mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Made code cleaner
This commit is contained in:
@@ -5,7 +5,11 @@ local Gui = require './core'
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local Button = {
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config={},
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clean_names={},
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_prototype=Gui._extend_prototype{}
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_prototype=Gui._extend_prototype{
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on_click = Gui._new_event_adder('on_click'),
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on_left_click = Gui._new_event_adder('on_left_click'),
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on_right_click = Gui._new_event_adder('on_right_click'),
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}
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}
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local function get_config(name)
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@@ -24,7 +28,8 @@ function Button.new_button(name)
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local self = setmetatable({
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name=uid,
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clean_name=name,
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_draw={
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events={},
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draw_data={
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name=uid,
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style=mod_gui.button_style,
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type='button'
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@@ -41,45 +46,45 @@ function Button.new_button(name)
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end
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Gui.on_click(self.name,function(event)
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local mosue_button = event.button
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local mouse_button = event.button
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local keys = {alt=event.alt,control=event.control,shift=event.shift}
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event.keys = keys
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if self.authenticator then
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if not self.authenticator(event.player,self.clean_name or self.name) then return end
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if self.post_authenticator then
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if not self.post_authenticator(event.player,self.clean_name or self.name) then return end
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end
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if mosue_button == defines.mouse_button_type.left and self._on_left_click then
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self.on_left_click(event.player,event.element,event)
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elseif mosue_button == defines.mouse_button_type.right and self._on_right_click then
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self.on_right_click(event.player,event.element,event)
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if mouse_button == defines.mouse_button_type.left and self.events.on_left_click then
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self.events.on_left_click(event.player,event.element,event)
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elseif mouse_button == defines.mouse_button_type.right and self.events.on_right_click then
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self.events.on_right_click(event.player,event.element,event)
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end
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if self.mouse_button_filter and not self.mouse_button_filter[mosue_button] then return end
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if self.mouse_button_filter and not self.mouse_button_filter[mouse_button] then return end
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if self.key_button_filter then
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for key,state in pairs(self.key_button_filter) do
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if state and not keys[key] then return end
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end
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end
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if self._on_click then
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self._on_click(event.player,event.element,event)
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if self.events.on_click then
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self.events.on_click(event.player,event.element,event)
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end
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end)
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return Button.config[uid]
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return self
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end
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function Button.draw_button(name,element)
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local button = get_config(name)
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return button:draw_to(element)
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local config = get_config(name)
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return config:draw_to(element)
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end
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function Button._prototype:set_sprites(sprite,hovered_sprite,clicked_sprite)
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self._draw.type = 'sprite-button'
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self._draw.sprite = sprite
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self._draw.hovered_sprite = hovered_sprite
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self._draw.clicked_sprite = clicked_sprite
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self.draw_data.type = 'sprite-button'
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self.draw_data.sprite = sprite
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self.draw_data.hovered_sprite = hovered_sprite
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self.draw_data.clicked_sprite = clicked_sprite
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return self
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end
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@@ -110,28 +115,4 @@ function Button._prototype:set_key_filter(filter,...)
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return self
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end
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function Button._prototype:on_click(callback)
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if type(callback) ~= 'function' then
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return error('Event callback must be a function')
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end
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self._on_click = callback
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return self
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end
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function Button._prototype:on_left_click(callback)
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if type(callback) ~= 'function' then
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return error('Event callback must be a function')
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end
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self._on_left_click = callback
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return self
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end
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function Button._prototype:on_right_click(callback)
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if type(callback) ~= 'function' then
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return error('Event callback must be a function')
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end
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self._on_right_click = callback
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return self
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end
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return Button
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@@ -7,10 +7,14 @@ local Checkbox = {
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config={},
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clean_names={},
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instances={},
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option_mapping={},
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option_sets={},
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option_categorize={},
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_prototype_checkbox=Gui._extend_prototype{},
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_prototype_radiobutton=Gui._extend_prototype{}
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_prototype_checkbox=Gui._extend_prototype{
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on_state_change = Gui._new_event_adder('on_state_change')
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},
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_prototype_radiobutton=Gui._extend_prototype{
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on_state_change = Gui._new_event_adder('on_state_change')
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}
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}
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setmetatable(Checkbox._prototype_radiobutton,{__index=Checkbox._prototype_checkbox})
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Global.register(Checkbox.instances,function(tbl)
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@@ -27,10 +31,6 @@ local function get_config(name)
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return config
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end
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local function get_store_location(checkbox)
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return 'gui.inputs.checkbox.'..(checkbox.clean_name or checkbox.name)
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end
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local function get_instances(checkbox,category)
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if not Checkbox.instances[checkbox.name] then return end
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local instances = Checkbox.instances[checkbox.name]
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@@ -56,7 +56,8 @@ function Checkbox.new_checkbox(name)
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local self = setmetatable({
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name=uid,
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clean_name=name,
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_draw={
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events={},
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draw_data={
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name=uid,
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type='checkbox',
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state=false
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@@ -85,12 +86,12 @@ function Checkbox.new_checkbox(name)
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Gui.on_checked_state_changed(self.name,function(event)
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local element = event.element
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if self.share_store_location then
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set_store(self,self.share_store_location,element,Checkbox.option_mapping[self.share_store_location][element.name])
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if self.option_set then
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set_store(self,self.option_set,element,Checkbox.option_sets[self.option_set][element.name])
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elseif self.store then
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set_store(self,self.store,element,element.state)
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elseif self._on_state_change then
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self._on_state_change(event.player,element)
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elseif self.events.on_state_change then
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self.events.on_state_change(event.player,element)
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end
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end)
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@@ -98,31 +99,36 @@ function Checkbox.new_checkbox(name)
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end
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function Checkbox.draw_checkbox(name,element)
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local checkbox = get_config(name)
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return checkbox:draw_to(element)
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local config = get_config(name)
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return config:draw_to(element)
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end
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function Checkbox._prototype_checkbox:add_store(categorize)
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if self.store then return end
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self.store = get_store_location(self)
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self.store = Store.uid_location()
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self.categorize = categorize
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Checkbox.instances[self.name]={}
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Store.register(self.store,function(value,category)
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local instances = get_instances(self,category)
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if instances then
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for k,element in pairs(instances) do
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if element and element.valid then
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element.state = value
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if self._on_state_change then
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if self.events.on_state_change then
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local player = Game.get_player_by_index(element.player_index)
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self._on_state_change(player,element)
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self.events.on_state_change(player,element)
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end
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else
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instances[k] = nil
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end
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end
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end
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end)
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return self
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end
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@@ -137,21 +143,13 @@ end
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function Checkbox._prototype_checkbox:set_store_state(category,state)
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if not self.store then return end
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state = not not state
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set_store(self,self.store,category,state)
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end
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function Checkbox._prototype_checkbox:on_state_change(callback)
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if type(callback) ~= 'function' then
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return error('Event callback must be a function')
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end
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self._on_state_change = callback
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return self
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set_store(self,self.store,category,not not state)
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end
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function Checkbox.reset_radiobutton(element,exclude,recursive)
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if not element or not element.valid then return end
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exclude = type(exclude) == 'table' and exclude or exclude ~= nil and {[exclude]=true} or {}
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for _,child in pairs(element.children) do
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if child and child.valid and child.type == 'radiobutton' then
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child.state = exclude[child.name] or false
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@@ -163,13 +161,14 @@ function Checkbox.reset_radiobutton(element,exclude,recursive)
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Checkbox.reset_radiobutton(child,exclude,recursive)
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end
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end
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return true
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end
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function Checkbox.new_radiobutton(name)
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local self = Checkbox.new_checkbox(name)
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local uid = self.name
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self._draw.type = 'radiobutton'
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self.draw_data.type = 'radiobutton'
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setmetatable(self,{
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__index=Checkbox._prototype_radiobutton,
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@@ -179,53 +178,56 @@ function Checkbox.new_radiobutton(name)
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return self
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end
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function Checkbox.new_share_store(location,callback,categorize)
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Store.register(location,function(value,category)
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local options = Checkbox.option_mapping[location]
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for opt_name,name in pairs(options) do
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if Checkbox.config[name] then
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get_config(name):set_store_state(category,opt_name == value)
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end
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end
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callback(value,category)
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end)
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Checkbox.option_categorize[location] = categorize
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Checkbox.option_mapping[location] = {}
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return location
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end
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Checkbox.draw_radiobutton = Checkbox.draw_checkbox
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function Checkbox._prototype_radiobutton:share_store(location,option_name)
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self.share_store_location = location
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function Checkbox._prototype_radiobutton:add_as_option(option_set,option_name)
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self.option_set = option_set
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self.option_name = option_name or self.clean_name or self.name
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Checkbox.option_mapping[location][self.option_name] = self.name
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Checkbox.option_mapping[location][self.name] = self.option_name
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Checkbox.option_sets[option_set][self.option_name] = self.name
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Checkbox.option_sets[option_set][self.name] = self.option_name
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self:add_store(Checkbox.option_categorize[location])
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self:add_store(Checkbox.option_categorize[option_set])
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return self
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end
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function Checkbox.new_option_set(name,callback,categorize)
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Store.register(name,function(value,category)
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local options = Checkbox.option_sets[name]
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for opt_name,config_name in pairs(options) do
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if Checkbox.config[config_name] then
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get_config(config_name):set_store_state(category,opt_name == value)
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end
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end
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callback(value,category)
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end)
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Checkbox.option_categorize[name] = categorize
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Checkbox.option_sets[name] = {}
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return name
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end
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function Checkbox.get_stored_state(name,category)
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local checkbox = get_config(name)
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if checkbox.share_store_location then
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if checkbox.categorize then
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return Store.get_child(checkbox.share_store_location,category)
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local config = get_config(name)
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if config.option_set then
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if config.categorize then
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return Store.get_child(config.option_set,category)
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else
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return Store.get(checkbox.share_store_location)
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return Store.get(config.option_set)
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end
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end
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return checkbox:get_store_state(category)
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return config:get_store_state(category)
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end
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function Checkbox.set_stored_state(name,category,value)
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local checkbox = get_config(name)
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if checkbox.share_store_location then
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set_store(checkbox,checkbox.share_store_location,category,value)
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end
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return checkbox:set_store_state(category,value)
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local config = get_config(name)
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local location = config.option_set or config.store
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set_store(config,location,category,value)
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end
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return Checkbox
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@@ -13,15 +13,30 @@ function Gui._extend_prototype(tbl)
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return tbl
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end
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function Gui._new_event_adder(name)
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return function(self,callback)
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if type(callback) ~= 'function' then
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return error('Event callback must be a function',2)
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end
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self.events[name] = callback
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return self
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end
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end
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--- Gets the uid for the config
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function Gui._prototype:uid()
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return self.name
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end
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--- Sets the caption for the element config
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function Gui._prototype:set_caption(caption)
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self._draw.caption = caption
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self.draw_data.caption = caption
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return self
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end
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--- Sets the tooltip for the element config
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function Gui._prototype:set_tooltip(tooltip)
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self._draw.tooltip = tooltip
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self.draw_data.tooltip = tooltip
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return self
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end
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@@ -35,24 +50,24 @@ function Gui._prototype:set_pre_authenticator(callback)
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end
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--- Sets an authenticator that disables the element if check fails
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function Gui._prototype:set_authenticator(callback)
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function Gui._prototype:set_post_authenticator(callback)
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if type(callback) ~= 'function' then
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return error('Authenicater callback must be a function')
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end
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self.authenticator = callback
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self.post_authenticator = callback
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return self
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end
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--- Draws the element using what is in the _draw table, allows use of authenticator if present
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--- Draws the element using what is in the draw_data table, allows use of authenticator if present
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function Gui._prototype:draw_to(element)
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if element[self.name] then return end
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local player = Game.get_player_by_index(element.player_index)
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if self.pre_authenticator then
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if not self.pre_authenticator(player,self.clean_name or self.name) then return end
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end
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local _element = element.add(self._draw)
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if self.authenticator then
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_element.enabled = not not self.authenticator(player,self.clean_name or self.name)
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local _element = element.add(self.draw_data)
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if self.post_authenticator then
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_element.enabled = not not self.post_authenticator(player,self.clean_name or self.name)
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end
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if self._post_draw then self._post_draw(_element) end
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return _element
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@@ -3,6 +3,7 @@ local format_chat_colour = ext_require('expcore.common','format_chat_colour')
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local Colors = require 'resources.color_presets'
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local Game = require 'utils.game'
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local clean_stack_trace = ext_require('modules.commands.interface','clean_stack_trace')
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local Store = require 'expcore.store'
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local tests = {}
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@@ -12,7 +13,7 @@ local function categozie_by_player(element)
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end
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Gui.new_toolbar_button('click-1')
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:set_authenticator(function(player,button_name)
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:set_post_authenticator(function(player,button_name)
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return global.click_one
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end)
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:on_click(function(player,element,event)
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@@ -21,7 +22,7 @@ end)
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Gui.new_toolbar_button('click-2')
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:set_caption('Click Two')
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:set_authenticator(function(player,button_name)
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:set_post_authenticator(function(player,button_name)
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return global.click_two
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end)
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:on_click(function(player,element,event)
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@@ -30,7 +31,7 @@ end)
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Gui.new_toolbar_button('click-3')
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:set_sprites('utility/questionmark')
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:set_authenticator(function(player,button_name)
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:set_post_authenticator(function(player,button_name)
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return global.click_three
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||||
end)
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:on_click(function(player,element,event)
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@@ -39,7 +40,7 @@ end)
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||||
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||||
Gui.new_toolbar_button('gui-test-open')
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:set_caption('Open Test Gui')
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||||
:set_authenticator(function(player,button_name)
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:set_post_authenticator(function(player,button_name)
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return global.show_test_gui
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||||
end)
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:on_click(function(player,_element,event)
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@@ -69,14 +70,14 @@ tests['Button caption'] = Gui.new_button('test button caption')
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||||
player.print('Button caption')
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||||
end)
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||||
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||||
tests['Button icon'] = Gui.new_button('test Bbutton icon')
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||||
tests['Button icon'] = Gui.new_button('test button icon')
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||||
:set_sprites('utility/warning_icon','utility/warning','utility/warning_white')
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||||
:on_click(function(player,element,event)
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||||
player.print('Button icon')
|
||||
end)
|
||||
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||||
tests['Button auth'] = Gui.new_button('test button auth')
|
||||
:set_authenticator(function(player,button_name)
|
||||
:set_post_authenticator(function(player,button_name)
|
||||
return global.test_auth_button
|
||||
end)
|
||||
:on_click(function(player,element,event)
|
||||
@@ -126,27 +127,27 @@ tests['Radiobutton store player'] = Gui.new_radiobutton('test radiobutton store
|
||||
player.print('Radiobutton store player: '..tostring(element.state))
|
||||
end)
|
||||
|
||||
local test_share = Gui.new_radiobutton_option_set('gui.test.share',function(value,category)
|
||||
game.print('Radiobutton share: '..category..' is now: '..tostring(value))
|
||||
local test_option_set = Gui.new_radiobutton_option_set('gui.test.share',function(value,category)
|
||||
game.print('Radiobutton option set for: '..category..' is now: '..tostring(value))
|
||||
end,categozie_by_player)
|
||||
|
||||
tests['Radiobutton share one'] = Gui.new_radiobutton('test radiobutton share one')
|
||||
:set_caption('Radiobutton Share One')
|
||||
:share_store(test_share,'One')
|
||||
tests['Radiobutton option one'] = Gui.new_radiobutton('test radiobutton option one')
|
||||
:set_caption('Radiobutton Option One')
|
||||
:add_as_option(test_option_set,'One')
|
||||
:on_state_change(function(player,element)
|
||||
player.print('Radiobutton share one: '..tostring(element.state))
|
||||
player.print('Radiobutton option one: '..tostring(element.state))
|
||||
end)
|
||||
|
||||
tests['Radiobutton share two'] = Gui.new_radiobutton('test radiobutton share two')
|
||||
:set_caption('Radiobutton Share Two')
|
||||
:share_store(test_share,'Two')
|
||||
tests['Radiobutton option two'] = Gui.new_radiobutton('test radiobutton option two')
|
||||
:set_caption('Radiobutton Option Two')
|
||||
:add_as_option(test_option_set,'Two')
|
||||
:on_state_change(function(player,element)
|
||||
player.print('Radiobutton share two: '..tostring(element.state))
|
||||
player.print('Radiobutton option two: '..tostring(element.state))
|
||||
end)
|
||||
|
||||
tests['Radiobutton share three'] = Gui.new_radiobutton('test radiobutton share three')
|
||||
:set_caption('Radiobutton Share Three')
|
||||
:share_store(test_share,'Three')
|
||||
tests['Radiobutton option three'] = Gui.new_radiobutton('test radiobutton option three')
|
||||
:set_caption('Radiobutton Option Three')
|
||||
:add_as_option(test_option_set,'Three')
|
||||
:on_state_change(function(player,element)
|
||||
player.print('Radiobutton share three: '..tostring(element.state))
|
||||
player.print('Radiobutton option three: '..tostring(element.state))
|
||||
end)
|
||||
@@ -11,7 +11,7 @@ local Toolbar = {
|
||||
function Toolbar.new_button(name)
|
||||
name = name or #Toolbar.buttons+1
|
||||
local button = Buttons.new_button('toolbar/'..name)
|
||||
button:set_authenticator(Roles.player_allowed)
|
||||
button:set_post_authenticator(Roles.player_allowed)
|
||||
Toolbar.add_button(button)
|
||||
return button
|
||||
end
|
||||
@@ -20,12 +20,12 @@ function Toolbar.add_button(button)
|
||||
table.insert(Toolbar.buttons,button)
|
||||
Gui.allow_player_to_toggle_top_element_visibility(button.name)
|
||||
Gui.on_player_show_top(button.name,function(event)
|
||||
if not button.authenticator(player,button.clean_name or button.name) then
|
||||
if not button.post_authenticator(event.player,button.clean_name or button.name) then
|
||||
event.element.visible = false
|
||||
end
|
||||
end)
|
||||
if not button.authenticator then
|
||||
button:set_authenticator(function() return true end)
|
||||
if not button.post_authenticator then
|
||||
button:set_post_authenticator(function() return true end)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -36,7 +36,7 @@ function Toolbar.update(player)
|
||||
local element
|
||||
if top[button.name] then element = top[button.name]
|
||||
else element = button:draw_to(top) end
|
||||
if button.authenticator(player,button.clean_name or button.name) then
|
||||
if button.post_authenticator(player,button.clean_name or button.name) then
|
||||
element.visible = true
|
||||
element.enabled = true
|
||||
else
|
||||
|
||||
@@ -13,7 +13,7 @@ Gui.structure.toolbar = Toolbar
|
||||
local Checkboxs = require('./gui/checkboxs')
|
||||
Gui.new_checkbox = Checkboxs.new_checkbox
|
||||
Gui.new_radiobutton = Checkboxs.new_radiobutton
|
||||
Gui.new_radiobutton_option_set = Checkboxs.new_share_store
|
||||
Gui.new_radiobutton_option_set = Checkboxs.new_option_set
|
||||
Gui.inputs.checkboxs = Checkboxs
|
||||
|
||||
return Gui
|
||||
@@ -74,11 +74,27 @@
|
||||
Store.add_watch('game.speed',function()
|
||||
return game.speed
|
||||
end)
|
||||
|
||||
>>>> Alternative method
|
||||
Some people may prefer to use a varible rather than a string for formating reasons here is an example. Also for any times when
|
||||
there will be little external input Store.uid_location() can be used to generate non conflicting locations.
|
||||
|
||||
local store_game_speed = Store.uid_location()
|
||||
|
||||
Store.register(store_game_speed,function(value)
|
||||
game.print('The game speed has been set to: '..value)
|
||||
end)
|
||||
|
||||
Store.add_watch(store_game_speed,function()
|
||||
return game.speed
|
||||
end)
|
||||
|
||||
]]
|
||||
|
||||
local Global = require 'utils.global'
|
||||
local Event = require 'utils.event'
|
||||
local write_json = ext_require('expcore.common','write_json','table_keys')
|
||||
local Token = require 'utils.token'
|
||||
|
||||
local Store = {
|
||||
data={},
|
||||
@@ -97,6 +113,12 @@ function Store.is_registered(location)
|
||||
return not not Store.callbacks[location]
|
||||
end
|
||||
|
||||
--- Returns a unqiue name that can be used for a store
|
||||
-- @treturn string a unqiue name
|
||||
function Store.uid_location()
|
||||
return tostring(Token.uid())
|
||||
end
|
||||
|
||||
--- Registers a new location with an update callback which is triggered when the value updates
|
||||
-- @tparam location string a unique string that points to the data, string used rather than token to allow migration
|
||||
-- @tparam callback function this callback will be called when the stored value is set to a new value
|
||||
|
||||
Reference in New Issue
Block a user