mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-28 20:05:22 +09:00
233 lines
6.9 KiB
Lua
233 lines
6.9 KiB
Lua
local Gui = require './core'
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local Store = require 'expcore.store'
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local Global = require 'utils.global'
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local Game = require 'utils.game'
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local Checkbox = {
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config={},
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clean_names={},
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instances={},
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option_sets={},
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option_categorize={},
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_prototype_checkbox=Gui._extend_prototype{
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on_state_change = Gui._new_event_adder('on_state_change')
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},
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_prototype_radiobutton=Gui._extend_prototype{
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on_state_change = Gui._new_event_adder('on_state_change')
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}
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}
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setmetatable(Checkbox._prototype_radiobutton,{__index=Checkbox._prototype_checkbox})
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Global.register(Checkbox.instances,function(tbl)
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Checkbox.instances = tbl
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end)
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local function get_config(name)
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local config = Checkbox.config[name]
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if not config and Checkbox.clean_names[name] then
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return Checkbox.config[Checkbox.clean_names[name]]
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elseif not config then
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return error('Invalid name for checkbox, name not found.',3) or nil
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end
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return config
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end
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local function get_instances(checkbox,category)
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if not Checkbox.instances[checkbox.name] then return end
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local instances = Checkbox.instances[checkbox.name]
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if checkbox.categorize then
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if not instances[category] then instances[category] = {} end
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return instances[category]
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end
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return instances
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end
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local function set_store(config,location,element,value)
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if config.categorize then
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local child = type(element) == 'string' and element or config.categorize(element)
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Store.set_child(location,child,value)
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else
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Store.set(location,value)
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end
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end
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function Checkbox.new_checkbox(name)
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local uid = Gui.uid_name()
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local self = setmetatable({
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name=uid,
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clean_name=name,
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events={},
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draw_data={
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name=uid,
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type='checkbox',
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state=false
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}
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},{
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__index=Checkbox._prototype_checkbox,
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__call=function(element) return Checkbox.config[uid]:draw_to(element) end
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})
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self._post_draw = function(element)
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local category = self.categorize and self.categorize(element) or nil
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local instances = get_instances(self,category)
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if instances then
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table.insert(instances,element)
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end
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local state = self:get_store_state(category)
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if state then element.state = true end
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end
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Checkbox.config[uid] = self
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if name then
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Checkbox.clean_names[uid]=name
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Checkbox.clean_names[name]=uid
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end
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Gui.on_checked_state_changed(self.name,function(event)
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local element = event.element
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if self.option_set then
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set_store(self,self.option_set,element,Checkbox.option_sets[self.option_set][element.name])
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elseif self.store then
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set_store(self,self.store,element,element.state)
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elseif self.events.on_state_change then
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self.events.on_state_change(event.player,element)
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end
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end)
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return Checkbox.config[uid]
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end
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function Checkbox.draw_checkbox(name,element)
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local config = get_config(name)
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return config:draw_to(element)
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end
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function Checkbox._prototype_checkbox:add_store(categorize)
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if self.store then return end
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self.store = Store.uid_location()
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self.categorize = categorize
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Checkbox.instances[self.name]={}
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Store.register(self.store,function(value,category)
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local instances = get_instances(self,category)
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if instances then
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for k,element in pairs(instances) do
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if element and element.valid then
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element.state = value
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if self.events.on_state_change then
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local player = Game.get_player_by_index(element.player_index)
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self.events.on_state_change(player,element)
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end
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else
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instances[k] = nil
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end
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end
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end
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end)
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return self
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end
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function Checkbox._prototype_checkbox:get_store_state(category)
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if not self.store then return end
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if self.categorize then
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return Store.get_child(self.store,category)
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else
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return Store.get(self.store)
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end
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end
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function Checkbox._prototype_checkbox:set_store_state(category,state)
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if not self.store then return end
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set_store(self,self.store,category,not not state)
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end
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function Checkbox.reset_radiobutton(element,exclude,recursive)
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if not element or not element.valid then return end
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exclude = type(exclude) == 'table' and exclude or exclude ~= nil and {[exclude]=true} or {}
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for _,child in pairs(element.children) do
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if child and child.valid and child.type == 'radiobutton' then
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child.state = exclude[child.name] or false
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local config = Checkbox.config[child.name]
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if config then
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set_store(config,config.store,child,exclude[child.name] or false)
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end
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elseif child.children and (type(recursive) == 'number' and recursive > 0 or recursive == true) then
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Checkbox.reset_radiobutton(child,exclude,recursive)
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end
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end
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return true
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end
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function Checkbox.new_radiobutton(name)
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local self = Checkbox.new_checkbox(name)
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local uid = self.name
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self.draw_data.type = 'radiobutton'
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setmetatable(self,{
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__index=Checkbox._prototype_radiobutton,
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__call=function(element) return Checkbox.config[uid]:draw_to(element) end
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})
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return self
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end
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Checkbox.draw_radiobutton = Checkbox.draw_checkbox
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function Checkbox._prototype_radiobutton:add_as_option(option_set,option_name)
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self.option_set = option_set
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self.option_name = option_name or self.clean_name or self.name
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Checkbox.option_sets[option_set][self.option_name] = self.name
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Checkbox.option_sets[option_set][self.name] = self.option_name
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self:add_store(Checkbox.option_categorize[option_set])
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return self
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end
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function Checkbox.new_option_set(name,callback,categorize)
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Store.register(name,function(value,category)
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local options = Checkbox.option_sets[name]
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for opt_name,config_name in pairs(options) do
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if Checkbox.config[config_name] then
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get_config(config_name):set_store_state(category,opt_name == value)
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end
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end
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callback(value,category)
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end)
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Checkbox.option_categorize[name] = categorize
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Checkbox.option_sets[name] = {}
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return name
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end
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function Checkbox.get_stored_state(name,category)
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local config = get_config(name)
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if config.option_set then
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if config.categorize then
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return Store.get_child(config.option_set,category)
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else
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return Store.get(config.option_set)
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end
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end
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return config:get_store_state(category)
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end
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function Checkbox.set_stored_state(name,category,value)
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local config = get_config(name)
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local location = config.option_set or config.store
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set_store(config,location,category,value)
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end
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return Checkbox |