mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 12:16:37 +09:00
Changed events to use common format
This commit is contained in:
@@ -92,13 +92,13 @@ Event.add(defines.events.on_player_created,function(event)
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end)
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--- When a player gets a new role they will have the toolbar updated
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Event.add(Roles.player_role_assigned,function(event)
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Event.add(Roles.events.on_role_assigned,function(event)
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local player = Game.get_player_by_index(event.player_index)
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Toolbar.update(player)
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end)
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--- When a player loses a role they will have the toolbar updated
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Event.add(Roles.player_role_unassigned,function(event)
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Event.add(Roles.events.on_role_unassigned,function(event)
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local player = Game.get_player_by_index(event.player_index)
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Toolbar.update(player)
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end)
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@@ -163,6 +163,7 @@ local Colours = require 'resources.color_presets'
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local write_json = ext_require('expcore.common','write_json')
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local Roles = {
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_prototype={},
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config={
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order={}, -- Contains the order of the roles, lower index is better
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roles={}, -- Contains the raw info for the roles, indexed by role name
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@@ -170,9 +171,10 @@ local Roles = {
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internal={}, -- Contains all internally accessed roles, such as root, default
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players={}
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},
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player_role_assigned=script.generate_event_name(),
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player_role_unassigned=script.generate_event_name(),
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_prototype={}
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events = {
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on_role_assigned=script.generate_event_name(),
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on_role_unassigned=script.generate_event_name(),
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}
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}
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--- When global is loaded it will have the metatable re-assigned to the roles
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@@ -195,9 +197,9 @@ local function emit_player_roles_updated(player,type,roles,by_player_name,skip_g
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local by_player = Game.get_player_from_any(by_player_name)
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local by_player_index = by_player and by_player.index or 0
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-- get the event id from the type of emit
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local event = Roles.player_role_assigned
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local event = Roles.events.on_role_assigned
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if type == 'unassign' then
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event = Roles.player_role_unassigned
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event = Roles.events.on_role_unassigned
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end
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-- convert the roles to objects and get the names of the roles
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local role_names = {}
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@@ -775,8 +777,8 @@ local function role_update(event)
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end
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--- When a player joined or has a role change then the update is triggered
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Event.add(Roles.player_role_assigned,role_update)
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Event.add(Roles.player_role_unassigned,role_update)
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Event.add(Roles.events.on_role_assigned,role_update)
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Event.add(Roles.events.on_role_unassigned,role_update)
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Event.add(defines.events.on_player_joined_game,role_update)
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-- Every 60 seconds the auto promote check is preformed
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Event.on_nth_tick(3600,function()
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@@ -79,8 +79,11 @@ local Store = {
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registered={},
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synced={},
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callbacks={},
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on_value_update=script.generate_event_name()
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events = {
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on_value_update=script.generate_event_name()
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}
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}
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Global.register(Store.data,function(tbl)
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Store.data = tbl
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end)
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@@ -184,7 +187,7 @@ function Store.set(location,child,value,from_sync)
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data[location] = value
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end
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script.raise_event(Store.on_value_update,{
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script.raise_event(Store.events.on_value_update,{
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tick=game.tick,
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location=location,
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child=child,
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@@ -215,7 +218,7 @@ function Store.clear(location,child,from_sync)
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data[location] = nil
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end
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script.raise_event(Store.on_value_update,{
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script.raise_event(Store.events.on_value_update,{
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tick=game.tick,
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location=location,
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child=child,
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@@ -235,7 +238,7 @@ function Store.get_children(location)
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end
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-- Handels syncing
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Event.add(Store.on_value_update,function(event)
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Event.add(Store.events.on_value_update,function(event)
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if Store.callbacks[event.location] then
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Store.callbacks[event.location](event.value,event.child)
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end
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@@ -77,7 +77,7 @@ end
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--- Reports added and removed
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if config.player_reports then
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local Reports = require 'modules.addons.reports-control'
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Event.add(Reports.player_report_added,function(event)
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Event.add(Reports.events.on_player_reported,function(event)
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local player_name,by_player_name = get_player_name(event)
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emit_event{
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title='Report',
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@@ -88,7 +88,7 @@ if config.player_reports then
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['Reason:']=event.reason
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}
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end)
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Event.add(Reports.player_report_removed,function(event)
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Event.add(Reports.events.on_player_report_removed,function(event)
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local player_name,by_player_name = get_player_name(event)
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emit_event{
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title='Report Removed',
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@@ -103,7 +103,7 @@ end
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--- Warnings added and removed
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if config.player_warnings then
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local Warnings = require 'modules.addons.warnings-control'
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Event.add(Warnings.player_warning_added,function(event)
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Event.add(Warnings.events.on_player_warned,function(event)
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local player_name,by_player_name = get_player_name(event)
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emit_event{
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title='Warning',
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@@ -113,7 +113,7 @@ if config.player_warnings then
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['By:']='<inline>'..by_player_name
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}
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end)
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Event.add(Warnings.player_warning_removed,function(event)
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Event.add(Warnings.events.on_player_warning_removed,function(event)
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local player_name,by_player_name = get_player_name(event)
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emit_event{
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title='Warning Removed',
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@@ -3,21 +3,23 @@ local Game = require 'utils.game'
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local Global = require 'utils.global'
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local move_items = ext_require('expcore.common','move_items')
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local Public = {
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local Jail = {
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old_roles = {},
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temp_bans = {},
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player_jailed=script.generate_event_name(),
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player_unjailed=script.generate_event_name(),
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player_temp_banned=script.generate_event_name(),
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player_clear_temp_ban=script.generate_event_name()
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events = {
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on_player_jailed=script.generate_event_name(),
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on_player_unjailed=script.generate_event_name(),
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on_player_temp_banned=script.generate_event_name(),
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on_player_temp_ban_cleared=script.generate_event_name()
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}
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}
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Global.register({
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old_roles = Public.old_roles,
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temp_bans = Public.temp_bans
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old_roles = Jail.old_roles,
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temp_bans = Jail.temp_bans
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},function(tbl)
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Public.old_roles = tbl.old_roles
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Public.temp_bans = tbl.temp_bans
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Jail.old_roles = tbl.old_roles
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Jail.temp_bans = tbl.temp_bans
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end)
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local function event_emit(event,player,by_player_name,reason)
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@@ -34,15 +36,15 @@ end
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-- @tparam LuaPlayer player the player that will be jailed, must not be in jail
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-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action used in logs
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-- @treturn the number of roles that were removed, nil if there was an error
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function Public.jail_player(player,by_player_name)
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function Jail.jail_player(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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if Roles.player_has_role(player,'Jail') then return end
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local old_roles = Roles.get_player_roles(player)
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Public.old_roles[player.name] = old_roles
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Jail.old_roles[player.name] = old_roles
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Roles.unassign_player(player,old_roles,by_player_name,true)
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Roles.assign_player(player,'Jail',by_player_name,true)
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event_emit(Public.player_jailed,player,by_player_name)
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event_emit(Jail.events.on_player_jailed,player,by_player_name)
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return #old_roles
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end
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@@ -50,14 +52,14 @@ end
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-- @tparam LuaPlayer player the player that will be unjailed, must be in jail
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-- @tparam[opt='<server>'] string string by_player_name the name of the player who is doing the action
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-- @treturn the number of roles that were added, nil if there was an error
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function Public.unjail_player(player,by_player_name)
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function Jail.unjail_player(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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if not Roles.player_has_role(player,'Jail') then return end
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local old_roles = Public.old_roles[player.name]
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local old_roles = Jail.old_roles[player.name]
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Roles.unassign_player(player,'Jail',by_player_name,true)
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Roles.assign_player(player,old_roles,by_player_name,true)
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event_emit(Public.player_unjailed,player,by_player_name)
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event_emit(Jail.events.on_player_unjailed,player,by_player_name)
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return #old_roles
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end
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@@ -66,17 +68,17 @@ end
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-- @tparam[opt='<server>'] string by_player_name the name of the player that is doing the action
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-- @tparam[opt='None string Given.'] reason the reason that will be stored for this temp ban
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-- @treturn boolean true if successful else will return nil
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function Public.temp_ban_player(player,by_player_name,reason)
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function Jail.temp_ban_player(player,by_player_name,reason)
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player = Game.get_player_from_any(player)
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reason = reason or 'None Given.'
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if not player then return end
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if Public.temp_bans[player.name] then return end
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Public.jail_player(player,by_player_name)
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Public.temp_bans[player.name] = {reason,by_player_name}
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if Jail.temp_bans[player.name] then return end
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Jail.jail_player(player,by_player_name)
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Jail.temp_bans[player.name] = {reason,by_player_name}
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local inv = player.get_main_inventory()
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move_items(inv.get_contents())
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inv.clear()
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event_emit(Public.player_temp_banned,player,by_player_name,reason)
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event_emit(Jail.events.on_player_temp_banned,player,by_player_name,reason)
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return true
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end
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@@ -84,14 +86,14 @@ end
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-- @tparam LuaPlayer player the player that will be cleared from temp baned, must be temp banned
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-- @tparam[opt='<server>'] string by_player_name the name of the player that is doing the action
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-- @treturn boolean true if successful else will return nil
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function Public.clear_temp_ban_player(player,by_player_name)
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function Jail.clear_temp_ban_player(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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if not Public.temp_bans[player.name] then return end
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Public.unjail_player(player,by_player_name)
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Public.temp_bans[player.name] = nil
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event_emit(Public.player_clear_temp_ban,player,by_player_name)
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if not Jail.temp_bans[player.name] then return end
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Jail.unjail_player(player,by_player_name)
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Jail.temp_bans[player.name] = nil
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event_emit(Jail.events.on_player_temp_ban_cleared,player,by_player_name)
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return true
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end
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return Public
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return Jail
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@@ -1,18 +1,20 @@
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Public = {
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local Reports = {
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user_reports={},
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player_report_added = script.generate_event_name(),
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player_report_removed = script.generate_event_name()
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events = {
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on_player_reported = script.generate_event_name(),
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on_player_report_removed = script.generate_event_name()
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}
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}
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Global.register(Public.user_reports,function(tbl)
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Public.user_reports = tbl
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Global.register(Reports.user_reports,function(tbl)
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Reports.user_reports = tbl
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end)
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local function event_emit(event,player,by_player_name)
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local reports = Public.user_reports[player.name]
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local reports = Reports.user_reports[player.name]
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local reason = reports and reports[by_player_name]
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script.raise_event(event,{
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name=event,
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@@ -28,20 +30,20 @@ end
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-- @tparam[opt='Non string Given.'] reason the reason that the player is being reported
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-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action
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-- @treturn boolean true if the report was added, nil if there is an error
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function Public.report_player(player,reason,by_player_name)
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function Reports.report_player(player,reason,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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reason = reason or 'Non Given.'
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by_player_name = by_player_name or '<server>'
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local reports = Public.user_reports[player.name]
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local reports = Reports.user_reports[player.name]
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if not reports then
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Public.user_reports[player.name] = {
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Reports.user_reports[player.name] = {
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[by_player_name] = reason
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}
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elseif not reports[by_player_name] then
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reports[by_player_name] = reason
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else return false end
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event_emit(Public.player_report_added,player,by_player_name)
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event_emit(Reports.events.on_player_reported,player,by_player_name)
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return true
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end
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@@ -49,16 +51,16 @@ end
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-- @tparam LuaPlayer player the player that will have the report removed
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-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action
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-- @treturn boolean true if the report was removed, nil if there was an error
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function Public.remove_player_report(player,by_player_name)
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function Reports.remove_player_report(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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by_player_name = by_player_name or '<server>'
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local reports = Public.user_reports[player.name]
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local reports = Reports.user_reports[player.name]
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if reports and reports[by_player_name] then
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event_emit(Public.player_report_removed,player,by_player_name)
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event_emit(Reports.events.on_player_report_removed,player,by_player_name)
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reports[by_player_name] = nil
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if Public.count_player_reports(player) == 0 then
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Public.user_reports[player.name] = nil
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if Reports.count_player_reports(player) == 0 then
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Reports.user_reports[player.name] = nil
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end
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return true
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end
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@@ -68,15 +70,15 @@ end
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--- Clears all reports from a player, will emit an event for each individual report as if remove_player_report was used
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-- @tparam LuaPlayer player the player to clear the reports of
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-- @treturn boolean true if the reports were cleared, nil if error
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function Public.clear_player_reports(player)
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function Reports.clear_player_reports(player)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Public.user_reports[player.name]
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local reports = Reports.user_reports[player.name]
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if reports then
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for by_player_name,reason in pairs(reports) do
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event_emit(Public.player_report_removed,player,by_player_name)
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event_emit(Reports.events.on_player_report_removed,player,by_player_name)
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end
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Public.user_reports[player.name] = nil
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Reports.user_reports[player.name] = nil
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return true
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end
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return false
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@@ -87,10 +89,10 @@ end
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-- @tparam string by_player_name the player that made if the report if present (note server is not default here)
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-- @tparam[opt=false] boolean rtn_reason true will return the reason for the report rather than a boolean
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-- @treturn boolean true if a report from the player is present unless rtn_reason is true when a string is returned (or false)
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function Public.player_is_reported_by(player,by_player_name,rtn_reason)
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function Reports.player_is_reported_by(player,by_player_name,rtn_reason)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Public.user_reports[player.name]
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local reports = Reports.user_reports[player.name]
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if reports and reports[by_player_name] then
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return rtn_reason and reports[by_player_name] or true
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end
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@@ -100,10 +102,10 @@ end
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--- Gets all the reports that are on a player
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-- @tparam LuaPlayer player the player to get the reports of
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-- @treturn table a table of all the reports for this player, empty table if no reports
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function Public.get_player_reports(player)
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function Reports.get_player_reports(player)
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player = Game.get_player_from_any(player)
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if not player then return end
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return Public.user_reports[player.name] or {}
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return Reports.user_reports[player.name] or {}
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end
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--- Counts all reports on a player returning a number, a custom count function can be given which should return a number
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@@ -113,10 +115,10 @@ end
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-- count_callback param - reason string - the reason the reason was made
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-- count_callback return - number or boolean - if number then this will be added to the count, if boolean then false = 0 and true = 1
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-- @treturn number the number of reports on the player
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function Public.count_player_reports(player,count_callback)
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function Reports.count_player_reports(player,count_callback)
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player = Game.get_player_from_any(player)
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if not player then return end
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local reports = Public.user_reports[player.name] or {}
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local reports = Reports.user_reports[player.name] or {}
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if not count_callback then
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local ctn = 0
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for _ in pairs(reports) do
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@@ -136,4 +138,4 @@ function Public.count_player_reports(player,count_callback)
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end
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end
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return Public
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return Reports
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@@ -5,26 +5,28 @@ local config = require 'config.warnings'
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local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
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require 'utils.table'
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local Public = {
|
||||
local Warnings = {
|
||||
user_warnings={},
|
||||
user_temp_warnings={},
|
||||
player_warning_added = script.generate_event_name(),
|
||||
player_warning_removed = script.generate_event_name(),
|
||||
player_temp_warning_added = script.generate_event_name(),
|
||||
player_temp_warning_removed = script.generate_event_name()
|
||||
events = {
|
||||
on_player_warned = script.generate_event_name(),
|
||||
on_player_warning_removed = script.generate_event_name(),
|
||||
on_temp_warning_added = script.generate_event_name(),
|
||||
on_temp_warning_removed = script.generate_event_name(),
|
||||
}
|
||||
}
|
||||
|
||||
Global.register({
|
||||
user_warnings = Public.user_warnings,
|
||||
user_temp_warnings = Public.user_temp_warnings
|
||||
user_warnings = Warnings.user_warnings,
|
||||
user_temp_warnings = Warnings.user_temp_warnings
|
||||
},function(tbl)
|
||||
Public.user_warnings = tbl.user_warnings
|
||||
Public.user_temp_warnings = tbl.user_temp_warnings
|
||||
Warnings.user_warnings = tbl.user_warnings
|
||||
Warnings.user_temp_warnings = tbl.user_temp_warnings
|
||||
end)
|
||||
|
||||
local function event_emit(event,player,by_player_name)
|
||||
local warnings = Public.user_warnings[player.name] or {}
|
||||
local temp_warnings = Public.user_temp_warnings[player.name] or {}
|
||||
local warnings = Warnings.user_warnings[player.name] or {}
|
||||
local temp_warnings = Warnings.user_temp_warnings[player.name] or {}
|
||||
script.raise_event(event,{
|
||||
name=event,
|
||||
tick=game.tick,
|
||||
@@ -40,19 +42,19 @@ end
|
||||
-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action
|
||||
-- @tparam[opt=1] number count the number of warnings to add
|
||||
-- @treturn number the new number of warnings
|
||||
function Public.add_warnings(player,by_player_name,count)
|
||||
function Warnings.add_warnings(player,by_player_name,count)
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then return end
|
||||
count = count or 1
|
||||
by_player_name = by_player_name or '<server>'
|
||||
local warnings = Public.user_warnings[player.name]
|
||||
local warnings = Warnings.user_warnings[player.name]
|
||||
if not warnings then
|
||||
Public.user_warnings[player.name] = {}
|
||||
warnings = Public.user_warnings[player.name]
|
||||
Warnings.user_warnings[player.name] = {}
|
||||
warnings = Warnings.user_warnings[player.name]
|
||||
end
|
||||
for _=1,count do
|
||||
table.insert(warnings,by_player_name)
|
||||
event_emit(Public.player_warning_added,player,by_player_name)
|
||||
event_emit(Warnings.events.on_player_warned,player,by_player_name)
|
||||
end
|
||||
return #warnings
|
||||
end
|
||||
@@ -62,20 +64,20 @@ end
|
||||
-- @tparam[opt='<server>'] string by_playey_name the name of the player doing the action
|
||||
-- @tparam[opt=1] number count the number of warnings to remove (if greater than current warning count then all are removed)
|
||||
-- @treturn number the new number of warnings
|
||||
function Public.remove_warnings(player,by_player_name,count)
|
||||
function Warnings.remove_warnings(player,by_player_name,count)
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then return end
|
||||
count = count or 1
|
||||
by_player_name = by_player_name or '<server>'
|
||||
local warnings = Public.user_warnings[player.name]
|
||||
local warnings = Warnings.user_warnings[player.name]
|
||||
if not warnings then return end
|
||||
for _=1,count do
|
||||
if #warnings == 0 then break end
|
||||
table.remove(warnings,1)
|
||||
event_emit(Public.player_warning_removed,player,by_player_name)
|
||||
event_emit(Warnings.events.on_player_warning_removed,player,by_player_name)
|
||||
end
|
||||
if #warnings == 0 then
|
||||
Public.user_warnings[player.name] = nil
|
||||
Warnings.user_warnings[player.name] = nil
|
||||
return 0
|
||||
end
|
||||
return #warnings
|
||||
@@ -85,16 +87,16 @@ end
|
||||
-- @tparam LuaPlayer player the player to clear the warnings of
|
||||
-- @tparam[oot='<server>'] string by_player_name the name of the player who is doing the action
|
||||
-- @treturn boolean true if the warnings were cleared, nil if error
|
||||
function Public.clear_warnings(player,by_player_name)
|
||||
function Warnings.clear_warnings(player,by_player_name)
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then return end
|
||||
local warnings = Public.user_warnings[player.name]
|
||||
local warnings = Warnings.user_warnings[player.name]
|
||||
if not warnings then return end
|
||||
by_player_name = by_player_name or '<server>'
|
||||
for _=1,#warnings do
|
||||
event_emit(Public.player_warning_removed,player,by_player_name)
|
||||
event_emit(Warnings.events.on_player_warning_removed,player,by_player_name)
|
||||
end
|
||||
Public.user_warnings[player.name] = {}
|
||||
Warnings.user_warnings[player.name] = {}
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -102,10 +104,10 @@ end
|
||||
-- @tparam LuaPlayer player the player to get the warnings of
|
||||
-- @tparam[opt=false] table table raw_table when true will return a which contains who gave warnings (the stored in global)
|
||||
-- @treturn number the number of warnings a player has, a table if raw_table is true
|
||||
function Public.get_warnings(player,raw_table)
|
||||
function Warnings.get_warnings(player,raw_table)
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then return end
|
||||
local warnings = Public.user_warnings[player.name] or {}
|
||||
local warnings = Warnings.user_warnings[player.name] or {}
|
||||
if raw_table then
|
||||
return warnings
|
||||
else
|
||||
@@ -117,18 +119,18 @@ end
|
||||
-- @tparam LuaPlayer player the player to give the warnings to
|
||||
-- @tparam[opt=1] number count the number of warnings to give to the player
|
||||
-- @treturn number the new number of warnings
|
||||
function Public.add_temp_warnings(player,count)
|
||||
function Warnings.add_temp_warnings(player,count)
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then return end
|
||||
count = count or 1
|
||||
local warnings = Public.user_temp_warnings[player.name]
|
||||
local warnings = Warnings.user_temp_warnings[player.name]
|
||||
if not warnings then
|
||||
Public.user_temp_warnings[player.name] = {}
|
||||
warnings = Public.user_temp_warnings[player.name]
|
||||
Warnings.user_temp_warnings[player.name] = {}
|
||||
warnings = Warnings.user_temp_warnings[player.name]
|
||||
end
|
||||
for _=1,count do
|
||||
table.insert(warnings,game.tick)
|
||||
event_emit(Public.player_temp_warning_added,player,'<server>')
|
||||
event_emit(Warnings.events.on_temp_warning_added,player,'<server>')
|
||||
end
|
||||
return #warnings
|
||||
end
|
||||
@@ -137,17 +139,17 @@ end
|
||||
local temp_warning_cool_down = config.temp_warning_cool_down*3600
|
||||
Event.on_nth_tick(temp_warning_cool_down/4,function()
|
||||
local check_time = game.tick-temp_warning_cool_down
|
||||
for player_name,temp_warnings in pairs(Public.user_temp_warnings) do
|
||||
for player_name,temp_warnings in pairs(Warnings.user_temp_warnings) do
|
||||
local player = Game.get_player_from_any(player)
|
||||
for index,time in pairs(temp_warnings) do
|
||||
if time <= check_time then
|
||||
table.remove(temp_warnings,index)
|
||||
player.print{'warnings.script-warning-removed',#temp_warnings,config.temp_warning_limit}
|
||||
event_emit(Public.player_temp_warning_removed,player,'<server>')
|
||||
event_emit(Warnings.events.on_temp_warning_removed,player,'<server>')
|
||||
end
|
||||
end
|
||||
if #temp_warnings == 0 then
|
||||
Public.user_temp_warnings[player_name] = nil
|
||||
Warnings.user_temp_warnings[player_name] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -156,16 +158,16 @@ end)
|
||||
-- @tparam LuaPlayer player the player to clear the warnings of
|
||||
-- @tparam[opt='<server>'] string by_player_name the name of the player doing the action
|
||||
-- @treturn boolean true if the warnings were cleared, nil for error
|
||||
function Public.clear_temp_warnings(player,by_player_name)
|
||||
function Warnings.clear_temp_warnings(player,by_player_name)
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then return end
|
||||
local warnings = Public.user_temp_warnings[player.name]
|
||||
local warnings = Warnings.user_temp_warnings[player.name]
|
||||
if not warnings then return end
|
||||
by_player_name = by_player_name or '<server>'
|
||||
for _=1,#warnings do
|
||||
event_emit(Public.player_temp_warning_removed,player,by_player_name)
|
||||
event_emit(Warnings.events.on_temp_warning_removed,player,by_player_name)
|
||||
end
|
||||
Public.user_temp_warnings[player.name] = {}
|
||||
Warnings.user_temp_warnings[player.name] = {}
|
||||
return true
|
||||
end
|
||||
|
||||
@@ -173,10 +175,10 @@ end
|
||||
-- @tparam LuaPlayer player the player to get the warnings of
|
||||
-- @tparam[opt=false] table raw_table if true will return a of ticks when warnings were added (the global table)
|
||||
-- @treturn number the number of warnings which the player has, a table if raw_table is true
|
||||
function Public.get_temp_warnings(player,raw_table)
|
||||
function Warnings.get_temp_warnings(player,raw_table)
|
||||
player = Game.get_player_from_any(player)
|
||||
if not player then return end
|
||||
local warnings = Public.user_temp_warnings[player.name] or {}
|
||||
local warnings = Warnings.user_temp_warnings[player.name] or {}
|
||||
if raw_table then
|
||||
return warnings
|
||||
else
|
||||
@@ -185,7 +187,7 @@ function Public.get_temp_warnings(player,raw_table)
|
||||
end
|
||||
|
||||
-- when a player gets a warning the actions in config are ran
|
||||
Event.add(Public.player_warning_added,function(event)
|
||||
Event.add(Warnings.events.on_player_warned,function(event)
|
||||
local action = config.actions[event.warning_count]
|
||||
if not action then return end
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
@@ -205,10 +207,10 @@ Event.add(Public.player_warning_added,function(event)
|
||||
end)
|
||||
|
||||
-- when a player gets a tempo warnings it is checked that it is not above the max
|
||||
Event.add(Public.player_temp_warning_added,function(event)
|
||||
Event.add(Warnings.events.on_temp_warning_added,function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
if event.temp_warning_count > config.temp_warning_limit then
|
||||
Public.add_warnings(event.player_index,event.by_player_name)
|
||||
Warnings.add_warnings(event.player_index,event.by_player_name)
|
||||
local player_name_color = format_chat_player_name(player)
|
||||
game.print{'warnings.script-warning-limit',player_name_color}
|
||||
else
|
||||
@@ -216,4 +218,4 @@ Event.add(Public.player_temp_warning_added,function(event)
|
||||
end
|
||||
end)
|
||||
|
||||
return Public
|
||||
return Warnings
|
||||
@@ -56,5 +56,5 @@ local function role_update(event)
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(Roles.player_role_assigned,role_update)
|
||||
Event.add(Roles.player_role_unassigned,role_update)
|
||||
Event.add(Roles.events.on_role_assigned,role_update)
|
||||
Event.add(Roles.events.on_role_unassigned,role_update)
|
||||
@@ -378,7 +378,7 @@ end)
|
||||
Event.on_nth_tick(1800,player_list 'update_all')
|
||||
Event.add(defines.events.on_player_joined_game,player_list 'redraw_all')
|
||||
Event.add(defines.events.on_player_left_game,player_list 'redraw_all')
|
||||
Event.add(Roles.player_role_assigned,player_list 'redraw_all')
|
||||
Event.add(Roles.player_role_unassigned,player_list 'redraw_all')
|
||||
Event.add(Roles.events.on_role_assigned,player_list 'redraw_all')
|
||||
Event.add(Roles.events.on_role_unassigned,player_list 'redraw_all')
|
||||
|
||||
return player_list
|
||||
@@ -631,7 +631,7 @@ Event.on_nth_tick(150,function()
|
||||
end)
|
||||
|
||||
--- Makes sure the right buttons are present when role changes
|
||||
Event.add(Roles.player_role_assigned,rocket_info 'redraw')
|
||||
Event.add(Roles.player_role_unassigned,rocket_info 'redraw')
|
||||
Event.add(Roles.events.on_role_assigned,rocket_info 'redraw')
|
||||
Event.add(Roles.events.on_role_unassigned,rocket_info 'redraw')
|
||||
|
||||
return rocket_info
|
||||
@@ -415,7 +415,7 @@ Store.register(task_store,function(value,task_id)
|
||||
end)
|
||||
|
||||
--- Makess sure the right buttons are present when roles change
|
||||
Event.add(Roles.player_role_assigned,task_list 'redraw')
|
||||
Event.add(Roles.player_role_unassigned,task_list 'redraw')
|
||||
Event.add(Roles.events.on_role_assigned,task_list 'redraw')
|
||||
Event.add(Roles.events.on_role_unassigned,task_list 'redraw')
|
||||
|
||||
return task_list
|
||||
Reference in New Issue
Block a user