Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/protected_entities.lua
2024-11-19 22:36:52 +00:00

240 lines
8.7 KiB
Lua

--[[-- Commands - Protection
Adds commands that can add and remove protection
]]
local Storage = require("modules/exp_util/storage")
local AABB = require("modules/exp_util/aabb")
local contains_area = AABB.contains_area
local expand_area = AABB.expand
local Commands = require("modules/exp_commands")
local format_player_name = Commands.format_player_name_locale
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
local Selection = require("modules.exp_legacy.modules.control.selection") --- @dep modules.control.selection
local EntityProtection = require("modules.exp_legacy.modules.control.protection") --- @dep modules.control.protection
local format_string = string.format
local floor = math.floor
local SelectionName_Entity = "ExpCommand_ProtectEntity"
local SelectionName_Area = "ExpCommand_ProtectArea"
local renders = {} --- @type table<number, table<string, LuaRenderObject>> Stores all renders for a player
Storage.register({
renders = renders,
}, function(tbl)
renders = tbl.renders
end)
--- Get the key used in protected_entities
--- @param entity LuaEntity
--- @return string
local function get_entity_key(entity)
return format_string("%i,%i", floor(entity.position.x), floor(entity.position.y))
end
--- Get the key used in protected_areas
--- TODO expose this from EntityProtection
--- @param area BoundingBox
--- @return string
local function get_area_key(area)
return format_string("%i,%i", floor(area.left_top.x), floor(area.left_top.y))
end
--- Show a protected entity to a player
--- @param player LuaPlayer
--- @param entity LuaEntity
local function show_protected_entity(player, entity)
local key = get_entity_key(entity)
if renders[player.index][key] then return end
local rb = entity.selection_box.right_bottom
renders[player.index][key] = rendering.draw_sprite{
sprite = "utility/notification",
target = entity,
target_offset = {
(rb.x - entity.position.x) * 0.75,
(rb.y - entity.position.y) * 0.75,
},
x_scale = 2,
y_scale = 2,
surface = entity.surface,
players = { player },
}
end
--- Show a protected area to a player
--- @param player LuaPlayer
--- @param surface LuaSurface
--- @param area BoundingBox
local function show_protected_area(player, surface, area)
local key = get_area_key(area)
if renders[player.index][key] then return end
renders[player.index][key] = rendering.draw_rectangle{
color = { 1, 1, 0, 0.5 },
filled = false,
width = 3,
left_top = area.left_top,
right_bottom = area.right_bottom,
surface = surface,
players = { player },
}
end
--- Remove a render object for a player
--- @param player LuaPlayer
--- @param key string
local function remove_render(player, key)
local render = renders[player.index][key]
if render and render.valid then render.destroy() end
renders[player.index][key] = nil
end
--- Toggles entity protection selection
Commands.new("protect-entity", { "exp-commands_protection.description-entity" })
:add_aliases{ "pe" }
:register(function(player)
if Selection.is_selecting(player, SelectionName_Entity) then
Selection.stop(player)
return Commands.status.success{ "exp-commands_protection.exit-entity" }
else
Selection.start(player, SelectionName_Entity)
return Commands.status.success{ "exp-commands_protection.enter-entity" }
end
end)
--- Toggles area protection selection
Commands.new("protect-area", { "exp-commands_protection.description-area" })
:add_aliases{ "pa" }
:register(function(player)
if Selection.is_selecting(player, SelectionName_Entity) then
Selection.stop(player)
return Commands.status.success{ "exp-commands_protection.exit-area" }
else
Selection.start(player, SelectionName_Entity)
return Commands.status.success{ "exp-commands_protection.enter-area" }
end
end)
--- When an area is selected to add protection to entities
Selection.on_selection(SelectionName_Entity, function(event)
--- @cast event EventData.on_player_selected_area
local player = game.players[event.player_index]
for _, entity in ipairs(event.entities) do
EntityProtection.add_entity(entity)
show_protected_entity(player, entity)
end
player.print({ "exp-commands_protection.protected-entities", #event.entities }, Commands.print_settings.default)
end)
--- When an area is selected to remove protection from entities
Selection.on_alt_selection(SelectionName_Entity, function(event)
--- @cast event EventData.on_player_alt_selected_area
local player = game.players[event.player_index]
for _, entity in ipairs(event.entities) do
EntityProtection.remove_entity(entity)
remove_render(player, get_entity_key(entity))
end
player.print({ "exp-commands_protection.unprotected-entities", #event.entities }, Commands.print_settings.default)
end)
--- When an area is selected to add protection to the area
Selection.on_selection(SelectionName_Area, function(event)
--- @cast event EventData.on_player_selected_area
local surface = event.surface
local area = expand_area(event.area)
local areas = EntityProtection.get_areas(event.surface)
local player = game.players[event.player_index]
for _, next_area in pairs(areas) do
if contains_area(next_area, area) then
return player.print({ "exp-commands_protection.already-protected" }, Commands.print_settings.error)
end
end
EntityProtection.add_area(surface, area)
show_protected_area(player, surface, area)
player.print({ "exp-commands_protection.protected-area" }, Commands.print_settings.default)
end)
--- When an area is selected to remove protection from the area
Selection.on_alt_selection(SelectionName_Area, function(event)
--- @cast event EventData.on_player_alt_selected_area
local surface = event.surface
local area = expand_area(event.area)
local areas = EntityProtection.get_areas(surface)
local player = game.players[event.player_index]
for _, next_area in pairs(areas) do
if contains_area(area, next_area) then
EntityProtection.remove_area(surface, next_area)
player.print({ "exp-commands_protection.unprotected-area" }, Commands.print_settings.default)
remove_render(player, get_area_key(next_area))
end
end
end)
--- When selection starts show all protected entities and protected areas
local function on_player_selection_start(event)
if event.selection ~= SelectionName_Entity and event.selection ~= SelectionName_Area then return end
local player = game.players[event.player_index]
local surface = player.surface -- Allow remote view
renders[player.index] = {}
-- Show protected entities
local entities = EntityProtection.get_entities(surface)
for _, entity in pairs(entities) do
show_protected_entity(player, entity)
end
-- Show always protected entities by name
if #EntityProtection.protected_entity_names > 0 then
for _, entity in pairs(surface.find_entities_filtered{ name = EntityProtection.protected_entity_names, force = player.force }) do
show_protected_entity(player, entity)
end
end
-- Show always protected entities by type
if #EntityProtection.protected_entity_types > 0 then
for _, entity in pairs(surface.find_entities_filtered{ type = EntityProtection.protected_entity_types, force = player.force }) do
show_protected_entity(player, entity)
end
end
-- Show protected areas
local areas = EntityProtection.get_areas(surface)
for _, area in pairs(areas) do
show_protected_area(player, surface, area)
end
end
--- When selection ends hide protected entities and protected areas
local function on_player_selection_end(event)
if event.selection ~= SelectionName_Entity and event.selection ~= SelectionName_Area then return end
for _, render in pairs(renders[event.player_index]) do
if render.valid then render.destroy() end
end
renders[event.player_index] = nil
end
--- When there is a repeat offence print it in chat
local function on_repeat_violation(event)
Roles.print_to_roles_higher("Regular", {
"exp-commands_protection.repeat-offence",
format_player_name(event.player_index),
event.entity.localised_name,
event.entity.position.x,
event.entity.position.y
})
end
return {
events = {
[Selection.events.on_player_selection_start] = on_player_selection_start,
[Selection.events.on_player_selection_end] = on_player_selection_end,
[EntityProtection.events.on_repeat_violation] = on_repeat_violation,
}
}