edit to debug on server interface

This commit is contained in:
Cooldude2606
2017-10-22 00:21:35 +01:00
parent 88c45d8b8b
commit 798bd93710

View File

@@ -93,7 +93,7 @@ end
function server.get_uuid_data(uuid)
if global.exp_core.server.temp_varibles[uuid] then
server.refresh_uuid(uuid)
debug_write({'callback','TEMP-VAR'},uuid)
debug_write({'CALLBACK','TEMP-VAR'},uuid)
return global.exp_core.server.temp_varibles[uuid].data
end return nil
end
@@ -109,7 +109,7 @@ Event.register(defines.events.on_tick, function(event)
--used with debug command will stop debuging once atleast one message is send to file and there are no commands in callback
if global.exp_core.debug.state and global.exp_core.debug.triggered and #global.exp_core.server.callback_queue == 0 then debug_write({'END'},game.tick) global.exp_core.debug.state = global.exp_core.debug.focre end
-- runs the commands in callback
debug_write({'CALLBACK'},server.get_callback_queue_info(true),true)
debug_write({'CALLBACK'},server.get_callback_queue_info(),true)
if game.tick % ticks_per_iteration == 0 and global.exp_core.server.callback_queue and #global.exp_core.server.callback_queue > 0 then
-- gets the number of call backs to run
local length = nil