mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 03:25:23 +09:00
Merge branch 'dev' into dev2
This commit is contained in:
@@ -44,6 +44,8 @@ return {
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'modules.commands.vlayer',
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'modules.commands.enemy',
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'modules.commands.waterfill',
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'modules.commands.artillery',
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'modules.commands.surface-clearing',
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||||
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--- Addons
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'modules.addons.chat-popups',
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||||
@@ -93,6 +95,7 @@ return {
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'modules.gui.research',
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'modules.gui.module',
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'modules.gui.playerdata',
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'modules.gui.surveillance',
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'modules.graftorio.require', -- graftorio
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--- Config Files
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@@ -232,7 +232,11 @@ Roles.new_role('Member','Mem')
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'command/auto-research',
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'command/manual-train',
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'command/lawnmower',
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'command/waterfill'
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'command/waterfill',
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'command/artillery-target-remote',
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'command/clear-item-on-ground',
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'command/clear-blueprint',
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'gui/surveillance'
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}
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local hours3, hours15 = 3*216000, 15*60
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@@ -1,6 +1,6 @@
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return {
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-- type of machine to handle together
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default_module_row_count = 4,
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default_module_row_count = 6,
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module_slot_max = 4,
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machine_prod_disallow = {
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['beacon'] = true
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@@ -7,14 +7,24 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
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local Gui = require 'expcore.gui' --- @dep expcore.gui
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local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
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-- Global queue used to store trees that need to be removed, also chache for player roles
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local chache = {}
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-- Global queue used to store trees that need to be removed, also cache for player roles
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local cache = {}
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local tree_queue = { _head=0 }
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Global.register({tree_queue, chache}, function(tbl)
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Global.register({tree_queue, cache}, function(tbl)
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tree_queue = tbl[1]
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chache = tbl[2]
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cache = tbl[2]
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end)
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local function get_permission(player_index)
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if cache[player_index] == nil then
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local player = game.players[player_index]
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if Roles.player_allowed(player, 'fast-tree-decon') then cache[player_index] = 'fast'
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elseif Roles.player_allowed(player, 'standard-decon') then cache[player_index] = 'standard'
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else cache[player_index] = player.force end
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end
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return cache[player_index]
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end
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-- Left menu button to toggle between fast decon and normal decon marking
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local HasEnabledDecon = PlayerData.Settings:combine('HasEnabledDecon')
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@@ -36,20 +46,14 @@ Event.add(defines.events.on_marked_for_deconstruction, function(event)
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-- Check which type of decon a player is allowed
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local index = event.player_index
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if not index then return end
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if chache[index] == nil then
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local player = game.players[index]
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if Roles.player_allowed(player, 'fast-tree-decon') then chache[index] = 'fast'
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elseif Roles.player_allowed(player, 'standard-decon') then chache[index] = 'standard'
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else chache[index] = player.force end
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end
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-- Check what should happen to this entity
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local entity = event.entity
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local allow = chache[index]
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if not entity or not entity.valid then return end
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-- Not allowed to decon this entity
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local last_user = entity.last_user
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local allow = get_permission(index)
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if last_user and allow ~= 'standard' and allow ~= 'fast' then
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entity.cancel_deconstruction(allow)
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return
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@@ -58,7 +62,6 @@ Event.add(defines.events.on_marked_for_deconstruction, function(event)
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||||
-- Allowed to decon this entity, but not fast
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if allow ~= 'fast' then return end
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||||
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||||
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||||
local player = game.get_player(index)
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if not HasEnabledDecon:get(player) then return end
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@@ -91,9 +94,34 @@ Event.add(defines.events.on_tick, function()
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tree_queue._head = head
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end)
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-- Clear the chache
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-- Clear the cache
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Event.on_nth_tick(300, function()
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for key, _ in pairs(chache) do
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chache[key] = nil
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for key, _ in pairs(cache) do
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||||
cache[key] = nil
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||||
end
|
||||
end)
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||||
end)
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||||
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||||
-- Clear trees when hit with a car
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Event.add(defines.events.on_entity_damaged, function(event)
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if not (event.damage_type.name == 'impact' and event.force) then
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return
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||||
end
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||||
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||||
if not (event.entity.type == 'tree' or event.entity.type == 'simple-entity') then
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||||
return
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||||
end
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||||
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if (not event.cause) or (event.cause.type ~= 'car')then
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return
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end
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local driver = event.cause.get_driver()
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if not driver then return end
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local allow = get_permission(driver.player.index)
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if allow == "fast" and HasEnabledDecon:get(driver.player) then
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event.entity.destroy()
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else
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event.entity.order_deconstruction(event.force, driver.player)
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end
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||||
end)
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||||
84
modules/commands/artillery.lua
Normal file
84
modules/commands/artillery.lua
Normal file
@@ -0,0 +1,84 @@
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||||
--[[-- Commands Module - Artillery
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||||
- Adds a command that help shot artillery
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||||
@commands Artillery
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||||
]]
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||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
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require 'config.expcore.command_general_parse'
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local Selection = require 'modules.control.selection' --- @dep modules.control.selection
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local SelectionArtyArea = 'ArtyArea'
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local function location_break(player, pos)
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if player.force.is_chunk_charted(player.surface, {x=math.floor(pos.left_top.x / 32), y=math.floor(pos.left_top.y / 32)}) then
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return true
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elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.left_top.x / 32), y=math.floor(pos.right_bottom.y / 32)}) then
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||||
return true
|
||||
|
||||
elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.right_bottom.x / 32), y=math.floor(pos.left_top.y / 32)}) then
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||||
return true
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||||
|
||||
elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.right_bottom.x / 32), y=math.floor(pos.right_bottom.y / 32)}) then
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||||
return true
|
||||
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- align an aabb to the grid by expanding it
|
||||
local function aabb_align_expand(aabb)
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return {
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left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
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right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
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||||
}
|
||||
end
|
||||
|
||||
--- when an area is selected to add protection to the area
|
||||
Selection.on_selection(SelectionArtyArea, function(event)
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||||
local area = aabb_align_expand(event.area)
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
if player == nil then
|
||||
return
|
||||
end
|
||||
|
||||
if not (game.players[event.player_index].cheat_mode or location_break(player, event.area)) then
|
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return Commands.error
|
||||
end
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||||
|
||||
local count = 0
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||||
local hit = {}
|
||||
|
||||
for _, e in pairs(player.surface.find_entities_filtered({area=area, type={'unit-spawner', 'turret'}, force='enemy'})) do
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local skip = false
|
||||
|
||||
for _, pos in ipairs(hit) do
|
||||
if math.sqrt(math.abs(e.position.x - pos.x) ^ 2 + math.abs(e.position.y - pos.y) ^ 2) < 6 then
|
||||
skip = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not skip then
|
||||
player.surface.create_entity{name='artillery-flare', position=e.position, force=player.force, life_time=120, movement={0, 0}, height=0, vertical_speed=0, frame_speed=0}
|
||||
table.insert(hit, e.position)
|
||||
count = count + 1
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||||
|
||||
if count > 400 then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Commands.new_command('artillery-target-remote', 'Artillery Target Remote')
|
||||
:register(function(player)
|
||||
if Selection.is_selecting(player, SelectionArtyArea) then
|
||||
Selection.stop(player)
|
||||
else
|
||||
Selection.start(player, SelectionArtyArea)
|
||||
end
|
||||
|
||||
return Commands.success
|
||||
end)
|
||||
@@ -15,5 +15,5 @@ Commands.new_command('last-location', 'Sends you the last location of a player')
|
||||
:add_param('player', false, 'player')
|
||||
:register(function(player, action_player)
|
||||
local action_player_name_color = format_chat_player_name(action_player)
|
||||
player.print{'expcom-lastlocation.response', action_player_name_color, action_player.position.x, action_player.position.y}
|
||||
end)
|
||||
player.print{'expcom-lastlocation.response', action_player_name_color, string.format('%.1f', action_player.position.x), string.format('%.1f', action_player.position.y)}
|
||||
end)
|
||||
|
||||
33
modules/commands/surface-clearing.lua
Normal file
33
modules/commands/surface-clearing.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--[[-- Commands Module - Clear Item On Ground
|
||||
- Adds a command that clear item on ground so blueprint can deploy safely
|
||||
@commands Clear Item On Ground
|
||||
]]
|
||||
|
||||
local copy_items_stack = _C.copy_items_stack --- @dep expcore.common
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
Commands.new_command('clear-item-on-ground', 'Clear Item On Ground')
|
||||
:add_param('range', false, 'integer-range', 1, 1000)
|
||||
:register(function(player, range)
|
||||
for _, e in pairs(player.surface.find_entities_filtered{position=player.position, radius=range, name='item-on-ground'}) do
|
||||
if e.stack then
|
||||
-- calling move_items_stack(e.stack) will crash to desktop
|
||||
-- https://forums.factorio.com/viewtopic.php?f=7&t=110322
|
||||
copy_items_stack{e.stack}
|
||||
e.stack.clear()
|
||||
end
|
||||
end
|
||||
|
||||
return Commands.success
|
||||
end)
|
||||
|
||||
Commands.new_command('clear-blueprint', 'Clear Blueprint')
|
||||
:add_param('range', false, 'integer-range', 1, 1000)
|
||||
:register(function(player, range)
|
||||
for _, e in pairs(player.surface.find_entities_filtered{position=player.position, radius=range, type='entity-ghost'}) do
|
||||
e.destroy()
|
||||
end
|
||||
|
||||
return Commands.success
|
||||
end)
|
||||
@@ -38,6 +38,12 @@ Selection.on_selection(SelectionConvertArea, function(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
|
||||
local entities = player.surface.find_entities_filtered{area=area, name='steel-chest'}
|
||||
|
||||
if #entities == 0 then
|
||||
player.print('No steel chest found')
|
||||
return
|
||||
end
|
||||
|
||||
local tiles_to_make = {}
|
||||
local inv = player.get_main_inventory()
|
||||
local clf_exp = inv.get_item_count('cliff-explosives')
|
||||
|
||||
@@ -67,21 +67,36 @@ local function clear_module(player, area, machine)
|
||||
end
|
||||
end
|
||||
|
||||
local function apply_module(player, area, machine, module)
|
||||
local function apply_module(player, area, machine, modules)
|
||||
for _, entity in pairs(player.surface.find_entities_filtered{area=area, name=machine, force=player.force}) do
|
||||
if config.machine_craft[machine] then
|
||||
local m_current_recipe = entity.get_recipe()
|
||||
|
||||
if m_current_recipe ~= nil then
|
||||
if config.module_allowed[m_current_recipe.name] then
|
||||
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=module} end
|
||||
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
|
||||
entity.last_user = player
|
||||
|
||||
else
|
||||
for k in pairs(modules) do
|
||||
if k:find('productivity') then
|
||||
modules[k:gsub('productivity', 'effectivity')] = modules[k]
|
||||
modules[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
|
||||
entity.last_user = player
|
||||
end
|
||||
|
||||
else
|
||||
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=module}
|
||||
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
|
||||
entity.last_user = player
|
||||
end
|
||||
|
||||
else
|
||||
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=module}
|
||||
entity.surface.create_entity{name='item-request-proxy', target=entity, position=entity.position, force=entity.force, modules=modules}
|
||||
entity.last_user = player
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
173
modules/gui/surveillance.lua
Normal file
173
modules/gui/surveillance.lua
Normal file
@@ -0,0 +1,173 @@
|
||||
---- module surveillance
|
||||
-- @addon surveillance
|
||||
|
||||
local Gui = require 'expcore.gui' --- @dep expcore.gui
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
|
||||
local cctv_container
|
||||
|
||||
local cctv_player =
|
||||
Gui.element(function(name, parent, player_list)
|
||||
return parent.add{
|
||||
name = name,
|
||||
type = 'drop-down',
|
||||
items = player_list,
|
||||
selected_index = #player_list > 0 and 1
|
||||
}
|
||||
end)
|
||||
:style{
|
||||
horizontally_stretchable = true
|
||||
}
|
||||
|
||||
local cctv_type =
|
||||
Gui.element{
|
||||
type = 'drop-down',
|
||||
name = 'cctv_status',
|
||||
items = {'Enable', 'Disable'},
|
||||
selected_index = 2
|
||||
}:style{
|
||||
width = 96
|
||||
}:on_selection_changed(function(_, element, _)
|
||||
if element.selected_index == 1 then
|
||||
element.parent.parent.parent.cctv_display.visible = true
|
||||
else
|
||||
element.parent.parent.parent.cctv_display.visible = false
|
||||
end
|
||||
end)
|
||||
|
||||
local cctv_status =
|
||||
Gui.element{
|
||||
type = 'drop-down',
|
||||
name = 'cctv_status',
|
||||
items = {'Player', 'Static'},
|
||||
selected_index = 1
|
||||
}:style{
|
||||
width = 96
|
||||
}
|
||||
|
||||
local cctv_location =
|
||||
Gui.element{
|
||||
type = 'button',
|
||||
caption = 'set'
|
||||
}:style{
|
||||
width = 48
|
||||
}:on_click(function(player, element, _)
|
||||
element.parent.parent.parent.cctv_display.position = player.position
|
||||
end)
|
||||
|
||||
local zoom_in =
|
||||
Gui.element{
|
||||
type = 'button',
|
||||
caption = '+'
|
||||
}:style{
|
||||
width = 32
|
||||
}:on_click(function(_, element, _)
|
||||
local display = element.parent.parent.parent.cctv_display
|
||||
if display.zoom < 2.0 then
|
||||
display.zoom = display.zoom + 0.05
|
||||
end
|
||||
end)
|
||||
|
||||
local zoom_out =
|
||||
Gui.element{
|
||||
type = 'button',
|
||||
caption = '-'
|
||||
}:style{
|
||||
width = 32
|
||||
}:on_click(function(_, element, _)
|
||||
local display = element.parent.parent.parent.cctv_display
|
||||
if display.zoom > 0.2 then
|
||||
display.zoom = display.zoom - 0.05
|
||||
end
|
||||
end)
|
||||
|
||||
local camera_set =
|
||||
Gui.element(function(_, parent, name, player_list)
|
||||
local camera_set = parent.add{type='flow', direction='vertical', name=name}
|
||||
local buttons = Gui.scroll_table(camera_set, 480, 6, 'buttons')
|
||||
|
||||
cctv_player(buttons, player_list)
|
||||
cctv_type(buttons)
|
||||
cctv_status(buttons)
|
||||
cctv_location(buttons)
|
||||
zoom_out(buttons)
|
||||
zoom_in(buttons)
|
||||
|
||||
local camera = camera_set.add{
|
||||
type = 'camera',
|
||||
name = 'cctv_display',
|
||||
position = {x=0, y=0},
|
||||
surface_index = game.surfaces['nauvis'].index,
|
||||
zoom = 0.75,
|
||||
}
|
||||
|
||||
camera.visible = false
|
||||
camera.style.minimal_width = 480
|
||||
camera.style.minimal_height = 360
|
||||
return camera_set
|
||||
end)
|
||||
|
||||
cctv_container =
|
||||
Gui.element(function(event_trigger, parent)
|
||||
local container = Gui.container(parent, event_trigger, 480)
|
||||
local scroll = container.add{name='scroll', type='scroll-pane', direction='vertical'}
|
||||
scroll.style.maximal_height = 704
|
||||
local player_list = {}
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
table.insert(player_list, player.name)
|
||||
end
|
||||
|
||||
camera_set(scroll, 'cctv_st_1', player_list)
|
||||
camera_set(scroll, 'cctv_st_2', player_list)
|
||||
|
||||
return container.parent
|
||||
end)
|
||||
:add_to_left_flow()
|
||||
|
||||
Gui.left_toolbar_button('entity/radar', 'Surveillance GUI', cctv_container, function(player)
|
||||
return Roles.player_allowed(player, 'gui/surveillance')
|
||||
end)
|
||||
|
||||
local function gui_update()
|
||||
local player_list = {}
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
table.insert(player_list, player.name)
|
||||
end
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, cctv_container)
|
||||
frame.container.scroll['cctv_st_1'].buttons.table[cctv_player.name].items = player_list
|
||||
frame.container.scroll['cctv_st_2'].buttons.table[cctv_player.name].items = player_list
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_joined_game, gui_update)
|
||||
Event.add(defines.events.on_player_left_game, gui_update)
|
||||
|
||||
Event.add(defines.events.on_tick, function(_)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, cctv_container)
|
||||
|
||||
for i=1, 2 do
|
||||
local scroll_table_name = 'cctv_st_' .. i
|
||||
local current_camera_set = frame.container.scroll[scroll_table_name]
|
||||
local switch_index = current_camera_set.buttons.table[cctv_status.name].selected_index
|
||||
|
||||
if switch_index == 1 then
|
||||
local selected_index = current_camera_set.buttons.table[cctv_player.name].selected_index
|
||||
|
||||
if selected_index > 0 then
|
||||
current_camera_set['cctv_display'].position = game.players[selected_index].position
|
||||
current_camera_set['cctv_display'].surface_index = game.players[selected_index].surface_index
|
||||
|
||||
else
|
||||
current_camera_set['cctv_display'].position = {x=0, y=0}
|
||||
current_camera_set['cctv_display'].surface_index = game.surfaces['nauvis'].index
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
Reference in New Issue
Block a user