mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
34 lines
1.2 KiB
Lua
34 lines
1.2 KiB
Lua
--[[-- Command Authorities - Roles
|
|
Adds a permission authority which checks the clusterio permission for a command
|
|
]]
|
|
|
|
local Commands = require("modules/exp_commands")
|
|
local add, allow, deny = Commands.add_permission_authority, Commands.status.success, Commands.status.unauthorised
|
|
|
|
local Roles = require("modules/exp_roles")
|
|
local player_has_permission = Roles.player_has_permission
|
|
|
|
local authorities = {}
|
|
|
|
--- Every command requires the permission `exp_scenario.command.<name>`, with
|
|
--- hyphens replaced by underscores, see permissions.ts for their definitions
|
|
authorities.exp_permission =
|
|
add(function(player, command)
|
|
local permission = "exp_scenario.command." .. command.name:gsub("%-", "_")
|
|
if not player_has_permission(player, permission) then
|
|
return deny{ "exp-commands-authorities_role.deny" }
|
|
else
|
|
return allow()
|
|
end
|
|
end)
|
|
|
|
Roles.define_permission_trigger("exp_scenario.player.system_commands", function(player, state)
|
|
if state then
|
|
Commands.unlock_system_commands(player.name)
|
|
else
|
|
Commands.lock_system_commands(player.name)
|
|
end
|
|
end)
|
|
|
|
return authorities
|