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@@ -53,13 +53,9 @@ local mega = 1000000
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--- @field output_limit number Power output limit
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--- @field capacity number MJ the allocated accumulators can hold
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--- @class ExpScenario_Vlayer.ItemCountWithQuality
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--- @field quality number
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--- @field count number
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--- @class ExpScenario_Vlayer.Storage
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--- @field items table<string, ExpScenario_Vlayer.ItemCountWithQuality> Every stored item, allocated or not
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--- @field unallocated table<string, ExpScenario_Vlayer.ItemCountWithQuality> Items waiting for surface area
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--- @field items table<string, table<number, number>> Every stored item, allocated or not
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--- @field unallocated table<string, table<number, number>> Items waiting for surface area
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--- @field energy number J
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--- @class ExpScenario_Vlayer.Statistics
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@@ -156,8 +152,44 @@ allowed_items["landfill"] = {
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}
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--- @type ExpScenario_Vlayer.Data
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local vlayer_data = {
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}
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local vlayer_data = {}
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--- @param surface_index number?
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local function update_surface(surface_index)
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if vlayer_data[surface_index] then
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return
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end
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-- global surface will have its data point to the main surface
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if config.global_surface then
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return
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end
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vlayer_data[surface_index] = {
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interfaces = {
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energy = {},
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circuit = {},
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storage_input = {},
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storage_output = {},
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},
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properties = {
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total_surface_area = 0,
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used_surface_area = 0,
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total_production = 0,
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production = 0,
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input_limit = 0,
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output_limit = 0,
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capacity = 0,
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},
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storage = {
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items = {},
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unallocated = {},
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energy = 0,
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}
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}
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end
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update_surface(1)
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Storage.register(vlayer_data, function(tbl)
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vlayer_data = tbl
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@@ -196,24 +228,27 @@ circuit_description = table.concat(circuit_description, "\n")
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--- Get every stored item keyed by name, allocated or not
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--- @param s_index number surface index
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--- @return table<string, ExpScenario_Vlayer.ItemCountWithQuality>
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--- @return table<string, table<number, number>>
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function Vlayer.get_items(s_index)
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return config.global_surface and vlayer_data[1].storage.items or vlayer_data[s_index].storage.items
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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return vd.storage.items
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end
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--- Get the items waiting for surface area keyed by name
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--- @param s_index number surface index
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--- @return table<string, ExpScenario_Vlayer.ItemCountWithQuality>
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--- @return table<string, table<number, number>>
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function Vlayer.get_unallocated_items(s_index)
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return config.global_surface and vlayer_data[1].storage.unallocated or vlayer_data[s_index].storage.unallocated
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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return vd.storage.unallocated
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end
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--- Get the items which contribute to the properties keyed by name
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--- @param s_index number surface index
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--- @return table<string, ExpScenario_Vlayer.ItemCountWithQuality>
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--- @return table<string, table<number, number>>
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function Vlayer.get_allocated_items(s_index)
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local allocated = {}
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local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local storage = vd.storage
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local unallocated = storage.unallocated
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for name, qnc in pairs(storage.items) do
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for quality, count in pairs(qnc) do
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@@ -227,7 +262,8 @@ end
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--- @param s_index number surface index
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--- @return ExpScenario_Vlayer.Interfaces
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function Vlayer.get_interfaces(s_index)
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return config.global_surface and vlayer_data[1].interfaces or vlayer_data[s_index].interfaces
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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return vd.interfaces
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end
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--- Get the signal each statistic is sent as on circuit interfaces
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@@ -240,8 +276,9 @@ end
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--- @param s_index number surface index
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--- @return number
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local function get_remaining_surface_area(s_index)
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local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
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local unallocated = config.global_surface and vlayer_data[1].storage.unallocated or vlayer_data[s_index].storage.unallocated
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local properties = vd.properties
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local unallocated = vd.storage.unallocated
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local remaining = properties.total_surface_area - properties.used_surface_area
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for name, qnc in pairs(unallocated) do
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for _, count in pairs(qnc) do
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@@ -255,8 +292,7 @@ end
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--- @param s_index number surface index
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--- @return number
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local function get_production_multiplier(s_index)
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local surface = game.surfaces[s_index]
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if not surface then return 0 end
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local surface = assert(config.global_surface and game.surface[1] or game.surfaces[s_index])
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local multiplier = surface.solar_power_multiplier
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if surface.always_day then
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return multiplier
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@@ -288,8 +324,7 @@ end
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--- @param s_index number surface index
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--- @return number
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local function get_sustained_multiplier(s_index)
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local surface = game.surfaces[s_index]
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if not surface then return 0 end
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local surface = assert(config.global_surface and game.surface[1] or game.surfaces[s_index])
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local multiplier = surface.solar_power_multiplier
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if surface.always_day then
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return multiplier
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@@ -308,7 +343,8 @@ end
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--- @param quality_level number
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local function allocate_item(s_index, name, count, quality_level)
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local item = allowed_items[name]
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local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local properties = vd.properties
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if item.production then
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local prod = item.production[quality_level] * count
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properties.production = properties.production + prod
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@@ -334,7 +370,8 @@ end
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--- @param quality_level number
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local function count_unallocated_production(s_index, name, count, quality_level)
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local item = allowed_items[name]
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local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local properties = vd.properties
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if item.production then
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properties.total_production = properties.total_production + item.production[quality_level] * count
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end
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@@ -347,7 +384,8 @@ end
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--- @param quality_level number
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function Vlayer.insert_item(s_index, name, count, quality_level)
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local item = assert(allowed_items[name], "Item not allowed in the vlayer: " .. name)
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local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local storage = vd.storage
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if not storage.items[name] then storage.items[name] = {} end
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storage.items[name][quality_level] = storage.items[name][quality_level] + count
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@@ -356,7 +394,7 @@ function Vlayer.insert_item(s_index, name, count, quality_level)
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return
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end
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local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
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local properties = vd.properties
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local surplus_area = properties.total_surface_area - properties.used_surface_area
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local allocated = min(count, floor(surplus_area / item.required_area))
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if allocated > 0 then
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@@ -377,7 +415,8 @@ end
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--- @return number # The count actually removed
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function Vlayer.remove_item(s_index, name, count, quality_level)
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local item = assert(allowed_items[name], "Item not allowed in the vlayer: " .. name)
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local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local storage = vd.storage
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local removed = 0
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if not config.unlimited_surface_area and item.required_area > 0 then
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@@ -391,7 +430,7 @@ function Vlayer.remove_item(s_index, name, count, quality_level)
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end
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end
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local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
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local properties = vd.properties
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local deallocate = min(count, storage.items[name][quality_level])
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if item.surface_area and item.surface_area > 0 then
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local surplus_area = properties.total_surface_area - properties.used_surface_area
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@@ -411,7 +450,8 @@ end
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--- @param energy number J, negative to take
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--- @return number # J stored afterwards
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function Vlayer.energy_changed(s_index, energy)
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local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local storage = vd.storage
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storage.energy = storage.energy + energy
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return storage.energy
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end
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@@ -420,7 +460,8 @@ end
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--- @param s_index number surface index
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--- @return ExpScenario_Vlayer.Statistics
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function Vlayer.get_statistics(s_index)
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local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local properties = vd.properties
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local production = properties.production * mega
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local production_multiplier = get_production_multiplier(s_index)
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local sustained_multiplier = get_sustained_multiplier(s_index)
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@@ -437,7 +478,7 @@ function Vlayer.get_statistics(s_index)
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energy_total_production = properties.total_production * sustained_multiplier * mega,
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energy_sustained = production * sustained_multiplier,
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energy_capacity = properties.capacity * mega,
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energy_storage = config.global_surface and vlayer_data[1].storage.energy or vlayer_data[s_index].storage.energy,
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energy_storage = vd.storage.energy,
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}
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end
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@@ -447,7 +488,8 @@ end
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--- @param interface_type ExpScenario_Vlayer.InterfaceType
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--- @param player LuaPlayer?
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local function register_interface(s_index, interface, interface_type, player)
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local interfaces = config.global_surface and vlayer_data[1].interfaces[interface_type] or vlayer_data[s_index].interfaces[interface_type]
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local interfaces = vd.interfaces[interface_type]
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interfaces[#interfaces + 1] = interface
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interface.last_user = player
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interface.destructible = false
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@@ -515,8 +557,9 @@ end
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--- @return ExpScenario_Vlayer.InterfaceType
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function Vlayer.remove_interface(interface)
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local s_index = interface.surface.index
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local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
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local interfaces = config.global_surface and vlayer_data[1].interfaces or vlayer_data[s_index].interfaces
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local vd = assert(config.global_surface and vlayer_data[1] or vlayer_data[s_index])
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local storage = vd.storage
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local interfaces = vd.interfaces
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local interface_type = assert(interface_types[interface.name], "Entity is not a vlayer interface: " .. interface.name)
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if interface_type == "storage_input" or interface_type == "storage_output" then
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ExpUtil.transfer_inventory_to_surface{
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@@ -696,40 +739,6 @@ local function handle_energy_interfaces()
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end
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end
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local function update_surface(event)
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if vlayer_data[event.surface_index] then
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return
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end
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-- global surface will have its data point to the main surface
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if config.global_surface then
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return
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end
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vlayer_data[event.surface_index] = {
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interfaces = {
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energy = {},
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circuit = {},
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storage_input = {},
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storage_output = {},
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},
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properties = {
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total_surface_area = 0,
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used_surface_area = 0,
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total_production = 0,
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production = 0,
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input_limit = 0,
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output_limit = 0,
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capacity = 0,
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},
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storage = {
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items = {},
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unallocated = {},
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energy = 0,
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}
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}
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end
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--- Move items between the interfaces and storage
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local function update_storage()
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handle_input_interfaces()
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@@ -745,12 +754,10 @@ end
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local e = defines.events
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Vlayer.on_init = function()
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update_surface({surface_index=game.surfaces["nauvis"].index})
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end -- The default surface exists before on_surface_created can fire
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Vlayer.events[e.on_surface_created] = update_surface
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Vlayer.events[e.on_surface_renamed] = update_surface
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Vlayer.events[e.on_surface_imported] = update_surface
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Vlayer.on_init = update_surface -- The default surface exists before on_surface_created can fire
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Vlayer.events[e.on_surface_created] = function update_surface(event.surface_index) end
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Vlayer.events[e.on_surface_renamed] = function update_surface(event.surface_index) end
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Vlayer.events[e.on_surface_imported] = function update_surface(event.surface_index) end
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Vlayer.on_nth_tick[update_tick_storage] = update_storage
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Vlayer.on_nth_tick[update_tick_energy] = update_energy
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