Files
factorio-scenario-ExpCluster/modules/gui/research.lua
PHIDIAS a81f902769 Docs (#272)
* Update vlayer.lua

* Update waterfill.lua

* Update playerdata.lua

* Update surveillance.lua

* Update research.lua

* Update module.lua

* Update waterfill.lua

* Update vlayer.lua
2024-01-20 17:27:57 +00:00

209 lines
5.7 KiB
Lua

--- research milestone gui
-- @gui Research
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Global = require 'utils.global' --- @dep utils.global
local Event = require 'utils.event' --- @dep utils.event
local Roles = require 'expcore.roles' --- @dep expcore.roles
local config = require 'config.research' --- @dep config.clock
local format_time = _C.format_time --- @dep expcore.common
local research = {}
Global.register(research, function(tbl)
research = tbl
end)
research.time = {}
local res = {}
local res_i = {}
local res_total = 0
local research_time_format = {hours=true, minutes=true, seconds=true, time=true, string=true}
local empty_time = format_time(0, {hours=true, minutes=true, seconds=true, time=true, string=true, null=true})
local function research_res_n(res_)
local res_n = 1
for k, _ in pairs(res_) do
if research.time[k] == 0 then
res_n = k - 1
break
end
end
if research.time[#res_] > 0 then
if res_n == 1 then
res_n = #res_
end
end
if res_n < 3 then
res_n = 3
end
return res_n
end
for i=1, #config.milestone do
res_total = res_total + config.milestone[i].time * 60
res_i[config.milestone[i].name] = i
research.time[i] = 0
res[i] = {
name = '[technology=' .. config.milestone[i].name .. '] ' .. config.milestone[i].name:gsub('-', ' '),
prev = res_total,
prev_disp = format_time(res_total, research_time_format),
}
end
local clock_container =
Gui.element(function(definition, parent)
local container = Gui.container(parent, definition.name, 200)
local scroll_table = Gui.scroll_table(container, 400, 4)
scroll_table.add{
name = 'clock_text',
caption = 'Time:',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'clock_text_2',
caption = '',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'clock_text_3',
caption = '',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'clock_display',
caption = empty_time,
type = 'label',
style = 'heading_1_label'
}
for i=1, 8 do
scroll_table.add{
name = 'research_display_n_' .. i,
caption = '',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'research_display_d_' .. i,
caption = empty_time,
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'research_display_p_' .. i,
caption = '',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'research_display_t_' .. i,
caption = empty_time,
type = 'label',
style = 'heading_1_label'
}
end
local res_n = research_res_n(res)
for j=1, 8 do
local res_j = res_n + j - 3
if res[res_j] ~= nil then
local res_r = res[res_j]
scroll_table['research_display_n_' .. j].caption = res_r.name
if research.time[res_j] < res[res_j].prev then
scroll_table['research_display_d_' .. j].caption = '-' .. format_time(res[res_j].prev - research.time[res_j], research_time_format)
else
scroll_table['research_display_d_' .. j].caption = format_time(research.time[res_j] - res[res_j].prev, research_time_format)
end
scroll_table['research_display_p_' .. j].caption = res_r.prev_disp
scroll_table['research_display_t_' .. j].caption = format_time(research.time[res_j], research_time_format)
else
scroll_table['research_display_n_' .. j].caption = ''
scroll_table['research_display_d_' .. j].caption = ''
scroll_table['research_display_p_' .. j].caption = ''
scroll_table['research_display_t_' .. j].caption = ''
end
end
return container.parent
end)
:static_name(Gui.unique_static_name)
:add_to_left_flow()
Gui.left_toolbar_button('item/space-science-pack', {'expcom-res.main-tooltip'}, clock_container, function(player)
return Roles.player_allowed(player, 'gui/research')
end)
Event.add(defines.events.on_research_finished, function(event)
if event.research.name == nil then
return
elseif res_i[event.research.name] == nil then
return
end
local n_i = res_i[event.research.name]
research.time[n_i] = game.tick
local res_n = research_res_n(res)
local res_disp = {}
for j=1, 8 do
local res_j = res_n + j - 3
res_disp[j] = {}
if res[res_j] ~= nil then
local res_r = res[res_j]
res_disp[j]['n'] = res_r.name
if research.time[res_j] < res[res_j].prev then
res_disp[j]['d'] = '-' .. format_time(res[res_j].prev - research.time[res_j], research_time_format)
else
res_disp[j]['d'] = format_time(research.time[res_j] - res[res_j].prev, research_time_format)
end
res_disp[j]['p'] = res_r.prev_disp
res_disp[j]['t'] = format_time(research.time[res_j], research_time_format)
else
res_disp[j]['n'] = ''
res_disp[j]['d'] = ''
res_disp[j]['p'] = ''
res_disp[j]['t'] = ''
end
end
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, clock_container)
for j=1, 8 do
frame.container.scroll.table['research_display_n_' .. j].caption = res_disp[j]['n']
frame.container.scroll.table['research_display_d_' .. j].caption = res_disp[j]['d']
frame.container.scroll.table['research_display_p_' .. j].caption = res_disp[j]['p']
frame.container.scroll.table['research_display_t_' .. j].caption = res_disp[j]['t']
end
end
end)
Event.on_nth_tick(60, function()
local current_time = format_time(game.tick, research_time_format)
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, clock_container)
frame.container.scroll.table['clock_display'].caption = current_time
end
end)