The entity protection module moves to exp_scenario/module/control/protection.lua
in the event_handler shape the other control modules use, and the copy in
exp_legacy is removed. The config lookups are built as local sets instead of
rewriting the config tables in place, the two mined handlers become one, and
the entity and area key helpers are exposed so the protection command no
longer keeps its own copies. Event ids are exposed as
Protection.on_player_mined_protected and Protection.on_repeat_violation.
- Roles are objects and everything done to or with a role is a method on it:
assign, unassign, has_player, has_permission, is_higher_than,
is_lower_than, get_players, get_player_names, print. Assignment has one
entry point, role:assign(player, options), with local_only as an option
rather than a second function.
- Roles are looked up by clusterio id with get_role; get_role_by_name searches
the list for the few places, such as configs, which only know a name. The
name map and the ordered list are gone, get_roles sorts on demand and the
index field is replaced by the comparison methods.
- Players are LuaPlayer objects only, with nil or index 0 for the server.
- get_higher_roles and get_lower_roles replace print_to_roles_higher and
print_to_roles_lower, call sites loop over them with role:print.
- Permission groups are removed from roles again, exp_groups owns the mapping
from roles to groups.
- Seeding is a SeedRolesRequest behind a button on the roles page rather than
running on first start, and creates only the roles; the player assignments
are dropped. The seed lists each permission once at the lowest role which
has it and lets the parent chain carry it up.
- System commands unlock for core.admin rather than a permission of their own.
- Role metatables are registered with Storage.register_metatable so the
methods survive save and load, which the role records in storage needed.
- The player list auth uses Roles.player_outranks directly, and the event
carries role ids rather than names.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:
- Jail is now "give the Jail role" and unjail "take it away". The role has a
higher priority than every other so holding it suppresses them, which is
what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
command name, and the role parsers use player_outranks rather than comparing
indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
in exp_scenario/control/roles.lua; the system commands trigger stays with
the command authority.
- The player list warn button is keyed on create_warning, the permission
the command behind it already required, and report on create_report. Both
were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
get_player_names and get_roles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Color.struct leaves every channel optional, so the rainbow command
declares its own fully populated colour.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>