Commit Graph
320 Commits
Author SHA1 Message Date
bbassieandClaude Fable 5.1 9aeb23e5da Sync roboport, movement bonus, and game view settings in inventory_sync
The built-in shortcuts are not toggleable in their prototypes and
set_shortcut_toggled only affects custom Lua shortcuts, so the state
behind them is synced instead: allow_dispatching_robots on the
character, inhibit_movement_bonus on the armor grid, and every field of
game_view_settings. map_view_settings is write-only and cannot be read.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 23:16:33 +00:00
bbassieandClaude Fable 5.1 d9bce1e39e Sync every toggleable shortcut instead of a fixed list
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 01:10:43 +00:00
bbassieandClaude Fable 5.1 75ac8bb491 Sync personal roboport and movement bonus toggles in inventory_sync
The toggle state of the personal roboport and equipment movement bonus
shortcuts lives on the player and was not part of the serialized player
data, so it reset when switching instances.

Closes #898

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 22:13:12 +00:00
bbassieandClaude Fable 5 a25f8c8611 Fix lua lint warnings reported by emmylua
The largest source was compat.lua returning the setmetatable call
directly, which made emmylua infer the module type from the metatable
rather than the LibCompat class, hiding every field from consumers.

The remaining fixes are nil guards on gui element and character
accesses, type annotations for research_sync's script data and
player_auth's rcon arguments, casts where the api's read/write union
types are wider than the values at runtime, and scoped diagnostic
disables for the vendored json.lua and the version fallback code that
touches apis removed from the current typedefs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-27 22:25:24 +00:00
BastiaanandClaude Fable 5 1c5210c210 Handle create_character failures in inventory sync (#975)
ensure_character asserted on player.create_character() returning false
without any context (#912). The most likely trigger is the player being
physically inside a space platform hub (or otherwise stuck in remote view)
on the destination server: the character in the hub is destroyed while
downloading and the god controller ends up on the platform surface where
a character can not be created.

- Explicitly exit remote view and move the god controller off platform
  surfaces before create_character; restore_position re-enters the platform
- Include controller/surface/connection state in the error message
- On deserialization failure treat the player as a temporary inventory
  (sync = false) so the incomplete state is not uploaded over synced data
- Release the acquisition on leave when nothing is uploaded so the player
  is not left "busy" on other instances

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 15:12:30 +01:00
Columbus LabsandColumbusLabs aa59cd1992 fix: filter server-specific chat tags (#970)
Co-authored-by: ColumbusLabs <287001685+ColumbusLabs@users.noreply.github.com>
2026-08-09 21:35:13 +01:00
Cooldude2606 5e0ab3423f Chore: More consistent package files
This commit does not contain any material changes.
2026-07-19 02:29:29 +01:00
Cooldude2606 e4a38e803c Add repository to all packages 2026-07-19 01:53:53 +01:00
Cooldude2606 95cd830c01 2.0.0-alpha.27 2026-07-19 00:10:11 +01:00
Cooldude2606 ddc03eaf30 Bump engines requirement 2026-07-18 23:50:33 +01:00
Cooldude2606 b5d8cde93f Fix test for player auth controller plugin 2026-07-18 23:48:32 +01:00
Daniel 599cf3ed22 Merge pull request #915 from Cooldude2606/feature/player-auth-display-version
Add version and connect button to player auth
2026-07-18 23:29:14 +02:00
Cooldude2606 90c8188952 Address feedback
* Fix typo in toJSON
* Handle the case of hostId being 0
* Hide address when host address is empty string
2026-07-18 22:07:54 +01:00
Cooldude2606 eab1a42e07 Make showing the connect address a config option 2026-07-11 23:04:42 +01:00
Cooldude2606 fdfd77df9a Add modal containing details of how to connect to server 2026-07-11 22:46:53 +01:00
Cooldude2606 58f2ad9810 Merge pull request #930 from bbassie/feature/table-url-state
Persist table sort/filter state in the URL
2026-07-10 23:13:53 +01:00
Cooldude2606 2559c0478c Use item name only for better size usage 2026-07-10 20:59:06 +01:00
bbassieandClaude Opus 4.8 bb4c82ea5a Make all table search live and only write the URL on close
Add a live filter override to useTableQueryState: setFilter updates the filter
immediately (so every table's search filters as you type) without touching the
URL, and commitFilter writes it to the URL when the filter dropdown closes.
useColumnSearch and useUserFilter now filter live via setFilter and commit on
close, so the Users table no longer rewrites the URL on every keystroke and the
other tables gain live search.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 00:14:32 +00:00
bbassie 0874c26208 Merge remote-tracking branch 'upstream/master' into feature/table-url-state
# Conflicts:
#	packages/web_ui/src/components/HostsPage.tsx
#	packages/web_ui/src/components/InstanceList.tsx
#	packages/web_ui/src/components/ModsPage.tsx
#	packages/web_ui/src/components/PluginsPage.tsx
#	packages/web_ui/src/components/RolesPage.tsx
#	packages/web_ui/src/components/UserViewPage.tsx
#	packages/web_ui/src/components/UsersTable.tsx
#	packages/web_ui/src/index.ts
2026-06-29 22:37:03 +00:00
Cooldude2606 46ebb13fda Update quick bar to support 2.1 and quality 2026-06-29 02:17:03 +01:00
bbassieandClaude Opus 4.8 8cacdc5112 Use inline sort/filter getters instead of mapping columns
Replace the satisfies-ColumnsType + .map(applyColumn) approach with inline tableState.sortOrder()/filteredValue() getters set per column, so the column arrays stay plain literals (no satisfies, no constraints; UsersTable stays any[]). Move useColumnSearch into util/ next to useTableQueryState.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 02:32:04 +00:00
bbassieandClaude Opus 4.8 49eb594e5b Persist table sort/filter state in the URL
Tables such as Hosts, Instances, Users, Roles, etc. now write their sort
order, column filters and pagination into the URL query string, so reload,
link-sharing and browser back/forward restore the same view (closes #927).

Every parameter is namespaced with the table name so the URL is
self-describing and two tables can share a page without colliding, e.g.
?user.sort=name&user.name=bob&user.admin=true or ?instance.name=foo.

Adds two reusable hooks, exported from @clusterio/web_ui so plugins can use
them too:
- useTableQueryState: makes an antd Table controlled and round-trips its
  sort/filter/pagination through the URL via useSearchParams. The pure
  serialisation helpers live in util/tableQuery.ts and are unit tested.
- useColumnSearch: a column-header text-search filter (matching the Users
  table style), persisted through the same filter mechanism.

Applied to Hosts, Roles, Plugins, the instance list (standalone and on the
host detail page), Users (main table and the online-players list on the
instance detail page), instance saves, the per-instance user stats, the mod
packs and stored mods tables, and the subspace_storage storage page. The
storage page's resource search moves from a standalone box into the Resource
column header, keeping its regex matching.

The bundled user filter persists as separate readable params (user.name,
user.admin, ...) via a per-column FilterCodec rather than one JSON blob.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 23:23:54 +00:00
Cooldude2606 eb77ca566c 2.0.0-alpha.26 2026-06-23 00:39:47 +01:00
Cooldude2606 0482f4ae08 Added test for invalid assigned host 2026-06-01 01:06:06 +01:00
Cooldude2606 16ce748ffa Improved test coverage 2026-06-01 00:58:25 +01:00
Cooldude2606 2c199028ea Add tests 2026-06-01 00:31:29 +01:00
Cooldude2606 22b16a7ac2 Small refactor of verifyToken effect 2026-06-01 00:13:57 +01:00
Cooldude2606 f2ccde0dd6 Add version and connect button to player auth 2026-05-31 23:55:43 +01:00
Cooldude2606 746b11ff65 Add scrollable div to player auth server list 2026-04-25 22:18:32 +01:00
Cooldude2606 de51741835 Use workspace:^ rather than workspace:* 2026-04-25 22:06:36 +01:00
Cooldude2606 7522424517 2.0.0-alpha.25 2026-04-24 17:41:16 +01:00
Cooldude2606 1af672aa1d Always exit remote view on sync 2026-04-23 17:25:13 +01:00
Cooldude2606 41f8f493aa Fix nil table key error in factorio 1.1 2026-04-23 00:19:20 +01:00
Cooldude2606 8be95c140a Fix edge cases with physical location and controller 2026-04-22 22:37:42 +01:00
Cooldude2606 add0088704 Switch to xpcall for better trace backs 2026-04-22 00:49:45 +01:00
Cooldude2606 037f06808e Support remote controller type within deserialize 2026-04-22 00:45:31 +01:00
Cooldude2606 2219b58000 Fix two missed cases of get_main_inventory 2026-04-14 21:31:26 +01:00
Cooldude2606 255cc4c325 Fix accessing main inventory when in map view 2026-04-12 22:15:24 +01:00
Cooldude2606 fc05b229f1 2.0.0-alpha.24 2026-04-10 12:54:27 +01:00
Hornwitser 2e48b728dd Remove fs-extra and klaw (#882)
These packages are obsoleted by the promises API to the built-in Node fs
module.  The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
2026-04-09 22:53:13 +02:00
Cooldude2606 622d372776 Add feature flags to first party plugins 2026-03-24 17:44:30 +00:00
Cooldude2606 81e419dad4 Merge pull request #856 from Cooldude2606/feature/config-validation
Add extended config validation
2026-03-21 00:15:16 +00:00
Cooldude2606 4868ed2d63 Merge branch 'master' into feature/config-validation 2026-03-16 23:22:54 +00:00
Hornwitser 0d28a3ac3c Refactor web_ui handling of exports
The handling of exported data such as locales and icons in web_ui was
based on a model where there is only one set of data exported per
cluster.  This model changed to have one set of exports per mod pack
when mod packs were introduced, but the existing web_ui code was
bodged to use exports from a "default mod pack" on the controller.

Refactor the code loading exported data to take the mod pack as an
argument for selecting which exported data to load.  The different kinds
of prototype metadata that can be loaded is consolidated into one
`useExportPrototypeMetadata` hook.  The logic for displaying icons is
put into a `FactorioIcon` component.  And the obsolete
`useExportManifest` hook is removed.

These changes allow the `/icon-reference` page to display exports on a
per mod pack basis.  Which has now been linked on the bottom of the mod
pack view page.
2026-03-16 17:11:47 +01:00
Hornwitser 3b8058de81 Refactor icon export to be based on prototypes
Use the defines.prototypes data structure from the game to find which
prototype sub-types belong in the same base type, and export icons based
on these base type.

This renames the planets category to space-location, signal to
virtual-signal and plits item up into item and fluid.  And changes the
exported metadata to include prototypes with no icons, as future code
might want to use it to for example enumerate all item prototypes.
2026-03-12 18:26:04 +01:00
Hornwitser 4c01f6a789 Fix export missing localised name
The change in #838 removed localised names from the exported metadata.
Add it back again so that items with overriden names are translated.
2026-03-12 14:45:48 +01:00
Hornwitser 076fb933dc Share structured data types in export
Place shared types of the export functionality into lib and use in the
web interface to make sure the data is not incorrectly handled.

Resolves #526
2026-03-12 14:45:48 +01:00
Cooldude2606 90c742ace6 2.0.0-alpha.23 2026-03-10 19:03:18 +00:00
Cooldude2606 45f0b94971 Merge pull request #845 from Cooldude2606/feature/sync-recipe-notifications
Add recipe notification sync to inventory sync
2026-03-06 17:23:33 +00:00
Cooldude2606 5d9a6cdff6 Moved nil failed_deserialization to remove_player 2026-03-06 17:17:15 +00:00