The largest source was compat.lua returning the setmetatable call
directly, which made emmylua infer the module type from the metatable
rather than the LibCompat class, hiding every field from consumers.
The remaining fixes are nil guards on gui element and character
accesses, type annotations for research_sync's script data and
player_auth's rcon arguments, casts where the api's read/write union
types are wider than the values at runtime, and scoped diagnostic
disables for the vendored json.lua and the version fallback code that
touches apis removed from the current typedefs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ensure_character asserted on player.create_character() returning false
without any context (#912). The most likely trigger is the player being
physically inside a space platform hub (or otherwise stuck in remote view)
on the destination server: the character in the hub is destroyed while
downloading and the god controller ends up on the platform surface where
a character can not be created.
- Explicitly exit remote view and move the god controller off platform
surfaces before create_character; restore_position re-enters the platform
- Include controller/surface/connection state in the error message
- On deserialization failure treat the player as a temporary inventory
(sync = false) so the incomplete state is not uploaded over synced data
- Release the acquisition on leave when nothing is uploaded so the player
is not left "busy" on other instances
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Add a live filter override to useTableQueryState: setFilter updates the filter
immediately (so every table's search filters as you type) without touching the
URL, and commitFilter writes it to the URL when the filter dropdown closes.
useColumnSearch and useUserFilter now filter live via setFilter and commit on
close, so the Users table no longer rewrites the URL on every keystroke and the
other tables gain live search.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the satisfies-ColumnsType + .map(applyColumn) approach with inline tableState.sortOrder()/filteredValue() getters set per column, so the column arrays stay plain literals (no satisfies, no constraints; UsersTable stays any[]). Move useColumnSearch into util/ next to useTableQueryState.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tables such as Hosts, Instances, Users, Roles, etc. now write their sort
order, column filters and pagination into the URL query string, so reload,
link-sharing and browser back/forward restore the same view (closes#927).
Every parameter is namespaced with the table name so the URL is
self-describing and two tables can share a page without colliding, e.g.
?user.sort=name&user.name=bob&user.admin=true or ?instance.name=foo.
Adds two reusable hooks, exported from @clusterio/web_ui so plugins can use
them too:
- useTableQueryState: makes an antd Table controlled and round-trips its
sort/filter/pagination through the URL via useSearchParams. The pure
serialisation helpers live in util/tableQuery.ts and are unit tested.
- useColumnSearch: a column-header text-search filter (matching the Users
table style), persisted through the same filter mechanism.
Applied to Hosts, Roles, Plugins, the instance list (standalone and on the
host detail page), Users (main table and the online-players list on the
instance detail page), instance saves, the per-instance user stats, the mod
packs and stored mods tables, and the subspace_storage storage page. The
storage page's resource search moves from a standalone box into the Resource
column header, keeping its regex matching.
The bundled user filter persists as separate readable params (user.name,
user.admin, ...) via a per-column FilterCodec rather than one JSON blob.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
The handling of exported data such as locales and icons in web_ui was
based on a model where there is only one set of data exported per
cluster. This model changed to have one set of exports per mod pack
when mod packs were introduced, but the existing web_ui code was
bodged to use exports from a "default mod pack" on the controller.
Refactor the code loading exported data to take the mod pack as an
argument for selecting which exported data to load. The different kinds
of prototype metadata that can be loaded is consolidated into one
`useExportPrototypeMetadata` hook. The logic for displaying icons is
put into a `FactorioIcon` component. And the obsolete
`useExportManifest` hook is removed.
These changes allow the `/icon-reference` page to display exports on a
per mod pack basis. Which has now been linked on the bottom of the mod
pack view page.
Use the defines.prototypes data structure from the game to find which
prototype sub-types belong in the same base type, and export icons based
on these base type.
This renames the planets category to space-location, signal to
virtual-signal and plits item up into item and fluid. And changes the
exported metadata to include prototypes with no icons, as future code
might want to use it to for example enumerate all item prototypes.