Files
factorio-scenario-ExpCluster/modules/commands/bonus.lua
2019-06-14 16:00:48 +01:00

60 lines
2.0 KiB
Lua

local Commands = require 'expcore.commands'
local Roles = require 'expcore.roles'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Store = require 'expcore.store'
local config = require 'config.bonuses'
require 'config.expcore-commands.parse_general'
local bonus_store =
Store.register(function(value,category)
local player = Game.get_player_from_any(category)
for bonus,min_max in pairs(config) do
local increase = min_max[2]*value
player[bonus] = min_max[1]+increase
end
end)
Commands.new_command('bonus','Changes the amount of bonus you receive')
:add_param('amount','integer-range',0,50)
:register(function(player,amount)
local percent = amount/100
Store.set(bonus_store,player.name,percent)
Commands.print{'expcom-bonus.set',amount}
Commands.print({'expcom-bonus.wip'},'orange')
end)
Event.add(defines.events.on_player_respawned,function(event)
local player = Game.get_player_by_index(event.player_index)
local value = Store.get(bonus_store,player.name)
if value then
for bonus,min_max in pairs(config) do
local increase = min_max[2]*value
player[bonus] = min_max[1]+increase
end
end
end)
Event.add(defines.events.on_pre_player_died,function(event)
local player = Game.get_player_by_index(event.player_index)
if Roles.player_has_flag(player,'instance-respawn') then
player.ticks_to_respawn = 120
-- manually dispatch death event because it is not fired when ticks_to_respawn is set pre death
Event.dispatch{
name=defines.events.on_player_died,
tick=event.tick,
player_index=event.player_index,
cause = event.cause
}
end
end)
local function role_update(event)
local player = Game.get_player_by_index(event.player_index)
if not Roles.player_allowed(player,'command/bonus') then
Store.clear(bonus_store,player.name)
end
end
Event.add(Roles.events.on_role_assigned,role_update)
Event.add(Roles.events.on_role_unassigned,role_update)