--[[-- Commands - Lawnmower Adds a command that clean up biter corpse and nuclear hole ]] local Commands = require("modules/exp_commands") local config = require("modules.exp_legacy.config.lawnmower") --- @dep config.lawnmower Commands.new("lawnmower", { "exp-commands_lawnmower.description" }) :argument("range", { "exp-commands_lawnmower.arg-range" }, Commands.types.integer_range(1, 200)) :register(function(player, range) --- @cast range number local surface = player.surface -- Intentionally left as player.position to allow use in remote view local entities = surface.find_entities_filtered{ position = player.position, radius = range, type = "corpse" } for _, entity in pairs(entities) do if (entity.name ~= "transport-caution-corpse" and entity.name ~= "invisible-transport-caution-corpse") then entity.destroy() end end local replace_tiles = {} local tiles = surface.find_tiles_filtered{ position = player.position, radius = range, name = { "nuclear-ground" } } for i, tile in pairs(tiles) do replace_tiles[i] = { name = "grass-1", position = tile.position } end surface.set_tiles(replace_tiles) surface.destroy_decoratives{ position = player.position, radius = range } end) --- @param event EventData.on_built_entity | EventData.on_robot_built_entity | EventData.script_raised_built | EventData.script_raised_revive local function destroy_decoratives(event) local entity = event.entity if entity.type ~= "entity-ghost" and entity.type ~= "tile-ghost" and entity.prototype.selectable_in_game then entity.surface.destroy_decoratives{ area = entity.selection_box } end end local e = defines.events local events = {} if config.destroy_decoratives then events[e.on_built_entity] = destroy_decoratives events[e.on_robot_built_entity] = destroy_decoratives events[e.script_raised_built] = destroy_decoratives events[e.script_raised_revive] = destroy_decoratives end return { events = events }