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https://github.com/PHIDIAS0303/ExpCluster.git
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The entity protection module moves to exp_scenario/module/control/protection.lua in the event_handler shape the other control modules use, and the copy in exp_legacy is removed. The config lookups are built as local sets instead of rewriting the config tables in place, the two mined handlers become one, and the entity and area key helpers are exposed so the protection command no longer keeps its own copies. Event ids are exposed as Protection.on_player_mined_protected and Protection.on_repeat_violation.
222 lines
7.8 KiB
Lua
222 lines
7.8 KiB
Lua
--[[-- Commands - Protection
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Adds commands that can add and remove protection
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]]
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local Storage = require("modules/exp_util/storage")
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local AABB = require("modules/exp_util/aabb")
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local contains_area = AABB.contains_area
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local expand_area = AABB.expand
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local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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local Roles = require("modules/exp_roles")
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local EntityProtection = require("modules/exp_scenario/control/protection")
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local get_entity_key = EntityProtection.get_entity_key
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local get_area_key = EntityProtection.get_area_key
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local Selection = require("modules/exp_util/selection")
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local SelectEntities = Selection.connect("ExpCommand_ProtectEntity")
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local SelectArea = Selection.connect("ExpCommand_ProtectArea")
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local renders = {} --- @type table<number, table<string, LuaRenderObject>> Stores all renders for a player
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Storage.register({
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renders = renders,
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}, function(tbl)
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renders = tbl.renders
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end)
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--- Show a protected entity to a player
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--- @param player LuaPlayer
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--- @param entity LuaEntity
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local function show_protected_entity(player, entity)
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local key = get_entity_key(entity)
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if renders[player.index][key] then return end
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local selection_box = entity.selection_box
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local rb = selection_box.right_bottom
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local position = entity.position
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renders[player.index][key] = rendering.draw_sprite{
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sprite = "utility/notification",
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target = entity,
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target_offset = {
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(rb.x - position.x) * 0.75,
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(rb.y - position.y) * 0.75,
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},
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x_scale = 2,
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y_scale = 2,
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surface = entity.surface,
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players = { player },
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}
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end
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--- Show a protected area to a player
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--- @param player LuaPlayer
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--- @param surface LuaSurface
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--- @param area BoundingBox.struct
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local function show_protected_area(player, surface, area)
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local key = get_area_key(area)
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if renders[player.index][key] then return end
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renders[player.index][key] = rendering.draw_rectangle{
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color = { 1, 1, 0, 0.5 },
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filled = false,
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width = 3,
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left_top = area.left_top,
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right_bottom = area.right_bottom,
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surface = surface,
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players = { player },
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}
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end
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--- Remove a render object for a player
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--- @param player LuaPlayer
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--- @param key string
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local function remove_render(player, key)
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local render = renders[player.index][key]
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if render and render.valid then render.destroy() end
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renders[player.index][key] = nil
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end
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--- Toggles entity protection selection
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Commands.new("protect-entity", { "exp-commands_entity-protection.description-entity" })
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:add_aliases{ "pe" }
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:register(function(player)
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if SelectEntities:stop(player) then
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return Commands.status.success{ "exp-commands_entity-protection.exit-entity" }
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end
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SelectEntities:start(player)
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return Commands.status.success{ "exp-commands_entity-protection.enter-entity" }
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end)
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--- Toggles area protection selection
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Commands.new("protect-area", { "exp-commands_entity-protection.description-area" })
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:add_aliases{ "pa" }
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:register(function(player)
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if SelectArea:stop(player) then
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return Commands.status.success{ "exp-commands_entity-protection.exit-area" }
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end
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SelectArea:start(player)
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return Commands.status.success{ "exp-commands_entity-protection.enter-area" }
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end)
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--- When an area is selected to add protection to entities
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SelectEntities:on_selection(function(event)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.add_entity(entity)
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show_protected_entity(player, entity)
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end
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player.print({ "exp-commands_entity-protection.protected-entities", #event.entities }, Commands.print_settings.default)
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end)
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--- When an area is selected to remove protection from entities
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SelectEntities:on_alt_selection(function(event)
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local player = game.players[event.player_index]
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for _, entity in ipairs(event.entities) do
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EntityProtection.remove_entity(entity)
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remove_render(player, get_entity_key(entity))
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end
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player.print({ "exp-commands_entity-protection.unprotected-entities", #event.entities }, Commands.print_settings.default)
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end)
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--- When an area is selected to add protection to the area
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SelectArea:on_selection(function(event)
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local surface = event.surface
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local area = expand_area(event.area)
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local areas = EntityProtection.get_areas(event.surface)
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local player = game.players[event.player_index]
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for _, next_area in pairs(areas) do
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if contains_area(next_area, area) then
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return player.print({ "exp-commands_entity-protection.already-protected" }, Commands.print_settings.error)
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end
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end
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EntityProtection.add_area(surface, area)
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show_protected_area(player, surface, area)
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player.print({ "exp-commands_entity-protection.protected-area" }, Commands.print_settings.default)
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end)
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--- When an area is selected to remove protection from the area
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SelectArea:on_alt_selection(function(event)
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local surface = event.surface
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local area = expand_area(event.area)
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local areas = EntityProtection.get_areas(surface)
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local player = game.players[event.player_index]
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for _, next_area in pairs(areas) do
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if contains_area(area, next_area) then
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EntityProtection.remove_area(surface, next_area)
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player.print({ "exp-commands_entity-protection.unprotected-area" }, Commands.print_settings.default)
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remove_render(player, get_area_key(next_area))
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end
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end
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end)
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--- When selection starts show all protected entities and protected areas
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local function on_player_selection_start(event)
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local player = game.players[event.player_index]
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local surface = player.surface -- Allow remote view
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renders[player.index] = {}
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-- Show protected entities
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local entities = EntityProtection.get_entities(surface)
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for _, entity in pairs(entities) do
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show_protected_entity(player, entity)
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end
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-- Show always protected entities by name
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if #EntityProtection.protected_entity_names > 0 then
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for _, entity in pairs(surface.find_entities_filtered{ name = EntityProtection.protected_entity_names, force = player.force }) do
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show_protected_entity(player, entity)
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end
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end
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-- Show always protected entities by type
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if #EntityProtection.protected_entity_types > 0 then
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for _, entity in pairs(surface.find_entities_filtered{ type = EntityProtection.protected_entity_types, force = player.force }) do
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show_protected_entity(player, entity)
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end
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end
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-- Show protected areas
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local areas = EntityProtection.get_areas(surface)
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for _, area in pairs(areas) do
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show_protected_area(player, surface, area)
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end
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end
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--- When selection ends hide protected entities and protected areas
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local function on_player_selection_stop(event)
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for _, render in pairs(renders[event.player_index]) do
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if render.valid then render.destroy() end
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end
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renders[event.player_index] = nil
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end
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SelectArea:on_start(on_player_selection_start)
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SelectEntities:on_start(on_player_selection_start)
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SelectArea:on_stop(on_player_selection_stop)
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SelectEntities:on_stop(on_player_selection_stop)
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--- When there is a repeat offence print it in chat
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local function on_repeat_violation(event)
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local regular = Roles.get_role_by_name("Regular")
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for _, role in ipairs(regular and Roles.get_higher_roles(regular) or {}) do
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role:print{
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"exp-commands_entity-protection.repeat-offence",
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format_player_name(event.player_index),
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event.entity.localised_name,
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event.entity.position.x,
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event.entity.position.y
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}
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end
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end
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return {
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events = {
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[EntityProtection.on_repeat_violation] = on_repeat_violation,
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}
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}
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