Merge pull request #261 from PHIDIAS0303/dev8

artillery target remote
This commit is contained in:
Cooldude2606
2023-12-21 21:44:42 +00:00
committed by GitHub
3 changed files with 86 additions and 0 deletions

View File

@@ -44,6 +44,7 @@ return {
'modules.commands.vlayer',
'modules.commands.enemy',
'modules.commands.waterfill',
'modules.commands.artillery',
'modules.commands.surface-clearing',
--- Addons

View File

@@ -231,6 +231,7 @@ Roles.new_role('Member','Mem')
'command/manual-train',
'command/lawnmower',
'command/waterfill',
'command/artillery-target-remote',
'command/clear-item-on-ground',
'command/clear-blueprint',
'gui/surveillance'

View File

@@ -0,0 +1,84 @@
--[[-- Commands Module - Artillery
- Adds a command that help shot artillery
@commands Artillery
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
local Selection = require 'modules.control.selection' --- @dep modules.control.selection
local SelectionArtyArea = 'ArtyArea'
local function location_break(player, pos)
if player.force.is_chunk_charted(player.surface, {x=math.floor(pos.left_top.x / 32), y=math.floor(pos.left_top.y / 32)}) then
return true
elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.left_top.x / 32), y=math.floor(pos.right_bottom.y / 32)}) then
return true
elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.right_bottom.x / 32), y=math.floor(pos.left_top.y / 32)}) then
return true
elseif player.force.is_chunk_charted(player.surface, {x=math.floor(pos.right_bottom.x / 32), y=math.floor(pos.right_bottom.y / 32)}) then
return true
else
return false
end
end
--- align an aabb to the grid by expanding it
local function aabb_align_expand(aabb)
return {
left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
}
end
--- when an area is selected to add protection to the area
Selection.on_selection(SelectionArtyArea, function(event)
local area = aabb_align_expand(event.area)
local player = game.get_player(event.player_index)
if player == nil then
return
end
if not (game.players[event.player_index].cheat_mode or location_break(player, event.area)) then
return Commands.error
end
local count = 0
local hit = {}
for _, e in pairs(player.surface.find_entities_filtered({area=area, type={'unit-spawner', 'turret'}, force='enemy'})) do
local skip = false
for _, pos in ipairs(hit) do
if math.sqrt(math.abs(e.position.x - pos.x) ^ 2 + math.abs(e.position.y - pos.y) ^ 2) < 6 then
skip = true
break
end
end
if not skip then
player.surface.create_entity{name='artillery-flare', position=e.position, force=player.force, life_time=120, movement={0, 0}, height=0, vertical_speed=0, frame_speed=0}
table.insert(hit, e.position)
count = count + 1
if count > 400 then
break
end
end
end
end)
Commands.new_command('artillery-target-remote', 'Artillery Target Remote')
:register(function(player)
if Selection.is_selecting(player, SelectionArtyArea) then
Selection.stop(player)
else
Selection.start(player, SelectionArtyArea)
end
return Commands.success
end)