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phidias authored and GitHub committed 2026-11-10 17:55:43 +09:00
1 parent 086af3cb78
commit fc8d5a3064
1 file changed
+33 -40
+33 -40
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@@ -54,7 +54,7 @@ local mega = 1000000
--- @field capacity number MJ the allocated accumulators can hold
--- @class ExpScenario_Vlayer.ItemCountWithQuality
--- @field quality string
--- @field quality number
--- @field count number
--- @class ExpScenario_Vlayer.Storage
@@ -198,14 +198,14 @@ circuit_description = table.concat(circuit_description, "\n")
--- @param s_index number surface index
--- @return table<string, ExpScenario_Vlayer.ItemCountWithQuality>
function Vlayer.get_items(s_index)
return assert(vlayer_data[s_index]).storage.items
return config.global_surface and vlayer_data[1].storage.items or vlayer_data[s_index].storage.items
end
--- Get the items waiting for surface area keyed by name
--- @param s_index number surface index
--- @return table<string, ExpScenario_Vlayer.ItemCountWithQuality>
function Vlayer.get_unallocated_items(s_index)
return assert(vlayer_data[s_index]).storage.unallocated
return config.global_surface and vlayer_data[1].storage.unallocated or vlayer_data[s_index].storage.unallocated
end
--- Get the items which contribute to the properties keyed by name
@@ -213,7 +213,7 @@ end
--- @return table<string, ExpScenario_Vlayer.ItemCountWithQuality>
function Vlayer.get_allocated_items(s_index)
local allocated = {}
local storage = assert(vlayer_data[s_index]).storage
local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
local unallocated = storage.unallocated
for name, qnc in pairs(storage.items) do
for quality, count in pairs(qnc) do
@@ -227,7 +227,7 @@ end
--- @param s_index number surface index
--- @return ExpScenario_Vlayer.Interfaces
function Vlayer.get_interfaces(s_index)
return assert(vlayer_data[s_index]).interfaces
return config.global_surface and vlayer_data[1].interfaces or vlayer_data[s_index].interfaces
end
--- Get the signal each statistic is sent as on circuit interfaces
@@ -240,9 +240,9 @@ end
--- @param s_index number surface index
--- @return number
local function get_remaining_surface_area(s_index)
local properties = assert(vlayer_data[s_index]).properties
local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
local unallocated = config.global_surface and vlayer_data[1].storage.unallocated or vlayer_data[s_index].storage.unallocated
local remaining = properties.total_surface_area - properties.used_surface_area
local unallocated = assert(vlayer_data[s_index]).storage.unallocated
for name, qnc in pairs(unallocated) do
for _, count in pairs(qnc) do
remaining = remaining - allowed_items[name].required_area * count
@@ -256,7 +256,7 @@ end
--- @return number
local function get_production_multiplier(s_index)
local surface = game.surfaces[s_index]
if not surface then return end
if not surface then return 0 end
local multiplier = surface.solar_power_multiplier
if surface.always_day then
return multiplier
@@ -289,7 +289,7 @@ end
--- @return number
local function get_sustained_multiplier(s_index)
local surface = game.surfaces[s_index]
if not surface then return end
if not surface then return 0 end
local multiplier = surface.solar_power_multiplier
if surface.always_day then
return multiplier
@@ -308,20 +308,16 @@ end
--- @param quality_level number
local function allocate_item(s_index, name, count, quality_level)
local item = allowed_items[name]
local properties = assert(vlayer_data[s_index]).properties
local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
if item.production then
local prod = item.production[quality_level] * count
properties.production = properties.production + prod
properties.total_production = properties.total_production + prod
end
if item.input_limit then
properties.input_limit = properties.input_limit + item.input_limit[quality_level] * count
end
if item.output_limit then
properties.output_limit = properties.output_limit + item.output_limit[quality_level] * count
end
if item.capacity then
properties.capacity = properties.capacity + item.capacity[quality_level] * count
for _, v in {'input_limit', 'output_limit', 'capacity'} do
if item[v] then
properties[v] = properties[v] + item[v][quality_level] * count
end
end
if item.surface_area then
properties.total_surface_area = properties.total_surface_area + item.surface_area * count
@@ -338,7 +334,7 @@ end
--- @param quality_level number
local function count_unallocated_production(s_index, name, count, quality_level)
local item = allowed_items[name]
local properties = assert(vlayer_data[s_index]).properties
local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
if item.production then
properties.total_production = properties.total_production + item.production[quality_level] * count
end
@@ -351,7 +347,7 @@ end
--- @param quality_level number
function Vlayer.insert_item(s_index, name, count, quality_level)
local item = assert(allowed_items[name], "Item not allowed in the vlayer: " .. name)
local storage = assert(vlayer_data[s_index]).storage
local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
if not storage.items[name] then storage.items[name] = {} end
storage.items[name][quality_level] = storage.items[name][quality_level] + count
@@ -360,7 +356,7 @@ function Vlayer.insert_item(s_index, name, count, quality_level)
return
end
local properties = assert(vlayer_data[s_index]).properties
local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
local surplus_area = properties.total_surface_area - properties.used_surface_area
local allocated = min(count, floor(surplus_area / item.required_area))
if allocated > 0 then
@@ -381,8 +377,7 @@ end
--- @return number # The count actually removed
function Vlayer.remove_item(s_index, name, count, quality_level)
local item = assert(allowed_items[name], "Item not allowed in the vlayer: " .. name)
local storage = assert(vlayer_data[s_index]).storage
local properties = assert(vlayer_data[s_index]).properties
local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
local removed = 0
if not config.unlimited_surface_area and item.required_area > 0 then
@@ -396,6 +391,7 @@ function Vlayer.remove_item(s_index, name, count, quality_level)
end
end
local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
local deallocate = min(count, storage.items[name][quality_level])
if item.surface_area and item.surface_area > 0 then
local surplus_area = properties.total_surface_area - properties.used_surface_area
@@ -415,7 +411,7 @@ end
--- @param energy number J, negative to take
--- @return number # J stored afterwards
function Vlayer.energy_changed(s_index, energy)
local storage = assert(vlayer_data[s_index]).storage
local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
storage.energy = storage.energy + energy
return storage.energy
end
@@ -424,7 +420,7 @@ end
--- @param s_index number surface index
--- @return ExpScenario_Vlayer.Statistics
function Vlayer.get_statistics(s_index)
local properties = assert(vlayer_data[s_index]).properties
local properties = config.global_surface and vlayer_data[1].properties or vlayer_data[s_index].properties
local production = properties.production * mega
local production_multiplier = get_production_multiplier(s_index)
local sustained_multiplier = get_sustained_multiplier(s_index)
@@ -441,7 +437,7 @@ function Vlayer.get_statistics(s_index)
energy_total_production = properties.total_production * sustained_multiplier * mega,
energy_sustained = production * sustained_multiplier,
energy_capacity = properties.capacity * mega,
energy_storage = assert(vlayer_data[s_index]).storage.energy,
energy_storage = config.global_surface and vlayer_data[1].storage.energy or vlayer_data[s_index].storage.energy,
}
end
@@ -451,7 +447,7 @@ end
--- @param interface_type ExpScenario_Vlayer.InterfaceType
--- @param player LuaPlayer?
local function register_interface(s_index, interface, interface_type, player)
local interfaces = assert(vlayer_data[s_index]).interfaces[interface_type]
local interfaces = config.global_surface and vlayer_data[1].interfaces[interface_type] or vlayer_data[s_index].interfaces[interface_type]
interfaces[#interfaces + 1] = interface
interface.last_user = player
interface.destructible = false
@@ -519,8 +515,8 @@ end
--- @return ExpScenario_Vlayer.InterfaceType
function Vlayer.remove_interface(interface)
local s_index = interface.surface.index
local storage = assert(vlayer_data[s_index]).storage
local interfaces = assert(vlayer_data[s_index]).interfaces
local storage = config.global_surface and vlayer_data[1].storage or vlayer_data[s_index].storage
local interfaces = config.global_surface and vlayer_data[1].interfaces or vlayer_data[s_index].interfaces
local interface_type = assert(interface_types[interface.name], "Entity is not a vlayer interface: " .. interface.name)
if interface_type == "storage_input" or interface_type == "storage_output" then
ExpUtil.transfer_inventory_to_surface{
@@ -700,12 +696,17 @@ local function handle_energy_interfaces()
end
end
local function default_surface(surface_index)
if vlayer_data[surface_index] then
local function update_surface(event)
if vlayer_data[event.surface_index] then
return
end
vlayer_data[surface_index] = {
-- global surface will have its data point to the main surface
if config.global_surface then
return
end
vlayer_data[event.surface_index] = {
interfaces = {
energy = {},
circuit = {},
@@ -729,14 +730,6 @@ local function default_surface(surface_index)
}
end
local function update_surface(event)
-- global surface will have its data point to the main surface
if config.global_surface then
return
end
default_surface(event.surface_index)
end
--- Move items between the interfaces and storage
local function update_storage()
handle_input_interfaces()