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Merge pull request #262 from PHIDIAS0303/patch-3
prompt for steel chest placement in waterfill
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@@ -38,6 +38,12 @@ Selection.on_selection(SelectionConvertArea, function(event)
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local player = game.get_player(event.player_index)
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local entities = player.surface.find_entities_filtered{area=area, name='steel-chest'}
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if #entities == 0 then
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player.print('No steel chest found')
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return
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end
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local tiles_to_make = {}
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local inv = player.get_main_inventory()
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local clf_exp = inv.get_item_count('cliff-explosives')
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