Files
factorio-scenario-ExpCluster/expcore/Gui/toolbar.lua
2019-05-11 22:01:28 +01:00

64 lines
1.9 KiB
Lua

local Buttons = require './buttons'
local Gui = require './core'
local Roles = require 'expcore.roles'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Toolbar = {
buttons = {}
}
function Toolbar.new_button(name)
name = name or #Toolbar.buttons+1
local button = Buttons.new_button('toolbar/'..name)
button:set_post_authenticator(Roles.player_allowed)
Toolbar.add_button(button)
return button
end
function Toolbar.add_button(button)
table.insert(Toolbar.buttons,button)
Gui.allow_player_to_toggle_top_element_visibility(button.name)
Gui.on_player_show_top(button.name,function(event)
if not button.post_authenticator(event.player,button.clean_name or button.name) then
event.element.visible = false
end
end)
if not button.post_authenticator then
button:set_post_authenticator(function() return true end)
end
end
function Toolbar.update(player)
local top = Gui.get_top_element_flow(player)
if not top then return end
for _,button in pairs(Toolbar.buttons) do
local element
if top[button.name] then element = top[button.name]
else element = button:draw_to(top) end
if button.post_authenticator(player,button.clean_name or button.name) then
element.visible = true
element.enabled = true
else
element.visible = false
element.enabled = false
end
end
end
Event.add(defines.events.on_player_created,function(event)
local player = Game.get_player_by_index(event.player_index)
Toolbar.update(player)
end)
Event.add(Roles.player_role_assigned,function(event)
local player = Game.get_player_by_index(event.player_index)
Toolbar.update(player)
end)
Event.add(Roles.player_role_unassigned,function(event)
local player = Game.get_player_by_index(event.player_index)
Toolbar.update(player)
end)
return Toolbar