mirror of
https://github.com/PHIDIAS0303/ClusterChatSync.git
synced 2026-11-11 15:14:52 +09:00
137 lines
4.5 KiB
TypeScript
137 lines
4.5 KiB
TypeScript
import type * as lib from '@clusterio/lib';
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import {Type} from '@sinclair/typebox';
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import type {Static} from '@sinclair/typebox';
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/* Shared declarations for the chat relay plugin.
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* `sanitiseForFactorio` is used by both processes: the controller cleans text
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* before it leaves, and the instance cleans it again before it reaches game.print.
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*/
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export const chatFromDiscord = Type.Object({
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author_name: Type.String(),
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channel_id: Type.String(),
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datetime: Type.String(),
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message: Type.String(),
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});
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export type ChatFromDiscord = Static<typeof chatFromDiscord>;
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export class ChatFromDiscordEvent {
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declare ['constructor']: typeof ChatFromDiscordEvent;
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static type = 'event' as const;
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static src = 'controller' as const;
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static dst = 'instance' as const;
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static plugin = 'chat_relay' as const;
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static permission = null;
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constructor(
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public author_name: string,
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public channel_id: string,
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public datetime: string,
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public message: string,
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) {}
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static jsonSchema = chatFromDiscord;
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static fromJSON(json: Static<typeof ChatFromDiscordEvent.jsonSchema>) {
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return new this(json.author_name, json.channel_id, json.datetime, json.message);
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}
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}
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export const MAX_INBOUND_LENGTH = 400;
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// Factorio renders these, so a Discord user could spoof a colour, an item link,
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// or a fake speaker line. Whitelist the real tags rather than matching \[.*\],
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// which would also eat innocent text like "array[0]" or "[lol]".
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const RICH_TEXT_RE = new RegExp(
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String.raw`\[/?(?:color|font|item|entity|technology|recipe|fluid|tile|virtual-signal`
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+ String.raw`|gps|img|specialisation|achievement|train|planet|space-location|quality)(?:=[^\]]*)?\]`,
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'gi',
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);
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/** Make arbitrary text safe to print in-game. Shared by both processes. */
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export function sanitiseForFactorio(text: string, limit = MAX_INBOUND_LENGTH): string {
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let clean = text
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.replace(RICH_TEXT_RE, '')
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.replace(/[\u0000-\u001f\u007f]/g, '') // control chars, including newlines
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.replace(/\s+/g, ' ')
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.trim();
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// Code points, not UTF-16 units: emoji paste from Discord is real here, and a
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// lone surrogate in a Lua string sent over stdin is not something I'd trust.
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const chars = Array.from(clean);
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if (chars.length > limit) {
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clean = `${chars.slice(0, limit - 3).join('').trimEnd()}...`;
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}
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return clean;
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}
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export class ChatEvent {
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declare ['constructor']: typeof ChatEvent;
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static type = 'event' as const;
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static src = 'instance' as const;
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static dst = 'controller' as const;
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static plugin = 'chat_relay' as const;
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static permission = null;
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constructor(
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public instance_name: string,
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public datetime: string,
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public message: string,
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) {}
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static jsonSchema = Type.Object({
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'instance_name': Type.String(),
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'datetime': Type.String(),
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'message': Type.String(),
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});
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static fromJSON(json: Static<typeof ChatEvent.jsonSchema>) {
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return new this(json.instance_name, json.datetime, json.message);
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}
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}
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declare module '@clusterio/lib' {
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interface ControllerConfigFields {
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'chat_relay.discord_bot_token': string;
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'chat_relay.datetime_on_message': boolean;
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'chat_relay.discord_channel_mapping': Record<string, string>;
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}
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}
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export const plugin: lib.PluginDeclaration = {
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name: 'chat_relay',
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title: 'Chat Relay',
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description: 'Bidirectional chat relay between Factorio and Discord.',
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webEntrypoint: './web',
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instanceEntrypoint: 'dist/node/instance.js',
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controllerEntrypoint: 'dist/node/controller.js',
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controllerConfigFields: {
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'chat_relay.discord_bot_token': {
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title: 'Discord Bot Token',
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description: 'API Token',
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type: 'string',
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credential: ['controller'],
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},
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'chat_relay.datetime_on_message': {
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title: 'Message Datetime',
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description: 'Append datetime in front',
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type: 'boolean',
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initialValue: true,
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},
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'chat_relay.discord_channel_mapping': {
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title: 'Discord Channels',
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description: 'Instance and Discord channel ID relations, used in both directions',
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type: 'object',
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initialValue: {
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'S1': '123',
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},
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},
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},
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messages: [
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ChatEvent,
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ChatFromDiscordEvent,
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],
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};
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