This commit is contained in:
2024-06-17 03:15:35 +09:00
parent e05f5174da
commit 7cbfef04f4
20 changed files with 1312 additions and 72 deletions

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@@ -58,6 +58,19 @@ local items = {
'se-space-mechanical-laboratory'
}
},
['PHI-EQ'] = {
type = 'enabled',
effect = {
'solar-panel-equipment',
'battery-equipment',
'fusion-reactor-equipment',
'energy-shield-equipment',
'personal-laser-defense-equipment',
'personal-roboport-equipment',
'night-vision-equipment',
'exoskeleton-equipment'
}
},
['PHI-EN-SOLAR-TIER'] = {
type = 'max',
effect = {
@@ -179,6 +192,54 @@ local items = {
effect = {
'radar'
}
},
['PHI-EQ-SOLAR-TIER'] = {
type = 'max',
effect = {
'solar-panel'
}
},
['PHI-EQ-BATTERY-TIER'] = {
type = 'max',
effect = {
'battery'
}
},
['PHI-EQ-REACTOR-TIER'] = {
type = 'max',
effect = {
'fusion-reactor'
}
},
['PHI-EQ-LASER-TIER'] = {
type = 'max',
effect = {
'personal-laser-defense'
}
},
['PHI-EQ-ROBOPORT-TIER'] = {
type = 'max',
effect = {
'personal-roboport'
}
},
['PHI-EQ-SHIELD-TIER'] = {
type = 'max',
effect = {
'energy-shield'
}
},
['PHI-EQ-NIGHT-TIER'] = {
type = 'max',
effect = {
'night-vision'
}
},
['PHI-EQ-EXO-TIER'] = {
type = 'max',
effect = {
'exoskeleton'
}
}
},
['research_modifier'] = {
@@ -428,6 +489,96 @@ local items = {
min = 2,
max = 3
}
},
['equipment'] = {
['solar-panel-equipment'] = {
enabled = true,
type = 'solar-panel-equipment',
name = 'solar-panel',
ref_name = 'solar-panel-equipment',
tech = 'solar-panel-equipment',
min = 2,
max = 8,
base = 30,
graphics_name = 'solar-panel-equipment'
},
['fusion-reactor-equipment'] = {
enabled = true,
type = 'generator-equipment',
name = 'fusion-reactor',
ref_name = 'fusion-reactor-equipment',
tech = 'fusion-reactor-equipment',
min = 2,
max = 8,
base = 750,
graphics_name = 'fusion-reactor-equipment'
},
['battery-equipment'] = {
enabled = true,
type = 'battery-equipment',
name = 'battery',
ref_name = 'battery-mk2-equipment',
tech = 'battery-mk2-equipment',
min = 3,
max = 8,
base = 100,
graphics_name = 'battery-mk2-equipment'
},
['personal-laser-defense-equipment'] = {
enabled = true,
type = 'active-defense-equipment',
name = 'personal-laser-defense',
ref_name = 'personal-laser-defense-equipment',
tech = 'personal-laser-defense-equipment',
min = 2,
max = 8,
base = 3,
graphics_name = 'personal-laser-defense-equipment'
},
['energy-shield-equipment'] = {
enabled = true,
type = 'energy-shield-equipment',
name = 'energy-shield',
ref_name = 'energy-shield-mk2-equipment',
tech = 'energy-shield-mk2-equipment',
min = 3,
max = 8,
base = 150,
graphics_name = 'energy-shield-mk2-equipment'
},
['personal-roboport-equipment'] = {
enabled = true,
type = 'roboport-equipment',
name = 'personal-roboport',
ref_name = 'personal-roboport-mk2-equipment',
tech = 'personal-roboport-mk2-equipment',
min = 3,
max = 8,
base = 0.5,
graphics_name = 'personal-roboport-mk2-equipment'
},
['night-vision-equipment'] = {
enabled = true,
type = 'night-vision-equipment',
name = 'night-vision',
ref_name = 'night-vision-equipment',
tech = 'night-vision-equipment',
min = 2,
max = 2,
base = 1,
graphics_name = 'night-vision-equipment'
},
['exoskeleton-equipment'] = {
enabled = true,
type = 'movement-bonus-equipment',
name = 'exoskeleton',
ref_name = 'exoskeleton-equipment',
tech = 'exoskeleton-equipment',
min = 2,
max = 2,
base = 0.6,
graphics_name = 'exoskeleton-equipment'
}
}
}
@@ -825,6 +976,24 @@ if mods ~= nil then
min = 2,
max = 3
}
items['equipment']['solar-panel'].base = 30
items['equipment']['fusion-reactor'].tech = 'se-rtg-equipment'
items['equipment']['fusion-reactor'].base_name = 'se-rtg'
items['equipment']['fusion-reactor'].base = 400
items['equipment']['battery'].tech = 'battery-equipment'
items['equipment']['battery'].min = 2
items['equipment']['battery'].base = 100
items['equipment']['energy-shield'].tech = 'energy-shield-equipment'
items['equipment']['energy-shield'].min = 2
items['equipment']['energy-shield'].base = 200
items['equipment']['personal-roboport'].tech = 'personal-roboport-equipment'
items['equipment']['personal-roboport'].min = 2
items['equipment']['personal-roboport'].base = 0.5
end
end

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@@ -1,7 +1,8 @@
local items = require 'config'
local file_stage = 2
-- entity
local function EE(source, tier)
local function EEE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-' .. tier
@@ -62,6 +63,22 @@ local function EE(source, tier)
elseif (source.type == 'mining-drill') then
item.mining_speed = item.mining_speed * (2 ^ (tier - source.min + 1))
elseif source.type == 'electric-turret' then
item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
item.glow_light_intensity = 1
item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - source.min + 1))
-- item.attack_parameters.ammo_type.energy_consumption = 800 * (2 ^ (tier - source.min + 1)) .. 'kJ'
item.energy_source.input_flow_limit = 9600 * (2 ^ (tier - source.min + 1)) .. 'kW'
item.energy_source.buffer_capacity = 12816 * (2 ^ (tier - source.min + 1)) .. 'kJ'
elseif source.type == 'fluid-turret' then
item.prepare_range = 35 + (2 * (tier - source.min + 1))
elseif source.type == 'radar' then
item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
item.energy_usage = 300 * (1 + (0.5 * (tier - source.min + 1))) .. 'kW'
else
if item.crafting_speed then
item.crafting_speed = item.crafting_speed * (2 ^ (tier - source.min + 1))
@@ -72,6 +89,12 @@ local function EE(source, tier)
end
end
if source.type == 'electric-turret' or source.type == 'ammo-turret' or source.type == 'fluid-turret' then
item.attack_parameters.damage_modifier = (2 ^ (tier - source.min + 1))
item.attack_parameters.range = source.range + (2 * (tier - source.min + 1))
item.call_for_help_radius = 40 + (2 * (tier - source.min + 1))
end
if item.fluid_boxes then
for k, _ in pairs(item.fluid_boxes) do
if (item.fluid_boxes[k] and (not item.fluid_boxes[k])) then
@@ -103,15 +126,101 @@ local function EE(source, tier)
data:extend({item})
end
-- equipment
local function EEQ(source, tier)
local item = {}
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source.name == 'solar-panel') then
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.name == 'battery') then
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - source.min + 1))) .. 'MJ'}
elseif (source.type == 'fusion-reactor') then
w = 4
h = 4
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.type == 'personal-laser-defense') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - source.min + 1))) .. 'kJ'}
-- item['source_direction_count'] = 64
-- item['source_offset'] = {0, -3.423489 / 4}
item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - source.min + 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['automatic'] = true
elseif (source.type == 'energy-shield') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - source.min + 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'}
item['max_shield_value'] = (source.base * (2 ^ (tier - 2)))
item['energy_per_shield'] = '80kJ'
elseif (source.type == 'personal-roboport') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - source.min + 1))) .. 'MJ'}
item['robot_limit'] = 50
item['construction_radius'] = 32
item['spawn_and_station_height'] = 0.4
item['spawn_and_station_shadow_height_offset'] = 0.5
item['charge_approach_distance'] = 2.6
item['robots_shrink_when_entering_and_exiting'] = true
item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item['stationing_offset'] = {0, -0.6}
item['charging_station_shift'] = {0, 0.5}
item['charging_station_count'] = 16
item['charging_energy'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'MW'
item['charging_distance'] = 1.6
item['charging_threshold_distance'] = 5
elseif (source.type == 'night-vision') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '1MJ'}
item['energy_input'] = '20kW'
item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
item['darkness_to_turn_on'] = source.base
item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
elseif (source.type == 'exoskeleton') then
w = 2
h = 4
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
item['energy_consumption'] = '400kW'
item['movement_bonus'] = source.base
end
item['shape'] = {width = w, height = h, type = 'full'}
item['sprite'] = {filename = '__base__/graphics/equipment/' .. source.graphics_name .. '.png', width = w * 32, height = h * 32, priority = 'medium', hr_version = {filename = '__base__/graphics/equipment/hr-' .. source.graphics_name .. '.png', width = w * 64, height = h * 64, priority = 'medium', scale = 0.5}}
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
if string.find(source.type, '-equipment') then
item.name = source.name .. '-mk' .. tier .. '-equipment'
item.placed_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment'
-- item.subgroup = 'energy'
-- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
else
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
-- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
end
item.order = item.order .. tier
data:extend({item})
@@ -119,10 +228,27 @@ end
-- recipe
local function ER(source, tier)
local new_name = source.name
local ingredient_name = source.name
local result_name = source.name
if tier > 2 then
ingredient_name = ingredient_name .. '-' .. (tier - 1)
if string.find(source.type, '-equipment') then
if (tier == 1) then
ingredient_name = ingredient_name .. '-equipment'
else
ingredient_name = ingredient_name .. '-mk' .. (tier - 1) .. '-equipment'
end
new_name = ingredient_name .. '-mk' .. tier .. '-equipment'
result_name = ingredient_name .. '-mk' .. tier .. '-equipment'
else
if tier > 2 then
ingredient_name = ingredient_name .. '-' .. (tier - 1)
end
new_name = ingredient_name .. '-' .. tier
result_name = ingredient_name .. '-' .. tier
end
local ingredient_amount = 2
@@ -134,21 +260,21 @@ local function ER(source, tier)
if ((source.type == 'boiler') or (source.type == 'steam-engine') or (source.type == 'nuclear-reactor') or (source.type == 'heat-pipe') or (source.type == 'heat-exchanger') or (source.type == 'steam-turbine')) and (tier > 2) then
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
name = new_name ,
energy_required = 2,
enabled = false,
ingredients = {{ingredient_name, 1}, {source.name, 1}},
result = source.name .. '-' .. tier,
result = result_name,
}})
else
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
name = new_name,
energy_required = 2,
enabled = false,
ingredients = {{ingredient_name, ingredient_amount}},
result = source.name .. '-' .. tier,
result = result_name,
}})
end
end
@@ -194,7 +320,24 @@ local function ET(source, tier)
end
elseif data.raw.technology[source.tech] then
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
if string.find(source.type, '-equipment') then
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-mk' .. tier .. '-equipment'})
else
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #items['research_modifier'][source.type], 1 do
for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier})
end
end
end
end
end
end
end
end
@@ -215,23 +358,26 @@ local function EL(source)
end
end
for k, v in pairs(items['setting']) do
for k2=1, #v.effect do
if items[v.effect[k2]] ~= nil then
if settings.startup[k].value < items[v.effect[k2]].min then
items[v.effect[k2]].enabled = false
for _, v in pairs(items['item']) do
if v.enabled then
if v.stage == file_stage then
for j=v.min, v.max, 1 do
EEE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
items[v.effect[k2]][v.type] = settings.startup[k].value
EL(v)
end
end
end
for _, v in pairs(items['item']) do
for _, v in pairs(items['equipment']) do
if v.enabled then
if v.stage == 2 then
if v.stage == file_stage then
for j=v.min, v.max, 1 do
EE(v, j)
EEQ(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
@@ -268,3 +414,55 @@ if settings.startup['PHI-XW-WATER'].value > 0 then
data.raw['offshore-pump']['seafloor-pump'].max_health = 400
end
end
if settings.startup['PHI-EQ-ARMOR'].value then
data:extend({
{
type = 'equipment-grid',
name = 'equipment-grid-14x14',
width = 14,
height = 14,
equipment_categories = {'armor'}
},
{
type = 'armor',
name = 'power-armor-mk3',
icon = '__base__/graphics/icons/power-armor-mk2.png',
icon_size = 64, icon_mipmaps = 4,
resistances = {{type = 'physical', decrease = 20, percent = 50}, {type = 'acid', decrease = 20, percent = 80},
{type = 'explosion', decrease = 70, percent = 60}, {type = 'fire', decrease = 20, percent = 80},
{type = 'laser', decrease = 20, percent = 50}, {type = 'electric', decrease = 20, percent = 50},
{type = 'impact', decrease = 20, percent = 50}, {type = 'poison', decrease = 20, percent = 50}},
subgroup = 'armor',
order = 'eb[power-armor-mk3]',
stack_size = 1,
infinite = true,
equipment_grid = 'equipment-grid-14x14',
inventory_size_bonus = 40,
open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1},
close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1}
}
})
data:extend({{
type = 'recipe',
name = 'power-armor-mk3',
energy_required = 5,
enabled = 'false',
ingredients = {{'power-armor-mk2', 2}},
result = 'power-armor-mk3'
}})
for _, animation in ipairs(data.raw['character']['character']['animations']) do
if animation.armors then
for _, armor in ipairs(animation.armors) do
if armor == 'power-armor-mk2' then
animation.armors[#animation.armors + 1] = 'power-armor-mk3'
break
end
end
end
end
table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'})
end

View File

@@ -1,9 +1,10 @@
local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'}
-- local graphics_location = '__PHI-EN__/graphics/'
local items = require 'config'
local file_stage = 1
-- entity
local function EE(source, tier)
local function EEE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-' .. tier
@@ -127,15 +128,101 @@ local function EE(source, tier)
data:extend({item})
end
-- equipment
local function EEQ(source, tier)
local item = {}
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source.name == 'solar-panel') then
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.name == 'battery') then
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - source.min + 1))) .. 'MJ'}
elseif (source.type == 'fusion-reactor') then
w = 4
h = 4
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.type == 'personal-laser-defense') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - source.min + 1))) .. 'kJ'}
-- item['source_direction_count'] = 64
-- item['source_offset'] = {0, -3.423489 / 4}
item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - source.min + 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['automatic'] = true
elseif (source.type == 'energy-shield') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - source.min + 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'}
item['max_shield_value'] = (source.base * (2 ^ (tier - 2)))
item['energy_per_shield'] = '80kJ'
elseif (source.type == 'personal-roboport') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - source.min + 1))) .. 'MJ'}
item['robot_limit'] = 50
item['construction_radius'] = 32
item['spawn_and_station_height'] = 0.4
item['spawn_and_station_shadow_height_offset'] = 0.5
item['charge_approach_distance'] = 2.6
item['robots_shrink_when_entering_and_exiting'] = true
item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item['stationing_offset'] = {0, -0.6}
item['charging_station_shift'] = {0, 0.5}
item['charging_station_count'] = 16
item['charging_energy'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'MW'
item['charging_distance'] = 1.6
item['charging_threshold_distance'] = 5
elseif (source.type == 'night-vision') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '1MJ'}
item['energy_input'] = '20kW'
item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
item['darkness_to_turn_on'] = source.base
item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
elseif (source.type == 'exoskeleton') then
w = 2
h = 4
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
item['energy_consumption'] = '400kW'
item['movement_bonus'] = source.base
end
item['shape'] = {width = w, height = h, type = 'full'}
item['sprite'] = {filename = '__base__/graphics/equipment/' .. source.graphics_name .. '.png', width = w * 32, height = h * 32, priority = 'medium', hr_version = {filename = '__base__/graphics/equipment/hr-' .. source.graphics_name .. '.png', width = w * 64, height = h * 64, priority = 'medium', scale = 0.5}}
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
if string.find(source.type, '-equipment') then
item.name = source.name .. '-mk' .. tier .. '-equipment'
item.placed_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment'
-- item.subgroup = 'energy'
-- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
else
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
-- item.icons = {{icon = graphics_location .. source.name .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
end
item.order = item.order .. tier
data:extend({item})
@@ -143,10 +230,27 @@ end
-- recipe
local function ER(source, tier)
local new_name = source.name
local ingredient_name = source.name
local result_name = source.name
if tier > 2 then
ingredient_name = ingredient_name .. '-' .. (tier - 1)
if string.find(source.type, '-equipment') then
if (tier == 1) then
ingredient_name = ingredient_name .. '-equipment'
else
ingredient_name = ingredient_name .. '-mk' .. (tier - 1) .. '-equipment'
end
new_name = ingredient_name .. '-mk' .. tier .. '-equipment'
result_name = ingredient_name .. '-mk' .. tier .. '-equipment'
else
if tier > 2 then
ingredient_name = ingredient_name .. '-' .. (tier - 1)
end
new_name = ingredient_name .. '-' .. tier
result_name = ingredient_name .. '-' .. tier
end
local ingredient_amount = 2
@@ -158,21 +262,21 @@ local function ER(source, tier)
if ((source.type == 'boiler') or (source.type == 'steam-engine') or (source.type == 'nuclear-reactor') or (source.type == 'heat-pipe') or (source.type == 'heat-exchanger') or (source.type == 'steam-turbine')) and (tier > 2) then
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
name = new_name ,
energy_required = 2,
enabled = false,
ingredients = {{ingredient_name, 1}, {source.name, 1}},
result = source.name .. '-' .. tier,
result = result_name,
}})
else
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
name = new_name,
energy_required = 2,
enabled = false,
ingredients = {{ingredient_name, ingredient_amount}},
result = source.name .. '-' .. tier,
result = result_name,
}})
end
end
@@ -218,14 +322,19 @@ local function ET(source, tier)
end
elseif data.raw.technology[source.tech] then
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
if string.find(source.type, '-equipment') then
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-mk' .. tier .. '-equipment'})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #items['research_modifier'][source.type], 1 do
for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier})
else
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #items['research_modifier'][source.type], 1 do
for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier})
end
end
end
end
@@ -265,9 +374,24 @@ end
for _, v in pairs(items['item']) do
if v.enabled then
if v.stage == 1 then
if v.stage == file_stage then
for j=v.min, v.max, 1 do
EE(v, j)
EEE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
EL(v)
end
end
end
for _, v in pairs(items['equipment']) do
if v.enabled then
if v.stage == file_stage then
for j=v.min, v.max, 1 do
EEQ(v, j)
EI(v, j)
ER(v, j)
ET(v, j)

View File

@@ -7,7 +7,7 @@
"author": "PHIDIAS0303",
"contributers": "",
"homepage": "",
"description": "Additional compound entities and items.\nIncluding power item like solar panel, accumulator.",
"description": "Additional compound entities and items\nPower item like solar panel, accumulator\nWeapon like laser turret\nPersonal Equipment like fusion reactor\nRecipe scaling\nWater pump placement anywhere",
"dependencies": [
"base >= 1.1.0",
"? aai-industry >= 0.5.0",

View File

@@ -180,6 +180,106 @@ flamethrower-turret-3=Flamethrower turret 3
radar-2=Radar 2
radar-3=Radar 3
solar-panel-mk2-equipment=Portable Solar Panel MK2
solar-panel-mk3-equipment=Portable Solar Panel MK3
solar-panel-mk4-equipment=Portable Solar Panel MK4
solar-panel-mk5-equipment=Portable Solar Panel MK5
solar-panel-mk6-equipment=Portable Solar Panel MK6
solar-panel-mk7-equipment=Portable Solar Panel MK7
solar-panel-mk8-equipment=Portable Solar Panel MK8
battery-mk3-equipment=Personal Battery MK3
battery-mk4-equipment=Personal Battery MK4
battery-mk5-equipment=Personal Battery MK5
battery-mk6-equipment=Personal Battery MK6
battery-mk7-equipment=Personal Battery MK7
battery-mk8-equipment=Personal Battery MK8
fusion-reactor-mk2-equipment=Portable Fusion Reactor MK2
fusion-reactor-mk3-equipment=Portable Fusion Reactor MK3
fusion-reactor-mk4-equipment=Portable Fusion Reactor MK4
fusion-reactor-mk5-equipment=Portable Fusion Reactor MK5
fusion-reactor-mk6-equipment=Portable Fusion Reactor MK6
fusion-reactor-mk7-equipment=Portable Fusion Reactor MK7
fusion-reactor-mk8-equipment=Portable Fusion Reactor MK8
energy-shield-mk3-equipment=Energy Shield MK3
energy-shield-mk4-equipment=Energy Shield MK4
energy-shield-mk5-equipment=Energy Shield MK5
energy-shield-mk6-equipment=Energy Shield MK6
energy-shield-mk7-equipment=Energy Shield MK7
energy-shield-mk8-equipment=Energy Shield MK8
personal-laser-defense-mk2-equipment=Personal Laser Defense MK2
personal-laser-defense-mk3-equipment=Personal Laser Defense MK3
personal-laser-defense-mk4-equipment=Personal Laser Defense MK4
personal-laser-defense-mk5-equipment=Personal Laser Defense MK5
personal-laser-defense-mk6-equipment=Personal Laser Defense MK6
personal-laser-defense-mk7-equipment=Personal Laser Defense MK7
personal-laser-defense-mk8-equipment=Personal Laser Defense MK8
personal-roboport-mk3-equipment=Personal Roboport MK3
personal-roboport-mk4-equipment=Personal Roboport MK4
personal-roboport-mk5-equipment=Personal Roboport MK5
personal-roboport-mk6-equipment=Personal Roboport MK6
personal-roboport-mk7-equipment=Personal Roboport MK7
personal-roboport-mk8-equipment=Personal Roboport MK8
night-vision-mk2-equipment=Nightvision Equipment MK2
exoskeleton-mk2-equipment=Exoskeleton MK2
power-armor-mk3=Power Armor MK3
[item-description]
solar-panel-mk2-equipment=Provides power for equipment modules.
solar-panel-mk3-equipment=Provides power for equipment modules.
solar-panel-mk4-equipment=Provides power for equipment modules.
solar-panel-mk5-equipment=Provides power for equipment modules.
solar-panel-mk6-equipment=Provides power for equipment modules.
solar-panel-mk7-equipment=Provides power for equipment modules.
solar-panel-mk8-equipment=Provides power for equipment modules.
battery-mk3-equipment=Stores electric energy for equipment modules.
battery-mk4-equipment=Stores electric energy for equipment modules.
battery-mk5-equipment=Stores electric energy for equipment modules.
battery-mk6-equipment=Stores electric energy for equipment modules.
battery-mk7-equipment=Stores electric energy for equipment modules.
battery-mk8-equipment=Stores electric energy for equipment modules.
fusion-reactor-mk2-equipment=Provides power for equipment modules.
fusion-reactor-mk3-equipment=Provides power for equipment modules.
fusion-reactor-mk4-equipment=Provides power for equipment modules.
fusion-reactor-mk5-equipment=Provides power for equipment modules.
fusion-reactor-mk6-equipment=Provides power for equipment modules.
fusion-reactor-mk7-equipment=Provides power for equipment modules.
fusion-reactor-mk8-equipment=Provides power for equipment modules.
energy-shield-mk3-equipment=Provides an energy shield to protect the character.
energy-shield-mk4-equipment=Provides an energy shield to protect the character.
energy-shield-mk5-equipment=Provides an energy shield to protect the character.
energy-shield-mk6-equipment=Provides an energy shield to protect the character.
energy-shield-mk7-equipment=Provides an energy shield to protect the character.
energy-shield-mk8-equipment=Provides an energy shield to protect the character.
personal-laser-defense-mk2-equipment=Inserted into armor to automatically fire at nearby enemies.
personal-laser-defense-mk3-equipment=Inserted into armor to automatically fire at nearby enemies.
personal-laser-defense-mk4-equipment=Inserted into armor to automatically fire at nearby enemies.
personal-laser-defense-mk5-equipment=Inserted into armor to automatically fire at nearby enemies.
personal-laser-defense-mk6-equipment=Inserted into armor to automatically fire at nearby enemies.
personal-laser-defense-mk7-equipment=Inserted into armor to automatically fire at nearby enemies.
personal-laser-defense-mk8-equipment=Inserted into armor to automatically fire at nearby enemies.
personal-roboport-mk3-equipment=Inserted into armor to allow many construction robots to work from your inventory.
personal-roboport-mk4-equipment=Inserted into armor to allow many construction robots to work from your inventory.
personal-roboport-mk5-equipment=Inserted into armor to allow many construction robots to work from your inventory.
personal-roboport-mk6-equipment=Inserted into armor to allow many construction robots to work from your inventory.
personal-roboport-mk7-equipment=Inserted into armor to allow many construction robots to work from your inventory.
personal-roboport-mk8-equipment=Inserted into armor to allow many construction robots to work from your inventory.
night-vision-mk2-equipment=Allows you to see more clearly in darkness.
exoskeleton-mk2-equipment=Inserted into armor to increase movement speed. You can equip multiple exoskeletons at once.
power-armor-mk3=Armor with a huge equipment grid and inventory size bonus.
[entity-name]
accumulator-2=Accumulator 2
accumulator-3=Accumulator 3
@@ -539,6 +639,56 @@ flamethrower-turret-3=Fires a stream of burning liquid at enemies.
radar-2=Scans the nearby sectors, and actively reveals an area around it.
radar-3=Scans the nearby sectors, and actively reveals an area around it.
[equipment-name]
solar-panel-mk2-equipment=Portable Solar Panel MK2
solar-panel-mk3-equipment=Portable Solar Panel MK3
solar-panel-mk4-equipment=Portable Solar Panel MK4
solar-panel-mk5-equipment=Portable Solar Panel MK5
solar-panel-mk6-equipment=Portable Solar Panel MK6
solar-panel-mk7-equipment=Portable Solar Panel MK7
solar-panel-mk8-equipment=Portable Solar Panel MK8
battery-mk3-equipment=Personal Battery MK3
battery-mk4-equipment=Personal Battery MK4
battery-mk5-equipment=Personal Battery MK5
battery-mk6-equipment=Personal Battery MK6
battery-mk7-equipment=Personal Battery MK7
battery-mk8-equipment=Personal Battery MK8
fusion-reactor-mk2-equipment=Portable Fusion Reactor MK2
fusion-reactor-mk3-equipment=Portable Fusion Reactor MK3
fusion-reactor-mk4-equipment=Portable Fusion Reactor MK4
fusion-reactor-mk5-equipment=Portable Fusion Reactor MK5
fusion-reactor-mk6-equipment=Portable Fusion Reactor MK6
fusion-reactor-mk7-equipment=Portable Fusion Reactor MK7
fusion-reactor-mk8-equipment=Portable Fusion Reactor MK8
energy-shield-mk3-equipment=Energy Shield MK3
energy-shield-mk4-equipment=Energy Shield MK4
energy-shield-mk5-equipment=Energy Shield MK5
energy-shield-mk6-equipment=Energy Shield MK6
energy-shield-mk7-equipment=Energy Shield MK7
energy-shield-mk8-equipment=Energy Shield MK8
personal-laser-defense-mk2-equipment=Personal Laser Defense MK2
personal-laser-defense-mk3-equipment=Personal Laser Defense MK3
personal-laser-defense-mk4-equipment=Personal Laser Defense MK4
personal-laser-defense-mk5-equipment=Personal Laser Defense MK5
personal-laser-defense-mk6-equipment=Personal Laser Defense MK6
personal-laser-defense-mk7-equipment=Personal Laser Defense MK7
personal-laser-defense-mk8-equipment=Personal Laser Defense MK8
personal-roboport-mk3-equipment=Personal Roboport MK3
personal-roboport-mk4-equipment=Personal Roboport MK4
personal-roboport-mk5-equipment=Personal Roboport MK5
personal-roboport-mk6-equipment=Personal Roboport MK6
personal-roboport-mk7-equipment=Personal Roboport MK7
personal-roboport-mk8-equipment=Personal Roboport MK8
night-vision-mk2-equipment=Nightvision Equipment MK2
exoskeleton-mk2-equipment=Exoskeleton MK2
[technology-name]
compound-energy=Compound Energy
compound-energy-1=Compound Energy
@@ -569,6 +719,7 @@ flamethrower-turret-3-attack-bonus=Fire damage: +__1__
PHI-EN=Energy
PHI-MB=Megabase
PHI-WE=Military
PHI-EQ=Equipment
PHI-EN-SOLAR-TIER=Solar Panel
PHI-EN-STEAM-TIER=Steam engine
PHI-EN-NUCLEAR-TIER=Nuclear reactor
@@ -583,6 +734,15 @@ PHI-WE-LASER-TIER=Laser turret
PHI-WE-FLAME-TIER=Flamethrower turret
PHI-WE-GUN-TIER=Gun turret
PHI-WE-RADAR-TIER=Radar
PHI-EQ-SOLAR-TIER=Portable Solar Panel
PHI-EQ-BATTERY-TIER=Personal Battery
PHI-EQ-REACTOR-TIER=Portable Fusion Reactor
PHI-EQ-LASER-TIER=Personal Laser Defense
PHI-EQ-ROBOPORT-TIER=Personal Roboport
PHI-EQ-SHIELD-TIER=Energy Shield
PHI-EQ-NIGHT-TIER=Nightvision Equipment
PHI-EQ-EXO-TIER=Exoskeleton
PHI-EQ-ARMOR=Power armor
PHI-XW-WATER=Water
[mod-setting-description]
@@ -600,4 +760,12 @@ PHI-WE-LASER-TIER=Default 3 ; Disable 1
PHI-WE-FLAME-TIER=Default 3 ; Disable 1
PHI-WE-GUN-TIER=Default 3 ; Disable 1
PHI-WE-RADAR-TIER=Default 3 ; Disable 1
PHI-EQ-SOLAR-TIER=Default 8 ; Disable 1
PHI-EQ-BATTERY-TIER=Default 8 ; Disable 2
PHI-EQ-REACTOR-TIER=Default 8 ; Disable 1
PHI-EQ-LASER-TIER=Default 8 ; Disable 1
PHI-EQ-ROBOPORT-TIER=Default 8 ; Disable 2
PHI-EQ-SHIELD-TIER=Default 8 ; Disable 2
PHI-EQ-NIGHT-TIER=Default 2 ; Disable 1
PHI-EQ-EXO-TIER=Default 2 ; Disable 1
PHI-XW-WATER=Default 1 ; Disable 0

View File

@@ -180,6 +180,105 @@ flamethrower-turret-3=火炎放射タレット 3
radar-2=レーダー 2
radar-3=レーダー 3
solar-panel-mk2-equipment=携帯ソーラーパネルモジュール2代目
solar-panel-mk3-equipment=携帯ソーラーパネルモジュール3代目
solar-panel-mk4-equipment=携帯ソーラーパネルモジュール4代目
solar-panel-mk5-equipment=携帯ソーラーパネルモジュール5代目
solar-panel-mk6-equipment=携帯ソーラーパネルモジュール6代目
solar-panel-mk7-equipment=携帯ソーラーパネルモジュール7代目
solar-panel-mk8-equipment=携帯ソーラーパネルモジュール8代目
battery-mk3-equipment=個人用バッテリー3代目
battery-mk4-equipment=個人用バッテリー4代目
battery-mk5-equipment=個人用バッテリー5代目
battery-mk6-equipment=個人用バッテリー6代目
battery-mk7-equipment=個人用バッテリー7代目
battery-mk8-equipment=個人用バッテリー8代目
fusion-reactor-mk2-equipment=携帯核融合炉モジュール2代目
fusion-reactor-mk3-equipment=携帯核融合炉モジュール3代目
fusion-reactor-mk4-equipment=携帯核融合炉モジュール4代目
fusion-reactor-mk5-equipment=携帯核融合炉モジュール5代目
fusion-reactor-mk6-equipment=携帯核融合炉モジュール6代目
fusion-reactor-mk7-equipment=携帯核融合炉モジュール7代目
fusion-reactor-mk8-equipment=携帯核融合炉モジュール8代目
energy-shield-mk3-equipment=エネルギーシールドモジュール3代
energy-shield-mk4-equipment=エネルギーシールドモジュール4代
energy-shield-mk5-equipment=エネルギーシールドモジュール5代
energy-shield-mk6-equipment=エネルギーシールドモジュール6代
energy-shield-mk7-equipment=エネルギーシールドモジュール7代
energy-shield-mk8-equipment=エネルギーシールドモジュール8代
personal-laser-defense-mk2-equipment=携帯レーザー防御モジュール2代
personal-laser-defense-mk3-equipment=携帯レーザー防御モジュール3代
personal-laser-defense-mk4-equipment=携帯レーザー防御モジュール4代
personal-laser-defense-mk5-equipment=携帯レーザー防御モジュール5代
personal-laser-defense-mk6-equipment=携帯レーザー防御モジュール6代
personal-laser-defense-mk7-equipment=携帯レーザー防御モジュール7代
personal-laser-defense-mk8-equipment=携帯レーザー防御モジュール8代
personal-roboport-mk3-equipment=携帯ロボットステーション3代
personal-roboport-mk4-equipment=携帯ロボットステーション4代
personal-roboport-mk5-equipment=携帯ロボットステーション5代
personal-roboport-mk6-equipment=携帯ロボットステーション6代
personal-roboport-mk7-equipment=携帯ロボットステーション7代
personal-roboport-mk8-equipment=携帯ロボットステーション8代
night-vision-mk2-equipment=暗視モジュール2代
exoskeleton-mk2-equipment=強化外骨格モジュール2代
power-armor-mk3=パワーアーマー3代
[item-description]
solar-panel-mk2-equipment=装備用モジュールに電力を供給します。
solar-panel-mk3-equipment=装備用モジュールに電力を供給します。
solar-panel-mk4-equipment=装備用モジュールに電力を供給します。
solar-panel-mk5-equipment=装備用モジュールに電力を供給します。
solar-panel-mk6-equipment=装備用モジュールに電力を供給します。
solar-panel-mk7-equipment=装備用モジュールに電力を供給します。
solar-panel-mk8-equipment=装備用モジュールに電力を供給します。
battery-mk3-equipment=装備用モジュール向けに電力を貯蓄します。
battery-mk4-equipment=装備用モジュール向けに電力を貯蓄します。
battery-mk5-equipment=装備用モジュール向けに電力を貯蓄します。
battery-mk6-equipment=装備用モジュール向けに電力を貯蓄します。
battery-mk7-equipment=装備用モジュール向けに電力を貯蓄します。
battery-mk8-equipment=装備用モジュール向けに電力を貯蓄します。
fusion-reactor-mk2-equipment=装備用モジュールに電力を供給します。
fusion-reactor-mk3-equipment=装備用モジュールに電力を供給します。
fusion-reactor-mk4-equipment=装備用モジュールに電力を供給します。
fusion-reactor-mk5-equipment=装備用モジュールに電力を供給します。
fusion-reactor-mk6-equipment=装備用モジュールに電力を供給します。
fusion-reactor-mk7-equipment=装備用モジュールに電力を供給します。
fusion-reactor-mk8-equipment=装備用モジュールに電力を供給します。
energy-shield-mk3-equipment=プレイヤーを守るエネルギーシールドを展開します。
energy-shield-mk4-equipment=プレイヤーを守るエネルギーシールドを展開します。
energy-shield-mk5-equipment=プレイヤーを守るエネルギーシールドを展開します。
energy-shield-mk6-equipment=プレイヤーを守るエネルギーシールドを展開します。
energy-shield-mk7-equipment=プレイヤーを守るエネルギーシールドを展開します。
energy-shield-mk8-equipment=プレイヤーを守るエネルギーシールドを展開します。
personal-laser-defense-mk2-equipment=アーマーに挿入して使い、自動的に近くの敵を撃ちます。
personal-laser-defense-mk3-equipment=アーマーに挿入して使い、自動的に近くの敵を撃ちます。
personal-laser-defense-mk4-equipment=アーマーに挿入して使い、自動的に近くの敵を撃ちます。
personal-laser-defense-mk5-equipment=アーマーに挿入して使い、自動的に近くの敵を撃ちます。
personal-laser-defense-mk6-equipment=アーマーに挿入して使い、自動的に近くの敵を撃ちます。
personal-laser-defense-mk7-equipment=アーマーに挿入して使い、自動的に近くの敵を撃ちます。
personal-laser-defense-mk8-equipment=アーマーに挿入して使い、自動的に近くの敵を撃ちます。
personal-roboport-mk3-equipment=アーマーに挿入して使い、インベントリから多くの建設ロボットを使えるようになります。
personal-roboport-mk4-equipment=アーマーに挿入して使い、インベントリから多くの建設ロボットを使えるようになります。
personal-roboport-mk5-equipment=アーマーに挿入して使い、インベントリから多くの建設ロボットを使えるようになります。
personal-roboport-mk6-equipment=アーマーに挿入して使い、インベントリから多くの建設ロボットを使えるようになります。
personal-roboport-mk7-equipment=アーマーに挿入して使い、インベントリから多くの建設ロボットを使えるようになります。
personal-roboport-mk8-equipment=アーマーに挿入して使い、インベントリから多くの建設ロボットを使えるようになります。
night-vision-equipment-mk2=アーマーに挿入して使い、夜間の視界を改善します。
exoskeleton-equipment-mk2=プレイヤーの移動速度を上昇させます。
power-armor-mk3=巨大な装備グリッドとインベントリサイズボーナス付きアーマー。
[entity-name]
accumulator-2=蓄電池 2
accumulator-3=蓄電池 3
@@ -539,6 +638,55 @@ flamethrower-turret-3=敵に火のついた液体を投射します。
radar-2=近隣の領域をスキャンし、その周囲のエリアを探索します。
radar-3=近隣の領域をスキャンし、その周囲のエリアを探索します。
[equipment-name]
solar-panel-mk2-equipment=携帯ソーラーパネルモジュール2代目
solar-panel-mk3-equipment=携帯ソーラーパネルモジュール3代目
solar-panel-mk4-equipment=携帯ソーラーパネルモジュール4代目
solar-panel-mk5-equipment=携帯ソーラーパネルモジュール5代目
solar-panel-mk6-equipment=携帯ソーラーパネルモジュール6代目
solar-panel-mk7-equipment=携帯ソーラーパネルモジュール7代目
solar-panel-mk8-equipment=携帯ソーラーパネルモジュール8代目
battery-mk3-equipment=個人用バッテリー3代目
battery-mk4-equipment=個人用バッテリー4代目
battery-mk5-equipment=個人用バッテリー5代目
battery-mk6-equipment=個人用バッテリー6代目
battery-mk7-equipment=個人用バッテリー7代目
battery-mk8-equipment=個人用バッテリー8代目
fusion-reactor-mk2-equipment=携帯核融合炉モジュール2代目
fusion-reactor-mk3-equipment=携帯核融合炉モジュール3代目
fusion-reactor-mk4-equipment=携帯核融合炉モジュール4代目
fusion-reactor-mk5-equipment=携帯核融合炉モジュール5代目
fusion-reactor-mk6-equipment=携帯核融合炉モジュール6代目
fusion-reactor-mk7-equipment=携帯核融合炉モジュール7代目
fusion-reactor-mk8-equipment=携帯核融合炉モジュール8代目
energy-shield-mk3-equipment=エネルギーシールドモジュール3代
energy-shield-mk4-equipment=エネルギーシールドモジュール4代
energy-shield-mk5-equipment=エネルギーシールドモジュール5代
energy-shield-mk6-equipment=エネルギーシールドモジュール6代
energy-shield-mk7-equipment=エネルギーシールドモジュール7代
energy-shield-mk8-equipment=エネルギーシールドモジュール8代
personal-laser-defense-mk2-equipment=携帯レーザー防御モジュール2代
personal-laser-defense-mk3-equipment=携帯レーザー防御モジュール3代
personal-laser-defense-mk4-equipment=携帯レーザー防御モジュール4代
personal-laser-defense-mk5-equipment=携帯レーザー防御モジュール5代
personal-laser-defense-mk6-equipment=携帯レーザー防御モジュール6代
personal-laser-defense-mk7-equipment=携帯レーザー防御モジュール7代
personal-laser-defense-mk8-equipment=携帯レーザー防御モジュール8代
personal-roboport-mk3-equipment=携帯ロボットステーション3代
personal-roboport-mk4-equipment=携帯ロボットステーション4代
personal-roboport-mk5-equipment=携帯ロボットステーション5代
personal-roboport-mk6-equipment=携帯ロボットステーション6代
personal-roboport-mk7-equipment=携帯ロボットステーション7代
personal-roboport-mk8-equipment=携帯ロボットステーション8代
night-vision-mk2-equipment=暗視モジュール2代
exoskeleton-mk2-equipment=強化外骨格モジュール2代
[technology-name]
compound-energy=複合発電
compound-energy-1=複合発電
@@ -569,6 +717,7 @@ flamethrower-turret-3-attack-bonus=火炎放射タレット ダメージ: +__1__
PHI-EN=エネルギー
PHI-MB=メガベース
PHI-WE=軍事
PHI-EQ=設備
PHI-EN-SOLAR-TIER=ソーラーパネル
PHI-EN-STEAM-TIER=蒸気機関
PHI-EN-NUCLEAR-TIER=原子炉
@@ -582,7 +731,16 @@ PHI-MB-SE-ASSEMBLING-TIER=宇宙組立機
PHI-WE-LASER-TIER=レーザータレット
PHI-WE-FLAME-TIER=火炎放射タレット
PHI-WE-GUN-TIER=ガンタレット
PHI-WE-RADAR-TIER=レーダー
PHI-WE-RADAR-TIER=レーダー
PHI-EQ-SOLAR-TIER=携帯ソーラーパネルモジュール
PHI-EQ-BATTERY-TIER=個人用バッテリー
PHI-EQ-REACTOR-TIER=携帯核融合炉モジュール
PHI-EQ-LASER-TIER=携帯レーザー防御モジュール
PHI-EQ-ROBOPORT-TIER=携帯ロボットステーション
PHI-EQ-SHIELD-TIER=エネルギーシールドモジュール
PHI-EQ-NIGHT-TIER=暗視モジュール
PHI-EQ-EXO-TIER=強化外骨格モジュール
PHI-EQ-ARMOR=パワーアーマー
PHI-XW-WATER=
[mod-setting-description]
@@ -601,3 +759,11 @@ PHI-WE-FLAME-TIER=デフォルト 3 ; 止める 1
PHI-WE-GUN-TIER=デフォルト 3 ; 止める 1
PHI-WE-RADAR-TIER=デフォルト 3 ; 止める 1
PHI-XW-WATER=デフォルト 1 ; 止める 0
PHI-EQ-SOLAR-TIER=デフォルト 8 ; 止める 1
PHI-EQ-BATTERY-TIER=デフォルト 8 ; 止める 2
PHI-EQ-REACTOR-TIER=デフォルト 8 ; 止める 1
PHI-EQ-LASER-TIER=デフォルト 8 ; 止める 1
PHI-EQ-ROBOPORT-TIER=デフォルト 8 ; 止める 2
PHI-EQ-SHIELD-TIER=デフォルト 8 ; 止める 2
PHI-EQ-NIGHT-TIER=デフォルト 2 ; 止める 1
PHI-EQ-EXO-TIER=デフォルト 2 ; 止める 1

View File

@@ -180,6 +180,105 @@ flamethrower-turret-3=火焰噴射器 3
radar-2=雷達 2
radar-3=雷達 3
solar-panel-mk2-equipment=攜帶式太陽能板2代
solar-panel-mk3-equipment=攜帶式太陽能板3代
solar-panel-mk4-equipment=攜帶式太陽能板4代
solar-panel-mk5-equipment=攜帶式太陽能板5代
solar-panel-mk6-equipment=攜帶式太陽能板6代
solar-panel-mk7-equipment=攜帶式太陽能板7代
solar-panel-mk8-equipment=攜帶式太陽能板8代
battery-mk3-equipment=電池設備3代
battery-mk4-equipment=電池設備4代
battery-mk5-equipment=電池設備5代
battery-mk6-equipment=電池設備6代
battery-mk7-equipment=電池設備7代
battery-mk8-equipment=電池設備8代
fusion-reactor-mk2-equipment=攜帶式核融合反應器2代
fusion-reactor-mk3-equipment=攜帶式核融合反應器3代
fusion-reactor-mk4-equipment=攜帶式核融合反應器4代
fusion-reactor-mk5-equipment=攜帶式核融合反應器5代
fusion-reactor-mk6-equipment=攜帶式核融合反應器6代
fusion-reactor-mk7-equipment=攜帶式核融合反應器7代
fusion-reactor-mk8-equipment=攜帶式核融合反應器8代
energy-shield-mk3-equipment=能量護盾3代
energy-shield-mk4-equipment=能量護盾4代
energy-shield-mk5-equipment=能量護盾5代
energy-shield-mk6-equipment=能量護盾6代
energy-shield-mk7-equipment=能量護盾7代
energy-shield-mk8-equipment=能量護盾8代
personal-laser-defense-mk2-equipment=個人雷射防禦2代
personal-laser-defense-mk3-equipment=個人雷射防禦3代
personal-laser-defense-mk4-equipment=個人雷射防禦4代
personal-laser-defense-mk5-equipment=個人雷射防禦5代
personal-laser-defense-mk6-equipment=個人雷射防禦6代
personal-laser-defense-mk7-equipment=個人雷射防禦7代
personal-laser-defense-mk8-equipment=個人雷射防禦8代
personal-roboport-mk3-equipment=機動無人機調度站3代
personal-roboport-mk4-equipment=機動無人機調度站4代
personal-roboport-mk5-equipment=機動無人機調度站5代
personal-roboport-mk6-equipment=機動無人機調度站6代
personal-roboport-mk7-equipment=機動無人機調度站7代
personal-roboport-mk8-equipment=機動無人機調度站8代
night-vision-mk2-equipment=夜視鏡2代
exoskeleton-mk2-equipment=動力外骨骼2代
power-armor-mk3=動力護甲3代
[item-description]
solar-panel-mk2-equipment=替裝備的模組供電。
solar-panel-mk3-equipment=替裝備的模組供電。
solar-panel-mk4-equipment=替裝備的模組供電。
solar-panel-mk5-equipment=替裝備的模組供電。
solar-panel-mk6-equipment=替裝備的模組供電。
solar-panel-mk7-equipment=替裝備的模組供電。
solar-panel-mk8-equipment=替裝備的模組供電。
battery-mk3-equipment=為設備模組儲存電力。
battery-mk4-equipment=為設備模組儲存電力。
battery-mk5-equipment=為設備模組儲存電力。
battery-mk6-equipment=為設備模組儲存電力。
battery-mk7-equipment=為設備模組儲存電力。
battery-mk8-equipment=為設備模組儲存電力。
fusion-reactor-mk2-equipment=替裝備的模組供電。
fusion-reactor-mk3-equipment=替裝備的模組供電。
fusion-reactor-mk4-equipment=替裝備的模組供電。
fusion-reactor-mk5-equipment=替裝備的模組供電。
fusion-reactor-mk6-equipment=替裝備的模組供電。
fusion-reactor-mk7-equipment=替裝備的模組供電。
fusion-reactor-mk8-equipment=替裝備的模組供電。
energy-shield-mk3-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk4-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk5-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk6-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk7-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk8-equipment=用於插入模組化裝甲,可吸收大量傷害。
personal-laser-defense-mk2-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk3-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk4-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk5-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk6-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk7-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk8-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-roboport-mk3-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk4-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk5-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk6-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk7-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk8-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
night-vision-equipment-mk2=放入模組化裝甲可使玩家獲得夜視能力。
exoskeleton-equipment-mk2=用於插入模組化裝甲,可提高玩家的移動速度。你可以同時裝備多個外骨骼模組。
power-armor-mk3=具有巨大模組化插槽和背包容量加成的裝甲。
[entity-name]
accumulator-2=蓄電池 2
accumulator-3=蓄電池 3
@@ -539,6 +638,55 @@ flamethrower-turret-3=噴射燃燒的油料燒灼敵人。
radar-2=掃描並顯示附近的未知區域。
radar-3=掃描並顯示附近的未知區域。
[equipment-name]
solar-panel-mk2-equipment=攜帶式太陽能板2代
solar-panel-mk3-equipment=攜帶式太陽能板3代
solar-panel-mk4-equipment=攜帶式太陽能板4代
solar-panel-mk5-equipment=攜帶式太陽能板5代
solar-panel-mk6-equipment=攜帶式太陽能板6代
solar-panel-mk7-equipment=攜帶式太陽能板7代
solar-panel-mk8-equipment=攜帶式太陽能板8代
battery-mk3-equipment=電池設備3代
battery-mk4-equipment=電池設備4代
battery-mk5-equipment=電池設備5代
battery-mk6-equipment=電池設備6代
battery-mk7-equipment=電池設備7代
battery-mk8-equipment=電池設備8代
fusion-reactor-mk2-equipment=攜帶式核融合反應器2代
fusion-reactor-mk3-equipment=攜帶式核融合反應器3代
fusion-reactor-mk4-equipment=攜帶式核融合反應器4代
fusion-reactor-mk5-equipment=攜帶式核融合反應器5代
fusion-reactor-mk6-equipment=攜帶式核融合反應器6代
fusion-reactor-mk7-equipment=攜帶式核融合反應器7代
fusion-reactor-mk8-equipment=攜帶式核融合反應器8代
energy-shield-mk3-equipment=能量護盾3代
energy-shield-mk4-equipment=能量護盾4代
energy-shield-mk5-equipment=能量護盾5代
energy-shield-mk6-equipment=能量護盾6代
energy-shield-mk7-equipment=能量護盾7代
energy-shield-mk8-equipment=能量護盾8代
personal-laser-defense-mk2-equipment=個人雷射防禦2代
personal-laser-defense-mk3-equipment=個人雷射防禦3代
personal-laser-defense-mk4-equipment=個人雷射防禦4代
personal-laser-defense-mk5-equipment=個人雷射防禦5代
personal-laser-defense-mk6-equipment=個人雷射防禦6代
personal-laser-defense-mk7-equipment=個人雷射防禦7代
personal-laser-defense-mk8-equipment=個人雷射防禦8代
personal-roboport-mk3-equipment=機動無人機調度站3代
personal-roboport-mk4-equipment=機動無人機調度站4代
personal-roboport-mk5-equipment=機動無人機調度站5代
personal-roboport-mk6-equipment=機動無人機調度站6代
personal-roboport-mk7-equipment=機動無人機調度站7代
personal-roboport-mk8-equipment=機動無人機調度站8代
night-vision-mk2-equipment=夜視鏡2代
exoskeleton-mk2-equipment=動力外骨骼2代
[technology-name]
compound-energy=複合發電
compound-energy-1=複合發電
@@ -569,6 +717,7 @@ flamethrower-turret-3-attack-bonus=火焰噴射炮塔傷害:+__1__
PHI-EN=能量
PHI-MB=大型基地
PHI-WE=軍事
PHI-EQ=設備
PHI-EN-SOLAR-TIER=太陽能板
PHI-EN-STEAM-TIER=蒸汽發電機
PHI-EN-NUCLEAR-TIER=核能反應爐
@@ -583,6 +732,15 @@ PHI-WE-LASER-TIER=雷射炮塔
PHI-WE-FLAME-TIER=火焰噴射器
PHI-WE-GUN-TIER=機槍炮塔
PHI-WE-RADAR-TIER=雷達
PHI-EQ-SOLAR-TIER=攜帶式太陽能板
PHI-EQ-BATTERY-TIER=電池設備
PHI-EQ-REACTOR-TIER=攜帶式核融合反應器
PHI-EQ-LASER-TIER=個人雷射防禦
PHI-EQ-ROBOPORT-TIER=機動無人機調度站
PHI-EQ-SHIELD-TIER=能量護盾
PHI-EQ-NIGHT-TIER=夜視鏡
PHI-EQ-EXO-TIER=動力外骨骼
PHI-EQ-ARMOR=動力護甲
PHI-XW-WATER=
[mod-setting-description]
@@ -600,4 +758,12 @@ PHI-WE-LASER-TIER=預設 3 ; 停用 1
PHI-WE-FLAME-TIER=預設 3 ; 停用 1
PHI-WE-GUN-TIER=預設 3 ; 停用 1
PHI-WE-RADAR-TIER=預設 3 ; 停用 1
PHI-EQ-SOLAR-TIER=預設 8 ; 停用 1
PHI-EQ-BATTERY-TIER=預設 8 ; 停用 2
PHI-EQ-REACTOR-TIER=預設 8 ; 停用 1
PHI-EQ-LASER-TIER=預設 8 ; 停用 1
PHI-EQ-ROBOPORT-TIER=預設 8 ; 停用 2
PHI-EQ-SHIELD-TIER=預設 8 ; 停用 2
PHI-EQ-NIGHT-TIER=預設 2 ; 停用 1
PHI-EQ-EXO-TIER=預設 2 ; 停用 1
PHI-XW-WATER=預設 1 ; 停用 0

View File

@@ -180,6 +180,105 @@ flamethrower-turret-3=火焰噴射器 3
radar-2=雷達 2
radar-3=雷達 3
solar-panel-mk2-equipment=攜帶式太陽能板2代
solar-panel-mk3-equipment=攜帶式太陽能板3代
solar-panel-mk4-equipment=攜帶式太陽能板4代
solar-panel-mk5-equipment=攜帶式太陽能板5代
solar-panel-mk6-equipment=攜帶式太陽能板6代
solar-panel-mk7-equipment=攜帶式太陽能板7代
solar-panel-mk8-equipment=攜帶式太陽能板8代
battery-mk3-equipment=電池設備3代
battery-mk4-equipment=電池設備4代
battery-mk5-equipment=電池設備5代
battery-mk6-equipment=電池設備6代
battery-mk7-equipment=電池設備7代
battery-mk8-equipment=電池設備8代
fusion-reactor-mk2-equipment=攜帶式核融合反應器2代
fusion-reactor-mk3-equipment=攜帶式核融合反應器3代
fusion-reactor-mk4-equipment=攜帶式核融合反應器4代
fusion-reactor-mk5-equipment=攜帶式核融合反應器5代
fusion-reactor-mk6-equipment=攜帶式核融合反應器6代
fusion-reactor-mk7-equipment=攜帶式核融合反應器7代
fusion-reactor-mk8-equipment=攜帶式核融合反應器8代
energy-shield-mk3-equipment=能量護盾3代
energy-shield-mk4-equipment=能量護盾4代
energy-shield-mk5-equipment=能量護盾5代
energy-shield-mk6-equipment=能量護盾6代
energy-shield-mk7-equipment=能量護盾7代
energy-shield-mk8-equipment=能量護盾8代
personal-laser-defense-mk2-equipment=個人雷射防禦2代
personal-laser-defense-mk3-equipment=個人雷射防禦3代
personal-laser-defense-mk4-equipment=個人雷射防禦4代
personal-laser-defense-mk5-equipment=個人雷射防禦5代
personal-laser-defense-mk6-equipment=個人雷射防禦6代
personal-laser-defense-mk7-equipment=個人雷射防禦7代
personal-laser-defense-mk8-equipment=個人雷射防禦8代
personal-roboport-mk3-equipment=機動無人機調度站3代
personal-roboport-mk4-equipment=機動無人機調度站4代
personal-roboport-mk5-equipment=機動無人機調度站5代
personal-roboport-mk6-equipment=機動無人機調度站6代
personal-roboport-mk7-equipment=機動無人機調度站7代
personal-roboport-mk8-equipment=機動無人機調度站8代
night-vision-mk2-equipment=夜視鏡2代
exoskeleton-mk2-equipment=動力外骨骼2代
power-armor-mk3=動力護甲3代
[item-description]
solar-panel-mk2-equipment=替裝備的模組供電。
solar-panel-mk3-equipment=替裝備的模組供電。
solar-panel-mk4-equipment=替裝備的模組供電。
solar-panel-mk5-equipment=替裝備的模組供電。
solar-panel-mk6-equipment=替裝備的模組供電。
solar-panel-mk7-equipment=替裝備的模組供電。
solar-panel-mk8-equipment=替裝備的模組供電。
battery-mk3-equipment=為設備模組儲存電力。
battery-mk4-equipment=為設備模組儲存電力。
battery-mk5-equipment=為設備模組儲存電力。
battery-mk6-equipment=為設備模組儲存電力。
battery-mk7-equipment=為設備模組儲存電力。
battery-mk8-equipment=為設備模組儲存電力。
fusion-reactor-mk2-equipment=替裝備的模組供電。
fusion-reactor-mk3-equipment=替裝備的模組供電。
fusion-reactor-mk4-equipment=替裝備的模組供電。
fusion-reactor-mk5-equipment=替裝備的模組供電。
fusion-reactor-mk6-equipment=替裝備的模組供電。
fusion-reactor-mk7-equipment=替裝備的模組供電。
fusion-reactor-mk8-equipment=替裝備的模組供電。
energy-shield-mk3-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk4-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk5-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk6-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk7-equipment=用於插入模組化裝甲,可吸收大量傷害。
energy-shield-mk8-equipment=用於插入模組化裝甲,可吸收大量傷害。
personal-laser-defense-mk2-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk3-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk4-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk5-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk6-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk7-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-laser-defense-mk8-equipment=用於插入模組化裝甲,可自動向周邊的敵對單位開火。
personal-roboport-mk3-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk4-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk5-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk6-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk7-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
personal-roboport-mk8-equipment=用於放入裝甲,可讓建設無人機直接從背包中飛出來作業。
night-vision-equipment-mk2=放入模組化裝甲可使玩家獲得夜視能力。
exoskeleton-equipment-mk2=用於插入模組化裝甲,可提高玩家的移動速度。你可以同時裝備多個外骨骼模組。
power-armor-mk3=具有巨大模組化插槽和背包容量加成的裝甲。
[entity-name]
accumulator-2=蓄電池 2
accumulator-3=蓄電池 3
@@ -539,6 +638,55 @@ flamethrower-turret-3=噴射燃燒的油料燒灼敵人。
radar-2=掃描並顯示附近的未知區域。
radar-3=掃描並顯示附近的未知區域。
[equipment-name]
solar-panel-mk2-equipment=攜帶式太陽能板2代
solar-panel-mk3-equipment=攜帶式太陽能板3代
solar-panel-mk4-equipment=攜帶式太陽能板4代
solar-panel-mk5-equipment=攜帶式太陽能板5代
solar-panel-mk6-equipment=攜帶式太陽能板6代
solar-panel-mk7-equipment=攜帶式太陽能板7代
solar-panel-mk8-equipment=攜帶式太陽能板8代
battery-mk3-equipment=電池設備3代
battery-mk4-equipment=電池設備4代
battery-mk5-equipment=電池設備5代
battery-mk6-equipment=電池設備6代
battery-mk7-equipment=電池設備7代
battery-mk8-equipment=電池設備8代
fusion-reactor-mk2-equipment=攜帶式核融合反應器2代
fusion-reactor-mk3-equipment=攜帶式核融合反應器3代
fusion-reactor-mk4-equipment=攜帶式核融合反應器4代
fusion-reactor-mk5-equipment=攜帶式核融合反應器5代
fusion-reactor-mk6-equipment=攜帶式核融合反應器6代
fusion-reactor-mk7-equipment=攜帶式核融合反應器7代
fusion-reactor-mk8-equipment=攜帶式核融合反應器8代
energy-shield-mk3-equipment=能量護盾3代
energy-shield-mk4-equipment=能量護盾4代
energy-shield-mk5-equipment=能量護盾5代
energy-shield-mk6-equipment=能量護盾6代
energy-shield-mk7-equipment=能量護盾7代
energy-shield-mk8-equipment=能量護盾8代
personal-laser-defense-mk2-equipment=個人雷射防禦2代
personal-laser-defense-mk3-equipment=個人雷射防禦3代
personal-laser-defense-mk4-equipment=個人雷射防禦4代
personal-laser-defense-mk5-equipment=個人雷射防禦5代
personal-laser-defense-mk6-equipment=個人雷射防禦6代
personal-laser-defense-mk7-equipment=個人雷射防禦7代
personal-laser-defense-mk8-equipment=個人雷射防禦8代
personal-roboport-mk3-equipment=機動無人機調度站3代
personal-roboport-mk4-equipment=機動無人機調度站4代
personal-roboport-mk5-equipment=機動無人機調度站5代
personal-roboport-mk6-equipment=機動無人機調度站6代
personal-roboport-mk7-equipment=機動無人機調度站7代
personal-roboport-mk8-equipment=機動無人機調度站8代
night-vision-mk2-equipment=夜視鏡2代
exoskeleton-mk2-equipment=動力外骨骼2代
[technology-name]
compound-energy=複合發電
compound-energy-1=複合發電
@@ -569,6 +717,7 @@ flamethrower-turret-3-attack-bonus=火焰噴射炮塔傷害:+__1__
PHI-EN=能量
PHI-MB=大型基地
PHI-WE=軍事
PHI-EQ=設備
PHI-EN-SOLAR-TIER=太陽能板
PHI-EN-STEAM-TIER=蒸汽發電機
PHI-EN-NUCLEAR-TIER=核能反應爐
@@ -583,6 +732,15 @@ PHI-WE-LASER-TIER=雷射炮塔
PHI-WE-FLAME-TIER=火焰噴射器
PHI-WE-GUN-TIER=機槍炮塔
PHI-WE-RADAR-TIER=雷達
PHI-EQ-SOLAR-TIER=攜帶式太陽能板
PHI-EQ-BATTERY-TIER=電池設備
PHI-EQ-REACTOR-TIER=攜帶式核融合反應器
PHI-EQ-LASER-TIER=個人雷射防禦
PHI-EQ-ROBOPORT-TIER=機動無人機調度站
PHI-EQ-SHIELD-TIER=能量護盾
PHI-EQ-NIGHT-TIER=夜視鏡
PHI-EQ-EXO-TIER=動力外骨骼
PHI-EQ-ARMOR=動力護甲
PHI-XW-WATER=
[mod-setting-description]
@@ -600,4 +758,12 @@ PHI-WE-LASER-TIER=預設 3 ; 停用 1
PHI-WE-FLAME-TIER=預設 3 ; 停用 1
PHI-WE-GUN-TIER=預設 3 ; 停用 1
PHI-WE-RADAR-TIER=預設 3 ; 停用 1
PHI-EQ-SOLAR-TIER=預設 8 ; 停用 1
PHI-EQ-BATTERY-TIER=預設 8 ; 停用 2
PHI-EQ-REACTOR-TIER=預設 8 ; 停用 1
PHI-EQ-LASER-TIER=預設 8 ; 停用 1
PHI-EQ-ROBOPORT-TIER=預設 8 ; 停用 2
PHI-EQ-SHIELD-TIER=預設 8 ; 停用 2
PHI-EQ-NIGHT-TIER=預設 2 ; 停用 1
PHI-EQ-EXO-TIER=預設 2 ; 停用 1
PHI-XW-WATER=預設 1 ; 停用 0

View File

@@ -21,10 +21,20 @@ for _, force in pairs(game.forces) do
else
if technologies[v.tech] then
if technologies[v.tech].researched then
for j=v.min, v.max, 1 do
if recipes[v.name .. '-' .. j] ~= nil then
recipes[v.name .. '-' .. j].enabled = true
recipes[v.name .. '-' .. j].reload()
if string.find(v.type, '-equipment') then
for j=v.min, v.max, 1 do
if recipes[v.name .. '-mk' .. j .. '-equipment'] then
recipes[v.name .. '-mk' .. j .. '-equipment'].enabled = true
recipes[v.name .. '-mk' .. j .. '-equipment'].reload()
end
end
else
for j=v.min, v.max, 1 do
if recipes[v.name .. '-' .. j] then
recipes[v.name .. '-' .. j].enabled = true
recipes[v.name .. '-' .. j].reload()
end
end
end
@@ -46,4 +56,9 @@ for _, force in pairs(game.forces) do
end
end
end
if technologies['power-armor-mk2'].researched and settings.startup['PHI-EQ-ARMOR'].value then
recipes['power-armor-mk3'].enabled = true
recipes['power-armor-mk3'].reload()
end
end

View File

@@ -20,6 +20,13 @@ data:extend({
default_value = true,
order = 'A3'
},
{
type = 'bool-setting',
name = 'PHI-EQ',
setting_type = 'startup',
default_value = true,
order = 'A6'
},
{
type = 'int-setting',
name = 'PHI-XW-WATER',
@@ -127,6 +134,68 @@ data:extend({
default_value = 3,
allowed_values = {1, 2, 3},
order = 'D4'
}, {
type = 'int-setting',
name = 'PHI-EQ-SOLAR-TIER',
setting_type = 'startup',
default_value = 8,
allowed_values = {1, 2, 3, 4, 5, 6, 7, 8},
order = 'G1'
}, {
type = 'int-setting',
name = 'PHI-EQ-BATTERY-TIER',
setting_type = 'startup',
default_value = 8,
allowed_values = {2, 3, 4, 5, 6, 7, 8},
order = 'G2'
}, {
type = 'int-setting',
name = 'PHI-EQ-REACTOR-TIER',
setting_type = 'startup',
default_value = 8,
allowed_values = {1, 2, 3, 4, 5, 6, 7, 8},
order = 'G3'
}, {
type = 'int-setting',
name = 'PHI-EQ-LASER-TIER',
setting_type = 'startup',
default_value = 8,
allowed_values = {1, 2, 3, 4, 5, 6, 7, 8},
order = 'G4'
}, {
type = 'int-setting',
name = 'PHI-EQ-ROBOPORT-TIER',
setting_type = 'startup',
default_value = 8,
allowed_values = {2, 3, 4, 5, 6, 7, 8},
order = 'G5'
}, {
type = 'int-setting',
name = 'PHI-EQ-SHIELD-TIER',
setting_type = 'startup',
default_value = 8,
allowed_values = {2, 3, 4, 5, 6, 7, 8},
order = 'G6'
}, {
type = 'int-setting',
name = 'PHI-EQ-NIGHT-TIER',
setting_type = 'startup',
default_value = 2,
allowed_values = {1, 2},
order = 'G7'
}, {
type = 'int-setting',
name = 'PHI-EQ-EXO-TIER',
setting_type = 'startup',
default_value = 2,
allowed_values = {1, 2},
order = 'G8'
}, {
type = 'bool-setting',
name = 'PHI-EQ-ARMOR',
setting_type = 'startup',
default_value = true,
order = 'G9'
}, {
type = 'int-setting',
name = 'PHI-XW-WATER',

View File

@@ -35,7 +35,7 @@ local items = {
},
['solar-panel'] = {
enabled = true,
type = 'solar-panel',
type = 'solar-panel-equipment',
name = 'solar-panel',
base_name = 'solar-panel',
tech = 'solar-panel-equipment',

View File

@@ -3,48 +3,47 @@ local graphics_location = '__PHI-EQ__/graphics/'
local items = require 'config'
-- equipment
local function EE(source, tier)
local function EEQ(source, tier)
local item = {}
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source.type == 'solar-panel') then
item['type'] = 'solar-panel-equipment'
item['power'] = (source.base * (2 ^ (tier - 1))) .. 'kW'
if (source.name == 'solar-panel') then
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.type == 'battery') then
elseif (source.name == 'battery') then
h = 2
item['type'] = 'battery-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - 2))) .. 'MJ'}
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - source.min + 1))) .. 'MJ'}
elseif (source.type == 'fusion-reactor') then
w = 4
h = 4
item['type'] = 'generator-equipment'
item['power'] = (source.base * (2 ^ (tier - 1))) .. 'kW'
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.type == 'personal-laser-defense') then
w = 2
h = 2
item['type'] = 'active-defense-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - 1))) .. 'kJ'}
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - source.min + 1))) .. 'kJ'}
-- item['source_direction_count'] = 64
-- item['source_offset'] = {0, -3.423489 / 4}
item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - source.min + 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['automatic'] = true
elseif (source.type == 'energy-shield') then
w = 2
h = 2
item['type'] = 'energy-shield-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'}
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - source.min + 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'}
item['max_shield_value'] = (source.base * (2 ^ (tier - 2)))
item['energy_per_shield'] = '80kJ'
elseif (source.type == 'personal-roboport') then
w = 2
h = 2
item['type'] = 'roboport-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - 1))) .. 'MJ'}
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - source.min + 1))) .. 'MJ'}
item['robot_limit'] = 50
item['construction_radius'] = 32
item['spawn_and_station_height'] = 0.4
@@ -56,23 +55,23 @@ local function EE(source, tier)
item['stationing_offset'] = {0, -0.6}
item['charging_station_shift'] = {0, 0.5}
item['charging_station_count'] = 16
item['charging_energy'] = (source.base * (2 ^ (tier - 2))) .. 'MW'
item['charging_energy'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'MW'
item['charging_distance'] = 1.6
item['charging_threshold_distance'] = 5
elseif (source.type == 'night-vision') then
w = 2
h = 2
item['type'] = 'night-vision-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '1MJ'}
item['energy_input'] = '20kW'
item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
item['darkness_to_turn_on'] = source.base
item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
elseif (source.type == 'exoskeleton') then
w = 2
h = 4
item['type'] = 'movement-bonus-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
item['energy_consumption'] = '400kW'
item['movement_bonus'] = source.base
@@ -93,7 +92,7 @@ local function EI(source, tier)
item.stack_size = 20
item.default_request_amount = 5
item.icons = {{icon = '__base__/graphics/icons/' .. source.graphics_name .. '.png', icon_mipmaps = 4, icon_size = 64}}
item.order = source.order .. tier
item.order = item.order .. tier
data:extend({item})
end
@@ -102,9 +101,8 @@ local function ER(source, tier)
local na = source.name
if (tier == 1) then
na = source.base_name .. '-equipment'
elseif (tier == 2) then
na = source.name .. '-equipment'
else
na = source.name .. '-mk' .. (tier - 1) .. '-equipment'
end
@@ -192,7 +190,7 @@ for k, v in pairs(items) do
if k ~= 'setting' then
if v.enabled then
for j=v.min, v.max, 1 do
EE(v, j)
EEQ(v, j)
EI(v, j)
ER(v, j)
ET(v, j)

View File

@@ -1,4 +1,5 @@
data:extend({{
data:extend({
{
type = 'int-setting',
name = 'PHI-EQ-SOLAR-TIER',
setting_type = 'startup',