Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/lawnmower.lua
2025-01-10 14:04:17 +09:00

53 lines
2.1 KiB
Lua

--[[-- Commands - Lawnmower
Adds a command that clean up biter corpse and nuclear hole
]]
local Commands = require("modules/exp_commands")
local config = require("modules.exp_legacy.config.lawnmower") --- @dep config.lawnmower
Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
:argument("range", { "exp-commands_lawnmower.arg-range" }, Commands.types.integer_range(1, 200))
:register(function(player, range)
--- @cast range number
local surface = player.surface
-- Intentionally left as player.position to allow use in remote view
local entities = surface.find_entities_filtered{ position = player.position, radius = range, type = "corpse" }
for _, entity in pairs(entities) do
if (entity.name ~= "transport-caution-corpse" and entity.name ~= "invisible-transport-caution-corpse") then
entity.destroy()
end
end
local replace_tiles = {}
local tiles = surface.find_tiles_filtered{ position = player.position, radius = range, name = { "nuclear-ground" } }
for i, tile in pairs(tiles) do
replace_tiles[i] = { name = "grass-1", position = tile.position }
end
surface.set_tiles(replace_tiles)
surface.destroy_decoratives{ position = player.position, radius = range }
end)
--- @param event EventData.on_built_entity | EventData.on_robot_built_entity | EventData.script_raised_built | EventData.script_raised_revive
local function destroy_decoratives(event)
local entity = event.entity
if entity.type ~= "entity-ghost" and entity.type ~= "tile-ghost" and entity.prototype.selectable_in_game then
entity.surface.destroy_decoratives{ area = entity.selection_box }
end
end
local e = defines.events
local events = {}
if config.destroy_decoratives then
events[e.on_built_entity] = destroy_decoratives
events[e.on_robot_built_entity] = destroy_decoratives
events[e.script_raised_built] = destroy_decoratives
events[e.script_raised_revive] = destroy_decoratives
end
return {
events = events
}