From b6c5b98b5a1e7d3aa9a468ecc39d43363eaae35c Mon Sep 17 00:00:00 2001 From: PHIDIAS Date: Thu, 28 Aug 2025 18:22:29 +0900 Subject: [PATCH] . --- PHI-CL/control.lua | 70 ++++++++++++---------------------------------- 1 file changed, 18 insertions(+), 52 deletions(-) diff --git a/PHI-CL/control.lua b/PHI-CL/control.lua index 47704c3..d428ab4 100644 --- a/PHI-CL/control.lua +++ b/PHI-CL/control.lua @@ -137,6 +137,24 @@ local function entity_build(event) return end + if event.entity.type == 'cargo-landing-pad' and prototypes.entity['proxy-cargo-landing-pad'] then + local ec = game.surfaces[1].find_entities_filtered{type='cargo-landing-pad'} + local ec_count = #ec + + if ec_count <= 1 then + return + end + + local e = event.entity + event.entity.destroy() + + local p = event.entity.surface.create_entity{name = 'proxy-cargo-landing-pad', position = {e.position.x, e.position.y}, force = 'neutral', quality = e.quality.name} + p.proxy_target_entity = e + p.proxy_target_inventory = defines.inventory.cargo_landing_pad_main + + return + end + if event.entity.type == 'infinity-container' and event.entity.name == 'trash-chest' then event.entity.remove_unfiltered_items = true @@ -178,15 +196,10 @@ local function storage_init() if not storage.phi_cl.loop then storage.phi_cl.loop = { - cargo_landing_pad_storage = false, combinator = false } end - if not storage.phi_cl.cargo_landing_pad_storage then - storage.phi_cl.cargo_landing_pad_storage = {} - end - if not storage.phi_cl.combinator then storage.phi_cl.combinator = { research_set_combinator_count = 0, @@ -196,7 +209,6 @@ local function storage_init() } end - storage.phi_cl.loop.cargo_landing_pad_storage = (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value == 'VP') storage.phi_cl.loop.combinator = (settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '')) end @@ -287,52 +299,6 @@ if settings.startup['PHI-CT'].value then end script.on_nth_tick(1800, function(_) - if storage.phi_cl.loop.cargo_landing_pad_storage then - local ec = game.surfaces[1].find_entities_filtered{type='cargo-landing-pad'} - local ec_count = #ec - - if ec_count <= 1 then - return - end - - local inv = ec[1].get_inventory(defines.inventory.cargo_landing_pad_main) - - if inv then - local item = inv.get_contents() - - for _, v in pairs(item) do - if storage.phi_cl.cargo_landing_pad_storage[v.name] and (storage.phi_cl.cargo_landing_pad_storage[v.name].quality == v.quality) then - storage.phi_cl.cargo_landing_pad_storage[v.name][v.quality] = storage.phi_cl.cargo_landing_pad_storage[v.name][v.quality] + v.count - - else - storage.phi_cl.cargo_landing_pad_storage[v.name] = {[v.quality] = v.count} - end - end - - inv.clear() - end - - for _, e in pairs(ec) do - local inventory = e.get_inventory(defines.inventory.chest) - local inventory_request_sections = e.get_logistic_sections().sections - - if inventory then - for i = 1, #inventory_request_sections do - for _, v in pairs(inventory_request_sections[i].filters) do - if v.value and v.value.quality then - local request_amount = math.min(v.min - inventory.get_item_count(v.value.name), storage.phi_cl.cargo_landing_pad_storage[v.value.name][v.value.quality]) - - if request_amount > 0 and inventory.can_insert{name = v.value.name, count = request_amount, quality = v.value.quality} then - storage.phi_cl.cargo_landing_pad_storage[v.value.name][v.value.quality] = storage.phi_cl.cargo_landing_pad_storage[v.value.name][v.value.quality] - request_amount - inventory.insert{name = v.value.name, count = request_amount, quality = v.value.quality} - end - end - end - end - end - end - end - if storage.phi_cl.loop.combinator then storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 100)