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@@ -509,7 +509,6 @@ local function handle_circuit_power_load()
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local processed = {}
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local pi = 0
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local po = 0
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for _, v in pairs(spawn_pole) do
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local e = game.surfaces[1].find_entity(v.n, v.p)
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if e and e.valid and e.is_connected_to_electric_network() and e.electric_network_id and (not processed[e.electric_network_id]) then
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