Files
factorio-mod-PHI-CL/PHI-CL/main.lua
2025-06-21 03:43:03 +09:00

408 lines
21 KiB
Lua

local items = require 'config'
local main = {}
local function tint_handle(item, tier, tl)
for _, ve in pairs(tl) do
if item[ve] then
for _, tc in pairs({'layers', 'sheets', 'structure', 'frames'}) do
if item[ve][tc] and type(item[ve][tc]) == 'table' then
for _, v2 in pairs(item[ve][tc]) do
v2.tint = items['tint'][tier]
if v2.frames then
for _, v3 in pairs(v2.frames) do
v3.tint = items['tint'][tier]
end
end
end
end
end
item[ve].tint = items['tint'][tier]
end
end
end
-- entity
function main.EEE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-' .. tier
item.minable.result = item.name
item.max_health = item.max_health * (tier - source.min + 2)
item.next_upgrade = ((tier < source.max) and source.name .. '-' .. (tier + 1)) or nil
item.production = item.production and (((source.tech == 'compound-energy' and source.type == 'solar-panel') and (tonumber(string.match(item.production, '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or ''))) or (tonumber(string.match(item.production, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or ''))) or nil
for _, v in pairs({'researching_speed', 'mining_speed', 'crafting_speed'}) do
if item[v] then
item[v] = tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))
end
end
for _, v in pairs({'energy_usage', 'heating_energy', 'crane_energy_usage', 'energy_per_shot'}) do
if not (source.tech == 'compound-energy' and (source.type == 'solar-panel' or source.type == 'accumulator')) and item[v] then
item[v] = (tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. (string.match(item[v], '%a+') or '')
end
end
if item.energy_source then
for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do
if not (source.tech == 'compound-energy' and (source.type == 'solar-panel' or source.type == 'accumulator')) and item[v] then
item.energy_source[v] = tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+')
end
end
if item.energy_source.emissions_per_minute then
local m = ((source.tech == 'compound-energy' and ((source.type == 'boiler') or (source.name == 'kr-gas-power-station'))) and (tier - source.min + 2)) or (2 ^ (tier - source.min + 1))
for k, _ in pairs(item.energy_source.emissions_per_minute) do
item.energy_source.emissions_per_minute[k] = item.energy_source.emissions_per_minute[k] * (tier - source.min + 2)
end
end
end
if (source.type == 'electric-turret') or (source.type == 'ammo-turret') or (source.type == 'fluid-turret') then
if item.attack_parameters then
item.attack_parameters.damage_modifier = 2 ^ (tier - source.min + 1)
item.attack_parameters.range = item.attack_parameters.range + (2 * (tier - source.min + 1))
item.attack_parameters.cooldown = (item.attack_parameters.cooldown and (item.attack_parameters.cooldown * ((24 - tier + source.min) / 25))) or nil
end
item.call_for_help_radius = (item.call_for_help_radius and (item.call_for_help_radius + (2 * (tier - source.min + 1)))) or nil
if source.type == 'electric-turret' then
item.glow_light_intensity = 1
if item.attack_parameters then
item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and (item.attack_parameters.damage_modifier * 2)) or nil
if item.attack_parameters.ammo_type then
item.attack_parameters.ammo_type.action.action_delivery.max_length = ((item.attack_parameters.ammo_type.action and item.attack_parameters.ammo_type.action.action_delivery and item.attack_parameters.ammo_type.action.action_delivery.max_length) and (item.attack_parameters.ammo_type.action.action_delivery.max_length + (2 * (tier - source.min + 1)))) or nil
item.attack_parameters.ammo_type.energy_consumption = (item.attack_parameters.ammo_type.energy_consumption and (tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+'))) or nil
end
end
elseif source.type == 'fluid-turret' then
item.prepare_range = item.prepare_range + (2 * (tier - source.min + 1))
end
end
if source.tech == 'compound-energy' then
if mods['space-age'] and (not (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value == 'VP')) then
if not item.surface_conditions then
item.surface_conditions = {}
end
table.insert(item.surface_conditions, {property = 'gravity', min = 0.01})
end
if (source.type == 'accumulator') and item['chargable_graphics'] then
if item['chargable_graphics']['picture'].layers and item['chargable_graphics']['picture'].layers[1] then
item['chargable_graphics']['picture'].layers[1].tint = items['tint'][tier]
end
for _, v in pairs({item['chargable_graphics']['charge_animation'], item['chargable_graphics']['discharge_animation']}) do
if v.layers and v.layers[1] and v.layers[1].layers and v.layers[1].layers[1] then
v.layers[1].layers[1].tint = items['tint'][tier]
end
end
for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do
item.energy_source[v] = (item.energy_source[v] and (tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+'))) or nil
end
elseif (source.type == 'boiler') then
item.energy_consumption = tostring(tonumber(string.match(item.energy_consumption, '[%d%.]+')) * tier) .. string.match(item.energy_consumption, '%a+')
item.target_temperature = 15 + ((item.target_temperature - 15) * tier)
if (source.name == 'heat-exchanger') then
item.energy_source.min_working_temperature = 15 + ((item.energy_source.min_working_temperature - 15) * tier)
item.energy_source.max_temperature = item.energy_source.max_temperature * tier
item.energy_source.max_transfer = tostring(tonumber(string.match(item.energy_source.max_transfer, '[%d%.]+')) * tier) .. string.match(item.energy_source.max_transfer, '%a+')
end
elseif (source.type == 'generator') then
item.max_power_output = (item.max_power_output and (tonumber(string.match(item.max_power_output, '[%d%.]+')) * (tier - source.min + 2)) .. string.match(item.max_power_output, '%a+')) or nil
item.maximum_temperature = (item.maximum_temperature and 15 + ((item.maximum_temperature - 15) * tier)) or nil
elseif (source.type == 'reactor') then
item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * tier) .. string.match(item.consumption, '%a+')
item.heat_buffer.max_temperature = item.heat_buffer.max_temperature * tier
item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * tier) .. string.match(item.heat_buffer.max_transfer, '%a+')
tint_handle(item, tier, {'connection_patches_connected', 'connection_patches_disconnected', 'heat_connection_patches_connected', 'heat_connection_patches_disconnected', 'lower_layer_picture'})
elseif (source.type == 'fusion-reactor') then
item.power_input = tostring(tonumber(string.match(item.power_input, '[%d%.]+')) * tier) .. string.match(item.power_input, '%a+')
item.max_fluid_usage = item.max_fluid_usage * tier
elseif (source.type == 'fusion-generator') then
item.energy_source.output_flow_limit = tostring(tonumber(string.match(item.energy_source.output_flow_limit, '[%d%.]+')) * tier) .. string.match(item.energy_source.output_flow_limit, '%a+')
item.max_fluid_usage = item.max_fluid_usage * tier
elseif (source.type == 'heat-pipe') then
item.heat_buffer.max_temperature = item.heat_buffer.max_temperature * tier
item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * tier) .. string.match(item.heat_buffer.max_transfer, '%a+')
tint_handle(item, tier, {'connection_sprites', 'heat_glow_sprites'})
end
end
if (source.type == 'lab') then
for _, v in pairs({{['a'] = 'on_animation', ['n'] = 3}, {['a'] = 'off_animation', ['n'] = 2}}) do
if item[v['a']] and item[v['a']].layers then
for i=1, v['n'], 1 do
if item[v['a']].layers[i] then
item[v['a']].layers[i].tint = items['tint'][tier]
end
end
end
end
elseif (source.type == 'mining-drill') then
for _, e in pairs({'graphics_set', 'wet_mining_graphics_set'}) do
if item[e] and item[e].animation then
for _, d in pairs(item[e].animation) do
if d.layers then
d.layers[1].tint = items['tint'][tier]
d.layers[2].tint = items['tint'][tier]
end
end
end
end
elseif source.type == 'radar' then
item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * (tier - source.min + 1))
item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * (tier - source.min + 1))
elseif source.type == 'thruster' then
for _, v in pairs({'min_performance', 'max_performance'}) do
item[v].fluid_usage = (item[v].fluid_usage and item[v].fluid_usage * (2 ^ (tier - source.min + 1))) or nil
end
elseif source.type == 'reactor' and source.name == 'heating-tower' then
item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * tier) .. string.match(item.consumption, '%a+')
elseif source.type == 'agricultural-tower' then
item.radius = item.radius + (1 * (tier - source.min + 1))
end
tint_handle(item, tier, {'picture', 'pictures', 'animation', 'structure', 'integration_patch', 'horizontal_animation', 'vertical_animation'})
for _, v in pairs({'graphics_set', 'graphics_set_flipped'}) do
if item[v] then
tint_handle(item[v], tier, {'animation', 'idle_animation', 'frozen_patch'})
if item[v].working_visualisations then
tint_handle(item[v].working_visualisations, tier, {'north_animation', 'east_animation', 'south_animation', 'west_animation', 'animation'})
end
end
end
if item.idle_animation and item.idle_animation.layers then
local i = 1
while i < #item.idle_animation.layers do
if item.idle_animation.layers[i] then
item.idle_animation.layers[i].tint = items['tint'][tier]
end
i = i + 2
if not item.idle_animation.layers[i] then
break
end
end
end
if item.base_picture and item.base_picture.sheets then
item.base_picture.sheets[1].tint = items['tint'][tier]
end
item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}
item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'description.' .. source.ref_name}}
data:extend({item})
end
-- equipment
function main.EEQ(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-mk' .. tier .. '-equipment'
item.take_result = item.name
for _, v in pairs({'power', 'energy_consumption', 'energy_input', 'charging_energy'}) do
item[v] = (item[v] and tostring(tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item[v], '%a+')) or nil
end
if item.energy_source then
for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do
item.energy_source[v] = (item.energy_source[v] and tostring(tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item.energy_source[v], '%a+')) or nil
end
end
for _, v in pairs({'max_shield_value', 'movement_bonus', 'inventory_size_bonus'}) do
item[v] = (item[v] and item[v] * (2 ^ (tier - source.min + 1))) or nil
end
if item.darkness_to_turn_on and item.color_lookup then
item.darkness_to_turn_on = 0
item.color_lookup = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
end
if item.attack_parameters then
item.attack_parameters.cooldown = (item.attack_parameters.cooldown and item.attack_parameters.cooldown * ((24 - tier + source.min) / 25)) or nil
item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and item.attack_parameters.damage_modifier * (2 ^ (tier - source.min + 1))) or nil
item.attack_parameters.range = (item.attack_parameters.range and item.attack_parameters.range + (tier - source.min + 1)) or nil
if item.attack_parameters.ammo_type then
item.attack_parameters.ammo_type.energy_consumption = (item.attack_parameters.ammo_type.energy_consumption and tostring(tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+')) or nil
if item.attack_parameters.ammo_type.action_delivery then
item.attack_parameters.ammo_type.action_delivery.max_length = item.attack_parameters.ammo_type.action_delivery.max_length + (tier - source.min + 1)
end
end
end
if item.sprite then
item.sprite.tint = items['tint'][tier]
end
item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'equipment-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'equipment-name.' .. source.ref_name}, {'name.' .. source.ref_name}}
item.localised_description = {'?', {'equipment-description.' .. source.ref_name}, {'description.' .. source.ref_name}}
data:extend({item})
end
-- item
function main.EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
item.name = (source.category == 'equipment' and (source.name .. '-mk' .. tier .. '-equipment')) or (source.name .. ((tier > 1 and '-' .. tier) or ''))
item[(source.category == 'equipment' and 'place_as_equipment_result') or 'place_result'] = item.name
if item.icons and item.icons[1] then
item.icons[1].tint = items['tint'][tier]
elseif item.icon then
item.icons = {{icon = item.icon, tint = items['tint'][tier]}}
item.icon = nil
if item.icon_size then
item.icons[1].icon_size = item.icon_size
item.icon_size = nil
end
end
item.order = item.order .. tier
item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'equipment-name.' .. source.ref_name}, {'item-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'equipment-name.' .. source.ref_name}, {'item-name.' .. source.ref_name}, {'name.' .. source.ref_name}}
item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'equipment-description.' .. source.ref_name}, {'item-description.' .. source.ref_name}, {'description.' .. source.ref_name}}
data:extend({item})
end
-- recipe
function main.ER(source, tier)
local icons = {{icon = data.raw.item[source.ref_name].icon, tint = items['tint'][tier]}}
local result_name = source.name .. ((source.category == 'equipment' and ('-mk' .. tier .. '-equipment')) or ('-' .. tier))
local ingredients = {}
local ingredient_name
if source.category == 'equipment' then
ingredient_name = (tier == source.min and source.ref_name) or (source.name .. '-mk' .. (tier - 1) .. '-equipment')
else
ingredient_name = (tier > source.min and (source.name .. '-' .. (tier - 1))) or source.ref_name
end
if source.tech == 'compound-energy' then
if source.type == 'solar-panel' or source.type == 'accumulator' then
table.insert(ingredients, {type = 'item', name = ingredient_name, amount = tonumber(settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value) or 4})
else
if tier > source.min then
table.insert(ingredients, {type = 'item', name = ingredient_name, amount = 1})
table.insert(ingredients, {type = 'item', name = source.ref_name, amount = 1})
else
table.insert(ingredients, {type = 'item', name = source.ref_name, amount = 2})
end
end
else
table.insert(ingredients, {type = 'item', name = ingredient_name, amount = 2})
end
data:extend({{
type = 'recipe',
name = result_name,
icons = icons,
energy_required = 2,
enabled = false,
ingredients = ingredients,
results = {{type = 'item', name = result_name, amount = 1}},
main_product = result_name,
localised_name = {'?', data.raw[source.type][result_name].localised_name, ''},
localised_description = {'?', data.raw[source.type][result_name].localised_description, ''}
}})
end
-- technology
function main.ET(source, tier)
if (source.tech == 'compound-energy') then
table.insert(data.raw.technology['compound-energy-' .. (tier - 1)].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
elseif data.raw.technology[source.tech] then
local recipe_name = (source.category == 'equipment' and (source.name .. '-mk' .. tier .. '-equipment')) or (source.name .. '-' .. tier)
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=recipe_name})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #items['research_modifier'][source.type], 1 do
for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier})
end
end
end
end
end
end
end
-- fast replace group
function main.EL(source)
if not data.raw[source.type][source.ref_name].fast_replaceable_group then
data.raw[source.type][source.ref_name].fast_replaceable_group = source.ref_name
end
if source.max > 2 then
data.raw[source.type][source.name .. '-' .. 2].fast_replaceable_group = data.raw[source.type][source.ref_name].fast_replaceable_group
end
if source.max > source.min then
for j=source.min + 1, source.max do
data.raw[source.type][source.name .. '-' .. j].fast_replaceable_group = data.raw[source.type][source.name .. '-' .. (j - 1)].fast_replaceable_group
end
end
end
-- entity category
function main.EEEC(source, tier)
local item_name = source.name .. '-' .. tier
if not (data.raw[source.type][source.ref_name] and data.raw[source.type][item_name]) then
return
end
if data.raw[source.type][source.ref_name].crafting_categories and data.raw[source.type][item_name].crafting_categories then
data.raw[source.type][item_name].crafting_categories = {table.unpack(data.raw[source.type][source.ref_name].crafting_categories)}
end
if data.raw[source.type][source.ref_name].resource_categories and data.raw[source.type][item_name].resource_categories then
data.raw[source.type][item_name].resource_categories = {table.unpack(data.raw[source.type][source.ref_name].resource_categories)}
end
data.raw[source.type][item_name].fuel_categories = (data.raw[source.type][source.ref_name].fuel_categories and table.deepcopy(data.raw[source.type][source.ref_name].fuel_categories)) or nil
data.raw[source.type][item_name].allowed_effects = (data.raw[source.type][source.ref_name].allowed_effects and table.deepcopy(data.raw[source.type][source.ref_name].allowed_effects)) or nil
end
return main