diff --git a/expcore/gui/toolbar.lua b/expcore/gui/toolbar.lua index 9c83541d..b9fc98ad 100644 --- a/expcore/gui/toolbar.lua +++ b/expcore/gui/toolbar.lua @@ -92,13 +92,13 @@ Event.add(defines.events.on_player_created,function(event) end) --- When a player gets a new role they will have the toolbar updated -Event.add(Roles.player_role_assigned,function(event) +Event.add(Roles.events.on_role_assigned,function(event) local player = Game.get_player_by_index(event.player_index) Toolbar.update(player) end) --- When a player loses a role they will have the toolbar updated -Event.add(Roles.player_role_unassigned,function(event) +Event.add(Roles.events.on_role_unassigned,function(event) local player = Game.get_player_by_index(event.player_index) Toolbar.update(player) end) diff --git a/expcore/roles.lua b/expcore/roles.lua index 3a5c3b7b..c5edd15f 100644 --- a/expcore/roles.lua +++ b/expcore/roles.lua @@ -163,6 +163,7 @@ local Colours = require 'resources.color_presets' local write_json = ext_require('expcore.common','write_json') local Roles = { + _prototype={}, config={ order={}, -- Contains the order of the roles, lower index is better roles={}, -- Contains the raw info for the roles, indexed by role name @@ -170,9 +171,10 @@ local Roles = { internal={}, -- Contains all internally accessed roles, such as root, default players={} }, - player_role_assigned=script.generate_event_name(), - player_role_unassigned=script.generate_event_name(), - _prototype={} + events = { + on_role_assigned=script.generate_event_name(), + on_role_unassigned=script.generate_event_name(), + } } --- When global is loaded it will have the metatable re-assigned to the roles @@ -195,9 +197,9 @@ local function emit_player_roles_updated(player,type,roles,by_player_name,skip_g local by_player = Game.get_player_from_any(by_player_name) local by_player_index = by_player and by_player.index or 0 -- get the event id from the type of emit - local event = Roles.player_role_assigned + local event = Roles.events.on_role_assigned if type == 'unassign' then - event = Roles.player_role_unassigned + event = Roles.events.on_role_unassigned end -- convert the roles to objects and get the names of the roles local role_names = {} @@ -775,8 +777,8 @@ local function role_update(event) end --- When a player joined or has a role change then the update is triggered -Event.add(Roles.player_role_assigned,role_update) -Event.add(Roles.player_role_unassigned,role_update) +Event.add(Roles.events.on_role_assigned,role_update) +Event.add(Roles.events.on_role_unassigned,role_update) Event.add(defines.events.on_player_joined_game,role_update) -- Every 60 seconds the auto promote check is preformed Event.on_nth_tick(3600,function() diff --git a/expcore/store.lua b/expcore/store.lua index b2b25b78..459ccaf3 100644 --- a/expcore/store.lua +++ b/expcore/store.lua @@ -79,8 +79,11 @@ local Store = { registered={}, synced={}, callbacks={}, - on_value_update=script.generate_event_name() + events = { + on_value_update=script.generate_event_name() + } } + Global.register(Store.data,function(tbl) Store.data = tbl end) @@ -184,7 +187,7 @@ function Store.set(location,child,value,from_sync) data[location] = value end - script.raise_event(Store.on_value_update,{ + script.raise_event(Store.events.on_value_update,{ tick=game.tick, location=location, child=child, @@ -215,7 +218,7 @@ function Store.clear(location,child,from_sync) data[location] = nil end - script.raise_event(Store.on_value_update,{ + script.raise_event(Store.events.on_value_update,{ tick=game.tick, location=location, child=child, @@ -235,7 +238,7 @@ function Store.get_children(location) end -- Handels syncing -Event.add(Store.on_value_update,function(event) +Event.add(Store.events.on_value_update,function(event) if Store.callbacks[event.location] then Store.callbacks[event.location](event.value,event.child) end diff --git a/modules/addons/discord-alerts.lua b/modules/addons/discord-alerts.lua index 40c4e533..720e0251 100644 --- a/modules/addons/discord-alerts.lua +++ b/modules/addons/discord-alerts.lua @@ -77,7 +77,7 @@ end --- Reports added and removed if config.player_reports then local Reports = require 'modules.addons.reports-control' - Event.add(Reports.player_report_added,function(event) + Event.add(Reports.events.on_player_reported,function(event) local player_name,by_player_name = get_player_name(event) emit_event{ title='Report', @@ -88,7 +88,7 @@ if config.player_reports then ['Reason:']=event.reason } end) - Event.add(Reports.player_report_removed,function(event) + Event.add(Reports.events.on_player_report_removed,function(event) local player_name,by_player_name = get_player_name(event) emit_event{ title='Report Removed', @@ -103,7 +103,7 @@ end --- Warnings added and removed if config.player_warnings then local Warnings = require 'modules.addons.warnings-control' - Event.add(Warnings.player_warning_added,function(event) + Event.add(Warnings.events.on_player_warned,function(event) local player_name,by_player_name = get_player_name(event) emit_event{ title='Warning', @@ -113,7 +113,7 @@ if config.player_warnings then ['By:']=''..by_player_name } end) - Event.add(Warnings.player_warning_removed,function(event) + Event.add(Warnings.events.on_player_warning_removed,function(event) local player_name,by_player_name = get_player_name(event) emit_event{ title='Warning Removed', diff --git a/modules/addons/jail-control.lua b/modules/addons/jail-control.lua index 054e7dd9..41d5c910 100644 --- a/modules/addons/jail-control.lua +++ b/modules/addons/jail-control.lua @@ -3,21 +3,23 @@ local Game = require 'utils.game' local Global = require 'utils.global' local move_items = ext_require('expcore.common','move_items') -local Public = { +local Jail = { old_roles = {}, temp_bans = {}, - player_jailed=script.generate_event_name(), - player_unjailed=script.generate_event_name(), - player_temp_banned=script.generate_event_name(), - player_clear_temp_ban=script.generate_event_name() + events = { + on_player_jailed=script.generate_event_name(), + on_player_unjailed=script.generate_event_name(), + on_player_temp_banned=script.generate_event_name(), + on_player_temp_ban_cleared=script.generate_event_name() + } } Global.register({ - old_roles = Public.old_roles, - temp_bans = Public.temp_bans + old_roles = Jail.old_roles, + temp_bans = Jail.temp_bans },function(tbl) - Public.old_roles = tbl.old_roles - Public.temp_bans = tbl.temp_bans + Jail.old_roles = tbl.old_roles + Jail.temp_bans = tbl.temp_bans end) local function event_emit(event,player,by_player_name,reason) @@ -34,15 +36,15 @@ end -- @tparam LuaPlayer player the player that will be jailed, must not be in jail -- @tparam[opt=''] string by_player_name the name of the player doing the action used in logs -- @treturn the number of roles that were removed, nil if there was an error -function Public.jail_player(player,by_player_name) +function Jail.jail_player(player,by_player_name) player = Game.get_player_from_any(player) if not player then return end if Roles.player_has_role(player,'Jail') then return end local old_roles = Roles.get_player_roles(player) - Public.old_roles[player.name] = old_roles + Jail.old_roles[player.name] = old_roles Roles.unassign_player(player,old_roles,by_player_name,true) Roles.assign_player(player,'Jail',by_player_name,true) - event_emit(Public.player_jailed,player,by_player_name) + event_emit(Jail.events.on_player_jailed,player,by_player_name) return #old_roles end @@ -50,14 +52,14 @@ end -- @tparam LuaPlayer player the player that will be unjailed, must be in jail -- @tparam[opt=''] string string by_player_name the name of the player who is doing the action -- @treturn the number of roles that were added, nil if there was an error -function Public.unjail_player(player,by_player_name) +function Jail.unjail_player(player,by_player_name) player = Game.get_player_from_any(player) if not player then return end if not Roles.player_has_role(player,'Jail') then return end - local old_roles = Public.old_roles[player.name] + local old_roles = Jail.old_roles[player.name] Roles.unassign_player(player,'Jail',by_player_name,true) Roles.assign_player(player,old_roles,by_player_name,true) - event_emit(Public.player_unjailed,player,by_player_name) + event_emit(Jail.events.on_player_unjailed,player,by_player_name) return #old_roles end @@ -66,17 +68,17 @@ end -- @tparam[opt=''] string by_player_name the name of the player that is doing the action -- @tparam[opt='None string Given.'] reason the reason that will be stored for this temp ban -- @treturn boolean true if successful else will return nil -function Public.temp_ban_player(player,by_player_name,reason) +function Jail.temp_ban_player(player,by_player_name,reason) player = Game.get_player_from_any(player) reason = reason or 'None Given.' if not player then return end - if Public.temp_bans[player.name] then return end - Public.jail_player(player,by_player_name) - Public.temp_bans[player.name] = {reason,by_player_name} + if Jail.temp_bans[player.name] then return end + Jail.jail_player(player,by_player_name) + Jail.temp_bans[player.name] = {reason,by_player_name} local inv = player.get_main_inventory() move_items(inv.get_contents()) inv.clear() - event_emit(Public.player_temp_banned,player,by_player_name,reason) + event_emit(Jail.events.on_player_temp_banned,player,by_player_name,reason) return true end @@ -84,14 +86,14 @@ end -- @tparam LuaPlayer player the player that will be cleared from temp baned, must be temp banned -- @tparam[opt=''] string by_player_name the name of the player that is doing the action -- @treturn boolean true if successful else will return nil -function Public.clear_temp_ban_player(player,by_player_name) +function Jail.clear_temp_ban_player(player,by_player_name) player = Game.get_player_from_any(player) if not player then return end - if not Public.temp_bans[player.name] then return end - Public.unjail_player(player,by_player_name) - Public.temp_bans[player.name] = nil - event_emit(Public.player_clear_temp_ban,player,by_player_name) + if not Jail.temp_bans[player.name] then return end + Jail.unjail_player(player,by_player_name) + Jail.temp_bans[player.name] = nil + event_emit(Jail.events.on_player_temp_ban_cleared,player,by_player_name) return true end -return Public \ No newline at end of file +return Jail \ No newline at end of file diff --git a/modules/addons/reports-control.lua b/modules/addons/reports-control.lua index 673f3f3c..5de027ce 100644 --- a/modules/addons/reports-control.lua +++ b/modules/addons/reports-control.lua @@ -1,18 +1,20 @@ local Game = require 'utils.game' local Global = require 'utils.global' -local Public = { +local Reports = { user_reports={}, - player_report_added = script.generate_event_name(), - player_report_removed = script.generate_event_name() + events = { + on_player_reported = script.generate_event_name(), + on_player_report_removed = script.generate_event_name() + } } -Global.register(Public.user_reports,function(tbl) - Public.user_reports = tbl +Global.register(Reports.user_reports,function(tbl) + Reports.user_reports = tbl end) local function event_emit(event,player,by_player_name) - local reports = Public.user_reports[player.name] + local reports = Reports.user_reports[player.name] local reason = reports and reports[by_player_name] script.raise_event(event,{ name=event, @@ -28,20 +30,20 @@ end -- @tparam[opt='Non string Given.'] reason the reason that the player is being reported -- @tparam[opt=''] string by_player_name the name of the player doing the action -- @treturn boolean true if the report was added, nil if there is an error -function Public.report_player(player,reason,by_player_name) +function Reports.report_player(player,reason,by_player_name) player = Game.get_player_from_any(player) if not player then return end reason = reason or 'Non Given.' by_player_name = by_player_name or '' - local reports = Public.user_reports[player.name] + local reports = Reports.user_reports[player.name] if not reports then - Public.user_reports[player.name] = { + Reports.user_reports[player.name] = { [by_player_name] = reason } elseif not reports[by_player_name] then reports[by_player_name] = reason else return false end - event_emit(Public.player_report_added,player,by_player_name) + event_emit(Reports.events.on_player_reported,player,by_player_name) return true end @@ -49,16 +51,16 @@ end -- @tparam LuaPlayer player the player that will have the report removed -- @tparam[opt=''] string by_player_name the name of the player doing the action -- @treturn boolean true if the report was removed, nil if there was an error -function Public.remove_player_report(player,by_player_name) +function Reports.remove_player_report(player,by_player_name) player = Game.get_player_from_any(player) if not player then return end by_player_name = by_player_name or '' - local reports = Public.user_reports[player.name] + local reports = Reports.user_reports[player.name] if reports and reports[by_player_name] then - event_emit(Public.player_report_removed,player,by_player_name) + event_emit(Reports.events.on_player_report_removed,player,by_player_name) reports[by_player_name] = nil - if Public.count_player_reports(player) == 0 then - Public.user_reports[player.name] = nil + if Reports.count_player_reports(player) == 0 then + Reports.user_reports[player.name] = nil end return true end @@ -68,15 +70,15 @@ end --- Clears all reports from a player, will emit an event for each individual report as if remove_player_report was used -- @tparam LuaPlayer player the player to clear the reports of -- @treturn boolean true if the reports were cleared, nil if error -function Public.clear_player_reports(player) +function Reports.clear_player_reports(player) player = Game.get_player_from_any(player) if not player then return end - local reports = Public.user_reports[player.name] + local reports = Reports.user_reports[player.name] if reports then for by_player_name,reason in pairs(reports) do - event_emit(Public.player_report_removed,player,by_player_name) + event_emit(Reports.events.on_player_report_removed,player,by_player_name) end - Public.user_reports[player.name] = nil + Reports.user_reports[player.name] = nil return true end return false @@ -87,10 +89,10 @@ end -- @tparam string by_player_name the player that made if the report if present (note server is not default here) -- @tparam[opt=false] boolean rtn_reason true will return the reason for the report rather than a boolean -- @treturn boolean true if a report from the player is present unless rtn_reason is true when a string is returned (or false) -function Public.player_is_reported_by(player,by_player_name,rtn_reason) +function Reports.player_is_reported_by(player,by_player_name,rtn_reason) player = Game.get_player_from_any(player) if not player then return end - local reports = Public.user_reports[player.name] + local reports = Reports.user_reports[player.name] if reports and reports[by_player_name] then return rtn_reason and reports[by_player_name] or true end @@ -100,10 +102,10 @@ end --- Gets all the reports that are on a player -- @tparam LuaPlayer player the player to get the reports of -- @treturn table a table of all the reports for this player, empty table if no reports -function Public.get_player_reports(player) +function Reports.get_player_reports(player) player = Game.get_player_from_any(player) if not player then return end - return Public.user_reports[player.name] or {} + return Reports.user_reports[player.name] or {} end --- Counts all reports on a player returning a number, a custom count function can be given which should return a number @@ -113,10 +115,10 @@ end -- count_callback param - reason string - the reason the reason was made -- count_callback return - number or boolean - if number then this will be added to the count, if boolean then false = 0 and true = 1 -- @treturn number the number of reports on the player -function Public.count_player_reports(player,count_callback) +function Reports.count_player_reports(player,count_callback) player = Game.get_player_from_any(player) if not player then return end - local reports = Public.user_reports[player.name] or {} + local reports = Reports.user_reports[player.name] or {} if not count_callback then local ctn = 0 for _ in pairs(reports) do @@ -136,4 +138,4 @@ function Public.count_player_reports(player,count_callback) end end -return Public \ No newline at end of file +return Reports \ No newline at end of file diff --git a/modules/addons/warnings-control.lua b/modules/addons/warnings-control.lua index 616ef3d1..44b07cfd 100644 --- a/modules/addons/warnings-control.lua +++ b/modules/addons/warnings-control.lua @@ -5,26 +5,28 @@ local config = require 'config.warnings' local format_chat_player_name = ext_require('expcore.common','format_chat_player_name') require 'utils.table' -local Public = { +local Warnings = { user_warnings={}, user_temp_warnings={}, - player_warning_added = script.generate_event_name(), - player_warning_removed = script.generate_event_name(), - player_temp_warning_added = script.generate_event_name(), - player_temp_warning_removed = script.generate_event_name() + events = { + on_player_warned = script.generate_event_name(), + on_player_warning_removed = script.generate_event_name(), + on_temp_warning_added = script.generate_event_name(), + on_temp_warning_removed = script.generate_event_name(), + } } Global.register({ - user_warnings = Public.user_warnings, - user_temp_warnings = Public.user_temp_warnings + user_warnings = Warnings.user_warnings, + user_temp_warnings = Warnings.user_temp_warnings },function(tbl) - Public.user_warnings = tbl.user_warnings - Public.user_temp_warnings = tbl.user_temp_warnings + Warnings.user_warnings = tbl.user_warnings + Warnings.user_temp_warnings = tbl.user_temp_warnings end) local function event_emit(event,player,by_player_name) - local warnings = Public.user_warnings[player.name] or {} - local temp_warnings = Public.user_temp_warnings[player.name] or {} + local warnings = Warnings.user_warnings[player.name] or {} + local temp_warnings = Warnings.user_temp_warnings[player.name] or {} script.raise_event(event,{ name=event, tick=game.tick, @@ -40,19 +42,19 @@ end -- @tparam[opt=''] string by_player_name the name of the player doing the action -- @tparam[opt=1] number count the number of warnings to add -- @treturn number the new number of warnings -function Public.add_warnings(player,by_player_name,count) +function Warnings.add_warnings(player,by_player_name,count) player = Game.get_player_from_any(player) if not player then return end count = count or 1 by_player_name = by_player_name or '' - local warnings = Public.user_warnings[player.name] + local warnings = Warnings.user_warnings[player.name] if not warnings then - Public.user_warnings[player.name] = {} - warnings = Public.user_warnings[player.name] + Warnings.user_warnings[player.name] = {} + warnings = Warnings.user_warnings[player.name] end for _=1,count do table.insert(warnings,by_player_name) - event_emit(Public.player_warning_added,player,by_player_name) + event_emit(Warnings.events.on_player_warned,player,by_player_name) end return #warnings end @@ -62,20 +64,20 @@ end -- @tparam[opt=''] string by_playey_name the name of the player doing the action -- @tparam[opt=1] number count the number of warnings to remove (if greater than current warning count then all are removed) -- @treturn number the new number of warnings -function Public.remove_warnings(player,by_player_name,count) +function Warnings.remove_warnings(player,by_player_name,count) player = Game.get_player_from_any(player) if not player then return end count = count or 1 by_player_name = by_player_name or '' - local warnings = Public.user_warnings[player.name] + local warnings = Warnings.user_warnings[player.name] if not warnings then return end for _=1,count do if #warnings == 0 then break end table.remove(warnings,1) - event_emit(Public.player_warning_removed,player,by_player_name) + event_emit(Warnings.events.on_player_warning_removed,player,by_player_name) end if #warnings == 0 then - Public.user_warnings[player.name] = nil + Warnings.user_warnings[player.name] = nil return 0 end return #warnings @@ -85,16 +87,16 @@ end -- @tparam LuaPlayer player the player to clear the warnings of -- @tparam[oot=''] string by_player_name the name of the player who is doing the action -- @treturn boolean true if the warnings were cleared, nil if error -function Public.clear_warnings(player,by_player_name) +function Warnings.clear_warnings(player,by_player_name) player = Game.get_player_from_any(player) if not player then return end - local warnings = Public.user_warnings[player.name] + local warnings = Warnings.user_warnings[player.name] if not warnings then return end by_player_name = by_player_name or '' for _=1,#warnings do - event_emit(Public.player_warning_removed,player,by_player_name) + event_emit(Warnings.events.on_player_warning_removed,player,by_player_name) end - Public.user_warnings[player.name] = {} + Warnings.user_warnings[player.name] = {} return true end @@ -102,10 +104,10 @@ end -- @tparam LuaPlayer player the player to get the warnings of -- @tparam[opt=false] table table raw_table when true will return a which contains who gave warnings (the stored in global) -- @treturn number the number of warnings a player has, a table if raw_table is true -function Public.get_warnings(player,raw_table) +function Warnings.get_warnings(player,raw_table) player = Game.get_player_from_any(player) if not player then return end - local warnings = Public.user_warnings[player.name] or {} + local warnings = Warnings.user_warnings[player.name] or {} if raw_table then return warnings else @@ -117,18 +119,18 @@ end -- @tparam LuaPlayer player the player to give the warnings to -- @tparam[opt=1] number count the number of warnings to give to the player -- @treturn number the new number of warnings -function Public.add_temp_warnings(player,count) +function Warnings.add_temp_warnings(player,count) player = Game.get_player_from_any(player) if not player then return end count = count or 1 - local warnings = Public.user_temp_warnings[player.name] + local warnings = Warnings.user_temp_warnings[player.name] if not warnings then - Public.user_temp_warnings[player.name] = {} - warnings = Public.user_temp_warnings[player.name] + Warnings.user_temp_warnings[player.name] = {} + warnings = Warnings.user_temp_warnings[player.name] end for _=1,count do table.insert(warnings,game.tick) - event_emit(Public.player_temp_warning_added,player,'') + event_emit(Warnings.events.on_temp_warning_added,player,'') end return #warnings end @@ -137,17 +139,17 @@ end local temp_warning_cool_down = config.temp_warning_cool_down*3600 Event.on_nth_tick(temp_warning_cool_down/4,function() local check_time = game.tick-temp_warning_cool_down - for player_name,temp_warnings in pairs(Public.user_temp_warnings) do + for player_name,temp_warnings in pairs(Warnings.user_temp_warnings) do local player = Game.get_player_from_any(player) for index,time in pairs(temp_warnings) do if time <= check_time then table.remove(temp_warnings,index) player.print{'warnings.script-warning-removed',#temp_warnings,config.temp_warning_limit} - event_emit(Public.player_temp_warning_removed,player,'') + event_emit(Warnings.events.on_temp_warning_removed,player,'') end end if #temp_warnings == 0 then - Public.user_temp_warnings[player_name] = nil + Warnings.user_temp_warnings[player_name] = nil end end end) @@ -156,16 +158,16 @@ end) -- @tparam LuaPlayer player the player to clear the warnings of -- @tparam[opt=''] string by_player_name the name of the player doing the action -- @treturn boolean true if the warnings were cleared, nil for error -function Public.clear_temp_warnings(player,by_player_name) +function Warnings.clear_temp_warnings(player,by_player_name) player = Game.get_player_from_any(player) if not player then return end - local warnings = Public.user_temp_warnings[player.name] + local warnings = Warnings.user_temp_warnings[player.name] if not warnings then return end by_player_name = by_player_name or '' for _=1,#warnings do - event_emit(Public.player_temp_warning_removed,player,by_player_name) + event_emit(Warnings.events.on_temp_warning_removed,player,by_player_name) end - Public.user_temp_warnings[player.name] = {} + Warnings.user_temp_warnings[player.name] = {} return true end @@ -173,10 +175,10 @@ end -- @tparam LuaPlayer player the player to get the warnings of -- @tparam[opt=false] table raw_table if true will return a of ticks when warnings were added (the global table) -- @treturn number the number of warnings which the player has, a table if raw_table is true -function Public.get_temp_warnings(player,raw_table) +function Warnings.get_temp_warnings(player,raw_table) player = Game.get_player_from_any(player) if not player then return end - local warnings = Public.user_temp_warnings[player.name] or {} + local warnings = Warnings.user_temp_warnings[player.name] or {} if raw_table then return warnings else @@ -185,7 +187,7 @@ function Public.get_temp_warnings(player,raw_table) end -- when a player gets a warning the actions in config are ran -Event.add(Public.player_warning_added,function(event) +Event.add(Warnings.events.on_player_warned,function(event) local action = config.actions[event.warning_count] if not action then return end local player = Game.get_player_by_index(event.player_index) @@ -205,10 +207,10 @@ Event.add(Public.player_warning_added,function(event) end) -- when a player gets a tempo warnings it is checked that it is not above the max -Event.add(Public.player_temp_warning_added,function(event) +Event.add(Warnings.events.on_temp_warning_added,function(event) local player = Game.get_player_by_index(event.player_index) if event.temp_warning_count > config.temp_warning_limit then - Public.add_warnings(event.player_index,event.by_player_name) + Warnings.add_warnings(event.player_index,event.by_player_name) local player_name_color = format_chat_player_name(player) game.print{'warnings.script-warning-limit',player_name_color} else @@ -216,4 +218,4 @@ Event.add(Public.player_temp_warning_added,function(event) end end) -return Public \ No newline at end of file +return Warnings \ No newline at end of file diff --git a/modules/commands/bonus.lua b/modules/commands/bonus.lua index 6b15c242..8b3e6517 100644 --- a/modules/commands/bonus.lua +++ b/modules/commands/bonus.lua @@ -56,5 +56,5 @@ local function role_update(event) end end -Event.add(Roles.player_role_assigned,role_update) -Event.add(Roles.player_role_unassigned,role_update) \ No newline at end of file +Event.add(Roles.events.on_role_assigned,role_update) +Event.add(Roles.events.on_role_unassigned,role_update) \ No newline at end of file diff --git a/modules/gui/player-list.lua b/modules/gui/player-list.lua index 0681c985..3add331d 100644 --- a/modules/gui/player-list.lua +++ b/modules/gui/player-list.lua @@ -378,7 +378,7 @@ end) Event.on_nth_tick(1800,player_list 'update_all') Event.add(defines.events.on_player_joined_game,player_list 'redraw_all') Event.add(defines.events.on_player_left_game,player_list 'redraw_all') -Event.add(Roles.player_role_assigned,player_list 'redraw_all') -Event.add(Roles.player_role_unassigned,player_list 'redraw_all') +Event.add(Roles.events.on_role_assigned,player_list 'redraw_all') +Event.add(Roles.events.on_role_unassigned,player_list 'redraw_all') return player_list \ No newline at end of file diff --git a/modules/gui/rocket-info.lua b/modules/gui/rocket-info.lua index feb8ac0a..e2725717 100644 --- a/modules/gui/rocket-info.lua +++ b/modules/gui/rocket-info.lua @@ -631,7 +631,7 @@ Event.on_nth_tick(150,function() end) --- Makes sure the right buttons are present when role changes -Event.add(Roles.player_role_assigned,rocket_info 'redraw') -Event.add(Roles.player_role_unassigned,rocket_info 'redraw') +Event.add(Roles.events.on_role_assigned,rocket_info 'redraw') +Event.add(Roles.events.on_role_unassigned,rocket_info 'redraw') return rocket_info \ No newline at end of file diff --git a/modules/gui/task-list.lua b/modules/gui/task-list.lua index e613b03c..6e01b853 100644 --- a/modules/gui/task-list.lua +++ b/modules/gui/task-list.lua @@ -415,7 +415,7 @@ Store.register(task_store,function(value,task_id) end) --- Makess sure the right buttons are present when roles change -Event.add(Roles.player_role_assigned,task_list 'redraw') -Event.add(Roles.player_role_unassigned,task_list 'redraw') +Event.add(Roles.events.on_role_assigned,task_list 'redraw') +Event.add(Roles.events.on_role_unassigned,task_list 'redraw') return task_list \ No newline at end of file