mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
@@ -44,6 +44,7 @@ return {
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'modules.commands.vlayer',
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'modules.commands.enemy',
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'modules.commands.waterfill',
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'modules.commands.artillery',
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'modules.commands.surface-clearing',
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--- Addons
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@@ -231,6 +231,7 @@ Roles.new_role('Member','Mem')
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'command/manual-train',
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'command/lawnmower',
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'command/waterfill',
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'command/artillery-target-remote',
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'command/clear-item-on-ground',
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'command/clear-blueprint',
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'gui/surveillance'
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84
modules/commands/artillery.lua
Normal file
84
modules/commands/artillery.lua
Normal file
@@ -0,0 +1,84 @@
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--[[-- Commands Module - Artillery
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- Adds a command that help shot artillery
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@commands Artillery
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]]
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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require 'config.expcore.command_general_parse'
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local Selection = require 'modules.control.selection' --- @dep modules.control.selection
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local SelectionArtyArea = 'ArtyArea'
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local function location_break(player, pos)
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if player.force.is_chunk_charted(player.surface, {x=math.floor(pos.left_top.x / 32), y=math.floor(pos.left_top.y / 32)}) then
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return true
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elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.left_top.x / 32), y=math.floor(pos.right_bottom.y / 32)}) then
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return true
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elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.right_bottom.x / 32), y=math.floor(pos.left_top.y / 32)}) then
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return true
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elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.right_bottom.x / 32), y=math.floor(pos.right_bottom.y / 32)}) then
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return true
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else
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return false
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end
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end
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--- align an aabb to the grid by expanding it
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local function aabb_align_expand(aabb)
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return {
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left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
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right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
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}
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end
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--- when an area is selected to add protection to the area
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Selection.on_selection(SelectionArtyArea, function(event)
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local area = aabb_align_expand(event.area)
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local player = game.get_player(event.player_index)
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if player == nil then
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return
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end
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if not (game.players[event.player_index].cheat_mode or location_break(player, event.area)) then
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return Commands.error
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end
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local count = 0
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local hit = {}
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for _, e in pairs(player.surface.find_entities_filtered({area=area, type={'unit-spawner', 'turret'}, force='enemy'})) do
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local skip = false
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for _, pos in ipairs(hit) do
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if math.sqrt(math.abs(e.position.x - pos.x) ^ 2 + math.abs(e.position.y - pos.y) ^ 2) < 6 then
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skip = true
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break
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end
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end
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if not skip then
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player.surface.create_entity{name='artillery-flare', position=e.position, force=player.force, life_time=120, movement={0, 0}, height=0, vertical_speed=0, frame_speed=0}
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table.insert(hit, e.position)
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count = count + 1
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if count > 400 then
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break
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end
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end
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end
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end)
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Commands.new_command('artillery-target-remote', 'Artillery Target Remote')
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:register(function(player)
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if Selection.is_selecting(player, SelectionArtyArea) then
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Selection.stop(player)
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else
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Selection.start(player, SelectionArtyArea)
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end
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return Commands.success
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end)
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