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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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@@ -137,6 +137,24 @@ local function entity_build(event)
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return
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end
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if event.entity.type == 'cargo-landing-pad' and prototypes.entity['proxy-cargo-landing-pad'] then
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local ec = game.surfaces[1].find_entities_filtered{type='cargo-landing-pad'}
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local ec_count = #ec
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if ec_count <= 1 then
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return
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end
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local e = event.entity
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event.entity.destroy()
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local p = event.entity.surface.create_entity{name = 'proxy-cargo-landing-pad', position = {e.position.x, e.position.y}, force = 'neutral', quality = e.quality.name}
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p.proxy_target_entity = e
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p.proxy_target_inventory = defines.inventory.cargo_landing_pad_main
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return
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end
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if event.entity.type == 'infinity-container' and event.entity.name == 'trash-chest' then
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event.entity.remove_unfiltered_items = true
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@@ -178,15 +196,10 @@ local function storage_init()
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if not storage.phi_cl.loop then
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storage.phi_cl.loop = {
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cargo_landing_pad_storage = false,
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combinator = false
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}
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end
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if not storage.phi_cl.cargo_landing_pad_storage then
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storage.phi_cl.cargo_landing_pad_storage = {}
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end
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if not storage.phi_cl.combinator then
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storage.phi_cl.combinator = {
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research_set_combinator_count = 0,
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@@ -196,7 +209,6 @@ local function storage_init()
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}
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end
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storage.phi_cl.loop.cargo_landing_pad_storage = (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value == 'VP')
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storage.phi_cl.loop.combinator = (settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= ''))
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end
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@@ -287,52 +299,6 @@ if settings.startup['PHI-CT'].value then
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end
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script.on_nth_tick(1800, function(_)
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if storage.phi_cl.loop.cargo_landing_pad_storage then
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local ec = game.surfaces[1].find_entities_filtered{type='cargo-landing-pad'}
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local ec_count = #ec
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if ec_count <= 1 then
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return
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end
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local inv = ec[1].get_inventory(defines.inventory.cargo_landing_pad_main)
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if inv then
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local item = inv.get_contents()
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for _, v in pairs(item) do
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if storage.phi_cl.cargo_landing_pad_storage[v.name] and (storage.phi_cl.cargo_landing_pad_storage[v.name].quality == v.quality) then
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storage.phi_cl.cargo_landing_pad_storage[v.name][v.quality] = storage.phi_cl.cargo_landing_pad_storage[v.name][v.quality] + v.count
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else
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storage.phi_cl.cargo_landing_pad_storage[v.name] = {[v.quality] = v.count}
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end
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end
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inv.clear()
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end
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for _, e in pairs(ec) do
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local inventory = e.get_inventory(defines.inventory.chest)
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local inventory_request_sections = e.get_logistic_sections().sections
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if inventory then
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for i = 1, #inventory_request_sections do
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for _, v in pairs(inventory_request_sections[i].filters) do
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if v.value and v.value.quality then
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local request_amount = math.min(v.min - inventory.get_item_count(v.value.name), storage.phi_cl.cargo_landing_pad_storage[v.value.name][v.value.quality])
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if request_amount > 0 and inventory.can_insert{name = v.value.name, count = request_amount, quality = v.value.quality} then
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storage.phi_cl.cargo_landing_pad_storage[v.value.name][v.value.quality] = storage.phi_cl.cargo_landing_pad_storage[v.value.name][v.value.quality] - request_amount
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inventory.insert{name = v.value.name, count = request_amount, quality = v.value.quality}
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end
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end
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end
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end
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end
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end
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end
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if storage.phi_cl.loop.combinator then
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storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 100)
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