Moved nil failed_deserialization to remove_player

This commit is contained in:
Cooldude2606 committed 2026-03-06 17:17:15 +00:00
1 parent f2833eec33
commit 5d9a6cdff6
1 file changed
+1 -1
@@ -36,6 +36,7 @@ local function remove_player(player)
local script_data = get_script_data()
script_data.players_waiting_for_acquire[player.name] = nil
script_data.players_in_cutscene_to_sync[player.name] = nil
script_data.failed_deserialization[player.name] = nil
script_data.active_downloads[player.name] = nil
script_data.finished_downloads[player.name] = nil
script_data.active_uploads[player.name] = nil
@@ -387,7 +388,6 @@ inventory_sync.events[defines.events.on_pre_player_left_game] = function(event)
player.print("ERROR: Serializing player data failed: " .. result)
return
end
script_data.failed_deserialization[player.name] = nil
script_data.active_uploads[player.name] = {
serialized = result,
last_attempt = game.ticks_played,