local items = require 'config' local main = {} local function tint_handle(item, tier, tl) for _, ve in pairs(tl) do if item[ve] then for _, tc in pairs({'layers', 'sheets', 'structure', 'frames'}) do if item[ve][tc] and type(item[ve][tc]) == 'table' then for _, v2 in pairs(item[ve][tc]) do v2.tint = items['tint'][tier] if v2.frames then for _, v3 in pairs(v2.frames) do v3.tint = items['tint'][tier] end end end end end item[ve].tint = items['tint'][tier] end end end -- entity function main.EEE(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-' .. tier item.minable.result = item.name item.max_health = item.max_health * (tier - source.min + 2) item.next_upgrade = ((tier < source.max) and source.name .. '-' .. (tier + 1)) or nil item.production = item.production and (((source.tech == 'compound-energy' and source.type == 'solar-panel') and (tonumber(string.match(item.production, '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or ''))) or (tonumber(string.match(item.production, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or ''))) or nil for _, v in pairs({'researching_speed', 'mining_speed', 'crafting_speed'}) do if item[v] then item[v] = tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) end end for _, v in pairs({'energy_usage', 'heating_energy', 'crane_energy_usage', 'energy_per_shot'}) do if not (source.tech == 'compound-energy' and (source.type == 'solar-panel' or source.type == 'accumulator')) and item[v] then item[v] = (tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. (string.match(item[v], '%a+') or '') end end if item.energy_source then for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do if not (source.tech == 'compound-energy' and (source.type == 'solar-panel' or source.type == 'accumulator')) and item[v] then item.energy_source[v] = tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+') end end if item.energy_source.emissions_per_minute then local m = ((source.tech == 'compound-energy' and ((source.type == 'boiler') or (source.name == 'kr-gas-power-station'))) and (tier - source.min + 2)) or (2 ^ (tier - source.min + 1)) for k, _ in pairs(item.energy_source.emissions_per_minute) do item.energy_source.emissions_per_minute[k] = item.energy_source.emissions_per_minute[k] * (tier - source.min + 2) end end end if (source.type == 'electric-turret') or (source.type == 'ammo-turret') or (source.type == 'fluid-turret') then if item.attack_parameters then item.attack_parameters.damage_modifier = 2 ^ (tier - source.min + 1) item.attack_parameters.range = item.attack_parameters.range + (2 * (tier - source.min + 1)) item.attack_parameters.cooldown = (item.attack_parameters.cooldown and (item.attack_parameters.cooldown * ((24 - tier + source.min) / 25))) or nil end item.call_for_help_radius = (item.call_for_help_radius and (item.call_for_help_radius + (2 * (tier - source.min + 1)))) or nil if source.type == 'electric-turret' then item.glow_light_intensity = 1 if item.attack_parameters then item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and (item.attack_parameters.damage_modifier * 2)) or nil if item.attack_parameters.ammo_type then item.attack_parameters.ammo_type.action.action_delivery.max_length = ((item.attack_parameters.ammo_type.action and item.attack_parameters.ammo_type.action.action_delivery and item.attack_parameters.ammo_type.action.action_delivery.max_length) and (item.attack_parameters.ammo_type.action.action_delivery.max_length + (2 * (tier - source.min + 1)))) or nil item.attack_parameters.ammo_type.energy_consumption = (item.attack_parameters.ammo_type.energy_consumption and (tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+'))) or nil end end elseif source.type == 'fluid-turret' then item.prepare_range = item.prepare_range + (2 * (tier - source.min + 1)) end end if source.tech == 'compound-energy' then if mods['space-age'] and (not (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value == 'VP')) then if not item.surface_conditions then item.surface_conditions = {} end table.insert(item.surface_conditions, {property = 'gravity', min = 0.01}) end if (source.type == 'accumulator') and item['chargable_graphics'] then if item['chargable_graphics']['picture'].layers and item['chargable_graphics']['picture'].layers[1] then item['chargable_graphics']['picture'].layers[1].tint = items['tint'][tier] end for _, v in pairs({item['chargable_graphics']['charge_animation'], item['chargable_graphics']['discharge_animation']}) do if v.layers and v.layers[1] and v.layers[1].layers and v.layers[1].layers[1] then v.layers[1].layers[1].tint = items['tint'][tier] end end for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do item.energy_source[v] = (item.energy_source[v] and (tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+'))) or nil end elseif (source.type == 'boiler') then item.energy_consumption = tostring(tonumber(string.match(item.energy_consumption, '[%d%.]+')) * tier) .. string.match(item.energy_consumption, '%a+') item.target_temperature = 15 + ((item.target_temperature - 15) * tier) if (source.name == 'heat-exchanger') then item.energy_source.min_working_temperature = 15 + ((item.energy_source.min_working_temperature - 15) * tier) item.energy_source.max_temperature = item.energy_source.max_temperature * tier item.energy_source.max_transfer = tostring(tonumber(string.match(item.energy_source.max_transfer, '[%d%.]+')) * tier) .. string.match(item.energy_source.max_transfer, '%a+') end elseif (source.type == 'generator') then item.max_power_output = (item.max_power_output and (tonumber(string.match(item.max_power_output, '[%d%.]+')) * (tier - source.min + 2)) .. string.match(item.max_power_output, '%a+')) or nil item.maximum_temperature = (item.maximum_temperature and 15 + ((item.maximum_temperature - 15) * tier)) or nil elseif (source.type == 'reactor') then item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * tier) .. string.match(item.consumption, '%a+') item.heat_buffer.max_temperature = item.heat_buffer.max_temperature * tier item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * tier) .. string.match(item.heat_buffer.max_transfer, '%a+') tint_handle(item, tier, {'connection_patches_connected', 'connection_patches_disconnected', 'heat_connection_patches_connected', 'heat_connection_patches_disconnected', 'lower_layer_picture'}) elseif (source.type == 'fusion-reactor') then item.power_input = tostring(tonumber(string.match(item.power_input, '[%d%.]+')) * tier) .. string.match(item.power_input, '%a+') item.max_fluid_usage = item.max_fluid_usage * tier elseif (source.type == 'fusion-generator') then item.energy_source.output_flow_limit = tostring(tonumber(string.match(item.energy_source.output_flow_limit, '[%d%.]+')) * tier) .. string.match(item.energy_source.output_flow_limit, '%a+') item.max_fluid_usage = item.max_fluid_usage * tier elseif (source.type == 'heat-pipe') then item.heat_buffer.max_temperature = item.heat_buffer.max_temperature * tier item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * tier) .. string.match(item.heat_buffer.max_transfer, '%a+') tint_handle(item, tier, {'connection_sprites', 'heat_glow_sprites'}) end end if (source.type == 'lab') then for _, v in pairs({{['a'] = 'on_animation', ['n'] = 3}, {['a'] = 'off_animation', ['n'] = 2}}) do if item[v['a']] and item[v['a']].layers then for i=1, v['n'], 1 do if item[v['a']].layers[i] then item[v['a']].layers[i].tint = items['tint'][tier] end end end end elseif (source.type == 'mining-drill') then for _, e in pairs({'graphics_set', 'wet_mining_graphics_set'}) do if item[e] and item[e].animation then for _, d in pairs(item[e].animation) do if d.layers then d.layers[1].tint = items['tint'][tier] d.layers[2].tint = items['tint'][tier] end end end end elseif source.type == 'radar' then item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * (tier - source.min + 1)) item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * (tier - source.min + 1)) elseif source.type == 'thruster' then for _, v in pairs({'min_performance', 'max_performance'}) do item[v].fluid_usage = (item[v].fluid_usage and item[v].fluid_usage * (2 ^ (tier - source.min + 1))) or nil end elseif source.type == 'reactor' and source.name == 'heating-tower' then item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * tier) .. string.match(item.consumption, '%a+') elseif source.type == 'agricultural-tower' then item.radius = item.radius + (1 * (tier - source.min + 1)) end tint_handle(item, tier, {'picture', 'pictures', 'animation', 'structure', 'integration_patch', 'horizontal_animation', 'vertical_animation'}) for _, v in pairs({'graphics_set', 'graphics_set_flipped'}) do if item[v] then tint_handle(item[v], tier, {'animation', 'idle_animation', 'frozen_patch'}) if item[v].working_visualisations then tint_handle(item[v].working_visualisations, tier, {'north_animation', 'east_animation', 'south_animation', 'west_animation', 'animation'}) end end end if item.idle_animation and item.idle_animation.layers then local i = 1 while i < #item.idle_animation.layers do if item.idle_animation.layers[i] then item.idle_animation.layers[i].tint = items['tint'][tier] end i = i + 2 if not item.idle_animation.layers[i] then break end end end if item.base_picture and item.base_picture.sheets then item.base_picture.sheets[1].tint = items['tint'][tier] end item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}} item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'description.' .. source.ref_name}} data:extend({item}) end -- equipment function main.EEQ(source, tier) local item = table.deepcopy(data.raw[source.type][source.ref_name]) item.name = source.name .. '-mk' .. tier .. '-equipment' item.take_result = item.name for _, v in pairs({'power', 'energy_consumption', 'energy_input', 'charging_energy'}) do item[v] = (item[v] and tostring(tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item[v], '%a+')) or nil end if item.energy_source then for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do item.energy_source[v] = (item.energy_source[v] and tostring(tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item.energy_source[v], '%a+')) or nil end end for _, v in pairs({'max_shield_value', 'movement_bonus', 'inventory_size_bonus'}) do item[v] = (item[v] and item[v] * (2 ^ (tier - source.min + 1))) or nil end if item.darkness_to_turn_on and item.color_lookup then item.darkness_to_turn_on = 0 item.color_lookup = {{0, '__core__/graphics/color_luts/lut-sunset.png'}} end if item.attack_parameters then item.attack_parameters.cooldown = (item.attack_parameters.cooldown and item.attack_parameters.cooldown * ((24 - tier + source.min) / 25)) or nil item.attack_parameters.damage_modifier = (item.attack_parameters.damage_modifier and item.attack_parameters.damage_modifier * (2 ^ (tier - source.min + 1))) or nil item.attack_parameters.range = (item.attack_parameters.range and item.attack_parameters.range + (tier - source.min + 1)) or nil if item.attack_parameters.ammo_type then item.attack_parameters.ammo_type.energy_consumption = (item.attack_parameters.ammo_type.energy_consumption and tostring(tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+')) or nil if item.attack_parameters.ammo_type.action_delivery then item.attack_parameters.ammo_type.action_delivery.max_length = item.attack_parameters.ammo_type.action_delivery.max_length + (tier - source.min + 1) end end end if item.sprite then item.sprite.tint = items['tint'][tier] end item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'equipment-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'equipment-name.' .. source.ref_name}, {'name.' .. source.ref_name}} item.localised_description = {'?', {'equipment-description.' .. source.ref_name}, {'description.' .. source.ref_name}} data:extend({item}) end -- item function main.EI(source, tier) local item = table.deepcopy(data.raw.item[source.ref_name]) item.name = (source.category == 'equipment' and (source.name .. '-mk' .. tier .. '-equipment')) or (source.name .. ((tier > 1 and '-' .. tier) or '')) item[(source.category == 'equipment' and 'place_as_equipment_result') or 'place_result'] = item.name if item.icons and item.icons[1] then item.icons[1].tint = items['tint'][tier] elseif item.icon then item.icons = {{icon = item.icon, tint = items['tint'][tier]}} item.icon = nil if item.icon_size then item.icons[1].icon_size = item.icon_size item.icon_size = nil end end item.order = item.order .. tier item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'equipment-name.' .. source.ref_name}, {'item-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'equipment-name.' .. source.ref_name}, {'item-name.' .. source.ref_name}, {'name.' .. source.ref_name}} item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'equipment-description.' .. source.ref_name}, {'item-description.' .. source.ref_name}, {'description.' .. source.ref_name}} data:extend({item}) end -- recipe function main.ER(source, tier) local icons = {{icon = data.raw.item[source.ref_name].icon, tint = items['tint'][tier]}} local result_name = source.name .. ((source.category == 'equipment' and ('-mk' .. tier .. '-equipment')) or ('-' .. tier)) local ingredients = {} local ingredient_name if source.category == 'equipment' then ingredient_name = (tier == source.min and source.ref_name) or (source.name .. '-mk' .. (tier - 1) .. '-equipment') else ingredient_name = (tier > source.min and (source.name .. '-' .. (tier - 1))) or source.ref_name end if source.tech == 'compound-energy' then if source.type == 'solar-panel' or source.type == 'accumulator' then table.insert(ingredients, {type = 'item', name = ingredient_name, amount = tonumber(settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value) or 4}) else if tier > source.min then table.insert(ingredients, {type = 'item', name = ingredient_name, amount = 1}) table.insert(ingredients, {type = 'item', name = source.ref_name, amount = 1}) else table.insert(ingredients, {type = 'item', name = source.ref_name, amount = 2}) end end else table.insert(ingredients, {type = 'item', name = ingredient_name, amount = 2}) end data:extend({{ type = 'recipe', name = result_name, icons = icons, energy_required = 2, enabled = false, ingredients = ingredients, results = {{type = 'item', name = result_name, amount = 1}}, main_product = result_name, localised_name = {'?', data.raw[source.type][result_name].localised_name, ''}, localised_description = {'?', data.raw[source.type][result_name].localised_description, ''} }}) end -- technology function main.ET(source, tier) if (source.tech == 'compound-energy') then table.insert(data.raw.technology['compound-energy-' .. (tier - 1)].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier}) elseif data.raw.technology[source.tech] then local recipe_name = (source.category == 'equipment' and (source.name .. '-mk' .. tier .. '-equipment')) or (source.name .. '-' .. tier) table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=recipe_name}) if source.type == 'ammo-turret' or source.type == 'fluid-turret' then for i=1, #items['research_modifier'][source.type], 1 do for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier}) end end end end end end end -- fast replace group function main.EL(source) if not data.raw[source.type][source.ref_name].fast_replaceable_group then data.raw[source.type][source.ref_name].fast_replaceable_group = source.ref_name end if source.max > 2 then data.raw[source.type][source.name .. '-' .. 2].fast_replaceable_group = data.raw[source.type][source.ref_name].fast_replaceable_group end if source.max > source.min then for j=source.min + 1, source.max do data.raw[source.type][source.name .. '-' .. j].fast_replaceable_group = data.raw[source.type][source.name .. '-' .. (j - 1)].fast_replaceable_group end end end -- entity category function main.EEEC(source, tier) local item_name = source.name .. '-' .. tier if not (data.raw[source.type][source.ref_name] and data.raw[source.type][item_name]) then return end if data.raw[source.type][source.ref_name].crafting_categories and data.raw[source.type][item_name].crafting_categories then data.raw[source.type][item_name].crafting_categories = {table.unpack(data.raw[source.type][source.ref_name].crafting_categories)} end if data.raw[source.type][source.ref_name].resource_categories and data.raw[source.type][item_name].resource_categories then data.raw[source.type][item_name].resource_categories = {table.unpack(data.raw[source.type][source.ref_name].resource_categories)} end data.raw[source.type][item_name].fuel_categories = (data.raw[source.type][source.ref_name].fuel_categories and table.deepcopy(data.raw[source.type][source.ref_name].fuel_categories)) or nil data.raw[source.type][item_name].allowed_effects = (data.raw[source.type][source.ref_name].allowed_effects and table.deepcopy(data.raw[source.type][source.ref_name].allowed_effects)) or nil end return main