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@@ -75,6 +75,7 @@ local function apply_periodic_bonus(player)
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local disp = frame.container["bonus_st_2"].disp.table
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if vlayer.get_statistics()["energy_sustained"] > 0 then
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--[[
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local armor = player.get_inventory(defines.inventory.character_armor)[1].grid
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if armor then
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@@ -90,6 +91,7 @@ local function apply_periodic_bonus(player)
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end
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end
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end
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]]
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end
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end
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