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53 lines
2.1 KiB
Lua
53 lines
2.1 KiB
Lua
--[[-- Commands - Lawnmower
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Adds a command that clean up biter corpse and nuclear hole
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]]
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local Commands = require("modules/exp_commands")
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local config = require("modules.exp_legacy.config.lawnmower") --- @dep config.lawnmower
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Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
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:argument("range", { "exp-commands_lawnmower.arg-range" }, Commands.types.integer_range(1, 200))
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:register(function(player, range)
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--- @cast range number
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local surface = player.surface
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-- Intentionally left as player.position to allow use in remote view
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local entities = surface.find_entities_filtered{ position = player.position, radius = range, type = "corpse" }
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for _, entity in pairs(entities) do
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if (entity.name ~= "transport-caution-corpse" and entity.name ~= "invisible-transport-caution-corpse") then
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entity.destroy()
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end
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end
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local replace_tiles = {}
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local tiles = surface.find_tiles_filtered{ position = player.position, radius = range, name = { "nuclear-ground" } }
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for i, tile in pairs(tiles) do
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replace_tiles[i] = { name = "grass-1", position = tile.position }
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end
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surface.set_tiles(replace_tiles)
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surface.destroy_decoratives{ position = player.position, radius = range }
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end)
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--- @param event EventData.on_built_entity | EventData.on_robot_built_entity | EventData.script_raised_built | EventData.script_raised_revive
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local function destroy_decoratives(event)
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local entity = event.entity
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if entity.type ~= "entity-ghost" and entity.type ~= "tile-ghost" and entity.prototype.selectable_in_game then
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entity.surface.destroy_decoratives{ area = entity.selection_box }
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end
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end
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local e = defines.events
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local events = {}
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if config.destroy_decoratives then
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events[e.on_built_entity] = destroy_decoratives
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events[e.on_robot_built_entity] = destroy_decoratives
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events[e.script_raised_built] = destroy_decoratives
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events[e.script_raised_revive] = destroy_decoratives
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end
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return {
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events = events
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}
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