buckets.set(channelId, bucket);
}
bucket.tokens = Math.min(
INBOUND_BUCKET_SIZE,
bucket.tokens + ((now - bucket.updated) / 1000) * INBOUND_REFILL_PER_SEC,
);
bucket.updated = now;
// Re-arm the warning once the channel has calmed down.
if (bucket.tokens >= INBOUND_BUCKET_SIZE) bucket.warned = false;
if (bucket.tokens < 1) {
if (!bucket.warned) {
bucket.warned = true;
logger.warn(`[Chat Relay] Rate limiting inbound chat from channel ${channelId}; dropping.`);
}
return false;
}
bucket.tokens -= 1;
return true;
};
/** Config is keyed by instance name; sendTo wants the controller's numeric ID. */
const findInstanceId = (instanceName: string): number | null => {
for (const instance of controller.instances.values()) {
if (instance.config.get('instance.name') === instanceName) return instance.id;
}
return null;
};
const onDiscordMessage = async (message: Message) => {
if (shuttingDown) return;
// The loop guard. Our own outbound posts are authored by the bot, as are
// webhooks and other bots, so Factorio -> Discord -> Factorio dies here.
if (message.author.bot) return;
// DMs, group DMs and other unmapped guilds have no instance behind them.
if (!message.inGuild()) return;
const instanceNames = channelToInstances.get(message.channelId);
if (!instanceNames) return;
if (!message.content) return;
if (!takeToken(message.channelId)) return;
const datetime = message.createdAt.toISOString();
const authorName = message.member?.displayName ?? message.author.username;
for (const instanceName of instanceNames) {
const instanceId = findInstanceId(instanceName);
if (instanceId === null) {
if (!warnedNoInstance.has(instanceName)) {
warnedNoInstance.add(instanceName);
logger.warn(
`[Chat Relay] Instance ${instanceName} is mapped for chat but does not exist;`
+ ' dropping Discord messages for it.',
);
}
continue;
}
try {
await controller.sendTo({instanceId: instanceId}, new ChatFromDiscordEvent(
authorName,
message.channelId,
datetime,
message.content,
));
} catch (err) {
// A stopped instance on a busy channel would otherwise be a log flood.
if (!warnedSendFail.has(instanceName)) {
warnedSendFail.add(instanceName);
logger.error(
`[Chat Relay] Failed to relay Discord chat to ${instanceName}:\n${stackOf(err)}`,
);
}
}
}
};
// ----------------------------------------------------------------- client
const closeGateway = async () => {
const old = client;
client = null;
if (old) {
try {
await old.destroy();
} catch (err) {
logger.error(`[Chat Relay] Discord gateway shutdown error:\n${stackOf(err)}`);
}
}
};
/** Requires an authenticated `rest`; only ever called from connect()/syncGateway(). */
const openGateway = async () => {
const token = getToken();
if (!token || !rest || client) return;
const newClient = new Client({intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.MessageContent,
]});
newClient.on('messageCreate', message => {
onDiscordMessage(message).catch(err => {
logger.error(`[Chat Relay] Inbound handler failed:\n${stackOf(err)}`);
});
});
newClient.on('error', err => logger.error(`[Chat Relay] Discord gateway error:\n${stackOf(err)}`));
newClient.on('shardDisconnect', () => logger.warn('[Chat Relay] Discord gateway disconnected.'));
try {
await newClient.login(token);
} catch (err) {
// Outbound still works off `rest`; only inbound is down.
logger.error(`[Chat Relay] Discord gateway login failed (inbound disabled):\n${stackOf(err)}`);
await newClient.destroy().catch(() => {});
return;
}
if (shuttingDown) {
await newClient.destroy().catch(() => {});
return;
}
client = newClient;
logger.info('[Chat Relay] Discord gateway connected; inbound chat enabled.');
};
const syncGateway = async () => {
if (!hasInboundMapping()) {
await closeGateway();
return;
}
await openGateway();
};
const connect = async () => {
// Drop both halves first: the old REST client holds the previous token, and
// the old gateway is logged in with it.
rest = null;
await closeGateway();
const token = getToken();
if (!token) {
logger.error('[Chat Relay] Discord bot token not configured.');
return;
}
const newRest = new REST({version: '10'}).setToken(token);
try {
// Fail fast at startup instead of silently on the first chat line.
const me = await newRest.get(Routes.user('@me')) as {id: string, username: string};
logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
} catch (err) {
logger.error(`[Chat Relay] Discord token rejected:\n${stackOf(err)}`);
return;
}
if (shuttingDown) return;
rest = newRest;
await syncGateway();
};
// ----------------------------------------------------------------- wiring
rebuildInboundMap();
controller.handle(ChatEvent, async (request: ChatEvent) => {
await sendMessage(request.instance_name, request.datetime, request.message);
});
@@ -190,13 +421,22 @@ export default async function(context: ControllerPluginContext) {
} else if (field === 'chat_relay.discord_channel_mapping') {
warnedNoMapping.clear();
warnedBadChannel.clear();
warnedAmbiguous.clear();
warnedNoInstance.clear();
warnedSendFail.clear();
buckets.clear();
rebuildInboundMap();
enqueue(syncGateway).catch(err => {
logger.error(`[Chat Relay] Discord gateway sync failed:\n${stackOf(err)}`);
});
}
});
controller.hooks.shutdown.attach(plugin.name, async () => {
// Nothing to tear down without a gateway; just stop accepting new sends.
// In-flight REST calls aren't cancellable and will finish or time out.
// Nothing to tear down on the REST side; in-flight calls aren't cancellable
// and will finish or time out. The gateway does need an explicit destroy.
shuttingDown = true;
await closeGateway();
});
await connect();
+120 -54
View File
@@ -1,70 +1,136 @@
import type * as lib from '@clusterio/lib';
import type {Instance, InstancePluginContext} from '@clusterio/host';
import {Type, Static} from '@sinclair/typebox';
import {Type} from '@sinclair/typebox';
import type {Static} from '@sinclair/typebox';
/* Shared declarations for the chat relay plugin.
* `sanitiseForFactorio` is used by both processes: the controller cleans text
* before it leaves, and the instance cleans it again before it reaches game.print.
*/
export const chatFromDiscord = Type.Object({
author_name: Type.String(),
channel_id: Type.String(),
datetime: Type.String(),
message: Type.String(),
});
export type ChatFromDiscord = Static<typeof chatFromDiscord>;
export class ChatFromDiscordEvent {
declare ['constructor']: typeof ChatFromDiscordEvent;
static type = 'event' as const;
static src = 'controller' as const;
static dst = 'instance' as const;
static plugin = 'chat_relay' as const;
static permission = null;
constructor(
public author_name: string,
public channel_id: string,
public datetime: string,
public message: string,
) {}
static jsonSchema = chatFromDiscord;
static fromJSON(json: Static<typeof ChatFromDiscordEvent.jsonSchema>) {
return new this(json.author_name, json.channel_id, json.datetime, json.message);
}
}
export const MAX_INBOUND_LENGTH = 400;
// Factorio renders these, so a Discord user could spoof a colour, an item link,
// or a fake speaker line. Whitelist the real tags rather than matching \[.*\],
// which would also eat innocent text like "array[0]" or "[lol]".
const RICH_TEXT_RE = new RegExp(
String.raw`\[/?(?:color|font|item|entity|technology|recipe|fluid|tile|virtual-signal`
+ String.raw`|gps|img|specialisation|achievement|train|planet|space-location|quality)(?:=[^\]]*)?\]`,
'gi',
);
/** Make arbitrary text safe to print in-game. Shared by both processes. */
export function sanitiseForFactorio(text: string, limit = MAX_INBOUND_LENGTH): string {
let clean = text
.replace(RICH_TEXT_RE, '')
.replace(/[\u0000-\u001f\u007f]/g, '') // control chars, including newlines
.replace(/\s+/g, ' ')
.trim();
// Code points, not UTF-16 units: emoji paste from Discord is real here, and a
// lone surrogate in a Lua string sent over stdin is not something I'd trust.
const chars = Array.from(clean);
if (chars.length > limit) {
clean = `${chars.slice(0, limit - 3).join('').trimEnd()}...`;
}
return clean;
}
export class ChatEvent {
declare ['constructor']: typeof ChatEvent;
static type = 'event' as const;
static src = 'instance' as const;
static dst = 'controller' as const;
static plugin = 'chat_relay' as const;
static permission = null;
declare ['constructor']: typeof ChatEvent;
static type = 'event' as const;
static src = 'instance' as const;
static dst = 'controller' as const;
static plugin = 'chat_relay' as const;
static permission = null;
constructor(
public instance_name: string,
public datetime: string,
public message: string,
) {}
constructor(
public instance_name: string,
public datetime: string,
public message: string,
) {}
static jsonSchema = Type.Object({
'instance_name': Type.String(),
'datetime': Type.String(),
'message': Type.String(),
});
static jsonSchema = Type.Object({
'instance_name': Type.String(),
'datetime': Type.String(),
'message': Type.String(),
});
static fromJSON(json: Static<typeof ChatEvent.jsonSchema>) {
return new this(json.instance_name, json.datetime, json.message);
}
static fromJSON(json: Static<typeof ChatEvent.jsonSchema>) {
return new this(json.instance_name, json.datetime, json.message);
}
}
declare module '@clusterio/lib' {
interface ControllerConfigFields {
'chat_relay.discord_bot_token': string;
'chat_relay.datetime_on_message': boolean;
'chat_relay.discord_channel_mapping': Record<string, string>;
}
'chat_relay.discord_channel_mapping': Record<string, string>;
}
}
export const plugin: lib.PluginDeclaration = {
name: 'chat_relay',
title: 'Chat Relay',
description: 'One way chat relay to Discord.',
webEntrypoint: './web',
instanceEntrypoint: 'dist/node/instance.js',
controllerEntrypoint: 'dist/node/controller.js',
controllerConfigFields: {
'chat_relay.discord_bot_token': {
title: 'Discord Bot Token',
description: 'API Token',
type: 'string',
credential: ['controller']
},
'chat_relay.datetime_on_message': {
title: 'Message Datetime',
description: 'Append datetime in front',
type: 'boolean',
initialValue: true
},
'chat_relay.discord_channel_mapping': {
title: 'Discord Channels',
description: 'Instance and Discord channel ID relations',
type: 'object',
initialValue: {
'S1': '123'
},
},
},
messages: [
ChatEvent,
],
name: 'chat_relay',
title: 'Chat Relay',
description: 'Bidirectional chat relay between Factorio and Discord.',
webEntrypoint: './web',
instanceEntrypoint: 'dist/node/instance.js',
controllerEntrypoint: 'dist/node/controller.js',
controllerConfigFields: {
'chat_relay.discord_bot_token': {
title: 'Discord Bot Token',
description: 'API Token',
type: 'string',
credential: ['controller'],
},
'chat_relay.datetime_on_message': {
title: 'Message Datetime',
description: 'Append datetime in front',
type: 'boolean',
initialValue: true,
},
'chat_relay.discord_channel_mapping': {
title: 'Discord Channels',
description: 'Instance and Discord channel ID relations, used in both directions',
type: 'object',
initialValue: {
'S1': '123',
},
},
},
messages: [
ChatEvent,
ChatFromDiscordEvent,
],
};
+37 -3
View File
@@ -1,9 +1,9 @@
import type {InstancePluginContext} from '@clusterio/host';
import {ChatEvent} from './index.js';
import {ChatEvent, ChatFromDiscordEvent, sanitiseForFactorio} from './index.js';
interface ChatMessage {
datetime: string;
message: string;
message: string;
}
function datetime(): string {
@@ -25,16 +25,27 @@ function parse_save(line: string): number | null {
return slot ? Number(slot[1]) : null;
}
/** Escape a JS string for embedding in a double-quoted Lua literal. */
function luaString(text: string): string {
return `"${text.replace(/\\/g, '\\\\').replace(/"/g, '\\"')}"`;
}
export default async function(context: InstancePluginContext) {
const {instance, host, plugin, logger} = context;
const queue: ChatMessage[] = [];
let flushing = false;
// Log-once guard: a busy channel plus a stopped instance or dead RCON would
// otherwise write one error per message. Re-armed on controller connect.
const warnedPrintFail = new Set<string>();
const flush = async () => {
if (flushing || queue.length === 0 || !host.connector.connected) {
return;
}
flushing = true;
try {
while (queue.length > 0 && host.connector.connected) {
try {
@@ -52,6 +63,7 @@ export default async function(context: InstancePluginContext) {
instance.hooks.controllerConnectionEvent.attach(plugin.name, async (event) => {
if (event === 'connect') {
warnedPrintFail.clear();
await flush();
}
});
@@ -80,7 +92,7 @@ export default async function(context: InstancePluginContext) {
await flush();
} else if (output.type === 'log') {
let message = output.message.trim();
const message = output.message.trim();
const save_slot = parse_save(message);
if (!save_slot) {
@@ -92,4 +104,26 @@ export default async function(context: InstancePluginContext) {
await flush();
}
});
instance.handle(ChatFromDiscordEvent, async (event: ChatFromDiscordEvent) => {
// Re-sanitise here too: any producer can publish this event, and this is
// the process that actually calls game.print.
const author = sanitiseForFactorio(event.author_name, 40);
const message = sanitiseForFactorio(event.message);
if (!message) return;
const line = `[DC] ${author}: ${message}`;
try {
// game.print reaches every player and does NOT fire on_console_chat,
// so this cannot echo back out through the outbound half.
await instance.sendRcon(`/sc game.print(${luaString(line)})`);
logger.info(`[Chat Relay] ${line}`);
} catch (err) {
if (!warnedPrintFail.has(instance.name)) {
warnedPrintFail.add(instance.name);
logger.error(`[Chat Relay] Failed to print Discord message in game:\n${(err as Error).stack}`);
}
}
});
}
+2 -2
View File
@@ -1,7 +1,7 @@
{
"name": "@phidias0303/chat_relay",
"version": "1.0.5",
"description": "One way chat relay to Discord",
"version": "1.0.6",
"description": "Chat relay of Discord and Factorio, seperate channel",
"author": "PHIDIAS <phidias@aperx.org>",
"license": "MIT",
"homepage": "https://github.com/PHIDIAS0303/chat_relay#readme",