Files
factorio-scenario-ExpCluster/modules/commands/spawn.lua
PHIDIAS 90faf2ff93 Add Command Description Locale (#323)
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* Update last-location.lua

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* Update protection.lua

* Update rainbow.lua

* Update ratio.lua

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* Update debug.lua

* Update enemy.lua

* Update find.lua

* Update help.lua

* Update interface.lua

* Update home.lua

* Update jail.lua

* Update kill.lua

* Update last-location.lua

* Update me.lua

* Update pollution.lua

* Update protection.lua

* Update rainbow.lua

* Update ratio.lua

* Update repair.lua

* Update reports.lua

* Update research.lua

* Update roles.lua

* Update search.lua

* Update spawn.lua

* Update spectate.lua

* Update speed.lua

* Update surface-clearing.lua

* Update teleport.lua

* Update train.lua

* Update vlayer.lua

* Update warnings.lua

* Update waterfill.lua

* Update commands.cfg

* Update commands.cfg

* Update enemy.lua

* Update friendly-fire.lua

* Update roles.lua

* Update spectate.lua

* Update spectate.lua
2024-09-10 11:07:02 +01:00

70 lines
2.3 KiB
Lua

--[[-- Commands Module - Spawn
- Adds a command that allows players to teleport to their spawn point
@commands Spawn
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
local Roles = require 'expcore.roles' --- @dep expcore.roles
local function teleport(player)
local surface = player.surface
local spawn = player.force.get_spawn_position(surface)
local position = surface.find_non_colliding_position('character', spawn, 32, 1)
-- return false if no new position
if not position then
return false
end
if player.vehicle then
-- Teleport the entity
local entity = player.vehicle
local goto_position = surface.find_non_colliding_position(entity.name, position, 32, 1)
-- Surface teleport can only be done for players and cars at the moment. (with surface as an peramitor it gives this error)
if entity.type == "car" then
entity.teleport(goto_position, surface)
elseif surface.index == entity.surface.index then
-- Try teleport the entity
if not entity.teleport(goto_position) then
player.driving = false
player.teleport(position, surface)
end
end
else
-- Teleport the player
player.teleport(position, surface)
end
return true
end
--- Teleport to spawn
-- @command go-to-spawn
-- @tparam[opt=self] LuaPlayer player the player to teleport to their spawn point
Commands.new_command('go-to-spawn', {'expcom-spawn.description'}, 'Teleport to spawn')
:add_param('player', true, 'player-role-alive')
:set_defaults{
player=function(player)
if player.connected and player.character and player.character.health > 0 then
return player
end
end
}
:add_alias('spawn', 'tp-spawn')
:register(function(player, action_player)
if not action_player then
return Commands.error{'expcom-spawn.unavailable'}
elseif action_player == player then
if not teleport(player) then
return Commands.error{'expcom-spawn.unavailable'}
end
elseif Roles.player_allowed(player, 'command/go-to-spawn/always') then
if not teleport(action_player) then
return Commands.error{'expcom-spawn.unavailable'}
end
else
return Commands.error{'expcore-commands.unauthorized'}
end
end)