Fix two missed cases of get_main_inventory

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Cooldude2606 committed 2026-04-14 21:31:26 +01:00
1 parent 255cc4c325
commit 2219b58000
2 files changed
+3 -3

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@@ -116,9 +116,9 @@ function inventory_sync.deserialize_player(player, finished_record)
-- Transfer items from stashed inventory
if stashed_corpse then
local main = player.get_main_inventory()
local stash = stashed_corpse.get_inventory(defines.inventory.character_corpse)
if main then
if player.character then
local main = player.character.get_main_inventory()
for i = 1, #stash do
-- Try transferring a stack
local source = stash[i]
+1 -1
View File
@@ -317,7 +317,7 @@ function serialize.serialize_crafting_queue(player)
end
function serialize.deserialize_crafting_queue(player, serialized)
local inventory = player.get_main_inventory()
local inventory = player.character.get_main_inventory()
-- Give player some more inventory space to avoid duplicating items
player.character_inventory_slots_bonus = player.character_inventory_slots_bonus + 1000