From 798bd93710844c5d251ee52549affd2fb94ce8ff Mon Sep 17 00:00:00 2001 From: Cooldude2606 Date: Sun, 22 Oct 2017 00:21:35 +0100 Subject: [PATCH] edit to debug on server interface --- locale/ExpGaming-Core/ExpGaming - Server Interface.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/locale/ExpGaming-Core/ExpGaming - Server Interface.lua b/locale/ExpGaming-Core/ExpGaming - Server Interface.lua index 46fad0f0..1e160c96 100644 --- a/locale/ExpGaming-Core/ExpGaming - Server Interface.lua +++ b/locale/ExpGaming-Core/ExpGaming - Server Interface.lua @@ -93,7 +93,7 @@ end function server.get_uuid_data(uuid) if global.exp_core.server.temp_varibles[uuid] then server.refresh_uuid(uuid) - debug_write({'callback','TEMP-VAR'},uuid) + debug_write({'CALLBACK','TEMP-VAR'},uuid) return global.exp_core.server.temp_varibles[uuid].data end return nil end @@ -109,7 +109,7 @@ Event.register(defines.events.on_tick, function(event) --used with debug command will stop debuging once atleast one message is send to file and there are no commands in callback if global.exp_core.debug.state and global.exp_core.debug.triggered and #global.exp_core.server.callback_queue == 0 then debug_write({'END'},game.tick) global.exp_core.debug.state = global.exp_core.debug.focre end -- runs the commands in callback - debug_write({'CALLBACK'},server.get_callback_queue_info(true),true) + debug_write({'CALLBACK'},server.get_callback_queue_info(),true) if game.tick % ticks_per_iteration == 0 and global.exp_core.server.callback_queue and #global.exp_core.server.callback_queue > 0 then -- gets the number of call backs to run local length = nil