1.0.6 RC3

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phidias authored and GitHub committed 2026-10-13 02:01:35 +09:00
1 parent bd7d027702
commit 6a51d36d14
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+113 -68

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+8
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@@ -1,5 +1,13 @@
# Changelog
## v1.0.6
- Bidirectional
## v1.0.5
- Action and player count
## v1.0.3
- Changed to TS
+62 -54
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@@ -6,14 +6,20 @@ import {ChatEvent, ChatFromDiscordEvent} from './index.js';
/* Controller-side halves of the chat relay.
* Outbound (Factorio -> Discord) talks to the REST API directly: no socket, no intents.
* Inbound (Discord -> Factorio) needs messageCreate, so it owns a real gateway Client.
* Both come from the same token and are rebuilt by the same enqueue chain, so rotating
* the token can't leave one half running on the old credential.
* Both are built from the same token and rebuilt by the same enqueue chain, so a token
* rotation can't leave one half running on the old credential.
*
* Both directions read the single `discord_channel_mapping` field (instance name ->
* channel ID). The reverse lookup is built by inverting it, so the two directions can
* never disagree about which channel belongs to which instance.
*/
// Discord's hard limit is 2000; keep headroom for future decoration.
const MAX_MESSAGE_LENGTH = 1950;
// Only break on a word boundary if it gets us at least this far into the window.
const MIN_WORD_BREAK_FILL = 0.5;
const ERROR_UNKNOWN_CHANNEL = 10003;
// Factorio chat scroll is a shared, scarce resource; be stricter than Discord is.
@@ -36,7 +42,7 @@ function splitMessage(text: string, limit: number): string[] {
return text.length === 0 ? [] : [text];
}
// Array.from, not slice, so we never cut an emoji's surrogate pair in half.
// Array.from, not slice, so we never cut a surrogate pair in half.
const chars = Array.from(text);
const chunks: string[] = [];
let offset = 0;
@@ -91,14 +97,15 @@ export default async function(context: ControllerPluginContext) {
let client: Client | null = null;
let shuttingDown = false;
// Log-once guards, cleared whenever the config field that feeds them changes.
// Log-once guards. A channel that is unmapped or unusable gets hit once per chat
// line, which is how a typo in the config turns into a 10k-line log file.
const warnedNoMapping = new Set<string>();
const warnedBadChannel = new Set<string>();
const warnedAmbiguous = new Set<string>();
const warnedNoInstance = new Set<string>();
const warnedSendFail = new Set<string>();
// Inbound channel -> instance names, rebuilt from config rather than inverted lazily.
// Inverted view of discord_channel_mapping, rebuilt rather than mutated in place.
let channelToInstances = new Map<string, string[]>();
const buckets = new Map<string, Bucket>();
@@ -113,16 +120,20 @@ export default async function(context: ControllerPluginContext) {
const getToken = () => controller.config.get('chat_relay.discord_bot_token') as string | undefined;
// ---------------------------------------------------------------- outbound
// --------------------------------------------------------------- outbound
const getChannelId = (instanceName: string): string | null => {
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as Record<string, string> | undefined;
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
Record<string, string> | undefined;
const channelId = mapping?.[instanceName];
if (!channelId) {
if (!warnedNoMapping.has(instanceName)) {
warnedNoMapping.add(instanceName);
logger.warn(`[Chat Relay] No Discord channel mapped for instance ${instanceName}; dropping its messages.`);
logger.warn(
`[Chat Relay] No Discord channel mapped for instance ${instanceName};`
+ ' dropping its messages.',
);
}
return null;
@@ -135,21 +146,25 @@ export default async function(context: ControllerPluginContext) {
if (shuttingDown) return;
const discord = rest;
// not configured, or the token was rejected; connect() logged it
// Not configured, or the token was rejected. connect() already logged it.
if (!discord) return;
const channelId = getChannelId(instanceName);
if (!channelId) return;
// Read the flag once, so it can't flip between chunks of one message.
let content = message;
if (controller.config.get('chat_relay.datetime_on_message')) {
content = `${datetime} ${content}`;
}
// trim() here also means an empty chat line produces zero chunks rather than
// a 50006 'cannot send an empty message' from Discord.
const chunks = splitMessage(content.trim(), MAX_MESSAGE_LENGTH);
for (const chunk of chunks) {
try {
// discord.js REST handles rate limits (429) and retries for us.
await discord.post(Routes.channelMessages(channelId), {
body: {content: chunk, allowedMentions: {parse: []}},
});
@@ -166,20 +181,24 @@ export default async function(context: ControllerPluginContext) {
logger.error(`[Chat Relay] Discord send failed for ${instanceName}:\n${stackOf(err)}`);
}
// Don't keep hammering a channel that just rejected us.
return;
}
}
};
// ----------------------------------------------------------------- inbound
// ---------------------------------------------------------------- inbound
const rebuildInboundMap = () => {
const mapping = controller.config.get('chat_relay.discord_to_factorio_channel_mapping') as
const mapping = controller.config.get('chat_relay.discord_channel_mapping') as
Record<string, string> | undefined;
const next = new Map<string, string[]>();
for (const [instanceName, channelId] of Object.entries(mapping ?? {})) {
// A blank value would otherwise map the literal channel ''.
if (!channelId) continue;
const names = next.get(channelId) ?? [];
names.push(instanceName);
next.set(channelId, names);
@@ -189,8 +208,8 @@ export default async function(context: ControllerPluginContext) {
if (names.length > 1 && !warnedAmbiguous.has(channelId)) {
warnedAmbiguous.add(channelId);
logger.warn(
`[Chat Relay] Discord channel ${channelId} is mapped from ${names.length} instances`
+ ` (${names.join(', ')}); messages are printed to all of them.`,
`[Chat Relay] Discord channel ${channelId} is mapped by ${names.length} instances`
+ ` (${names.join(', ')}); its messages are printed in all of them.`,
);
}
}
@@ -200,7 +219,7 @@ export default async function(context: ControllerPluginContext) {
const hasInboundMapping = () => channelToInstances.size > 0;
/** Token bucket per channel. Discord is far chattier than Factorio chat ever is. */
/** Token bucket per channel: Discord is far chattier than Factorio chat ever is. */
const takeToken = (channelId: string): boolean => {
const now = Date.now();
let bucket = buckets.get(channelId);
@@ -222,7 +241,7 @@ export default async function(context: ControllerPluginContext) {
if (bucket.tokens < 1) {
if (!bucket.warned) {
bucket.warned = true;
logger.warn(`[Chat Relay] Rate limiting inbound chat from Discord channel ${channelId}; dropping.`);
logger.warn(`[Chat Relay] Rate limiting inbound chat from channel ${channelId}; dropping.`);
}
return false;
@@ -232,62 +251,46 @@ export default async function(context: ControllerPluginContext) {
return true;
};
const findInstanceId = (instanceName: string): number | null => {
for (const [id, instance] of controller.instances) {
if (instance.name === instanceName) return id;
}
return null;
};
const onDiscordMessage = async (message: Message) => {
if (shuttingDown || !client) return;
if (shuttingDown) return;
// The loop guard. Our own outbound posts are authored by the bot, as are
// webhooks and other bots, so Factorio -> Discord -> Factorio dies here.
if (message.author.bot) return;
if (!message.inGuild()) return; // DMs and group DMs aren't mapped to anything
// DMs, group DMs and other unmapped guilds have no instance behind them.
if (!message.inGuild()) return;
const instanceNames = channelToInstances.get(message.channelId);
if (!instanceNames) return; // unmapped channel, another guild, or a thread
const text = sanitiseInbound(message.content);
if (!text) return;
if (!instanceNames) return;
if (!message.content) return;
if (!takeToken(message.channelId)) return;
const authorName = sanitiseInbound(message.member?.displayName ?? message.author.username, 40);
const datetime = message.createdAt.toISOString();
const authorName = message.member?.displayName ?? message.author.username;
for (const instanceName of instanceNames) {
const instanceId = findInstanceId(instanceName);
if (instanceId === null) {
if (!warnedNoInstance.has(instanceName)) {
warnedNoInstance.add(instanceName);
logger.warn(`[Chat Relay] Instance ${instanceName} is mapped for inbound chat but does not exist.`);
}
continue;
}
try {
await controller.sendTo(instanceId, new ChatFromDiscordEvent({
author_name: authorName,
channel_id: message.channelId,
datetime: message.createdAt.toISOString(),
message: text,
}));
await controller.sendTo(instanceName, new ChatFromDiscordEvent(
authorName,
message.channelId,
datetime,
message.content,
));
} catch (err) {
// A stopped instance plus a busy channel would otherwise be a log flood.
// A stopped instance on a busy channel would otherwise be a log flood.
if (!warnedSendFail.has(instanceName)) {
warnedSendFail.add(instanceName);
logger.error(`[Chat Relay] Failed to relay Discord chat to ${instanceName}:\n${stackOf(err)}`);
logger.error(
`[Chat Relay] Failed to relay Discord chat to ${instanceName}:\n${stackOf(err)}`,
);
}
}
}
};
// ------------------------------------------------------------------ client
// ----------------------------------------------------------------- client
const closeGateway = async () => {
const old = client;
@@ -302,7 +305,7 @@ export default async function(context: ControllerPluginContext) {
}
};
/** Assumes `rest` is authenticated; the token it was built from is the live one. */
/** Requires an authenticated `rest`; only ever called from connect()/syncGateway(). */
const openGateway = async () => {
const token = getToken();
if (!token || !rest || client) return;
@@ -318,6 +321,7 @@ export default async function(context: ControllerPluginContext) {
logger.error(`[Chat Relay] Inbound handler failed:\n${stackOf(err)}`);
});
});
newClient.on('error', err => logger.error(`[Chat Relay] Discord gateway error:\n${stackOf(err)}`));
newClient.on('shardDisconnect', () => logger.warn('[Chat Relay] Discord gateway disconnected.'));
@@ -336,7 +340,7 @@ export default async function(context: ControllerPluginContext) {
}
client = newClient;
logger.info('[Chat Relay] Discord gateway connected (inbound chat enabled).');
logger.info('[Chat Relay] Discord gateway connected; inbound chat enabled.');
};
const syncGateway = async () => {
@@ -349,6 +353,8 @@ export default async function(context: ControllerPluginContext) {
};
const connect = async () => {
// Drop both halves first: the old REST client holds the previous token, and
// the old gateway is logged in with it.
rest = null;
await closeGateway();
@@ -361,6 +367,7 @@ export default async function(context: ControllerPluginContext) {
const newRest = new REST({version: '10'}).setToken(token);
try {
// Fail fast at startup instead of silently on the first chat line.
const me = await newRest.get(Routes.user('@me')) as {id: string, username: string};
logger.info(`[Chat Relay] Authenticated with Discord as ${me.username} (${me.id}).`);
} catch (err) {
@@ -374,7 +381,7 @@ export default async function(context: ControllerPluginContext) {
await syncGateway();
};
// ------------------------------------------------------------------ wiring
// ----------------------------------------------------------------- wiring
rebuildInboundMap();
@@ -390,7 +397,6 @@ export default async function(context: ControllerPluginContext) {
} else if (field === 'chat_relay.discord_channel_mapping') {
warnedNoMapping.clear();
warnedBadChannel.clear();
} else if (field === 'chat_relay.discord_to_factorio_channel_mapping') {
warnedAmbiguous.clear();
warnedNoInstance.clear();
warnedSendFail.clear();
@@ -403,6 +409,8 @@ export default async function(context: ControllerPluginContext) {
});
controller.hooks.shutdown.attach(plugin.name, async () => {
// Nothing to tear down on the REST side; in-flight calls aren't cancellable
// and will finish or time out. The gateway does need an explicit destroy.
shuttingDown = true;
await closeGateway();
});
+32 -11
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@@ -1,6 +1,11 @@
import type * as lib from '@clusterio/lib';
import type {Instance, InstancePluginContext} from '@clusterio/host';
import {Type, Static} from '@sinclair/typebox';
import {Type} from '@sinclair/typebox';
import type {Static} from '@sinclair/typebox';
/* Shared declarations for the chat relay plugin.
* `sanitiseForFactorio` is used by both processes: the controller cleans text
* before it leaves, and the instance cleans it again before it reaches game.print.
*/
export const chatFromDiscord = Type.Object({
author_name: Type.String(),
@@ -11,10 +16,25 @@ export const chatFromDiscord = Type.Object({
export type ChatFromDiscord = Static<typeof chatFromDiscord>;
// Mirror whatever base class / constructor shape your ChatEvent uses.
export class ChatFromDiscordEvent extends Event<typeof chatFromDiscord> {
constructor(data: ChatFromDiscord) {
super(chatFromDiscord, data);
export class ChatFromDiscordEvent {
declare ['constructor']: typeof ChatFromDiscordEvent;
static type = 'event' as const;
static src = 'controller' as const;
static dst = 'instance' as const;
static plugin = 'chat_relay' as const;
static permission = null;
constructor(
public author_name: string,
public channel_id: string,
public datetime: string,
public message: string,
) {}
static jsonSchema = chatFromDiscord;
static fromJSON(json: Static<typeof ChatFromDiscordEvent.jsonSchema>) {
return new this(json.author_name, json.channel_id, json.datetime, json.message);
}
}
@@ -83,7 +103,7 @@ declare module '@clusterio/lib' {
export const plugin: lib.PluginDeclaration = {
name: 'chat_relay',
title: 'Chat Relay',
description: 'One way chat relay to Discord.',
description: 'Bidirectional chat relay between Factorio and Discord.',
webEntrypoint: './web',
instanceEntrypoint: 'dist/node/instance.js',
controllerEntrypoint: 'dist/node/controller.js',
@@ -92,24 +112,25 @@ export const plugin: lib.PluginDeclaration = {
title: 'Discord Bot Token',
description: 'API Token',
type: 'string',
credential: ['controller']
credential: ['controller'],
},
'chat_relay.datetime_on_message': {
title: 'Message Datetime',
description: 'Append datetime in front',
type: 'boolean',
initialValue: true
initialValue: true,
},
'chat_relay.discord_channel_mapping': {
title: 'Discord Channels',
description: 'Instance and Discord channel ID relations',
description: 'Instance and Discord channel ID relations, used in both directions',
type: 'object',
initialValue: {
'S1': '123'
'S1': '123',
},
},
},
messages: [
ChatEvent,
ChatFromDiscordEvent,
],
};
+11 -3
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@@ -25,8 +25,6 @@ function parse_save(line: string): number | null {
return slot ? Number(slot[1]) : null;
}
/* Instance-side half of inbound chat: turn a relayed Discord message into a chat line. */
/** Escape a JS string for embedding in a double-quoted Lua literal. */
function luaString(text: string): string {
return `"${text.replace(/\\/g, '\\\\').replace(/"/g, '\\"')}"`;
@@ -37,11 +35,17 @@ export default async function(context: InstancePluginContext) {
const queue: ChatMessage[] = [];
let flushing = false;
// Log-once guard: a busy channel plus a stopped instance or dead RCON would
// otherwise write one error per message. Re-armed on controller connect.
const warnedPrintFail = new Set<string>();
const flush = async () => {
if (flushing || queue.length === 0 || !host.connector.connected) {
return;
}
flushing = true;
try {
while (queue.length > 0 && host.connector.connected) {
try {
@@ -59,6 +63,7 @@ export default async function(context: InstancePluginContext) {
instance.hooks.controllerConnectionEvent.attach(plugin.name, async (event) => {
if (event === 'connect') {
warnedPrintFail.clear();
await flush();
}
});
@@ -87,7 +92,7 @@ export default async function(context: InstancePluginContext) {
await flush();
} else if (output.type === 'log') {
let message = output.message.trim();
const message = output.message.trim();
const save_slot = parse_save(message);
if (!save_slot) {
@@ -114,7 +119,10 @@ export default async function(context: InstancePluginContext) {
// so this cannot echo back out through the outbound half.
await instance.sendRcon(`/sc game.print(${luaString(line)})`);
} catch (err) {
if (!warnedPrintFail.has(instance.name)) {
warnedPrintFail.add(instance.name);
logger.error(`[Chat Relay] Failed to print Discord message in game:\n${(err as Error).stack}`);
}
}
});
}