From 5d9a6cdff634cefbfdccd84a73b8bf2208748c45 Mon Sep 17 00:00:00 2001 From: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com> Date: Fri, 6 Mar 2026 17:17:15 +0000 Subject: [PATCH] Moved nil failed_deserialization to remove_player --- plugins/inventory_sync/module/inventory_sync.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/inventory_sync/module/inventory_sync.lua b/plugins/inventory_sync/module/inventory_sync.lua index 3ec89305..9805601c 100644 --- a/plugins/inventory_sync/module/inventory_sync.lua +++ b/plugins/inventory_sync/module/inventory_sync.lua @@ -36,6 +36,7 @@ local function remove_player(player) local script_data = get_script_data() script_data.players_waiting_for_acquire[player.name] = nil script_data.players_in_cutscene_to_sync[player.name] = nil + script_data.failed_deserialization[player.name] = nil script_data.active_downloads[player.name] = nil script_data.finished_downloads[player.name] = nil script_data.active_uploads[player.name] = nil @@ -387,7 +388,6 @@ inventory_sync.events[defines.events.on_pre_player_left_game] = function(event) player.print("ERROR: Serializing player data failed: " .. result) return end - script_data.failed_deserialization[player.name] = nil script_data.active_uploads[player.name] = { serialized = result, last_attempt = game.ticks_played,